Haydenredacted/Guide to Smithing
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Pull Request: Meet the Smith - New Supply Role
Departmental Head
Quartermaster
Quartermaster • | Miner • | Explorer • | Cargo Tech |
So you're lucky enough to be assigned to be the Smith (also known as the Metalworker or Tinkerer). This guide aims to provide how all the new machines and tools work and hopefully be officially added to the wiki once it gets merged. With your new machines, you are able to be more efficient at ore refining than the Ore Redemption Machine, this is your main job. On the side, you can take the ores you've been delivered and make them into a variety of items that can modify external wear, energy weapons, and tools. You have two workplaces, one on the station that will be a place you can pawn off or give away your creations and a room on Lavaland where you will be spending most of your time.
Your Smithing Machines
The Smart Hopper
This is the place the wonderful Shaft Miners and Explorers (if you're lucky that they're mining) will drop off the ore they will mine. Once dropped off, the raw ore will be liquefied into the magma crucible and the Miners/Explorers will get their much desired points once they swipe their ID.
Magma Crucible
The main hub of your ore storage. After all the ore has been deposited, the magma crucible will sort the slurry of ore into their respective tanks and they will be ready for you to work with. Sheets of ore can also be directly inserted as well. If you're ever curious on the amount of ores you currently have, use a multitool (very OOC but if this gets merged which it hopefully will, this acts as a reminder to poke hayden to add this function to the multitool page if needed) on your magma crucible to get a full list. The main thing you will be doing with your magma crucible is casting your liquid slurry into a Casting Basin.
Casting Basin
The first step you'll want to take to make some ☼masterful☼ creations is to retrieve the casts from your CastiVend vending machine, located in your Lavaland workstation. As refining ore is the first and foremost thing you should be doing, we'll discuss that first. The following are the basic steps you'll need to take to create sheets of ore:
- Vend a sheet cast from your CastiVend and then press Z to select the type of sheet you want to make.
- Alt-Click the cast to select the amount of sheets of ore you want to cast.
- Place the cast on a Casting Basin and click on it with an empty hand.
- After a few moments, your sheets of ore will be dispensed! Don't forget, if you accidentally make too many, you can just insert sheets of ore right into the magma crucible.
Now, let's move onto to the secondary and more exciting part of smithing (DO NOT NEGLECT ORE REFINING, IT WILL PROBABLY BE AGAINST YOUR SOP).
Alt-Click on the casting basin to remove your cast. For this example, we'll be making a standard ballistic insert.
- Vend yourself a insert frame cast, insert lining cast, and a trim cast.
- Press Z to select what kind of product you wish to make. Select Ballistic option on both the insert frame and insert lining, while setting the trim to Metal.
- Alt-Click on your casts to select the quality you want to create.
- Next, you'll want to place each cast into the Casting Basin and click on it with an empty hand. You will get a HOT frame of whatever you cast. Make sure you have your smithing gloves on or you will not be able to pick up your frame and it will burn you!
Power Hammer
Once you've poured your molten ore, you'll want to take it the power hammer. If you examine your frame, it'll tell you how many hits from the power hammer are required, which are determined by the quality of whatever you are making. Activate it and enjoy the clanging sound. Once it's done, go ahead and activate it again until the power hammer says whatever you're working on is too cold. There is a 33% chance of this happening and when it does, refer to the next section.
Lava Furnace
Your work in progress creation is now too cold to properly shape, now what? No worries, just insert it into the lava furnace and with the power of Lavaland's heat, it'll heat it right up in a jiffy! That's all there is to it.
Kinetic Assembler
Once you've struck it enough with the power hammer and undoubtedly had to heat it back up, you should have three finished parts; your primary part, secondary part, and trim. Your primary and secondary parts may vary depending on what you're trying to make, however you will always need a trim. Using the standard ballistic insert example from earlier, you should have the finished frame, lining, and trim. Put your three parts into your kinetic assembler and activate it with an empty hand. After it finishes up, STRIKE IT WITH YOUR HAMMER and you are done! Now you can take this insert and put it in most external wear! More about the requirements needed to cast different things and how quality affects your smithing along with what all the inserts/lens/bits do will be covered further down on the page.
The Modifications
Lens
Tool Bits
Inserts
Materials and You
Opposed to the other types of trims, the trim does not have a set recipe of ores you must use for it. The type of ore you use can vastly change the efficiency or outcome of whatever you're making. Below is how each different ore adjusts different stats on the lens, insert, or tool tip you use.
Material | Minor Positive Effects | Major Positive Effects | Minor Negative Effects | Major Negative Effects |
---|---|---|---|---|
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Brute Armor Explosive Armor Radiation Armor Fire Rate Durability |
N/A | Burn Armor Movement Speed Tool Failure |
N/A |
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Laser Armor Heat Insulation Tool Failure Power Drain |
N/A | Electrical Insulation Projectile Damage |
N/A |
![]() |
Burn Armor Heat Insulation Tool Speed Tool Failure |
Radiation Armor |
Movement Speed Electrical Insulation Size Modifier Fire Rate Durability |
N/A |
![]() |
Explosive Armor Electrical Insulation Tool Speed Projectile Damage |
N/A | Durability |
Burn Armor |
![]() |
Brute Armor Laser Armor Heat Insulation Tool Speed Tool Failure Projectile Speed Power Drain Fire Rate |
N/A | Burn Armor |
N/A |
![]() |
Brute Armor Laser Armor Explosive Armor Electrical Insulation Tool Speed Projectile Speed Power Drain Fire Rate Durability |
N/A | Movement Speed |
Radiation Armor Radioactive |
![]() |
Burn Armor Explosive Armor Tool Failure |
Brute Armor Electrical Insulation Durability |
N/A | N/A |
![]() |
Explosive Armor Movement Speed Heat Insulation Electrical Insulation |
Laser Armor Tool Speed Projectile Damage |
Radiation Armor |
Power Drain |
![]() |
Brute Armor Burn Armor Laser Armor Explosive Armor Tool Speed Projectile Damage Fire Rate |
Durability |
Heat Insulation |
Movement Speed Size Modifier Power Drain |
![]() |
Brute Armor Burn Armor Explosive Armor Radiation Armor Tool Speed Projectile Speed |
Laser Armor Durability |
Movement Speed Heat Insulation Size Modifier Power Drain Fire Rate |
N/A |
File:Iridium.pngIridium | Brute Armor Burn Armor Laser Armor Radiation Armor Tool Speed Size Modifier Projectile Damage Durability |
N/A | Movement Speed Heat Insulation Power Drain |
N/A |
File:Palladium.pngPalladium | Brute Armor Burn Armor Electrical Insulation Radiation Armor Tool Speed Size Modifier Power Drain Durability |
N/A | Laser Armor Explosive Armor Projectile Damage |
N/A |
File:Platinum.pngPlatinum | Brute Armor Burn Armor Laser Armor Movement Speed Electrical Insulation Tool Failure Size Modifier Projectile Speed Durability |
N/A | Explosive Armor Heat Insulation Power Drain |
N/A |
![]() |
Laser Armor Movement Speed Radiation Armor Tool Speed Durability |
Fire Rate |
Brute Armor Burn Armor Explosive Armor Heat Insulation Electrical Insulation Tool failure Projectile Speed |
Power Drain |