Guide to Smithing

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So you're lucky enough to be assigned to be the Smith (also known as the Metalworker or Tinkerer). This guide aims to provide how all the machines and tools work. With your new machines, you are able to be more efficient at ore refining than the Ore Redemption Machine, as this is your main job. On the side, you can take the ores you've been delivered and make them into a variety of items that can modify external wear, energy weapons, and tools. You have two workplaces, one on the station that will be a place you can pawn off or give away your creations and a room on Lavaland where you will be spending most of your time.

Your Smithing Machines

The Smart Hopper

This is the place the wonderful Shaft Miners and Explorers (if you're lucky that they're mining) will drop off the ore they will mine. Once dropped off, the raw ore will be liquefied into the magma crucible and the Miners/Explorers will get their much desired points once they swipe their ID.

Magma Crucible

The main hub of your ore storage. After all the ore has been deposited, the magma crucible will sort the slurry of ore into their respective tanks and they will be ready for you to work with. Sheets of ore can also be directly inserted as well. If you're ever curious on the amount of ores you currently have, use a multitool on your magma crucible to get a full list. The main thing you will be doing with your magma crucible is casting your liquid slurry into a Casting Basin.

The Smith's Workshop on Lavaland.

Casting Basin

The first step you'll want to take to make some ☼masterful☼ creations is to retrieve the casts from your CastiVend vending machine, located in your Lavaland workstation. As refining ore is the first and foremost thing you should be doing, we'll discuss that first. The following are the basic steps you'll need to take to create sheets of ore:

  1. Vend a sheet cast from your CastiVend and then press Z to select the type of sheet you want to make.
  2. Alt-Click the cast to select the amount of sheets of ore you want to cast.
  3. Place the cast on a Casting Basin and click on it with an empty hand.
  4. After a few moments, your sheets of ore will be dispensed! Don't forget, if you accidentally make too many, you can just insert sheets of ore right into the magma crucible.

Now, let's move onto to the secondary and more exciting part of smithing (DO NOT NEGLECT ORE REFINING, IT IS AGAINST YOUR SOP).

Alt-Click on the casting basin to remove your cast. For this example, we'll be making a standard ballistic insert.

  1. Vend yourself a insert frame cast, insert lining cast, and a trim cast.
  2. Press Z to select what kind of product you wish to make. Select Ballistic option on both the insert frame and insert lining, while setting the trim to Metal.
  3. Alt-Click on your casts to select the quality you want to create.
  4. Next, you'll want to place each cast into the Casting Basin and click on it with an empty hand. You will get a HOT frame of whatever you cast. Make sure you have your smithing gloves on or you will not be able to pick up your frame and it will burn you!

Power Hammer

Once you've poured your molten ore, you'll want to take it the power hammer. If you examine your frame, it'll tell you how many hits from the power hammer are required, which are determined by the quality of whatever you are making. Activate it and enjoy the clanging sound. Once it's done, go ahead and activate it again until the power hammer says whatever you're working on is too cold. There is a 33% chance of this happening and when it does, refer to the next section.

You're also able to enable an auto hammer feature that is toggled with a multitool!

Lava Furnace

Your work in progress creation is now too cold to properly shape, now what? No worries, just insert it into the lava furnace and with the power of Lavaland's heat, it'll heat it right up in a jiffy! That's all there is to it.

Kinetic Assembler

Once you've struck it enough with the power hammer and undoubtedly had to heat it back up, you should have three finished parts; your primary part, secondary part, and trim. Your primary and secondary parts may vary depending on what you're trying to make, however you will always need a trim. Using the standard ballistic insert example from earlier, you should have the finished frame, lining, and trim. Put your three parts into your kinetic assembler and activate it with an empty hand. After it finishes up, STRIKE IT WITH YOUR HAMMER and you are done! Now you can take this insert and put it in most external wear! More about the requirements needed to cast different things and how quality affects your smithing along with what all the inserts/lens/bits do will be covered further down on the page.

The Modifications

Lens

Lens are a type of customization you can put on energy based weapon to improve their stats, such as fire rate, damage, and projectile speed. Think of laser carbines, energy guns, and even plasma cutters!

Material Description Positive Effect Negative Effect
Accelerator Lens A lens that accelerates energy beams to a higher velocity, using some of its own energy to propel it. Projectile Speed Projectile Damage
Speed Lens A lens that cools the capacitors more efficiently, allowing for greater fire rate Firing Speed Projectile Damage
Amplifier Lens A lens that increases the frequency of emitted beams, increasing their potency. Projectile Damage Power Consumption
Efficiency Lens A lens that optimizes the number of shots an energy weapon can take before running dry. Power Consumption Projectile Damage
Rapid Lens An advanced lens that bypasses the heat capacitor entirely, allowing for unprecedented fire rates of low-power emissions. Fire rate Projectile Speed
Projectile Damage
Densifier Lens An advanced lens that keeps energy emissions in the barrel as long as possible, maximising impact at the cost of everything else. Projectile Damage Fire Rate
Projectile Speed
Power Consumption
Velocity Lens An advanced lens that forces energy emissions from the barrel as fast as possible, accelerating them to ludicrous speed. Projectile Speed Projectile Damage

Tool Bits

Tool bits are things you can attach to any normal tool (minus multitools), surgical tools, pickaxes, drills, and even RCDs! Bits can modify speed, success rate, and fuel or energy usage.

Material Description Positive Effect Negative Effect
Speed Bit A tool bit optimized for speed, at the cost of efficiency. Speed Failure Rate
Efficiency Bit A tool bit optimized for efficiency, at the cost of speed. Efficiency Speed
Balanced Bit A tool bit that's fairly balanced in all aspects. Speed
Efficiency
Failure Rate
N/A
Heavy Duty Bit A large, advanced tool bit that maximises speed. Speed Failure Rate
Efficiency
Economical Bit An advanced tool bit that maximises efficiency. Efficiency Speed
Advanced Bit An advanced tool bit that's fairly balanced in all aspects. Speed
Efficiency
Failure Rate

Inserts

Inserts can be put into suit storage such as jackets, while being barred from MODsuits, space suits, and certain costumes. They can modify armor ratings, shock vulnerability, movement speed, and more! All suit clothing has one slot for an insert, however Head of Staff suits have two slots and the Captain/QM/Smith's suits get three.

Material Description Positive Effect Negative Effect
Ballistic Plate A reinforced plate designed to stop small-caliber bullets and kinetic impacts. Brute Armor
Explosive Armor
Heat Insulation
Thermal Plate A fragile plate designed to reduce heat exposure. Burn Armor
Heat Insulation
Brute Armor
Fireproofing Plate A heavy plate of asbestos designed to fireproof a user. A firefighter's godsend. Burn Armor
Heat Insulation
Movement Speed
Reflective Plate A shiny plate that assists in laser deflection. Laser Armor Electrical Resistance
Burn Armory
Radiation Hazard Plate A dense plate that can reduce a wearer's radiation exposure. Radiation Protection Heat Insulation
Rubberized Plate A flexible plate that is resistant to electrical shocks. Electrical Resistance Brute Armor
Advanced Armor Mesh An alloy mesh that can protect the wearer from most sources of damage. Brute Armor
Burn Armor
Laser Armor
Explosive Armor
Radiation Armor
Movement Speed
Engineering Mesh An alloy mesh designed to assist in most work around electrical engines. Burn Armor
Radiation Armor
Heat Insulation
Explosive Armor
Electrical Resistance
Brute Armor
Movement Speed
Heavy Duty Plate An advanced plate often used in SWAT gear. Heavy, yet durable. Brute Armor
Burn Armor
Laser Armor
Explosive Armor
Heat Insulation
Electrical Resistance
Movement Speed
Mobility Mesh An advanced alloy mesh that is both lightweight and invigorating to the wearer. Heat Resistance
No Slowdown
Brute Armor
Burn Armor
Laser Armor

Materials and You

Opposed to the other types of trims, the trim does not have a set recipe of ores you must use for it. The type of ore you use can vastly change the efficiency or outcome of whatever you're making. Below is how each different ore adjusts different stats on the lens, insert, or tool tip you use.

Material Minor Positive Effects Major Positive Effects Minor Negative Effects Major Negative Effects
Metal Brute Armor
Explosive Armor
Radiation Armor
Fire Rate
Durability
N/A Burn Armor
Movement Speed
Tool Failure
N/A
Silver Laser Armor
Heat Insulation
Tool Failure
Power Drain
N/A Electrical Insulation
Projectile Damage
N/A
Gold Burn Armor
Heat Insulation
Tool Speed
Tool Failure
Radiation Armor
Movement Speed
Electrical Insulation
Size Modifier
Fire Rate
Durability
N/A
Plasma Explosive Armor
Electrical Insulation
Tool Speed
Projectile Damage
N/A Durability
Burn Armor
Titanium Brute Armor
Laser Armor
Heat Insulation
Tool Speed
Tool Failure
Projectile Speed
Power Drain
Fire Rate
N/A Burn Armor
N/A
Uranium Brute Armor
Laser Armor
Explosive Armor
Electrical Insulation
Tool Speed
Projectile Speed
Power Drain
Fire Rate
Durability
N/A Movement Speed
Radiation Armor
Radioactive
Diamond Burn Armor
Explosive Armor
Tool Failure
Brute Armor
Electrical Insulation
Durability
N/A N/A
Bluespace Explosive Armor
Movement Speed
Heat Insulation
Electrical Insulation
Laser Armor
Tool Speed
Projectile Damage
Radiation Armor
Power Drain
Plasteel Brute Armor
Burn Armor
Laser Armor
Explosive Armor
Tool Speed
Projectile Damage
Fire Rate
Durability
Heat Insulation
Movement Speed
Size Modifier
Power Drain
Plastitanium Brute Armor
Burn Armor
Explosive Armor
Radiation Armor
Tool Speed
Projectile Speed
Laser Armor
Durability
Movement Speed
Heat Insulation
Size Modifier
Power Drain
Fire Rate
N/A
Iridium Brute Armor
Burn Armor
Laser Armor
Radiation Armor
Tool Speed
Size Modifier
Projectile Damage
Durability
N/A Movement Speed
Heat Insulation
Power Drain
N/A
Palladium Brute Armor
Burn Armor
Electrical Insulation
Radiation Armor
Tool Speed
Size Modifier
Power Drain
Durability
N/A Laser Armor
Explosive Armor
Projectile Damage
N/A
Platinum Brute Armor
Burn Armor
Laser Armor
Movement Speed
Electrical Insulation
Tool Failure
Size Modifier
Projectile Speed
Durability
N/A Explosive Armor
Heat Insulation
Power Drain
N/A
Brass Laser Armor
Movement Speed
Radiation Armor
Tool Speed
Durability
Fire Rate
Brute Armor
Burn Armor
Explosive Armor
Heat Insulation
Electrical Insulation
Tool failure
Projectile Speed
Power Drain