Difference between revisions of "Special Event Roles"

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{{JobSpecial}}
== Scope ==
== Scope ==
This page covers adminspawn-only jobs/roles not listed elsewhere on the wiki, such as in [[Nanotrasen Navy Officer|CentCom jobs/roles]] or under [[Roles#Special|Special Roles]].
This page covers adminspawn-only jobs/roles not listed elsewhere on the wiki, such as in [[Nanotrasen Navy Officer|CentCom jobs/roles]] or under [[Roles#Special|Special Roles]].


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These are typically not crew, but are still friendly to the crew.
These are typically not crew, but are still friendly to the crew.


{| class="wikitable sortable mw-collapsible" style="background-color: #e6f8ff;"
{| class="wikitable sortable mw-collapsible" style="background-color: #E9E9F1; width: 80%"
|- style="font-weight: bold; text-align: center; background-color: #88b1ef; color: white;"
|- style="font-weight: bold; text-align: center; background-color: #464489; color: white;"
| width=50 | Name(s)
| width=150pt | Name(s)
| width=50 | Based On
| width=80pt  | Based On
| width=250 | Description
| width=80pt  | Access
| width=250 | Notable Gear
| width=400pt | Description
| width=50 | Access
|             | Notable Gear
|-
|-
! Singuloth Knight
! Singuloth Knight
| [[Engineer]]
| [[Engineer]]
| All
| A master engineer, now follower of Lord Singuloth.
| A master engineer, now follower of Lord Singuloth.
| Singularity hammer, unique hardsuit, cybernetic mesons, ERT headset, ceremonial claymore.
| Singularity hammer, unique hardsuit, cybernetic mesons, ERT headset, ceremonial claymore.
| All
|-
|-
! Musician / Bard
! Musician / Bard
| [[Civilian]]
| [[Civilian]]
| None
| A civilian dedicated to musical performances.
| A civilian dedicated to musical performances.
| A collection of musical instruments. Unique clothes. Headphones.
| A collection of musical instruments. Unique clothes. Headphones.
| None
|-
|-
! Survivor
! Survivor
| [[Civilian]]
| [[Civilian]]
| None
| A civilian who survived something horrible.
| A civilian who survived something horrible.
| Blood-spattered clothes.
| Blood-spattered clothes.
| None
|-
|-
! Greytide
! Greytide
| [[Civilian]]
| [[Civilian]]
| None
| A civilian with standard greytider gear.
| A civilian with standard greytider gear.
| Toolbox, full toolbelt, gas mask, flashlight, greytide flag. Leader/Xeno versions also get welding helmet, and insulated gloves. Xeno version also gets xeno outfit, xeno toy (hiss) and thermal scanners.
| Toolbox, full toolbelt, gas mask, flashlight, greytide flag. Leader/Xeno versions also get welding helmet, and insulated gloves. Xeno version also gets xeno outfit, xeno toy (hiss) and thermal scanners.
| None
|-
|-
! Chrono Legionaire
! Chrono Legionaire
| -
| -
| Irrelevant
| An agent sent by future CentCom to erase people who disrupt the timeline. Excellent against single targets, terrible against groups. Originally used by admins to erase people that named themselves 'Hitler', but that is now handled OOCly.
| An agent sent by future CentCom to erase people who disrupt the timeline. Excellent against single targets, terrible against groups. Originally used by admins to erase people that named themselves 'Hitler', but that is now handled OOCly.
| Timestream Eradication Device (TED) gun, ability to phase shift through walls.
| Timestream Eradication Device (TED) gun, ability to phase shift through walls.
| Irrelevant
|-
|-
! Solar Federation Representative / Marine / Lieutenant
! Solar Federation Representative / Marine / Lieutenant
| -
| -
| All
| Agents of the [[Trans-Solar Federation]]. Typically sent for RP purposes, or as an alternative form of ERT.
| Agents of the [[Trans-Solar Federation]]. Typically sent for RP purposes, or as an alternative form of ERT.
| SolGov uniforms, ERT headset. Marine only: M1911 pistol, ARG assault rifle. Lieutenant only: desert eagle, telebaton.
| SolGov uniforms, ERT headset. Marine only: M1911 pistol, ARG assault rifle. Lieutenant only: desert eagle, telebaton.
| All
|-
|-
! Soviet Tourist / Soldier / Admiral
! Soviet Tourist / Soldier / Admiral
| -
| -
| Maint only
| Agents of [[Space Russia]]. Tourists typically drink in the bar. Soldiers typically protect tourists.
| Agents of [[Space Russia]]. Tourists typically drink in the bar. Soldiers typically protect tourists.
| Space Russian uniforms, ushanka. Soldiers only: syndi headset, combat gloves/boots, C4, mateba revolver, emag. Admirals only: thermal eyepatch.
| Space Russian uniforms, ushanka. Soldiers only: syndi headset, combat gloves/boots, C4, mateba revolver, emag. Admirals only: thermal eyepatch.
| Maint only
|-
|-
|}
|}
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== Standard Antag Variants ==
== Standard Antag Variants ==


{| class="wikitable sortable mw-collapsible" style="background-color: #e6f8ff;"
{| class="wikitable sortable mw-collapsible" style="background-color: #E9E9F1; width: 80%"
|- style="font-weight: bold; text-align: center; background-color: #88b1ef; color: white;"
|- style="font-weight: bold; text-align: center; background-color: #464489; color: white;"
| width=50 | Name(s)
| width=150pt | Name(s)
| width=50 | Based On
| width=80pt  | Based On
| width=250 | Description
| width=80pt  | Access
| width=250 | Notable Gear
| width=400pt | Description
| width=50 | Access
|             | Notable Gear
|-
|-
! Tunnel Clown
! Tunnel Clown
| [[Clown]]
| [[Clown]]
| As [[Clown]]
| A gang member that makes their home in maintenance.
| A gang member that makes their home in maintenance.
| Full toolbelt, thermal monocle, banana grenade, bikehorn, fireaxe, banana juice, banana peel, stunprod, rubber ducky.
| Full toolbelt, thermal monocle, banana grenade, bikehorn, fireaxe, banana juice, banana peel, stunprod, rubber ducky.
| As [[Clown]]
|-
|-
! Mime Assassin
! Mime Assassin
| [[Mime]]
| [[Mime]]
| As [[Mime]]
| As assassin that uses mime clothes and favors silent kills.
| As assassin that uses mime clothes and favors silent kills.
| Full toolbelt, thermal monocle, syndicate ID, silenced pistol, emag, syndi donk pocket, flashlight. 20 TC.
| Full toolbelt, thermal monocle, syndicate ID, silenced pistol, emag, syndi donk pocket, flashlight. 20 TC.
| As [[Mime]]
|-
|-
! Dark Priest
! Dark Priest
| [[Chaplain]]
| [[Chaplain]]
| All
| An agent of the dark gods, typically sent to kill, or protect, someone who has roused their interest.
| An agent of the dark gods, typically sent to kill, or protect, someone who has roused their interest.
| Chaplain clothes, syndi ID/headset, unique 'blessing of the reaper' undroppable armblade nullrod that does bonus damage.
| Chaplain clothes, syndi ID/headset, unique 'blessing of the reaper' undroppable armblade nullrod that does bonus damage.
| All
|-
|-
! Syndicate Freedom Operative
! Syndicate Freedom Operative
| [[Nuclear Agent]]
| [[Nuclear Agent]]
| As [[Nuclear Agent]]
| As [[Nuclear Agent]]
| As [[Nuclear Agent]]
| Standard operative hardsuits are replaced by an American Eagle costume.
| Standard operative hardsuits are replaced by an American Eagle costume.
| As [[Nuclear Agent]]
|-
|-
! Syndicate Spy
! Syndicate Spy
| [[Traitor]]
| [[Traitor]]
| Maintenance
| A [[Traitor]] with a fancy all-black outfit and bonus TC.
| A [[Traitor]] with a fancy all-black outfit and bonus TC.
| Black syndicate shoes, all-black uniform, 40 TC.
| Black syndicate shoes, all-black uniform, 40 TC.
| Maintenance
|-
|-
! Space Pirate
! Space Pirate
| [[Traitor]]
| [[Traitor]]
| None
| A pirate.
| A pirate.
| Pirate costume, esword.
| Pirate costume, esword.
| None
|-
|-
! Masked Killer
! Masked Killer
| [[Civilian]]
| [[Civilian]]
| None
| A masked killer from a horror movie.
| A masked killer from a horror movie.
| Thermal Monocle, syndi ID, various knives.
| Thermal Monocle, syndi ID, various knives.
| None
|-
|-
! Dark Lord
! Dark Lord
| [[Traitor]]
| [[Traitor]]
| All
| A syndicate agent themed after a sith lord.
| A syndicate agent themed after a sith lord.
| Chaplain hoodie, combat gloves, black syndie shoes, syndie ID, syndie headset, double red esword.
| Chaplain hoodie, combat gloves, black syndie shoes, syndie ID, syndie headset, double red esword.
| All
|-
|-
! Syndicate Strike Team
! Syndicate Strike Team
| [[Death squad]]
| [[Death squad]]
| All
| The syndicate variant of the Deathsquad. Way more dangerous than nuclear ops. Arguably more dangerous than Deathsquad.
| The syndicate variant of the Deathsquad. Way more dangerous than nuclear ops. Arguably more dangerous than Deathsquad.
| Syndi ID/radio/mask, SST hardsuit/helmet, healing nanite injector, flashlight, esword, emp grenade, M1911 pistol, L6 SAW automatic squad weapon. Leader: pinpointer/disk. Non-leaders: X4/emag.
| Syndi ID/radio/mask, SST hardsuit/helmet, healing nanite injector, flashlight, esword, emp grenade, M1911 pistol, L6 SAW automatic squad weapon. Leader: pinpointer/disk. Non-leaders: X4/emag.
| All
|}
|}


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Their power level is so extreme that even a single use of their most powerful signature ability can doom the entire station.
Their power level is so extreme that even a single use of their most powerful signature ability can doom the entire station.


{| class="wikitable sortable mw-collapsible" style="background-color: #e6f8ff;"
{| class="wikitable sortable mw-collapsible" style="background-color: #E9E9F1; width: 80%"
|- style="font-weight: bold; text-align: center; background-color: #88b1ef; color: white;"
|- style="font-weight: bold; text-align: center; background-color: #464489; color: white;"
| width=50 | Name(s)
| width=150pt | Name(s)
| width=50 | Base Antag
| width=80pt  | Based On
| width=250 | Description
| width=80pt  | Access
| width=250 | Notable Gear / Abilities
| width=400pt | Description
| width=50 | Access
|             | Notable Gear
|-
|-
! Ancient One
! Ancient One
| [[Vampire]]
| [[Vampire]]
| All
| A super-vampire with the ability to convert crew into regular vampire antags.
| A super-vampire with the ability to convert crew into regular vampire antags.
| Unlimited blood. All abilities unlocked. Can shapeshift into swarm of bats, or regenerating hellhound. Has extremely powerful 'Raise Vampires' ability that targets everyone near them, and on each successive cast, first stuns, then brain damages, then kills, then raises the dead as new vampire antags, then heals nearby vampires. When used in a crowded place, this can create an army of vampires in less than a couple of minutes.
| Unlimited blood. All abilities unlocked. Can shapeshift into swarm of bats, or regenerating hellhound. Has extremely powerful 'Raise Vampires' ability that targets everyone near them, and on each successive cast, first stuns, then brain damages, then kills, then raises the dead as new vampire antags, then heals nearby vampires. When used in a crowded place, this can create an army of vampires in less than a couple of minutes.
| All
|-
|-
|-
! Arch Wizard
! Arch Wizard
| [[Wizard]]
| [[Wizard]]
| All
| A super-wizard with a vast array of spells at their disposal.
| A super-wizard with a vast array of spells at their disposal.
| Starts with armor, as well as five times the amount of spells a regular wizard has.
| Starts with armor, as well as five times the amount of spells a regular wizard has.
| All
|-
|-
! Syndicate Officer / Syndicate Middle Management
! Syndicate Officer / Syndicate Middle Management
| [[Traitor]]
| [[Traitor]]
| As [[Nuclear Agent]] team leader.
| Syndicate equivalent of CentCom.  
| Syndicate equivalent of CentCom.  
| Golden desert eagle. Adv poinpointer. Cigar. Unlimited TC. Authority over everyone employed by the Syndicate. Can mindslave an unlimited number of people, equip themselves with literally any combination of syndicate gear they want regardless of TC cost, or simply order agents, nuclear ops or the dreaded SST (syndicate deathsquad) deployed to the station.  
| Golden desert eagle. Adv poinpointer. Cigar. Unlimited TC. Authority over everyone employed by the Syndicate. Can mindslave an unlimited number of people, equip themselves with literally any combination of syndicate gear they want regardless of TC cost, or simply order agents, nuclear ops or the dreaded SST (syndicate deathsquad) deployed to the station.  
| As [[Nuclear Agent]] team leader.
|-
|-
! Empress of Terror
! Empress of Terror
| [[Terror Spider]]
| [[Terror Spider]]
| Inhuman
| A lovecraftian nightmare in the shape of an enormous spider.
| A lovecraftian nightmare in the shape of an enormous spider.
| As Queen of Terror, but with stats (health, damage, etc) and abilities increased to almost godlike levels. 1,000 health, chain projectile acid spit that can melt metal, ability to lay up to 100 eggs at once and control how many grow up, ability to lay boss-level eggs such as those for queens and mothers, ability to emit a psychic shockwave that kills all spiders within a range measured in Astronomical Units, etc.
| As Queen of Terror, but with stats (health, damage, etc) and abilities increased to almost godlike levels. 1,000 health, chain projectile acid spit that can melt metal, ability to lay up to 100 eggs at once and control how many grow up, ability to lay boss-level eggs such as those for queens and mothers, ability to emit a psychic shockwave that kills all spiders within a range measured in Astronomical Units, etc.
| Inhuman
|}
|}


[[Category: Jobs]]
[[Category: Jobs]]

Revision as of 12:46, 30 December 2018

Special
SpecialHeader.png

Departmental Head
N/A

Special Roles
Special Guides


Scope

This page covers adminspawn-only jobs/roles not listed elsewhere on the wiki, such as in CentCom jobs/roles or under Special Roles.

Admins can use this as a guide for what types of special characters they can turn a player into using the admin-only "Select Equipment" verb.

Players can also read this, but be warned, it may contain SPOILERS for rarely encountered stuff you'd enjoy more if you encountered it without foreknowledge.


Crew-Friendly Roles

These are typically not crew, but are still friendly to the crew.

Name(s) Based On Access Description Notable Gear
Singuloth Knight Engineer All A master engineer, now follower of Lord Singuloth. Singularity hammer, unique hardsuit, cybernetic mesons, ERT headset, ceremonial claymore.
Musician / Bard Civilian None A civilian dedicated to musical performances. A collection of musical instruments. Unique clothes. Headphones.
Survivor Civilian None A civilian who survived something horrible. Blood-spattered clothes.
Greytide Civilian None A civilian with standard greytider gear. Toolbox, full toolbelt, gas mask, flashlight, greytide flag. Leader/Xeno versions also get welding helmet, and insulated gloves. Xeno version also gets xeno outfit, xeno toy (hiss) and thermal scanners.
Chrono Legionaire - Irrelevant An agent sent by future CentCom to erase people who disrupt the timeline. Excellent against single targets, terrible against groups. Originally used by admins to erase people that named themselves 'Hitler', but that is now handled OOCly. Timestream Eradication Device (TED) gun, ability to phase shift through walls.
Solar Federation Representative / Marine / Lieutenant - All Agents of the Trans-Solar Federation. Typically sent for RP purposes, or as an alternative form of ERT. SolGov uniforms, ERT headset. Marine only: M1911 pistol, ARG assault rifle. Lieutenant only: desert eagle, telebaton.
Soviet Tourist / Soldier / Admiral - Maint only Agents of Space Russia. Tourists typically drink in the bar. Soldiers typically protect tourists. Space Russian uniforms, ushanka. Soldiers only: syndi headset, combat gloves/boots, C4, mateba revolver, emag. Admirals only: thermal eyepatch.


Standard Antag Variants

Name(s) Based On Access Description Notable Gear
Tunnel Clown Clown As Clown A gang member that makes their home in maintenance. Full toolbelt, thermal monocle, banana grenade, bikehorn, fireaxe, banana juice, banana peel, stunprod, rubber ducky.
Mime Assassin Mime As Mime As assassin that uses mime clothes and favors silent kills. Full toolbelt, thermal monocle, syndicate ID, silenced pistol, emag, syndi donk pocket, flashlight. 20 TC.
Dark Priest Chaplain All An agent of the dark gods, typically sent to kill, or protect, someone who has roused their interest. Chaplain clothes, syndi ID/headset, unique 'blessing of the reaper' undroppable armblade nullrod that does bonus damage.
Syndicate Freedom Operative Nuclear Agent As Nuclear Agent As Nuclear Agent Standard operative hardsuits are replaced by an American Eagle costume.
Syndicate Spy Traitor Maintenance A Traitor with a fancy all-black outfit and bonus TC. Black syndicate shoes, all-black uniform, 40 TC.
Space Pirate Traitor None A pirate. Pirate costume, esword.
Masked Killer Civilian None A masked killer from a horror movie. Thermal Monocle, syndi ID, various knives.
Dark Lord Traitor All A syndicate agent themed after a sith lord. Chaplain hoodie, combat gloves, black syndie shoes, syndie ID, syndie headset, double red esword.
Syndicate Strike Team Death squad All The syndicate variant of the Deathsquad. Way more dangerous than nuclear ops. Arguably more dangerous than Deathsquad. Syndi ID/radio/mask, SST hardsuit/helmet, healing nanite injector, flashlight, esword, emp grenade, M1911 pistol, L6 SAW automatic squad weapon. Leader: pinpointer/disk. Non-leaders: X4/emag.


Super Antags

These rare beings are so game-breakingly powerful and dangerous, that typically only admins are allowed to play them.

Their power level is so extreme that even a single use of their most powerful signature ability can doom the entire station.

Name(s) Based On Access Description Notable Gear
Ancient One Vampire All A super-vampire with the ability to convert crew into regular vampire antags. Unlimited blood. All abilities unlocked. Can shapeshift into swarm of bats, or regenerating hellhound. Has extremely powerful 'Raise Vampires' ability that targets everyone near them, and on each successive cast, first stuns, then brain damages, then kills, then raises the dead as new vampire antags, then heals nearby vampires. When used in a crowded place, this can create an army of vampires in less than a couple of minutes.
Arch Wizard Wizard All A super-wizard with a vast array of spells at their disposal. Starts with armor, as well as five times the amount of spells a regular wizard has.
Syndicate Officer / Syndicate Middle Management Traitor As Nuclear Agent team leader. Syndicate equivalent of CentCom. Golden desert eagle. Adv poinpointer. Cigar. Unlimited TC. Authority over everyone employed by the Syndicate. Can mindslave an unlimited number of people, equip themselves with literally any combination of syndicate gear they want regardless of TC cost, or simply order agents, nuclear ops or the dreaded SST (syndicate deathsquad) deployed to the station.
Empress of Terror Terror Spider Inhuman A lovecraftian nightmare in the shape of an enormous spider. As Queen of Terror, but with stats (health, damage, etc) and abilities increased to almost godlike levels. 1,000 health, chain projectile acid spit that can melt metal, ability to lay up to 100 eggs at once and control how many grow up, ability to lay boss-level eggs such as those for queens and mothers, ability to emit a psychic shockwave that kills all spiders within a range measured in Astronomical Units, etc.