Difference between revisions of "Syndicate Items"
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(→Direct Weapons: Linked drugs in Dart Pistol) |
(Recolored rows in table based on NC/C/S status) |
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==Refundable Items== | ==Refundable Items== | ||
Currently the only refundable items for traitors are: the '''Martial Arts Scroll'''[[File:Scroll1.png]] and the '''Holoparasite Injector''' [[File:Combathypo.gif]] | Currently the only refundable items for traitors are: the '''Martial Arts Scroll'''[[File:Scroll1.png]] and the '''Holoparasite Injector''' [[File:Combathypo.gif]] | ||
==Contraband== | |||
The items in the table below are colored to indicate their contraband status | |||
{| class="wikitable sortable" style="text-align: center; width: 80%; background-color: #ffffff;" | |||
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;" | |||
| style="width: 20px;" class="unsortable" | Code | |||
| style="width: 300px;" class="unsortable" | Explanation | |||
| style="width: 400px;" class="unsortable" | Standard Charges For Possession | |||
|- style="text-align: center; background-color: #B4FFA5; color: black;" | |||
!NC | |||
| Non-Contraband items. | |||
| No charges<br>Confiscation if used in a crime. | |||
|- style="text-align: center; background-color: #ffee99; color: black;" | |||
!C | |||
| Standard Contraband items. | |||
| Confiscation, [[#Possession of Contraband|Possession of Contraband]] charges.<br> [[#Enemies of the Corporation|Enemy of the Corporation]] charges if used in a [[#Major Crimes|Major Crime]]. | |||
|- style="text-align: center; background-color: #ffaa99; color: black;" | |||
!S | |||
| Dangerous Contraband items. | |||
| Confiscation, [[#Enemies of the Corporation|Enemy of the Corporation]] charges. | |||
|} | |||
==Items== | ==Items== | ||
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| Somehow convince your target to get a haircut, then using these to gain in early edge against them in a fight. | | Somehow convince your target to get a haircut, then using these to gain in early edge against them in a fight. | ||
| A pair of scissors discretely sharpened to dangerous levels. Using these on a person will give the illusion you are cutting their hair for a few moments before you slice the victim's throat, causing lots of bleeding, 30 oxygen damage, and 18 brute damage. Each additional slash does 18 brute damage, similar to an energy dagger, but unlike an energy dagger, this weapon is sharp enough to behead, if you're into that kind of stuff. | | A pair of scissors discretely sharpened to dangerous levels. Using these on a person will give the illusion you are cutting their hair for a few moments before you slice the victim's throat, causing lots of bleeding, 30 oxygen damage, and 18 brute damage. Each additional slash does 18 brute damage, similar to an energy dagger, but unlike an energy dagger, this weapon is sharp enough to behead, if you're into that kind of stuff. | ||
|- | |- style="background-color: #ffee99" | ||
! Boozey Shotgun Shells <br> [[File:SyndicateBox.png]] | ! Boozey Shotgun Shells <br> [[File:SyndicateBox.png]] | ||
| 3 TC | | 3 TC | ||
Line 54: | Line 75: | ||
| Stunning people and getting them very drunk. | | Stunning people and getting them very drunk. | ||
| A box containing 6 beanbag shotgun shells that additionally simulate the effects of extreme drunkeness on the target, more effective for each type of alcohol in the target's system. | | A box containing 6 beanbag shotgun shells that additionally simulate the effects of extreme drunkeness on the target, more effective for each type of alcohol in the target's system. | ||
|- | |- | ||
! Poison Bottle <br> [[File:Poisonbottle.png]] | ! Poison Bottle <br> [[File:Poisonbottle.png]] | ||
| 2 TC | | 2 TC | ||
| Bartender, Chef and Medical | | Bartender, Chef and Medical | ||
| Getting a random bottle of poison that can debilitate, knockout or kill targets. | | Getting a random bottle of poison that can debilitate, knockout or kill targets. | ||
| A bottle that contains one of many different illegal chemicals, some of which can only be found inside this item. Possibilities include Cyanide, Sarin, Sulfanol, Initropidril, Coniine, Venom, Ketamine, Amanitin, Polonium, Curare, Pancuronium, Sodium Thiopental, Gibbis, Nanomachines, Prions, Spider Eggs, Concentrated Initropidril, Heartworms and Bacon Grease. | | A bottle that contains one of many different illegal chemicals, some of which can only be found inside this item. Possibilities include Cyanide, Sarin, Sulfanol, Initropidril, Coniine, Venom, Ketamine, Amanitin, Polonium, Curare, Pancuronium, Sodium Thiopental, Gibbis, Nanomachines, Prions, Spider Eggs, Concentrated Initropidril, Heartworms and Bacon Grease.<br> <b>Note:</b> Nonlethal poisons are only C class, not S class. | ||
|- | |- style="background-color: #ffee99" | ||
! Voodoo Doll <br> [[File:VoodooDoll.png]] | ! Voodoo Doll <br> [[File:VoodooDoll.png]] | ||
| 13 TC | | 13 TC | ||
Line 96: | Line 117: | ||
| Being a scary maniac with a penchant for cannibalism. | | Being a scary maniac with a penchant for cannibalism. | ||
| A mean looking meat cleaver that deals 25 brute damage with every hit and has the added benefit of chopping your victim into hunks of meat after they've died. Use your complementary whetstone if you really want someone dead sooner rather than later. | | A mean looking meat cleaver that deals 25 brute damage with every hit and has the added benefit of chopping your victim into hunks of meat after they've died. Use your complementary whetstone if you really want someone dead sooner rather than later. | ||
|- | |- style="background-color: #B4FFA5" | ||
! Syndicate Donk Pockets <br> [[File:DonksBox.png]] | ! Syndicate Donk Pockets <br> [[File:DonksBox.png]] | ||
| 2 TC | | 2 TC | ||
Line 102: | Line 123: | ||
| A tasty way to heal injuries, resist stuns and increase your movement speed. | | A tasty way to heal injuries, resist stuns and increase your movement speed. | ||
| A box of highly specialized Donk pockets with a number of regenerative and stimulating chemicals inside of them. Eating one of these will heal all damage types, regulate body temperature, prevent asphyxiation, increase movement speed and recover from stuns faster. It is not recommended to eat more than one of these in quick succession, as you will overdose on some of the chemicals inside. Unlike normal donk pockets, these are pre-heated inside the box and can be eaten as soon as they are acquired. | | A box of highly specialized Donk pockets with a number of regenerative and stimulating chemicals inside of them. Eating one of these will heal all damage types, regulate body temperature, prevent asphyxiation, increase movement speed and recover from stuns faster. It is not recommended to eat more than one of these in quick succession, as you will overdose on some of the chemicals inside. Unlike normal donk pockets, these are pre-heated inside the box and can be eaten as soon as they are acquired. | ||
|- | |- style="background-color: #ffee99" | ||
! Pickpocket's Gloves <br> [[File:Black Gloves.png]] | ! Pickpocket's Gloves <br> [[File:Black Gloves.png]] | ||
| 6 TC | | 6 TC | ||
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| Stealing goodies from unsuspecting crew and putting donuts or active bombs in people's pockets. | | Stealing goodies from unsuspecting crew and putting donuts or active bombs in people's pockets. | ||
| A pair of sleek gloves to aid in pickpocketing, while wearing these you can see inside the pockets of any unsuspecting mark, loot the ID or pockets without them knowing, and pickpocketing puts the item directly into your hand. | | A pair of sleek gloves to aid in pickpocketing, while wearing these you can see inside the pockets of any unsuspecting mark, loot the ID or pockets without them knowing, and pickpocketing puts the item directly into your hand. | ||
|- | |- style="background-color: #ffee99" | ||
! Clown Acrobatic Shoes<br> [[File:Shoesclown.png]] | ! Clown Acrobatic Shoes<br> [[File:Shoesclown.png]] | ||
| 3 TC | | 3 TC | ||
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| Slipping out of sticky situations. | | Slipping out of sticky situations. | ||
| A high-tech pair of clown shoes with a built-in propulsion system. Activating the shoes allows you to slip 6 tiles forward, right under anyone in your way. Requires an 8 second cooldown between slips. Disabling the waddle-dampeners allows you to move at regular speed. | | A high-tech pair of clown shoes with a built-in propulsion system. Activating the shoes allows you to slip 6 tiles forward, right under anyone in your way. Requires an 8 second cooldown between slips. Disabling the waddle-dampeners allows you to move at regular speed. | ||
|- | |- style="background-color: #ffee99" | ||
! Banana Grenade <br> [[File:Bananade.png]] | ! Banana Grenade <br> [[File:Bananade.png]] | ||
| 5 TC | | 5 TC | ||
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| Getting revenge on security that took your regular peel away. | | Getting revenge on security that took your regular peel away. | ||
| A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on. The peels stack, so multiple bananas on one tile can prove as deadly as it is funny to watch. | | A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on. The peels stack, so multiple bananas on one tile can prove as deadly as it is funny to watch. | ||
|- | |- style="background-color: #ffee99" | ||
! Trick Revolver <br> [[File:SyndiRevolver.png]] | ! Trick Revolver <br> [[File:SyndiRevolver.png]] | ||
| 1 TC | | 1 TC | ||
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| Teleporting threats or targets. | | Teleporting threats or targets. | ||
| An extremely high-tech energy gun that utilizes bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto. | | An extremely high-tech energy gun that utilizes bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto. | ||
|- | |- style="background-color: #ffee99" | ||
! Contortionist Jumpsuit <br> [[File:Atmosjumpsuit.png]] | ! Contortionist Jumpsuit <br> [[File:Atmosjumpsuit.png]] | ||
| 6 TC | | 6 TC | ||
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| Turning paperwork into a deadly weapon. | | Turning paperwork into a deadly weapon. | ||
| A devious pen filled with amanitin poison. When using this pen on any piece of paper, you will lace it with a special contact version of the poison that will apply it to the next person to pick it up. Be warned however that it will not apply the poison to anyone wearing gloves that prevent transferring prints - such as insulated gloves. Comes with enough poison for 3 uses and applies 15 units per dose. | | A devious pen filled with amanitin poison. When using this pen on any piece of paper, you will lace it with a special contact version of the poison that will apply it to the next person to pick it up. Be warned however that it will not apply the poison to anyone wearing gloves that prevent transferring prints - such as insulated gloves. Comes with enough poison for 3 uses and applies 15 units per dose. | ||
|- | |- style="background-color: #ffee99" | ||
! Kinetic Accelerator Pressure Mod <br> [[File:Kineticacceleratormod.png]] | ! Kinetic Accelerator Pressure Mod <br> [[File:Kineticacceleratormod.png]] | ||
| 5 TC | | 5 TC | ||
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| 60 | | 60 | ||
| It's a gun. Click on someone and you shoot at them. If you're out of bullets, you'll just hit them with your gun, which does a smashing 5 brute damage. Careful, the revolver's pretty loud and nearby people will hear it. Also, keep in mind there's only 7 shots. Takes .357 ammo, which can be printed out of a hacked autolathe. | | It's a gun. Click on someone and you shoot at them. If you're out of bullets, you'll just hit them with your gun, which does a smashing 5 brute damage. Careful, the revolver's pretty loud and nearby people will hear it. Also, keep in mind there's only 7 shots. Takes .357 ammo, which can be printed out of a hacked autolathe. | ||
|- | |- style="background-color: #ffee99" | ||
! FK-69 Stechkin 10mm Pistol <br> [[File:SyndiPistol.png]] | ! FK-69 Stechkin 10mm Pistol <br> [[File:SyndiPistol.png]] | ||
| 4 TC | | 4 TC | ||
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! style='background-color: darkred' width:100px; |Damage | ! style='background-color: darkred' width:100px; |Damage | ||
! class="unsortable" style='background-color: darkred' |Description | ! class="unsortable" style='background-color: darkred' |Description | ||
|- | |- style="background-color: #ffee99" | ||
! Magazine - 10mm <br> [[File:Ammo_10mm.png]] | ! Magazine - 10mm <br> [[File:Ammo_10mm.png]] | ||
| 1 TC | | 1 TC | ||
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| 18 Brute/ +20 Armor Piercing | | 18 Brute/ +20 Armor Piercing | ||
| Essentially a more lightweight energy sword. This device can be disguised as a pen to be stored within a PDA when off. It also functions as a pen when turned off. | | Essentially a more lightweight energy sword. This device can be disguised as a pen to be stored within a PDA when off. It also functions as a pen when turned off. | ||
|- | |- style="background-color: #ffee99" | ||
! Dart Pistol Kit<br> [[File:DartPistol.png]] | ! Dart Pistol Kit<br> [[File:DartPistol.png]] | ||
| 4 TC | | 4 TC | ||
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| Making people fall asleep and drawing glasses on them afterwards. | | Making people fall asleep and drawing glasses on them afterwards. | ||
| This devious little pen is a hypospray in disguise. It comes pre-loaded with 100 units of Ketamine, a tranquilizing reagent which will put a target to sleep after about 20 seconds. When you use it on someone, they'll be injected with 50 units of the chemical inside the pen, unless they are wearing a hardsuit which will block it. This is a silent injection so the receiver will receive no notification, although most people will be incredibly suspicious when they start suffering ill effects after you bump into them. The pen can be drained or refilled with a syringe. | | This devious little pen is a hypospray in disguise. It comes pre-loaded with 100 units of Ketamine, a tranquilizing reagent which will put a target to sleep after about 20 seconds. When you use it on someone, they'll be injected with 50 units of the chemical inside the pen, unless they are wearing a hardsuit which will block it. This is a silent injection so the receiver will receive no notification, although most people will be incredibly suspicious when they start suffering ill effects after you bump into them. The pen can be drained or refilled with a syringe. | ||
|- | |- style="background-color: #ffee99" | ||
! Universal Suppressor <br> [[File:UniversalSuppressor.png]] | ! Universal Suppressor <br> [[File:UniversalSuppressor.png]] | ||
| 1 TC | | 1 TC | ||
| Covert ranged combat. | | Covert ranged combat. | ||
| Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will suppress the shots of the weapon for increased stealth and superior ambushing capability. | | Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will suppress the shots of the weapon for increased stealth and superior ambushing capability. | ||
|- | |- style="background-color: #B4FFA5" | ||
! Syndicate Soap <br> [[File:SyndicateSoap.png]] | ! Syndicate Soap <br> [[File:SyndicateSoap.png]] | ||
| 1 TC | | 1 TC | ||
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| Strangling and re-locating victims. | | Strangling and re-locating victims. | ||
| The fiber wire garrote will instantly start a chokehold, making your target helpless and allowing you to upgrade the grab immediately to begin strangling them, as well as making the person unable to scream over the radio as long as you don't holster the garrote. As a two-handed weapon, the garrote has to be "wielded" by using it in your hand with the other hand free. You must be behind the person to use the garrote. | | The fiber wire garrote will instantly start a chokehold, making your target helpless and allowing you to upgrade the grab immediately to begin strangling them, as well as making the person unable to scream over the radio as long as you don't holster the garrote. As a two-handed weapon, the garrote has to be "wielded" by using it in your hand with the other hand free. You must be behind the person to use the garrote. | ||
|- | |- style="background-color: #ffee99" | ||
! False-Bottomed Briefcase <br> [[File:Briefcase.png]] | ! False-Bottomed Briefcase <br> [[File:Briefcase.png]] | ||
| 3 TC | | 3 TC | ||
| Concealing a firearm and unloading it when least expected. | | Concealing a firearm and unloading it when least expected. | ||
| A briefcase with a hidden compartment that can store anything normal-sized or smaller. If you hide a gun inside you can fire it at will while holding the briefcase, making it an excellent tool for an ambush! To use the hidden compartment, use a screwdriver on the briefcase and then place the desired item inside before closing the compartment by using the screwdriver again. Be warned that anyone can use this briefcase's hidden function or open the compartment if they have the tools! | | A briefcase with a hidden compartment that can store anything normal-sized or smaller. If you hide a gun inside you can fire it at will while holding the briefcase, making it an excellent tool for an ambush! To use the hidden compartment, use a screwdriver on the briefcase and then place the desired item inside before closing the compartment by using the screwdriver again. Be warned that anyone can use this briefcase's hidden function or open the compartment if they have the tools! | ||
|- | |- style="background-color: #ffee99" | ||
! Camera Flash <br> [[File:Camera.png]] | ! Camera Flash <br> [[File:Camera.png]] | ||
| 2 TC | | 2 TC | ||
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| This is a special ID card that makes you untrackable by the AI. You can repeatedly forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance Tunnel and External Airlock access initially, so try to use it in an Identification Computer. Remember to wear it on your ID slot or it will not work. Scan your Agent ID over a stolen ID card to gain that card's access. Previous access is not replaced when scanning a new card, allowing you to make a ghetto all access card with some effort. | | This is a special ID card that makes you untrackable by the AI. You can repeatedly forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance Tunnel and External Airlock access initially, so try to use it in an Identification Computer. Remember to wear it on your ID slot or it will not work. Scan your Agent ID over a stolen ID card to gain that card's access. Previous access is not replaced when scanning a new card, allowing you to make a ghetto all access card with some effort. | ||
Make sure to cover your face (with a gas mask for example) to appear as who's name is on the ID, speaking will also give away your identity unless you use a voice changer. | Make sure to cover your face (with a gas mask for example) to appear as who's name is on the ID, speaking will also give away your identity unless you use a voice changer. | ||
|- | |- style="background-color: #ffee99" | ||
! Camera Bug <br> [[File:Camera_Bug.png]] | ! Camera Bug <br> [[File:Camera_Bug.png]] | ||
| 1 TC | | 1 TC | ||
| Spying through, bugging and remotely EMP'ing cameras on the station. | | Spying through, bugging and remotely EMP'ing cameras on the station. | ||
| A portable camera monitor with a number of functions. Using it in your hand will let you spy through any camera on the station and using it on a station camera will bug it, which will then let you disable the camera temporarily through the camera bug's interface. | | A portable camera monitor with a number of functions. Using it in your hand will let you spy through any camera on the station and using it on a station camera will bug it, which will then let you disable the camera temporarily through the camera bug's interface. | ||
|- | |- style="background-color: #B4FFA5" | ||
! Chameleon Kit <br> [[File:Chameleon jumpsuit.gif]] | ! Chameleon Kit <br> [[File:Chameleon jumpsuit.gif]] | ||
| 4 TC (6TC for Nuclear Operatives) | | 4 TC (6TC for Nuclear Operatives) | ||
| Helps you hide your identity, infiltrate departments and impersonate other crew members. | | Helps you hide your identity, infiltrate departments and impersonate other crew members. | ||
| A box of several chameleon clothing items, a chameleon stamp for falsifying paperwork and a voice changing gas mask to help you keep your true identity a secret. You can use the action buttons for each piece of clothing to select a specific design, or use the change outfit action to quickly set several items of clothing to match that of a specified job. The voice changer allows you to set it to any name you want and can be toggled off and on when needed. Be warned that an EMP blast with cause all chameleon items to go haywire and change their design rapidly, making you look ridiculous and instantly blowing your cover! The shoes included in this kit are not the no-slip shoes, just regular ones you can disguise. | | A box of several chameleon clothing items, a chameleon stamp for falsifying paperwork and a voice changing gas mask to help you keep your true identity a secret. You can use the action buttons for each piece of clothing to select a specific design, or use the change outfit action to quickly set several items of clothing to match that of a specified job. The voice changer allows you to set it to any name you want and can be toggled off and on when needed. Be warned that an EMP blast with cause all chameleon items to go haywire and change their design rapidly, making you look ridiculous and instantly blowing your cover! The shoes included in this kit are not the no-slip shoes, just regular ones you can disguise. | ||
|- | |- style="background-color: #ffee99" | ||
! Chameleon Stamp <br> [[File:Chameleon Stamp.png]] | ! Chameleon Stamp <br> [[File:Chameleon Stamp.png]] | ||
| 1 TC | | 1 TC | ||
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| Annoy Security, protect yourself from flashes | | Annoy Security, protect yourself from flashes | ||
| A Security HUD that uses chameleon technology, letting you disguise it as most kinds of eyewear. When worn, it can be used like a normal Security HUD (i.e. setting criminal status on others, or removing it from yourself). Also protects you from flashes. | | A Security HUD that uses chameleon technology, letting you disguise it as most kinds of eyewear. When worn, it can be used like a normal Security HUD (i.e. setting criminal status on others, or removing it from yourself). Also protects you from flashes. | ||
|- | |- style="background-color: #ffee99" | ||
! Chameleon Flag <br> [[File:Ntflagfire.gif]] | ! Chameleon Flag <br> [[File:Ntflagfire.gif]] | ||
| 1 TC | | 1 TC | ||
| Dealing with those pesky flag-burning civilians. | | Dealing with those pesky flag-burning civilians. | ||
| A flag that can be disguised as any other known flag. There is a hidden spot in the pole to boobytrap the flag with a grenade or minibomb, which will detonate some time after the flag is set on fire. | | A flag that can be disguised as any other known flag. There is a hidden spot in the pole to boobytrap the flag with a grenade or minibomb, which will detonate some time after the flag is set on fire. | ||
|- | |- style="background-color: #ffee99" | ||
! DNA Scrambler <br> [[File:DNA Scrambler.gif]] | ! DNA Scrambler <br> [[File:DNA Scrambler.gif]] | ||
| 4 TC | | 4 TC | ||
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| Pinning the blame on an innocent. | | Pinning the blame on an innocent. | ||
| A PDA cartridge which allows you to upload a virus onto a PDA with it's messenger on. The virus will create an uplink and force it open, while you will receive the code for it. You can charge the F.R.A.M.E cartridge with raw telecrystals to give the virus uplink telecrystals. If the PDA targeted already has an uplink, it will not change their lock code. | | A PDA cartridge which allows you to upload a virus onto a PDA with it's messenger on. The virus will create an uplink and force it open, while you will receive the code for it. You can charge the F.R.A.M.E cartridge with raw telecrystals to give the virus uplink telecrystals. If the PDA targeted already has an uplink, it will not change their lock code. | ||
|- | |- style="background-color: #B4FFA5" | ||
! Chameleon No-Slip Shoes <br> [[File:SyndicateShoes.png]] | ! Chameleon No-Slip Shoes <br> [[File:SyndicateShoes.png]] | ||
| 2 TC (4TC for Nuclear Operatives) | | 2 TC (4TC for Nuclear Operatives) | ||
| Non slip shoes, aka galoshes. | | Non slip shoes, aka galoshes. | ||
| A pair of chameleon shoes that keep you from slipping on slippery floor tiles or objects. Unlike regular galoshes, these shoes do not have a movement penalty. | | A pair of chameleon shoes that keep you from slipping on slippery floor tiles or objects. Unlike regular galoshes, these shoes do not have a movement penalty. | ||
|- | |- style="background-color: #B4FFA5" | ||
! Smuggler's Satchel <br> [[File:Smuggler's Satchel.png]] | ! Smuggler's Satchel <br> [[File:Smuggler's Satchel.png]] | ||
| 2 TC | | 2 TC | ||
| Hiding stuff. | | Hiding stuff. | ||
| A satchel that's thin enough to be hidden underneath station floor tiles, great for stashing your stolen goods. It has slightly less space than a standard backpack and cannot store boxes or additional smuggler's satchels. Comes with a crowbar and a floor tile inside. | | A satchel that's thin enough to be hidden underneath station floor tiles, great for stashing your stolen goods. It has slightly less space than a standard backpack and cannot store boxes or additional smuggler's satchels. Comes with a crowbar and a floor tile inside. | ||
|- | |- style="background-color: #ffee99" | ||
! EMP Flashlight <br> [[File:Flashlight.png]] | ! EMP Flashlight <br> [[File:Flashlight.png]] | ||
| 2 TC | | 2 TC | ||
| Discretly EMPing things. | | Discretly EMPing things. | ||
| The flashlight functions like a normal one, but if you click at a tile or object next to you, it will EMP everything on that tile. Starts with 4 charges and slowly regenerates back up to 4 over time. | | The flashlight functions like a normal one, but if you click at a tile or object next to you, it will EMP everything on that tile. Starts with 4 charges and slowly regenerates back up to 4 over time. | ||
|- | |- style="background-color: #B4FFA5" | ||
! Safe-cracking Kit <br> [[File:SyndicateBox.png]] | ! Safe-cracking Kit <br> [[File:SyndicateBox.png]] | ||
| 1 TC | | 1 TC | ||
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| Seeing people through walls. | | Seeing people through walls. | ||
| A special set of glasses which can see warm bodies through walls, including cyborgs, xenos, humans, monkeys, and the AI due to their similar warm organic body parts. You also can change the appearance of the glasses just like with other chameleon clothing items. Be mindful that you are much more vulnerable to flashes while wearing these, so take them off when doing tasks such as welding. | | A special set of glasses which can see warm bodies through walls, including cyborgs, xenos, humans, monkeys, and the AI due to their similar warm organic body parts. You also can change the appearance of the glasses just like with other chameleon clothing items. Be mindful that you are much more vulnerable to flashes while wearing these, so take them off when doing tasks such as welding. | ||
|- | |- style="background-color: #B4FFA5" | ||
! Adaptive Cardboard Cutouts <br> [[File:SyndicateBox.png]] | ! Adaptive Cardboard Cutouts <br> [[File:SyndicateBox.png]] | ||
| 1 TC | | 1 TC | ||
| Pranking the crew with realistic looking cardboard cutouts. | | Pranking the crew with realistic looking cardboard cutouts. | ||
| A set of 3 blank cardboard cutouts and a marker to paint them with. Unlike regular cutouts these Syndicate ones have less discoloration, making them seem more legitimate to anyone that finds it. Often used to trick crew into thinking a different kind of threat is on the station, but can divert security in the process! | | A set of 3 blank cardboard cutouts and a marker to paint them with. Unlike regular cutouts these Syndicate ones have less discoloration, making them seem more legitimate to anyone that finds it. Often used to trick crew into thinking a different kind of threat is on the station, but can divert security in the process! | ||
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| Disrupting nearby radio signals. | | Disrupting nearby radio signals. | ||
| A radio jammer is used in order to confuse and obfuscate nearby radio signals in a short range (12 tiles). Radio messages appear scrambled and muddled which can prevent others from being able to easily interpret the communications of those nearby. This device will not nullify radio completely, but will scramble it greatly. | | A radio jammer is used in order to confuse and obfuscate nearby radio signals in a short range (12 tiles). Radio messages appear scrambled and muddled which can prevent others from being able to easily interpret the communications of those nearby. This device will not nullify radio completely, but will scramble it greatly. | ||
|- | |- style="background-color: #ffee99" | ||
! Artificial Intelligence Detector <br> [[File:AI Detector.gif]] | ! Artificial Intelligence Detector <br> [[File:AI Detector.gif]] | ||
| 1 TC | | 1 TC | ||
| Useful to work around the AI. | | Useful to work around the AI. | ||
| A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover. | | A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover. | ||
|- | |- style="background-color: #ffee99" | ||
! Binary Translator Key <br> [[File:Binary Key.png]] | ! Binary Translator Key <br> [[File:Binary Key.png]] | ||
| 5 TC | | 5 TC | ||
Line 626: | Line 647: | ||
| Subverting the AI. | | Subverting the AI. | ||
| It's like an AI freefom module, except your laws take priority over all others. You'll need to get at an upload console for it to work though. Be careful though, and don't give the AI wiggle room to backstab you. | | It's like an AI freefom module, except your laws take priority over all others. You'll need to get at an upload console for it to work though. Be careful though, and don't give the AI wiggle room to backstab you. | ||
|- | |- style="background-color: #ffee99" | ||
! Traitor Belt <br> [[File:Traitorbelt.gif]] | ! Traitor Belt <br> [[File:Traitorbelt.gif]] | ||
| 2 TC | | 2 TC | ||
| Storing any small items you want on your belt. | | Storing any small items you want on your belt. | ||
| A robust seven-slot toolbelt made for carrying a broad variety of weapons, ammunition and explosives as well as normal tools. The description gives its naughty secondary usage away, keep it away from security's prying eyes. | | A robust seven-slot toolbelt made for carrying a broad variety of weapons, ammunition and explosives as well as normal tools. The description gives its naughty secondary usage away, keep it away from security's prying eyes. | ||
|- | |- style="background-color: #ffee99" | ||
! Thermal Safe Drill <br> [[File:ThermalDrill.png|64px]] | ! Thermal Safe Drill <br> [[File:ThermalDrill.png|64px]] | ||
| 3 TC | | 3 TC | ||
Line 646: | Line 667: | ||
| An experimental syndicate teleporter, for breaking into or out of areas. | | An experimental syndicate teleporter, for breaking into or out of areas. | ||
| The device teleports the user 3-8 tiles forward, and has 4 charges that recharge over time. Great for getting into well secured rooms. Be carefull, if you teleport onto a wall, it will try to save you by teleporting you 3 tiles parallel to your destination, but if it fails, you will be gibbed. Teleporting onto someone will hurt and stun them, but not you. Do not let the teleporter get EMPD, and do not use it with a bag of holding. Both will have dangerous side effects on the teleporters operation. | | The device teleports the user 3-8 tiles forward, and has 4 charges that recharge over time. Great for getting into well secured rooms. Be carefull, if you teleport onto a wall, it will try to save you by teleporting you 3 tiles parallel to your destination, but if it fails, you will be gibbed. Teleporting onto someone will hurt and stun them, but not you. Do not let the teleporter get EMPD, and do not use it with a bag of holding. Both will have dangerous side effects on the teleporters operation. | ||
|- | |- style="background-color: #B4FFA5" | ||
! Surgery Duffelbag <br> [[File:DuffleSyndiMed.png]] | ! Surgery Duffelbag <br> [[File:DuffleSyndiMed.png]] | ||
| 2 TC | | 2 TC | ||
| Traitorous medical operations. | | Traitorous medical operations. | ||
| A handy duffelbag which contains a full set of surgery tools, a straitjacket and a muzzle. The duffelbag itself is also much lighter than the ones you'll find on the station and won't slow you down while it's on your back. | | A handy duffelbag which contains a full set of surgery tools, a straitjacket and a muzzle. The duffelbag itself is also much lighter than the ones you'll find on the station and won't slow you down while it's on your back. | ||
|- | |- style="background-color: #ffee99" | ||
! Advanced Pinpointer <br> [[File:Pinpointer.png]] | ! Advanced Pinpointer <br> [[File:Pinpointer.png]] | ||
| 4 TC | | 4 TC | ||
Line 668: | Line 689: | ||
Not available to nuke agents. Only available if your objective is to hijack the shuttle. | Not available to nuke agents. Only available if your objective is to hijack the shuttle. | ||
|- | |- style="background-color: #B4FFA5" | ||
! Suspicious Toolbox <br> [[File:SyndicateToolbox.png]] | ! Suspicious Toolbox <br> [[File:SyndicateToolbox.png]] | ||
| 1 TC | | 1 TC | ||
Line 702: | Line 723: | ||
| 50 | | 50 | ||
| The feared suit of a syndicate nuclear agent. Toggling the suit into combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armor. Additionally the suit is collapsible, small enough to fit within a backpack. Comes packaged with internals. Nanotrasen crewmembers are trained to report red space suit sightings, these suits in particular are known to drive employees into a panic. | | The feared suit of a syndicate nuclear agent. Toggling the suit into combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armor. Additionally the suit is collapsible, small enough to fit within a backpack. Comes packaged with internals. Nanotrasen crewmembers are trained to report red space suit sightings, these suits in particular are known to drive employees into a panic. | ||
|- | |- style="background-color: #B4FFA5" | ||
! Black and Red Space Suit <br> [[File:SyndicateSuit.png]] | ! Black and Red Space Suit <br> [[File:SyndicateSuit.png]] | ||
| 4 TC | | 4 TC | ||
Line 729: | Line 750: | ||
| Use this if you are in a fight, or need to run for it. | | Use this if you are in a fight, or need to run for it. | ||
| An implant injected into the body, and later activated using an icon at the top of your screen to inject a chemical cocktail which will heal you over time, increase your movement speed and remove any stuns you currently have while making you recover from future ones faster. Each implant comes with enough for 3 doses, so time your use of it carefully. | | An implant injected into the body, and later activated using an icon at the top of your screen to inject a chemical cocktail which will heal you over time, increase your movement speed and remove any stuns you currently have while making you recover from future ones faster. Each implant comes with enough for 3 doses, so time your use of it carefully. | ||
|- | |- style="background-color: #ffee99" | ||
! Storage Implant <br> [[File:StorageImp.png]] | ! Storage Implant <br> [[File:StorageImp.png]] | ||
| 8 TC | | 8 TC | ||
| Hiding Items inside your body. | | Hiding Items inside your body. | ||
| First, use the implanter on yourself. It will give you two inventory slots, each capable of holding a normal sized item. To open this hidden inventory, click on the icon on the top of your screen. It can be surgically detected and removed, it does not transfer on death. | | First, use the implanter on yourself. It will give you two inventory slots, each capable of holding a normal sized item. To open this hidden inventory, click on the icon on the top of your screen. It can be surgically detected and removed, it does not transfer on death. | ||
|- | |- style="background-color: #ffee99" | ||
! Freedom Implant <br> [[File:FreedomImp.png]] | ! Freedom Implant <br> [[File:FreedomImp.png]] | ||
| 5 TC | | 5 TC | ||
Line 790: | Line 811: | ||
! class="unsortable" style='background-color: darkred' width:200px; |Purpose | ! class="unsortable" style='background-color: darkred' width:200px; |Purpose | ||
! class="unsortable" style='background-color: darkred' |Description | ! class="unsortable" style='background-color: darkred' |Description | ||
|- | |- style="background-color: #B4FFA5" | ||
! Briefcase Full of Cash <br> [[File:Moneycase.png]] | ! Briefcase Full of Cash <br> [[File:Moneycase.png]] | ||
| 1 TC | | 1 TC | ||
| Bribing People. | | Bribing People. | ||
| A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing, dealing 15 brute damage on hit. | | A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing, dealing 15 brute damage on hit. | ||
|- | |- style="background-color: #B4FFA5" | ||
! Syndicate Balloon <br> [[File:SyndicateBalloon.png]] | ! Syndicate Balloon <br> [[File:SyndicateBalloon.png]] | ||
| 20 TC | | 20 TC | ||
| Looking awesome and getting lynched for having a balloon. | | Looking awesome and getting lynched for having a balloon. | ||
| In the actual PDA this will show up as "For showing that you are the Boss". It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with helium. Be prepared for the valids who see the balloon and instantly are out for blood. | | In the actual PDA this will show up as "For showing that you are the Boss". It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with helium. Be prepared for the valids who see the balloon and instantly are out for blood. | ||
|- | |- style="background-color: #B4FFA5" | ||
! Syndicate Playing Cards <br> [[File:Syndicate Playing Cards.png]] | ! Syndicate Playing Cards <br> [[File:Syndicate Playing Cards.png]] | ||
| 1 TC | | 1 TC | ||
| Games. Ranged weapon. | | Games. Ranged weapon. | ||
| A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them lethal weapons both when wielded as a blade and when thrown. Does about 10 damage when thrown on an unarmored target. You can also play card games with them. | | A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them lethal weapons both when wielded as a blade and when thrown. Does about 10 damage when thrown on an unarmored target. You can also play card games with them. | ||
|- | |- style="background-color: #B4FFA5" | ||
! Syndicate Smokes <br> [[File:Syndicate Smoke.png]] | ! Syndicate Smokes <br> [[File:Syndicate Smoke.png]] | ||
| 2 TC | | 2 TC |
Revision as of 19:40, 14 February 2022
Syndicate operatives get access to these items during Traitor and Nuke Ops.
For a list of items exclusive to the Nuclear Agent game-mode, click here.
Refundable Items
Currently the only refundable items for traitors are: the Martial Arts Scroll and the Holoparasite Injector
Contraband
The items in the table below are colored to indicate their contraband status
Code | Explanation | Standard Charges For Possession |
NC | Non-Contraband items. | No charges Confiscation if used in a crime. |
---|---|---|
C | Standard Contraband items. | Confiscation, Possession of Contraband charges. Enemy of the Corporation charges if used in a Major Crime. |
S | Dangerous Contraband items. | Confiscation, Enemy of the Corporation charges. |
Items
Job Specific Tools
Highly Visible and Dangerous Weapons
Direct Weapons
Item | Cost | Damage Type | Damage | Description |
---|---|---|---|---|
Energy Sword |
8 TC | Brute | 3 inactive 30 active / +35 Armor Piercing |
A highly lethal melee weapon with two states, on and off. When it's off, you can fit it into your pocket, but it only does about 3 brute damage. Click on it to switch between the two states. It has a 50% chance to block projectiles and melee attacks when active. It has a very distinctive noise when switching states, as well as when using it to commit murder. Don't expect to be hidden for very long after using it. |
Double Energy Sword File:Desword.gif |
16 TC | Brute | 3 inactive 34 active / +35 Armor Piercing |
A melee weapon created by attaching two Energy Swords together. Has higher damage and a higher block chance (75%) than the Energy Sword, while also reflecting 100% of energy projectiles while wielded in both hands. |
Gloves of the North Star |
8 TC | Brute | Standard melee damage for your species. | A pair of fingerless gloves that allows you to punch as fast as you can click, as long as you aren't holding an item in your hands. Not stackable with Sleeping Carp. |
Powerfist |
8 TC | Brute | 12 / 24 / 36 | A piston-powered metal fist that can be fueled with various gas tanks. It launches anyone hit by the fist backwards and deals 12 brute damage multiplied by the power setting, which you can adjust with a wrench. The type of gas you use to fuel the fist doesn't alter it’s behaviour, so feel free to use oxygen or air tanks which are easily found across the station. Do note that higher power settings will use more gas, so carrying some spare tanks is a wise idea if you plan to make heavy use of this item. You can remove attached tanks with a screwdriver. |
Chainsaw |
13 TC | Stun + Brute | 40 | An extremely loud and exceptionally lethal melee weapon. It cannot be stored in a backpack and makes a very distinctive noise when turned on. When used on a corpse, and on harm intent, it will carve them into chunks of meat, leaving nothing to be cloned. |
Energy Crossbow |
12 TC | Stun + Toxin | 15 Toxin | An exceptionally useful stealth weapon. Fires small darts which have indefinite range and deal a moderate amount of stamina damage. These darts will also stun your target for a brief period and give them slurred speech and blurry eyes. |
Syndicate .357 Revolver |
13 TC | Brute | 60 | It's a gun. Click on someone and you shoot at them. If you're out of bullets, you'll just hit them with your gun, which does a smashing 5 brute damage. Careful, the revolver's pretty loud and nearby people will hear it. Also, keep in mind there's only 7 shots. Takes .357 ammo, which can be printed out of a hacked autolathe. |
FK-69 Stechkin 10mm Pistol |
4 TC | Brute | 20 | It's a gun. Click on someone and you shoot at them. Can be outfitted with a silencer. Takes 10mm ammo which can be printed from a hacked autolathe. Magazine size of 8 bullets. |
Compact Sniper Rifle |
16 TC | Stun + Brute | 70 | A weakened, but still powerful version of the Nuclear Operatives' signature Sniper Rifle. The 4 .50 compact rounds included cannot blow off limbs or destroy objects, but still deal a whopping 70 brute damage and stun anyone hit by them. This version of the rifle has a faster fire rate and lacks the recoil of the standard version, however it lacks a scope, more ammo cannot be purchased, and it cannot be silenced. |
Equipment
Item | Cost | Purpose | Description |
---|---|---|---|
Holoparasites |
12 TC | Summoning a holoparasite Guardian | When injected, causes a parasitic nanomachine entity known as a guardian to become attached to the user. These entities can have many different dangerous abilities, such as igniting targets or creating explosive traps. While personally immortal, damaged sustained by the holoparasite is redirected as brute damage onto the host, bypassing armor and making it clear to viewers who is the host. |
Ammunition
Stealthy and Inconspicuous Weapons
Direct Weapons
Item | Cost | Damage Type | Damage | Description |
---|---|---|---|---|
Energy Dagger |
2 TC | Brute | 18 Brute/ +20 Armor Piercing | Essentially a more lightweight energy sword. This device can be disguised as a pen to be stored within a PDA when off. It also functions as a pen when turned off. |
Dart Pistol Kit |
4 TC | Variable | Variable | A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can. It also doesn't make a chat log when firing. The dart can be seen while in the air. Comes with 3 labelled syringes in a box, containing capulettium plus, sarin and pancuronium. |
Toy gun ( Stun darts ) |
3 TC | Stamina | 25 | Fires riot foam darts which deal temporary stamina damage. A single clip contains 7 darts and it takes about 5 successful hits to knock the target out, but it won't last for long. The foam darts can be recollected easily by ejecting the magazine out of the pistol and then clicking on a dart with it. You will automatically collect all the darts on the ground, with which you can keep pounding the poor sucker into submission all over again! Even if you fail to knock your target out, enough hits and he'll be too slow to run away from you if you act fast enough. |
Box of Throwing Weapons |
3 TC | Brute/Stun | 20/Trips | Comes with 5 throwing stars and 2 reinforced bolas. The Throwing stars do a respectable 20 damage when thrown and are guaranteed to embed in the target, hindering them and causing pain until removed by surgery, though this makes retrieving them from your enemy somewhat challenging. The bolas leg-cuffs its target, but on top of that trips them up when they are first hit, rendering them prone for just a moment. |
Equipment
Item | Cost | Purpose | Description |
---|---|---|---|
Martial Arts Scroll |
13 TC | Turning your average brawler into Bruce Lee. | The single-use scroll teaches a person the sleeping carp martial art. After you use this scroll you will be unable to use any ranged weapons, however, a wielder of this knowledge will automatically block all projectiles when throw intent is active. Your standard melee damage with your fists increases to a smashing 10-15 brute damage per hit. It also makes all grabs start as aggressive and changes the attack verbs used, as well as making you shout silly stuff making it apparent you've become a master of Carp Fu. You also get a new set of moves that can be displayed by recalling your teachings in the new sleeping carp tab. |
Krav Maga Gloves |
13 TC | if you want cool moves without giving up firearms in exchange. | Gloves with specialized nanites in them that the user to wield the art of Krav Maga. You will gain the ability to use three news martial arts moves. Additionally, upon disarming an opponent you will steal whatever they're holding out of their hand. Additionally you deal additional brute damage in general + more brute if the target is lying on the floor. Does not restrict weapon usage. |
Dehydrated Space Carp |
2 TC | Make people sleep with the fishes. | Just add water to make your very own hostile to everything space carp. It looks just like a plushie. Double click to bind the carp to you prior to hydrating it. |
Sleepy Pen |
8 TC | Making people fall asleep and drawing glasses on them afterwards. | This devious little pen is a hypospray in disguise. It comes pre-loaded with 100 units of Ketamine, a tranquilizing reagent which will put a target to sleep after about 20 seconds. When you use it on someone, they'll be injected with 50 units of the chemical inside the pen, unless they are wearing a hardsuit which will block it. This is a silent injection so the receiver will receive no notification, although most people will be incredibly suspicious when they start suffering ill effects after you bump into them. The pen can be drained or refilled with a syringe. |
Universal Suppressor |
1 TC | Covert ranged combat. | Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will suppress the shots of the weapon for increased stealth and superior ambushing capability. |
Syndicate Soap |
1 TC | Hiding murder and slipping vigilantes. | It's a bar of evil looking soap that cleans things at an accelerated rate to normal soap. |
Fiber Wire Garrote |
10 TC | Strangling and re-locating victims. | The fiber wire garrote will instantly start a chokehold, making your target helpless and allowing you to upgrade the grab immediately to begin strangling them, as well as making the person unable to scream over the radio as long as you don't holster the garrote. As a two-handed weapon, the garrote has to be "wielded" by using it in your hand with the other hand free. You must be behind the person to use the garrote. |
False-Bottomed Briefcase |
3 TC | Concealing a firearm and unloading it when least expected. | A briefcase with a hidden compartment that can store anything normal-sized or smaller. If you hide a gun inside you can fire it at will while holding the briefcase, making it an excellent tool for an ambush! To use the hidden compartment, use a screwdriver on the briefcase and then place the desired item inside before closing the compartment by using the screwdriver again. Be warned that anyone can use this briefcase's hidden function or open the compartment if they have the tools! |
Camera Flash |
2 TC | Blinding people and stunning cyborgs. | An advanced flash device that behaves much the same way as the one security uses. This devious version comes disguised as a camera and will not burn out like the normal variant - instead it uses a recharging battery allowing traitors to keep using it even after they burn through all 5 charges. |
Stealth and Camouflage Items
Grenades and Explosives
Devices and Tools
Item | Cost | Purpose | Description |
---|---|---|---|
Cryptographic Sequencer |
6 TC | Gaining entrance to restricted areas or lockers and hacking things. | Also called an E-Mag (electromagnetic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors), it also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on). But besides gaining access through mundane locks, there are a number of other uses that E-mags have. A Full list of E-Maggable Objects can be found here: Cryptographic Sequencer |
Access Tuner |
6 TC | An all access door remote | An all-access door remote that takes three seconds to remotely connect with airlock circuits, allowing you to bolt, enable emergency access, or open them. Visible while in-hand. |
Radio Jammer |
5 TC | Disrupting nearby radio signals. | A radio jammer is used in order to confuse and obfuscate nearby radio signals in a short range (12 tiles). Radio messages appear scrambled and muddled which can prevent others from being able to easily interpret the communications of those nearby. This device will not nullify radio completely, but will scramble it greatly. |
Artificial Intelligence Detector |
1 TC | Useful to work around the AI. | A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover. |
Binary Translator Key |
5 TC | Monitoring AI chatter. | The key must be attached to a headset. Each headset can contain up to two encryption keys, and department headsets start with one. This tool will allow you to access to the AI and cyborg's personal channel to hear their dirty synthetic secrets. Very handy for hearing if the AI is rogue, or is out to arrest you. You can speak in the binary channel with ':+'. |
Syndicate Encryption Key File:SyndicateKey.png |
2 TC | Communicating with other Syndicate agents. Intercepting other channels. | The key must be attached to a headset. Each headset can contain up to two encryption keys, and department headsets start with one. It will intercept almost every radio message. The syndicate channel is accessed with ':t'. |
Hacked AI Upload Module |
12 TC | Subverting the AI. | It's like an AI freefom module, except your laws take priority over all others. You'll need to get at an upload console for it to work though. Be careful though, and don't give the AI wiggle room to backstab you. |
Traitor Belt |
2 TC | Storing any small items you want on your belt. | A robust seven-slot toolbelt made for carrying a broad variety of weapons, ammunition and explosives as well as normal tools. The description gives its naughty secondary usage away, keep it away from security's prying eyes. |
Thermal Safe Drill |
3 TC | Opening that pesky safe, loudly. | A large, battery powered drill that can be attached to both floor and box safes, drilling through them in five minutes flat. It will make drilling sounds and spark however, prepare for a fight. This can also be crafted on the crafting menu, as can the diamond version. |
Prototype Bone Repair Kit |
4 TC | An autoinjector with nanocalcium within, for healing those pesky bones. | The autoinjector comes with a guide on how to use it. Do not use with any stimulants, it will damage you and prevent your bones from healing. The autoinjector will make a sound when used, and will take some time to become active in your system. It can weaken, cause confusion and will cause you to collapse when the actual bone healing commences, but after some time, will start to fix any broken bones in your body. A useful alternative to seeking medical help when security is after you. |
Experimental Syndicate Teleporter |
8 TC | An experimental syndicate teleporter, for breaking into or out of areas. | The device teleports the user 3-8 tiles forward, and has 4 charges that recharge over time. Great for getting into well secured rooms. Be carefull, if you teleport onto a wall, it will try to save you by teleporting you 3 tiles parallel to your destination, but if it fails, you will be gibbed. Teleporting onto someone will hurt and stun them, but not you. Do not let the teleporter get EMPD, and do not use it with a bag of holding. Both will have dangerous side effects on the teleporters operation. |
Surgery Duffelbag |
2 TC | Traitorous medical operations. | A handy duffelbag which contains a full set of surgery tools, a straitjacket and a muzzle. The duffelbag itself is also much lighter than the ones you'll find on the station and won't slow you down while it's on your back. |
Advanced Pinpointer |
4 TC | Finding items and crew. | A pinpointer that tracks high-value items and crew on the station. Specifically, the PDA has 3 modes: 1) You can set X;Y co-ordinates and have it point you out in that direction. 2) You can locate the nuclear disk or other common objectives for traitors ( like hypospray, medals of captaincy, etc. ) 3) You can input a crew member's DNA strand to find them. You'll probably need to either get a medical crew's PDA or access to a medical logs computer for this. |
Power Sink |
10 TC | Sucks up all the station power, causing a black-out. | This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a RAPID rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! |
Power Beacon |
10 TC | Attracting a loose singularity towards the beacon at a brisk pace. | Placed like a powersink, screwdriver to secure and open hand to turn on, the power beacon will attract the singularity towards it, if it is loose. Note that for it to be useful at all the singularity needs to be released, as the beacon will not release it. A singularity beacon starts in your hand, but you cannot pick it up after deploying it. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. Needs a powered cable underneath, and a floor tile.
Not available to nuke agents. Only available if your objective is to hijack the shuttle. |
Suspicious Toolbox |
1 TC | Obtaining tools. | Filled with ordinary tools, except the welder, which is of industrial quality. It comes with a multitool and combat gloves instead of an analyser and it's also slightly more damaging than a regular toolbox, doing around 15 brute damage. |
Space Suits and Hardsuits
Implants
Bundles and Telecrystals
Item | Cost | Purpose | Description |
---|---|---|---|
Syndicate Bundle |
20 TC | This spawns a syndicate box with one of nine random item sets. |
The bundles provide an emphasis on teamwork, as they are guaranteed to contain a Syndicate Encryption Key for communicating with fellow traitors. See Syndicate Bundle Equipment for bundle details. |
Syndicate Surplus Crate |
20 TC | Being an Economic Traitor. | A crate containing 50 telecrystals worth of random syndicate items. This includes possible repeats(Be ready to get five boxed spacesuits) and job specific gear as well(Be a sithmaster with a double E-sword and lightning gloves.) |
Syndicate Super Surplus Crate |
40 TC | Being a HIGHLY Economic Traitor. | A crate containing 125 telecrystals worth of random syndicate items. Because of the much higher price compared to the regular surplus crate, you'll need to team up with at least 1 other traitor to afford it. |
Raw Telecrystals |
Variable | Giving telecrystals to other agents, charging additional uplinks. | Raw telecrystals extracted from the uplink. Handy when trading with other agents or charging a separate uplink such as the implanted version. Can be bought in 1, 5 or 20 telecrystal stacks. Operatives can additionally buy them in stacks of 50. |
(Pointless) Badassery
Syndicate Bundle Equipment
Bundle Name | Bundle Contents | Purpose |
Spy |
Complete your objectives quietly with this compilation of stealthy items. | |
---|---|---|
Thief |
Steal from friends, enemies, and interstellar megacorporations alike! | |
Bond |
|
Shake your Martini and stir up trouble with this bundle of lethal equipment mixed with a spritz of gadgetry to keep things interesting. |
Sabotage |
Infuriate the entire crew with a barrage of breaches, power failures and Chief Engineer levels of irritation. | |
Payday |
|
Alright guys, today we're performing a heist on a space station owned by a greedy corporation. Drain the vault of all its worth so we can get that pay dirt! |
Implant |
A few useful implants to give you some options for when you inevitably get captured by | |
Hacker |
|
Hack the AI with either a custom law, or an Ion law (or both!) then talk with the AI and borgs using your Binary translator key. HACK THE PLANET! |
Darklord File:Desword.gif |
Turn your anger into hate and your hate into suffering with a mix of energy swords and magical powers. DO IT. | |
Professional |
|
Suit up and handle yourself like a professional with a long-distance penetrator sniper rifle, additional soporific knockout rounds and a highly lethal edagger for when you need to get your hands dirty. |