User:Crazyhair/Guide to command

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Command Department


The Command staff, comprised of the heads of staff, dignitaries, and Captain, are vital to an efficient functioning station. The lack of command staff on a station, or in a department, can make or break a shift. Command Staff should be able to lead their department and make up for any staff shortcomings.

Command Expectations

As a head of staff or Captain, taking responsibility for your staff's actions is the expectation. Standard Operating Procedure is a guide to what is and what is not permitted and serves as a guideline for all departments. Ensuring it is applied to your department is your duty as a head of staff. You are also expected to be competent in your duties as a head of staff, but this does not mean you are required to be all-knowing.

Command staff are held to higher standards both in-game and OOC. (See rule 5 on the forums page) This means while you can have character uniqueness do not act like grey Mctide. You are a trained professional operating on a state-of-the-art research station. Act like it.

Being the Boss

Maximum efficiency is the keyword of a great department. Ordering equipment from cargo, keeping your staff working, and utilizing resources all add to your department's efficiency. When morale gets low alongside resources then the blame falls upon you as per command expectations and responsibilities. A part of being in charge of a department is also knowing when to step in. If RnD is not being done then it is your job as the Research Director to either get a scientist to do it or to man rnd yourself. This applies to all command staff.

A major part of being in command is your ability to communicate with other command staff for inter-departmental relations or deciding on the station as a whole. Swiping for red alert, shuttle calls, and requesting ERTs are all something command must discuss and agree to before it can occur. The C in command stands for communication, and it is a word you will see a lot.

Naughty Employees

Tips for Not Being a Com Dom

There are few thing people hate more than a bad command team. It puts the whole station at risk and can ruin the game in some scenarios. Here are some tips to prevent you from being one of those command members.

  • Know what you're doing. You should spend a lot of time in your department and only become a head once you believe you are ready. A bald head of staff is a disliked head of staff.
  • Act confident. You should act confident, even if you aren't, but be careful not to be TOO confident. If you're reading this guide, you probably don't know everything there is to know about a department. Be confident in what you know, but listen to what your coworkers have to say.
  • Communicate. Communication is key. If your department doesn't know your voice, you aren't doing your job. Make sure people know what needs doing, when, and how. A silent command member is usually a disliked command member.
  • Speak directly to people. While comms is very useful, if something really needs doing, point to someone, walk up to them and ask them DIRECTLY to do what needs doing. This usually ends with them doing what you ask instead of hearing it over comms and simply saying, "Someone else will get it."
  • Be approachable. If people don't want to talk to you, they usually won't. Don't be intimidating and be ready to answer newer employees' questions.
  • Be polite. It might seem small, but saying please and thank you goes a very long way for becoming a memorable and respected command member. And if your employees did something good, TELL them they did something good. Whether that's delivering the science disks to cargo in record time, or setting up the solars without being asked, let them know they did well.
  • Let your employees know who's in charge. This does not mean you should be an egotistical asshole. It is important to be kind and polite with your employees, but sometimes, they need to be reminded that YOU are in charge and what you says goes.