Difference between revisions of "User:Octus"

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{{wip
Welcome to my page, I write for the lore team and contribute in other places. Ill usually post any WIP's here for later wiki submission. If you wanna contact me, please do it in the lore channel.
| assign=Octus}}
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|-style="background:#{{ColorPalette‎‎|Command|Primary Bold}}; color:#{{ColorPalette‎‎|Command|Header Text}}; font-weight:bold; text-align:center;"
| style="height:20px; font-size:150%; border-style:double;  border-width:.2em; border-color:#{{ColorPalette‎‎|Command|Primary Bold}}; border-radius:.2em;"|Nanotrasen
|-
| style="width: 96px; text-align: center;" | [[File:NTLogo.png|246px]]
|-style="background:#{{ColorPalette‎‎|Command|Primary Bold}}; color:#{{ColorPalette‎‎|Command|Header Text}}; font-weight:bold; text-align:center;"
| style="height:15px; border-style:double;  border-width:.2em; border-color:#{{ColorPalette‎‎|Command|Primary Bold}}; border-radius:.2em;"|General
|-
|'''Informal Names:''' NT, Nanotrasen, Nanocorp
|-
|'''Headquarters:''' Mars
|-
|'''Founding:''' TBD
|-style="background:#{{ColorPalette‎‎|Command|Primary Bold}}; color:#{{ColorPalette‎‎|Command|Header Text}}; font-weight:bold; text-align:center;"
| style="height:15px; border-style:double;  border-width:.2em; border-color:#{{ColorPalette‎‎|Command|Primary Bold}}; border-radius:.2em;"|Demographic
|-
|'''Citizenship:''' Corporate Membership with catagories based of affiliation.
|-
|'''Languages:''' Galactic Common, Tradeband
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|'''Employees:''' ~2.7 Billion
|-style="background:#{{ColorPalette‎‎|Command|Primary Bold}}; color:#{{ColorPalette‎‎|Command|Header Text}}; font-weight:bold; text-align:center;"
| style="height:15px; border-style:double;  border-width:.2em; border-color:#{{ColorPalette‎‎|Command|Primary Bold}}; border-radius:.2em;"|Policy
|-
| '''Form of Government:''' Corporatocracy
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| '''Head of State:''' Sylas N. Nexus
|-
|'''Fleet:''' 53 corporate security Corvettes. + 32 registered civilian vessels.
|-
|'''Currency:''' Credit
|-
|}


Previous/Contributed lore writings
-
*'''Syndicate''' https://paradisestation.org/wiki/index.php?title=The_Syndicate
*'''Nanotrasen''' https://paradisestation.org/wiki/index.php?title=Nanotrasen
*'''Althland''' https://paradisestation.org/wiki/index.php?title=Althland_Mining_Company
*'''Lore Primer''' https://www.paradisestation.org/wiki/index.php?title=Lore#Introduction:_The_Shift
*'''Human Lore''' https://paradisestation.org/wiki/index.php?title=Human
*'''Sol System''' https://paradisestation.org/wiki/index.php?title=Sol_System
*'''Misc Corporate Factions''' https://paradisestation.org/wiki/index.php?title=Corporate_Factions
----
The '''Vox''' are remnants of an ancient race, that originate from arkships. These bioengineered, reptilian, beaked, and quilled beings have a physiological caste system and follow 'The Inviolate' tenets. Breathing pure nitrogen, they need specialized masks and tanks for survival outside their arkships. Their insular nature limits their involvement in broader galactic affairs, maintaining a distinct, yet isolated presence away from other species."
<div style="display: grid; float: right;">
{{JobLore}}
{{SpeciesInfo
| name      = Vox
| image      = Vox-ref.png
| homeworld  = Unknown
| system    = Unknown
| language  = Vox-Pidgin (:v)
| height    = 61cm - 183cm
| lifespan  = 54 years
| breathes  = Nitrogen
}}
{{SpeciesMechanics
| features  = *
* Able to process both synthetic and organic reagents.
* Breathes nitrogen.
* Has a unique blood type, Vox Blood.
| boons =
* Claws (unarmed is sharp).
* Immune to decay and will not skeletonize.
* Internal organs will not accumulate germs or decay even outside the body; external organs do not accumulate germs while attached to the body.
| maluses =
* Oxygen is toxic.
* Cannot be cloned.
* -60% alcohol tolerance.
* Normal blood is toxic to them, requiring Vox Blood to refill their blood.
* Remain vulnerable to organ death when revived with Lazarus Reagent.
}}
</div>
</div>


Emerging from the corruption of the Trans-Solar Federation and its ambitious interests in the galactic markets, Nanotrasen stands as one of the most powerful human enterprises. Its roots trace back centuries before space colonization on Earth. Founded by Jonathan N. Nexus, the megacorporation is a focal point of galactic talk, especially among humans. Its role as a de facto governing body and rumors of TSF corruption are controversial. As a corptocracy controlled by an executive board, Nanotrasen offers careers and financial benefits, while promoting its commitment to enhancing lives through innovative technologies.
== Overview ==
'''Vox''' or '''Vox's''', an artificially created species that live in environments where nitrogen is their breathing gas. They inhabit colossal moon-sized vessels known as arkships or arks, scattered across the remote fringes of the Orion Sector's outer rim. Its species features several races that live and work alongside each other, among these are the Vox Primalis, which are drones and the main bulk of the species. Primalis are ingrained in a rigid caste system from birth, a structure overseen by the superior races of Vox Armalis and the elite Primalis, who function as both fanatic zealots and guardians of their respective arks. The ark's governance revolves around a theocratic system venerating the Vox Auralis, a powerful vox whose path to ascension is dogmatically followed and taught to all Vox, to engrain their role in the larger purpose and preservation directed by their god.
 
Despite their complex society, Voxkind exerts minimal influence in the sector, primarily due to their arkships' strategic distance from core worlds, a deliberate choice to avoid interactions with other species. Despite the distance, Vox individuals are occasionally encountered outside their arks, often as exiles, wanderers, or raiders on a sacred mission for their ark. These rarities and their secretive disposition have unfortunately led to widespread mistrust and prejudice against the Vox by other species, fueled by historical incidents and governmental biases.
 
Consistent in their isolationism, internal strife is rampant within Voxkind. Arkships often engage in covert assaults or sabotage missions against each other, driven by the zealots under faith to their respective Auralis. Even so, the arkships are not strangers to internal conflict, with the populace frequently fighting due to the caste system they work in, and suppression of free thought or wrong ideologies opposing the system.
 
== Mechanics ==
Vox's require a source of nitrogen internals to breath, as oxygen is toxic when inhaled. Due to Vox biology, their bodies are artificial and they do not decay or skeletonize, their organs will also never decay or become infected with germs. Despite the benefits of their unique physiology, Vox bodies are unable to be cloned or created by normal means. They also cannot use blood outside their own, and can only use nitrogen based blood, other blood types are toxic when injected.


== Summary ==
==Subraces==
There are many different types of Vox within the species physiology. While distinct and filling specific caste roles within their ark, have complexity in appearance and size.


{{Quotebox|
===Vox Auralis===
The original Vox, having multiple eyes and standing over 12ft tall. They are labeled as gods or higher beings within the ark ships they once built millennia ago. They are rumored to be incredibly dangerous, powerful, and have the most potent psychic abilities in existence. Only a handful of Auralis live aboard arkships and exist in their own secluded chamber in the core of the ark, under miles of thick metallic layers enough to survive even the most devastating explosions. Each Auralis shares the same end goal - ascension, and the ability to escape the mortal plane into what their perceive as a higher level of existence.
 
No Primalis in their existence has ever seen one aside those in the high ranks of the caste who claim too, and the Armalis. Rumored to be in a deep meditative state as they research and focus on finding their goal, an Auralis will never leave its core, and partake in the society it has created around itself. Speculators and heretics within voxkind claim they have already reached the higher plane, or perished during their endeavors. And with said perish, the true purpose of the Vox species as a whole.
 
===Vox Apex===
Not the Apex of the species, but a magnum opus of the Auralis’ near eldritch bio-engineering work. The Apex is a massive, organic supercomputer that has its nerves through the entire structure of an arkship, a collective consciousness that enable them to work in a unified fashion, to manage and control the populations, and direction of the arkships.
 
The Apex is responsible for the creation of new Vox stacks, and assigning the function that Vox will have when it has been made, as well as assigning directions and goals to each sector of an arkship, where the various Overseers will relay that information down to their subordinates to try and accomplish the demands of the Apex.
 
Being a creature of flesh and not an AI, the Apex does have a very distinct personality, behaving more like a person than a cold machine, and its personality is a result of the gestalt hivemind, focused on taking the laborious tasks only capable by its existence. Some theorize its collective consciousness is the minds of several Auralis working in unison, while others claim it to be nothing more than a cold calculating machine. Even so, it always answers to the request of the Auralis, and passes down its critical words of wisdom to the Armalis, and Haruspex of an ark.
 
===Vox Armalis===
These Vox are considered the perfect creation of the Auralis, and are powerful in strength, and intelligence. Visually they have a third eye and minimum height of 2.43 meters. They are created with the sole purpose of leadership roles, acting as overseers, fleet commanders, and any critical position inside an ark. They are bulky in size, containing more muscle mass and strength in their giant bodies compared to a Primalis with the ability to easily snap bones or crush arkship walls with ease.
 
While they are gifted muscular super strength at birth, they are hyper intelligent, able to process multiple tasks without breaking the flow of concentration. With all these benefits comes a cost, their own personal freedoms and goals, as they are born highly loyal to the ark they originate from. Many Armalis would rather die than betray their arkship and it's Auralis. For this reason, they are considered rare outside of arks aside commanding raiders on expeditions. A failsafe is built into the Auralis, similar to modern death implants, designed to dust and turn the body into an ash- so other species cannot study their body completely, or gain significant bionics within the Auralis body.
 
===Vox Primalis===
The majority of observed Vox belong to the Primalis category and range from 61cm to 183cm, with sizes being dependent on the original work designation of the body. Primalis are considered the general population of an ark, making up a majority of the vox living there by a significant margin. Their numerous population is for the sole purpose of working and maintaining the arkships infrastructures, tasks, and daily life of vox. Existence as a Primalis can range depending on position within the Vox caste, as Vox can either be leaders and significant authority figures, or laborers and disposable workers.
 
While the body of a Primalis can range from tiny to large, they contain higher concentrates of musculature that is highly dense and capable of extremely powerful and rapid movement. Primalis physiology is ideal for sprinting and repetitive tasks, something that is necessary for their life aboard arkships, and the designations they operate under. Despite their engineered physiology, these benefits are locked to specific body types, meaning Vox who seek certain attributes and physical appearance need specific artificially made bodies with those features, these can range from height, to muscle mass, skeletal structure, and even beak shape and appearance. Rumor's even speculate of Vox who have managed to have bodies modified under unique circumstances, extra eyes, split beaks, and even different bone structure, this however has never been proven or discovered outside arkships and is considered a tale by most.


''"Growth isn't just about numbers; it's about narratives. We're not just expanding our influence; we're molding minds to be lifetime customers."''
== Biology ==
The biology of a Vox Primalis is completely unique in physiology and appearance compared to other natural born species. While vox are gifted the power of biological immortality due to their cortical stack, they still face issues with their bodies' upkeep and health, most importantly, their species' unique organs. Vox organs are specialized and designed specifically for ark ships or oxygen free environments. They are adapted and designed by the Apex to be as low maintenance as possible while keeping their versatile and valuable organs in top shape, however still being prone to aging via the body as it naturally deteriorates overtime.


''- Oscar Kanta, Corporate Director of Nanotrasen's public relations.''}}
===Vox Creation===
When a Vox Primalis is created, its stack is artificially made by the Apex of its respective arkship. Forged with a unique craftsmanship only possible by its scale and precise recipe gifted from the Auralis. It uses organic matter and mechanical implants to fuse and create the stack- a living, durable, and biological immortal brain. There are two species that are artificially made, the Primalis and the Armalis.


Nanotrasen, also known as NT, is a megacorporation within the Trans Solar Federation (TSF). It's among the galaxy's largest human companies. NT's operations span several offices in Sol, and its private holdings are in fringe sectors near the TSF's borders. NT's rise to power began with bribes for favorable policies, lobbying, political donations, and corporate espionage, aided by corrupt TSF agents. As humanity expanded across the stars, NT solidified its influence.
For elaboration on biological immortality,


NT's significant growth occurred during the Soviet-TSF war. They capitalized on the conflict, executing economic takeovers in local planetary economies destabilized by the conflict, primarily plasma mining companies. As one of the primary corporations post-war, NT rapidly acquired assets and mining claims at discounted rates, expanding its empire. They absorbed weaker corporations and lobbied for policies granting them autonomous exploration regions. These corporate territories, overseen lightly by the TSF, were governed by NT's executives and naval officers.
{{Quotebox|
''"Biological immortality (sometimes referred to bio-indefinite mortality) is a state in which the rate of mortality from senescence is stable or decreasing, thus decoupling it from chronological age. Various unicellular and multicellular species, including some vertebrates, achieve this state either throughout their existence or after living long enough. A biologically immortal living being can still die from means other than senescence, such as through injury or disease."''
}}


NT's autonomous zones stirred controversy. Their evident power and favoritism alarmed other corporations. Some viewed NT as a valuable ally for business, while most saw them as a threat, disrupting the balance of corporate influence within the TSF's corrupt politics. This tension ushered in an era of galactic corporate espionage and the emergence of anti-NT terrorist groups, with The Syndicate being a prime example.
When a Vox dies before its set body has reached its decay timer, it will either be replanted inside a new body to continue work. When a Vox dies, it considered a death. When the stack is wiped for reset, or destroyed to the point it is unable to properly function- it is true death, or for simpler terms ego death. This condition is permanent.


Today, NT operates both within and beyond the TSF's purview. Their influence and market holdings of plasma yields billions in revenue each cycle, innovating and mass-producing products for customers, all managed from their Mars headquarters.
===Vox Bodies===
The bodies of a normal Primalis are designed to live for an estimated 40-50 years before showing symptoms of decay or failure. Vox who have decaying bodies will experience symptoms of like chronic back pain, wrinkled skin tissue, and even health issues like organ failure. These issues can be remedied in several different ways, depending on the circumstances and position of the Vox.


== Corporate History ==
A simple solution is to replace the decaying and failing organs with new ones. Harvested from another host and placed inside. This preservation method can be used to keep a vox body sustained for a time. This allows one to continue preserving and using a body as long as they have a source of fresh organs. Other species' organs can work inside but tend to either show health symptoms or fail due to incompatible blood types and alien nature. Cybernetic implants are also a good alternative but are much more expensive, depending on the quality, and merchant.  
Nanotrasen's origins and current dominance lie within the Sol system. They began as an Earth-based company developing power systems for their clientele almost two centuries ago before moving their main headquarters to Mars. The Sol system is the most populated region of the TSF, comprising several planets and government bodies within and around the system. Earth, the cradle of humanity, became a bustling world that grew to house billions of TSF citizens and became a hotspot for business ventures.  


As Earth began to become overpopulated, expansion towards other celestial bodies like Luna and Mars led to increased migration. Colonists sought early land grants and benefits, facilitated by the development of early FTL engines. Mars, with its loose tax regulations and open ship policies for merchants and customers, quickly became a hub for commerce. This transformed Mars into the ideal corporate planet where opportunity was ever-present. Corporate culture, capitalist ideologies, and even brand tribalism developed on the planet, becoming integral to its identity.
Another common solution is moving the original stack to a new empty fresh body, discarding the old one, and recycling it to whatever is most convenient. New bodies depending on the circumstances are challenging to obtain. Arkship vox can wait years for a new body as the Haruspex responsible for growing them need time. As many vox are dying of decay, accidents, and crime within an arkship, the demand is high while the supply is steady but slow, overpopulation can strain this process. Free vox or those not bound to their arkships must find outside sources to replace their bodies.


=== The Start of Nanotrasen ===
A market for vox bodies exists among pirates and traders. Traders usually offer worn-out and partially decayed bodies that were missing organs at a fair price. While pirates usually deal in stolen bodies, taken from raids or conflicts among other vox. The pirates' methods to obtain bodies are mostly stolen from another vox. It is common for Vox to be these type of merchants, and incredibly rare to find anyone outside the species interested in the niche market.
In a bustling Earth city, Johnathon Neo Nexus was born [TBD] during a pre-spacecraft era. As the Trans Solar Federation (TSF) emerged, Johnathon, an electrician, noticed the TSF's power grid inefficiencies. Leveraging his expertise, he saw a golden opportunity.
Spotting solar energy's potential, he founded Nanopanel Industries, focusing on solar advancements. Obsessed with creating cleaner, affordable energy, he often sidelined personal relationships. He worked relentlessly on prototypes, dismissing or firing those who offered critiques. This approach, combined with market competition, led to Nanopanel's bankruptcy.


At this low, Michael Trasen of Trasencorp approached Johnathon. Admiring Johnathon's innovations, Michael suggested a merger, with Johnathon having a smaller authority share. Johnathon agreed, leading to the birth of Nanotrasen Corporation.
To conclude, Vox bodies are rather difficult to acquire, as their only manufacturing source inside an Arkship is the Apex and its servants. This rarity is why vox treasure the body they use and try to keep it for as long as possible, as replacement or alternatives are very lackluster, expensive, or impossible. The price for a body outside of arkships normally tend to charge thousands of credits for bodies, price rising with size, implants, and quality of freshness within the organs.  
Under Michael's mentorship, Johnathon managed technology and R&D, while Michael handled business and marketing. Their partnership was tense; John often criticized Michael's decisions, and Michael found John elusive. Yet, they produced a game-changer: a compact, efficient turbine generator using natural gas. This device became vital for the TSF's space missions, powering new colonies and space stations, especially on Luna and Mars.


Nanotrasen quickly became a top power company. John, always assertive, spearheaded projects without Michael's input, who was engrossed in interplanetary power contracts. Their turbine engine became essential in TSF infrastructure, leading to innovations like advanced solar satellites and Nanocorp's compact generators. However, success drew rivals, who initiated smear campaigns and produced imitations. Nanotrasen, using shrewd tactics, often absorbed these competitors, evolving from a power product manufacturer to a major TSF distributor, under government watch.
===Vox Organs===


As years passed, a tragedy struck the company. Michael Trasen's sudden death at 52 left all assets and Nanotrasen's control to Johnathon. With this power, Johnathon expanded the company's reach, adopting a more aggressive stance without Michael. After John's leadership spanned decades, he died of natural causes at the age of 127, bequeathing the company to his chief operating officer, Sylas Chellvan. Who would go on to work closely with the TSF, as one of the key megacorporations during humanity's space colonization era in Sol.  
The inner organs of a vox are designed and grown inside of an ark. Each organ is intended for daily use in vox society with a specific function. From the bottom to the start, these organs are noticeably different from other species.


=== Rise of Corporations ===
Inside the body of most vox primalis races lies...
As the Trans-Solar Federation (TSF) expanded its control across Sol and neighboring systems, Nanotrasen (NT) emerged as a powerful corporation, leveraging its newfound leadership and robust corporate presence within the expanding market reaching out to space. marking NT's ambition to become more than just a power producer.
----
'''The Body'''
A skeleton made of collagen and calcium phosphate.
A nervous system and vascular system designed to carry signal and blood over the body.
----
'''The Head'''
Two eyes with a bioluminescent pupil that glows in the dark.
A cortical stack with the ego and spirit of a vox. Responsible for the nervous system and functions to control said body and give life.
Two tongues inside their beak.
The beak is made of keratin and sharp rows of teeth hidden inside for ripping flesh.
Their throat is born with unique vocal cords. The vocal cords or syrinx of the vox can make their well know screech and language.
----
'''The Chest'''
In the chest lies the heart
Two kidneys and the stomach, capable of digesting non-organic materials.
Two specialized vox lungs made for breathing nitrogen which cannot process the elements of oxygen, or suffer pulmonary toxicity or disease.
----
'''The Limbs'''
Vox have two arms, made of keratin and muscle, and with three phalange-like claws (this rule is exempt from beast-vox due to their unique alien design) and have opposable thumbs.
Vox have two legs, similar to their arms. They have three phalange-like toe claws (Beast Primalis are exempt from this rule) made for standing. They are digitigrade by nature, and their feet are made of keratin and muscle.
Vox have a long prehensile tail that can be used like a third limb and serves to keep balance. It can grasp small things and occasionally be used to throw or slam as a defensive tactic, but it depends on the size of the vox and its muscle mass.


Their mining subsidiaries, strategically positioned on Mars, ensured a consistent supply of valuable ores, most notably the highly sought-after phoron- nicknamed plasma. With plasma becoming the next oil, a race to dominate the evolving tech landscape was the obvious next step for the company, NT aggressively invested in its research and development wings, focused on being the first to bring innovation to its consumers and the goverment. They poached top-tier engineers from Einstein Engines, aiming to carve out their share in the booming FTL engine market. Also investing in the creation of artificial intelligence, setting the fierce rivalry with corporate giants like Cybersun, pioneers in spacer technology and their own AI subsystems. And not to be outdone in the energy sector, NT would begin the development of a revolutionary power system. Codenamed, 'Zeusdrive', promised to render older, resource-intensive engines obsolete, and be powerful enough to sustain stations with minimal risk and maintenance.
===The Stack===


The influence of corporate behemoths like Nanotrasen was common in everyday life within the Sol system. It became a rarity to encounter a personal digital assistant or a console that didn't bear the emblem of a major corporation. This corporate presence was an indication of the deep-rooted systems that corporations existed within the TSF, from the daily worker to the goverment itself. The TSF, knowing the importance these corporations played in the growth of its colonies and economy, viewed them with a mixed response. Their products and tools were beneficial to the state and its systems to function, but the TSF remained wary, given the whispers of the corporate world, especially when it came to Nanotrasen for their aggressive tactics. Aware of the TSF's increasing concerns, NT secured more contracts, furthering itself as a necessary corporation in the economy. Their control of several wealthy mines on Mars gave them a major share in the plasma market, plasma being essential for powering the engines of colonists and traders venturing across TSF space. This meant that any action that could disrupt NT's daily business risked destabilizing the overall market outside Sol and the TSF.  
====Stack Intergrity====
The general overview of vox's stack. As a vox lives their life of eternity, they may be prone to accidents or possible hazards along their lifetime. These can lead to the death of vox. However, as long as a stack survives, the vox inside lives and can easily be restacked to return to work. While this may be the case, stacks are still prone to taking damage. Anything blunt-related, sharp, or extreme heat exposure, like lasers, can cause true death, meaning the stack is permanently destroyed and only recyclable. Most vox are very careful about avoiding being put into these situations, as being exposed to dangers like these are life-threatening, even if they have an endless supply of bodies.


Decades would pass within the TSF, and Nanotrasen took its business across Sol and other systems to continue expanding its business, with the eventual creation of its primary headquarters on Mars, as it slowly devolved into a heavily corporate-influenced world. The Sol system had seamlessly woven themselves into the fabric of corporations for everyday life. Yet, it was the Cygni system, a distant colony, that would challenge the unity of the human species. For decades, its colonists and people harbored growing resentment towards the overarching state they served, perceiving it as tainted by unchecked corporatism and a glaring indifference to the colonies it professed to oversee. With the brewing tension reaching its boiling point, it would spark the [[Union of Soviet Socialist Planets#The Cygni Rebellion|largest human rebellion]] in the TSF's history and would be seen in NT's eyes as an opportunity for growth within the sector, to pave the road for the corporate juggernaut it would become.
<span style="color:green">100% - 90%</span> Pristine and functioning at peak performance. Vox with this level of stack integrity are rare, and typically only found in recently born or repaired stacks.
----
<span style="color:lime">90% - 75%</span> Average stack integrity. Vox with this level of integrity are considered healthy and functioning normally. Minor issues may arise, but can usually be treated with medication or minor surgery.
----
<span style="color:orange">75% - 60%</span> Below average stack integrity. Vox with this level of integrity may experience moderate health issues such as difficulty with movement, speech, or cognitive function. Medical attention and possibly surgery may be necessary to maintain functionality.
----
<span style="color:brown">60% - 40%</span> Poor stack integrity. Vox with this level of integrity may have severe health issues such as loss of motor functions, memory loss, or sensory impairment. True death may occur if not treated promptly with extensive surgery or replacement of damaged parts.
----
<span style="color:red">40% - 0%</span> Critical stack integrity. Vox with this level of integrity are in danger of true death, as a significant portion of their stack is permanently damaged or destroyed. They may have lost essential functions such as movement or communication, and medical intervention may be insufficient to prevent true death.


=== Nanotrasen's Expanding Market ===
====Insight of the Stack====
During the 2100s, the TSF entered a golden age characterized by cultural growth, colonization, and harmonious relations with the first-contact species, the Skrell. Recognizing the potential of this valuable new market, Nanotrasen, along with other corporations, swiftly dispatched diplomatic representatives to Jargon-4 to secure trade contracts and establish a strong presence for their products within Skrell society. With its ambitious and aggressive marketing strategies, Nanotrasen was among the first to seize this opportunity and cater to its new clientele. They rapidly expanded their operations into Skrellian territories, capitalizing on the burgeoning market growth.  
The Ego and imprints inside a Vox are random. While the stack is artificially made and created with usually a designation in mind before being put into a body, personality can have more factors during the growing period when a Vox is learning its place in society. Environment, Hazards, Other Vox, and P-Blockers, which are designed to suppress certain emotions or behaviors if necessary, are all factors in the outcome of how the Vox behaves.


Their eagerness to identify and exploit mutual benefits led to the establishment of Nanotrasen's first foreign Research and Development facility on Jargon-4. While this provided invaluable insights into Skrellian life, it also marked the beginning of Nanotrasen's efforts to edge out smaller Skrell businesses through cutthroat corporate tactics. Within a decade, Nanotrasen and several other corporations had largely supplanted the original Skrellian businesses in Jargon. This swift corporate expansion evoked mixed reactions among the Skrell. Many viewed the rise of corporatism with suspicion and concern, while others embraced the xenophilic tenets of Skrell culture, celebrating the shared responsibilities and diplomatic harmony between the two species. Business in both the Sol and Jargon-4 markets proved lucrative for Nanotrasen. However, as this era progressed, an unknown threat would cause ripples among both societies.
P-Blockers are stimuli enhancers that sometimes are put inside Vox to push their behaviors towards efficiency, usually nulling negative personalities that can hinder their work and making or encouraging ones that aid or help if efficiency.


The First Kidan War in 2154 raised alarm bells for humanity, as they faced the threat of hostile xenos attacking colonies within their territories. Nanotrasen suffered significant losses, with several of their offices and industrial facilities in distant colonies outside of Sol being decimated. This devastation disrupted their operations, leading to the loss of key corporate operatives and crucial logistic lines. For the first time, the company found itself selling assets to recover from the millions of credits lost due to the war's destruction. Numerous NT mining subsidiaries were closed, and a significant portion of their mining facilities were sold to the TSF government, which required more plasma fuel and rare ores for their fleets. The war eventually concluded with a decisive counteroffensive by the TSF and the Skrellian Central Authority, culminating in the devastation of Aurum, the Kidan homeworld. In the war's aftermath, Nanotrasen pivoted its strategy, emphasizing the protection of its assets not just from pirates and corporate espionage but from any perceived enemies to the corporation.
Enforcers, for example, are usually forced to be distant around low-level drones to avoid sympathy or attachment. They are given P-Blockers to suppress kindness and emotions of love and encourage ruthless behaviors and mannerisms to maximize efficiency in the field. Labor Drones can sometimes also be put onto P-Blockers to breed out laziness and promote incentive workaholic personalities. While they still have some identity that makes them unique, they will generally share similarities in activities and productivity with anyone else manipulated by P-Blockers.


=== The Kidan War and Aftermath ===
Suppose a Vox tries to ignore the P-Blocker enhancer they are dosed with. In that case, it becomes unpleasant, migraines start to take over, and even short hallucinatory visions can occur, all designed to manipulate the Vox in what the P-Blocker wants. Despite all the things P-Blockers are effective for, there are cases where being off P-Blockers for long enough will eventually make suppressed emotions return, freeing the stack of any shutoff personalities while on the drug. However, the longer one is on P-Blockers, the longer it takes to return to normal, from decades to centuries.
In the wake of the Kidan War, Nanotrasen's move towards private militarization became an essential aspect of its daily operations, ensuring the safety of cargo, personnel, and the corporation at large from significant threats. Nanotrasen's Asset Protection Division began recruiting ex-military veterans from the Kidan conflict, offering them contracts to safeguard corporate assets and staff. The post-war era saw the militarization of corporations become more commonplace, driven by the rise of piracy and the discovery of hostile xeno entities in space that jeopardized supply routes between colonies and corporate stations orbiting TSF planets.
In Vox society, the integrity and preservation of stacks are of utmost importance. Consequently, the Haruspex caste is revered for its expertise in managing the integrity of Primalis stacks, imprints, and bodies. Through their specialized skills and understanding, they are responsible for maintaining the stability and longevity of the Vox population.


This Asset Protection team was often dispatched to the outer sectors of TSF space, sometimes acting as a policing or militarizing force for Nanotrasen's mining and research holdings. Their approach was notably aggressive, especially towards locals and colonists not affiliated with the corporation. Concurrently, the aftermath of the Kidan War led to heightened taxation, as the costs of reconstruction and the influx of refugees increased the state's welfare expenditures.  
The cortical stack also indicates a Vox's status and identity within the caste system. The integrity and quality of a stack can impact an individual's role, responsibilities, and privileges. As such, the health of a stack is closely monitored and maintained to ensure the proper functioning of the societal hierarchy. Furthermore, the stack is pivotal in Vox's loyalty to their arkships and devotion to their respective roles. Through the stacks, a sense of collective identity and purpose is imbued in the Vox population, ensuring their unwavering commitment to their society's objectives. The cortical stacks serve as the foundation of the Vox society by preserving their memories, experiences, and consciousness while reinforcing the societal hierarchy and loyalty. The importance of maintaining stack integrity cannot be overstated, as it directly impacts the survival and prosperity of the Vox species.
====Stack Taboo====
Lastly, there is one taboo in Vox society that many see as evil or sins against their kind, the destruction of a stack through murder, resulting in true death. Many gangs and criminals avoid destroying stacks to reduce pressure or heat from local authorities like the Overseers and their Enforcers. However, this does not mean that murder intending to cause true death is impossible. Some Vox can grow jealous of others and their living conditions, disputes about food and work imbalances, territory wars between rival Primalis gangs in slum sectors, and maybe even cutthroat bureaucracy to gain more in society by removing roadblocks. A vox caught guilty of murdering another may have their rations reduced, demoted to a lower caste like a slave, or repositioned to another sector. A vox caught guilty of murder resulting in the true death of their kin will always be reset and given the ultimate punishment. True death.


In response, corporations like Nanotrasen began profit-shifting towards Skrell society, exploiting open ports and tax loopholes to evade TSF taxation. They also leveraged tax credits to navigate the overburdened bureaucratic system. This practice, though transparent, was met with widespread resentment due to the prevailing high tax environment. The Cygni system, in particular, would play a pivotal role in triggering a chain reaction that would shatter humanity in two, and allow Nanotrasen to regain its lost legacy, this time prepared.
==Arkships==
Arkships are the home and birthplace of all Vox in the universe. All Vox originate from an ark, but many have their own sets of rules, beliefs, and culture, while still having some of the same original principles from millennia ago. While not all arkships are the same, they all follow a similar formula in their structure and society, with a caste system that is either very oppressive or freer to its Vox. There are a reported 20 confirmed arkships in existence. However, some speculate there are more hidden in deep space, a majority of them taking the position of isolationism to focus on the creator's primary goal of ascension.


=== The Cygni Rebellion ===
They have naming schemes like Refuge of Lost Souls Searching the Stars, Soaring Kestrel on Troubled Skies, or even Arkship Sunborn Sanctuary of Mended Hopes, Hardened by Cosmic Sands, Esteemed Heart of the Sanguine Void, Wizened by Victories, of Many Trees and Branches. Naming of arkships are rather long and expressive.  
The onset of the Cygni rebellion sent shockwaves throughout TSF space. The Cygni system revolted against the hardships imposed by the heavy taxation of the TSF after the first Kidan war, and the corporate oligarchs controlling the system, all under a belief of socialist ideals. Many, blamed the TSF, accusing them of being mere puppets of corrupt corporations that oppressed the working class. Their goal was simple, a common goal to break free from the tyrannical and corrupt TSF goverment and found a new governing body to replace it.


Still recovering from the Kidan war, NT sided with the TSF against the rebels. However, their mining facilities in Cygni were swiftly occupied by resistance groups. NT's Asset Protection Teams were decimated, leading to the loss of another valuable corporate asset. As properties continued to be seized, NT, along with other corporations, funded the war in hopes of regaining their territories and demonstrating loyalty to the TSF.
===Diplomacy===
NT's contribution to the war effort was significant, providing their 'SBER' SMG, rivaling other weapon manufacturers like Scarborough Arms and Shellguard Munitions. This supply of funding and backing from the corporations led to the TSF creating the quickly assembled 5th Fleet, which many corporations saw as their salvation. This optimism was short-lived
While having their own culture, beliefs, and authority, arkships are not very similar to each other in most regards. This difference in ideology has caused what most say is a hidden war inside vox society- from inside influences and outside ones. Arkships that have a rivalry with each other tend to attempt to sabotage one another. This can be spies and traitors sent to abduct and capture vox for their ark. Destroying infrastructures like life support or hull breaches and fueling and inciting rebellions, causing a wave of deviancy to damage the ark's stability. These arks are usually at war and rarely ever settled diplomatically during the war. Wars can last for thousands of years until both parties have acknowledged a cease-fire.


The 5th Fleet's attempts to quell the rebellion resulted in widespread devastation. Major industrial sectors and mining facilities were obliterated by heavy bombardment, causing significant losses for NT and other corporations. This aggressive action by the TSF felt like a betrayal.
Some arkships are not at odds with each other, usually sharing a sense of neutrality and occasionally trading for supplies, amenities, and even slave drones to bolster and replace numbers. Arks commonly travel in different areas of space, and the most interaction they get are traders and small explorer fleets sent by the home ark.
NT's executives soon realized that the war was unlikely to end in their favor. Their focus shifted to corporations that had invested heavily in Cygni and were now facing bankruptcy due to disrupted supply chains. NT began acquiring these companies at discounted prices, either integrating them as subsidiaries or merging them into existing divisions. This strategy allowed NT to regain its dominant position in the plasma market. meanwhile, NT's Asset Protection teams began conducting anonymous corporate espionage to intimidate and undermine struggling rival corporations. Acts of piracy, sabotage, and reaction shortages in systems surged. The TSF forces, preoccupied with the space conflict above Cygni, could do little to intervene. NT maintained a facade of innocence, distancing themselves from the covert corporate warfare.
===Sectors===
As public sentiment shifted, NT pivoted from a pro-war stance to an anti-war position, further straining its relationship with the TSF but appeasing the general populace.
To describe what an arkship is, it's a giant floating vessel the size of a small planet built to house millions of Vox aboard it. It's compromised of many sectors, all with their functions to keep life support and the ship stable. Like the vox who live aboard it, each sector is given designations inside the ship. These are not limited to but primarily consist of-


The war eventually concluded in a white peace, with the TSF failing to reclaim Cygni and the USSP emerging as a new space power. Post-conflict, NT had not only regained its dominant position in the plasma market but had also absorbed several struggling businesses. However, this resurgence was not without controversy. NT faced accusations and calls for investigations into their wartime activities. Yet, no substantial evidence was found, and any investigations were swiftly dismissed by TSF courts. The strained relationship between the TSF and NT led to the military selling surplus 'SABR' SMGs and shifting their focus to newer weaponry, like the Scarborough Arms Bulldog F-2 shotguns, this loss of firearms contract was one of many contracts terminated by both parties, as their public reception became more public in the following months.
====The Core====


==Culture and Society==
The middle of the arkship, housing the Apex and most of the elites. This sector is an urban area that is the crossroad of the main ship. While being the busiest part of the ark, it is second to population density. This sector comprises mostly bureaucratic facilities, precincts, and the central Apex core, which leads to the ship's heart and houses the Auralis.
Anchored in Human traditions from the Sol system, Nanotrasen has grown to become a dominant force in the galaxy. Its origins, deeply intertwined with human society, have shaped its primary demographic focus. Nanotrasen's influence isn't limited to its foundational base in the TSF. The corporation has expanded its reach to various systems, establishing holdings on planets such as Jargon, Ahdomai & Iluk, and the Nian Homeworld. In doing so, it has introduced its unique ethos to these diverse cultures. The culture of Nanotrasen blends traditional human business practices with a distinct emphasis on visual symbols of wealth and status. Mars, in the Sol system, is the birthplace of Nanotrasen's distinct fashion sense, being the most heavily corporate influence planet in the sector. Tailored suits, exquisite jewelry, and an emphasis on immaculate grooming have become synonymous with the corporate elite. Logos and symbols of the corporation are prominently displayed on clothing and accessories, signifying an individual's allegiance and loyalty to their corporation. This aesthetic has permeated societies with Nanotrasen's influence, leading to a blend of corporate and traditional styles even among species not of human descent. As individuals climb the corporate ladder, it's almost an unspoken rule to sport attire that could rival the value of a small starship.


Nanotrasen's urban centers and space stations present a polished facade, catering to tourists and the wealthy. However, this gleaming exterior often hides a darker reality. Many Nanotrasen-dominated sectors suffer from environmental degradation and rampant corruption in their less-visible regions. Given that most planets with a corporate presence have rival corps stationed planetside, Nanotrasen and its authority tend to limit to wherever their jurisdiction reaches, occasionally causing disputes and disruptions against other corps to aggressively persuade them off the planet. Their control of the resources within their jurisdiction is completely owned by the corporation, with small income going to the leading planet governance and remaining to infrastructure and expanding operations.
====The Underbay====


While the primary language within a Nanotrasen holding often reflects the local planet's tongue, Tradeband has emerged as a vital secondary language. This space-centric language, blending elements of old Earth dialects with Skrell pronunciations, was developed to facilitate interstellar business communication. Its versatility and ease of learning have made it a staple in corporate dialogues, traders, and merchants in the galaxy.
The ark's lower section is responsible for trade, docking, and travel. Many merchants, logistics officers, and visitors from other arks usually enter through the bay as it holds the only safe entrance into the ship. Like a checkpoint, it's guarded and patrolled by the security of the ark to maximize safety and catch contraband.


== Foreign Relations ==
====The Walls====
Nanotrasen's extensive ties to governments both within and outside the TSF, strategically position's itself as neutral. NT's PR team aims to sidestep potential controversies or public relations pitfalls in systems where its brand operates. Usually investing or adapting their products and services depending on system cultures. Its vast resources and economic presence make NT a formidable adversary to rival megacorporations and a critical ally to system economies.


NT frequently faces corporate sabotage from Syndicate cells, Pirates, and various smaller terror groups scattered across the galaxy. Most governmental bodies, including the TSF, recognize these entities as threats.
This area is the outer sectors of the arkship that make up the hull. It is the ship's most densely populated area, composed of primarily shanty towns. Towns inside the sector are considered hot zones for their most chaotic and dense placement of low-caste drones. Gangs and small factions compete to survive in over population is an issue, a topic on vox criminality for later. While the purpose of the sector is to keep a majority of laborer drones to fix breaches and constantly maintain the walls of the ship, it also acts as an area for bootleg and vox-made entries. Hidden passages inside the thick walls have a subzone called the Tunnels- these can either be quick shortcuts around the inner district of the sector or run for thousands of miles and have a vein-like structure composed of it.


While these acts of sabotage and terrorism often paint NT as a victim in the public's eyes, reactions are mixed. Most revel in seeing a megacorporation falter, others express sympathy, publicly condemning the attacks on NT.
There are more sectors inside vox society, but these are the three main ones found consistently inside all arks.


NT's relationship with the TSF is tenuous. Following the FIAD purge, NT swiftly sought to influence and control planetary governance bodies. While their influence was limited on planets like Earth, Eris, and Luna due to strong anti-corruption sentiments, they found it easier to sway governors in outer sectors. This influence in the TSF senate, combined with economic challenges arising from Skrellian systems taking TSF jobs, led to the passage of a bill allowing for greater corporate powers and the establishment of corporate systems. Although the TSF views its corporations with suspicion, it acknowledges the mutual benefits of their contributions to economic stability.
== Social ==
Vox culture is fragmented depending on caste, location inside of the world, and even beliefs. Many arkships all house a similar style of systems inside their societies designed to separate the masses from the elites. These parameters and even barriers can result in a difference in belief from how you, a Vox, would adapt and learn. However, arkships are relatively flexible in their designs. These are mostly limited by the creator's imagination and the already set parameters of vox society as a whole. Even with said parameters, you can be flexible about the idea of an ark you choose to make or borrow from someone else's designed arkship.


Relations with other governing entities, such as the Skrellian Central Authority, are more favorable. Despite the majority of their industry being overtaken by TSF businesses, they receive special privileges to concentrate their industry on Jargon-4. This arrangement makes it an attractive location for many corporations, including NT, to outsource manufacturing and benefit from cost-effective imports.
Arkships are rather ruthless in their authority and their systems. All towns and sectors within the ark are governed like districts. Either by a high-casting Armalis or subsidiary Primalis who always work as a proxy to an overseer. Each sector controls and functions in tangent with The Core to sustain life support and ensure the ark is stable. In the case of no active Auralis, Armalis are usually the head of these sectors and work together as a senate to maximize and control the Primalis.


=== Demographics ===
===Arkship Life===
Spanning the stars, Nanotrasen's inclusive employment policy has cultivated a diverse workforce. Humans constitute approximately 74.2% of the personnel across all facilities. The remaining 25.8% is distributed among non-human species: Skrell (7.5%), IPC (7.3%), Unathi (6.7%), Other (4.3%). While the Sol system and its proximate regions are predominantly human-led, areas further afield, like Epsilon Eridani, see a more equitable distribution of species in leadership roles, including prominent positions held by Unathi, IPC, and occasionally, Vox.
Once a vox inside of an ark is told their duty in life- and the teachings of the inviolate. They usually follow it like a gospel until their unforeseeable promotion or demotion. If they're lucky, they can climb the ranks of their starting position in society and reach a new social level that gives more opportunity and authority from their previous designation.
{| class="wikitable" valign="top" width="10%"
! Species
! Percentage
|-
! Human
| 74.2 %
|-
! Skrell
| 7.5 %
|-
! IPC
| 7.3 %
|-
! Unathi
| 6.7 %
|-
! Other
| 4.3 %
|-
|}


==Holdings in the Epsilon Eridani sector==
Inside the ark, slums and sprawling shanty towns tend to litter the ship. These sprawling makeshift homes and buildings are built around actual well-designed structures mainly to help in housing as arks tend to be overpopulated for maximum efficiency. Vox tend to spend most of their days working doing their tasks and designations. If the sector overseer declares a hull breach- every laborer and atmos tech in that sector is expected to fix the issue.
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; <font size="4"> '''[[#Farragus|NSS Farragus]]''' </font>{{anchor|Farragus}}
In the year 25XX, a mining company, Althland Expeditions, began initiating mining operations in the Epsilon Eridani sector. Despite its modest workforce, it was substantially backed by the Trans Solar Federation through generous credit grants. These incentives aimed to stimulate companies to venture into uncharted space and foster economic growth. Althland Expedition's primary focus was the asteroid belts surrounding Lavaland, culminating in the construction of the Farragus Mining and Refining Facility, a station dedicated to mining and exporting rare ores back to TSF space.  


As the company expanded, so did its ambitions. Consequently, a small outpost was established on Lavaland to facilitate the exploitation of the planet's resources. However, this venture would later prove to be an investment failure, as numerous other workgroups and facilities were decimated by aggressive local wildlife.  
Suppose a sector fails to meet standards or is underperforming. In that case, the punishment can result from demotion to a lower caste position like slave or sector wipes- in which a percentage of the vox are executed and reset to avoid deviancy, as well as sending a message that failure is non-negotiable. However, if most work is completed ahead of time or tasks are in low demand Vox of lower caste slack off or avoid work, doing whatever they wish inside the bounds of the Inviolate. In that, they socialize with each, do productive activities, explore and exercise, and practice their designation.


Simultaneously, the asteroid belts started to deplete, and Althland Expeditions faced numerous lawsuits regarding worker safety and health violations filed by the Trans Solar Federation. Ultimately, these challenges led to Althland Expeditions filing for bankruptcy and being acquired by Nanotrasen Corp at a significantly reduced cost.  
===Designations and The Caste===
Designations however are something every Vox should have because their species as a whole was designed to be nothing but tools for the Auralis in upkeeping their ships. Vox are born to have a set of duties and tasks aboard their arkship and their societies since birth. There is no childhood for a Vox, no long lasting innonence, and no sort of free choice to what roles they are allowed to become. They are placed into a caste system inside their species and forced to work until their restack day (death of the body.) These ranks can however differ depending on arkship, and culture inside the society. Some arkships are probably more lax on work quotas, while others are extremely punishing that failure to meet standards can result in true death. When it comes to the caste system there is usually a divide between ranks and hierarchy. The most base form would be the high caste, mid caste, and low caste.


Nanotrasen, recognizing the precarious investment Althland Expeditions had previously made in Lavaland, having different intentions for the facility. They aimed to utilize the innovative Super Matter shard power technology. The mining station was consequently transformed into a Super Matter testing facility, operating for decades to study and experiment with the potential of these shards.  
However a Vox does not need to be forced to follow the roles it is given at birth. Some Vox can turn deviant after years of struggle, lack of direction, and possible PTSD. With deviancy comes its own issues of Vox crime ill touch on later, but failure to be a loyalist to the arkship and its kin can be punishable by true death, or demotion to a lower caste. While this is the case it is still common for a majority of Vox to not stray far from their birth designations, as many believe that hard work and sacrifice will be rewarded after ascension.


Considering the severe and potentially catastrophic outcomes associated with Super Matter shards, additional infrastructure had to be invested in the facility. This included the construction of medbays, cafeterias, and an R&D sector. As Super Matter shards became more commonplace in Nanotrasen stations and amongst publicly traded commodities sold by NT, Farragus became obsolete. It was subsequently renovated into a research station for the company.
[image]


Eventually, mining operations were reinstated when it was discovered that the sector, and Lavaland in particular, were rich in bluespace minerals. Farragus evolved from a mining station owned by a small, absorbed company, into a thriving Nanotrasen research station.
However a Vox does not need to be forced to follow the roles it is given at birth. Some Vox can turn deviant after years of struggle, lack of direction, and possible PTSD. With deviancy comes its own issues of Vox crime ill touch on later, but failure to be a loyalist to the arkship and its kin can be punishable by true death, or demotion to a lower caste. While this is the case it is still common for a majority of Vox to not stray far from their birth designations, as many believe that hard work and sacrifice will be rewarded after ascension.
<hr>
; <font size="4">'''[[#Kerberos|NSS Kerberos]]'''</font> {{anchor|Kerberos}}
Within just a few short years, Nanotrasen had achieved majority control over the Epsilon Eridani sector, a feat accomplished through a series of strategic corporate acquisitions. However, their policy of rapid expansion gave rise to unexpected challenges. The vastness of the newly colonized space resulted in difficulties in communication and the enforcement of corporate policies.  


In response to these challenges, Nanotrasen made a strategic decision to construct a state-of-the-art communications relay and military star station in the vicinity of Lavaland, a planet they had recently acquired. This move not only asserted their dominance over the Epsilon Eridani sector, but also provided a robust solution to the logistical challenges at hand.  
The caste system within Vox society plays a crucial role in maintaining order, stability, and efficiency within arkships. Each caste, High, Mid, and Low, serves specific purposes and carries out distinct functions. In this chapter, we will delve deeper into the roles and responsibilities of each caste, while many of the listed roles provide good context as to their duties and the purpose of the primalis, you can be creative and make something that fits into the scenario similar to the examples below.


The station was originally nicknamed the NAS Kerberos, a tribute to the executive responsible for the governance of the sector in its early years. As one of the inaugural stations constructed by Nanotrasen, Kerberos was designed to serve multiple purposes: it functioned as a communication relay, served as a repository for Nanotrasen-branded military-grade equipment, and provided accommodation for officials ranging from command officers to military-trained soldiers, who stood ready to defend the corporation's authority.


Despite the crucial role Kerberos played, it was eventually decommissioned following the creation of the [[#Trurl|NAS Turl]], a more advanced station equipped with some of Nanotrasen's cutting-edge technologies and weapons. However, as mining on Lavaland became more lucrative and bluespace and plasma emerged as hot commodities in the market, NSS Kerberos was given a new lease on life.
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It was repurposed into a research station in the sector, with a renewed focus on technology development and mining operations alongside many other stations in the sector.
====High Caste====
<hr>
Valuable Primalis that have lived for around 1000 years aboard their arkships. They are extreme loyalist to the master apex and the Armalis great goal of ascension. Restacked probably hundreds of times- they have a dogmatic belief to their work and kin, which is why they are rewarded greatly by being given a high position in society. Most Primalis are taught to respect and follow in the foot steps of the high caste, and those who get into their wrathful eyes may be labled as heretics or accused of being a deviant to the ark. Some roles of a high caste are Haruspex's, Second Command to Enforcer and Fleet squads, and even Sector overseer roles.
; <font size="4">'''[[#Cyberiad|NSS Cyberiad]]''' </font> {{anchor|Cyberiad}}
As Nanotrasen occupied and annexed the Epsilon Eridani sector, they focused on expanding their research into Plasma technology, which was in its infancy at the time. The wealth of resources from Farragus and other mining outposts spurred the creation of a Research and Development station, the NSS Cyberiad.  


This station capitalized on the raw materials from the newly annexed mining operations, negating the need for costly exports back to Nanotrasen-controlled space.
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'''Haruspex'''
As doctor-priests of the arkships, Haruspex occupy a unique and revered position. They are responsible for preserving the integrity of Primalis stacks, imprints, and bodies, ensuring their proper function and longevity. Additionally, they interpret the will and directives of the Apex, guiding other Vox based on these interpretations. Haruspex also performs autopsies on the rare Armalis or Auralis that experience true death, seeking to understand the causes and prevent future occurrences. Known for their eccentricity and vast esoteric knowledge, Haruspex are believed to possess a deeper neurological connection to the Vox collective, granting them unique insights into their species' nature and purpose.
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'''Overseer'''
Serving as high authority figures, Overseers are either Armalis commanding a sector or high caste Primalis fulfilling the role. They function as governors or mayors within their respective jurisdictions, ensuring stability, smooth production, and proper execution of orders among the Vox population. Their responsibilities include maintaining the overall well-being of their sector, addressing issues that arise, and allocating resources to ensure the prosperity and safety of their domain.
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'''Command Enforcer'''
Reporting directly to Overseers or the Armalis, Second Command Enforcers are responsible for maintaining order and security within arkships. Stationed primarily for home duty affairs, they ensure loyalty and compliance among the vox population, addressing any signs of dissent or potential threats to the stability of the arkship. Their role is crucial in preserving the harmony and cohesion of the Vox society. They usually command and control enforcer teams and field operations.
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'''Logistics Officer'''
Tasked with managing the distribution of supplies, resources, and personnel within their assigned sector or fleet, Logistics Officers work under the direction of their sector Overseer. They ensure that quotas and supplies are properly set for away missions and patrols, coordinating with other Vox castes and designations to maintain smooth operations. Their expertise in resource allocation and management is vital for the efficient functioning of the arkship and the successful execution of missions.
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'''Quill'''
Quills are the skilled pilots and navigators of the Vox fleet. Trained in various flight techniques and adept at operating different spacecraft, they ensure the safe and efficient transport of passengers, cargo, and military assets across the vast expanse of space. Their expertise is crucial for the success of exploration missions, resource acquisition, and military operations, making them an essential component of the Vox society.
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====Mid Caste====
Niche specialized Vox who are born with higher benefits then their lower caste kin. While they are given much more rights and authority, they still are under the watchful eye of their sector overseer or fleet commander. They act as a buffer between the elites and the menial drones, tasked with more difficult work or dangerous duties only done by their caste. Some Primalis view mid caste as examples of loyalty being rewarded, while others see them as nothing more than tools or slaves who only look out for their own benefit. There are multiple types of designations inside the mid caste- these are not limited to; Enforcers, Soldiers, Explorers, Bio-Engineers, and etc.


Quickly, the NSS Cyberiad emerged as Nanotrasen's crown jewel in plasma development, thanks to its cutting-edge onboard equipment and strategic location. It became the primary hub for scientific studies in the sector, helping to propel Nanotrasen's products and brand across the cosmos.  
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'''War Drone'''
War Drones serve as the main combat force within the Vox society, acting as navy soldiers authorized to work alongside Talons and Quills in fleets outside the ark. Trained in various forms of combat and skilled in the protection of the arkship and its inhabitants, they play a critical role in defending their territory and maintaining the safety of their fellow Vox, as well as being escorts for expedition missions.
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'''Enforcer Drone'''
Specializing in close-quarters combat and urban warfare within the arkship, Enforcer Drones employ wolf pack tactics in pairs to hunt down deviants and intruders. Their expertise in breach and clear operations, marksmanship, and tactical planning make them a formidable force in maintaining internal security and order. They ensure all vox understand their place in society, and enforce the inviolate, and designations are done.
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'''Bio Engineer Drone'''
As medical professionals for the low to mid caste Vox, Bio Engineer Drones are responsible for treating injuries, illnesses, and ensuring the well-being of their patients. Though they lack the privileges and esoteric knowledge of the Haruspex caste, their medical expertise is invaluable for the health and welfare of the Vox population.
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'''Command Enforcer'''
Reporting directly to Overseers or the Armalis, Second Command Enforcers are responsible for maintaining order and security within arkships. Stationed primarily for home duty affairs, they ensure loyalty and compliance among the vox population, addressing any signs of dissent or potential threats to the stability of the arkship. Their role is crucial in preserving the harmony and cohesion of the Vox society. They usually command and control enforcer teams and field operations.
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'''Logistics Drone'''
Working alongside Logistics Officers, Logistics Drones assist in the management and distribution of resources and supplies within their assigned sector or fleet. Their diligent efforts in overseeing supply chains, inventory, and allocation of resources are crucial for maintaining the operational efficiency of the arkship and its various missions.
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'''Explorer Drone'''
Tasked with venturing into uncharted territories, Explorer Drones gather information, conduct reconnaissance missions, and explore new regions on behalf of their arkship. Their reports and insights provide valuable intelligence to their superiors, aiding in strategic planning and decision-making. As pioneers of the unknown, Explorer Drones contribute significantly to the expansion and understanding of the Vox's domain.
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'''Merchant Drone'''
Engaged in trade and commerce, Merchant Drones facilitate the exchange of goods and services within the arkship's economy. They operate shops, trade hubs, and marketplaces, negotiating prices and deals to keep the economy thriving and resources flowing efficiently.
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====Low Caste====
Called by their higher caste kin as a general term drones. The purpose of a low caste Vox is rather simple in their duties and their authority inside the arkship. Most low caste are born into the bottom during the early age of their stack to develop and show growth in their lifetime. They work many of the general duties that upkeep the ark and keep the figurative blood of society flowing. They are usually the most numerous as it takes a large amount of Primalis to upkeep a planet sized arkship and maintain the always expanding society. Many low caste however tend to grow deviancy due to inexperience, mob mentality, and their living conditions, most usually having ambitious dreams to go higher in the caste, have power in their sectors, or escape the arkship in pursuit of free rights. Roles that are commonly found for low caste are, not limited too Labor, Atmos Techs, Industrial, Slave, and any wanted Vox considered rogue (Deviants.)
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'''Labor Drone'''
Tasked with performing manual labor and handling physically demanding tasks, Labor Drones are essential to the daily functioning and maintenance of the arkship. Their tireless efforts ensure that the arkship's infrastructure is always in optimal condition, enabling the smooth operation of its various systems and facilities.
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'''Industrial Drone'''
Industrial Drones work diligently in various industries within the arkship, playing a vital role in the production and manufacturing of goods and services. From assembling components for spacecraft to refining raw materials for energy production, their skills contribute to the ongoing prosperity of the Vox society.
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'''Cleaning Drone'''
As the caretakers of cleanliness and hygiene within the arkship, Cleaning Drones play a crucial role in preserving the living conditions for all Vox. They maintain the cleanliness of residential areas, public spaces, and work environments, preventing the spread of disease and ensuring the overall health and well-being of the Vox population.
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'''Atmos Drone'''
Specialized in managing and maintaining the arkship's atmosphere and life support systems, Atmos Drones ensure a safe and habitable environment for the Vox population. They monitor and adjust atmospheric conditions, temperature, and air quality, keeping the arkship's ecosystem balanced and functioning optimally.
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'''Logistics Drone'''
Working alongside Logistics Officers, Logistics Drones assist in the management and distribution of resources and supplies within their assigned sector or fleet. Their diligent efforts in overseeing supply chains, inventory, and allocation of resources are crucial for maintaining the operational efficiency of the arkship and its various missions.
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'''Deviant'''
Rogue or heretical Vox who have turned to crime or abandoned their duties in pursuit of their own goals, Deviants are considered wanted once exposed. They often operate in the black market or join separatist groups, engaging in activities such as smuggling contraband, causing riots, damaging arkship infrastructure, or attempting to escape the ark to become free Vox. Despite their rebellious nature, their actions sometimes spark much-needed change or bring hidden issues to light within the Vox society.
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The establishment of this station proved highly profitable. Over the decades, it was continually remodeled and expanded to maximize productivity and profit. This led to the NSS Cyberiad earning the record for the largest restructured station in the Epsilon Eridani's history, a testament to the sector's—and the station's—value to Nanotrasen's financial portfolio. As plasma became a commonplace commodity, Nanotrasen shifted its focus to the emerging and lucrative field of bluespace technology. Despite this shift, the NSS Cyberiad remains a symbol of Nanotrasen's commitment to research and innovation.  
===The Inviolate===
The main body of law or rules all Vox are born to follow is the Inviolate. These laws were told to have been preached by the Auralis millenia ago, and shared across many ark vessels. While some have discarded them as old teachings or lack of reinforcement, aboard most, these are the words of a subservant and loyal Vox. The Vox Inviolate is as follows:


It continues to operate and attract the attention of investors and competitors, despite showing signs of age after decades of continuous operation. The station still focuses on pioneering research for the corporation, standing as a proud beacon of Nanotrasen's past achievements and ongoing scientific ambitions.
Kill as little as necessary.
Waste as little as necessary.
Preserve the arkships.
Preserve materials.
Adapt and expand to all circumstances.


===Trurl|NAS Trurl===
===Economy===
Following the successful creation and staffing of the Cyberiad, with mining operations in full progress, Nanotrasen shifted focus to a new generation command center. Intended to replace the outdated and technologically inferior Kerberos, and constructed with distance away from Lavaland to avoid its bluespace anomalies. The Trurl would be conceived as the newest and most powerful star bastion in the sector.
Vox have a bartering system in which they trade to gain and amass wealth in society. Some areas have bazaars designed for trading and collecting. Merchants, Crafters, and even Entertainers like Card readers and gamblers all exist in this space to try and gain more supplies inside of an ark. The main currency that most Vox understand is food rations, a type of MRE given by Vox as they live in an ark. Not very appealing to most- but to Vox, food is food, and with nutrition to one important vessel (the body), it has value everyone can understand. Objects that are traded can range from exotic foods, amenities, rare collectibles, and illegal stuff like drugs, weapons, and implants.


Equipped with upgraded telecommunications hubs, advanced defense cannons, and cutting-edge starbase alloys for reinforcement, the Trurl quickly rendered the [[#Kerberos|Kerberos]] obsolete in design and armament. Its positioning in the sector made bluespace interference less of an issue then the previously closer Kerebos. This obsolescence allowed for a different approach to the latter's purpose.
===Guilds===
Guilds are a relatively common thing that tends to pop up inside Vox society. Trader, Warrior, and even Religious guilds are usually legal organizations that work to maximize their respective field's skills. As many of these organizations are run by high caste Vox who are loyal to the ark, they are never seen as a threat to authority and work as smaller branches to control the masses.


The corporation heavily invested in the Trurl, connecting it to all the stations within the Epsilon Eridani sector. Serving as a transit hub, it controls and surveils the daily workflow, ensuring easy management of venting and secure trade routes thanks to its orbital cannons and significant fleet of corporate ships and PMCs.
===Ideologies===
Vox religion is comprised of many factors, all surrounded by the worship of the creator and its divine creations. The Primalis and Armalis see their Auralis as gods and the Apex as their holy creation that gives life. Auralis are worshiped as the great ascender to bring the arkship into a different plane of reality. One free from the bounds of the universe and with a holy gift of ascension. Vox loyal to this belief are told to be given a reward once ascension day comes, the right to join the creator in the higher plane for their life of work. Or any variant that gives them a divine blessing. This sort of religious belief is the standard for most arks due to; conditioning, strict laws against heresy, and isolation from the outside universe.


The Trurl also hosts Nanotrasen's privatized military contractors, ready to respond to any emergency within the sector. Critical [[Nanotrasen Central Command|central command]] officers manage corporate interests, from military responses to production oversight, wielding significant influence to enforce corporate authority and law.
Many young Vox blind fully follows the dogma preached by Acolytes and Haruspex as their teachings are the holy word of the Auralis. Most Vox who reach 1000 years as loyalists will have developed into a total zealots on their ark. In contrast, others who struggle or have doubts will turn deviant or be labeled a heretic. Overly religious Vox are common in core sectors and aboard ark ships. At the same time, uncertain and heretical Vox are found in crowded areas far from the center of the ark (The Wall) or outside the arkship, where they have freedom against influences and choices in their life.


The Trurl currently stands active as the primary star bastion and command center in the entire Epsilon Eridani sector, acting as a military reserve and vital communication hub throughout the region.
Some ark ships can have several Auralis onboard that are given titles, holy names, and niche specifications on proper worship, while others can only have a singular Auralis. This depends highly on the type of ark you design for your Vox. However, making gods should be simple and align with the primary goal they all seek- ascension.
===Cerebron|NSS Cerebron===
The full annexation of the Epsilon Eridani sector provided Nanotrasen with complete control over the sector's resources and celestial bodies. This extensive expansion led to the construction of more facilities, all of which were backed by the robust infrastructural network of the pre-existing stations.  


In time, Nanotrasen evolved into a cosmic brand, recognized widely for its vast production capabilities and corporate might. This reputation stoked their ambitions, prompting the reinvestment of their considerable profits and abundant resources into innovative new projects.  
It is said that when a Vox is loyal to the ark, it will do whatever it takes to perform its designations. This same dogmatic religious belief is how the elites keep the lower and mid caste in line, false promises all sustained on hope and rare rewards. A drone loyal to the ark and overly religious with its beliefs is more likely to be promoted and avoid true death. In contrast, the heretic who doubts their creator will be reset or demoted, depending on the severity of their heresy. This sort of behavior creates conflicts in beliefs, leading to violent actions against heretics and creating hidden groups labeled Separatists.


One of these projects was the NSS Cerebron. Aimed to eclipse the NSS Cyberiad in structure and productivity. The intention was to attract investors by creating a station that was presented as a alleged improvement over the existing Cyberiad. One that showcased innovative building techniques and better facility equipment.  
====Loyalist v Separatist====
Loyalist vs. Separatist is a general term for the conflict between the zealots versus the heretics.


This strategy, however, did not yield the expected results. The Cerebron's design, perceived as merely an imitation of the Cyberiad's, lacked originality and interesting features. Investors rapidly discerned that the station's productivity and profit margins were inferior to those of the Cyberiad. This led to a shortfall in investment, resulting in the Cerebron being deemed a financial disappointment.  
Loyalist factions aboard ark ships work towards keeping every Vox aligned with their religion and beliefs. They are rooting out and destroying any sources of information that can disrupt their control of the masses and their gods' will. Many high caste Vox and mid-caste will ensure that sinful behavior is rooted out before deviancy occurs, taking precautionary measures and even policing those they find suspicious. They preach the mantra of the inviolate and believe that a Vox should be loyal to the ark wherever they are, as that is their reason for creation, to serve the gods. The most universally known worship belief is to stay in your designation and work. A Vox who does not question or doubt their orders is loyal.


Despite its flaws, the NSS Cerebron was not abandoned. It continued to receive financial support, albeit less than the Cyberiad. Though it did not meet its original marketing goals, the station identified a new role within Nanotrasen's operations.  
Separatists work towards the ideology of a free Vox, one unchained from the arkship with the ability to act or believe whatever it wants freely. Many separatists are aged deviants who have become so cynical and doubtful of their ascension that they see it as a lie to control them. These Vox are constantly on the run to avoid punishment, or they usually form underground organizations that try to conduct a criminal activity to sustain their numbers and control. Crime syndicates or freedom-fighting groups usually work to smuggle and expose Vox to outside beliefs, all to bring down the elites and grow their numbers.


Today, it serves as one of the numerous research and mining facilities contributing to Nanotrasen's overall revenue, exemplifying the corporation's adaptability in overcoming adversity.
Neutral beliefs can exist, as not all Vox are aligned to the spectrum's extremes. You can have a loyalist Vox that is very loose on the following of the Inviolate, or a separatist who finds cutting corners and living aboard an ark as a fake follower a possibility, or even simply just an atheist' who wishes to leave and wants nothing to do with arkship drama. Your Vox, your decision on how you design their beliefs.
====Cases of Schisms====
However, on ark ships that are chaotic or in a state of dying (Post Ascension), many religious groups will start infighting and having holy wars—claiming their sector Armalis as prophets of the Auralis to attempt takeovers due to the power vacuum. These events usually occur when arks grow dire in supplies, when high deaths and riots are frequent, and especially if the sector Armalis begin feuding with each other. However, it is a rarity but still a plausible situation with how religion influences an arkship and the Vox inside.

Latest revision as of 01:20, 20 February 2024

Welcome to my page, I write for the lore team and contribute in other places. Ill usually post any WIP's here for later wiki submission. If you wanna contact me, please do it in the lore channel.

Previous/Contributed lore writings -


The Vox are remnants of an ancient race, that originate from arkships. These bioengineered, reptilian, beaked, and quilled beings have a physiological caste system and follow 'The Inviolate' tenets. Breathing pure nitrogen, they need specialized masks and tanks for survival outside their arkships. Their insular nature limits their involvement in broader galactic affairs, maintaining a distinct, yet isolated presence away from other species."

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Vox
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Basic Information
Homeworld: Unknown
Language: Vox-Pidgin (:v)
System: Unknown
Physiology
Height: 61cm - 183cm
Lifespan: 54 years
Breathes: Nitrogen
Game Mechanics
  • Able to process both synthetic and organic reagents.
  • Breathes nitrogen.
  • Has a unique blood type, Vox Blood.
Boons
  • Claws (unarmed is sharp).
  • Immune to decay and will not skeletonize.
  • Internal organs will not accumulate germs or decay even outside the body; external organs do not accumulate germs while attached to the body.
Maluses
  • Oxygen is toxic.
  • Cannot be cloned.
  • -60% alcohol tolerance.
  • Normal blood is toxic to them, requiring Vox Blood to refill their blood.
  • Remain vulnerable to organ death when revived with Lazarus Reagent.

Overview

Vox or Vox's, an artificially created species that live in environments where nitrogen is their breathing gas. They inhabit colossal moon-sized vessels known as arkships or arks, scattered across the remote fringes of the Orion Sector's outer rim. Its species features several races that live and work alongside each other, among these are the Vox Primalis, which are drones and the main bulk of the species. Primalis are ingrained in a rigid caste system from birth, a structure overseen by the superior races of Vox Armalis and the elite Primalis, who function as both fanatic zealots and guardians of their respective arks. The ark's governance revolves around a theocratic system venerating the Vox Auralis, a powerful vox whose path to ascension is dogmatically followed and taught to all Vox, to engrain their role in the larger purpose and preservation directed by their god.

Despite their complex society, Voxkind exerts minimal influence in the sector, primarily due to their arkships' strategic distance from core worlds, a deliberate choice to avoid interactions with other species. Despite the distance, Vox individuals are occasionally encountered outside their arks, often as exiles, wanderers, or raiders on a sacred mission for their ark. These rarities and their secretive disposition have unfortunately led to widespread mistrust and prejudice against the Vox by other species, fueled by historical incidents and governmental biases.

Consistent in their isolationism, internal strife is rampant within Voxkind. Arkships often engage in covert assaults or sabotage missions against each other, driven by the zealots under faith to their respective Auralis. Even so, the arkships are not strangers to internal conflict, with the populace frequently fighting due to the caste system they work in, and suppression of free thought or wrong ideologies opposing the system.

Mechanics

Vox's require a source of nitrogen internals to breath, as oxygen is toxic when inhaled. Due to Vox biology, their bodies are artificial and they do not decay or skeletonize, their organs will also never decay or become infected with germs. Despite the benefits of their unique physiology, Vox bodies are unable to be cloned or created by normal means. They also cannot use blood outside their own, and can only use nitrogen based blood, other blood types are toxic when injected.

Subraces

There are many different types of Vox within the species physiology. While distinct and filling specific caste roles within their ark, have complexity in appearance and size.

Vox Auralis

The original Vox, having multiple eyes and standing over 12ft tall. They are labeled as gods or higher beings within the ark ships they once built millennia ago. They are rumored to be incredibly dangerous, powerful, and have the most potent psychic abilities in existence. Only a handful of Auralis live aboard arkships and exist in their own secluded chamber in the core of the ark, under miles of thick metallic layers enough to survive even the most devastating explosions. Each Auralis shares the same end goal - ascension, and the ability to escape the mortal plane into what their perceive as a higher level of existence.

No Primalis in their existence has ever seen one aside those in the high ranks of the caste who claim too, and the Armalis. Rumored to be in a deep meditative state as they research and focus on finding their goal, an Auralis will never leave its core, and partake in the society it has created around itself. Speculators and heretics within voxkind claim they have already reached the higher plane, or perished during their endeavors. And with said perish, the true purpose of the Vox species as a whole.

Vox Apex

Not the Apex of the species, but a magnum opus of the Auralis’ near eldritch bio-engineering work. The Apex is a massive, organic supercomputer that has its nerves through the entire structure of an arkship, a collective consciousness that enable them to work in a unified fashion, to manage and control the populations, and direction of the arkships.

The Apex is responsible for the creation of new Vox stacks, and assigning the function that Vox will have when it has been made, as well as assigning directions and goals to each sector of an arkship, where the various Overseers will relay that information down to their subordinates to try and accomplish the demands of the Apex.

Being a creature of flesh and not an AI, the Apex does have a very distinct personality, behaving more like a person than a cold machine, and its personality is a result of the gestalt hivemind, focused on taking the laborious tasks only capable by its existence. Some theorize its collective consciousness is the minds of several Auralis working in unison, while others claim it to be nothing more than a cold calculating machine. Even so, it always answers to the request of the Auralis, and passes down its critical words of wisdom to the Armalis, and Haruspex of an ark.

Vox Armalis

These Vox are considered the perfect creation of the Auralis, and are powerful in strength, and intelligence. Visually they have a third eye and minimum height of 2.43 meters. They are created with the sole purpose of leadership roles, acting as overseers, fleet commanders, and any critical position inside an ark. They are bulky in size, containing more muscle mass and strength in their giant bodies compared to a Primalis with the ability to easily snap bones or crush arkship walls with ease.

While they are gifted muscular super strength at birth, they are hyper intelligent, able to process multiple tasks without breaking the flow of concentration. With all these benefits comes a cost, their own personal freedoms and goals, as they are born highly loyal to the ark they originate from. Many Armalis would rather die than betray their arkship and it's Auralis. For this reason, they are considered rare outside of arks aside commanding raiders on expeditions. A failsafe is built into the Auralis, similar to modern death implants, designed to dust and turn the body into an ash- so other species cannot study their body completely, or gain significant bionics within the Auralis body.

Vox Primalis

The majority of observed Vox belong to the Primalis category and range from 61cm to 183cm, with sizes being dependent on the original work designation of the body. Primalis are considered the general population of an ark, making up a majority of the vox living there by a significant margin. Their numerous population is for the sole purpose of working and maintaining the arkships infrastructures, tasks, and daily life of vox. Existence as a Primalis can range depending on position within the Vox caste, as Vox can either be leaders and significant authority figures, or laborers and disposable workers.

While the body of a Primalis can range from tiny to large, they contain higher concentrates of musculature that is highly dense and capable of extremely powerful and rapid movement. Primalis physiology is ideal for sprinting and repetitive tasks, something that is necessary for their life aboard arkships, and the designations they operate under. Despite their engineered physiology, these benefits are locked to specific body types, meaning Vox who seek certain attributes and physical appearance need specific artificially made bodies with those features, these can range from height, to muscle mass, skeletal structure, and even beak shape and appearance. Rumor's even speculate of Vox who have managed to have bodies modified under unique circumstances, extra eyes, split beaks, and even different bone structure, this however has never been proven or discovered outside arkships and is considered a tale by most.

Biology

The biology of a Vox Primalis is completely unique in physiology and appearance compared to other natural born species. While vox are gifted the power of biological immortality due to their cortical stack, they still face issues with their bodies' upkeep and health, most importantly, their species' unique organs. Vox organs are specialized and designed specifically for ark ships or oxygen free environments. They are adapted and designed by the Apex to be as low maintenance as possible while keeping their versatile and valuable organs in top shape, however still being prone to aging via the body as it naturally deteriorates overtime.

Vox Creation

When a Vox Primalis is created, its stack is artificially made by the Apex of its respective arkship. Forged with a unique craftsmanship only possible by its scale and precise recipe gifted from the Auralis. It uses organic matter and mechanical implants to fuse and create the stack- a living, durable, and biological immortal brain. There are two species that are artificially made, the Primalis and the Armalis.

For elaboration on biological immortality,

"Biological immortality (sometimes referred to bio-indefinite mortality) is a state in which the rate of mortality from senescence is stable or decreasing, thus decoupling it from chronological age. Various unicellular and multicellular species, including some vertebrates, achieve this state either throughout their existence or after living long enough. A biologically immortal living being can still die from means other than senescence, such as through injury or disease."

When a Vox dies before its set body has reached its decay timer, it will either be replanted inside a new body to continue work. When a Vox dies, it considered a death. When the stack is wiped for reset, or destroyed to the point it is unable to properly function- it is true death, or for simpler terms ego death. This condition is permanent.

Vox Bodies

The bodies of a normal Primalis are designed to live for an estimated 40-50 years before showing symptoms of decay or failure. Vox who have decaying bodies will experience symptoms of like chronic back pain, wrinkled skin tissue, and even health issues like organ failure. These issues can be remedied in several different ways, depending on the circumstances and position of the Vox.

A simple solution is to replace the decaying and failing organs with new ones. Harvested from another host and placed inside. This preservation method can be used to keep a vox body sustained for a time. This allows one to continue preserving and using a body as long as they have a source of fresh organs. Other species' organs can work inside but tend to either show health symptoms or fail due to incompatible blood types and alien nature. Cybernetic implants are also a good alternative but are much more expensive, depending on the quality, and merchant.

Another common solution is moving the original stack to a new empty fresh body, discarding the old one, and recycling it to whatever is most convenient. New bodies depending on the circumstances are challenging to obtain. Arkship vox can wait years for a new body as the Haruspex responsible for growing them need time. As many vox are dying of decay, accidents, and crime within an arkship, the demand is high while the supply is steady but slow, overpopulation can strain this process. Free vox or those not bound to their arkships must find outside sources to replace their bodies.

A market for vox bodies exists among pirates and traders. Traders usually offer worn-out and partially decayed bodies that were missing organs at a fair price. While pirates usually deal in stolen bodies, taken from raids or conflicts among other vox. The pirates' methods to obtain bodies are mostly stolen from another vox. It is common for Vox to be these type of merchants, and incredibly rare to find anyone outside the species interested in the niche market.

To conclude, Vox bodies are rather difficult to acquire, as their only manufacturing source inside an Arkship is the Apex and its servants. This rarity is why vox treasure the body they use and try to keep it for as long as possible, as replacement or alternatives are very lackluster, expensive, or impossible. The price for a body outside of arkships normally tend to charge thousands of credits for bodies, price rising with size, implants, and quality of freshness within the organs.

Vox Organs

The inner organs of a vox are designed and grown inside of an ark. Each organ is intended for daily use in vox society with a specific function. From the bottom to the start, these organs are noticeably different from other species.

Inside the body of most vox primalis races lies...


The Body A skeleton made of collagen and calcium phosphate. A nervous system and vascular system designed to carry signal and blood over the body.


The Head Two eyes with a bioluminescent pupil that glows in the dark. A cortical stack with the ego and spirit of a vox. Responsible for the nervous system and functions to control said body and give life. Two tongues inside their beak. The beak is made of keratin and sharp rows of teeth hidden inside for ripping flesh. Their throat is born with unique vocal cords. The vocal cords or syrinx of the vox can make their well know screech and language.


The Chest In the chest lies the heart Two kidneys and the stomach, capable of digesting non-organic materials. Two specialized vox lungs made for breathing nitrogen which cannot process the elements of oxygen, or suffer pulmonary toxicity or disease.


The Limbs Vox have two arms, made of keratin and muscle, and with three phalange-like claws (this rule is exempt from beast-vox due to their unique alien design) and have opposable thumbs. Vox have two legs, similar to their arms. They have three phalange-like toe claws (Beast Primalis are exempt from this rule) made for standing. They are digitigrade by nature, and their feet are made of keratin and muscle. Vox have a long prehensile tail that can be used like a third limb and serves to keep balance. It can grasp small things and occasionally be used to throw or slam as a defensive tactic, but it depends on the size of the vox and its muscle mass.

The Stack

Stack Intergrity

The general overview of vox's stack. As a vox lives their life of eternity, they may be prone to accidents or possible hazards along their lifetime. These can lead to the death of vox. However, as long as a stack survives, the vox inside lives and can easily be restacked to return to work. While this may be the case, stacks are still prone to taking damage. Anything blunt-related, sharp, or extreme heat exposure, like lasers, can cause true death, meaning the stack is permanently destroyed and only recyclable. Most vox are very careful about avoiding being put into these situations, as being exposed to dangers like these are life-threatening, even if they have an endless supply of bodies.

100% - 90% Pristine and functioning at peak performance. Vox with this level of stack integrity are rare, and typically only found in recently born or repaired stacks.

90% - 75% Average stack integrity. Vox with this level of integrity are considered healthy and functioning normally. Minor issues may arise, but can usually be treated with medication or minor surgery.

75% - 60% Below average stack integrity. Vox with this level of integrity may experience moderate health issues such as difficulty with movement, speech, or cognitive function. Medical attention and possibly surgery may be necessary to maintain functionality.

60% - 40% Poor stack integrity. Vox with this level of integrity may have severe health issues such as loss of motor functions, memory loss, or sensory impairment. True death may occur if not treated promptly with extensive surgery or replacement of damaged parts.

40% - 0% Critical stack integrity. Vox with this level of integrity are in danger of true death, as a significant portion of their stack is permanently damaged or destroyed. They may have lost essential functions such as movement or communication, and medical intervention may be insufficient to prevent true death.

Insight of the Stack

The Ego and imprints inside a Vox are random. While the stack is artificially made and created with usually a designation in mind before being put into a body, personality can have more factors during the growing period when a Vox is learning its place in society. Environment, Hazards, Other Vox, and P-Blockers, which are designed to suppress certain emotions or behaviors if necessary, are all factors in the outcome of how the Vox behaves.

P-Blockers are stimuli enhancers that sometimes are put inside Vox to push their behaviors towards efficiency, usually nulling negative personalities that can hinder their work and making or encouraging ones that aid or help if efficiency.

Enforcers, for example, are usually forced to be distant around low-level drones to avoid sympathy or attachment. They are given P-Blockers to suppress kindness and emotions of love and encourage ruthless behaviors and mannerisms to maximize efficiency in the field. Labor Drones can sometimes also be put onto P-Blockers to breed out laziness and promote incentive workaholic personalities. While they still have some identity that makes them unique, they will generally share similarities in activities and productivity with anyone else manipulated by P-Blockers.

Suppose a Vox tries to ignore the P-Blocker enhancer they are dosed with. In that case, it becomes unpleasant, migraines start to take over, and even short hallucinatory visions can occur, all designed to manipulate the Vox in what the P-Blocker wants. Despite all the things P-Blockers are effective for, there are cases where being off P-Blockers for long enough will eventually make suppressed emotions return, freeing the stack of any shutoff personalities while on the drug. However, the longer one is on P-Blockers, the longer it takes to return to normal, from decades to centuries.

In Vox society, the integrity and preservation of stacks are of utmost importance. Consequently, the Haruspex caste is revered for its expertise in managing the integrity of Primalis stacks, imprints, and bodies. Through their specialized skills and understanding, they are responsible for maintaining the stability and longevity of the Vox population.

The cortical stack also indicates a Vox's status and identity within the caste system. The integrity and quality of a stack can impact an individual's role, responsibilities, and privileges. As such, the health of a stack is closely monitored and maintained to ensure the proper functioning of the societal hierarchy. Furthermore, the stack is pivotal in Vox's loyalty to their arkships and devotion to their respective roles. Through the stacks, a sense of collective identity and purpose is imbued in the Vox population, ensuring their unwavering commitment to their society's objectives. The cortical stacks serve as the foundation of the Vox society by preserving their memories, experiences, and consciousness while reinforcing the societal hierarchy and loyalty. The importance of maintaining stack integrity cannot be overstated, as it directly impacts the survival and prosperity of the Vox species.

Stack Taboo

Lastly, there is one taboo in Vox society that many see as evil or sins against their kind, the destruction of a stack through murder, resulting in true death. Many gangs and criminals avoid destroying stacks to reduce pressure or heat from local authorities like the Overseers and their Enforcers. However, this does not mean that murder intending to cause true death is impossible. Some Vox can grow jealous of others and their living conditions, disputes about food and work imbalances, territory wars between rival Primalis gangs in slum sectors, and maybe even cutthroat bureaucracy to gain more in society by removing roadblocks. A vox caught guilty of murdering another may have their rations reduced, demoted to a lower caste like a slave, or repositioned to another sector. A vox caught guilty of murder resulting in the true death of their kin will always be reset and given the ultimate punishment. True death.

Arkships

Arkships are the home and birthplace of all Vox in the universe. All Vox originate from an ark, but many have their own sets of rules, beliefs, and culture, while still having some of the same original principles from millennia ago. While not all arkships are the same, they all follow a similar formula in their structure and society, with a caste system that is either very oppressive or freer to its Vox. There are a reported 20 confirmed arkships in existence. However, some speculate there are more hidden in deep space, a majority of them taking the position of isolationism to focus on the creator's primary goal of ascension.

They have naming schemes like Refuge of Lost Souls Searching the Stars, Soaring Kestrel on Troubled Skies, or even Arkship Sunborn Sanctuary of Mended Hopes, Hardened by Cosmic Sands, Esteemed Heart of the Sanguine Void, Wizened by Victories, of Many Trees and Branches. Naming of arkships are rather long and expressive.

Diplomacy

While having their own culture, beliefs, and authority, arkships are not very similar to each other in most regards. This difference in ideology has caused what most say is a hidden war inside vox society- from inside influences and outside ones. Arkships that have a rivalry with each other tend to attempt to sabotage one another. This can be spies and traitors sent to abduct and capture vox for their ark. Destroying infrastructures like life support or hull breaches and fueling and inciting rebellions, causing a wave of deviancy to damage the ark's stability. These arks are usually at war and rarely ever settled diplomatically during the war. Wars can last for thousands of years until both parties have acknowledged a cease-fire.

Some arkships are not at odds with each other, usually sharing a sense of neutrality and occasionally trading for supplies, amenities, and even slave drones to bolster and replace numbers. Arks commonly travel in different areas of space, and the most interaction they get are traders and small explorer fleets sent by the home ark.

Sectors

To describe what an arkship is, it's a giant floating vessel the size of a small planet built to house millions of Vox aboard it. It's compromised of many sectors, all with their functions to keep life support and the ship stable. Like the vox who live aboard it, each sector is given designations inside the ship. These are not limited to but primarily consist of-

The Core

The middle of the arkship, housing the Apex and most of the elites. This sector is an urban area that is the crossroad of the main ship. While being the busiest part of the ark, it is second to population density. This sector comprises mostly bureaucratic facilities, precincts, and the central Apex core, which leads to the ship's heart and houses the Auralis.

The Underbay

The ark's lower section is responsible for trade, docking, and travel. Many merchants, logistics officers, and visitors from other arks usually enter through the bay as it holds the only safe entrance into the ship. Like a checkpoint, it's guarded and patrolled by the security of the ark to maximize safety and catch contraband.

The Walls

This area is the outer sectors of the arkship that make up the hull. It is the ship's most densely populated area, composed of primarily shanty towns. Towns inside the sector are considered hot zones for their most chaotic and dense placement of low-caste drones. Gangs and small factions compete to survive in over population is an issue, a topic on vox criminality for later. While the purpose of the sector is to keep a majority of laborer drones to fix breaches and constantly maintain the walls of the ship, it also acts as an area for bootleg and vox-made entries. Hidden passages inside the thick walls have a subzone called the Tunnels- these can either be quick shortcuts around the inner district of the sector or run for thousands of miles and have a vein-like structure composed of it.

There are more sectors inside vox society, but these are the three main ones found consistently inside all arks.

Social

Vox culture is fragmented depending on caste, location inside of the world, and even beliefs. Many arkships all house a similar style of systems inside their societies designed to separate the masses from the elites. These parameters and even barriers can result in a difference in belief from how you, a Vox, would adapt and learn. However, arkships are relatively flexible in their designs. These are mostly limited by the creator's imagination and the already set parameters of vox society as a whole. Even with said parameters, you can be flexible about the idea of an ark you choose to make or borrow from someone else's designed arkship.

Arkships are rather ruthless in their authority and their systems. All towns and sectors within the ark are governed like districts. Either by a high-casting Armalis or subsidiary Primalis who always work as a proxy to an overseer. Each sector controls and functions in tangent with The Core to sustain life support and ensure the ark is stable. In the case of no active Auralis, Armalis are usually the head of these sectors and work together as a senate to maximize and control the Primalis.

Arkship Life

Once a vox inside of an ark is told their duty in life- and the teachings of the inviolate. They usually follow it like a gospel until their unforeseeable promotion or demotion. If they're lucky, they can climb the ranks of their starting position in society and reach a new social level that gives more opportunity and authority from their previous designation.

Inside the ark, slums and sprawling shanty towns tend to litter the ship. These sprawling makeshift homes and buildings are built around actual well-designed structures mainly to help in housing as arks tend to be overpopulated for maximum efficiency. Vox tend to spend most of their days working doing their tasks and designations. If the sector overseer declares a hull breach- every laborer and atmos tech in that sector is expected to fix the issue.

Suppose a sector fails to meet standards or is underperforming. In that case, the punishment can result from demotion to a lower caste position like slave or sector wipes- in which a percentage of the vox are executed and reset to avoid deviancy, as well as sending a message that failure is non-negotiable. However, if most work is completed ahead of time or tasks are in low demand Vox of lower caste slack off or avoid work, doing whatever they wish inside the bounds of the Inviolate. In that, they socialize with each, do productive activities, explore and exercise, and practice their designation.

Designations and The Caste

Designations however are something every Vox should have because their species as a whole was designed to be nothing but tools for the Auralis in upkeeping their ships. Vox are born to have a set of duties and tasks aboard their arkship and their societies since birth. There is no childhood for a Vox, no long lasting innonence, and no sort of free choice to what roles they are allowed to become. They are placed into a caste system inside their species and forced to work until their restack day (death of the body.) These ranks can however differ depending on arkship, and culture inside the society. Some arkships are probably more lax on work quotas, while others are extremely punishing that failure to meet standards can result in true death. When it comes to the caste system there is usually a divide between ranks and hierarchy. The most base form would be the high caste, mid caste, and low caste.

However a Vox does not need to be forced to follow the roles it is given at birth. Some Vox can turn deviant after years of struggle, lack of direction, and possible PTSD. With deviancy comes its own issues of Vox crime ill touch on later, but failure to be a loyalist to the arkship and its kin can be punishable by true death, or demotion to a lower caste. While this is the case it is still common for a majority of Vox to not stray far from their birth designations, as many believe that hard work and sacrifice will be rewarded after ascension.

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However a Vox does not need to be forced to follow the roles it is given at birth. Some Vox can turn deviant after years of struggle, lack of direction, and possible PTSD. With deviancy comes its own issues of Vox crime ill touch on later, but failure to be a loyalist to the arkship and its kin can be punishable by true death, or demotion to a lower caste. While this is the case it is still common for a majority of Vox to not stray far from their birth designations, as many believe that hard work and sacrifice will be rewarded after ascension.

The caste system within Vox society plays a crucial role in maintaining order, stability, and efficiency within arkships. Each caste, High, Mid, and Low, serves specific purposes and carries out distinct functions. In this chapter, we will delve deeper into the roles and responsibilities of each caste, while many of the listed roles provide good context as to their duties and the purpose of the primalis, you can be creative and make something that fits into the scenario similar to the examples below.


High Caste

Valuable Primalis that have lived for around 1000 years aboard their arkships. They are extreme loyalist to the master apex and the Armalis great goal of ascension. Restacked probably hundreds of times- they have a dogmatic belief to their work and kin, which is why they are rewarded greatly by being given a high position in society. Most Primalis are taught to respect and follow in the foot steps of the high caste, and those who get into their wrathful eyes may be labled as heretics or accused of being a deviant to the ark. Some roles of a high caste are Haruspex's, Second Command to Enforcer and Fleet squads, and even Sector overseer roles.


Haruspex As doctor-priests of the arkships, Haruspex occupy a unique and revered position. They are responsible for preserving the integrity of Primalis stacks, imprints, and bodies, ensuring their proper function and longevity. Additionally, they interpret the will and directives of the Apex, guiding other Vox based on these interpretations. Haruspex also performs autopsies on the rare Armalis or Auralis that experience true death, seeking to understand the causes and prevent future occurrences. Known for their eccentricity and vast esoteric knowledge, Haruspex are believed to possess a deeper neurological connection to the Vox collective, granting them unique insights into their species' nature and purpose.


Overseer Serving as high authority figures, Overseers are either Armalis commanding a sector or high caste Primalis fulfilling the role. They function as governors or mayors within their respective jurisdictions, ensuring stability, smooth production, and proper execution of orders among the Vox population. Their responsibilities include maintaining the overall well-being of their sector, addressing issues that arise, and allocating resources to ensure the prosperity and safety of their domain.


Command Enforcer Reporting directly to Overseers or the Armalis, Second Command Enforcers are responsible for maintaining order and security within arkships. Stationed primarily for home duty affairs, they ensure loyalty and compliance among the vox population, addressing any signs of dissent or potential threats to the stability of the arkship. Their role is crucial in preserving the harmony and cohesion of the Vox society. They usually command and control enforcer teams and field operations.


Logistics Officer Tasked with managing the distribution of supplies, resources, and personnel within their assigned sector or fleet, Logistics Officers work under the direction of their sector Overseer. They ensure that quotas and supplies are properly set for away missions and patrols, coordinating with other Vox castes and designations to maintain smooth operations. Their expertise in resource allocation and management is vital for the efficient functioning of the arkship and the successful execution of missions.


Quill Quills are the skilled pilots and navigators of the Vox fleet. Trained in various flight techniques and adept at operating different spacecraft, they ensure the safe and efficient transport of passengers, cargo, and military assets across the vast expanse of space. Their expertise is crucial for the success of exploration missions, resource acquisition, and military operations, making them an essential component of the Vox society.

Mid Caste

Niche specialized Vox who are born with higher benefits then their lower caste kin. While they are given much more rights and authority, they still are under the watchful eye of their sector overseer or fleet commander. They act as a buffer between the elites and the menial drones, tasked with more difficult work or dangerous duties only done by their caste. Some Primalis view mid caste as examples of loyalty being rewarded, while others see them as nothing more than tools or slaves who only look out for their own benefit. There are multiple types of designations inside the mid caste- these are not limited to; Enforcers, Soldiers, Explorers, Bio-Engineers, and etc.


War Drone War Drones serve as the main combat force within the Vox society, acting as navy soldiers authorized to work alongside Talons and Quills in fleets outside the ark. Trained in various forms of combat and skilled in the protection of the arkship and its inhabitants, they play a critical role in defending their territory and maintaining the safety of their fellow Vox, as well as being escorts for expedition missions.


Enforcer Drone Specializing in close-quarters combat and urban warfare within the arkship, Enforcer Drones employ wolf pack tactics in pairs to hunt down deviants and intruders. Their expertise in breach and clear operations, marksmanship, and tactical planning make them a formidable force in maintaining internal security and order. They ensure all vox understand their place in society, and enforce the inviolate, and designations are done.


Bio Engineer Drone As medical professionals for the low to mid caste Vox, Bio Engineer Drones are responsible for treating injuries, illnesses, and ensuring the well-being of their patients. Though they lack the privileges and esoteric knowledge of the Haruspex caste, their medical expertise is invaluable for the health and welfare of the Vox population.


Command Enforcer Reporting directly to Overseers or the Armalis, Second Command Enforcers are responsible for maintaining order and security within arkships. Stationed primarily for home duty affairs, they ensure loyalty and compliance among the vox population, addressing any signs of dissent or potential threats to the stability of the arkship. Their role is crucial in preserving the harmony and cohesion of the Vox society. They usually command and control enforcer teams and field operations.


Logistics Drone Working alongside Logistics Officers, Logistics Drones assist in the management and distribution of resources and supplies within their assigned sector or fleet. Their diligent efforts in overseeing supply chains, inventory, and allocation of resources are crucial for maintaining the operational efficiency of the arkship and its various missions.


Explorer Drone Tasked with venturing into uncharted territories, Explorer Drones gather information, conduct reconnaissance missions, and explore new regions on behalf of their arkship. Their reports and insights provide valuable intelligence to their superiors, aiding in strategic planning and decision-making. As pioneers of the unknown, Explorer Drones contribute significantly to the expansion and understanding of the Vox's domain.


Merchant Drone Engaged in trade and commerce, Merchant Drones facilitate the exchange of goods and services within the arkship's economy. They operate shops, trade hubs, and marketplaces, negotiating prices and deals to keep the economy thriving and resources flowing efficiently.

Low Caste

Called by their higher caste kin as a general term drones. The purpose of a low caste Vox is rather simple in their duties and their authority inside the arkship. Most low caste are born into the bottom during the early age of their stack to develop and show growth in their lifetime. They work many of the general duties that upkeep the ark and keep the figurative blood of society flowing. They are usually the most numerous as it takes a large amount of Primalis to upkeep a planet sized arkship and maintain the always expanding society. Many low caste however tend to grow deviancy due to inexperience, mob mentality, and their living conditions, most usually having ambitious dreams to go higher in the caste, have power in their sectors, or escape the arkship in pursuit of free rights. Roles that are commonly found for low caste are, not limited too Labor, Atmos Techs, Industrial, Slave, and any wanted Vox considered rogue (Deviants.)


Labor Drone Tasked with performing manual labor and handling physically demanding tasks, Labor Drones are essential to the daily functioning and maintenance of the arkship. Their tireless efforts ensure that the arkship's infrastructure is always in optimal condition, enabling the smooth operation of its various systems and facilities.


Industrial Drone Industrial Drones work diligently in various industries within the arkship, playing a vital role in the production and manufacturing of goods and services. From assembling components for spacecraft to refining raw materials for energy production, their skills contribute to the ongoing prosperity of the Vox society.


Cleaning Drone As the caretakers of cleanliness and hygiene within the arkship, Cleaning Drones play a crucial role in preserving the living conditions for all Vox. They maintain the cleanliness of residential areas, public spaces, and work environments, preventing the spread of disease and ensuring the overall health and well-being of the Vox population.


Atmos Drone Specialized in managing and maintaining the arkship's atmosphere and life support systems, Atmos Drones ensure a safe and habitable environment for the Vox population. They monitor and adjust atmospheric conditions, temperature, and air quality, keeping the arkship's ecosystem balanced and functioning optimally.


Logistics Drone Working alongside Logistics Officers, Logistics Drones assist in the management and distribution of resources and supplies within their assigned sector or fleet. Their diligent efforts in overseeing supply chains, inventory, and allocation of resources are crucial for maintaining the operational efficiency of the arkship and its various missions.


Deviant Rogue or heretical Vox who have turned to crime or abandoned their duties in pursuit of their own goals, Deviants are considered wanted once exposed. They often operate in the black market or join separatist groups, engaging in activities such as smuggling contraband, causing riots, damaging arkship infrastructure, or attempting to escape the ark to become free Vox. Despite their rebellious nature, their actions sometimes spark much-needed change or bring hidden issues to light within the Vox society.

The Inviolate

The main body of law or rules all Vox are born to follow is the Inviolate. These laws were told to have been preached by the Auralis millenia ago, and shared across many ark vessels. While some have discarded them as old teachings or lack of reinforcement, aboard most, these are the words of a subservant and loyal Vox. The Vox Inviolate is as follows:

Kill as little as necessary. Waste as little as necessary. Preserve the arkships. Preserve materials. Adapt and expand to all circumstances.

Economy

Vox have a bartering system in which they trade to gain and amass wealth in society. Some areas have bazaars designed for trading and collecting. Merchants, Crafters, and even Entertainers like Card readers and gamblers all exist in this space to try and gain more supplies inside of an ark. The main currency that most Vox understand is food rations, a type of MRE given by Vox as they live in an ark. Not very appealing to most- but to Vox, food is food, and with nutrition to one important vessel (the body), it has value everyone can understand. Objects that are traded can range from exotic foods, amenities, rare collectibles, and illegal stuff like drugs, weapons, and implants.

Guilds

Guilds are a relatively common thing that tends to pop up inside Vox society. Trader, Warrior, and even Religious guilds are usually legal organizations that work to maximize their respective field's skills. As many of these organizations are run by high caste Vox who are loyal to the ark, they are never seen as a threat to authority and work as smaller branches to control the masses.

Ideologies

Vox religion is comprised of many factors, all surrounded by the worship of the creator and its divine creations. The Primalis and Armalis see their Auralis as gods and the Apex as their holy creation that gives life. Auralis are worshiped as the great ascender to bring the arkship into a different plane of reality. One free from the bounds of the universe and with a holy gift of ascension. Vox loyal to this belief are told to be given a reward once ascension day comes, the right to join the creator in the higher plane for their life of work. Or any variant that gives them a divine blessing. This sort of religious belief is the standard for most arks due to; conditioning, strict laws against heresy, and isolation from the outside universe.

Many young Vox blind fully follows the dogma preached by Acolytes and Haruspex as their teachings are the holy word of the Auralis. Most Vox who reach 1000 years as loyalists will have developed into a total zealots on their ark. In contrast, others who struggle or have doubts will turn deviant or be labeled a heretic. Overly religious Vox are common in core sectors and aboard ark ships. At the same time, uncertain and heretical Vox are found in crowded areas far from the center of the ark (The Wall) or outside the arkship, where they have freedom against influences and choices in their life.

Some ark ships can have several Auralis onboard that are given titles, holy names, and niche specifications on proper worship, while others can only have a singular Auralis. This depends highly on the type of ark you design for your Vox. However, making gods should be simple and align with the primary goal they all seek- ascension.

It is said that when a Vox is loyal to the ark, it will do whatever it takes to perform its designations. This same dogmatic religious belief is how the elites keep the lower and mid caste in line, false promises all sustained on hope and rare rewards. A drone loyal to the ark and overly religious with its beliefs is more likely to be promoted and avoid true death. In contrast, the heretic who doubts their creator will be reset or demoted, depending on the severity of their heresy. This sort of behavior creates conflicts in beliefs, leading to violent actions against heretics and creating hidden groups labeled Separatists.

Loyalist v Separatist

Loyalist vs. Separatist is a general term for the conflict between the zealots versus the heretics.

Loyalist factions aboard ark ships work towards keeping every Vox aligned with their religion and beliefs. They are rooting out and destroying any sources of information that can disrupt their control of the masses and their gods' will. Many high caste Vox and mid-caste will ensure that sinful behavior is rooted out before deviancy occurs, taking precautionary measures and even policing those they find suspicious. They preach the mantra of the inviolate and believe that a Vox should be loyal to the ark wherever they are, as that is their reason for creation, to serve the gods. The most universally known worship belief is to stay in your designation and work. A Vox who does not question or doubt their orders is loyal.

Separatists work towards the ideology of a free Vox, one unchained from the arkship with the ability to act or believe whatever it wants freely. Many separatists are aged deviants who have become so cynical and doubtful of their ascension that they see it as a lie to control them. These Vox are constantly on the run to avoid punishment, or they usually form underground organizations that try to conduct a criminal activity to sustain their numbers and control. Crime syndicates or freedom-fighting groups usually work to smuggle and expose Vox to outside beliefs, all to bring down the elites and grow their numbers.

Neutral beliefs can exist, as not all Vox are aligned to the spectrum's extremes. You can have a loyalist Vox that is very loose on the following of the Inviolate, or a separatist who finds cutting corners and living aboard an ark as a fake follower a possibility, or even simply just an atheist' who wishes to leave and wants nothing to do with arkship drama. Your Vox, your decision on how you design their beliefs.

Cases of Schisms

However, on ark ships that are chaotic or in a state of dying (Post Ascension), many religious groups will start infighting and having holy wars—claiming their sector Armalis as prophets of the Auralis to attempt takeovers due to the power vacuum. These events usually occur when arks grow dire in supplies, when high deaths and riots are frequent, and especially if the sector Armalis begin feuding with each other. However, it is a rarity but still a plausible situation with how religion influences an arkship and the Vox inside.