Guide to Lavaland
REASON: Missing Lavaland Loot from tendril chests This page should also be merged with Guide to Mining as there is significant overlap.
Departmental Head
Quartermaster
Quartermaster • | Miner • | Explorer • | Cargo Tech |
Lavaland, by nature, is not a safe place. In fact, it's extremely inhospitable and full of creatures that want to kill, eat, or kill and eat you. Whether it's a gruesome fate from a not-so-friendly Lava Dragon or you manage to accidentally take a bath in molten rock, one wrong step and you're toast. This page serves as a guide to traversing this hellish landscape and maybe even coming out alive on the other end.
Lavaland has a Long History and was actually a thriving planet long ago. However, time has taken its toll and now it is an ashen expanse populated by only the most volatile and hardy creatures. It is primarily used as a source for raw materials and sending unwanted Enemies of the Corporation for Slave Labor. While not an extremely fun environment to be in, it is home to a plethora of artifacts and ruins open to your exploration and exploitation.
Inhabitants
While covered in lava and buffeted on the hourly by Ash Storms, many sentient creatures still call Lavaland home. Some of them do not wish to be on Lavaland as they were trapped there on accident and others evolved to thrive in the landscape. Many of these inhabitants are willing to trade and work with you for the betterment of each party. Sometimes they just want to kill you. Whatever interaction you have with them, it certainly will be interesting.
Fauna
Mob | Description | Notable Characteristics |
Goldgrub |
A grossely oversized grub. Its skin is a bright golden color. It spends its days tunneling through the rock consume all rocky material in its path. It is believed that they once were used by the previous inhabitants of this planet as a means of automating the process of gathering precious metals. | Eats rock and ore. Upon being killed it will drop all the ore it has eaten. |
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Legion |
A horrific being covered in ashen skulls with glowing red eyes. Will drop a corpse upon death | Will summon flying skulls when fighting. Turns dead bodies into legions. |
Goliath |
A hulking canine-like creature. It sports many tendrils and crushing jaw muscles. It tastes mighty fine when grilled, however. | Summons tendrils from the ground in a t-shape digging themselves into prey and stunning them for a period of time. Drops Goliath meat, Goliath Plates, and bones upon being butchered. |
Watcher |
A eerie flying creature with red sinewy antlers sprouting from a large menacing eye. | Shoots a ice beam that does cold damage and slows you down. Drops diamond ore and sinew upon being butchered. fairly neutral mob unless you come within one tile of it or attack it. |
Magmawing Watcher |
A eerie flying creature with orange sinewy antlers sprouting from a large menacing eye. | Shoots a fire beam that does fire damage. Similar to regular watchers. |
Icewing Watcher |
A eerie flying creature with cyan sinewy antlers sprouting from a large menacing eye. | Shoots an ice beam that does cold damage and slows you down. Similar to regular watchers. |
Tendril |
A vile tendril of corruption, originating deep underground. Terrible monsters are pouring out of it. | Necropolis tendrils spawn a random assortment of lavaland monsters including: watchers, goliaths, and legion. After killing the tendril, it will spawn a necropolis chest containing a random piece of loot, and will break into a deadly, inescapable chasm; so watch your step! |
Gutlunch |
A small, dark grey creature that crawls around the Ash Walker tendril. | It feeds on gibs and produced milk. This milk can be harvested by a bucket and has healing powers much like Saline Glucose and Epinephrine. After eating enough food it will reproduce. |
Gutshank |
Much like a Gutlunch, it lives near the tendril and produces milk, but has no eyes and a more reddish-brown hue to its skin. | Similair to Gutlunch. |
Megafauna
Ability | Description |
First phase (above 50% health) | |
Triple charge | Bubblegum's most basic move, charges at you 3 times, getting hit twice will put you into crit. |
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Blood rend | Bubblegum warps his hand through the blood, rending anyone who is stood on that tile dealing 10 brute damage. |
Enrage | Bubblegum becomes ANGRY, while angry he is immune to all damage and is tinted red, he will sprint at you and try and melee you. Bubblegum's melee attack speed is drastically increased while he is enraged. Avoid him during this move, there is nothing you can do but not get hit and wait for him to calm down. This ability becomes more common the more damage he takes. |
Second phase (below 50% health). | |
Quad-hallucination charge | Bubblegum will teleport around you along with 3 hallucinations and charge inward on your location. the hallucinations have low health, half charge damage, and they fade away after they charge. Bubblegum will do this attack 4 times in succession. |
Mass hallucination charge | Bubblegum and 5 hallucinations surround you and charge in on your location after a short delay. |
Hallucinations with triple charge | Bubblegum will spawn hallucinations that charge towards you as well as triple charging at you. Very easy to get overwhelmed, just keep running and sidestep any hallucinations that spawn in front of you. |
Name | Description | Special Abilities | Stats | Drops |
Colossus |
The fallen angel roams lavaland judging those who he deems unclean. With his rending claws, blasting tubules and divine bolts, he brings death and judgement to anyone who gets too close. |
Phase One (above 33% health) Shotgun: Fires 5 death bolts in a cone, don't be close or you die. Cardinal shots: Colossus fires 4 death bolts, alternating between all cardinal and ordinal directions. Fairly easy to dodge, just side step the projectiles. This attack becomes less frequent as it decreases in health. Judgment: Colossus shouts "JUDGEMENT" and beings to fire death bolts in a spiral. Keep your distance and sidestep the death bolts. Triple Shotgun: Colossus fires 3 shotgun shots off in succession. Don't go in for attacks after a shotgun attack in case it is a triple shotgun, this is the attack that will catch you out, very dangerous. Phase Two: All attacks remain except judgement. Die: Replaces "judgement". Colossus shouts "DIE" and begins to fire two spirals around himself.
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Health: 2500
Melee damage 40 Melee armor penetration: 40% Death bolt damage: 25 Death bolt armor piercing: 100% Speed: slow GPS signal: Angelic signal |
Colossus leaves two things behind, an anomalous crystal with various effects and the divine vocal cords
The divine vocal cords are an organ that can be transplanted into your mouth via surgery. Once implanted they can be used via the HUD button up in the top left or by prefixing your message with ":~". For information on voice of god, go to here The anomalous crystal has many different effects and many different triggers to these effects. Triggers include, talking near it, bumping it, attacking it with a blunt object, attacking it with a fire based weapon such as a welder, clicking it with an empty hand, shooting it with: ballistics, energy weapons (tasers and disablers) and lasers. Effects include, reviving corpses as shadow people, terraforming the room around it, firing out random projectiles, turning the activator into a clown, force possessing the nearest mindless simple mob (if no such simple mobs are present you will possess a mouse), refreshing items nearby to the state they were at the start of the round.
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Flora
Environmental Dangers
Even if you avoid the various denizens and creatures of the wastes, the environment can kill you very easily. An unprepared crewmember or ash walker can easily perish in the harsh landscape.
Ash Storms
An eerie moan rises on the wind. Sheets of burning ash blacken the horizon. Seek shelter.
Due to the planets scalding hot climate and high winds, clouds of boiling ash is kicked up into the air. These clouds turn into massive storms that blanket the landscape a heavy layer of ash that can easily kill people. Only the sturdiest of equipment and exosuits can withstand an Ash Storm and it is very important to seek shelter under a roof during one.
Ash storms will subside after about a minute and after that, it is safe to go outside.
Atmosphere
[[File:Lavaland Landscape.png|right|thumb|An image of the lavaland landscape with chasms and lava pools. Lavaland's atmosphere is not safe for all beings. It is a low pressure, low oxygen environment and you require internals to traverse it, but not a space suit. Some beings, like Ash Walkers can live in this dangerous environment without the use of external equipment. Chasms
Chasms
There are great big pits on the surface of Lavaland that go down for miles. You can fly or hop over them with wormhole jaunters and jump boots. If you fall into one you won't be coming back. This includes items and any mobs that are thrown into it. Chasms will open up shortly after a tendril is killed.
Lava
The floor is literally lava in many places. Stepping on it will immediately ignite you and deal heavy burn damage, quickly killing if stood on for too long. Can only be traversed with mechs, lava boats, or while under the effect of items or abilities that give lava immunity. Fire resistance alone isn't enough to protect from the burn damage.
Lavaland Loot
The positive tradeoff to traversing the terrible environment of lavaland is the great treasures that lie within it
Necropolis Chests
Upon killing a giant tendril, a necropolis chest will spawn which will contain one of 26 sets of interesting items. While many of the items are mediocre, there is a rare chance of spawning something truly unique and powerful. Miners should measure the tradeoffs of killing important tendrils such as the legion tendrils (which are used for farming legion cores) and obtaining the necropolis chests. Be wary! Very soon after defeating a tendril, the immediate area around it will collapse into a chasm.
Creature | Description |
Paradox Bags |
Somehow, it's in two places at once. Both bags share the same container space, it does not matter where they are in relation to eachother. |
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Cult Suit and Cult Helmet |
A spaceproof cult suit and helmet. |
Soulstone |
A soulstone. Can capture the souls of dead players to be later put into a Construct shell. |
Cursed Katana |
A cursed katana, does 40 Brute damage. The only difference from a regular katana is that it cannot be stored on the belt or back slots. |
Eye of God |
A strange eye, said to have been torn from an omniscient creature that used to roam the wastes. If placed in your glasses slot, it will permanently replace one of your eyes, and give you X-ray vision. If two are put together, it will create a double god eye (it doesn't do anything but look cool). |
Diamond Pickaxe |
An upgraded version of the pickaxe which mines faster. |
Cult Robes and Cult Bedsheet |
A set of hooded cult robes and a cult bedsheet. |
KA Modkits |
One of four Kinetic Accelerator Modkits have a chance to spawn |
Rod of Asclepius |
A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura that can even fix simple deeper injuries like internal bleeding or broken bones, but will also force you to become a pacifist. |
Cursed Heart |
A heart that has been empowered with magic to heal the user. The user must ensure the heart is manually beaten or their blood circulation will suffer, but every beat heals their injuries. It must beat every 6 seconds. |
Mysterious Boat |
This boat can travel over lava without need for oars. |
Champion's Hardsuit |
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Possessed Blade |
Allows a ghost to inhabit the blade, giving you a companion. |
Dark Blessing |
Particularly twisted deities grant gifts of dubious value. You can't drop this unless you lose your hand. Look like a changeling armblade. |
Deck of Tarot Cards |
A deck of Guardian tarot cards that can be used to summon a spirit companion for the miner. Functionality-wise, the companion is identical to the syndicate holoparasite. See: Guardian. You can choose a type of the Guardian freely. |
Warp Cubes |
Two magic cubes, that when they are twisted in hand, teleports the user to the location of the other cube instantly. Great for silently teleporting to a fixed location, or teleporting you to another person holding it. |
Spooky Lantern |
This lantern gives off no light, but is home to a friendly wisp. Using it in-hand while the wisp is inside it will allow the user to see the surrounding area perfectly regardless of darkness or lack of light. |
Immortality Talisman |
A dread talisman that can render you completely invulnerable. Has a small cooldown. Using the immortality talisman in-hand will allow the user to temporarily freeze in place and become impervious to damage for 6 seconds. |
Meat Hook |
An enchanted hook, that can be used to hook people, hurt them, and bring them right to you. Quite bulky, works well as a belt though. Shoot it like a gun or staff, note it has a cooldown, and the stun is short. |
Wicker Doll |
To use the Wicker Doll you must first attach a small or tiny item to it that contains the fingerprints of your victim. Once attached, activating the doll in your active hand will give you a list of victims to choose. From there depending on what you either use on the doll or what body part you're targeting when using the doll in your active hand, you'll cause a variety of annoying or debilitating problems for the linked victim. |
Inferno |
A Clustergrenade that will set fire to a large area. |
inquisitor's Hardsuit and Flask of Holy Water |
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Spellbook of Instant Summons |
Binds a single item to your soul. Cast this spell while holding an item to mark it. Cast it again while holding a free item to recall it. If you have marked an item and cast this spell while holding another item, you will remove the original mark, then you must cast the spell one more time to mark something else. |
Book of Babel |
Instantly teaches you all languages. One time use only. |
Lifesteal Crystal and Cult Bedsheet |
A mod kit that, like the name suggests, steals life from enemies you attack. Also a cult bedsheet. |
Locations
Description | Notable Contents |
The detention center of choice for a more pragmatic Warden, the Labor Camp is a place where prisoners can work off their crimes by mining minerals. The camp, understandably, goes without many of the comforts found on the main mining station, featuring only the bare minimum needed for survival. |
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Description | Notable Contents |
The staging ground for Nanotransen's planetside mining operations. The base is suitable for long-term habitation, and is equipped with living quarters, gear storage, and a communications relay connected to the orbiting station. |
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Description | Notable Contents |
A monument to the sins of those who dare defy the all mighty Necropolis. The Ash Walker Nest contains a foul tendril of corruption surrounded by a nest of rapidly growing eggs. Occasionally, a meaty squelching can be heard as the serrated tendrils of the nest eviscerate anyone - or anything - foolish enough to provoke the yellow-skinned barbarians. |
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Description | Notable Contents |
Lumbering humanoids, made out of precious metals, move inside this ship. They frequently leave to mine more minerals, which they somehow turn into more of them. Seem very intent on research and individual liberty, and also geology based naming? |
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Description | Notable Contents |
Graceful gestalts effervescently glide across the surprisingly cold floors of this ancient seed vault. Tending to the bidding of their benevolent masters, cursed to toil away until lush, green flora has returned to the Lavaland. |
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Description | Notable Contents |
A massive arena made of a strange alloy. Mechanical whirrs fill the air, purple lights flash along every wall, and the smell of ozone permeates the structure. At the very center rests a large metal club, its lights beckoning you ever closer. |
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Ruins
Description | Notable Contents |
A hastily put up miner shelter pierces the rock wall it is nested in. Next to it an escape pod, crashlanded into the hellish landscape. Inside, among the various nick nacks and belongins, is a permeating sense of hopelessness and dread. |
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Description | Notable Contents |
Their end is destruction, their god is their belly, and they glory in their shame, with minds set on earthly things. Discarded and empty wrappers are scattered on the floor haphazardly. A pulsating fleshy mass dominates the room. On the other side you can just make out a syringe fill with a green substance. There seems to be no way past the mass, but then your stomach grumbles angrily... |
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Description | Notable Contents |
For if anyone thinks he is something, when he is nothing, he deceives himself. Everything shines with great brightness, even the floors show your reflection. As if someone had taken great lengths to keep it immaculately clean. As you stroll down the hallway you can't help but admire yourself in the mirror, strong, tough, adventuring through the wastes untouched by the filthy horrid creatures around you. You were almost too caught up in the wall mirrors to notice the mirror glowing with a blue aura just in front of you. |
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Description | Notable Contents |
Surely resentment destroys the fool, and jealousy kills the simple. There is nothing opulent about this room. It is lined with mirrors smashed and blood streaking the cold metal plating. Directly across from the entrance sits a blade still dripping with the resentment of its previous wielder. |
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Description | Notable Contents |
But those who desire to be rich fall into temptation, into a snare, into many senseless and harmful desires that plunge people into ruin and destruction. A room adorned with many coins and bills. Money bags litter the floor. However, your eyes are drawn to the dusty slot machine that sits so silently at the end of the room. The lever begs to be pulled, it tugs at your curiosity. Surely one spin can't hurt... |
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A full winter wonderland, complete with glistening snow, an ATV, and a quaint log cabin, all secured under a massive dome. You swear you can spot a silhouette standing in the cabin's window. | |
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A large biodome with soft, golden sand, gently swaying palm trees, lapping waves, and good vibes. Stop by for a brief escape from the hellish landscape of lavaland. |
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This ruin sticks out like a sore thumb in the drab, dark, ashen landscape of Lavaland. Its striking yellows and vivid reds draw your eye. As you approach you hear the sound of stray honking and your nose is filled with the smell of rot and decay. Perhaps if you are more lucky then the others, and clear the cruel machinations and twisted puzzles designed by its creator, you can claim the treasure inside. |
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A macabre ruin dedicated to the summoning of a dark God. A sickly, hellacious aura of darkness permeates. Tread carefully, miner. |
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Little Timmy's birthday pizza-bash took a turn for the worse when a bluespace anomaly passed by. As it turns out, bluespace translocation is not a terribly great gift to give someone. |
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What appears to be an entire veterinary clinic, transported here by some sort of freak bluespace anomaly. |
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The impact crater of an immense clockwork deity. You feel a tinge of sadness as you gaze at the once mighty figure. |
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A Xenomorph hive on the surface of Lavaland. It is not known how they got here but one can be quite certain that they are not friendly. |
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A crashed alien spacecraft, with no apparent survivors. There appears to be a "student driver" sticker on the back. |
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A strange shrine dedicated to some sort of butterfly-loving deity. The pylons and altars inside are completely alien to you. |
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There's rumors that when damaged, a Ripley's electronics can jam up in Ash Storms ruining the battery and preventing the occupant from ejecting from the mech- leaving the occupent to be claimed by the grips of starvation. That's just a rumor though. | A damaged Ripley Mech
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