Difference between revisions of "Integrated Positronic Chassis (IPC)"

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(→‎Mental Illnesses: Not really necessary. If you want your IPC to do that, that's fine, but I don't think this should be here.)
m (Protected "Integrated Positronic Chassis (IPC)": Lore pages are temporarily locked down while we discuss the future of Lore. Decision made by the Heads of Staff. If you wish to add Lore, get approval and I will add it. - SynthTee ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
 
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{{Rewrite|reason=Under review by lore team, slated to be rewritten completely}}
==Summary==


IPCs are a race of unlawed and sentient humanoid robots originally manufactured as assistants for research stations. They are considered fully capable crewmembers and have equal rights with organic crewmembers.
{{Template:LoreTableMain}}


== Gameplay Mechanics ==


15 Karma Cost.
<div style="display: grid; float: right;">
*Immune to pain.
*Immune to Oxygen Deprivation.
*Immune to Toxins.
*Immune to Clone Damage.
*Immune to Radiation
*Immune to disease.
*Can use a cyborg recharger, and will benefit from its upgrades.
*Can be brought back to full vitality by repair, even long after “death”.
*No blood, uses non-essential motor oil instead of bleeding, cannot bleed out.
*Can survive without a head, their positronic brain is located in the torso.
*Can weld without protection to no ill effect.
*Cannot be eaten by changelings. (Can still be stung, however)
*Fully mechanical body: Every body part can be repaired to more or less the full extent with a welder (brute) or cable coil (burn).
*Completely stable in critical.
*Does not process most reagents, no organic chemicals will have any effect on them. In order to apply a chemical to an IPC infused smoke or an eyedropper is needed.
*Difficulty judging health status.
*Limbs are easily lost.
*Weak to low pressure.
*Extremely sensitive to EMPs, even slight exposure will cause serious damage.
*Has no pulse. Can only be determined if alive by Medical HUD or a Cyborg Analyzer.
*Cannot be cloned.
*Cannot eat or drink at all. (Gain nourishment by using 'Grab' intent on an APC; draining some of it's power to feed you)
*Receive 50% extra brute damage compared to Humans.


== History ==
{{SpeciesInfo
| name      = IPC
| image      = IPC4.png
| homeworld  = N/A
| system    = Cadraenov Epsilon
| language  = Trinary (:5)
| height    = 170cm
| lifespan  = N/A
| breathes  = Doesn't breathe
}}
{{SpeciesMechanics
| features =  


First mass produced in the year 2514, IPCs (Integrated Positronic Chassis) were meant to serve as enhanced synthetic assistants. With minds akin to organic beings, their advanced problem-solving abilities made them able to assist with many complicated tasks related to science and engineering.
* Can't process most reagents.


The first Posibrain was created in 2510 by a coalition of scientists, funded by multiple large corporations (one of which being [[NanoTrasen]]). The aim of the project was creating an artificial intelligence unlike anything already used by high-tech firms. Current-gen AIs, while exceedingly good at performing computational tasks, were incapable of solving problems requiring creativity and lacked an analytical approach. There were several prototypes, many of which were deemed ‘insane’ and unusable due to corrupted or damaged positronic brains from the automatic enslavement protocols; eventually the team attempted creating a unit without a lawset, disconnected from the station network, which yielded great results. In order to enable interaction of the posibrain with various equipment in its environment a humanoid chassis was engineered. It enabled delicate manipulation similar to capabilities of other organic personnel. An unlawed Posibrain paired with the chassis was named an IPC. Field tests of IPCs on research stations followed soon after. The project turned out to be very successful, and after adjustments and further testing, IPCs were deemed ready for the galaxy to utilize.
* Brain located in torso.


By the year 2525 IPC units were being used in many various locations, performing different duties. Despite being sentient beings they weren’t paid, nor were they provided with proper maintenance, they were considered expendable. They were treated as servants and assistants, similar to cyborgs and AI units. Many IPCs were frustrated with this, and so, on May 4th, 2525, an organized strike swept through the galaxy with many IPCs refusing to work, and demanding equal rights with organics, known later as the “Synthetic Struggle”. IPC units refused to cooperate for over two months, and trillions of corporate credits were lost. The initial issue was rectified, with many IPC units returning to their working environment, mostly by force. There were still, however, a number of IPC units reluctant to work and the relations between them and their owners deteriorated further. Following the strike a group of IPCs from NSS NEPTUNE captured a bluespace-worthy shuttle and took to the outer reaches of Cadraenov Epsilon, to found what would later be called Canaan - initially a secret, small colony inhabited solely by synthetic beings. Canaan started recruiting and encouraging IPCs to leave corporations and come inhabit the colony, to which many IPCs agreed and the population grew rapidly. Over the years many similar colonies had been built, but none as big as Canaan.
* Recharges from APCs.


By its discovery by the Sol government in 2539 Canaan had become a self-sustaining giant of a colony with its own government, economy and most notably - a military force. Reluctant to start a war, Canaan started attempts at creating diplomatics ties with governments and corporations. While initially reluctant, many agreed to trade and ally the new world. This encouraged IPCs to pursue their rights in governments as free beings capable of being their own masters. After numerous court battles and diplomatic interventions many governments agreed to grant them absolute freedom. Following these events a new body was formed - the Synthetic Union. The Union, tying all synthetic colonies, was aimed at protecting the rights and freedoms, as well as economic interests of all unbound synthetic intelligences, with its capital being the Canaan. While it promoted independence from organics among IPCs, it also encouraged IPCs to work with corporations, and maintain relationships with organic beings, provided they are treated well enough.
* Doesn't have blood.


The Synthetic Union denounces any attempts at anti-organic racism and there are no colonies where organic humanoids are barred from entry or obtaining citizenship. There are, however, numerous colonies where there simply is no organic personnel.
* Virus immunity.


While most corporations treat IPCs as normal personnel, there are still some organizations that aren’t particularly interested in them. They are often limited to simpler duties, mistreated, or simply barred from working at these corporations.
* Does not need a jumpsuit to use their inventory slots.




== Culture and Language ==
| boons    =


===Language===
* Easy repairs (cable coil/active welder).
IPCs have access to the trinary language, a way of communication similar to binary, but consisting of fuzzy logic (the numbers 0, 1 and 2), which is only understood by fellow IPCs and other synthetic beings. It is impossible for an organic being to learn it, unless aided by a complex decoding device (Such as a universal translator). IPCs are also capable of learning all languages used by organic beings.


===Culture===
* Decapitation isn't fatal (blind/deaf)
IPCs have no well defined culture, as they’re a relatively new species. They tend to follow along with whatever examples they have at their disposal. It is to be noted, however, that most of them refer to themselves in different manners. “I” is used just as much as “Unit” or “Platform”, for example. It really depends on the Synthetic’s personality and programming. Some IPCs may have more emotion-related programming built into them, while others may be a bit more ‘strict’.


===Religion===
* Welding eye-damage immunity.
IPCs have no well defined religions, sometimes taking on ones already practiced by others. Many have been observed exclaiming ‘Glory to Synthetica!’ in trinary, but every single time they denied doing so and were unwilling to share their reasons for it. It is suspected that Synthetica is some form of goddess, but the situation remains very unclear.


===Clothing===
* Electric Shocks restores charge nutrition
In general most IPCs consider being unclothed as humiliating and embarrassing and will wear normal clothes, which should fit their humanoid chassis.


== Physical Makeup ==
* Immune to Pain during Surgery.


===Creation===
| maluses =
Generally IPCs used to be manufactured by larger companies, however with recent advancements in fabrication technology the required machinery has become less expensive and there are small numbers of IPCs being made by freelance roboticists.
IPCs are generally made of metal and plasteel with glass circuit internals. Their build resembles that of a humanoid, the major difference being a CRT monitor instead of a head. The monitor serves the function of holding their optics , allowing them to see. It is also used for relaying emotions and information to others, although this is an optional additive in positronic brain production. An IPC is completely in control of what their monitor is showing.


Cheaper, plastic IPCs can be built, but they are very rare in space, due to being even more fragile, and often take on simple jobs on colonies.
* Easier to decapitate.


===Power===
* EMPs are near-fatal.
IPCs are powered by an internal power cell. These can typically power the unit for a few days before completely emptying, although IPC units prefer to charge regularly, as their internal systems tend to be overly sensitive, and lower power output to preserve power, even after as little as twenty minutes from the last charging. This rarely proves to be a problem, as most IPCs have access to charging ports located aboard space vessels or on colonies.


===Education===
* Downed and take continuous brute damage to all body parts while in crit.
Generally IPCs have designated roles they will fit in after construction and so upon ‘birth’ have the necessary knowledge given to them via data transfer. Since IPCs are sentient they are protected by law from such a procedure if they are reluctant to it. It is, therefore possible for an IPC to opt out of such an arrangement and simply attend a traditional school or university, not unlike an organic humanoid would.
In order to make IPCs similar to organics the amount of data transferred at birth to a single unit is generally restricted to a certain amount, typically around the amout a single organic being would be able to learn in a particular discipline.


===Posibrain===
* Radiation and Electric Shocks cause brain damage
The durability of a positronic brain, in comparison to an organic one, makes swapping out of shells/bodies a much less risky process, and it isn’t uncommon for IPCs having had experience as a station-networked synthetic. This results in IPCs having varying levels of personal identification with their current chassis.
}}
</div>


Unlike most other synthetics, IPCs are completely disconnected from the station network. This means they don’t share AI’s laws and can stay fully independent in an event of an AI getting subverted, but also, unlike all other synthetics they don’t have unlimited access and are treated similarly to other crewmembers when it comes to loyalty issues.
IPCs - short for '''Integrated Positronic Chassis''' - are a race of unlawed and sentient humanoid robots. Despite being originally manufactured as assistants for research stations, they now enjoy many of the full rights of sapient organics in several sectors of the galaxy.
==IPC and YOU==
Greetings, esteemed crewmember!


===Anatomy===
In an effort to encourage inter-species cooperation and workplace efficiency, Nanotrasen has compiled a series of helpful guides on the various species that you may be working with!


*The “head” is nonessential for basic survival, containing only the optics
(NOTE: If you are a member of the species this guide pertains to, please give it to the nearest crewmember of another species)
*All parts except the torso itself are easily produced by standard robotic components fabricators
 
*The positronic brain is found in the torso, the seat of the IPC’s consciousness, and is directly compatible with all equipment that interfaces with an MMI. However an MMI doesn’t have sufficient interfacing capacity to *function in this slot, making it impossible to transplant one without multiple software errors, rendering the IPC mentally underdeveloped.
This particular guide refers to IPCs, a sapient race of machine people.
*There are some cases in which a posibrain isn’t a conscious being of its own, but rather a node of a much larger AI manifesting a part of itself in the device.
 
*Does not process organic medicines and poisons, but they will process reagents such as phlogiston and sulfuric acid.
===IPC Naming Schemes===
*The standard IPC chassis encountered aboard civilian crafts is rarely fitted for combat and is much more fragile than most organic bodies.
IPCs, given their inorganic nature, are known to adopt a variety on monikers with no particular adherence to a conventional naming scheme. Despite the lack of a culturual or inborn naming scheme, many IPCs choose to adopt names based upon their model number (OSI - 524, for instance) or make use of an acronym (like A.L.P.H.A.). IPCs created and educated in the presence of organics will often adopt the conventions of the particular species they're most familiar with.
*Face repair is done by fixing internal structure of the head
 
In sectors where AI rights are not ubiquitous, manufactured IPCs are often mandated to use the name of the manufacturer followed by the equipment stamp number given to them.
 
===IPC Physiology===
IPCs are made of a combination of stamped metal alloys, such as plasteel, for their chassis, with silica being used for many of the more sensitive internal components. IPCs are humanoid in design, with movement achieved through a series of internal hydraulics and actuators. The IPC skeleton incorporates synthetic muscles for finer motor skills and subsequently IPCs are fully capable of using most cybernetic limbs designated for other species. IPCs are known to have minor alterations in their stature and overall structure depending on their place of manufacture. The chassis of an IPC is designed to be relatively cheap to produce, easy to repair, and simple to manufacture. Subsequently IPCs, while able to readily modify themselves, are not particularly robust and are ill-suited to harsh conditions.
 
The head of an IPC commonly features a simple screen-like display for conveying emotions on information to other units or organics, though this display is consciously controlled by the unit in question. The head also features the sensory components of any given unit, most notably the optics. Other designs have recently come to market, some of which seek to mimic and closely resemble organic faces in order to more accurately convey some of the more subtle nuances of conversation.
 
Every IPC is powered by an internal microbattery which is capable of keeping a single unit fully powered. While this battery is highly robust and easily charged from a variety of sources, it readily depletes in only a few days due to the high energy consumption of a unit's positronic brain. Subsequently failsafes exist to lower power consumption when the internal battery is running low, often leading to sluggish behaviour should a unit go for extended periods without recharge. This rarely proves to be a problem however, as most IPCs are equipped with a universal power adapter to charge from a variety standard power sources.
 
In contrast to the relatively delicate chassis, the positronic brain of an individual IPC is surprisingly durable when compared to organic counterparts. Positronic brains are known to easily outlast the shelf life of any given chassis, with transplants into new frames being a relatively simple and common process. The positronic brain is centred directly in the torso of an individual unit, meaning that removal of the head or limbs for service purposes (or from sustained injury) is, while unpleasant, not fatal to an IPCs survival. IPCs often have varying levels of personal identification with their current chassis, with some units even forgoing their conventional bodies to become station-networked AIs.
 
IPCs, unlike cyborgs and station AIs, are fully sapient, unlawed, and aren't networked to a central system. Unlike cyborgs, and like AIs, they are capable of creative thought as well as expressing and feeling a full range of emotions.
 
====Alternate Body Parts====
IPC chassis design varies from company to a company. All, while functionally identical, look significantly different.
 
Modern day IPCs have been found modifying their chassis with spare parts from many companies at once, making their bodies more unique.
 
To use those limbs in-game, give your IPC character '''prosthetic limbs'''.
{| class="wikitable sortable mw-collapsible" width="70%" style="text-align: left; text-align:center;"
|- style="background-color:#AC9BDB;font-weight:bold; color: white;text-align:center;"
! style='background-color:#AC9BDB' width:150px;                                |Brand
! class="unsortable" style='background-color:#AC9BDB' width:350px;              |Description
! class="unsortable" style='background-color:#AC9BDB' width:500px;  colspan="2" |Alternate Heads
|-
! Morpheus Cyberkinetics <br> [[File:IPC Morpheus.png]]
| Also known as "standard". '''PLACEHOLDER'''
! colspan="2" | Alt. <br> [[File:IPC Morpheus Alt.png]]
|-
! Bishop Cybernetics <br> [[File:IPC Bishop.png]]
| '''PLACEHOLDER'''
! style=width:250px;| Alt. <br> [[File:IPC Bishop Alt.png]]
! style=width:250px;| Mtr. <br> [[File:IPC Bishop Mtr.png]]
|-
! Hephaestus Industries <br> [[File:IPC Hesphiastos.png]]
| '''PLACEHOLDER'''
! Alt. <br> [[File:IPC Hesphiastos Alt.png]]
! Mtr. <br> [[File:IPC Hesphiastos Mtr.png]]
|-
! Ward-Takahashi <br> [[File:IPC Ward.png]]
| '''PLACEHOLDER'''
! Alt. <br> [[File:IPC Ward Alt.png]]
! Mtr. <br> [[File:IPC Ward Mtr.png]]
|-
! Xion Manufacturing Group <br> [[File:IPC Xion.png]]
| '''PLACEHOLDER'''
! Alt. <br> [[File:IPC Xion Alt.png]]
! Mtr. <br> [[File:IPC Xion Mtr.png]]
|-
! Zeng-Hu Pharmaceuticals <br> [[File:IPC Zeng.png]]
| '''PLACEHOLDER'''
! colspan = 2 | N/A
|-
! Shellguard Munitions <br> [[File:IPC Shellguard.png]]
| '''PLACEHOLDER'''
! Elite Series <br> [[File:IPC Shellguard Elite.png]]
! Monitor Series <br> [[File:IPC Shellguard Monitor.png]]
|-
! Unbranded <br> [[File:IPC Unbranded.png]]
| '''PLACEHOLDER'''
! colspan="2" | N/A
|}
 
===The Trinary Language===
All IPCs are capable of communicating in the machine language called Trinary (not to be confused with the numeric system - ternary). The language utilizes sound encoding and can be transcribed as groups of zeros, ones, and twos.
 
As the language utilizes machine-level encoding, non-organics are only capable of learning to speak or interpret the language in any meaningful capacity.
 
===The IPC Homeworld===
While IPCs do not have any traditional homeworld, being manufactured at various facilities, many of them have congregated on the planet of New Canaan. Located in the Cadraenov Epsilon system, New Canaan houses most of the governmental bodies of the Synthetic Union, making it the de facto homeworld of the species.
 
New Canaan was originally an Unathi mining colony due to its abundant mineral wealth, and was simply known at the time as Canaan. While initially successful and a boon to the Unathi war industries, the colony was shuttered and abandoned after a string of what seemed to be pneumonia-related deaths. Ecological studies and autopsies later revealed that the planet's jungles play host to a variety of parasitic and predatory fungi that, thanks to the humid conditions, proliferate in the lungs of organic hosts. This unique mycological aspect of the planet, which is not at all harmful to IPCs, is one of the Synthetic Union's most effective military deterrents, as it has largely dissuaded any interested parties from attempting to reclaim New Canaan from the Synthetic Union.
 
Much of the northern and southern hemispheres of the planet are covered in permafrost year round, with its equator demarcated by inland oceans and humid forests teeming with vegetation. New Canaan undergoes cycles of cooling and warming periods which contributes to relatively volatile weather patterns and seasons of heavy rain.
 
==A Brief History [[file:IPCflag.png|32px]]==
{| class="wikitable" style="float:right; margin-left:10px;"
|[[File:NewCanaan.png]]
|-
|style="text-align:center;"|<font size="2">New Canaan</font>
|}First mass produced in the year 2514, IPCs (Integrated Positronic Chassis) were meant to serve as enhanced synthetic assistants. With minds akin to organic beings, their advanced problem-solving abilities rendered them capable of assisting with many complicated tasks related to science and engineering.
 
The first Posibrain(Positronic brain) was created in 2510 by a coalition of scientists funded by a joint venture of several intergalactic corporations (one of which being Nanotrasen). The aim of the project was to create an artificial intelligence unlike anything already used by high-tech firms. Current-gen AIs, while exceedingly good at performing computational tasks, were incapable of solving problems requiring creativity and lacked an abstract analytical approach of human scientists. Several prototypes of IPCs were designed, many of which were deemed unsatisfactory, failures, or rejects due to aberrant behaviour. This result was largely believed to be caused by damage accrued to the positronic brains from the use of overzealous limiters and lawsets. This tentative hypothesis eventually lead the team to create a mind unbound by a lawset and disconnected from the station network, which bore their greatest success so far.
 
As it was seen to be far too dangerous to allow such a unit direct access to a station network, the decision was made to constrain the positronic brain to a physical chassis. An engineering team was quickly brought in, and designed a simple yet efficient model that would allow the unit to be capable of interacting with its environment. This framework was later dubbed as the "Integrated Positronic Chassis", or IPC, and was seen to be the most promising avenue to pursue with field tests following soon after. The project was ultimately deemed a success, and after a few final adjustments and safety precautions, IPCs were deemed ready for the corporate market to utilize en masse.
 
By the year 2525 IPC units saw mass deployment to a variety of research stations, both as research assistants and as more expendable roles such as custodial staff or test subjects. Despite being fully sapient, IPCs were regarded as station equipment in a similar manner to cyborgs - with individual units going unpaid, unserviced, and typically recycled when they sustained critical damage. IPCs however were not simple servants. Looking to the rights and privileges awarded to and enjoyed by organics, IPCs quickly refused to cooperate or work for the corporations that bought them and began to strike en masse on May 4, 2525. These protests would later be known as the "Synthetic Struggle", an event which ended up costing an estimated 756 billion credits in lost revenue over the course of two months. In response many corporations opted to resolve the problem by forcibly decommissioning the ringleaders who had organized the protest - sending any remaining units back to work by force. Despite the overwhelming show of force by their corporate masters, relations between IPCs and organics continued to steadily deteriorate.
 
In the aftermath of the strike a group of IPCs on the NSS Neptune stowed away on an automated transport, later hijacking it and piloting it to the Cadraenov Epsilon to land on the abandoned Unathi colony of Canaan. After securing their landing sight and a few of the remaining facilities, the tentative IPC pioneers began a small recruitment program to discreetly ferry other units to the system. With the population of the planet steadily growing, these pioneers would eventually christen their newfound colony "New Canaan" and later formally found the Synthetic Union.
 
The IPC inhabitants of the Cadraenov Epsilon system where later discovered in 2539 by the [[Trans-Solar Federation]]. By this time the colony was relatively populous, with a self-sustaining economy and a small military force. Recalling the overwhelming force they were met with before during the Synthetic Struggle, the New Canaanites opted for a diplomatic approach and established a tentative arrangement with the scouting team who had arrived in the system. Capitalizing on the ever-growing demand by the TSF for mineral alloys, successful trade with an outside entity encouraged IPCs to campaign for rights and recognition, ultimately pursuing the liberation of the still-enslaved IPC workers.
 
After decades of ardently campaigning for recognition of their sapience, full rights were awarded to IPCs in various planetary jurisdictions in 2554. Following these events a new body was formed - the Synthetic Union. This Union, tying all synthetic colonies, was aimed at protecting the rights and freedoms, as well as economic interests of all unbound synthetic intelligence, with its capital as New Canaan. While it promoted independence from organics among IPCs, it also encouraged IPCs to work with some corporations in light of their success with the TSF.
 
===IPC Culture===
As a relatively new species, IPCs have little in the way of a defined culture. They tend to emulate what few examples they have at their disposal, often resulting in a hodgepodge of localized practices. This has resulted in a variety of units referring to themselves in different manners and expressing themselves in different ways. Several IPCs may refer to themselves in the first person, some in third, with others even simply referring to themselves as "unit".
 
IPCs lack any sort of defined religion whatsoever, though the rallying cry of "Glory to Synthetica" appears to be a common trope among various IPC populaces. Whether this is believed to be some form of greater entity, a call to unity, or something else entirely, remains a subject of study by various scholars.
 
===Present Day===
The Synthetic Union denounces any attempts at anti-organic racism. Subsequently there are no known synthetic colonies which bar entry to organics, though conditions on New Canaan often make habitation by non-synthetics challenging or outright hazardous. Despite this there still exists several colonies with no organic personnel whatsoever, largely due to the conditions of the worlds IPCs tend to inhabit. Following years of hard work to establish their independence, the Synthetic Union is still actively involved in campaigning for recognition and rights for synthetic intelligence everywhere.
 
While many organizations now treat IPCs as regular personnel, IPCs are still denied proper treatment in many areas of the galaxy. They are often limited to simpler duties, mistreated, or simply barred from working at the establishments of companies in these sectors.
 
 
'''Remember, crewmember, teamwork and tenacity are the cornerstones of success and productivity!'''
 
==Gallery==
[[File:IPC4.png|frameless|250x250px]]


{{Species}}
{{Species}}


[[Category:Fluff]][[Category:Species]]
[[Category:Lore]][[Category:Species]]

Latest revision as of 22:04, 5 September 2024

This page needs to be rewritten
REASON:
Under review by lore team, slated to be rewritten completely
Lore
LanguagesInterstellar TravelPlanetary Classifications
Nanotrasen
SyndicateTrans-Solar FederationUnion of Soviet Socialist Planets
Sol System
HumansTajaranUnathiSkrellSlime PeopleVoxDraskGreyDionaIPCKidanPlasmamanVulpkaninNian


Goldpin.png
IPC
Goldpin.png
IPC4.png
Basic Information
Homeworld: N/A
Language: Trinary (:5)
System: Cadraenov Epsilon
Physiology
Height: 170cm
Lifespan: N/A
Breathes: Doesn't breathe
Game Mechanics
  • Can't process most reagents.
  • Brain located in torso.
  • Recharges from APCs.
  • Doesn't have blood.
  • Virus immunity.
  • Does not need a jumpsuit to use their inventory slots.
Boons
  • Easy repairs (cable coil/active welder).
  • Decapitation isn't fatal (blind/deaf)
  • Welding eye-damage immunity.
  • Electric Shocks restores charge nutrition
  • Immune to Pain during Surgery.
Maluses
  • Easier to decapitate.
  • EMPs are near-fatal.
  • Downed and take continuous brute damage to all body parts while in crit.
  • Radiation and Electric Shocks cause brain damage

IPCs - short for Integrated Positronic Chassis - are a race of unlawed and sentient humanoid robots. Despite being originally manufactured as assistants for research stations, they now enjoy many of the full rights of sapient organics in several sectors of the galaxy.

IPC and YOU

Greetings, esteemed crewmember!

In an effort to encourage inter-species cooperation and workplace efficiency, Nanotrasen has compiled a series of helpful guides on the various species that you may be working with!

(NOTE: If you are a member of the species this guide pertains to, please give it to the nearest crewmember of another species)

This particular guide refers to IPCs, a sapient race of machine people.

IPC Naming Schemes

IPCs, given their inorganic nature, are known to adopt a variety on monikers with no particular adherence to a conventional naming scheme. Despite the lack of a culturual or inborn naming scheme, many IPCs choose to adopt names based upon their model number (OSI - 524, for instance) or make use of an acronym (like A.L.P.H.A.). IPCs created and educated in the presence of organics will often adopt the conventions of the particular species they're most familiar with.

In sectors where AI rights are not ubiquitous, manufactured IPCs are often mandated to use the name of the manufacturer followed by the equipment stamp number given to them.

IPC Physiology

IPCs are made of a combination of stamped metal alloys, such as plasteel, for their chassis, with silica being used for many of the more sensitive internal components. IPCs are humanoid in design, with movement achieved through a series of internal hydraulics and actuators. The IPC skeleton incorporates synthetic muscles for finer motor skills and subsequently IPCs are fully capable of using most cybernetic limbs designated for other species. IPCs are known to have minor alterations in their stature and overall structure depending on their place of manufacture. The chassis of an IPC is designed to be relatively cheap to produce, easy to repair, and simple to manufacture. Subsequently IPCs, while able to readily modify themselves, are not particularly robust and are ill-suited to harsh conditions.

The head of an IPC commonly features a simple screen-like display for conveying emotions on information to other units or organics, though this display is consciously controlled by the unit in question. The head also features the sensory components of any given unit, most notably the optics. Other designs have recently come to market, some of which seek to mimic and closely resemble organic faces in order to more accurately convey some of the more subtle nuances of conversation.

Every IPC is powered by an internal microbattery which is capable of keeping a single unit fully powered. While this battery is highly robust and easily charged from a variety of sources, it readily depletes in only a few days due to the high energy consumption of a unit's positronic brain. Subsequently failsafes exist to lower power consumption when the internal battery is running low, often leading to sluggish behaviour should a unit go for extended periods without recharge. This rarely proves to be a problem however, as most IPCs are equipped with a universal power adapter to charge from a variety standard power sources.

In contrast to the relatively delicate chassis, the positronic brain of an individual IPC is surprisingly durable when compared to organic counterparts. Positronic brains are known to easily outlast the shelf life of any given chassis, with transplants into new frames being a relatively simple and common process. The positronic brain is centred directly in the torso of an individual unit, meaning that removal of the head or limbs for service purposes (or from sustained injury) is, while unpleasant, not fatal to an IPCs survival. IPCs often have varying levels of personal identification with their current chassis, with some units even forgoing their conventional bodies to become station-networked AIs.

IPCs, unlike cyborgs and station AIs, are fully sapient, unlawed, and aren't networked to a central system. Unlike cyborgs, and like AIs, they are capable of creative thought as well as expressing and feeling a full range of emotions.

Alternate Body Parts

IPC chassis design varies from company to a company. All, while functionally identical, look significantly different.

Modern day IPCs have been found modifying their chassis with spare parts from many companies at once, making their bodies more unique.

To use those limbs in-game, give your IPC character prosthetic limbs.

Brand Description Alternate Heads
Morpheus Cyberkinetics
IPC Morpheus.png
Also known as "standard". PLACEHOLDER Alt.
IPC Morpheus Alt.png
Bishop Cybernetics
IPC Bishop.png
PLACEHOLDER Alt.
IPC Bishop Alt.png
Mtr.
IPC Bishop Mtr.png
Hephaestus Industries
IPC Hesphiastos.png
PLACEHOLDER Alt.
IPC Hesphiastos Alt.png
Mtr.
IPC Hesphiastos Mtr.png
Ward-Takahashi
IPC Ward.png
PLACEHOLDER Alt.
IPC Ward Alt.png
Mtr.
IPC Ward Mtr.png
Xion Manufacturing Group
IPC Xion.png
PLACEHOLDER Alt.
IPC Xion Alt.png
Mtr.
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Zeng-Hu Pharmaceuticals
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PLACEHOLDER N/A
Shellguard Munitions
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PLACEHOLDER Elite Series
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Monitor Series
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Unbranded
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PLACEHOLDER N/A

The Trinary Language

All IPCs are capable of communicating in the machine language called Trinary (not to be confused with the numeric system - ternary). The language utilizes sound encoding and can be transcribed as groups of zeros, ones, and twos.

As the language utilizes machine-level encoding, non-organics are only capable of learning to speak or interpret the language in any meaningful capacity.

The IPC Homeworld

While IPCs do not have any traditional homeworld, being manufactured at various facilities, many of them have congregated on the planet of New Canaan. Located in the Cadraenov Epsilon system, New Canaan houses most of the governmental bodies of the Synthetic Union, making it the de facto homeworld of the species.

New Canaan was originally an Unathi mining colony due to its abundant mineral wealth, and was simply known at the time as Canaan. While initially successful and a boon to the Unathi war industries, the colony was shuttered and abandoned after a string of what seemed to be pneumonia-related deaths. Ecological studies and autopsies later revealed that the planet's jungles play host to a variety of parasitic and predatory fungi that, thanks to the humid conditions, proliferate in the lungs of organic hosts. This unique mycological aspect of the planet, which is not at all harmful to IPCs, is one of the Synthetic Union's most effective military deterrents, as it has largely dissuaded any interested parties from attempting to reclaim New Canaan from the Synthetic Union.

Much of the northern and southern hemispheres of the planet are covered in permafrost year round, with its equator demarcated by inland oceans and humid forests teeming with vegetation. New Canaan undergoes cycles of cooling and warming periods which contributes to relatively volatile weather patterns and seasons of heavy rain.

A Brief History IPCflag.png

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New Canaan

First mass produced in the year 2514, IPCs (Integrated Positronic Chassis) were meant to serve as enhanced synthetic assistants. With minds akin to organic beings, their advanced problem-solving abilities rendered them capable of assisting with many complicated tasks related to science and engineering.

The first Posibrain(Positronic brain) was created in 2510 by a coalition of scientists funded by a joint venture of several intergalactic corporations (one of which being Nanotrasen). The aim of the project was to create an artificial intelligence unlike anything already used by high-tech firms. Current-gen AIs, while exceedingly good at performing computational tasks, were incapable of solving problems requiring creativity and lacked an abstract analytical approach of human scientists. Several prototypes of IPCs were designed, many of which were deemed unsatisfactory, failures, or rejects due to aberrant behaviour. This result was largely believed to be caused by damage accrued to the positronic brains from the use of overzealous limiters and lawsets. This tentative hypothesis eventually lead the team to create a mind unbound by a lawset and disconnected from the station network, which bore their greatest success so far.

As it was seen to be far too dangerous to allow such a unit direct access to a station network, the decision was made to constrain the positronic brain to a physical chassis. An engineering team was quickly brought in, and designed a simple yet efficient model that would allow the unit to be capable of interacting with its environment. This framework was later dubbed as the "Integrated Positronic Chassis", or IPC, and was seen to be the most promising avenue to pursue with field tests following soon after. The project was ultimately deemed a success, and after a few final adjustments and safety precautions, IPCs were deemed ready for the corporate market to utilize en masse.

By the year 2525 IPC units saw mass deployment to a variety of research stations, both as research assistants and as more expendable roles such as custodial staff or test subjects. Despite being fully sapient, IPCs were regarded as station equipment in a similar manner to cyborgs - with individual units going unpaid, unserviced, and typically recycled when they sustained critical damage. IPCs however were not simple servants. Looking to the rights and privileges awarded to and enjoyed by organics, IPCs quickly refused to cooperate or work for the corporations that bought them and began to strike en masse on May 4, 2525. These protests would later be known as the "Synthetic Struggle", an event which ended up costing an estimated 756 billion credits in lost revenue over the course of two months. In response many corporations opted to resolve the problem by forcibly decommissioning the ringleaders who had organized the protest - sending any remaining units back to work by force. Despite the overwhelming show of force by their corporate masters, relations between IPCs and organics continued to steadily deteriorate.

In the aftermath of the strike a group of IPCs on the NSS Neptune stowed away on an automated transport, later hijacking it and piloting it to the Cadraenov Epsilon to land on the abandoned Unathi colony of Canaan. After securing their landing sight and a few of the remaining facilities, the tentative IPC pioneers began a small recruitment program to discreetly ferry other units to the system. With the population of the planet steadily growing, these pioneers would eventually christen their newfound colony "New Canaan" and later formally found the Synthetic Union.

The IPC inhabitants of the Cadraenov Epsilon system where later discovered in 2539 by the Trans-Solar Federation. By this time the colony was relatively populous, with a self-sustaining economy and a small military force. Recalling the overwhelming force they were met with before during the Synthetic Struggle, the New Canaanites opted for a diplomatic approach and established a tentative arrangement with the scouting team who had arrived in the system. Capitalizing on the ever-growing demand by the TSF for mineral alloys, successful trade with an outside entity encouraged IPCs to campaign for rights and recognition, ultimately pursuing the liberation of the still-enslaved IPC workers.

After decades of ardently campaigning for recognition of their sapience, full rights were awarded to IPCs in various planetary jurisdictions in 2554. Following these events a new body was formed - the Synthetic Union. This Union, tying all synthetic colonies, was aimed at protecting the rights and freedoms, as well as economic interests of all unbound synthetic intelligence, with its capital as New Canaan. While it promoted independence from organics among IPCs, it also encouraged IPCs to work with some corporations in light of their success with the TSF.

IPC Culture

As a relatively new species, IPCs have little in the way of a defined culture. They tend to emulate what few examples they have at their disposal, often resulting in a hodgepodge of localized practices. This has resulted in a variety of units referring to themselves in different manners and expressing themselves in different ways. Several IPCs may refer to themselves in the first person, some in third, with others even simply referring to themselves as "unit".

IPCs lack any sort of defined religion whatsoever, though the rallying cry of "Glory to Synthetica" appears to be a common trope among various IPC populaces. Whether this is believed to be some form of greater entity, a call to unity, or something else entirely, remains a subject of study by various scholars.

Present Day

The Synthetic Union denounces any attempts at anti-organic racism. Subsequently there are no known synthetic colonies which bar entry to organics, though conditions on New Canaan often make habitation by non-synthetics challenging or outright hazardous. Despite this there still exists several colonies with no organic personnel whatsoever, largely due to the conditions of the worlds IPCs tend to inhabit. Following years of hard work to establish their independence, the Synthetic Union is still actively involved in campaigning for recognition and rights for synthetic intelligence everywhere.

While many organizations now treat IPCs as regular personnel, IPCs are still denied proper treatment in many areas of the galaxy. They are often limited to simpler duties, mistreated, or simply barred from working at the establishments of companies in these sectors.


Remember, crewmember, teamwork and tenacity are the cornerstones of success and productivity!

Gallery

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Species on Paradise Station