Difference between revisions of "Guide to Cargo"

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m (Added link to export tables.)
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|- style="font-weight: bold; text-align: center; background-color: #b5e2ff;"
|- style="font-weight: bold; text-align: center; background-color: #b5e2ff;"
| width=150  | Account
| width=150  | Account
| width=300  | Command Member
| width=300  | Can approve orders
|-
|-
| <span style="color:#127BB7">Command</span> || [[Captain]]
| <span style="color:#127BB7">Command</span> || [[Captain]], [[Head of Personnel]], [[Nanotrasen Representative]] and [[Blueshield]]
|-
|-
| <span style="color:#AD1818">Security</span> || [[Captain]] and [[Head of Security]]
| <span style="color:#AD1818">Security</span> || [[Captain]] and [[Head of Security]]
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| <span style="color:#57A3CC">Medical</span> || [[Captain]] and [[Chief Medical Officer]]
| <span style="color:#57A3CC">Medical</span> || [[Captain]] and [[Chief Medical Officer]]
|-
|-
| <span style="color:#30A055">Service</span> || [[Captain]] and [[Head of Personnel]]
| <span style="color:#30A055">Service</span> || [[Captain]], [[Head of Personnel]], [[Nanotrasen Representative]] and [[Blueshield]]
|-
|-
| <span style="color:#A0743E">Supply</span> || [[Captain]], [[Quartermaster]] and [[Cargo Technician|Cargo Technicians]]
| <span style="color:#A0743E">Supply</span> || [[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Roles#Central Command Dignitaries|Any VIP]] and [[Cargo Technician|Cargo Technicians]]
|-
|-
| <span style="color:#777777">Assistant</span> || [[Roles#Station Command|Any Head]]
| <span style="color:#777777">Assistant</span> || [[Captain]], [[Roles#Station Command|Any Head]] and [[Roles#Central Command Dignitaries|Any VIP]]
|}
|}


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#Insert charged power cell.
#Insert charged power cell.
#Close panel with screwdriver.
#Close panel with screwdriver.
#Turn the Mulebot back on
#Turn the Mulebot back on.


===Disposals Mail===
===Disposals Mail===
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====Request Console Shipping====
====Request Console Shipping====
Used for smaller, item-sized shipments.
Used for smaller, item-sized shipments. Does '''NOT''' support delivering crates.
'''TO-DO'''
 
#Find the nearest Request Console
#Click the "Print Shipping Label" button.
#Select the destination.
#Swipe your [[ID Card|ID]] on the console, press the "Print Label" button.
#Put the item inside of the shipping package.
#Seal the package. (Use the box in hand.)
#Put it inside of a disposal unit.


===The Telepads===
===The Telepads===
'''TO-DO'''
Cargo Office and RnD start with a [[File:Telepad.png|32px]] cargo telepad. <br>
You can link the [[File:RCS.png|32px]] Rapid Crate Sender (RCS for short) with said telepads. RCS can then be used to teleport crates and lockers to that telepad. <br>
 
; <u>Teleporting Crates</u>
# Link the RCS with a telepad. (Use it in hand.)
# Click a crate while holding the RCS.
 
; <u>Recharging the RCS</u>
# Put the RCS into a [[File:Recharger_empty.gif|32px]] recharger. (It can be found in your office.)
# Wait.
# Once the recharger starts glowing yellow, click it to take the RCS out.
 
==== Using the telepads efficiently ====
When a massive order arrives, a smart cargo employee may move their telepad to the delivery spot. To do so,
# [[File:Wrench.png|32px]] Unwrench the telepad.
# Move it.
# [[File:Wrench.png|32px]] Wrench down the telepad.
 
A bored Cargo Technician may choose to grab the RCS and go <u>'''Crate Hunting'''</u> in Maintenance. It is a good idea to move the telepad closer to the Export Conveyor Belt in Cargo Bay.
 
==== Getting more telepads ====
To get more telepads, you can ask [[Guide to Research and Development|RnD]] for Telepad Beacons. <br>
Use one in hand to summon a brand new telepad.


===The Loader MODSuit===
===The Loader MODSuit===
You can order a special [[MODsuits|MODsuit]] from [[Supply Crates|Central Command]]. The [[Quartermaster]] starts with one in their office.
Once activated, it allows the user to carry up to six crates.
; <u>Using a MODsuit</u>
{{See Also|MODsuits#Using a MODsuit}}
; <u>Loading a MODsuit</u>
# Select the Loader Hydraulic Clamp module.
# Hold the "ALT" button and click a crate.


'''TO-DO'''
; <u>Unloading a MODsuit</u>
# Select the Loader Hydraulic Clamp module.
# Hold the "ALT" button and click on an empty floor tile.


===By Foot===
===By Foot===
Extremely inefficient, but when everything else fails, grab the crate and take it straight to it's new owner!
Extremely inefficient, but when everything else fails, grab the crate and take it straight to it's new owner!
To drag a crate, hold "CTRL" and click it.


==Station Mail==
==Station Mail==
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* [[File:Ambrosia gaia seed.png|40px]] '''Exotic Plant Seeds''' - Gives variable credits depending on plant seed type, rarity, and potency. The revenue is split 50/50 between service and supply.
* [[File:Ambrosia gaia seed.png|40px]] '''Exotic Plant Seeds''' - Gives variable credits depending on plant seed type, rarity, and potency. The revenue is split 50/50 between service and supply.
* [[File:Comp design or tech disk.png|40px]] '''Research Levels''' - Stored in technology disks, they give variable credits depending on research type, rarity, and level achieve. The revenue is split 50/50 between science and supply.
* [[File:Comp design or tech disk.png|40px]] '''Research Levels''' - Stored in technology disks, they give variable credits depending on research type, rarity, and level achieve. The revenue is split 50/50 between science and supply.
For further explanation of pricing,


; For further explanation of pricing,
''See Also'' [[Station Economy#Cargo Exports|Station Economy]]
''See Also'' [[Station Economy#Cargo Exports|Station Economy]]


==Leftover Money==
==Leftover Money==
If supply account is filled with [[Station Economy|cash]], and the [[Quartermaster]] allows it, you can spend some of it on whatever you want!
If supply account is filled with [[Station Economy|cash]] (read: there is about 2500 spare credits), and the [[Quartermaster]] allows it, as per your [[Standard Operating Procedure (Supply)|SoP]], you can spend some of it on whatever you want!

Revision as of 10:41, 19 September 2023

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This article or section is a Work in Progress.
Assigned to:
Sadhorizon
Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to edit.
Supply Department


TO-DO, some kinda introduction

Autolathe Autolathe.png

An autolathe is a fabricator of tools and materials. It must be filled with a certain amount of metal or glass before being able to create these items, and it can also recycle these items if needed. Managing your autolathe is a task that's both important, and easy to pick up.

People will come to your office, asking for certain items. As a Cargo Technician it is your duty to answer those requests!

Using the Autolathe

After clicking on the Autolathe, it will present you with this window:

This is how the window looks by default
This is a breakdown of autolathe buttons

To find an item, either look for it in the correct category, or use the search bar.

What items can the Autolathe print?

See also Autolathe

Ore Redemption Machine ORM.gif

Your colleagues working in mining regularly deliver materials, and put them inside of this giant smelter. After they leave, it becomes your job to dispense those goods to the ever-hungry crew. Certain jobs can access the ORM freely, but, for example, assistants, cannot. Those kind of crew need your help with getting what they need.

Stations needs those materials for research, saving lives, or even simply redecorating.

Taking and Filling Orders Supply Shuttle Console.png

Request console is the ever-beating heart of cargo. People can spend their hard-earned money (or corporate funds) on items that cannot be found anywhere else.

Using the Supply Shuttle Console

After clicking on the console, it will present you with this window:

This is how the window looks by default
This is a breakdown of console's buttons

Ordering Crates

In order to order a crate:

  1. Choose the account.
  2. Find what you are looking for. You can use both the categories, or the search bar.
  3. Select amount of orders you are making, fill out the reason.
  4. If you are a Cargo Technician, approve your order and wait for it to arrive.
What can be ordered?
See also Supply Crates#Crates

Approving Orders

Approving Orders.png
Personal Account Orders

If an order was placed with someone's personal account, any Cargo Technician can approve it. To do so, simply click the Approve button.

Departmental Account Orders

If an order was placed with a departmental account, only the appropriate command member can approve it.
Supply Account is different, as any Cargo Technician can also approve orders with it. Here is a table of which head may approve what:

Account Can approve orders
Command Captain, Head of Personnel, Nanotrasen Representative and Blueshield
Security Captain and Head of Security
Engineering Captain and Chief Engineer
Science Captain and Research Director
Medical Captain and Chief Medical Officer
Service Captain, Head of Personnel, Nanotrasen Representative and Blueshield
Supply Captain, Head of Personnel, Quartermaster, Any VIP and Cargo Technicians
Assistant Captain, Any Head and Any VIP
Denying Orders

In case there is something sketchy about an order, you should consult the Quartermaster wether to approve it or not.

To deny an order, press the Deny button.

Bureaucracy Paper.png

After any order is placed, a Requisition Form will be printed. You can stamp them appropriately and hide them in your Cabinet.png cabinet or your Clipboard.png clipboard.

After any order arrives on station, it comes with a Shipping Manifest. Those are needed when exporting goods.


In addition, sometimes, the Quartermaster may enforce Paperwork for other goods.
It usually results in giving item request forms to public, and only then fulfilling their orders.

It is done to keep a better track of supplies being distributed, but otherwise it slows everything down and makes crew very annoyed.

It is highly advised to drop any paperwork once a massive threat is confirmed.

Deliveries

Delivering orders is a major part of your job!

Using a MULEBot

MULEbots are to-do

You can find two in the Cargo Bay, or order a few more!

Sending Crates

  1. Drag the crate on to the MULE.
  2. Set a destination with your PDA or on the control panel.
  3. Send the MULE off!

MULEbot maintenance

To fix MULEbot's damage:

In the case your MULE has been injured but not destroyed you can repair it in 5 easy steps.

  1. Unlock the Bot with an appropriate ID CT.png ID.
  2. Screw open the maintenance panel with a Screwdriver tool.png Screwdriver.
  3. Welderon.gif Weld the bot until it is fixed.
  4. Screw close the maintenance panel with a Screwdriver tool.png Screwdriver.
  5. Lock the Bot with an appropriate ID CT.png ID.
To re-charge a MULEbot:

In the case your MULE has ran out of power, follow these steps.

  1. Open up the maintenance panel with a screwdriver. (Make sure the controls are unlocked first!)
  2. Take out the power cell. (Top entry.)
  3. Insert charged power cell.
  4. Close panel with screwdriver.
  5. Turn the Mulebot back on.

Disposals Mail

This is an alternative way of delivering items, and is usually preferable to MULE transport as long as the pipes are still intact.

  1. Wrap your item/crate with package wrapper.
  2. Pick up the destination tagger and click it to set a destination.
  3. Use the destination tagger on the parcel.
    • Optional: Use a pen to write a message on the parcel, or custom set a destination.
  4. Stick it on the conveyor, or dump it in a disposals unit, and let the system handle it.
    • Tip: Click and drag the large parcels to disposals units to put them in. This can only be done a few times however.

You can also gift wrap packages, but these cannot be tagged with a destination, and have to be delivered manually. This will not work with large objects. The process is slightly more complicated.

  1. Pick up the item you want to gift wrap.
  2. Hold a sharp object in your other hand. (Wirecutters are the most common for this.)
  3. Click the wrapping paper with the item you want to wrap.

Gift wrapping a human is also possible, but they must have a straight jacket on and you need the wrapping paper in your hand. This is usually not a good idea.

Request Console Shipping

Used for smaller, item-sized shipments. Does NOT support delivering crates.

  1. Find the nearest Request Console
  2. Click the "Print Shipping Label" button.
  3. Select the destination.
  4. Swipe your ID on the console, press the "Print Label" button.
  5. Put the item inside of the shipping package.
  6. Seal the package. (Use the box in hand.)
  7. Put it inside of a disposal unit.

The Telepads

Cargo Office and RnD start with a Telepad.png cargo telepad.
You can link the RCS.png Rapid Crate Sender (RCS for short) with said telepads. RCS can then be used to teleport crates and lockers to that telepad.

Teleporting Crates
  1. Link the RCS with a telepad. (Use it in hand.)
  2. Click a crate while holding the RCS.
Recharging the RCS
  1. Put the RCS into a Recharger empty.gif recharger. (It can be found in your office.)
  2. Wait.
  3. Once the recharger starts glowing yellow, click it to take the RCS out.

Using the telepads efficiently

When a massive order arrives, a smart cargo employee may move their telepad to the delivery spot. To do so,

  1. Wrench.png Unwrench the telepad.
  2. Move it.
  3. Wrench.png Wrench down the telepad.

A bored Cargo Technician may choose to grab the RCS and go Crate Hunting in Maintenance. It is a good idea to move the telepad closer to the Export Conveyor Belt in Cargo Bay.

Getting more telepads

To get more telepads, you can ask RnD for Telepad Beacons.
Use one in hand to summon a brand new telepad.

The Loader MODSuit

You can order a special MODsuit from Central Command. The Quartermaster starts with one in their office. Once activated, it allows the user to carry up to six crates.

Using a MODsuit
See also MODsuits#Using a MODsuit
Loading a MODsuit
  1. Select the Loader Hydraulic Clamp module.
  2. Hold the "ALT" button and click a crate.
Unloading a MODsuit
  1. Select the Loader Hydraulic Clamp module.
  2. Hold the "ALT" button and click on an empty floor tile.

By Foot

Extremely inefficient, but when everything else fails, grab the crate and take it straight to it's new owner!

To drag a crate, hold "CTRL" and click it.

Station Mail

This Section or Article is Awaiting a PR
Pull Request:
You've Got Mail! Adds Mail system
This content of this article may become outdated or is about to be outdated due to an ongoing Pull Request. If the pull request is merged or closed then this template should be removed and replace with Template:Needsrevision until the article is updated.


Exports

Exporting goods is an important part of your job too. It generates income for supply department, which you can then spend on goods! To correctly export an item, it needs to be on the Supply Shuttle. If an item isn't a crate, it needs to inside of one.

Here is a list of items that can be exported
  • GrayCrate.pngCrates - 15 Credits each to supply account.
    • Weapons Crate.png 25 space credits per secure crate.
    • Plasticcrate.png 3 space credits per plastic crate.
  • GreenStamp.png Stamped Manifests - 5 credits each to the supply account.
  • Plasma.png Plasma Stacks - 10 credits for every unit exported to the supply account.
  • Syndicatedocs.gif Enemy Intel Documents - 750 credits each to the supply account.
  • Ambrosia gaia seed.png Exotic Plant Seeds - Gives variable credits depending on plant seed type, rarity, and potency. The revenue is split 50/50 between service and supply.
  • Comp design or tech disk.png Research Levels - Stored in technology disks, they give variable credits depending on research type, rarity, and level achieve. The revenue is split 50/50 between science and supply.
For further explanation of pricing,

See Also Station Economy

Leftover Money

If supply account is filled with cash (read: there is about 2500 spare credits), and the Quartermaster allows it, as per your SoP, you can spend some of it on whatever you want!