Guide to Cargo

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Supply Department


Supply department is what keeps the station moving, thanks to constant deliveries from NAS Trurl and Lavaland. It can be divided into two parts:

Working in cargo is rather simple, which makes it a perfect starter department. This guide is meant to explain the second part, cargo and how to handle it.

Tools of the trade

Cargo contains a lot of unique items with various functions. Getting to know them is one of the keys to being a successful Cargo Technician.

See also Supply Items

Autolathe

An autolathe is a fabricator of tools and materials. It must be filled with a certain amount of metal or glass before being able to create these items, and it can also recycle these items if needed. Managing your autolathe is a task that's both important, and easy to pick up.

People will come to your office, asking for certain items. As a Cargo Technician it is your duty to answer those requests!

Using the Autolathe

After clicking on the Autolathe, it will present you with this window:

If a position is grayed out, it means autolathe is out of either metal or glass.
To find an item, either look for it in the correct category, or use the search bar.

What items can the Autolathe print?

See also Autolathe

Ore Redemption Machine

Your colleagues working in mining regularly deliver materials, and put them inside of this giant smelter. After they leave, it becomes your job to dispense those goods to the ravenous crew. Certain jobs can access the ORM freely, but, for example, assistants, cannot. Those kinds of crew need your help with getting what they need.

Stations needs those materials for research, saving lives, or even simply redecorating.

Taking and Filling Orders

Request console is the ever-beating heart of cargo. People can spend their hard-earned money (or corporate funds) on items that cannot be found anywhere else.

Using the Supply Shuttle Console

After clicking on the console, it will present you with this window:

Ordering Crates

In order to order a crate:

  1. Choose the account.
  2. Find what you are looking for. You can use both the categories, or the search bar.
  3. Select amount of orders you are making, fill out the reason.
  4. If you are a Cargo Technician, approve your order and wait for it to arrive.
What can be ordered?
See also Supply Crates#Crates

Approving Orders

Approving Orders (UI):

Personal Account Orders

If an order was placed with someone's personal account, any Cargo Technician can approve it. To do so, simply click the Approve button.

Departmental Account Orders

If an order was placed with a departmental account, only the appropriate command member can approve it.
Supply Account is different, as any Cargo Technician can also approve orders with it. Here is a table of which head may approve what:

Account Can approve orders
Command Captain, Head of Personnel, Nanotrasen Representative and Blueshield
Security Captain and Head of Security
Engineering Captain and Chief Engineer
Science Captain and Research Director
Medical Captain and Chief Medical Officer
Service Captain, Head of Personnel, Nanotrasen Representative and Blueshield
Supply Captain, Head of Personnel, Quartermaster, Any VIP and Cargo Technicians
Assistant Captain, Any Head and Any VIP
Denying Orders

In case there is something sketchy about an order, you should consult the Quartermaster wether to approve it or not.
An example (shown in the UI pictures) would be Mr. Rob Banks, an assistant, ordering combat shotguns for "redecorating".

To deny an order, press the Deny button.

Bureaucracy

After any order is placed, a Requisition Form will be printed. You can stamp them appropriately and place them in your cabinet or your clipboard.

It is done in case something unusual happens. Access to any paperwork should usually be granted to internal affairs agents for purposes of investigations.

After any order arrives on station, it comes with a Shipping Manifest. Those are needed when exporting goods.
In addition, sometimes, the Quartermaster may enforce Paperwork for other goods.
It usually results in giving item request forms to public, and only then fulfilling their orders.

It is done to keep a better track of supplies being distributed, but otherwise it slows everything down and makes crew very annoyed.

It is highly advised to drop any paperwork once a massive, station-wide threat is confirmed.

Deliveries

Delivering orders is a major part of your job! There is a mountain of ways to do so, some more effective than others.

Using a MULEBot

MULEbots are essentially delivery bots. You can load them up with crates and send them where they need to be at!

You can find two in the Cargo Bay, or order a few more!

Sending Crates

  1. Drag the crate on to the MULE.
  2. Set a destination with your PDA or on the control panel.
  3. Send the MULE off!

MULEbot maintenance

To fix MULEbot's damage:

In the case your MULE has been injured but not destroyed you can repair it in 5 easy steps.

  1. Unlock the Bot with an appropriate ID.
  2. Screw open the maintenance panel with a Screwdriver.
  3. Weld the bot until it is fixed.
  4. Screw close the maintenance panel with a Screwdriver.
  5. Lock the Bot with an appropriate ID.
To re-charge a MULEbot:

In the case your MULE has ran out of power, follow these steps.

  1. Open up the maintenance panel with a screwdriver. (Make sure the controls are unlocked first!)
  2. Take out the power cell. (Top entry.)
  3. Insert charged power cell.
  4. Close panel with screwdriver.
  5. Turn the MULEbot back on.

Hidden Functionality

Any MULEbot can be hacked to change it's behaviour. It is worth noting, hacking MULEs is against the SoP and may get you fired.

Disposals Mail

This is an alternative way of delivering items, and is usually preferable to MULE transport as long as the pipes are still intact.

  1. Wrap your item/crate with package wrapper.
  2. Pick up the destination tagger and click it to set a destination.
  3. Use the destination tagger on the parcel.
    • Optional: Use a pen to write a message on the parcel, or custom set a destination.
  4. Stick it on the conveyor, or dump it in a disposals unit. Remember to turn on the conveyors to make the system work.
    • Tip: Click and drag the large parcels to disposals units to put them in. This can only be done a few times however.

You can also gift wrap packages, but these cannot be tagged with a destination, and have to be delivered manually. This will not work with large objects. The process is slightly more complicated.

  1. Pick up the item you want to wrap.
  2. Hold a sharp object in your other hand. ( Wirecutters are the most common for this.)
  3. Click the wrapping paper with the item you want to wrap.

Gift wrapping a human is also possible, but they must have a straight jacket on and you need the wrapping paper in your hand. This is usually not a good idea.

Request Console Shipping

Used for smaller, item-sized shipments. Does NOT support delivering crates.

  1. Find the nearest Request Console
  2. Click the "Print Shipping Label" button.
  3. Select the destination.
  4. Swipe your ID card on the console, press the "Print Label" button.
  5. Put the item inside of the shipping package.
  6. Seal the package. (Use the box in hand.)
  7. Put it inside of a disposal unit.

The Telepads

Cargo Office and RnD start with a cargo telepad.
You can link the Rapid Crate Sender (RCS for short) with said telepads. RCS can then be used to teleport crates and lockers to that telepad.

Teleporting Crates
  1. Link the RCS with a telepad. (Use it in hand.)
  2. Click a crate while holding the RCS.
Recharging the RCS
  1. Put the RCS into a recharger. (It can be found in your office.)
  2. Wait.
  3. Once the recharger starts glowing yellow, click it to take the RCS out.

Using the telepads efficiently

When a massive order arrives, a smart cargo employee may move their telepad to the delivery spot. To do so,

  1. Unwrench the telepad.
  2. Move it.
  3. Wrench down the telepad.

A bored Cargo Technician may choose to grab the RCS and go Crate Hunting in Maintenance. It is a good idea to move the telepad closer to the Export Conveyor Belt in Cargo Bay.

Getting more telepads

To get more telepads, you can ask RnD for Telepad Beacons.
Use one in hand to summon a brand new telepad.

The Loader MODSuit

You can order a special MODsuit from Central Command. The Quartermaster starts with one in their office. Once activated, it allows the user to carry up to six crates.

See also MODsuits
Using a MODsuit
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack, if it's equipped with a Storage Module. Deploy each part of the suit, and then activate it. 
Loading a MODsuit
  1. Select the Loader Hydraulic Clamp module.
  2. Hold the "ALT" button and click a crate.
Unloading a MODsuit
  1. Select the Loader Hydraulic Clamp module.
  2. Hold the "ALT" button and click on an empty floor tile.

By Foot

Extremely inefficient, but when everything else fails, grab the crate and take it straight to it's new owner!

To drag a crate, hold "CTRL" and click it.

Station Mail

Sick of sitting around in Cargo, waiting for the next order to come in? Mail is a great alternative to earning credits for cargo and it gets you moving around the station!

Obtaining Mail

  1. Every 15 minutes, a mail crate will be delivered to the station via shuttle. It contains 5 letters to be delivered to crewmembers. These letters contain a random item and some amount of credits!
  2. Take the crate off the shuttle and open it up. You can collect the letters with a mail bag, which can be found in a cargo locker, or can be made with cloth.
  3. You can send the mail crates back to be sold on the shuttle!

Delivering Mail

  1. Grab your mail scanner, which can be found in your pocket or be created in an autolathe, then scan the letters with the mail scanner to add them to the database. It's important to register them in the database, or they won't be valid for financial compensation. It is worth noting that mail scanner works at a surprisingly large range!
  2. When you find the crewmember, scan them with the mail scanner. If successful, just hand over the letter! However, if it's denied, check if it's the correct name; it can also be denied if they are dead or SSD.
    • Can't find the recipient? Luckily, your radio and PDA can help, and is an easy way of getting in contact with them! You can also check the manifest and see what department they are in, so visit there and ask their co-workers. The letters also have a wax stamp on them that indicates their department by colour.
  3. Once the letter has been delivered, 100 credits will be sent to supply's account.

Exports

Exporting goods is an important part of your job too. It generates income for supply department, which you can then spend on goods! To correctly export an item, it needs to be on the Supply Shuttle. If an item isn't a crate, it needs to be inside of one.

Here is a list of items that can be exported
  • Crates - 15 Credits each to supply account
    • 25 space credits per secure crate.
    • 3 space credits per plastic crate.
  • Stamped Manifests - 5 credits each to the supply account
  • Plasma Stacks - 10 credits for every unit exported to the supply account
  • Enemy Intel Documents - 750 credits each to the supply account
  • Exotic Plant Seeds - Gives variable credits depending on plant seed type, rarity, and potency. The revenue is split 50/50 between service and supply.
  • Research Levels - Stored in technology disks, they give variable credits depending on research type, rarity, and level achieve. The revenue is split 50/50 between science and supply.
For further explanation of pricing, see Station Economy.

Leftover Money

If supply account is filled with cash (read: there is about 2500 spare credits), and the Quartermaster allows it, as per your SoP, you can spend some of it on whatever you want!