Guide to Cargo

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Revision as of 23:21, 11 September 2023 by Aligote (talk | contribs) (Added images and clarified on intel documents and tech disks for export list.)
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Supply Department


TO-DO, some kinda introduction

Autolathe Autolathe.png

TO-DO

See also Autolathe

Ore Redemption Machine ORM.gif

Your co-workers working planet-side regularly deliver materials, and put them inside of this giant smelter. After they leave, it becomes your job to dispense those goods to the ever-hungry crew. Certain jobs can access the ORM freely, but, for example, assistants, cannot. Those kind of crew need your help with getting what they need.

Materials are used for research, saving lives, or even simply redecorating!

Taking and Filling Orders

NOTE: whatever I just copied is so so outdated and smells of 2016. TO-DO.

Bureaucracy

Sometimes, the Quartermaster may decide to write orders down, to keep track of what is coming in and out.

TO-DO

Deliveries

Delivering orders is a major part of your job!

Using a MULEBot

MULEbots are to-do

You can find two in the Cargo Bay, or order a few more!

Sending Crates
  1. Drag the crate on to the MULE.
  2. Set a destination with your PDA or on the control panel.
  3. Send the MULE off!
MULEbot maintenance

To fix MULEbot's damage:
In the case your MULE has been injured but not destroyed you can repair it in 5 easy steps.

  1. Unlock the Bot with an appropriate ID CT.png ID.
  2. Screw open the maintenance panel with a Screwdriver tool.png Screwdriver.
  3. Welderon.gif Weld the bot until it is fixed.
  4. Screw close the maintenance panel with a Screwdriver tool.png Screwdriver.
  5. Lock the Bot with an appropriate ID CT.png ID.

To re-charge a MULEbot:
In the case your MULE has ran out of power, follow these steps.

  1. Open up the maintenance panel with a screwdriver. (Make sure the controls are unlocked first!)
  2. Take out the power cell. (Top entry.)
  3. Insert charged power cell.
  4. Close panel with screwdriver.
  5. Turn the Mulebot back on

Disposals Mail

This is an alternative way of delivering items, and is usually preferable to MULE transport as long as the pipes are still intact.

  1. Wrap your item/crate with package wrapper.
  2. Pick up the destination tagger and click it to set a destination.
  3. Use the destination tagger on the parcel.
    • Optional: Use a pen to write a message on the parcel, or custom set a destination.
  4. Stick it on the conveyor, or dump it in a disposals unit, and let the system handle it.
    • Tip: Click and drag the large parcels to disposals units to put them in. This can only be done a few times however.

You can also gift wrap packages, but these cannot be tagged with a destination, and have to be delivered manually. This will not work with large objects. The process is slightly more complicated.

  1. Pick up the item you want to gift wrap.
  2. Hold a sharp object in your other hand. (Wirecutters are the most common for this.)
  3. Click the wrapping paper with the item you want to wrap.

Gift wrapping a human is also possible, but they must have a straight jacket on and you need the wrapping paper in your hand. This is usually not a good idea.

Request Console Shipping

Used for smaller, item-sized shipments. TO-DO

The Telepads

TO-DO

The Loader MODSuit

TO-DO

By Foot

Extremely inefficient, but when everything else fails, grab the crate and take it straight to it's new owner!

Station Mail

This Section or Article is Awaiting a PR
Pull Request:
You've Got Mail! Adds Mail system
This content of this article may become outdated or is about to be outdated due to an ongoing Pull Request. If the pull request is merged or closed then this template should be removed and replace with Template:Needsrevision until the article is updated.


Exports

Exporting goods is an important part of your job too. It generates income for supply department, which you can then spend on goods! To correctly export an item, it needs to be on the Supply Shuttle. If an item isn't a crate, it needs to inside of one.

Here is a list of items that can be exported
  • GrayCrate.pngCrates - 15 Credits each to supply account
    • Weapons Crate.png 25 space credits per secure crate.
    • Plasticcrate.png 3 space credits per plastic crate.
  • Mod Stamper.png Stamped Manifests - 5 credits each to the supply account
  • Plasma.png Plasma Stacks - 10 credits for every unit exported to the supply account
  • Syndicatedocs.gif Enemy Intel Documents - 750 credits each to the supply account
  • Ambrosia gaia seed.png Exotic Plant Seeds - Gives variable credits depending on plant seed type, rarity, and potency. The revenue is split 50/50 between service and supply.
  • Comp design or tech disk.png Research Levels - Stored in technology disks, they give variable credits depending on research type, rarity, and level achieve. The revenue is split 50/50 between science and supply.

Leftover Money

If supply account is filled with cash, and the Quartermaster allows it, you can spend some of it on whatever you want!