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{{toc_right}}<onlyinclude>The [[Skrell]] (pronounced as it is) are a species of amphibious humanoids, distinctive for their green-blue gelatinous appearance and head tentacles. Skrell come from the world of [[Jargon 4]], or as they call it, Qerrbalak, a planet with a humid atmosphere, featuring plenty of swamps and jungles. Currently more technologically advanced than humanity, they emphasise the study of the mind above all else.</onlyinclude>
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'''Additional Information:''' [[Jargon 4]]


== Mechanics ==
Skrell are a amphibious species, that come from tropical world of Qerrballak, or "The Crown", a humid planet filled with swamps and archipelagos. Skrell are a highly advanced and logical race who live under the rule of the Qerr'Katish monarchy, the main govermental body. Skrell are herbivores and opulent in nature thanks to central tenets of the Skrellian religion. While classically preferring diplomacy, the Skrell participate in the largest military alliance in the galaxy, the Solar-Central Compact."
* Skrell have their own language which can be used in game by typing '''say ":k'''
<div style="display: grid; float: right;">


* Headwear can be uncomfortable, but their head tails do not prevent them from wearing most equipment on their head. However, they are not able to wear non-Skrell hardsuit helmets.
{{SpeciesInfo
| name      = Skrell
| image      = Skrell.png
| homeworld  = The Crown
| system    = Indus Eridus
| language  = Skrellian (:k)
| height    = 175cm
| lifespan  = 70 years
| breathes  = Oxygen
}}{{SpeciesMechanics
| features = * No special features.
| boons    =


* Skrell are similar to humans in most ways, and have little physical disadvantages or advantages compared to them.
* Headpocket (fits one small item).


* Skrell are able to breathe underwater. However, this is not usually used in space.
* Underwater breathing.


== Overview ==
* Cannot become obese.
=== Naming ===
Skrell names either consist of chosen human names or rough translations, due to their language being something humans cannot vocalize.
The translations appear to vary widly when converted to english, so there is a wide variety of names possible.


=== Biology ===
| maluses =
Skrell appear gelatinous, but are opaque, with moist pliant skin covered in a layer of slime. Skin is generally a green-blue colour, also described as aqua. Where a nose would be on a human are slits.


Their eyes are completely black making judging emotion by the eyes alone very difficult. They are able to see better underwater, and slightly better in darkness. Their hands and feet are similar to humans, with five fingers and toes, however, they are slightly webbed.
* -400% alcohol tolerance
}}
</div>


The main distinction of the Skrell are their three large head tails. They are are limp tails, not tentacles, meaning they cannot control them. Essentially, they act like hair that is fleshy. They serve two purposes, one of which is exclusive to females.  
==Overview==
The Skrell are an amphibious species from the tropical world of Qerrballak, or "The Crown," in the Jargon system. Their society is a long-standing constitutional monarchy that thrives on unity achieved through alliances among influential leaders and nobles. This unification allowed them avoid major conflicts and usher in a golden age of exploration, which allowed the Skrell to explore outside their aquatic society and colonize both land, and the stars.


The first is that the spaces in between each tail is used as an area to store egg sacs, due to the fact it is dark and moist in that area. Wise females often find another area to store their eggs during mating season, due to the fact that if a tadpole were to hatch, they would fall from the tails and land on the floor, leaving the tadpole unable to move unless in water. It is advised by NT for a Skrell crew member to either obtain a bucket of water or to acquire the use of an unused Hydroponics tray, as the toilets are unsanitary.
Despite perceptions of physical frailty, Skrell are renowned for their diplomatic prowess, and spiritual tenets. Skrell disdain acts of violence or force, and cater more toward the battle of words and debate, as their religion encourages them. It also has led to Skrell being focused on fashion, and the culture around them, to be underdressed or appear out of style is damaging to their reputation and the arguments they speak. This has established them as key negotiators within the Solar Central Compact and anyone seeking mediators in galactic affairs. Their approachable relations with most species, except those from past conflicts, make them one of core pillars of the Solar Central Compact. The Skrell's engagement with the Trans-Solar Federations megacorporations has significantly boosted their economy, shifting their society towards an oligarchic structure in which money can prioritize most forms of growth, as some counter culture groups within their society argue.


The second use is one that is used by both males and females, in that they are used to impress, often through various paints and jewellery applied to the tails. These tails are usually the same colour as the skin, and are translucent.
Today, the Skrell monarchy remains intact, managing governance through appointed nobles and governors. However, humanity's influence has introduced challenges, including corporate interference and the emergence of counter groups, which has created active tension within Skrell society. Even with formed tension, Skrell are still considered some of the most noble and well mannered species in the Orion Sector.


Their brains are similar to frog or salamander brains evolved to the same level as human brains, and are compatible with most Nanotrasen technology.
==Mechanics==
Skrell biology is aquatic in nature, they have gills along their necks that allow them to breath underwater. They can grow tendrils around their head region, these tendrils allow them to store tiny items within and keep them secure. Their digestive system metabolizes food to avoid obesity, but possess weaker than average livers and experience the effects of alcohol by 400%.


Average height of Skrell range from 5'10" to 6'0" for males and 6'0" to 6'2" for females.
==Biology==
Skrell are inherently aquatic beings, having over millennia, adapted to thrive in environments far removed from bodies of water and developed the ability to breathe out of water with certain limitations. To preserve their skin's moisture and maintain their natural mucous coating, crucial for their immune system, Skrell require access to water sources. Without such access they face issues of potential drying, a condition in which their skin becomes unhydrated, and progressively compromises their immune system after 5 days away from water. This challenge is prevalent when Skrell venture beyond their oceanic homeworlds into land or space for long periods of time. Modern Skrell have found practical solutions, opting for regular showers or splashing water on themselves. Well hydrated Skrell exhibit smooth, slippery skin adorned with a thin slime layer from the mucous shield, facilitating natural breathing through their skin. While also possessing a sense of smell from their nose, Skrell can detect scents even while holding their breath, a trait that brings its own issues or benefits depending on the situation.


=== Birth and Reproduction ===
Skrell possess webbed feet and hands, adaptations designed to navigate both the powerful ocean currents and serene streams of their homeworld. Naturally honing their swimming skills allows them to navigate across The Crown, particularly underwater. However, these webbed features hold no practical purpose on land or in the vastness of space. Some Skrell report that, after centuries of residing far from their oceanic lifestyle, the absence of webbing has emerged as a potential birth defect. Although genetically akin to their webbed counterparts, individuals with this condition often perceive it as a curse or harbinger of a shorter life compared to their webbed counterparts, due to other organs defects accompanying it.
Skell have no external reproductive organs and fertilisation is done by males on eggs.


After fertilisation, a single Skrell usually gives birth to around 50 tadpoles at one time. Due to their weak immune systems, only five usually make it to maturity.
Organically, Skrell share many similarities with amphibious species, such as frogs and mollusks, possessing a complex organ system adapted for aquatic environments. Their blood contains the blue copper-based pigment hemocyanin, from their natural oceanic origins, giving them a distinct blood composition compared to other species. Skrell also feature lungs and hearts capable of withstanding pressure in deep water regions. The skin enhances their breathing in high-pressure, low-oxygen areas. However, their liver, while essential, are weaker compared to those of other species, making Skrell vulnerable to toxic elements that can overwhelm their liver functions, possibly killing them.


While these tadpoles are not officially considered children, most Skrell find the idea of killing them deliberately offensive.
The most noticeable feature among Skrell is the tendrils along their bodies, only found around the head of the Skrell. Functioning as water reserves for their skin and serving as a unique form of self-expression within the species, tendrils are critical in biology and physiology. Many Skrell take pleasure in cultivating their tendrils as they age, with the first tendrils typically appearing around their sixth sol year and reaching their maximum sprout count by adulthood. These tendrils can grow on the head, sometimes extending around the face and chin akin to a human's beard. All tendrils are flexible, allowing Skrell to wrap, move, and adjust them. Even being cutable to the discomfort of the Skrell, with the ability to regrow as the skin absorbs excess water to replenish storage reserves. Beyond their role in skin hydration and fashion, tendrils also serve as natural hiding places for small items, tightly securing objects to prevent them from falling out. Skrell can effortlessly unlock or tighten their tendrils at will, without needing much thought or focus to maintain.


=== Gender Differences ===
==Social==
It is extremely difficult for most non-Skrell to tell the gender of a Skrell from appearance alone, as body shape and general appearance does not change between them. Female Skrell usually talk in a higher register, though this is not a fool-proof way of telling.


The most noticeable difference is that a females head tails are longer than a males, though the difference can be difficult to tell for non-Skrell crew.
===Naming Schemes===
Traditional Skrellian names typically consist of a long string of alternating vowels and consonants with the surname typically incorporated into the main body of the given name. This peculiar system of naming appears to have been borne out of ancient Skrellian orthodoxy, where oneness of family (and thereby the incorporation of a surname into a given name) was held as a key tenet of Skrellian society.


To Skrell, gender has no real meaning, except for the process of reproduction.
However, with the incorporation of foreign culture - particularly human culture - this custom has begun to fall out of favour with Skrellian families no longer native to the Crown with many families christening themselves with new surnames.


=== Lifespan ===
===Language===
Normal life expectancy for most Skrell is 100 human years. Through technological enchancements, some may live till about 135 years old. 20 years old is considered an adult. A Skrellian year is 1.5 human years.
The Skrellian language consists of a series of higher pitched sounds which are mostly inaudible to non-Skrell. Due to these variations in intonation and pitch, often beyond the frequency most species are able to detect, Skrellian has few non-native speakers as it can't be reproduced or understood without mechanical assistance.


=== Language ===
Though there are a few notable dialects on the world of the Crown, Skrell by and large all practice a common language understood by almost all speakers on their world. Following the advent of the Solar-Central Compact in 2385AD many Skrell have also began to practice Galactic Common; some families have even as far as to supplant the native Skrellian language with the far more broadly understood Galactic Common. Due to this linguistic shift, the Skrellian government issues documents and legislation in both Skrellian and Galactic Common.
The Skrell language can be best described as a series of hums, warbles, or croaks, while they would not make sense to other species it can display a wide variety of emotion and meaning that English cannot.


With other languages such as English, Skrell take on the accent of the person who taught them the language.
===Homeworld===
The Skrellian homeworld known as the Crown, or Qerrballak in native Skrellian, is notable for its humidity, long island chains, lack of any continents, and its possession of three lunar satellites. The hot and cold seasons on the Crown are often mild, the vast oceans and high humidity isolating the world from drastic temperature changes. The average surface temperature on the Crown is 30C°, and prolonged periods of heavy rainfall or coastal storms are not unusual.


Skrell have trouble expressing emotion through simple words and body language when speaking in English, but are capable of expressing emotion better then a human would if they were to sing or play an instrument due to their use of tone when speaking their native language. However, how different emotions are expressed between different species often differ.
Though Skrell prefer to dwell underwater, much of the advanced industry on the Crown is located above water due to the exorbitant costs and difficulties associated with underwater construction. Despite land being at a premium, Skrellian industry is known for its high levels of productivity. This factor, combined with their cordial trade relations with Humans, has lead the burgeoning economy of the Crown to become one of the largest in the galaxies and subsequently a popular destination for intergalactic tourism.


Racial Slurs towards Skrell include 'Frog', 'Salamander', 'Squid head', and various other amphibious creatures. Skrell are typically not very offended by such remarks.
Though Skrell native to the Crown enjoy a variety of comforts, this productivity has not been without its costs. The citizenry of the Crown, having initially seen their borders expanded beyond the reach of their solar system with no alien contact, called for the dismantling of their naval forces. This act, though a noble cost-cutting measure, left themselves open to both political outliers and what would become a rapidly growing pirate population. It wasn't until first contact with Humans, and the subsequent establishment of the Solar-Central Compact, that the Skrell were able to effectively rebuild their naval forces stamp out the issue of piracy, both on the Crown and abroad.


=== Diet ===
The jungles of the Crown are also inhabited by a species known as the Fyrsskar, reptilian sentient species that have been locked in perpetual animosity with the Skrell. Their technology is comparatively primitive, and is mostly salvaged from abandoned Skrellian ships and factories. While incapable of space flight, some Fyrsskian individuals have been occasionally hired as mercenaries and enforcers by certain companies despite objections from Skrellian officials.
The preferred food of the Skrell is fungi, although they are capable of eating any plantlike substance they come across, where as meat does not agree with their bodies. Due to this, hallucinogenics derived from such plants have a lesser effect on Skrell.


They are vegetarians, and like most, they can eat meat, but with some consequences afterwards. They do not gain anything from eating meat.
==A Brief History [[file:Skrellflag.png|32px]]==
{| class="wikitable" style="float:right; margin-left:10px;"
|[[File:Jargon4.png]]
|-
|style="text-align:center;"|<font size="2">Jargon 4</font>
|}Skrellian history is rife with varying degrees of political and internal conflict. From the early wars between neighbouring enclaves of Skrell and the more recent issues of piracy, Skrell - despite their typically peaceful nature - are no strangers to political disagreements becoming violent. Though initially divided in their formative years, the population of the Crown was finally brought under a unified banner in the year 1396AD after a long and particularly costly war known as The Conflict of the Adrat Sea; a battle which was waged over the limited surface land available.


Skrell do not handle alcohol well. At best they get drunk very quickly, and at worst they get very very sick.  
Once this battle had been laid to rest the Skrellian entered an era that they documented as "Adrat's Peace". Lasting from early 1400AD up until the later years of 1800AD, the Skrell were left undisturbed by the large military conquests of their ancestors and set their sights on the stars. Though the damage from the earlier conflict was immense, the Skrellian people were already well-industrialized and quickly set about to rebuilding their homeworld under the auspicious gaze of their new planetary government. By the year 1632AD, both the words of Jargon 3 and Jargon 5 had seen multiple missions, and eventually the establishment of permanent colonies upon their surface.


=== Relations ===
Bolstered by a space tourism boom and the discovery of FTL technologies, Skrell quickly explored the world beyond their immediate solar system and established several more colonies on the worlds bordering their system. After the proliferation of numerous border colonies with no sign or hint of alien life beyond their borders, Skrellian society turned their focus inward. Both emboldened and disheartened by the idea that they may be the only intelligent life in the galaxy, Skrellian arts and culture saw a revitalization that has lasting implications to the modern day.
Generally Skrell are accepting of other species, although they do tend to treat [[Tajaran]] and [[Unathi]] as though they are children due to their lack of advanced technology. Most Skrell are agnostic or atheist, preferring to put science before religion, despite this they still accept the faiths of those around them, especially if they are of another species.


Open relationships are common and accepted in Skrell culture, often with multiple sexual partners with the intent to create children.
This inward focus would lead to the eventual dismantling of the Skrellian navy in 2142 and the subsequent proliferation of piracy on the Crown based out of the Skrellian rimworld colonies. It wouldn't be until the discovery of the Skrell by Sol-Gov in 2296AD, and the later establishment of the Solar-Central Compact in 2385AD, that the Skrellian navy would once again be rebuilt and returned to full strength. First testing its strength by tackling the rampant rimworld piracy, before coming to the aid of the Sol-Gov fleet 2414 against a short-lived Kidan incursion on Human colonies. The SCC would later evolve to serve as peacekeepers throughout known space, seeking to prevent and deescalate conflicts between the various species inhabiting the galaxy.  


=== Job Preferences ===
Though the Skrellian naval fleet is dwarfed by the sheer size of the Human fleet, both species enjoy cordial diplomatic, military, and trade relations - a boon which has further bolstered the economic and artistic vibrancy of the Skrellian homeworld and its colonies.
Due to their scientific nature and study of the brain, Skrell are more likely to adopt Medical or Science jobs. However, they are perfectly capable of filling all job roles, including command roles, but are less likely to.


== Background ==
===Culture===
The Skrell are a race of amphibious humanoids that are focused culturally in the sciences, attempting science in the name of self improvement in lue of science for money or war.
Skrell traditionally live in large family groups that emulate band-like structures, with the oldest living parent taking charge of and organizing household affairs. Skrellian culture stresses the importance of their varied cultural practices and an appreciation for the arts - which play a central role in Skrellian education.


=== Culture ===
Still exuberant at the somewhat recent discovery of alien cultures, Skrellian society is one of the more receptive to exchange and interaction with alien species. Though Skrell freely allow immigration of foreign species to their homeworld, the vetting processes are often rigorous and the wait lists long due to the Crown containing little arable land.
Though a mainly scientific species, Skrell have interest in other forms of culture. Artists are fairly prevelant, as well unique fighting styles from the more physical. Skrellian arts often(but not always) focus on the mind. A recent movement focuses on how the mind interacts with the world around them.


=== Home Planet ===
Spiritual pursuits are held highly in the Skrell society. While no specific religion practiced on the Crown, the belief in individual souls is common with many Skrell adamantly believing in a blissful afterlife that comes to those who are in touch with their inner selves. Skrell, who typically live in comfort, traditionally believe that material enrichment also plays an important role in reaching one's true self.
{{Main|Jargon 4}}


Skrell come from the world of Jargon 4, or as they call it, Qerrbalak, a planet with a humid atmosphere, featuring plenty of swamps and jungles. The world is filled with Skrellian cities which often sit on stilts.
Likely due to the fact that Skrell are herbivores, Skrellian orthopraxy considers all life - no matter how small - to be important and have intrinsic value.


=== History ===
===Present Day===
Skrell do not have any outstanding history, they have their wars and their large events that have happened over time but nothing that is overly life-changing. Despite their strive to better themselves with science the meaning of this is often skewed from one Skrell to another, which has led to more recent wars in which one nation disagrees with another on the ways to use science. Within the last ten years there has not been any major conflicts that have arisen within the Skrell nations and a good number of Skrell scientists and doctors have gone to work for human companies and governments, some working alongside them while others use their time as scientists amongst humans to not only research new technologies, but to also observe human culture and biology.
One of the oldest species on the galactic arena, the Skrell have secured a comfortable position both in terms of their economic output, as well as quality of life. Currently their government focuses on bringing artistic enlightenment to less culturally refined species, as well as enforcing peace in the galaxy in cooperation with Sol Gov and subsequently enjoys friendly relations with most known species.


Despite their current state of technology, they move slowly in terms of science, being at the state they are currently in since around the earth year 1950, only making slight advances(humans made the same amount of advancement in 50 years). The reasoning for this is that Skrell scientists have their products go through extensive testing and observations, not to mention that a large portion of their scientists decided that once they got the ability to travel from star system to star system that it was time to focus on the mind and so they started to move their studies into the fields of neurology and psychology. When the Skrell finally met humans in space, they started to study the human mind as well, along with other species that traveled with humans, which in turn gave the Skrell much more to work on.
Though many Skrell never leave the comforts of their homeworld or its colonies, commerce and the arts often necessitate Skrell emigrating to other worlds or working under the employ of foreign companies.


=== Research and Technology ===
'''Remember, crewmember, mutual respect and cooperation are the cornerstones of success and productivity!'''
In 2556 there was a rise in Skrellian scientists taking an interest in using technology to turn the dead into labour very much akin to cyborgs, but without the need to build a whole new metal body. The obsession had a final goal which was described as being a full revival of the dead host, memories and all, without the use of cloning but instead jump starting the organs within the body so that they become functional again. While all the other organs had been shown to be redeemable, the brain proved to be a challenge to the scientists.


Within Skrell society the practice is thought to be immoral, so most scientists who practice this form of technological necromancy, have often kept it to themselves and others with similar views. The Skrellian media has dubbed them, in rough translation, "Soul Thieves". The hosts turn out to be mindless creatures, unlike those normally produced by cloning or cyborgification.
==Gallery==
[[File:OrangeSkrellSynthTee.jpeg|frameless|250x250px]]


=== Military ===
{{Species}}
Skrell have a very Tau-esque military with various castes within it. Each has it's own function and together are a very powerful military. However, they are more fond of doing things in a tactical manner which lessens losses on both sides if possible. They have capable warships and military fract.


=== Relations With NanoTrasen ===
[[Category:Lore]][[Category:Species]]
Through a series of peace treaties the Skrell have become close friends with the human race, sharing their technology with human governments. As part of these treaties, Skrell have been slowly moving out of their own corporations and started working for human corporations, both for the money(even Skrell have to feed their families) and in an attempt of good will.
 
{{Species}}

Latest revision as of 22:03, 5 September 2024

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HumansTajaranUnathiSkrellSlime PeopleVoxDraskGreyDionaIPCKidanPlasmamanVulpkaninNian


Skrell are a amphibious species, that come from tropical world of Qerrballak, or "The Crown", a humid planet filled with swamps and archipelagos. Skrell are a highly advanced and logical race who live under the rule of the Qerr'Katish monarchy, the main govermental body. Skrell are herbivores and opulent in nature thanks to central tenets of the Skrellian religion. While classically preferring diplomacy, the Skrell participate in the largest military alliance in the galaxy, the Solar-Central Compact."

Goldpin.png
Skrell
Goldpin.png
Skrell.png
Basic Information
Homeworld: The Crown
Language: Skrellian (:k)
System: Indus Eridus
Physiology
Height: 175cm
Lifespan: 70 years
Breathes: Oxygen
Game Mechanics
  • No special features.
Boons
  • Headpocket (fits one small item).
  • Underwater breathing.
  • Cannot become obese.
Maluses
  • -400% alcohol tolerance

Overview

The Skrell are an amphibious species from the tropical world of Qerrballak, or "The Crown," in the Jargon system. Their society is a long-standing constitutional monarchy that thrives on unity achieved through alliances among influential leaders and nobles. This unification allowed them avoid major conflicts and usher in a golden age of exploration, which allowed the Skrell to explore outside their aquatic society and colonize both land, and the stars.

Despite perceptions of physical frailty, Skrell are renowned for their diplomatic prowess, and spiritual tenets. Skrell disdain acts of violence or force, and cater more toward the battle of words and debate, as their religion encourages them. It also has led to Skrell being focused on fashion, and the culture around them, to be underdressed or appear out of style is damaging to their reputation and the arguments they speak. This has established them as key negotiators within the Solar Central Compact and anyone seeking mediators in galactic affairs. Their approachable relations with most species, except those from past conflicts, make them one of core pillars of the Solar Central Compact. The Skrell's engagement with the Trans-Solar Federations megacorporations has significantly boosted their economy, shifting their society towards an oligarchic structure in which money can prioritize most forms of growth, as some counter culture groups within their society argue.

Today, the Skrell monarchy remains intact, managing governance through appointed nobles and governors. However, humanity's influence has introduced challenges, including corporate interference and the emergence of counter groups, which has created active tension within Skrell society. Even with formed tension, Skrell are still considered some of the most noble and well mannered species in the Orion Sector.

Mechanics

Skrell biology is aquatic in nature, they have gills along their necks that allow them to breath underwater. They can grow tendrils around their head region, these tendrils allow them to store tiny items within and keep them secure. Their digestive system metabolizes food to avoid obesity, but possess weaker than average livers and experience the effects of alcohol by 400%.

Biology

Skrell are inherently aquatic beings, having over millennia, adapted to thrive in environments far removed from bodies of water and developed the ability to breathe out of water with certain limitations. To preserve their skin's moisture and maintain their natural mucous coating, crucial for their immune system, Skrell require access to water sources. Without such access they face issues of potential drying, a condition in which their skin becomes unhydrated, and progressively compromises their immune system after 5 days away from water. This challenge is prevalent when Skrell venture beyond their oceanic homeworlds into land or space for long periods of time. Modern Skrell have found practical solutions, opting for regular showers or splashing water on themselves. Well hydrated Skrell exhibit smooth, slippery skin adorned with a thin slime layer from the mucous shield, facilitating natural breathing through their skin. While also possessing a sense of smell from their nose, Skrell can detect scents even while holding their breath, a trait that brings its own issues or benefits depending on the situation.

Skrell possess webbed feet and hands, adaptations designed to navigate both the powerful ocean currents and serene streams of their homeworld. Naturally honing their swimming skills allows them to navigate across The Crown, particularly underwater. However, these webbed features hold no practical purpose on land or in the vastness of space. Some Skrell report that, after centuries of residing far from their oceanic lifestyle, the absence of webbing has emerged as a potential birth defect. Although genetically akin to their webbed counterparts, individuals with this condition often perceive it as a curse or harbinger of a shorter life compared to their webbed counterparts, due to other organs defects accompanying it.

Organically, Skrell share many similarities with amphibious species, such as frogs and mollusks, possessing a complex organ system adapted for aquatic environments. Their blood contains the blue copper-based pigment hemocyanin, from their natural oceanic origins, giving them a distinct blood composition compared to other species. Skrell also feature lungs and hearts capable of withstanding pressure in deep water regions. The skin enhances their breathing in high-pressure, low-oxygen areas. However, their liver, while essential, are weaker compared to those of other species, making Skrell vulnerable to toxic elements that can overwhelm their liver functions, possibly killing them.

The most noticeable feature among Skrell is the tendrils along their bodies, only found around the head of the Skrell. Functioning as water reserves for their skin and serving as a unique form of self-expression within the species, tendrils are critical in biology and physiology. Many Skrell take pleasure in cultivating their tendrils as they age, with the first tendrils typically appearing around their sixth sol year and reaching their maximum sprout count by adulthood. These tendrils can grow on the head, sometimes extending around the face and chin akin to a human's beard. All tendrils are flexible, allowing Skrell to wrap, move, and adjust them. Even being cutable to the discomfort of the Skrell, with the ability to regrow as the skin absorbs excess water to replenish storage reserves. Beyond their role in skin hydration and fashion, tendrils also serve as natural hiding places for small items, tightly securing objects to prevent them from falling out. Skrell can effortlessly unlock or tighten their tendrils at will, without needing much thought or focus to maintain.

Social

Naming Schemes

Traditional Skrellian names typically consist of a long string of alternating vowels and consonants with the surname typically incorporated into the main body of the given name. This peculiar system of naming appears to have been borne out of ancient Skrellian orthodoxy, where oneness of family (and thereby the incorporation of a surname into a given name) was held as a key tenet of Skrellian society.

However, with the incorporation of foreign culture - particularly human culture - this custom has begun to fall out of favour with Skrellian families no longer native to the Crown with many families christening themselves with new surnames.

Language

The Skrellian language consists of a series of higher pitched sounds which are mostly inaudible to non-Skrell. Due to these variations in intonation and pitch, often beyond the frequency most species are able to detect, Skrellian has few non-native speakers as it can't be reproduced or understood without mechanical assistance.

Though there are a few notable dialects on the world of the Crown, Skrell by and large all practice a common language understood by almost all speakers on their world. Following the advent of the Solar-Central Compact in 2385AD many Skrell have also began to practice Galactic Common; some families have even as far as to supplant the native Skrellian language with the far more broadly understood Galactic Common. Due to this linguistic shift, the Skrellian government issues documents and legislation in both Skrellian and Galactic Common.

Homeworld

The Skrellian homeworld known as the Crown, or Qerrballak in native Skrellian, is notable for its humidity, long island chains, lack of any continents, and its possession of three lunar satellites. The hot and cold seasons on the Crown are often mild, the vast oceans and high humidity isolating the world from drastic temperature changes. The average surface temperature on the Crown is 30C°, and prolonged periods of heavy rainfall or coastal storms are not unusual.

Though Skrell prefer to dwell underwater, much of the advanced industry on the Crown is located above water due to the exorbitant costs and difficulties associated with underwater construction. Despite land being at a premium, Skrellian industry is known for its high levels of productivity. This factor, combined with their cordial trade relations with Humans, has lead the burgeoning economy of the Crown to become one of the largest in the galaxies and subsequently a popular destination for intergalactic tourism.

Though Skrell native to the Crown enjoy a variety of comforts, this productivity has not been without its costs. The citizenry of the Crown, having initially seen their borders expanded beyond the reach of their solar system with no alien contact, called for the dismantling of their naval forces. This act, though a noble cost-cutting measure, left themselves open to both political outliers and what would become a rapidly growing pirate population. It wasn't until first contact with Humans, and the subsequent establishment of the Solar-Central Compact, that the Skrell were able to effectively rebuild their naval forces stamp out the issue of piracy, both on the Crown and abroad.

The jungles of the Crown are also inhabited by a species known as the Fyrsskar, reptilian sentient species that have been locked in perpetual animosity with the Skrell. Their technology is comparatively primitive, and is mostly salvaged from abandoned Skrellian ships and factories. While incapable of space flight, some Fyrsskian individuals have been occasionally hired as mercenaries and enforcers by certain companies despite objections from Skrellian officials.

A Brief History Skrellflag.png

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Jargon 4

Skrellian history is rife with varying degrees of political and internal conflict. From the early wars between neighbouring enclaves of Skrell and the more recent issues of piracy, Skrell - despite their typically peaceful nature - are no strangers to political disagreements becoming violent. Though initially divided in their formative years, the population of the Crown was finally brought under a unified banner in the year 1396AD after a long and particularly costly war known as The Conflict of the Adrat Sea; a battle which was waged over the limited surface land available.

Once this battle had been laid to rest the Skrellian entered an era that they documented as "Adrat's Peace". Lasting from early 1400AD up until the later years of 1800AD, the Skrell were left undisturbed by the large military conquests of their ancestors and set their sights on the stars. Though the damage from the earlier conflict was immense, the Skrellian people were already well-industrialized and quickly set about to rebuilding their homeworld under the auspicious gaze of their new planetary government. By the year 1632AD, both the words of Jargon 3 and Jargon 5 had seen multiple missions, and eventually the establishment of permanent colonies upon their surface.

Bolstered by a space tourism boom and the discovery of FTL technologies, Skrell quickly explored the world beyond their immediate solar system and established several more colonies on the worlds bordering their system. After the proliferation of numerous border colonies with no sign or hint of alien life beyond their borders, Skrellian society turned their focus inward. Both emboldened and disheartened by the idea that they may be the only intelligent life in the galaxy, Skrellian arts and culture saw a revitalization that has lasting implications to the modern day.

This inward focus would lead to the eventual dismantling of the Skrellian navy in 2142 and the subsequent proliferation of piracy on the Crown based out of the Skrellian rimworld colonies. It wouldn't be until the discovery of the Skrell by Sol-Gov in 2296AD, and the later establishment of the Solar-Central Compact in 2385AD, that the Skrellian navy would once again be rebuilt and returned to full strength. First testing its strength by tackling the rampant rimworld piracy, before coming to the aid of the Sol-Gov fleet 2414 against a short-lived Kidan incursion on Human colonies. The SCC would later evolve to serve as peacekeepers throughout known space, seeking to prevent and deescalate conflicts between the various species inhabiting the galaxy.

Though the Skrellian naval fleet is dwarfed by the sheer size of the Human fleet, both species enjoy cordial diplomatic, military, and trade relations - a boon which has further bolstered the economic and artistic vibrancy of the Skrellian homeworld and its colonies.

Culture

Skrell traditionally live in large family groups that emulate band-like structures, with the oldest living parent taking charge of and organizing household affairs. Skrellian culture stresses the importance of their varied cultural practices and an appreciation for the arts - which play a central role in Skrellian education.

Still exuberant at the somewhat recent discovery of alien cultures, Skrellian society is one of the more receptive to exchange and interaction with alien species. Though Skrell freely allow immigration of foreign species to their homeworld, the vetting processes are often rigorous and the wait lists long due to the Crown containing little arable land.

Spiritual pursuits are held highly in the Skrell society. While no specific religion practiced on the Crown, the belief in individual souls is common with many Skrell adamantly believing in a blissful afterlife that comes to those who are in touch with their inner selves. Skrell, who typically live in comfort, traditionally believe that material enrichment also plays an important role in reaching one's true self.

Likely due to the fact that Skrell are herbivores, Skrellian orthopraxy considers all life - no matter how small - to be important and have intrinsic value.

Present Day

One of the oldest species on the galactic arena, the Skrell have secured a comfortable position both in terms of their economic output, as well as quality of life. Currently their government focuses on bringing artistic enlightenment to less culturally refined species, as well as enforcing peace in the galaxy in cooperation with Sol Gov and subsequently enjoys friendly relations with most known species.

Though many Skrell never leave the comforts of their homeworld or its colonies, commerce and the arts often necessitate Skrell emigrating to other worlds or working under the employ of foreign companies.

Remember, crewmember, mutual respect and cooperation are the cornerstones of success and productivity!

Gallery

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Species on Paradise Station