Difference between revisions of "General Items"
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| name = Robust Softdrinks | | name = Robust Softdrinks | ||
| image = | | image = cola_machine.gif | ||
| foundin = Hallways. | | foundin = Hallways. | ||
| usedfor = Contains drinks in case you are <strike>somehow</strike> thirsty! | | usedfor = Contains drinks in case you are <strike>somehow</strike> thirsty! | ||
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| description = | | description = | ||
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{{Item | {{Item | ||
| bgcolor1 = #ccccee | | bgcolor1 = #ccccee | ||
| bgcolor2 = #ddddff | | bgcolor2 = #ddddff | ||
| name = Getmore Chocolate Corp | | name = Getmore Chocolate Corp | ||
| image = | | image = snack.gif | ||
| foundin = Hallways. | | foundin = Hallways. | ||
| usedfor = Contains hot drinks for your pleasure. | | usedfor = Contains hot drinks for your pleasure. | ||
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{{vendingmachine | {{vendingmachine | ||
| name = Hot Drinks Machine | | name = Hot Drinks Machine | ||
| icon = | | icon = Snack.gif | ||
| area = Everywhere | | area = Everywhere | ||
| items = | | items = |
Revision as of 16:41, 3 December 2016
Assigned to:None
Items
Identification Card | |
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Found in: Everywhere/Everyone. Used for: Gaining access to ares that you work in. | |
Description | |
This thing get you from A to B, as long as you have access to A, B and everything in between. Every worker of Space Station 13 gains an identification card. Your ID has your name, occupation, and a device that broadcasts your access to the station's autonomous systems, which is used both to identify the wielder and open up airlocks the worker have access to. For example, the Quartermaster has access to the Cargo Bay and Quartermaster's Office, while assistants, for example, do not. Keep this in mind when you see a person in medical uniform with the Head of Securitys ID card. If you hold an ID in your hand and use an airlock with it, this ID is used to determine if it opens instead of the ID in your ID slot. Also, IDs will grant you access to Computers, but remember to remove it from the computer once you have logged out. A person with the rights to access an Identification Computer can edit your ID to add or remove those rights, it should only be modified by the Captain or Head of Personnel. Special circumstances may change this. When your face is covered your ID is the only way of identifying you. An ID is a tiny object and thus can be stored in a box. It is also the only object that fits into your jumpsuits' ID slot. Types
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Hand labeler
Hand labeler | |
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File:Labler.png | Found in: Primary Tool Storage, Cargo Bay, Medbay Used for: Sticking labels on things. Strategy: Used to stick a label onto something's name. Click to and type in the label name. Pick up the label that's made. Click it to remove backing. Stick it to something. |
Description | |
Useful for labeling things. Cannot be used on people. |
Proximity sensor
Proximity Sensor | |
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Found in: Primary Tool Storage, Cargo Bay, Vendomat, Toximate 3000 Used for: Mostly for bombs, grenades, or robots. Strategy: Used for making bombs, grenades, or devices that activate when people get near them. | |
Description | |
A small sensor that beeps when it (or something next to it) moves. Is not set off by walking. |
Mop
Mop | |
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Found in: Custodial Closed Used for: Mostly for cleaning the floor. Strategy: Used to clean the floor when wet. | |
Description | |
A small blue mop which used to clean the floor. |
Space Cleaner
Space Cleaner | |
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Found in: Custodial Closet, Science Lab Used for: Mostly for cleaning the floor. Strategy: Click a tile near you and a small water spray comes out. Doesn't wet the floor | |
Description | |
A small blue orange spray can with some space cleaner in it. |
Bucket
Bucket | |
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Found in: Custodial Closet Used for: Used to make your mop wet. Strategy: Left click with your mop. | |
Description | |
A bucket holds liquid only, most commonly water |
Box
Box | |
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Found in: Everywhere Used for: The box is a container that can hold seven items and be stored inside of a backpack. Strategy: Same useage as a bagpack. | |
Description | |
A generic box, holds several tiny items. |
Briefcase
Briefcase | |
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Found in: Internal Affair's and Detective's office. Used for: By default it is filled with one pen and six sheets of paper. They are very sturdy, so make a decent weapon (blurs vision when it hits heads). Strategy: Use it to store your reports! | |
Description | |
A bulky briefcase, can be used to store papers. |
Secure Briefcase
Secure Briefcase | |
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Found in: Head of Staff's offices. Used for: Storing materials and objects that need to be secure. Strategy: Use it to store your sensitive and classified materials. | |
Description | |
It can set to lock with a 5 digit code, however it is not overly secure, as it can behacked open given half a minute, or forced open with certain kinds of syndicate gear |
Racks
Rack | |
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Found in: Everywhere. Most commonly in maintenance or EVA Used for: Storing equipment on them. | |
Description | |
Similar to a table, they can be used to place equipment on. They are able to made with metal. |
Station Bounced Radio
Station Bounced Radio | |
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Used for: Communication. Strategy: Click it, set the station, and turn on the microphone to talk. It will pick up any sounds from surrounding areas. | |
Description | |
The station bounced radio will function similarly to a standard earpiece radio if you put it in your pocket or in your hand; thus you can use the "say ;radio message" function as normal without turning on the microphone to broadcast. This is the only portable radio that will correctly function across in electrical storms, or when the Telecommunications Satellite is damaged. Some radios are especially tuned to a clandestine network where unmentionable contraband may be obtained. These also have an emergency detonation button that can do some serious damage. |
Paper
Paper | |
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Found in: Paper bins Used for: Writing words. | |
Description | |
You write on it with a pen. As well, many different jobs need it for day-today use. See Guide to Paperwork |
Remote Signaling Device
Secure Briefcase | |
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Used for: Signal things remotely, as well using it for remote hacking, bombs, and grenades. | |
Description | |
A small object that allows you to send a signal to objects that you attach the device to. |
Water Tank
Water Tank | |
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Found in: Maintainance, Custodial Closet Used for: Used to fill something with water. Strategy: Left click it. | |
Description | |
A blue, gigantic tank filled with 1000 units of water. |
Fuel Tank
Water Tank | |
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Found in: Maintainance, Engineering Used for: Used to fill something with fuel. Strategy: Left click it. | |
Description | |
A red, gigantic tank filled with 1000 units of fuel. |
Bible
Bible | |
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Found in: Chapel Used for: Pray.Used by the Chaplain Strategy: Use it to profess your religion or to store small items in it. It can also be used to heal people with the power of your religion, but can also cause brain damage. | |
Description | |
A bible. |
Machines
Intercom
Wall radios are an immobile version of headset radios with the same number of frequencies and functions. The AI can use them to publicly broadcast a clandestine conversation or use it to discretely spy on the talk around the station themselves. When a crewman's headset is lost and a Station Bounced Radio is nowhere to be found, wall radios are essential to talking with the station at large. One is found in every room.
Destination Tagger
Used to tag parcels and changes where they go in the disposal mailing system.
File:Computerold.pngBookfinder
Used to find the books you want. No one uses these.
Storage
Crates
Crates are a container for items. Especially large items, such as corpses, lockers, and certain robots or equipment cannot fit inside. Just because an item comes packed in a crate when the Quartermaster receives it doesn't mean it will go back inside once the crate is opened, either!
Crates are worth 5 supply points to a Quartermaster, which can be used to get more supplies for the station's whole benefit.
Just like the rest of the station, even crates have variable levels of access. The Quartermaster can't unlock anything that is locked by default, for various reasons. The primary one being it would be pointless to make since all crates go through the Quartermasters anyway. Security crates can be opened by security personnel and those with higher access, and et cetera. An emag can get into locked crates, however.
Closets
Also known as Wardrobes or Lockers, Closets are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closets, crates, and certain especially large objects like racks and Mulebots. Coffins in the Chapel also count as lockers.
Besides being welded shut, some closets can be locked with the appropriate ID. Several levels of access exist, such as security, captain, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.
If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit, and you cannot unweld or unlock your cell from inside. At that point if you try to move around you will instead throw yourself against the sides of the locker, making noise that can be heard by others.
Vending Machines
Public
Food and Drink Machines
Robust Softdrinks | |
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File:Cola machine.gif | Found in: Hallways. Used for: Contains drinks in case you are |
Contents | |
10x Space Cola |
Getmore Chocolate Corp | |
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File:Snack.gif | Found in: Hallways. Used for: Contains hot drinks for your pleasure. |
Contents | |
5x Candy |