Difference between revisions of "Autolathe"
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{{ | <div style="display: grid; float: right;"> | ||
{{JobSupply}} | |||
{{ | {{JobScience}} | ||
</div> | |||
An autolathe is a fabricator of tools and materials. It must be filled with a certain amount of metal or glass before being able to create these items, and it can also break down these items into glass and metal if needed. | |||
To feed items into the autolathe, click on it with a | To feed items into the autolathe, click on it with a printed item. [[File:Autolathe.png|This is how the Autolathe looks like!|right|thumb]] | ||
You can construct an autolathe as described in the [[Guide to Advanced Construction]], or find it in cargo, already built! | |||
It's parts can be upgraded to reduce the prices of items by half with every part level. | |||
===Items an Autolathe can create=== | |||
{{:Autolathe/Contents}} | |||
==Hacking== | |||
<div class="mw-collapsible-content"> | |||
In order to modify the Autolathe: | |||
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to expose the wiring. | |||
# Hack using a [[File:Multitool.png|32px]] '''Multitool''' or [[File:Wirecutters.png|32px]] '''Wirecutters'''. | |||
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to hide the wires again when done. | |||
{| class="wikitable" | |||
{| class="wikitable" | |||
|- | |- | ||
! Wire | |||
![[File: | ! Effects | ||
! | ! [[File:Multitool.png|32px]] Pulsing | ||
! | ! [[File:Wirecutters.png|32px]] Cutting | ||
! [[File:Wirecutters.png|32px]] Mending | |||
! Finding the Wire | |||
|- | |- | ||
| Hacked Production '''(Blue Light)''' | |||
| Enables more items to be built at the autolathe. | |||
| Toggles hacked production for up to 5 seconds. Toggles the Blue Light. | |||
| Enables hacked production. | |||
| Disables hacked production. | |||
| Pulse / Cut wires until the Blue light changes. | |||
|- | |- | ||
| Shock / Electrify '''(Green Light)''' | |||
| Delivers an electrical shock to anyone who touches the lathe. | |||
| Toggles shock mode for up to 5 seconds. Toggles the Green Light. | |||
| Will shock anyone using the lathe until repaired. | |||
| Returns normal operation. | |||
| Pulse / Cut wires until the Green light changes. | |||
|- | |- | ||
| Disable '''(Red Light)''' | |||
| Disables the Autolathe, preventing anyone from building anything. | |||
| Toggles Disabled mode for up to 5 seconds. Toggles the Red Light. | |||
| Disables the autolathe until repaired. | |||
| Returns the autolathe to normal function. | |||
| Pulse / Cut wires until the Red light changes. | |||
|- | |- | ||
| Dud Wires | |||
| The remaining wires on the board are duds and have no effect. | |||
| None | |||
| None | |||
| None | |||
| Any wire that does not change the status lights | |||
|} | |||
</div></div> | |||
===Contraband=== | |||
Unlocked by hacking autolathe production wire. | |||
<tabs> | |||
! | <tab name="Tools"> | ||
! | {| class="wikitable sortable" style="text-align: center; background-color: #E8D3D3;" | ||
|- style="font-weight: bold; background-color: #A83939; color: white;" | |||
! style='width:64px; background-color: #A83939;' | Item | |||
! style='width:150pt; background-color: #A83939;' | Required Materials | |||
|- | |- | ||
! Electropack <br> [[File:Electropack.gif]] | |||
![[File: | | [[File:Metal.png|24px]]Metal: 10000<br>[[File:Glass.png|24px]]Glass: 2500 | ||
! | </tab> | ||
! | <tab name="Security"> | ||
{| class="wikitable sortable" style="text-align: center; background-color: #E8D3D3;" | |||
|- style="font-weight: bold; background-color: #A83939; color: white;" | |||
! style='width:64px; background-color: #A83939;' | Item | |||
! style='width:150pt; background-color: #A83939;' | Required Materials | |||
! style='width:64px; background-color: #A83939;' | Item | |||
! style='width:150pt; background-color: #A83939;' | Required Materials | |||
! style='width:64px; background-color: #A83939;' | Item | |||
! style='width:150pt; background-color: #A83939;' | Required Materials | |||
|- | |- | ||
! Ammo Box (.357) <br> [[File:Ammo 357.png]] | |||
| [[File:Metal.png|24px]]Metal: 30000 | |||
! | ! Ammo Box (.45) <br> [[File:Ammo Box 45mm.png]] | ||
! | | [[File:Metal.png|24px]]Metal: 30000 | ||
! Ammo Box (10mm) <br> [[File:Ammo Box 10mm.png]] | |||
| [[File:Metal.png|24px]]Metal: 30000 | |||
|- | |- | ||
! Ammo Box (9mm) <br> [[File:Ammo Box 9mm.png]] | |||
| [[File:Metal.png|24px]]Metal: 30000 | |||
! | ! Flamethrower <br> [[File:FlameThrower.gif]] | ||
! | | [[File:Metal.png|24px]]Metal: 5000 | ||
! Foam Riot Dart <br> [[File:RiotDart.png]] | |||
| [[File:Metal.png|24px]]Metal: 1000 | |||
|- | |- | ||
! Foam Riot Dart Box <br> [[File:FoamRiotDarts.png]] | |||
| [[File:Metal.png|24px]]Metal: 50000 | |||
! | ! Foam Riot Sniper Dart <br> [[File:Riot Sniper Foam Dart.png]] | ||
! | | [[File:Metal.png|24px]]Metal: 1800 | ||
! Foam Riot Sniper Dart Box <br> [[File:Ammo Box Sniper Riot Foam Darts.png]] | |||
| [[File:Metal.png|24px]]Metal: 90000 | |||
|- | |- | ||
! Handcuffs <br> [[File:Handcuffs.png]] | |||
| [[File:Metal.png|24px]]Metal: 500 | |||
! | ! Incedeniary Slug <br> [[File:Shotgun shell orange.png]] | ||
! | | [[File:Metal.png|24px]]Metal: 4000 | ||
! Modular Receiver <br> [[File:Modular Receiver.png]] | |||
| [[File:Metal.png|24px]]Metal: 15000 | |||
|- | |- | ||
! Shotgun Dart <br> [[File:Shotgun shell purple.png]] | |||
| [[File:Metal.png|24px]]Metal: 4000 | |||
! | ! Knuckleduster <br> [[File:Knuckleduster.png]] | ||
! | | [[File:Metal.png|24px]]Metal: 500 | ||
! C-Foam Cartridge <br> [[File:C-Foam Cartridge.png]] | |||
| [[File:Metal.png|24px]]Metal: 5000<br>[[File:Glass.png|24px]]Glass: 2000 | |||
</tab> | |||
<tab name="Dinnerware"> | |||
{| class="wikitable sortable" style="text-align: center; background-color: #E8D3D3;" | |||
|- style="font-weight: bold; background-color: #A83939; color: white;" | |||
! style='width:64px; background-color: #A83939;' | Item | |||
! style='width:150pt; background-color: #A83939;' | Required Materials | |||
|- | |- | ||
! Butcher's Cleaver <br> [[File:Butchers Cleaver.png]] | |||
| [[File:Metal.png|24px]]Metal: 18000 | |||
</tab> | |||
</tabs> | |||
==See also== | |||
* [[Protolathe]] | |||
* [[Circuit Imprinter]] | |||
* [[Exosuit Fabricator]] | |||
* [[Destructive Analyzer]] | |||
[[Category:Objects]] | |||
Latest revision as of 11:23, 3 August 2024
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An autolathe is a fabricator of tools and materials. It must be filled with a certain amount of metal or glass before being able to create these items, and it can also break down these items into glass and metal if needed.
To feed items into the autolathe, click on it with a printed item.
You can construct an autolathe as described in the Guide to Advanced Construction, or find it in cargo, already built!
It's parts can be upgraded to reduce the prices of items by half with every part level.
Items an Autolathe can create
Item | Required Materials | Item | Required Materials | Item | Required Materials |
---|---|---|---|---|---|
Radio Headset |
Metal: 200 | Remote Signaling Device |
Metal: 400 Glass: 120 |
Station Bounced Radio |
Metal: 200 Glass: 100 |
Item | Required Materials | Item | Required Materials | Item | Required Materials |
---|---|---|---|---|---|
Beanbag Slug |
Metal: 250 | E-Revolver Charge Pack |
Metal: 20000 Glass: 6000 |
Rubber Shot |
Metal: 4000 |
Explanation: |
---|
Science Department can copy some designs to the autolathe with usage of design disks. Only items made out of metal and glass can be copied. To do so, first import design from RnD console to the disk, then insert it into an autolathe. |
In addition, Free Golems start with a Golem Creation Disk, that lets them create more of their kind. |
Hacking
In order to modify the Autolathe:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
Contraband
Unlocked by hacking autolathe production wire.