Difference between revisions of "Guide to Engineering"

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<div style="float: right;">
So, you're an [[Station Engineer|Engineer]] huh? Well here's the guide for you then. Engineering, the NanoTrasen way!
{{JobEngineering}}
{{JobSynthetic}}
</div>
So you want to be an [[Engineer]] huh? Well, follow these simple instructions and you'll turn out alright.  


== The Basics ==
As an engineer, you'll be the first person people call when things explode or the power goes out. Once you master the arts of electricity, construction, and basic atmospherics, there'll be no problem you can't fix on the station! With your trusty tool belt and non-existent health insurance plan, you can make NanoTrasen proud.


Engineering is rather complex, but in itself teaches you many of the game's core mechanics. Even a new player, who can pick up and empty a toolbox is able to become a good engineer. If you're a completely new player however, you should first glance at the [[The_Basics|starter guide]]. Use [[Maintenance]] for some helpful info on cable/pipe/disposal info.
If you're brand new to all of this, it's best you stick with your fellow engineers and the [[Chief Engineer]], who can show you the ropes. Areas like the alternate construction area and [[Assembly Line]] are great places to experiment with building and repair, so make sure to utilize them when you have downtime.


== Before we start ==
==Resources available==
An engineer is only as good as the tools they use. Make sure to stay well equipped and well informed of what tools you have available. There's usually a tool that can help you in any situation. Some tools may only be available from [[Cargo]], [[Secure Storage]], or [[Science]], so keep that in mind.


== The Engine, Solars and Power ==
===Tools===
{| class="wikitable mw-collapsible mw-collapsed" width="90%" style="background-color: #fffcec;"
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;"
| style="width: 150pt; center;" | Basic Tool
| style="width: 150pt; center;" | Advanced Tool
| style="center;"              | Usage
| style="center;"              | Notes
|-
! Crowbar
[[File:Crowbar.png]]
! Jaws of Life
[[File:Jawsoflife.png]]
| Prying things in/out of place.
|
* Can pry open unpowered airlocks/lift floor tiles.
* Jaws of Life can pry open powered airlocks.
* Can be used to remove damaged electronics.
* Larger crowbars will perform actions faster than smaller crowbars.
* Jaws of Life performs actions faster than any crowbar.
|-
! Wirecutters
[[File:Wirecutters.png]]
! Jaws of Life
[[File:Jawsoflife1.png]]
| Snipping wires/grilles.
|
* Can snip fingertips off gloves.
* Jaws of Life performs actions faster.
|-
! Welding Tool
[[File:Welders.gif]]
! Experimental Welding Tool
[[File:Experiwelder.gif]]
| Welding/slicing metal.
|
* Can seal airlocks/vents while on harm intent
* Can repair structures while on help intent.
* Can repair brute damage for robotic limbs.
* Experimental welder regenerates fuel.
|-
! Cable Coil
[[File:CableCoils.png]]
! Cable Layer
[[File:Cablelayer.png]]
| Wiring systems together
|
* Can repair burn damage for robotic limbs.
* Cable Layer rapidly spools and lays cable. Has a capacity of 90 individual wire lengths.
|-
! Screwdriver
[[File:Screwdriver_tool.png]]
! Power Drill
[[File:Powerdrill1.png]]
| Securing/opening panels.
|
* Can open airlock panels for [[Hacking]].
* Can open vents to slide paper into them.
* Power Drill performs actions faster.
|-
! Wrench
[[File:Wrench.png]]
! Power Drill
[[File:Powerdrill.png]]
| Ratcheting/unsecuring objects.
|
* Used to deconstruct most things.
* Can secure/unsecure most machinery.
* Power Drill performs actions faster.
|-
! Multitool
[[File:Multitool.png]]
! N/A
 
| Modifying/specifying special parameters.
|
* Used to connect systems together.
* Can toggle certain machinery on/off.
|-
! T-Ray Scanner
[[File:T-ray.gif]]
! N/A
| Locating Wires and Pipes under floor tiles.
|
* Toggle on and off to see piping/wires under station flooring.
|-
! Analyzer
[[File:Analyzer.png]]
! N/A
| Analyzing various things.
|
* Can help contain anomalies.
* Will detect the current Atmospheric Composition in the air as well as give readings of the contents of pipe systems.
|-
! Rapid Construction Device
[[File:RCD.png]]
! Combat RCD
[[File:CRCD.png]]
| Rapid construction/deconstruction
|
* Combat RCD issued to ERT engineers. Has improved magazine that contains 500 material.
* Can select from a variety of different structures.
* Can deconstruct most basic structures (walls, windows, floors)
|-
! Rapid Pipe Dispenser
[[File:Rapid_pipe_dispenser.png]]
! Bluespace RPD
[[File:BRPD.gif]]
| Dispensing disposal/air pipes/transit tubes.
|
* Dispenses unfastened pipes and tubes.
* No magazine/material limit on RPD or dispenser.
* Bluespace RPD upgrade can dispense pipes and tubes at range.
* Alt-click the RPD to change modes via the radial menu. Modes can also be changed via its popup window.
|-
! Welding Mask/Goggles
[[File:Welding Goggles.png|64px]]
! Superior Welding Goggles
[[File:Superiorwelding.png|64px]]
| Protecting your eyes against bright lights.
|
* Prevents eye damage from welder usage.
* Superior welding goggles only found in the CE and RD's office
|-
! Black Gloves
[[File:Black Gloves.png]]
! Insulated Gloves
[[File:Yellowgloves.png]]
| Protecting your hands from danger.
|
* Prevents damage from picking up hot light bulbs and broken glass.
* The Funny Yellow Gloves (Insulated Gloves) protect you from shock when working with wires and hacking.
|}
 
===EVA Equipment===
{| class="wikitable mw-collapsible mw-collapsed" width="90%" style="background-color: #fffcec;"
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;"
| style="width: 150pt; center;" | Eva Suit
| style="width: 150pt; center;" | Location
| style="center;"              | Notes
|-
! Engineering MODsuit
[[File:Mod Engineering.png|64px]]
| [[Secure Storage]], [[Engineering]]
|
* Built-in Welding protection
* Radiation Detection
* Heat and Shock Resistance
* Emergency Tether
* Magnetic Stability
|-
! Regular Eva Suit
[[File:EVASuit.png|64px]]
| [[EVA]]
|
* Basic EVA Suit
* Has a Separate helmet
|-
! Atmospheric MODsuit
[[File:Mod Atmospheric.png|64px]]
| [[Atmospherics]]
|
* Built-in Welding Protection
* Radiation Detection
* Extreme Heat Resistance
|-
! Advanced MODsuit
[[File:Mod Advanced.png|64px]]
| [[Chief Engineer's Office|CE's Office]]
|
* Built-in Welding protection
* Radiation Detection
* Resistant to Acid, Shock and Heat
* Built-in Ion Jet Pack
* Radiation Proof
* Advanced Magnetic Stability
|-
! Mag Boots
[[File:Magboots.png ‎]]
| [[Engineering]], [[EVA]]
|
* Allows you to negate the effects of zero-gravity when adjacent to a structure(walls,lattice,floors, etc)
* Prevents you from being thrown back from pressure when unwrenching pipes
* Small speed slowdown when activated
|-
! Atmospherics Mag Boots
[[File:Atmos Magboots.png]]
| [[Atmospherics]]
|
* Allows you to negate the effects of zero-gravity when adjacent to a structure(walls,lattice,floors, etc)
* Prevents you from being thrown back from pressure when unwrenching pipes
* Small speed slowdown when activated
|-
! Advanced Mag Boots
[[File:Advanced Magboots.png]]
| [[Engineering]], [[EVA]]
|
* Allows you to negate the effects of zero-gravity when adjacent to a structure(walls,lattice,floors, etc)
* Prevents you from being thrown back from pressure when unwrenching pipes
* No speed slowdown when activated
|-
! Jet Packs
[[File:Jet Pack.png|64px]]
| [[EVA]]
|
* Allows you to change direction or stabilize yourself in space without nearby structures
* Needs Oxygen or C02 tank to work.
* May need to wear it in backpack slot depending on the EVA suit.
|}
 
===Misc Items===
{| class="wikitable mw-collapsible mw-collapsed" width="90%" style="background-color: #fffcec;"
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;"
| style="width: 150pt; center;" | Equipment
| style="width: 150pt; center;" | Location
| style="center;"              | Uses
|-
! Space Heater
[[File:Space Heater.gif|64px]]
| [[Engineering]], [[Emergency Storage]]
|
* Will raise the temperature in the surrounding area
* Can Melt Snow
|-
! Portable Air Pump
[[File:Portable Air Pump.gif|64px]]
| [[Atmospherics]], outside [[Engineering]], [[Locker Room]]
|
* Insert a tank into the pump and it will dispense the gas into the surrounding area
* Good for restoring atmos in badly vented areas (see [[Maintenance]])
|-
! Portable Air Scrubber
[[File:Portable Air Scrubber.gif|64px]]
| [[Atmospherics]], outside [[Engineering]], [[Locker Room]]
|
* Use this to scrub bad/toxic gases out of the air
* A must-have for N2O and Plasma Gas Spills
|-
! Emergency Shield Projector
[[File:Shield Projector.gif|64px]]
| [[Secure Storage]]
|
* Use this to deploy Impassable energy shields in space
* Will absorb meteor strikes
|-
! P.A.C.M.A.N Generators
[[File:Pacman generators.gif|64px]]
| [[Engineering]], [[Protolathe]]
|
* Produces lots of power while consuming uranium/plasma
* Can Explode if left on high too long or [[EMP effects|EMP'd]]
* Useful for setting up the engine to keep left SMES powered so containment won't fail
|-
! Radiation Suit
[[File:Radiation Suit.png|64px]][[File:Radiation Hood.png|64px]]
| [[Engineering]], [[Gravity Generator]]
|
* Gives you total protection from radiation
* Needed around a Singularity, supermatter crystal, or supermatter shard to prevent injury via radiation.
|-
! Inflatable Walls
[[File:InflatableWall.gif|64px]]
| [[Engineering]]
|
* Easily deployable wall to seal breaches
|}
 
==Fixing Stuff==
[[File:General Destruction.png|right|frame|An Area which may have been welderbombed]]
When shit hits the fan and stuff starts breaking, it's up to you to fix it.
 
You should always prioritize the most public and damaged areas first, especially hull breaches and mass casualty incidents. If there's a lot of widespread damage, make sure to work with your department to delegate tasks out to different engineers, in order to be more efficient.
 
===General Destruction===
Whether it be your occasional welderbomb, or a less-than-friendly xenobiology mob, the station is bound to be damaged in some way. You'll usually hear people complain about it over comms, or find it on your patrols around the station.
 
The [[Guide to Construction]] will be your best friend, so go ahead and keep it open.
 
Shown below is some of the most common repair procedures:
<tabs>
<tab name="Airlocks">
{|class="wikitable" width:"100%" style="background-color:#fffcec;margin:10pt;"
|- style="background-color:#ffc050;font-weight:bold; color: white;text-align:center;"
! style='background-color:#ffc050' width:64px;                  |Icon
! style='background-color:#ffc050' width:150px;                |Type
! class="unsortable" style='background-color:#ffc050'          |Description
! style='background-color:#ffc050' width:250px;                |Repairing
|-
![[File:Airlock_Damaged.gif]]
|Damaged
|The access panel is smoking. Examining shows that the airlock is slightly damaged, heavily damaged or falling apart.
|
* Apply welder on help intent
|-
![[File:Airlock Assembly.png]]
|Broken
|The airlock has broken into an assembly.
|
* Use airlock electronics in-hand to set access
* Apply airlock electronics
* Apply screwdriver
|-
![[File:Airlock Emagged.gif]]
|Emagged
|The airlock is stuck open. Examining shows that the access panel is smoking slightly.
|
* Apply screwdriver
* Apply crowbar
* Use airlock electronics in-hand to set access
* Apply airlock electronics
* Apply screwdriver
|-
!N/A
|Destroyed
|The airlock is fully destroyed
|
* See [[Guide to Construction#Airlock]]
|-
</tab>
<tab name="Floors and Plating">
{|class="wikitable " width:"100%" style="background-color:#fffcec;margin:10pt;"
|- style="background-color:#ffc050;font-weight:bold; color: white;text-align:center;"
! style='background-color:#ffc050' width:64px;                  |Icon
! style='background-color:#ffc050' width:150px;                |Type
! class="unsortable" style='background-color:#ffc050'          |Description
! style='background-color:#ffc050' width:250px;                |Repairing
|-
![[File:Floor_Damaged.png]]
|Damaged Floor
|The floor is scorched.
|
* Apply crowbar
* Apply Floor Tile
|-
![[File:Plating_Damaged.png]]
|Damaged Plating
|The plating is scorched. Floor tiles is unabled to be placed
|
* Apply welder on help intent
|-
![[file:Lattice Space.png]]
|Destroyed Plating
|The plating is destroyed, exposing the tile to space. The lattice remains.
|
* Apply floor tile
|-
![[file:Space Tile.png]]
|Destroyed Lattice
|The plating and lattice is destroyed, exposing the tile to space.
|
* Apply 2 metal rods
* Apply floor tile
|-
</tab>
<tab name="Walls">
{|class="wikitable " width:"100%" style="background-color:#fffcec;margin:10pt;"
|- style="background-color:#ffc050;font-weight:bold; color: white;text-align:center;"
! style='background-color:#ffc050' width:64px;                  |Icon
! style='background-color:#ffc050' width:150px;                |Type
! class="unsortable" style='background-color:#ffc050'          |Description
! style='background-color:#ffc050' width:250px;                |Repairing
|-
![[File:Wall Damaged.png]]
|Damaged
|The wall is scorched. Examining shows that the wall is slightly, moderatly or heavily damaged
|
* Apply welder on help intent
|-
![[File:Girder.png]]
|Broken
|The wall has broken into a girder
|
*Apply 2 metal
|-
!N/A
|Destroyed
|The wall is fully destroyed
|
* See [[Guide to Construction#Wall]]
|-
</tab>
<tab name="Reinforced walls">
{|class="wikitable " width:"100%" style="background-color:#fffcec;margin:10pt;"
|- style="background-color:#ffc050;font-weight:bold; color: white;text-align:center;"
! style='background-color:#ffc050' width:64px;                  |Icon
! style='background-color:#ffc050' width:150px;                |Type
! class="unsortable" style='background-color:#ffc050'          |Description
! style='background-color:#ffc050' width:250px;                |Repairing
|-
![[File:Reinforced Wall Damaged.png]]
|Damaged
|The reinforced wall is scorched. Examining shows that the reinforced wall is slightly, moderatly or heavily damaged
|
* Apply welder on help intent
|-
![[File:Reinforced Girder.png]]
|Broken
|The reinforced wall has broken into a reinforced girder
|
* Apply 2 plasteel
|-
!N/A
|Destroyed
|The reinforced wall is fully destroyed
|
* See [[Guide to Construction#Reinforced Wall]]
|-
</tab>
<tab name="Windows and Reinforced Windows">
{|class="wikitable " width:"100%" style="background-color:#fffcec;margin:10pt;"
|- style="background-color:#ffc050;font-weight:bold; color: white;text-align:center;"
! style='background-color:#ffc050' width:64px;                  |Icon
! style='background-color:#ffc050' width:150px;                |Type
! class="unsortable" style='background-color:#ffc050'          |Description
! style='background-color:#ffc050' width:250px;                |Repairing
|-
![[File:Glass Wall Damaged.png]]
|Damaged
|The window is cracked. Examining shows that the window is slightly damaged, heavily damaged or falling apart.
|
* Apply welder on help intent
|-
!N/A
|Destroyed
|The window is fully destroyed
|
* Use soap or a mop to remove the tiny shards.
* See [[Guide to Construction#Window]]
|-
</tab>
<tab name="Computer Console">
{|class="wikitable " width:"100%" style="background-color:#fffcec;margin:10pt;"
|- style="background-color:#ffc050;font-weight:bold; color: white;text-align:center;"
! style='background-color:#ffc050' width:64px;                  |Icon
! style='background-color:#ffc050' width:150px;                |Type
! class="unsortable" style='background-color:#ffc050'          |Description
! style='background-color:#ffc050' width:250px;                |Repairing
|-
![[File:Console_Broken.png]]
|Damaged
|The computer console is blue-screened. Examining shows that the console is broken and non-functional
|
* Apply screwdriver
* (Optional) Apply welder on the glass shards
* Apply 2 glass
* Apply screwdriver
|-
![[File:Console_Frame_4.png]]
|Broken
|The computer console has broken into a computer frame
|
* (Optional) Apply welder on the glass shards
* Apply 2 glass
* Apply screwdriver
|-
!N/A
|Destroyed
|The computer console is fully destroyed
|
* See [[Guide to Construction#Computer Console]]
|-
</tab>
<tab name="Machines">
{|class="wikitable " width:"100%" style="background-color:#fffcec;margin:10pt;"
|- style="background-color:#ffc050;font-weight:bold; color: white;text-align:center;"
! style='background-color:#ffc050' width:64px;                  |Icon
! style='background-color:#ffc050' width:150px;                |Type
! class="unsortable" style='background-color:#ffc050'          |Description
! style='background-color:#ffc050' width:250px;                |Repairing
|-
!N/A
|Damaged
|Examining shows that the machine is slightly, moderatly or heavily damaged
|
* Apply screwdriver
* Apply crowbar
* Add the circuit board
* Add the components
* Apply screwdriver
|-
![[file:Machine_Frame_2.png]]
|Broken
|The machine has broken into a machine frame
|
* Add the circuit board
* Add the components
* Apply screwdriver
|-
!N/A
|Destroyed
|The machine is fully destroyed
|
* See [[Guide to Advanced Construction#Machine Construction]]
|-
|}</tab></tabs>
 
===Hull Breaches===
[[File:Hull Breach.png|right|frame|A Hull Breach]]
The first thing you should do in the case of a hull breach is seal off the breached area from the general public, in order to prevent injuries and further atmospheric losses. Have an Atmos tech use a Holofan Projector to seal off areas, and use an Engineering Barrier Projector to keep people from entering spaced areas. If holofans aren't available, consider using inflatable barriers to do the job instead.
 
If there are missing floors, use metal rods to create lattices, and then use floor tiles on the lattice to create floor plating. Otherwise, replace the walls and windows as needed.
 
====Restoring Atmospherics====
This is a job for your local [[Atmospheric Technician|Atmos Wizards]] but if they're not available you'll need to help out. Ensure that all of the supply pipes (blue pipes) are wrenched down and all the unary vents are also wrenched down. If the Air Alarm is intact then air should flow into the room and pressurize it.
 
If this is an area without vents, then use Oxygen grenades or a portable air injector with an O2 tank to finish the job.
 
For more information check the [[Guide to Atmospherics]].
 
<br>
<br>
<br>
 
===Widespread Destruction===
[[File:Large Scale Destruction.png|right|400px|frame|The results of a Syndicate Bomb]]
A max cap will inevitably be detonated on the station or the SM might decide to have a meltdown. This often leaves sections of the entire station destroyed and rendered unusable. Sometimes you can fix it, sometimes you cant. Engineering will have to work as a team to fix this issue.
 
While there's no one way to go about fixing these issues here are a few tips
* Focus on sealing breaches as quickly as possible first. Mesons are useful for seeing breaches through walls.
* Make sure to establish a pressurized escape route for those who are isolated because of the damage.
* Prioritize rebuilding parts of the station in this order: [[Escape]], Central Primary Hallway/Starboard Primary Hallways, [[Arrivals]], [[Medbay]], other departments, everything else.
 
If you cannot rebuild an area, consider just walling it off and having the CE condemn the area. Doing so will bar anyone from going into it.
 
<br>
 
<br>
<br>
<br>
<br>
<br>
 
==The Power Grid==
=== Power monitoring and Distribution ===
Power grids are a network of cables. For example, the engine has its own power grid as its network of wires don't actually directly connect to the rest of the station, but are instead separated by [[SMES]] units. On each grid, you can have a power monitoring computer, which will show power input and the consumption of the APCs connected to it. These can also be accessed remotely by a PDA with the PowerOn! cartridge inserted.
 
The station's power grid cannot handle the amount of wattage an engine produces without arcing electricity off of very conductive assistants. The [[SMES]]' primary use is as a battery, but can also be used to regulate power output. Maximum input and output values for [[SMES]] units can be upgraded with capacitors and the storage capacity can be upgraded using power cells.
 
An [[APC]] or [[APC|Area Power Controller]] is located in every room. It will always be locked by default, but you can be unlocked by swiping an ID with engineering permissions. Alternatively, the [[APC]] can be hacked similarly to doors in order to unlock the interface. From the APC you can toggle power to things like equipment, lighting, and environment in a room. Without an APC, machines and computers cannot turn on. Each APC is connected to the grid via a floor terminal [[File:Terminal.png|32px]] placed on top of a wire node that is also connected to the station power grid. APCs are charged via this grid connection. An APC also has a  [[power cell]] inside to store power. A power cell is needed for an APC to properly function.


=== Generating Power ===
=== Generating Power ===
The primary purpose of engineering is to maintain the station's power. To do this, you will need to start either the [[Tesla Engine]] or the [[Singularity Engine]]. The linked guides should show you how to do that.
[[File:SupermatterEngine.png|350px|right|thumb|Where the Engine is Contained]]
One of the primary purposes of engineering is to maintain the station's power. This can be done in multiple ways, the easiest of which is most likely [[Solars|Solar Panels]]. At the beginning of the shift, engineering is also provided with the [[Supermatter]] engine and room for a [[Tesla Engine]] or [[Singularity Engine]] on some stations. These can be extremely dangerous if handled improperly. A supermatter delamination will result in the total loss of engineering and the atmospheric departments and a tesloose or a singuloose will always require a shuttle call. As a result of this, you should ''' really really read the guide''' to setting up the [[Supermatter]] and set it up with an experienced engineer
 
Alternatively, the station can run on solars alone, but the solars must be wired in order for them to work as well as properly setting up the solar tracker and computer. DO NOT hotwire the solars, if there is a solar flare then the station grid will overflow with power and the APCs will begin arcing lightning.
 
Additional power sources include the [[Tesla Engine]], [[Singularity Engine]], [[Thermoelectric Generator|TEG]], and the [[Gas Turbine]]. Each of these has different requirements to construct. Some easer than others and some are much more efficient than others.


The solars are the next thing you need to worry about. As starting the singularity can be a bit risky, you should watch others do it before you attempt it alone. In the mean time, you can do the wiring of [[Solars|the solars]]. To do this you will need a hardsuit as well as internals (oxygen tank and gas mask), all of which can be found in engineering. Note that it is a good idea to return the RIG suit once you're done. More on wiring solars can be found [[Solars|here]].
Lastly, PACMANS. They are small mobile generators that run on plasma and uranium sheets. To use one, wrench it on top of an exposed wire node. Then use its menu to turn it on, on the output you desire. The station can run on solely PACMANs depending on how they are set up. You should also pay attention to PACMANs constantly, as leaving it on too high of a setting will lead it to explode. Examining the PACMAN will show you the maximum safe power setting.


=== Wiring ===
=== Wiring ===
If a part of the station loses power it is likely wires have been cut somewhere. To search for cut wires under floors you will need a [[Engineering_Items#T-Ray Scanner|T-Ray Scanner]]. To cut wires, use the wirecutters and to place new ones click on the floor where you'd like them to be placed. The wire will be placed on the targeted tile from the tile you're standing on. You can also place wires on the tile you're currently on by clicking the tile. the wire will be placed in the direction you're currently facing. To place smooth wires, click on the red dot (end point) of an existing wire with more wire in your hand.
If a part of the station loses power it is either because wires have been cut, eaten by a hungry rat, or the grid is connected to a power sink. To search for cut wires under floors you will need a [[Engineering Items#T-Ray Scanner|T-Ray Scanner]]. In order to place wires, hold cable coils in your hand and click the floor in the direction you want them placed. Doing this to an already placed wire will create a node, which is used for shocking grilles and powering certain machines. In order to remove wires, use wirecutters on them while wearing insulated gloves.
 
For more information on how to place wires see the [[Guide to Construction]].


Wiring intersections demand special mention. Making an intersection requires all the wire pieces to be end-points. If you make a smooth wire going south to north and place a half-wire going east, they will not be connected. To connect them you have to remove the smooth wire and replace it with two half-wires. Once all of them are placed, if you right click the tile you should see three wire pieces, all of which meet in the center. In case of a knot, just cut the wire, and then hit the knot.
==The Anatomy of a Room==
[[File:PeakEngineering.png|thumb|"Pod Tesla" The product of an engineer that fears nothing, not even admins.]]


=== Power monitoring and Distribution ===
Every room on the [[NSS Cyberiad]] has a few things:
An [[APC|APC]] or [[APC|Area Power Controller]] is located in every room. It is usually locked, but you can unlock it by swiping your ID on it. It contains a [[Power cell|power cell]]. You can shut off a room's power or disable or enable lighting, equipment or atmospheric systems with it. Every room can have only one APC. The guide to their construction and deconstruction can be found in the [[Construction|Construction]]. APC's can also be [[Hacking#APCs|hacked]]. It's also a good idea to know how to do that. DO NOT PRACTICE ON THE ENGINE APCs! If you mess up, you can destroy it through hacking which can set the singularity free if you do it in engineering! You know this warning is here because it happened before.
* Vents and Scrubbers
* An Air Alarm
* An APC
* Wiring
* A Sealed Hull
* Blueprinted Area
 
Without those, a room will have problems that may include having no atmosphere or no power.


== Station Structural Integrity ==
===Creating a Room===
An educated word which basically means wall repairs.
In order to create a room, you must follow the criteria listed above.


=== Walls ===
You can start by laying flooring and walling off an area with airlocks included. Next, you will want to run wires into the station's power grid into the room. At this point, use the [[High-Risk Items#Station Blueprints|Station Blueprints]] or a building permit to declare an area as a room. You can name it whatever you want.
Walls come in two forms: Regular and reinforced. Building a regular wall is a two step process: constructing girders and adding plating. To construct a girder have a stack of two or more sheets of metal on you (right click the metal and examine it to see how many sheets are in the stack). Left click the metal for a construction window to appear. Choose "Construct wall girders" from the list and wait a few seconds while they're built. Once they're built, click on the girders with another stack of two or more metal to add the plating.  


Note that only fully built walls will prevent air from escaping freely through them. Reinforced walls share the first step: the building of the girders. After this, you'll need plasteel, which can be gained from the mining department or from partially destroyed reinforced walls. Use one of them on the girders to create reinforced girders and the other on the reinforced girders to finalize them. Reinforced walls are much stronger than regular walls and take much longer to get through using regular tools.
Now you should use metal in your hand to make an APC frame. Use that frame on a wall, place APC electronics in it, wire it, a screwdriver it, wire it again, and then place a battery inside it. You can finalize the APC by crowbarring the panel closed. Now you can install an Air alarm. It's the same exact process except you use an Air Alarm frame, air alarm electronics, and you don't need a battery.


For more on construction see the [[Construction|guide to construction]].
At this point your room is about ready to go, however, you will need an [[Atmospheric Technician]] to run the waste and distribution pipes into the room and properly pressurize it before it's safe to go in without an EVA suit on.


=== Pretty glass ===
==Camera Networks==
Notice how most of the glass around the station is built as a double pane, which surrounds a grille. Making this by hand can be a bit tricky at first, but is simple once you get the hang of it. To build such a wall, you'll need 4 sheets of glass and 3 sheets of metal, alternatively you can have 6 sets of rods. You'll also need a screwdriver and crowbar, though having wirecutters and a welder with you is a good idea, as you'll likely get it wrong the first time and will need those to dismantle the grille.  
Camera monitors are all connected to certain networks when built. Cameras can be connected to networks during the screwdriving step of [[Guide to Construction#Security Camera| construction]].


First you have to prepare your materials. Use the metal on itself and create 6 sets of rods (2 are made each time). Now pick the rods up (you can stack them, but don't click too quickly or the game might think you wanted to build a grille). After this, use 4 of the rods on 4 sheets of glass to create 4 sheets of reinforced glass. Now pick up all your tools (put them on your utility belt if you have one or in your backpack) and pick up the remaining two rods in one hand and the 4 sheets of reinforced glass in your other (remember, you can stack glass too). Now stand where you'd like the glass to be. Use the rods on themselves and this will create a grille. DO NOT MOVE! Now use the glass on itself 4 times and create a single paned glass every time. Right click on the glass to rotate it until you have 3 of the 4 sides covered. The remaining side is your escape route. use the combination of screwdriver - crowbar - screwdriver on each of the 3 panes which are already in place to secure them. Now move out of the grille and rotate the last window so it covers the last side. Fasten that with the same screwdriver - crowbar - screwdriver combination. Congratulations. You've just made a proper window. You're already better at construction than most.
See which monitor is connected to which network on the table below:


For more on construction see the [[Construction|guide to construction]].
'''Note:'''
* The table only lists networks that newly built camera monitors connect to, camera monitors that spawn on the station might be connected to additional networks.
* The networks are case-sensitive and must be spelled out as shown.


== Robots, Artificial Intelligence and Computers ==
{| class="wikitable mw-collapsible mw-collapsed" width="50%" style="background-color: #fffcec;"
As an engineer, it is required of you to understand how most computers are operated, how they work, how they're created, dismantled and repaired. You're also the best equipped station employee to prevent the AI from taking a life of it's own.
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;"
| style="width: 150pt; center;" | Camera Console
| style="width: 150pt; center;" | Networks
|-
! Security Camera Console
[[File:Security Camera Console.gif]]
|
* SS13
* Mining Outpost
|-
! Entertainment Monitor
|
* news
|-
! Wooden TV
|
* SS13
|-
! Outpost Camera Monitor
|
* Mining Outpost
|-
! Engineering Camera Monitor
|
* Power Alarms
* Atmosphere Alarms
* Fire Alarms
|-
! Research Monitor
|
* TestChamber
|-
! Research Director Monitor
|
* Research
* Research Outpost
* RD
* MiniSat
|-
! Prison Monitor
|
* Prison
|-
! Interrogation Monitor
|
* Interrogation
|-
! MiniSat Monitor
|
* Minisat
* tcomm
|-
! AI Upload Monitor
|
* AIUpload
|-
! Vault Monitor
|
* vault
|-
! Turbine Vent Monitor
|
* Turbine
|-
! Engine Camera Monitor
|
* engine
|-
|}


=== Computers ===
==Station Goals==
Computers are everywhere on SS13. Engineering has a power monitoring computer, several solar computers and a general alerts computer. Almost everything you can control is done through a computer. Making them is described in the [[Construction#Computers|guide to construction]], as is their dissasembly (for those which can be deconstructed). To learn how to operate different computer you'll need to start using them and find out how they work while doing so. There are too many to explain them all here.
Every shift, [[Central Command]] assigns the station one goal to fulfill. These are known as the [[Station Goals]]. They can range from artillery pieces to scientific machines that pull amazing objects out of bluespace. After setting up power and keeping the station intact, this is the primary thing you should focus on.


== Getting Crew out of Danger ==
== Getting Crew out of Danger ==
It's your job to save lives when they cry out for help.
When the integrity of the station is in peril, more often than not, there are casualties that the medical staff can't retrieve due to environmental hazards. If the [[Paramedic]] isn't available you'll have to retrieve people using your EVA suits and bring them to a safe area where they can be treated by medical.
 
Use your tools to break into places that are unpowered/unaccesible. You may need to hack bolted doors (see [[Hacking]]) in order to get to restricted areas.  


=== Firefighting ===
=== Firefighting ===
Engineers get access to maintenance hallways, which contain several [[Firesuit|firesuits]] and extinguishers. If a fire breaks out somewhere, put it out. [[Firesuit|Firesuits]] allow you to walk in almost any fire. Extinguishers have a limited capacity. Refill them with water tanks, which can be found all around the station.
Engineers get access to maintenance hallways, which contain several [[firesuit]]s and extinguishers. If a fire breaks out somewhere, put it out. [[Firesuit]]s allow you to walk in almost any fire. Extinguishers have a limited capacity. Refill them with water tanks, which can be found all around the station.
 
If you're dealing with plasma fires, it's best just to wait it out and use the Portable Air Scrubbers to clean up toxic gases.
 
==Other Scenarios==
===Creepy Crawlies From the Unknown===
Occasionally the station will be infested by various creatures that use the station distribution and waste pipes as a method of transportation. Of the many creatures that can vent crawl, [[Terror Spiders]] and [[Xenomorph]]s are the most prolific, common, and dangerous. As an [[Engineer]] it's your job to weld vents closed.
 
You can help the station by welding vents and scrubbers to close off access/exit to pipes across the station. Places like the [[Turbine]] and the [[Vault]] are most commonly forgotten about so make sure to hit those locations. In order to ensure that the vents stay closed it's important that the pressure in the distribution network stays below 5065 kPa. Otherwise, the vents will burst open and will continue to do so until the pressure is reduced.
 
Keep in mind that some creatures can break open welded vents so make sure to go back and check areas!
 
'''DO NOT''' unwrench pipes to prevent antags from using the pipe networks. This will not only free creatures sealed into the pipes via welded vents but cutoff oxygen/waste access to and from [[Atmospherics]] all while attracting the ire of the [[Administrators|Gods]].
 
===Asteroids===
Occasionally you will hear over the intercoms that harrowing words that will send even the most experienced engineer into a fit of rage: "Meteors have been detected on a collision course with the station." Do not fear! There is many solutions to this here.
 
If your station objective is meteor satellites, then simply putting more out all around the station will go a long way towards eliminating the possibility of the NSS Cyberiad turning into Swiss cheese. In the case that you don't have meteor satellites(or enough) then you will need to take more extreme precautions.
 
In the case of a shorter wave of meteors, it's best to weather the storm and keep an eye on the engine so containment doesn't fail. However, if you're stuck with more meteors than you can realistically wait out you will have to construct defences.
 
Utilize Emergency Shield Projectors to provide heavy-duty protection to important areas such as [[Containment]], [[Arrivals]], and [[Escape]]. You will also need to construct soft barriers(grilles/walls) a little away from the station in order to absorb explosions from large meteor impacts.
 
Utilize Oxygen grenades and inflatable walls/doors to seal breached areas as well as Atmospherics Tanks.
 
===Malfunctioning AI===
 
What happens when your AI becomes bugged and turns into a murderous killer who has full control over the station's electronics? Well, besides not dying, there's a lot you can do as an engineer.
 
You can go around the station cutting cameras to disable the AI's view of the station. Additionally, all APCs, Air Alarms, and Airlocks have an AI control wire. You should go and cut every one of those so the AI can't shock/bolt doors or disable power.
 
Borgs are essentially the hands of the AI so you should disable them. Besides the good ol' smash and dash tactic, you can indirectly disable them by destroying all on-station borg recharging ports.


=== Physical rescue ===
=== Maintenance Drones ===
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Construction#Walls_2|deconstructing walls]], basically whatever it takes to get to them. I don't need to point out that you should never put others or yourself at risk in doing so!
Engineering is equipped with a "Maintenance Drone Control Console" which provides various options to manage otherwise independent drones.
*Drone Fabricator: Track remaining maintenance drone creation capacity.
*Maintenance Unit: Sends a ping to a designated area thereby alerting drones for the need to repair. Note: as drones cannot interact with others, they may be unable to perform repairs in the area.
*Resync: Reset a designated drone's lawset. Does not work on emagged drones.
*Shutdown: Remotely disables a drone. Welding a disabled drone will repair it.
For more information on maintenance drones, see [[Maintenance Drone]].


==Additional Resources==
* [[Guide to Atmospherics]]
* [[Hacking]]
* [[Station Goals]]
* [[Guide to Construction]]
* [[Guide to Advanced Construction]]
* [[Engineering Items]]
* [[Tesla Engine]]
* [[Singularity Engine]]
* [[Maintenance]]
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 03:18, 9 November 2024


Synthetic Department
SyntheticHeader.png

Departmental Head
Current Lawset

Synthetic Roles
Synthetic Guides


So you want to be an Engineer huh? Well, follow these simple instructions and you'll turn out alright.

As an engineer, you'll be the first person people call when things explode or the power goes out. Once you master the arts of electricity, construction, and basic atmospherics, there'll be no problem you can't fix on the station! With your trusty tool belt and non-existent health insurance plan, you can make NanoTrasen proud.

If you're brand new to all of this, it's best you stick with your fellow engineers and the Chief Engineer, who can show you the ropes. Areas like the alternate construction area and Assembly Line are great places to experiment with building and repair, so make sure to utilize them when you have downtime.

Resources available

An engineer is only as good as the tools they use. Make sure to stay well equipped and well informed of what tools you have available. There's usually a tool that can help you in any situation. Some tools may only be available from Cargo, Secure Storage, or Science, so keep that in mind.

Tools

Basic Tool Advanced Tool Usage Notes
Crowbar

Crowbar.png

Jaws of Life

Jawsoflife.png

Prying things in/out of place.
  • Can pry open unpowered airlocks/lift floor tiles.
  • Jaws of Life can pry open powered airlocks.
  • Can be used to remove damaged electronics.
  • Larger crowbars will perform actions faster than smaller crowbars.
  • Jaws of Life performs actions faster than any crowbar.
Wirecutters

Wirecutters.png

Jaws of Life

Jawsoflife1.png

Snipping wires/grilles.
  • Can snip fingertips off gloves.
  • Jaws of Life performs actions faster.
Welding Tool

Welders.gif

Experimental Welding Tool

Experiwelder.gif

Welding/slicing metal.
  • Can seal airlocks/vents while on harm intent
  • Can repair structures while on help intent.
  • Can repair brute damage for robotic limbs.
  • Experimental welder regenerates fuel.
Cable Coil

CableCoils.png

Cable Layer

Cablelayer.png

Wiring systems together
  • Can repair burn damage for robotic limbs.
  • Cable Layer rapidly spools and lays cable. Has a capacity of 90 individual wire lengths.
Screwdriver

Screwdriver tool.png

Power Drill

Powerdrill1.png

Securing/opening panels.
  • Can open airlock panels for Hacking.
  • Can open vents to slide paper into them.
  • Power Drill performs actions faster.
Wrench

Wrench.png

Power Drill

Powerdrill.png

Ratcheting/unsecuring objects.
  • Used to deconstruct most things.
  • Can secure/unsecure most machinery.
  • Power Drill performs actions faster.
Multitool

Multitool.png

N/A Modifying/specifying special parameters.
  • Used to connect systems together.
  • Can toggle certain machinery on/off.
T-Ray Scanner

T-ray.gif

N/A Locating Wires and Pipes under floor tiles.
  • Toggle on and off to see piping/wires under station flooring.
Analyzer

Analyzer.png

N/A Analyzing various things.
  • Can help contain anomalies.
  • Will detect the current Atmospheric Composition in the air as well as give readings of the contents of pipe systems.
Rapid Construction Device

RCD.png

Combat RCD

CRCD.png

Rapid construction/deconstruction
  • Combat RCD issued to ERT engineers. Has improved magazine that contains 500 material.
  • Can select from a variety of different structures.
  • Can deconstruct most basic structures (walls, windows, floors)
Rapid Pipe Dispenser

Rapid pipe dispenser.png

Bluespace RPD

BRPD.gif

Dispensing disposal/air pipes/transit tubes.
  • Dispenses unfastened pipes and tubes.
  • No magazine/material limit on RPD or dispenser.
  • Bluespace RPD upgrade can dispense pipes and tubes at range.
  • Alt-click the RPD to change modes via the radial menu. Modes can also be changed via its popup window.
Welding Mask/Goggles

Welding Goggles.png

Superior Welding Goggles

Superiorwelding.png

Protecting your eyes against bright lights.
  • Prevents eye damage from welder usage.
  • Superior welding goggles only found in the CE and RD's office
Black Gloves

Black Gloves.png

Insulated Gloves

Yellowgloves.png

Protecting your hands from danger.
  • Prevents damage from picking up hot light bulbs and broken glass.
  • The Funny Yellow Gloves (Insulated Gloves) protect you from shock when working with wires and hacking.

EVA Equipment

Eva Suit Location Notes
Engineering MODsuit

Mod Engineering.png

Secure Storage, Engineering
  • Built-in Welding protection
  • Radiation Detection
  • Heat and Shock Resistance
  • Emergency Tether
  • Magnetic Stability
Regular Eva Suit

EVASuit.png

EVA
  • Basic EVA Suit
  • Has a Separate helmet
Atmospheric MODsuit

Mod Atmospheric.png

Atmospherics
  • Built-in Welding Protection
  • Radiation Detection
  • Extreme Heat Resistance
Advanced MODsuit

Mod Advanced.png

CE's Office
  • Built-in Welding protection
  • Radiation Detection
  • Resistant to Acid, Shock and Heat
  • Built-in Ion Jet Pack
  • Radiation Proof
  • Advanced Magnetic Stability
Mag Boots

Magboots.png

Engineering, EVA
  • Allows you to negate the effects of zero-gravity when adjacent to a structure(walls,lattice,floors, etc)
  • Prevents you from being thrown back from pressure when unwrenching pipes
  • Small speed slowdown when activated
Atmospherics Mag Boots

Atmos Magboots.png

Atmospherics
  • Allows you to negate the effects of zero-gravity when adjacent to a structure(walls,lattice,floors, etc)
  • Prevents you from being thrown back from pressure when unwrenching pipes
  • Small speed slowdown when activated
Advanced Mag Boots

Advanced Magboots.png

Engineering, EVA
  • Allows you to negate the effects of zero-gravity when adjacent to a structure(walls,lattice,floors, etc)
  • Prevents you from being thrown back from pressure when unwrenching pipes
  • No speed slowdown when activated
Jet Packs

Jet Pack.png

EVA
  • Allows you to change direction or stabilize yourself in space without nearby structures
  • Needs Oxygen or C02 tank to work.
  • May need to wear it in backpack slot depending on the EVA suit.

Misc Items

Equipment Location Uses
Space Heater

Space Heater.gif

Engineering, Emergency Storage
  • Will raise the temperature in the surrounding area
  • Can Melt Snow
Portable Air Pump

Portable Air Pump.gif

Atmospherics, outside Engineering, Locker Room
  • Insert a tank into the pump and it will dispense the gas into the surrounding area
  • Good for restoring atmos in badly vented areas (see Maintenance)
Portable Air Scrubber

Portable Air Scrubber.gif

Atmospherics, outside Engineering, Locker Room
  • Use this to scrub bad/toxic gases out of the air
  • A must-have for N2O and Plasma Gas Spills
Emergency Shield Projector

Shield Projector.gif

Secure Storage
  • Use this to deploy Impassable energy shields in space
  • Will absorb meteor strikes
P.A.C.M.A.N Generators

Pacman generators.gif

Engineering, Protolathe
  • Produces lots of power while consuming uranium/plasma
  • Can Explode if left on high too long or EMP'd
  • Useful for setting up the engine to keep left SMES powered so containment won't fail
Radiation Suit

Radiation Suit.pngRadiation Hood.png

Engineering, Gravity Generator
  • Gives you total protection from radiation
  • Needed around a Singularity, supermatter crystal, or supermatter shard to prevent injury via radiation.
Inflatable Walls

InflatableWall.gif

Engineering
  • Easily deployable wall to seal breaches

Fixing Stuff

An Area which may have been welderbombed

When shit hits the fan and stuff starts breaking, it's up to you to fix it.

You should always prioritize the most public and damaged areas first, especially hull breaches and mass casualty incidents. If there's a lot of widespread damage, make sure to work with your department to delegate tasks out to different engineers, in order to be more efficient.

General Destruction

Whether it be your occasional welderbomb, or a less-than-friendly xenobiology mob, the station is bound to be damaged in some way. You'll usually hear people complain about it over comms, or find it on your patrols around the station.

The Guide to Construction will be your best friend, so go ahead and keep it open.

Shown below is some of the most common repair procedures:

Icon Type Description Repairing
Airlock Damaged.gif Damaged The access panel is smoking. Examining shows that the airlock is slightly damaged, heavily damaged or falling apart.
  • Apply welder on help intent
Airlock Assembly.png Broken The airlock has broken into an assembly.
  • Use airlock electronics in-hand to set access
  • Apply airlock electronics
  • Apply screwdriver
Airlock Emagged.gif Emagged The airlock is stuck open. Examining shows that the access panel is smoking slightly.
  • Apply screwdriver
  • Apply crowbar
  • Use airlock electronics in-hand to set access
  • Apply airlock electronics
  • Apply screwdriver
N/A Destroyed The airlock is fully destroyed
Icon Type Description Repairing
Floor Damaged.png Damaged Floor The floor is scorched.
  • Apply crowbar
  • Apply Floor Tile
Plating Damaged.png Damaged Plating The plating is scorched. Floor tiles is unabled to be placed
  • Apply welder on help intent
Lattice Space.png Destroyed Plating The plating is destroyed, exposing the tile to space. The lattice remains.
  • Apply floor tile
Space Tile.png Destroyed Lattice The plating and lattice is destroyed, exposing the tile to space.
  • Apply 2 metal rods
  • Apply floor tile
Icon Type Description Repairing
Wall Damaged.png Damaged The wall is scorched. Examining shows that the wall is slightly, moderatly or heavily damaged
  • Apply welder on help intent
Girder.png Broken The wall has broken into a girder
  • Apply 2 metal
N/A Destroyed The wall is fully destroyed
Icon Type Description Repairing
Reinforced Wall Damaged.png Damaged The reinforced wall is scorched. Examining shows that the reinforced wall is slightly, moderatly or heavily damaged
  • Apply welder on help intent
Reinforced Girder.png Broken The reinforced wall has broken into a reinforced girder
  • Apply 2 plasteel
N/A Destroyed The reinforced wall is fully destroyed
Icon Type Description Repairing
Glass Wall Damaged.png Damaged The window is cracked. Examining shows that the window is slightly damaged, heavily damaged or falling apart.
  • Apply welder on help intent
N/A Destroyed The window is fully destroyed
Icon Type Description Repairing
Console Broken.png Damaged The computer console is blue-screened. Examining shows that the console is broken and non-functional
  • Apply screwdriver
  • (Optional) Apply welder on the glass shards
  • Apply 2 glass
  • Apply screwdriver
Console Frame 4.png Broken The computer console has broken into a computer frame
  • (Optional) Apply welder on the glass shards
  • Apply 2 glass
  • Apply screwdriver
N/A Destroyed The computer console is fully destroyed
Icon Type Description Repairing
N/A Damaged Examining shows that the machine is slightly, moderatly or heavily damaged
  • Apply screwdriver
  • Apply crowbar
  • Add the circuit board
  • Add the components
  • Apply screwdriver
Machine Frame 2.png Broken The machine has broken into a machine frame
  • Add the circuit board
  • Add the components
  • Apply screwdriver
N/A Destroyed The machine is fully destroyed

Hull Breaches

A Hull Breach

The first thing you should do in the case of a hull breach is seal off the breached area from the general public, in order to prevent injuries and further atmospheric losses. Have an Atmos tech use a Holofan Projector to seal off areas, and use an Engineering Barrier Projector to keep people from entering spaced areas. If holofans aren't available, consider using inflatable barriers to do the job instead.

If there are missing floors, use metal rods to create lattices, and then use floor tiles on the lattice to create floor plating. Otherwise, replace the walls and windows as needed.

Restoring Atmospherics

This is a job for your local Atmos Wizards but if they're not available you'll need to help out. Ensure that all of the supply pipes (blue pipes) are wrenched down and all the unary vents are also wrenched down. If the Air Alarm is intact then air should flow into the room and pressurize it.

If this is an area without vents, then use Oxygen grenades or a portable air injector with an O2 tank to finish the job.

For more information check the Guide to Atmospherics.




Widespread Destruction

The results of a Syndicate Bomb

A max cap will inevitably be detonated on the station or the SM might decide to have a meltdown. This often leaves sections of the entire station destroyed and rendered unusable. Sometimes you can fix it, sometimes you cant. Engineering will have to work as a team to fix this issue.

While there's no one way to go about fixing these issues here are a few tips

  • Focus on sealing breaches as quickly as possible first. Mesons are useful for seeing breaches through walls.
  • Make sure to establish a pressurized escape route for those who are isolated because of the damage.
  • Prioritize rebuilding parts of the station in this order: Escape, Central Primary Hallway/Starboard Primary Hallways, Arrivals, Medbay, other departments, everything else.

If you cannot rebuild an area, consider just walling it off and having the CE condemn the area. Doing so will bar anyone from going into it.







The Power Grid

Power monitoring and Distribution

Power grids are a network of cables. For example, the engine has its own power grid as its network of wires don't actually directly connect to the rest of the station, but are instead separated by SMES units. On each grid, you can have a power monitoring computer, which will show power input and the consumption of the APCs connected to it. These can also be accessed remotely by a PDA with the PowerOn! cartridge inserted.

The station's power grid cannot handle the amount of wattage an engine produces without arcing electricity off of very conductive assistants. The SMES' primary use is as a battery, but can also be used to regulate power output. Maximum input and output values for SMES units can be upgraded with capacitors and the storage capacity can be upgraded using power cells.

An APC or Area Power Controller is located in every room. It will always be locked by default, but you can be unlocked by swiping an ID with engineering permissions. Alternatively, the APC can be hacked similarly to doors in order to unlock the interface. From the APC you can toggle power to things like equipment, lighting, and environment in a room. Without an APC, machines and computers cannot turn on. Each APC is connected to the grid via a floor terminal Terminal.png placed on top of a wire node that is also connected to the station power grid. APCs are charged via this grid connection. An APC also has a power cell inside to store power. A power cell is needed for an APC to properly function.

Generating Power

Where the Engine is Contained

One of the primary purposes of engineering is to maintain the station's power. This can be done in multiple ways, the easiest of which is most likely Solar Panels. At the beginning of the shift, engineering is also provided with the Supermatter engine and room for a Tesla Engine or Singularity Engine on some stations. These can be extremely dangerous if handled improperly. A supermatter delamination will result in the total loss of engineering and the atmospheric departments and a tesloose or a singuloose will always require a shuttle call. As a result of this, you should really really read the guide to setting up the Supermatter and set it up with an experienced engineer

Alternatively, the station can run on solars alone, but the solars must be wired in order for them to work as well as properly setting up the solar tracker and computer. DO NOT hotwire the solars, if there is a solar flare then the station grid will overflow with power and the APCs will begin arcing lightning.

Additional power sources include the Tesla Engine, Singularity Engine, TEG, and the Gas Turbine. Each of these has different requirements to construct. Some easer than others and some are much more efficient than others.

Lastly, PACMANS. They are small mobile generators that run on plasma and uranium sheets. To use one, wrench it on top of an exposed wire node. Then use its menu to turn it on, on the output you desire. The station can run on solely PACMANs depending on how they are set up. You should also pay attention to PACMANs constantly, as leaving it on too high of a setting will lead it to explode. Examining the PACMAN will show you the maximum safe power setting.

Wiring

If a part of the station loses power it is either because wires have been cut, eaten by a hungry rat, or the grid is connected to a power sink. To search for cut wires under floors you will need a T-Ray Scanner. In order to place wires, hold cable coils in your hand and click the floor in the direction you want them placed. Doing this to an already placed wire will create a node, which is used for shocking grilles and powering certain machines. In order to remove wires, use wirecutters on them while wearing insulated gloves.

For more information on how to place wires see the Guide to Construction.

The Anatomy of a Room

"Pod Tesla" The product of an engineer that fears nothing, not even admins.

Every room on the NSS Cyberiad has a few things:

  • Vents and Scrubbers
  • An Air Alarm
  • An APC
  • Wiring
  • A Sealed Hull
  • Blueprinted Area

Without those, a room will have problems that may include having no atmosphere or no power.

Creating a Room

In order to create a room, you must follow the criteria listed above.

You can start by laying flooring and walling off an area with airlocks included. Next, you will want to run wires into the station's power grid into the room. At this point, use the Station Blueprints or a building permit to declare an area as a room. You can name it whatever you want.

Now you should use metal in your hand to make an APC frame. Use that frame on a wall, place APC electronics in it, wire it, a screwdriver it, wire it again, and then place a battery inside it. You can finalize the APC by crowbarring the panel closed. Now you can install an Air alarm. It's the same exact process except you use an Air Alarm frame, air alarm electronics, and you don't need a battery.

At this point your room is about ready to go, however, you will need an Atmospheric Technician to run the waste and distribution pipes into the room and properly pressurize it before it's safe to go in without an EVA suit on.

Camera Networks

Camera monitors are all connected to certain networks when built. Cameras can be connected to networks during the screwdriving step of construction.

See which monitor is connected to which network on the table below:

Note:

  • The table only lists networks that newly built camera monitors connect to, camera monitors that spawn on the station might be connected to additional networks.
  • The networks are case-sensitive and must be spelled out as shown.
Camera Console Networks
Security Camera Console

Security Camera Console.gif

  • SS13
  • Mining Outpost
Entertainment Monitor
  • news
Wooden TV
  • SS13
Outpost Camera Monitor
  • Mining Outpost
Engineering Camera Monitor
  • Power Alarms
  • Atmosphere Alarms
  • Fire Alarms
Research Monitor
  • TestChamber
Research Director Monitor
  • Research
  • Research Outpost
  • RD
  • MiniSat
Prison Monitor
  • Prison
Interrogation Monitor
  • Interrogation
MiniSat Monitor
  • Minisat
  • tcomm
AI Upload Monitor
  • AIUpload
Vault Monitor
  • vault
Turbine Vent Monitor
  • Turbine
Engine Camera Monitor
  • engine

Station Goals

Every shift, Central Command assigns the station one goal to fulfill. These are known as the Station Goals. They can range from artillery pieces to scientific machines that pull amazing objects out of bluespace. After setting up power and keeping the station intact, this is the primary thing you should focus on.

Getting Crew out of Danger

When the integrity of the station is in peril, more often than not, there are casualties that the medical staff can't retrieve due to environmental hazards. If the Paramedic isn't available you'll have to retrieve people using your EVA suits and bring them to a safe area where they can be treated by medical.

Use your tools to break into places that are unpowered/unaccesible. You may need to hack bolted doors (see Hacking) in order to get to restricted areas.

Firefighting

Engineers get access to maintenance hallways, which contain several firesuits and extinguishers. If a fire breaks out somewhere, put it out. Firesuits allow you to walk in almost any fire. Extinguishers have a limited capacity. Refill them with water tanks, which can be found all around the station.

If you're dealing with plasma fires, it's best just to wait it out and use the Portable Air Scrubbers to clean up toxic gases.

Other Scenarios

Creepy Crawlies From the Unknown

Occasionally the station will be infested by various creatures that use the station distribution and waste pipes as a method of transportation. Of the many creatures that can vent crawl, Terror Spiders and Xenomorphs are the most prolific, common, and dangerous. As an Engineer it's your job to weld vents closed.

You can help the station by welding vents and scrubbers to close off access/exit to pipes across the station. Places like the Turbine and the Vault are most commonly forgotten about so make sure to hit those locations. In order to ensure that the vents stay closed it's important that the pressure in the distribution network stays below 5065 kPa. Otherwise, the vents will burst open and will continue to do so until the pressure is reduced.

Keep in mind that some creatures can break open welded vents so make sure to go back and check areas!

DO NOT unwrench pipes to prevent antags from using the pipe networks. This will not only free creatures sealed into the pipes via welded vents but cutoff oxygen/waste access to and from Atmospherics all while attracting the ire of the Gods.

Asteroids

Occasionally you will hear over the intercoms that harrowing words that will send even the most experienced engineer into a fit of rage: "Meteors have been detected on a collision course with the station." Do not fear! There is many solutions to this here.

If your station objective is meteor satellites, then simply putting more out all around the station will go a long way towards eliminating the possibility of the NSS Cyberiad turning into Swiss cheese. In the case that you don't have meteor satellites(or enough) then you will need to take more extreme precautions.

In the case of a shorter wave of meteors, it's best to weather the storm and keep an eye on the engine so containment doesn't fail. However, if you're stuck with more meteors than you can realistically wait out you will have to construct defences.

Utilize Emergency Shield Projectors to provide heavy-duty protection to important areas such as Containment, Arrivals, and Escape. You will also need to construct soft barriers(grilles/walls) a little away from the station in order to absorb explosions from large meteor impacts.

Utilize Oxygen grenades and inflatable walls/doors to seal breached areas as well as Atmospherics Tanks.

Malfunctioning AI

What happens when your AI becomes bugged and turns into a murderous killer who has full control over the station's electronics? Well, besides not dying, there's a lot you can do as an engineer.

You can go around the station cutting cameras to disable the AI's view of the station. Additionally, all APCs, Air Alarms, and Airlocks have an AI control wire. You should go and cut every one of those so the AI can't shock/bolt doors or disable power.

Borgs are essentially the hands of the AI so you should disable them. Besides the good ol' smash and dash tactic, you can indirectly disable them by destroying all on-station borg recharging ports.

Maintenance Drones

Engineering is equipped with a "Maintenance Drone Control Console" which provides various options to manage otherwise independent drones.

  • Drone Fabricator: Track remaining maintenance drone creation capacity.
  • Maintenance Unit: Sends a ping to a designated area thereby alerting drones for the need to repair. Note: as drones cannot interact with others, they may be unable to perform repairs in the area.
  • Resync: Reset a designated drone's lawset. Does not work on emagged drones.
  • Shutdown: Remotely disables a drone. Welding a disabled drone will repair it.

For more information on maintenance drones, see Maintenance Drone.

Additional Resources