Difference between revisions of "Guide to Cargo"
m (Added link to export tables.) |
Sadhorizon (talk | contribs) (filled out more stuff) |
||
Line 59: | Line 59: | ||
|- style="font-weight: bold; text-align: center; background-color: #b5e2ff;" | |- style="font-weight: bold; text-align: center; background-color: #b5e2ff;" | ||
| width=150 | Account | | width=150 | Account | ||
| width=300 | | | width=300 | Can approve orders | ||
|- | |- | ||
| <span style="color:#127BB7">Command</span> || [[Captain]] | | <span style="color:#127BB7">Command</span> || [[Captain]], [[Head of Personnel]], [[Nanotrasen Representative]] and [[Blueshield]] | ||
|- | |- | ||
| <span style="color:#AD1818">Security</span> || [[Captain]] and [[Head of Security]] | | <span style="color:#AD1818">Security</span> || [[Captain]] and [[Head of Security]] | ||
Line 71: | Line 71: | ||
| <span style="color:#57A3CC">Medical</span> || [[Captain]] and [[Chief Medical Officer]] | | <span style="color:#57A3CC">Medical</span> || [[Captain]] and [[Chief Medical Officer]] | ||
|- | |- | ||
| <span style="color:#30A055">Service</span> || [[Captain]] | | <span style="color:#30A055">Service</span> || [[Captain]], [[Head of Personnel]], [[Nanotrasen Representative]] and [[Blueshield]] | ||
|- | |- | ||
| <span style="color:#A0743E">Supply</span> || [[Captain]], [[Quartermaster]] and [[Cargo Technician|Cargo Technicians]] | | <span style="color:#A0743E">Supply</span> || [[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Roles#Central Command Dignitaries|Any VIP]] and [[Cargo Technician|Cargo Technicians]] | ||
|- | |- | ||
| <span style="color:#777777">Assistant</span> || [[Roles#Station Command|Any Head]] | | <span style="color:#777777">Assistant</span> || [[Captain]], [[Roles#Station Command|Any Head]] and [[Roles#Central Command Dignitaries|Any VIP]] | ||
|} | |} | ||
Line 121: | Line 121: | ||
#Insert charged power cell. | #Insert charged power cell. | ||
#Close panel with screwdriver. | #Close panel with screwdriver. | ||
#Turn the Mulebot back on | #Turn the Mulebot back on. | ||
===Disposals Mail=== | ===Disposals Mail=== | ||
Line 142: | Line 142: | ||
====Request Console Shipping==== | ====Request Console Shipping==== | ||
Used for smaller, item-sized shipments. | Used for smaller, item-sized shipments. Does '''NOT''' support delivering crates. | ||
''' | |||
#Find the nearest Request Console | |||
#Click the "Print Shipping Label" button. | |||
#Select the destination. | |||
#Swipe your [[ID Card|ID]] on the console, press the "Print Label" button. | |||
#Put the item inside of the shipping package. | |||
#Seal the package. (Use the box in hand.) | |||
#Put it inside of a disposal unit. | |||
===The Telepads=== | ===The Telepads=== | ||
''' | Cargo Office and RnD start with a [[File:Telepad.png|32px]] cargo telepad. <br> | ||
You can link the [[File:RCS.png|32px]] Rapid Crate Sender (RCS for short) with said telepads. RCS can then be used to teleport crates and lockers to that telepad. <br> | |||
; <u>Teleporting Crates</u> | |||
# Link the RCS with a telepad. (Use it in hand.) | |||
# Click a crate while holding the RCS. | |||
; <u>Recharging the RCS</u> | |||
# Put the RCS into a [[File:Recharger_empty.gif|32px]] recharger. (It can be found in your office.) | |||
# Wait. | |||
# Once the recharger starts glowing yellow, click it to take the RCS out. | |||
==== Using the telepads efficiently ==== | |||
When a massive order arrives, a smart cargo employee may move their telepad to the delivery spot. To do so, | |||
# [[File:Wrench.png|32px]] Unwrench the telepad. | |||
# Move it. | |||
# [[File:Wrench.png|32px]] Wrench down the telepad. | |||
A bored Cargo Technician may choose to grab the RCS and go <u>'''Crate Hunting'''</u> in Maintenance. It is a good idea to move the telepad closer to the Export Conveyor Belt in Cargo Bay. | |||
==== Getting more telepads ==== | |||
To get more telepads, you can ask [[Guide to Research and Development|RnD]] for Telepad Beacons. <br> | |||
Use one in hand to summon a brand new telepad. | |||
===The Loader MODSuit=== | ===The Loader MODSuit=== | ||
You can order a special [[MODsuits|MODsuit]] from [[Supply Crates|Central Command]]. The [[Quartermaster]] starts with one in their office. | |||
Once activated, it allows the user to carry up to six crates. | |||
; <u>Using a MODsuit</u> | |||
{{See Also|MODsuits#Using a MODsuit}} | |||
; <u>Loading a MODsuit</u> | |||
# Select the Loader Hydraulic Clamp module. | |||
# Hold the "ALT" button and click a crate. | |||
; <u>Unloading a MODsuit</u> | |||
# Select the Loader Hydraulic Clamp module. | |||
# Hold the "ALT" button and click on an empty floor tile. | |||
===By Foot=== | ===By Foot=== | ||
Extremely inefficient, but when everything else fails, grab the crate and take it straight to it's new owner! | Extremely inefficient, but when everything else fails, grab the crate and take it straight to it's new owner! | ||
To drag a crate, hold "CTRL" and click it. | |||
==Station Mail== | ==Station Mail== | ||
Line 174: | Line 216: | ||
* [[File:Ambrosia gaia seed.png|40px]] '''Exotic Plant Seeds''' - Gives variable credits depending on plant seed type, rarity, and potency. The revenue is split 50/50 between service and supply. | * [[File:Ambrosia gaia seed.png|40px]] '''Exotic Plant Seeds''' - Gives variable credits depending on plant seed type, rarity, and potency. The revenue is split 50/50 between service and supply. | ||
* [[File:Comp design or tech disk.png|40px]] '''Research Levels''' - Stored in technology disks, they give variable credits depending on research type, rarity, and level achieve. The revenue is split 50/50 between science and supply. | * [[File:Comp design or tech disk.png|40px]] '''Research Levels''' - Stored in technology disks, they give variable credits depending on research type, rarity, and level achieve. The revenue is split 50/50 between science and supply. | ||
; For further explanation of pricing, | |||
''See Also'' [[Station Economy#Cargo Exports|Station Economy]] | ''See Also'' [[Station Economy#Cargo Exports|Station Economy]] | ||
==Leftover Money== | ==Leftover Money== | ||
If supply account is filled with [[Station Economy|cash]], and the [[Quartermaster]] allows it, you can spend some of it on whatever you want! | If supply account is filled with [[Station Economy|cash]] (read: there is about 2500 spare credits), and the [[Quartermaster]] allows it, as per your [[Standard Operating Procedure (Supply)|SoP]], you can spend some of it on whatever you want! |
Revision as of 10:41, 19 September 2023
Assigned to:Sadhorizon
Departmental Head
Quartermaster
Quartermaster • | Miner • | Explorer • | Cargo Tech |
TO-DO, some kinda introduction
Autolathe
An autolathe is a fabricator of tools and materials. It must be filled with a certain amount of metal or glass before being able to create these items, and it can also recycle these items if needed. Managing your autolathe is a task that's both important, and easy to pick up.
People will come to your office, asking for certain items. As a Cargo Technician it is your duty to answer those requests!
Using the Autolathe
After clicking on the Autolathe, it will present you with this window:
To find an item, either look for it in the correct category, or use the search bar.
What items can the Autolathe print?
Ore Redemption Machine
Your colleagues working in mining regularly deliver materials, and put them inside of this giant smelter. After they leave, it becomes your job to dispense those goods to the ever-hungry crew. Certain jobs can access the ORM freely, but, for example, assistants, cannot. Those kind of crew need your help with getting what they need.
Stations needs those materials for research, saving lives, or even simply redecorating.
Taking and Filling Orders
Request console is the ever-beating heart of cargo. People can spend their hard-earned money (or corporate funds) on items that cannot be found anywhere else.
Using the Supply Shuttle Console
After clicking on the console, it will present you with this window:
Ordering Crates
In order to order a crate:
- Choose the account.
- Find what you are looking for. You can use both the categories, or the search bar.
- Select amount of orders you are making, fill out the reason.
- If you are a Cargo Technician, approve your order and wait for it to arrive.
- What can be ordered?
Approving Orders
- Personal Account Orders
If an order was placed with someone's personal account, any Cargo Technician can approve it. To do so, simply click the Approve button.
- Departmental Account Orders
If an order was placed with a departmental account, only the appropriate command member can approve it.
Supply Account is different, as any Cargo Technician can also approve orders with it.
Here is a table of which head may approve what:
Account | Can approve orders |
Command | Captain, Head of Personnel, Nanotrasen Representative and Blueshield |
Security | Captain and Head of Security |
Engineering | Captain and Chief Engineer |
Science | Captain and Research Director |
Medical | Captain and Chief Medical Officer |
Service | Captain, Head of Personnel, Nanotrasen Representative and Blueshield |
Supply | Captain, Head of Personnel, Quartermaster, Any VIP and Cargo Technicians |
Assistant | Captain, Any Head and Any VIP |
- Denying Orders
In case there is something sketchy about an order, you should consult the Quartermaster wether to approve it or not.
To deny an order, press the Deny button.
Bureaucracy
After any order is placed, a Requisition Form will be printed. You can stamp them appropriately and hide them in your cabinet or your clipboard.
After any order arrives on station, it comes with a Shipping Manifest. Those are needed when exporting goods.
In addition, sometimes, the Quartermaster may enforce Paperwork for other goods.
It usually results in giving item request forms to public, and only then fulfilling their orders.
It is done to keep a better track of supplies being distributed, but otherwise it slows everything down and makes crew very annoyed.
It is highly advised to drop any paperwork once a massive threat is confirmed.
Deliveries
Delivering orders is a major part of your job!
Using a MULEBot
MULEbots are to-do
You can find two in the Cargo Bay, or order a few more!
Sending Crates
- Drag the crate on to the MULE.
- Set a destination with your PDA or on the control panel.
- Send the MULE off!
MULEbot maintenance
- To fix MULEbot's damage:
In the case your MULE has been injured but not destroyed you can repair it in 5 easy steps.
- Unlock the Bot with an appropriate ID.
- Screw open the maintenance panel with a Screwdriver.
- Weld the bot until it is fixed.
- Screw close the maintenance panel with a Screwdriver.
- Lock the Bot with an appropriate ID.
- To re-charge a MULEbot:
In the case your MULE has ran out of power, follow these steps.
- Open up the maintenance panel with a screwdriver. (Make sure the controls are unlocked first!)
- Take out the power cell. (Top entry.)
- Insert charged power cell.
- Close panel with screwdriver.
- Turn the Mulebot back on.
Disposals Mail
This is an alternative way of delivering items, and is usually preferable to MULE transport as long as the pipes are still intact.
- Wrap your item/crate with package wrapper.
- Pick up the destination tagger and click it to set a destination.
- Use the destination tagger on the parcel.
- Optional: Use a pen to write a message on the parcel, or custom set a destination.
- Stick it on the conveyor, or dump it in a disposals unit, and let the system handle it.
- Tip: Click and drag the large parcels to disposals units to put them in. This can only be done a few times however.
You can also gift wrap packages, but these cannot be tagged with a destination, and have to be delivered manually. This will not work with large objects. The process is slightly more complicated.
- Pick up the item you want to gift wrap.
- Hold a sharp object in your other hand. (Wirecutters are the most common for this.)
- Click the wrapping paper with the item you want to wrap.
Gift wrapping a human is also possible, but they must have a straight jacket on and you need the wrapping paper in your hand. This is usually not a good idea.
Request Console Shipping
Used for smaller, item-sized shipments. Does NOT support delivering crates.
- Find the nearest Request Console
- Click the "Print Shipping Label" button.
- Select the destination.
- Swipe your ID on the console, press the "Print Label" button.
- Put the item inside of the shipping package.
- Seal the package. (Use the box in hand.)
- Put it inside of a disposal unit.
The Telepads
Cargo Office and RnD start with a cargo telepad.
You can link the Rapid Crate Sender (RCS for short) with said telepads. RCS can then be used to teleport crates and lockers to that telepad.
- Teleporting Crates
- Link the RCS with a telepad. (Use it in hand.)
- Click a crate while holding the RCS.
- Recharging the RCS
- Put the RCS into a recharger. (It can be found in your office.)
- Wait.
- Once the recharger starts glowing yellow, click it to take the RCS out.
Using the telepads efficiently
When a massive order arrives, a smart cargo employee may move their telepad to the delivery spot. To do so,
A bored Cargo Technician may choose to grab the RCS and go Crate Hunting in Maintenance. It is a good idea to move the telepad closer to the Export Conveyor Belt in Cargo Bay.
Getting more telepads
To get more telepads, you can ask RnD for Telepad Beacons.
Use one in hand to summon a brand new telepad.
The Loader MODSuit
You can order a special MODsuit from Central Command. The Quartermaster starts with one in their office. Once activated, it allows the user to carry up to six crates.
- Using a MODsuit
- Loading a MODsuit
- Select the Loader Hydraulic Clamp module.
- Hold the "ALT" button and click a crate.
- Unloading a MODsuit
- Select the Loader Hydraulic Clamp module.
- Hold the "ALT" button and click on an empty floor tile.
By Foot
Extremely inefficient, but when everything else fails, grab the crate and take it straight to it's new owner!
To drag a crate, hold "CTRL" and click it.
Station Mail
Pull Request: You've Got Mail! Adds Mail system
Exports
Exporting goods is an important part of your job too. It generates income for supply department, which you can then spend on goods! To correctly export an item, it needs to be on the Supply Shuttle. If an item isn't a crate, it needs to inside of one.
- Here is a list of items that can be exported
- Crates - 15 Credits each to supply account.
- Stamped Manifests - 5 credits each to the supply account.
- Plasma Stacks - 10 credits for every unit exported to the supply account.
- Enemy Intel Documents - 750 credits each to the supply account.
- Exotic Plant Seeds - Gives variable credits depending on plant seed type, rarity, and potency. The revenue is split 50/50 between service and supply.
- Research Levels - Stored in technology disks, they give variable credits depending on research type, rarity, and level achieve. The revenue is split 50/50 between science and supply.
- For further explanation of pricing,
See Also Station Economy
Leftover Money
If supply account is filled with cash (read: there is about 2500 spare credits), and the Quartermaster allows it, as per your SoP, you can spend some of it on whatever you want!