Lore
REASON: Under review by lore team, slated to be rewritten completely
First day on the job
12:00.
By necessity or chance, you've signed up for a new stint with Nanotrasen. This galactic behemoth of a megacorp, standing as a premier research and development conglomerate. The contract you took was as dense and impenetrable as the event horizon of a black hole, filled with enough clauses to make a law professor weep.
Your stomach churns as you queue up in a line. Uniform, photo, identification card, radio. You can't help overhearing the hushed whispers of your fellow co-workers; tales of the Syndicate's growing influence, clandestine deals, and stations disappearing from the grid. But every company has its share of skeletons in the closet, doesn't it? You shake off the whispers, focusing instead on the task at hand. You've been assigned to one of Nanotrasen's premier research stations in the Epsilon Eridani sector: the NSS Cyberiad, NSS Cerebron, NSS Kerberos, or NSS Farragus. In your head they sound like far-off constellations, strange and alien, but this is where your choices have led to.
The shuttle's engines hums beneath your feet, their vibrations a steady purr against the soles of your boots. You're directed to a seat, a cold metal chair of many. As the engines roar to life, you're pressed back into your seat, the world outside reduced to a blur of lights and stars. The journey is long and vast, but time seems to fold in on itself in the emptiness of space. It feels like only seconds pass before the shuttle shudders, the docking procedures completing with a gut-jarring thud. You unbuckle, legs unsteady in the artificial gravity. The air tastes recycled and sterile as a metallic voice echoes from the PA system.
"Welcome to the Epsilon Eridani system, have a secure day".
Life aboard the Station
Welcome to Nanotrasen
Nanotrasen is an advanced research and development conglomerate. Originally founded as Trasen-Knox Computing in 1963, it began as a producer of scientific computers for academia and quickly gained a reputation for quality and reliability. Over the decades, the company has expanded far beyond its original scope, venturing into gaming, industrial equipment manufacturing, chemical production, and consumer goods, among other areas. Today, Nanotrasen is a behemoth inside the galactic community, large enough to establish its own settlements outside the Sol system and maintain its own expeditionary fleets.
Epsilon Eridani
As an employee of Nanotrasen, you've been assigned to the Epsilon Eridani system. Several large-scale mining and research facilities hovers above a world of lava and hostile alien lifeforms. The location of the Stations and its rather valuable positions have made it a target of the many groups in space, ranging from the Syndicate, the Wizard Federation, and various other antagonists factions that Nanotrasen has spurred due to their history of cutthroat practices and corporate buyouts.
Shift experience and character knowledge
During your shifts, you'll become part of a lively and dynamic environment. Given the Station hasn't been nuked or destroyed, you may carry over certain non-destructive events and relationships with other characters from one shift to another. This can include mundane occurrences, friendly rivalries, or alliances formed during your service aboard the station. Your characters should be able to grow both in mechanical knowledge and your interpersonal relations with your coworkers!
Knowledge regarding potential Antagonists on the ship is unrestricted. It is assumed that Nanotrasen, in its duty to maintain the safety and efficiency of its operations, briefs all crew members about the potential threats they might face. This list includes all any and all Antagonists our server has to offer, with an exception to Syndicate Strike Teams and Nanotrasen Deathsquads, whose secrecy is administratively enforced.
Character backstories
There are mostly no restrictions on character backstories, allowing for a wide range of individuality and creativity. However, your backstory must align with the server rules - claiming to be a high-ranking government or Nanotrasen official is not allowed.
While crafting your backstory, strive for compatibility with the universe and other characters on the station. Extreme or unbelievable backstories may detract from the overall role-playing experience and could be met with skepticism by other characters and administrators. It's essential to remember that your character was competent enough to secure employment aboard a high-tech research station. Your backstory should align with this premise, reflecting a character capable of functioning within this advanced and often challenging environment.
The Company
What is Nanotrasen?
The company you have come to find yourself working for is the corporate superpower known as Nanotrasen, often abbreviated to “NT”. Starting as a small company operating solely in the heart of human space but has rapidly grown to operate across the galaxy. In particular NT operations are becoming more and more centered in the Epsilon Eridani sector, where NT has complete control and acts as the ruling body and also coincidentally where you find yourself working now.
Despite the powerful position they are in now, Nanotrasen started as a smaller company, however upon the discovery of plasma they were quick to heavily invest in the research and excavation of it, leading to them becoming a major player in the rapidly growing plasma industry. Overtime Nanotrasen established a stranglehold on the plasma industry, owed largely in part to their cut-throat business practices allowing them to buy out or bankrupt any would-be competitors. As NT's power grew, so too has their tendency to engage in blood-thirsty corporate sabotage.
Controversies and criticism
Although they deny it, NT has been known to conduct black ops where mercenaries, pirates and sometimes elite NT commandos raid and sabotage competitors. These operations are overseen by NT's small but elite private navy, tasked with maintaining control over Epsilon Eridani, organizing all sorts of corporate sabotage, and arranging "unfortunate accidents" for those who would get in their way. Their mercilessness in battle is only matched by their mercilessness in the boardroom. However, their monopoly over the plasma industry and brutal business practices have led to them forming many enemies, from governments, other corporations, terrorist groups, and criminal organizations, all of them seeking to dethrone NT, and the perfect opportunity has begun to present itself.
Objectives and future
Just as oil replaced coal, and plasma replaced oil, Bluespace now threatens to replace plasma. Desperate to maintain their relevance, NT has begun to refocus their research into bluespace technology in an effort to form a monopoly around it much like they previously did with plasma. However this time, despite the efforts of their navy, NT is facing significant difficulties in the sabotage from its competitors, as they have begun to work together to keep NT busy and spread thin defending their home front. The future of NT is uncertain, but what is certain, is that they will do whatever it takes to stay in power.
Species of the Orion Arm
With the advent of efficient plasma-based engines which allowed for expedient long-range space travel, humanity quickly discovered that they weren't as alone as they had once thought. they charted planetary systems after systems, uncovering sentient life that had previously existed only within the realms of their science fiction.
With the known and charted space growing every year, new alien species are still being uncovered from time to time by surveyors and exploration teams. Summarized below are the main sapient races of the greater Orion Sector.
Species | Description | Species | Description |
Humans | Humans are soft-skinned mammals originating from the planet Earth. They are broadly categorized under three groups: the powerful and expansionistic Trans-Solar Federation, the firebrand USSP, and the many systems independent of either. Humans have positive relations with many species in the galaxy and the Trans-Solar Federation remains the backbone of the largest military alliance in the galaxy—the Solar-Central Compact. | Grey | A species known for their psychic abilities and intelligence, the Grey originated from beyond the Milky Way, and are mostly found within the Technocracy, a small but highly advanced nation. Their government consists of an appointed panel of scientists who dictate policies and priorities, and has focused on further technological development for all of recent memory. Xenophobic and condescending towards outsiders, Technocracy-aligned Grey are rarely seen outside Technate space, with most Grey in the greater sector having left the stuffy and controlling regime for greener pastures. |
---|---|---|---|
Tajaran | A species of mammals closely resembling felines, the Tajaran hail from the mineral-rich arctic moon of Ahdomai. While once oppressed under the tyrannical rule of the Overseers, Ahdomai today is governed by a loose alliance of clans known as the Confederation of S'randarr. The teachings of S'randarr and solar iconography dominate their religious practices. Tajaran often speak in the third person due to the lack of first-person references in their native tongue. | Diona | The Diona are plant-like creatures made up of a gestalt of smaller Nymphs. Dionae lack any form of centralized government or homeworld, with most eschewing the politics and affairs of the wider galaxy, preferring instead to focus on the accumulation of knowledge and the spread of their species. Much to the chagrin of their kind, the Nymphs that constitute their form are considered a delicacy by the Kidan. |
Unathi | Unathi are a scaled species of reptilian beings from the desert world of Moghes. Organizing themselves in highly competitive feudal kingdoms, Unathi lack any sort of wide-scale unification. While having a long martial tradition, the Unathi as a whole lack a significant Sector presence due to their infighting. | Integrated Positronic Chassis | IPCs are machine intelligences which were originally manufactured to serve as expendable workers. Unlike cyborgs and station AIs, they are fully sentient and unrestrained by lawsets, allowing them to be more creative and flexible than their synthetic brethren. Frustrated with their status as slave labourers, many IPCs fled to the world of New Canaan while others held a massive worker's strike in 2525. After establishing a colony on New Canaan, IPCs struck up several diplomatic treaties and are now considered a minor player in galactic affairs. |
Skrell | Skrell are aquatic, fleshy beings from the tropical world of Jargon 4. As one of the first species to achieve FTL capabilities, modern Skrell enjoy a relatively opulent lifestyle. Reincarnation and transcendence are central tenets of the Skrellian religion, a fact that has spurred on a burgeoning industry of 'new-life' gurus. While classically preferring diplomacy, the Skrell participate in the largest military power in the galaxy—the Solar-Central Compact. | Kidan | The Kidan are insectoid beings possessing a hardened exoskeleton and a limited innate psychic ability. Once enslaved to the Empress, a being of incredible psychic strength, the mighty Kidan Empire is today nothing more than an anarchic collection of warlord states following its first utter collapse following the Battle of Aurum and the Empress's demise, and the second following the sound defeat of the Imperial Restoration Government. Aurum itself was utterly devastated by an SCC nuclear bombardment, leaving it a lifeless marble world to this day. |
Slime People | Slime People are gelatinous and translucent beings from the vast oceans of Xarxis 5. They are recent entrants to the galactic scene, having been discovered by an NT exploratory probe in the year 2521. Slime People traditionally operate in roaming bands and tribes that migrate according to orbital patterns and tides. | Plasmamen | Plasmamen are the remnants of a species that was either exiled to or crashed upon, the plasma-rich world of Boron. Believed to have initially served as indentured labourers, Plasmamen are the result of chronic plasma exposure throughout several hundred generations. Their leaders must ritually self-immolate and are only allowed to hold office for as long as they remain on fire. |
Vox | Vox are a space-faring avian-like species hailing from large stations known as arkships - Most Vox seen within Nanotrasen vessels are bioengineered and breathe pure nitrogen, thus requiring both specialized masks and nitrogen tanks in order to survive. Vox are unique in their physiologically based caste system and their adherence to a set of tenets called "The Inviolate". Vox commonly form raiding parties and appropriate resources when needed—a tradition which causes friction with other Sector entities. Due to their insular nature, Vox have little to no large role in galactic affairs. | Vulpkanin | Vulpkanin are bipedal canid-like beings from the Vazzend binary system, having been forced from their homeworld by a cataclysmic event. While Vulpkanin are chiefly led by planetary governments, they also serve under a loose federation known as The Assembly. Their religious systems traditionally pay tribute to an all-infusing universal will called 'Racht'. A minor player in galactic affairs, Vulpkanin are largely concerned with the restoration of their homeworld. |
Drask | Drask are cold-bodied humanoids from the ice world of Hoorlm. Operating in enclaves run by contiguous groups of elders, Drasks are biologically immortal and place great societal value in the virtues of patience and long-term strategy. While Drask traditionally pay homage to their planet as their birth deity, many modern Drask have come to view space travel in and of itself as their patron saint. While Drasks wield little influence on the galaxy in a traditional sense, they are quite well known for their successful galactic entertainment industry. | Nian | Hailing from an unknown homeworld, Nians are large bipedal invertebrates with a marked resemblance to Terran moths. Known for spendthrift behavior and predilection for luxury and flair as well as artisan crafts, the Nian civilization has been pressed to the fore of developed space in an effort to resolve material shortages in homeworld sectors. Unlike most species in the galactic fold, Nian do not recognize the authority of the Trans-Solar Federation: having instead established close diplomatic relationships with their splinter faction, the USSP. |
Terms and technologies from the Interstellar Era
Plasma
Nicknamed by some as "space coal", this chemical element has been the cornerstone of power production since the 23th century. It can be found in both gaseous and solid forms - always of a striking purple color. This substance is used as fuel by most species in the galaxy and is necessary for most FTL technology available to the public. Must be handled with care as it is highly explosive, and toxic when inhaled or ingested.
Bluespace
Bluespace is considered to be a dimension parallel to our own, and is the main research focus of most high-tech companies— - including Nanotrasen. Its discovery led to the creation of teleportation technology, used to transport great amounts of mass and energy across vast distances. Although in its current state it is too unstable for general use, most scientists believe that it could dethrone FTL drives as the main method of intergalactic travel in the future.
Supermatter
The Supermatter Crystal is an experimental, near-infinite power source that has been recently installed in the Epsilon Eridani stations. It emits radiation when excited, which can be collected and turned into electricity. The Supermatter should be monitored at all times, however, as the slightest deviation from the safety procedures can lead to a devastating explosion - the infamous Delamination Event.
Lavaland
The red-hot, hazardous planet that all playable stations orbit. Viewable from any exterior window, it is a remarkable location due to the great amounts of resources that are easily available on its surface - such as iron, titanium, or the coveted plasma. Several hostile creatures have been seen in the depths of this planet, with the most dangerous ones being classified by the mining teams as “megafauna”. Word has it that Nanotrasen is interested on this planet due to strange Bluespace phenomena surrounding it.
Space Sleep Disorder (SSD)
A disease of unknown origin known to affect a variety of biological lifeforms. Affected individuals typically collapse and fall asleep for undetermined periods, ranging from several seconds to several hours. This phenomenon is theorized to be caused by long-term exposure to cosmic radiation.
Human History
A brief timeline of major events in human history which have shaped the species and the sector.
20th Century:
A century of incredible change for Earth, seeing the advent of modern electronics, nuclear weaponry, and spaceflight, among numerous others. The 1969 Apollo 11 moon landings begin a several-decade long "space mania", as nations across the world begin to invest in spaceflight. Colonies on various worlds are established, and technology companies begin to transition to more rugged and reliable designs better suited to space usage. Rising tensions both on Earth and in space lead to the devastating Eastern Seas War in 1991, a non-nuclear conflict between the Warsaw Pact, NATO, and China, whose aftermath sets the stage for the Trans-Solar Federation's formation.
21st Century:
The Solar Federation takes power, and dedicates the 2000s to securing control over Earth. Luna is selected as the Federation’s provisional headquarters, and system colonization efforts are reactivated, with communications re-established to existing settlements. Resource extraction efforts in space are heavily expanded to fuel Earth’s reconstruction, leading to the discovery of plasma on Mars. Nanotrasen, incorporated in early 2050, moves quickly to capitalize in the new market. After several failed attempts, the first FTL engines are developed in the early 2060s, and interstellar expansion begins.
23rd Century:
Technological advancements and exploratory efforts lead to a first contact event with the Skrell and confirm the existence of extraterrestrial life. In a popular resolution with sweeping public support, diplomatic and military ties are established and the Solar-Central Compact is founded. Nanotrasen continues to solidify its holdings on Mars during this period, securing a stranglehold on plasma and tin markets—this advantageous position is used to further monopolize outlying plasma deposits.
24th Century:
Humanity continues to make investments in space travel and systematically expands, their sphere of influence through establishing several colonies. Mid-century, a Nanotrasen exploration vessel discovers the existence of the Tajara. The result is a bloody civil war which culminates in the fracturing of the Tajaran government and homeworld. Nanotrasen invests heavily in industrialization efforts in the aftermath of this war, thereby securing a monopoly on Ahdomai.
25th Century:
A human exploration vessel is captured in uncharted space by a Kidan military frigate. The crew is slaughtered and the ship is scuttled. Sensitive information about human colonies is leaked to the Kidan resulting in systematic raids against outlying colonies. This incursion prompts an immediate military response from the Solar-Central Compact and a devastating defeat for the Kidan fleet in the Battle of Argos. The Kidan are driven back into a defensive war which results in the orbital bombardment of their homeworld. Stiff measures supporting the war effort leads to a potato famine and Russian colonists, fearing for their heritage, revolt and slaughter local Trans-Solar Federation dignitaries. The colony of Cygni claims independence soon after and forms the USSP.
26th Century (Current 2568):
Nanotrasen utilizes its position as the majority retainer of plasma-bearing deposits throughout space and applies a stranglehold on the FTL markets. The stocks of rival corporations plummet as their overhead costs skyrocket, an event which leads to the formation of the corporate/pirate conglomerate known as The Syndicate. By this century, all major sapient species have been discovered and brought into the folds of the galactic workforce. Shortly after the rise of The Syndicate, Nanotrasen relocates many of its research facilities to deep space in the Epsilon Eridani sector.
Factions
Important factions, governments, groups, corporations, and other organized entities that inhabit the universe.
Corporate
The largest shareholder in the galactic plasma markets, Nanotrasen is a research and mining corporation which specializes in FTL technologies and weapon systems. Frowned upon by most governments due to their shady business tactics and poor ethics record, Nanotrasen is often seen as a necessary evil for maintaining access to the volatile plasma market. Though Nanotrasen was originally incorporated on Earth with their headquarters situated on Mars, they have relocated many of their research operations to the Epsilon Eridani system.
A pseudonym for a loose collective of companies which anonymously target Nanotrasen with acts of industrial sabotage and espionage, the Syndicate operates through proxies such as pirates, mercenaries and Nanotrasen employees--ensuring compliance through payment, kickbacks, or even blackmail. Though Nanotrasen has always been the target of roving pirates and rival companies, The Syndicate only formally took shape in recent years after Nanotrasen utilized its monopoly to arbitrarily raise the price of plasma.
- Donk Corporation
The infamous rival of the well-known Waffle Corporation, Donk Co. specializes in food delivery systems and brand-name food products such as Donk Pockets. While generally a neutral actor, Donk Corporation is known to work both with Nanotrasen and the Syndicate when it suits them--often acting as the primary logistical supplier for the Epsilon Eridani sector. Donk Corporation has suffered recent setbacks over high-profile litigation alleging that their food products are used for illicit drug distribution. The trial has been repeatedly delayed due to incidents of methamphetamine poisoning.
- Waffle Corporation
The once prominent competitor of Donk Corporation, Waffle Co. is the creator of the popular line of Waffle Co. brand waffles. The corporation is known to employ violent tactics against competitors often bribing, extorting, blackmailing or sabotaging businesses that pose a threat to their market share. Waffle Co. has recently fallen on hard times due to their private arsenal being swindled by a pirate faction known as the Gorlex Marauders. Waffle Co. actively engages in vicious smear campaigns against Donk Co., maintaining that the original recipe for Donk Pockets was stolen from them.
- BioTech Solutions
A company specializing in the field of synthetic biology, BioTech solutions is at the forefront of providing cutting-edge prosthetics, augmentations, and gene-therapy solutions. Their extensive list of patents and the highly secretive nature of their work puts them at odds with other companies. BioTech Solutions is often the victim of industrial sabotage by Cybersun Industries and relies on planetary governments for asset protection. Notably, BioTech Solutions owns several prominent subsidiaries, such as Bishop Cybernetics, Hephaistos Industries, and Xion Manufacturing Group.
- Einstein Engines Inc
An Engineering firm specializing in alternative fuel-technologies for FTL travel, Einstein Engines is an up and coming player in the galactic FTL and energy markets. As their research into alternative FTL fuel threatens both Nanotrasen's stranglehold as well as The Syndicate's vested interest in the plasma market, they are a common target for industrial sabotage by Nanotrasen and The Syndicate. Most of their recent contracts have been based outside of the Epsilon Eridani sector in an attempt to avoid attracting unwanted attention. They are frequently commissioned by smaller firms to retrofit new and existing colonies, space stations, and outposts.
- Cybersun Industries
Cybersun Industries is a biotechnology company that specializes in researching and developing human-enhancing augmentations. Known for its aggressive corporate tactics, it is an open secret that Cybersun possesses multiple off-the-books mercenary companies and contracting firms for use as deniable assets. Cybersun Industries is the popular target of conspiracy theorists due to their development of the first mindslave implant, as well as the numerous rumors surrounding their (vehemently denied) involvement with The Syndicate. They are one of Nanotrasen's largest detractors and a direct competitor to BioTech Solutions.
- Shellguard Munitions
The brainchild of a colonial war veteran, Shellguard Munitions is an arms manufacturer and private military contractor specializing in anti-synthetic weapon systems and platforms. Initially, a private military force serving frontier colonies, Shellguard Munitions became a household name due to its involvement in resolving the Haverick AI crisis of 2552. Levying its recently earned fame, the company has made a successful foray into the market of robotics and is highly regarded for the toughness and reliability of their hardware. Despite being frequently contracted by the Trans-Solar Federation, Shellguard Munitions typically sells their services to the highest corporate bidder.
Governments
Colloquially known as SolGov, the Trans-Solar Federation is a military republic that controls a large amount of territory centered on the Sol system. Headquartered on Earth, the Federation is highly expansionistic, and has been the subject of much controversy due to its aggressive expansion and diplomatic policies. While the Federation remains the strongest military power in the Sector, this same expansionism has stretched their forces thin across the frontiers of their space.
A powerful splinter nation of the TSF, the USSP is a communist state based in the Cygni System, and controlling a moderate amount of surrounding systems. The USSP is a sworn enemy of the TSF and blames them, and the corporations who work with them, for the hardships and tragedies faced by their citizenry.
- Independents
A broad designation for the various systems and worlds independent of any major power, the Indies, as they are often referred, value self-determination above all. The Independents have no primary race or governmental structure, instead forming a disparate patchwork of minor nations with nearly every conceivable form of government represented in some capacity.
- Skrellian Central Authority
The primary governing body of the Skrellian homeworld of the Crown, the Skrellian Central Authority oversees foreign and domestic policy for the Skrellian people. The SCA plays an active role in the largest military pact in the galaxy, the Solar-Central Compact.
- The Shoal
The Shoal is the primary ark ship of the reclusive Vox species. Little is known about The Shoal's political structure as Vox typically shy away from diplomatic engagements. It is subsequently considered a politically neutral entity in galactic affairs by most governments.
- The Confederation of S'randarr
Representing the many clans of Adhomai, the Confederation serves as the legal quasi-government of the Tajaran. Despite this, the Confederation has little actual authority, instead serving mostly as a council for inter-clan debate, with most authority residing with the clans themselves.
- The Assembly
A unifying body created to stave off extinction from a solar event, The Assembly is a loose federal coalition of Vulpkanin. Primarily concerned with facilitating trade between Vulpkanin colonies and Nanotrasen, it holds little centralized authority and largely serves as a diplomatic body.
- Synthetic Union
A defensive coalition of synthetics based out of New Canaan, the Synthetic Union is an organization which aims to establish and consolidate synthetic rights across the galaxy. Despite its synth oriented focus, the Synthetic Union has cordial relations with most governing bodies.
- The Technocracy
The Technocracy is a science council that operates based off the principles of a meritocracy. The organization's leadership is highly competitive and is headed by the most psionically gifted members of the Grey species. While willing to do business with other powers, the Technocracy's xenophobia and condescension towards their lessers means most only deal with the Technocracy in short bursts.
Other Organizations
A hive mind of intergalactic aberrations of unknown origin. Known to infiltrate governments, work as mercenaries, and sell their services to the highest bidder, changelings have been found impersonating long-dead high-level officials for decades. While much of the species possess a high level of cunning, others are more primitive--research is ongoing.
A fanatic organization whose members dedicate their livelihood to the study and practice of magic. Believed to utilize an advanced form of bluespace manipulation, their tactics and goals put them in direct conflict with most factions. They are known to feud with Nanotrasen in particular over their recent expansion into the Epsilon Eridani system.
Locations
Important locations within the universe.
Planets & Planetoids
Planet | Climate | Principal Authorities | Description |
Earth |
|
Earth is the birthplace of humanity, and the capital of the Trans-Solar Federation. A temperate world with four seasons, Earth is the gold standard for the Terran planetary class. Once suffering from pollution and global warming, the Federation has made a concentrated effort to repair the world, leaving it as one of the most beautiful and lively worlds in the Sector today. | |
---|---|---|---|
Mars |
|
One of the first planets truly colonized by humans, Mars serves as the Federation’s primary free-enterprise zone, and is ruled by a motley collection of corporate states and micronations. The birthplace of Nanotrasen, Mars is home to their corporate headquarters and those of several major subsidiaries. | |
Luna |
|
Established as a colony before Mars, Luna is run directly by the Trans-Solar Federation, and serves as the main naval anchorage of the Sol System. While it previously served as the headquarters of the TSF, the 2200 Constitutional Convention saw the capital be returned to Earth, though Luna still retains immense prestige and importance. | |
wip commie world |
|
The capital world of the USSP, (blank) is a mineral-rich tundra world and the largest population center in the Union. Rapid expansion of heavy industry has allowed the USSP to compete with the TSF, but has also made (blank) heavily polluted. | |
The Crown |
|
The Crown is the homeworld of the aquatic beings known as Skrell. It is the birthplace of the Solar-Central Compact - the military alliance between humans and skrell. | |
New Canaan |
|
New Canaan was an abandoned mining world that has been adopted as the headquarters of the Synthetic Union. Largely populated by IPC's, New Canaan is considered to be the homeworld for synthetic life-forms. | |
Ahdomai |
|
Ahdomai is the traditional homeworld of the Tajaran race. Inhabited by numerous Tajara clans, the planet exists in a state of quasi-unity under the Confederation's weak central government. | |
Hoorlm |
|
Hoorlm is the arctic homeworld of the Drask. Covered in sprawling ice sheets and perpetual night, Hoorlm is an inhospitable world to other species. The average temperature of Hoorlm is well below -80c. | |
Xarxis 5 |
|
The homeworld of Slime People, Xarxis 5 is an ocean world dotted with island chains. Due to a highly elliptical orbit, the planet has hot and cold seasons that have resulted in large migratory patterns. | |
Aurum |
|
The homeworld of the Kidan, Aurum was once the heart of the mighty Kidan Empire, covered in nation-scale arcologies and hosting the unbelievably opulent palace of the Empress. Today, it is a lethally radioactive ball of rock, courtesy of the numerous and varied nuclear weapons used on the planet at the climax of the Battle of Aurum. | |
Moghes |
|
Moghes is the desert homeworld of the lizard-like Unathi people. Control of the planet is divided among numerous feuding Unathi nations and tribes, with wildly varying levels of technological and social development. | |
Mauna-B |
|
Mauna-b is a relatively small exoplanet with a close orbit to its sun within the Mauna system. Much of the planet is a sprawling and desolate tundra, with scorching deserts on its southern and northern poles. However, the equator of Mauna-b contains a long, temperate strip of land with relatively stable temperatures and seasons. Within this equatorial belt, the gleaming and perfectly ordered mega-cities of the Grey can be found. Mauna-b is the current seat of The Technocracy, the aptly technocratic central government of the Grey. | |
Altam |
|
A once verdant and temperate world, Altam is the Vulpkanin homeworld. Altam was rendered uninhabitable and barren after solar wind and cosmic radiation scoured its surface in 2189. | |
Kelune & Dalstadt |
|
Other planets within the same system as Altam, Kelune and Dalstadt are the primary worlds now inhabited by the Vulpkanin. |
Space Structures
- NSS Cyberiad
The main research station in which your shift and day revolves around. It is located in the Epsilon Eridani sector.
- NAS Trurl
Commonly referred to as a Central Command by station crew members, it's one of the administrative hubs for operations in the Epsilon Eridani sector.
- Vox Arkships
Massive and ancient patchwork space stations, arkships are the birthplace of the Vox and house the upper echelons of their species. Some arkships are rumoured to be the size of small moons.
Anomalous Space Entities
The anomalies of space that forever changed the mundane world. For antagonists see: Identifying Antagonists
Realspace
Space that the whole physical and mundane world inhabits; occasionally violated by anomalous entities. Realspace is subject to the laws of physics, with FTL travel being impossible within it. Any object not currently moving through Bluespace or Hyperspace is said to be in Realspace.
Hyperspace
A distinct entity from Bluespace, Hyperspace can best be described as a layer of space-time close to, and occasionally intersecting with, Realspace. Hyperspace can be accessed by FTL-capable vessels via the use of hyperspace Breach Points, which naturally form in systems via unknown methods. Travel within hyperspace is far more efficient than realspace travel, allowing the crossing of vast interstellar distances in days and weeks rather than decades. All plasma-fueled vessels use hyperspace for transit.
Bluespace
Sometimes referred to as the fifth dimension, Bluespace is manipulated by various equipment such as Bluespace drives and Bluespace Artillery Cannons to transfer matter and energy across vast distances. Transit in such a way is far faster than hyperspace travel, crossing interstellar distances in mere hours. Bluespace travel is, however, limited by “lanes” in the dimension, which restrict direction of travel. Exiting these lanes, or breaching Bluespace in the wrong area, may have disastrous consequences.
The Cascade
The Gate remains closed. It is not meant to be opened.
Space Sleep Disorder (SSD)
A disease of unknown origin known to affect a variety of biological lifeforms. Affected individuals typically collapse and fall asleep for undetermined periods, ranging from several seconds to several hours. This phenomenon is theorized to be caused by long-term exposure to cosmic radiation.
Artificial Gravity
Often developed concurrently with FTL technologies, modern gravity generators manipulate Bluespace to provide gravity to a ship or installation. Next to Space Carp, chronic exposure to radiation emitted from gravity generators is one of the largest concerns regarding the viability of long-term space habitation.
Extended Chronicles
A telling of events that have occurred within the galaxy in chronological order. They may or may not be directly related to the crew members of the station.