Items
Toolboxes
Tools
Item
|
Description
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Tool Belt
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Holds all standard tools and has as much space as a toolbox. Very useful. Does no damage as a weapon. Starts without tools, you must find tools for it.
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Cable Coil
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Wire is a common resource, and is used in many constructions as well as laying down power-lines. Make sure all APCs are connected to the main lines with wires, or you'll have black-outs. For a guide on how to lay down cable coil see here You can also, perhaps, make some stuff with it.
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Wirecutters
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Used for hacking, removing cables, and cutting grilles. Can also be used to take the fingers off of black gloves.
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Welding Tool
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A handy tool used for repairs and deconstruction, make sure it's fueled and lit before use. Can additionally be used to seal vents, lockers, and doors.
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Wrench
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Wrenches are usually used to take things apart, like wall-girders or tables. Only certain objects use them in the process of construction. They either fasten or loosen bolts most of the time.
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Screwdriver
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Take this tool to screw and unscrew all sorts of things. When targeting the eyes, you can use a screwdriver to blind someone.
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Crowbar
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The crowbar can pry open things and is used in de-constructing objects like computers and airlocks. It will open powered-off airlocks and fire-locks. You can use it to remove floor tiles, especially useful when they are damaged or you want to fix something under the floor.
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Analyzer
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It's mostly used for scanning the surrounding air, which PDAs do as well, but can also be used in combination with a remote signaling device to disable anomalies. Does a mere 5 brute damage when thrown at someone.
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Multitool
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The multitool is for hacking. You pulse wires in any machine or door to see what they do, but be careful, as certain wires will electrocute you. Can also be used to check the amount of power going through a cable.
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Flashlight
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Projects light in a circle around when activated, even if it's on your belt or in your pocket. The light sources stack to create brighter light sources, so if you have a flashlight in your belt, a flashlight in both pockets, and a flashlight in each hand, along with a hardhat on your head, you will SHINE LIKE THE SUN, LEAVING EVERY DARK CORNER EXPOSED TO TRUTH. Can be used to tell if something's dead or not, with a simple flash of the eyes.
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Station Bounce Radio
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If Telecomms has gone down and the headset radios don't work any more, just use one of these instead of an intercom if you want to be on-the-move all the time.
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T-Ray Scanner
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The T-ray Scanner allows you to see wires and piping through floor tiles. It can cause cloakers to flicker for a fraction of a second before some jerk smashes your head with a gun.
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Painters
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Floor, Airlock, Pipe, and Window Painters are all pretty self explanatory. Use these to repaint your department, for better or for worse.
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Rapid Construction Device (R.C.D.)
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Creates walls, doors, floors, and can de-construct almost everything.
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Compressed matter cartridge
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Fits into an R.C.D. device, full of compressed matter, which the RCD uses for construction and deconstruction,
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Fire Axe
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A robust tool capable of opening any unbolted door and instantly smashing windows when used in two hands. In addition, it deals a whopping 24 brute damage. Use a multitool to unlock its cabinet.
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Utility Equipment
Item
|
Description
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Welding Goggles
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Goggles to protect your eyes when welding.
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Welding Helmet
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A helmet to protect your eyes when welding.
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Gas Mask
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Allows you to both hide and protect your face, as well as breathe through it assuming you have an oxygen tank with you.
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Optical Meson Scanner
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Used for seeing through walls and protecting yourself from the hallucinations caused by the supermatter crystal.
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Engineering Goggles
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Multi-functional goggles which can change modes between a meson mode, a radiation view mode, and a T-ray mode.
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Firesuit
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A very thick, bulky and heavy suit designed to go over your jumpsuit. It is used when fighting fires and will protect you against temperature extremes, at the cost of a much slower movement pace. Guaranteed to be in Atmospherics, it's usually better to wear one of those hardsuits instead. However, Station Engineers don't usually fight fires since that's what the Air Janitors are meant to do.
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Atmospherics Firesuit
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A very thick, bulky and heavy suit designed to go over your jumpsuit. It is used when fighting fires and will protect you against temperature extremes, at the cost of a much slower movement pace. Guaranteed to be in Atmospherics, it's usually better to wear one of those hardsuits instead. However, Station Engineers don't usually fight fires since that's what the Air Janitors are meant to do.
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Atmospherics Fire Helmet
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Hazard Vest
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The hazard vest is found in all over the station. It enables flashlights, tools and emergency oxygen tanks to be stored in it's pockets. It also has mild protective benefits for the Station Engineer or Assistant on the go.
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Radiation Suit
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Boasts full protection against radiation, specifically the Singularity Engine, Supermatter Engine, or Gravity Generator's radiation.
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Hard Hat
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Protects your head and provides light. Useful for Maintenance tunnels or other dark places when you don't want to wear a hardsuit or hold a flashlight.
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Earmuffs
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Protects your ears from loud and quiet sounds.
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Fire Fighter Hat
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Protects against heat when used with a fire-suit, comes with an in-built flashlight you can toggle.
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Insulated Gloves
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These gloves will protect the wearer from electric shock.
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Other
Item
|
Description
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Power-ON cartridge
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The cartridge that enables Engineering utilities for the PDA. Comes with several useful features, including the ability to remotely view power grids and the status of APCs.
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Intellicard
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When directly used on the AI, this device will transfer the AI from the core to the card. An active AI can still control nearby electronics if the card's wireless connection is enabled.
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Station Blueprints
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Allows the ability to add new rooms to the station and to view the default layout of the station without the need for a t-ray scanner. Needed for room-specific things like APC's and air alarms.
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Construction Permit
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A one-use permit that allows the user to officially declare a built room as new addition to the station.
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Engineering Books
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The four user guide books: "Particle Accelerator user's Guide", "Singularity Safety in Special Circumstances", "Station Repairs and Construction", and "Hacking". Found all over the station. For an unknown reason, the majority of them are blank.
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Fire Extinguisher
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Switch the safety off, point, and click to unleash a fire-killing spray. Also useful to smash windows in a hurry, and for changing directions when in space.
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Miniature Fire Extinguisher
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Functionally the same as a normal fire extinguisher, but has a smaller capacity and may fit into your pockets and other small storage spaces. Once out of water, fill it up from a water tank.
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Oxygen Grenade
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A grenade that releases pure O2 gas.
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Tanks
Item
|
Description
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Plasma Tank
|
Holds Plasma gas. Usually inserted into the Singularity Engine or Supermatter Engine radiation collectors, but can also be used as flamethrower fuel.
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Fuel Tank
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Full of welding fuel, this is mostly used to fill up welding tools. Caution: Do not refill a lit welding tool. Always make sure it's off first, or it will cause an explosion. Holds 1000 units of fuel.
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Water Tank
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A tank with a capacity of 1000 units. Typically seen holding water.
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EVA Equipment
Item
|
Description
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Suit Storage Unit
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Where EVA suits are stored, cleaned, and locked.
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Engineering Hardsuit
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- Built-in Welding-Helmet
- Retractable Helmet
- Has A helmet light
- Has A Built-in Radiation Detector
- 75% Radiation-Resistant
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Regular Eva Suit
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- Basic EVA Suit
- Has a Separate helmet
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Atmospheric Hardsuit
|
- Built-in Welding Helmet
- Impervious to High/Low Pressure
- Impervious to Super Heated/Cooled Gases
- 25% Radiation-Resistant
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Chief Engineer's Hardsuit
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- Built-in Welding Helmet
- Resistant to Super Heated/Cooled Gases
- Built-in Jet pack
- Radiation Proof
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Mag Boots
|
- Allows you to negate the effects of zero-gravity when adjacent to a structure(walls,lattice,floors, etc)
- Small speed slowdown when activated
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Atmospherics Mag Boots
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- Prevents you from being thrown back from pressure when unwrenching pipes
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Advanced Mag Boots
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- Allows you to negate the effects of zero-gravity when adjacent to a structure(walls,lattice,floors, etc)
- No speed slowdown when activated
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Jet Packs
|
- Allows you to change direction or stabilize yourself in space without nearby structures
- Needs Oxygen or C02 tank to work.
- May need to wear it in backpack slot depending on the EVA suit.
- Some jetpacks are directly attached to an EVA suit.
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Tank Storage Unit
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Full of Plasma and Oxygen tanks, this machine will dispense them to anyone who requests them, with no ID check required.
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Oxygen Tank
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A blue tank with a white stripe around it, signifying an Oxygen tank. Use this with a breath-mask, gas-mask or other breathing apparatus to have internals.
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Emergency Oxygen Tank
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A small oxygen tank that you can wear in your belt slot or in the suit slot of various suits. It is typically kept at approximately 21 kPa with a minimal release setting. Oxygen tanks of all sizes can be refilled by oxygen canisters and are used with a breath mask to set up an internal air supply. You might want to set this to 18 kPa release pressure and can be filled-up to 1013 kPa.
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Atmospherics items
Canisters
Canisters
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Large Canisters
|
Description
|
Canister
|
N/A
|
An empty canister containing nothing. Using the label option, give it any paint-job or name you want.
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Air Canister
|
|
20% Oxygen, 80% Nitrogen. It's your typical fresh air mix but pressurised greatly. Remember that the canisters have gargantuan volumes in comparison with internal tanks, and that using a canister rather than an air pump to re-pressurise rooms may be a harmful disaster of it's own.
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CO2 Canister
|
|
Carbon Dioxide is a lethal, invisible gas that can quickly choke anyone who breathes it in.
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N2 Canister
|
|
A highly inert gas, Nitrogen is the least of your worries when it comes to the possible concoctions that arsonists have a liking to.
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N2O Canister
|
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Nitrous Oxide. This is used in combination with 20% Oxygen to make an anaesthetic used in Medbay and, if released into the air, make non-consensual naptime upon inhalation. A leak of this is concerning, but not likely to be deadly.
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O2 Canister
|
|
Oxygen in a can. You should use this to fill up your internals to full when possible.
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Plasma Canister
|
|
This contains pure Plasma, a toxic, poisonous and unbelievably flammable gas when mixed with O2. A Plasma gas leak is a potential station catastrophe.
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Atmospheric Equipment
Item
|
Description
|
Space Heater
|
Heating up a cold area. Find a nearby breach and turn it on once it's been repaired. Made by the Space Amish, it can reliably heat up a room to a habitable temperature. Can be adjusted.
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Portable Pump
|
Filling a room with air or sucking the air out of a room. Set the pump direction to out, set the release pressure to maximum. Be sure to connect it to the blue-designated ports outside Engineering to fill it up with some delicious air-mix beforehand. Turn it on, and use it to carve the room's atmosphere to your desire.
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Portable Scrubber
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Cleaning the air from Plasma and other unwanted gasses. Can also used for emptying Plasma Tanks and Oxygen tanks.
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Pipe Dispenser
|
Making pipes, pumps, filters, vents and about every atmospheric-type pipe you can think about. Secure it to the ground using a wrench, and have it throw-out some pipes. The pipe dispenser can put out several types of pipes and devices used in even the simplest and also most advanced pipe-networks there are on this station. Make everything and anything you can imagine with this thing, the pile of pipes you will inevitably create can simply be slotted right back into the dispenser, even when not secured down yet.
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Machinery
Power Cells
Item
|
Description
|
Cell Charger File:Cellcharger.png
|
Place power cells into these to charge them up. Can be secured and unsecured using a wrench.
|
Power Cell
|
A basic power cell that holds 1000 units of energy.
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High-Capacity Power Cell
|
An improved power cell that holds 10000 units of energy.
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High-Capacity Power Cell+
|
A further improved power cell that holds 15000 units of energy.
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Super Capacity Power Cell
|
An advanced power cell that holds 20000 units of energy.
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Hyper-Capacity Power Cell
|
An extremely advanced power cell that holds 30000 units of energy.
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Bluespace Power Cell
|
A near-magical power cell that holds 40000 units of energy.
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Charged Slime Core
|
A power cell that holds 10000 units of energy and self recharges.
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Potato Battery
|
A rechargeable starch based power cell. holds 300 units of energy.
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Circuit Boards
Item
|
Description
|
Power Control Module File:Power control module.png
|
Used in the construction of an APC used to control room functions.
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Airlock Electronic
|
Electronics for airlocks construction. Use them in hand to select access needed to open the airlock.
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Air Alarm Electronic
|
Electronic for air alarms.
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Fire Electronic
|
Electronic for fire alarms.
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Intercom Electronic
|
Electronic for Intercoms.
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Machine Board (Vendor)
|
Electronic for vendors.
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Vendors
For Content information see Vendors
Vendor
|
Description
|
Youtool
|
Contains everything an engineer needs for their daily rounds.
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Engi-Vend
|
Dispenses numerous kinds of electronics and other usefull items for engineers.
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EngiDrobe
|
Dispenses engineering apparel.
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AtmosDrobe
|
Dispenses atmospherics apparel.
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Monitors
Console
|
Description
|
Station Alert Computer
|
Alerts people of atmospheric, power and fire alarms.
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Atmospheric Alert Computer
|
Alerts people of atmospheric alarms on the station, and their severity.
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Power Monitoring Computer
|
Keeps track of all the station grid's power-levels. There is a variant of this found in the Engine Room used to monitor only the Engine's output power.
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Central Atmospherics Computer
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Lets you remotley access all air alarms on the station. Can also show a map with locations of all the air alarms.
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Tank Monitor
|
Monitors tank pressure in the Atmospherics gas storage tanks.
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Distribution and Waste Monitor
|
Practically never used, this is intended to keep an eye on the waste and distribution loops, red and solid blue respectively. Part of Atmospherics' monitoring systems.
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Engineering Management Console
|
Used by the CE to manage the demotion and permissions of Engineer IDs.
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Supermatter Monitoring Console
|
Provides needed information of the Gas Composition of the atmosphere around the SM, it's EER, and Integrity.
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Misc Machinery
Console
|
Description
|
Shield Generator File:Shield Generator.png
|
Creates a powerful shield between two generators when setup.
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Emergency Shield Projector
|
- Use this to deploy Impassable energy shields in space
- Will absorb meteor strikes
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Engines
Solar Panels
Item
|
Description
|
Solar Panel
|
When pointed correctly towards the sun, this generates a small amount of power. Used on the Solar Arrays.
|
Solar Control Computer
|
Allows you to change the settings of the solar panels. May be switched to manual, automatic or timed direction-keeping.
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Solar Tracker
|
Tracks the direction of the sun and is mostly used in co-operation with the control console to keep the solar panels aligned.
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Engine Cores
Item
|
Description
|
Energy Ball Generator
|
Upon being powered enough with the particle accelerator, it will turn into a tesla ball.
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Gravitational Singularity Generator
|
Upon being powered enough with the particle accelerator, it will turn into a level 1 singularity.
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Supermatter Crystal
|
Angry radioactive Crystal, available only at roundstart.
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Supermatter Crystal
|
Slightly smaller angry radioactive Crystal, available from cargo.
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Gas Turbine
|
Gas Turbine
|
Thermo-Electric Generator File:TEG.png
|
TEG
|
Circulator/heat exchanger fitting
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TEG
|
Particle Accelerator
The Particle Accelerator, also known as the P.A. is used in the Singularity Engine or Tesla Engine and is one of the most vital parts for it's operation.
Item
|
Description
|
Particle Accelerator Control Computer
|
This console, when fully constructed and connected, allows you to control the Particle Accelerator's output power-level. In idle use typically set to level 0, but still turned on.
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Alpha Particle Generation Array
|
Part of the Particle Accelerator.
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EM Acceleration Chamber
|
Part of the Particle Accelerator.
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Particle Focusing EM Lens
|
Part of the Particle Accelerator.
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EM Containment Grids
|
Part of the Particle Accelerator.
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Power Collection and Containment
Item
|
Description
|
Radiation Collector Array
|
Collects radiation in order to be turned into power. Used primarily with the Singularity Engine and the Supermatter Engine, but can also harness radiation from other sources (i.e. medical after a particularly nasty delam). Will not work without a filled plasma tank.
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Tesla Coil
|
Collects lightning in order to be turned into power.
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Grounding Rod
|
Grounds excess lightning so it doesn't blow shit up.
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Field Generator
|
Keeps very scary engines contained
|
Emitter
|
*Pew! Pew! Pew!* Used to charge field generators and activate the supermatter crystal. Also used to shoot Assistants that walk in front of one while valiantly chasing a blob through maints.
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Super-conducting Magnetic Energy Storage (S.M.E.S.)
|
A Super-conducting Magnetic Energy Storage unit. This hefty beast of a machine stores gargantuan amounts of energy, mostly seen in places with massive power requirements, like the Engine Room, Gravity Generator, Solars and the AI Satellite.
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See Also