Difference between revisions of "Random events"

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'''Random Events''' are  events that occur throughout the round after round-start which have varying rarity and severity depending on their type. These events can range from simple new stories that have no impact on the crew, to minor nuisances like APC's shorting out, to full team antagonists such as [[Terror Spider]]s that are capable of ending rounds early. Some events are announced to the crew while others happen silently. Events are classified as either Mundane, Minor, or Major events as well as an assigned weight within that classification which dictates their rarity and frequency.  
{{JobCivilian}}
 
'''Random Events''' are  events that occur throughout the round after round-start which have varying rarity and severity depending on their type. These events can range from simple new stories that have no impact on the crew, to minor nuisances like APC's shorting out, to full team antagonists such as [[Terror Spider]]s that are capable of ending rounds early. Some events are announced to the crew while others happen silently. Events are classified as either Mundane, Moderate, or Major events as well as an assigned weight within that classification which dictates their rarity and frequency.  


==Event Cycle==
==Event Cycle==
Events fire off in three cycles based on the event classification. Each event classification has a possible initial wait time after round-start before the first of its type fires off as well as a random interval of time in-between each consecutive event after the initial. Additionally, the more players in a round, the shorter the interval between events.
Events fire off in three cycles based on the event classification. Each event classification has a possible initial wait time after round-start before the first of its type fires off as well as a random interval of time in-between each consecutive event after the initial. Additionally, the more players in a round, the shorter the interval between events.


Mundane Events do not have an initial wait time and fire off every 10-15 minutes. Minor events have an initial wait time of 25-40 minutes and fire off every 30-45 minutes. Major events have an initial wait time of 55-75 and fire off every 50-70 minutes. While events have these preset time intervals, they can also be forced by administrators.
Mundane Events do not have an initial wait time and fire off every 10-15 minutes. Moderate events have an initial wait time of 25-40 minutes and fire off every 30-45 minutes. Major events have an initial wait time of 55-75 and fire off every 50-70 minutes. While events have these preset time intervals, they can also be forced by administrators.


===Event Weight===
===Event Weight===
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! class="unsortable" style="background-color:#606D89; width:80%;" | Description
! class="unsortable" style="background-color:#606D89; width:80%;" | Description
|-
|-
! PDA Spam <br> [[File:pda.png]]
! [[#PDA Spam|PDA Spam]] <br> [[File:pda.png]] {{Anchor|PDA Spam}}
| Random crew members will receive spam PDA messages with various offers, including the infamous wetskrell.nt website supposedly endorsed by the NanoTrasen Morale Division.  These messages are harmless, if mildly annoying, and cannot be replied to.
| Random crew members will receive spam PDA messages with various offers, including the infamous wetskrell.nt website supposedly endorsed by the Nanotrasen Morale Division.  These messages are harmless, if mildly annoying, and cannot be replied to. More likely to roll the more crew members there are.
|-
|-
! Money Lotto <br> [[File:cash.png]]
! [[#Economic News|Economic News]] <br> [[File:newscaster.png]] {{Anchor|Economic News}}
| A random crew member's bank account is credited with money and an announcement plays on the newscasters.  The amount a crew member can win varies between $5,000 and $1,500,000 in various increments. '''NOTE''' - This event is currently not set to happen randomly but can still be triggered by an Admin.
| A story on the newscasters will be released revolving around economical news in the galaxy. This tends to detail catastrophe's, markets falling out, or economy booms.
|-
|-
! Money Hacker <br> [[File:laptop.png]]
! [[#Trivial News|Trivial News]] <br> [[File:newscaster.png]] {{Anchor|Trivial News}}
| The Head of Personnel's newscaster will alert them that a brute force hack is being attempted on a random crew member's account, and that suspending the account until the attack has ceased is recommended. If the account is not suspended within roughly 10 minutes of the alert the hack will be successful and a random amount of money will be taken from the crew member's account. If the account is properly suspended for long enough the Head of Personnel will then get a notification that the hack attempt has ceased and the crew member's account can then be reactivated.
| A story on the newscasters will be released revolving around trivial news in the galaxy. This tends to detail boring everyday things you'd find in the sidebar of a newspaper. Good for learning about the general on goings of the galaxy, however.
|-
|-
! Economic News <br> [[File:newscaster.png]]
! [[#Mundane News|Mundane News]] <br> [[File:newscaster.png]] {{Anchor|Mundane News}}
| A story on the newscasters will be released revolving around economical news in the galaxy. This tends to detail catastrophe's, markets falling out, or economy booms.
| A story on the newscasters will be released revolving around mundane news in the galaxy. This tends to detail minorly significant things that you may see on the second or even third page of a newspaper. Good for learning about the minor on goings of the galaxy.
|-
! [[#Vermin Infestation|Vermin Infestation]] <br> [[File:spiderling.png|32px]] {{Anchor|Vermin Infestation}}
| '''''Lifesign Alert''' - "<span style=color:red>Bioscans indicate that <nowiki>[VERMIN]</nowiki> have been breeding in the <nowiki>[CHOSEN AREA]</nowiki>. Clear them out, before this starts to affect productivity.</span>"'' <br> [[Simple Mobs#Mice|Mice]], [[Simple Mobs#Lizard|lizards]], or [[Simple Mobs#Spiderling|spiderlings]] appear in a random location on the station.  While mice and lizards are generally harmless, the spiderlings, if left unchecked, can grow into [[Simple Mobs#Giant_Spider|Giant Spiders]] which pose a threat to crew health and station integrity. More likely to roll the more [[Janitor|Janitors]] there are.
|-
! [[#Sentience|Sentience]] <br> [[File:MiceBrown.png]] {{Anchor|Sentience}}
| (Player-Controlled) - A random creature onboard the station suddenly becomes sentient and aware. When this event occurs, ghost players with "Sentient animal" turned on in the Antagonists tab are polled for the possibility of playing as a sentient animal. The animal will be able to speak Galactic Common, will have its health increased, and will able to attack objects and people.
|-
! [[#Wallrot|Wallrot]] <br> [[File:Wallrot.png]] {{Anchor|Wallrot}}
| Greenish brown wallrot fungus appears along a random amount of walls somewhere on the station.  If not dealt with in a timely manner the wall becomes unstable and can disintegrate on touch!  Wallrot can be dealt with by either using a welder on it or simply letting the wall disintegrate and then rebuilding it. Only able to roll if there are [[Engineer|Engineers]] on the station.
|-
|-
! Mundane News <br> [[File:newscaster.png]]
! [[#Fungal Growth|Fungal Growth]] <br> [[File:Fungus.png]] {{Anchor|Fungal Growth}}
| A story on the newscasters will be released revolving around mundane news in the galaxy. This tends to detail minorly significant things that you may see on the second or even third page of a newspaper. Good for learning about the minor on goings of the galaxy.
| Orange fungus appears along a random amount of walls deep in the maintenance tunnels. Scooping it into a beaker gives an ingredient needed to make a few chemicals, notably [[Guide_to_Chemistry#Spaceacillin|Spaceacillin]]. Can be completely removed with standard cleaning supplies. More likely to roll the more [[Chemist|Chemists]] there are.
|-
|-
! Trivial News <br> [[File:newscaster.png]]
! [[#Koi School|Koi School]] <br> [[File:Space Koi.gif]] {{Anchor|Koi School}}
| A story on the newscasters will be released revolving around trivial news in the galaxy. This tends to detail boring everyday things you'd find in the sidebar of a newspaper. Good for learning about the general on goings of the galaxy, however.
| '''''Lifesign Alert''' - "<span style=color:red>Unknown biological entities have been detected near [STATION], please stand-by.</span>"'' <br> Various large groups of [[Simple_Mobs#Space Koi|Space Koi]] fish will float into the area around the station. They are generally very friendly and cute, but if you hit one they tend to get upset and smash a few things.
|-
|-
! Vermin Infestation <br> [[File:spiderling.png|32px]] {{Anchor|Vermin Infestation}}
! [[#Camera Failure|Camera Failure]] <br> [[File:Security Camera.gif]] {{Anchor|Camera Failure}}
| '''''Lifesign Alert''' - "<span style=color:red>Bioscans indicate that vermins have been breeding in NSS Cyberiad. Clear them out, before this starts to affect productivity.</span>"'' <br>
| 1 to 3 cameras across the station will randomly fail and be disabled until someone comes to fix them. More likely to roll the more Engineers there are.
[[Simple Mobs#Lizard|Mice, lizards]], or spiderlings appear in a random location on the station. While mice and lizards are generally harmless, the spiderlings, if left unchecked, can grow into adults which pose a threat to crew health and station integrity.
|-
|-
! Wallrot <br> [[File:Wallrot.png]]
! [[#Fake Virus|Fake Virus]] <br> [[File:Generic virologist.png]] {{Anchor|Fake Virus}}
| Greenish brown wallrot fungus appears along a random wall somewhere on the station.  If not dealt with in a timely manner the wall becomes unstable and can disintegrate on touch!  Wallrot can be dealt with by either using a welder on it or simply letting the wall disintegrate and then rebuilding it.
| A small number of crew members will suffer from fake virus symptom messages.
|-
|-
! Koi School <br> [[File:Space Koi.png]]
! [[#Bureaucratic Error|Bureaucratic Error]] <br> [[File:Filingcabopen.png]] {{Anchor|Bureaucratic Error}}
| Various large groups of space koi fish will float into the area around the station. They are generally very friendly in cute, but if you hit one they tend to get upset and smash a few things.
| '''''Paperwork Mishap Alert''' - "<span style=color:red>A recent bureaucratic error in the Human Resources Department may result in personnel shortages in some departments and redundant staffing in others. Contact your local HoP to solve this issue.</span>"'' <br> One or two random jobs will be picked and have their available slots decreases or increases by up to two.
|-
|-
! Sentience <br> [[File:MiceBrown.png]]
! [[#Mundane Disease Outbreak|Mundane Disease Outbreak]] <br> [[File:Generic virologist.png]] {{Anchor|Mundane Disease Outbreak}}
| A random creature such as a mouse, xenobio slime, or monkey, suddenly becomes sentient and aware. When this event occurs, ghost players are polled for the possibility of playing as a sentient animal. The animal will be able to speak Galactic Common, will have its health increased, and will able to attack objects and people.
| (Placeholder). More likely to roll the more [[Medical Doctor|Medical Doctors]] there are.
|}
|}


===Minor Events===
===Moderate Events===
Random events that have a minor impact on the ongoings of the crew.
Random events that have a minor to moderate impact on the ongoings of the crew.
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
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! class="unsortable" style="background-color:#606D89; width:80%;" | Description
! class="unsortable" style="background-color:#606D89; width:80%;" | Description
|-
|-
! Appendicitis <br> [[File:Appendix.png]] {{Anchor|Appendicitis}}
! [[#False Alarm|False Alarm]] <br> [[File:Megaphone.png]] {{Anchor|False Alarm}}
| A random crew member comes down with appendicitis. Without treatment the condition can be fatal!
| A random event announcement is triggered, bringing chaos and fake news to the station!
|-
! [[#Appendicitis|Appendicitis]] <br> [[File:Appendix.png]] {{Anchor|Appendicitis}}
| A random crew member gains appendicitis. Without treatment the condition can be fatal! Only able to roll if there are Medical Doctors on the station.
|-
|-
! Carp School <br> [[File:Carp.gif]] {{Anchor|Carp School}}
! [[#Carp School|Carp School]] <br> [[File:Carp.gif]] {{Anchor|Carp School}}
| Less severe than a Mass Carp Migration, between 1 and 6 space carp will appear alone or in pairs in various places around the station exterior. <br>
| '''''Lifesign Alert''' - "<span style=color:red>Unknown biological entities have been detected near the [STATION], please stand-by.</span>"'' <br> Groups of hostile [[Simple_Mobs#Space Carp|Space Carps]] surround the station's exterior, attacking anyone in their sight. More likely to roll the more Engineers and Security there is.
'''''Lifesign Alert''' - "<span style=color:red>Unknown biological entities have been detected near NSS Cyberiad, please stand-by.</span>"''
|-
|-
! Rogue Drone <br> [[File:Combatdrone.png]] {{Anchor|Rogue Drone}}
! [[#Rogue Drones|Rogue Drones]] <br> [[File:Combatdrone.png]] {{Anchor|Rogue Drone}}
| Between 2 and 6 combat drones appear at various places around the station exterior. Though rare, their ranged attack makes them more dangerous than space carp! <br> <br>'''''Rogue drone alert''' - "<span style=color:red>A combat drone wing operating out of the NSV Icarus has failed to return from a sweep of this sector, if any are sighted approach with caution.</span>"''
| '''''Rogue drone alert''' - "<span style=color:red>A combat drone wing operating out of the NSV Icarus has failed to return from a sweep of this sector, if any are sighted approach with caution.</span>"<br>"<span style=color:red>Contact has been lost with a combat drone wing operating out of the NSV Icarus. If any are sighted in the area, approach with caution.</span>"<br>"<span style=color:red>Unidentified hackers have targeted a combat drone wing deployed from the NSV Icarus. If any are sighted in the area, approach with caution.</span>"'' <br> A group of rogue [[Simple_Mobs#Combat Drone|Combat Drones]] starts orbiting space around the station in search of anything to liquidate. More dangerous than Space Carp, as they can shoot lasers! Only able to roll if there are is Security on the station.
|-
|-
! Meteor Shower <br> [[File:Meteor.gif]] {{Anchor|Meteor Shower}}
! [[#Space Vines|Space Vines]] <br> [[File:Vine.png]] {{Anchor|Space Vines}}
| Not to be confused with a Meteor Wave, a minor meteor shower pummels the station potentially causing several small breaches. <br> '''''Meteor Alert''' - "<span style=color:red>The station is now in a meteor shower.</span>"''
| Nasty [[Guide_to_hydroponics#Kudzu|Kudzu]] vines start to spread from a random hallway with a random hostile mutation. While not a terribly dangerous threat, if allowed to grow large enough it can be almost impossible to contain. More likely to roll the more Engineers there are.
|-
|-
! Level 7 Bio-hazard Outbreak - Space Vines <br> [[File:Vine.png]] {{Anchor|Space Vines}}
! [[#Meteor Shower|Meteor Shower]] <br> [[File:Meteor.gif]] {{Anchor|Meteor Shower}}
|Nasty fast-growing vines have begin to spread from a random point on the station. While not a terribly dangerous threat, if allowed to grow large enough it can be almost impossible to contain.
| '''''Meteor Alert''' - "<span style=color:red>The station is now in a meteor shower.</span>"'' <br> The station enters a meteor shower, causing havoc and destruction as it starts getting hit by oncoming meteors before passing the shower. Only able to roll if there are Engineers on the station. Not to be confused with the more devastating [[#Meteor Wave|Meteor Wave]].
|-
|-
! Meaty Ores <br> [[File:Cow.png]] {{Anchor|Meaty Ores}}
! [[#Solar Flare|Solar Flare]] <br> [[File:Sun Statue.png]] {{Anchor|Solar Flare}}
| Slightly different than a meteor shower in that instead of rocks the station is damaged by fast-moving space cows which burst on impact! <br> '''''Meaty Ore Alert''' - "<span style=color:red>Meaty ores have been detected on collision course with the station.</span>"''
| '''''Incoming Solar Flare''' - "<span style=color:red>A solar flare has been detected on collision course with the station. Do not conduct space walks or approach windows until the flare has passed!</span>"''<br> Everyone who has a clear view into space begins to take heavy burn damage and gets blinded. On a positive note, solar arrays get a boost by generating 40 times more power than usual! Only able to roll if there are Engineers on the station.
|-
|-
! Prison Break <br> [[File:Handcuffs.png]] {{Anchor|Prison Break}}
! [[#Meaty Ores|Meaty Ores]] <br> [[File:Cow.png]] {{Anchor|Meaty Ores}}
|A malignant virus affects the lighting and airlock systems in the brig, opening all cell windoors, many brig airlocks, and breaking lights throughout the department. AI or cyborg intervention is recommended to restore airlocks and windoors to proper working order.  Light replacement can be handled by any willing personnel. <br> '''''Security Alert''' - "<span style=color:red>Gr3y.T1d3 virus detected in NSS Cyberiad imprisonment subroutines. Secure any compromised areas immediately. Station AI involvement is recommended.</span>"''
| '''''Meaty Ore Alert''' - "<span style=color:red>Meaty ores have been detected on collision course with the station.</span>"'' <br> '''''Lifesign Alert''' - "<span style=color:red>Unknown biological entities have been detected near [STATION], please stand-by.</span>"'' <br> Slightly different than a meteor shower in that instead of rocks the station is damaged by fast-moving space cows which burst into a gory mess on impact! Only able to roll if there are Engineers on the station.
|-
|-
! Door Runtime <br> [[File:Handcuffs.png]] {{Anchor|Door Runtime}}
! [[#Communication Blackout|Communication Blackout]] <br> [[File:Relay.gif]] {{Anchor|Communication Blackout}}
| All doors and lockdown blast doors are closed and shocked temporarily. After 90 seconds the system reboots and this is all reverted. <br> '''''Network Alert''' - "<span style=color:red>Hostile runtime detected in door controllers. Isolation lockdown protocols are now in effect. Please remain calm.</span>"''
| '''''Attention''' - "<span style=color:red>Ionospheric anomalies detected. Temporary telecommunication failure imminent. Please contact you*%fj00)`5vc-BZZT</span>" <br> "<span style=color:red>Ionospheric anomalies detected. Temporary telecommunication failu*3mga;b4;'1v?-BZZZT</span>" <br> "<span style=color:red>Ionospheric anomalies detected. Temporary telec#MCi46:5.;@63-BZZZZT</span>" <br> "<span style=color:red>Ionospheric anomalies dete'fZ\\kg5_0-BZZZZZT</span>" <br> "<span style=color:red>Ionospheri:%? MCayj^j<.3-BZZZZZZT</span>" <br> "<span style=color:red>#4nd%;f4y6,>?%-BZZZZZZZT</span>"'' <br> The station's radio communication network experiences a sudden blackout, temporarily rendering all headsets useless. Intercoms and handheld radios bypass this and still work, though with a small delay between messages. Has a chance to not be announced but the AI will always be informed of it rolling. More likely to roll if there is an AI or the more Security there is.
|-
! [[#Prison Break|Prison Break]] <br> [[File:Handcuffs.png]] {{Anchor|Prison Break}}
| '''''Security Alert''' - "<span style=color:red>Gr3y.T1d3 virus detected in [STATION] imprisonment subroutines. Secure any compromised areas immediately. Station AI involvement is recommended.</span>" <br> "<span style=color:red>Malignant trojan detected in [STATION] imprisonment subroutines. Secure any compromised areas immediately. Station AI involvement is recommended.</span>"'' <br> All of Security's prisoner containment areas suffer a sudden malfunction and have their doors bolted open and lights, releasing all the potential prisoners into the wild! Only able to roll if there is Security on the station.
|-
|-
! Communication Blackout <br> [[File:Relay.gif]] {{Anchor|Communication Blackout}}
! [[#APC Short|APC Short]] <br> [[File:APC.png]] {{Anchor|APC Short}}
|An ionospheric storm has knocked out telecomms. Headset radios will not work, although intercoms and station-bounced radios will.  The announcement may not reach the crew as 70% of outages hit before the automated announcement system can broadcast.  The AI, however, is always aware of outages when they begin. <br> '''''Central Command Update''' - "<span style=color:red>Ionospheric anomalies detected. Temporary telecommunication failure imminent. Please contact you*%fj00)`5vc-BZZT</span>"''
| '''''Systems Power Failure''' - "<span style=color:red>Overload detected in [STATION]'s powernet. Engineering, please repair shorted APCs.</span>"'' <br> Randomly chosen [[APC|APC's]] get their power wires cut and their breakers turned off. More likely to roll the more Engineers there are.
|-
|-
! APC Short <br> [[File:APC.png]] {{Anchor|APC Short}}
! [[#Electrical Storm|Electrical Storm]] <br> [[File:Light bulb.png]] {{Anchor|Electrical Storm}}
|APCs all over the station will short out and need to be repaired. <br> '''''Critical Power Failure''' - <br> '''''Systems Power Failure''' - "<span style=color:red>
| '''''Electrical Storm Alert''' - "<span style=color:red>An electrical storm has been detected in your area, please repair potential electronic overloads.</span>"'' <br> A randomly chosen section of the station will have it's lights overload, causing all the lights in the area to spontaneously shatter. More likely to roll the more Engineers and Janitors there are.
Overload detected in NSS Cyberiad's powernet. Engineering, please repair shorted APCs.</span>"''
|-
|-
! Electrical Storm <br> [[File:Light bulb.png]] {{Anchor|Electrical Storm}}
! [[#Radiation Storm|Radiation Storm]] <br> [[File:Radiationman.png]] {{Anchor|Radiation Storm}}
|A section of the station undergoes a lighting system overload causing all bulbs in the affected area to burst. <br> '''''Electrical Storm Alert''' - "<span style=color:red>An electrical storm has been detected in your area, please repair potential electronic overloads.</span>"''
| '''''Anomaly Alert''' - "<span style=color:red>High levels of radiation detected near the station. Maintenance is best shielded from radiation.</span>"'' <br> Emergency access is granted to all maintenance airlocks, and after 40 seconds, a massive wave of radiation hits the station, irradiating and mutating anyone outside of maintenance. No, going outside into the storm won't give you super powers unless you are very lucky. More likely to roll the more Medical Doctors there are.
|-
|-
! Immovable Rod <br> [[File:Immovable Rod.png]] {{Anchor|Immovable Rod}}
! [[#Spider Infestation|Spider Infestation]] <br> [[File:Hunter Spider.png]] {{Anchor|Spider Infestation}}
|An Immovable Rod spawns out of timespace and physics and smashes through the station, tearing apart everything in its path.! <br> '''''General Alert''' - "<span style=color:red>What the fuck was that?!</span>"''
| '''''Lifesign Alert''' - "<span style=color:red>Unidentified lifesigns detected coming aboard [STATION]. Secure any exterior access, including ducting and ventilation.</span>"'' <br> Similar to the [[#Vermin Infestation|Vermin Infestation]] event, although it's only spiderlings with an increased number of them dependent on the amount of crew onboard. More likely to roll the more Security there is.
|-
|-
! Radiation Storm <br> [[File:Radiationman.png]] {{Anchor|Radiation Storm}}
! [[#Ion Storm|Ion Storm]] <br> [[File:AI.gif]] {{Anchor|Ion Storm}}
|The station enters a radiation field that can cause radiation damage and mutations in most organic crew.  Maintenance doors are automatically set to all-access 60 seconds before the storm, and remain all-access until 60 seconds after the shower has completed. <br> '''''Anomaly Alert''' - "<span style=color:red>High levels of radiation detected near the station. Please evacuate into one of the shielded maintenance tunnels.</span>"''
| '''''Anomaly Alert''' - "<span style=color:red>Ion storm detected near the station. Please check all AI-controlled equipment for errors.</span>"'' <br> The onboard AI receives a randomly generated Ion Law that will be higher than all of it's normal laws which can drastically change it's behavior. It can be removed with a law reset board in the AI upload chamber, though it's likely you will find it hard getting there if the law is bad enough. Only able to be roll if there is an AI on the station. More likely to be roll the more Cyborgs, Engineers and Scientists there are.
|-
|-
! Spider Infestation <br> [[File:Hunter Spider.png]] {{Anchor|Spider Infestation}}
! Door Runtime <br> [[File:Handcuffs.png]] {{Anchor|Door Runtime}}
|Similar to a Vermin Infestation except it's always spiders and significantly more spiderlings (a number equal to 80% of the active crew) are spawned. Kill them while they're little or they'll kill you when they're big! <br> '''''Lifesign Alert''' - "<span style=color:red>Bioscans indicate that spiders have been breeding in NSS Cyberiad. Clear them out, before this starts to affect productivity.</span>"''
| All doors and lockdown blast doors are closed and shocked temporarily. After 90 seconds the system reboots and this is all reverted. <br> '''''Network Alert''' - "<span style=color:red>Hostile runtime detected in door controllers. Isolation lockdown protocols are now in effect. Please remain calm.</span>"''
|-
|-
! Ion Storm <br> [[File:AI.png]] {{Anchor|Ion Storm}}
! Immovable Rod <br> [[File:Immovable Rod.png]] {{Anchor|Immovable Rod}}
|The AI and cyborgs are affected by an ion storm and as a result a new law has overridden their previous lawset.  These laws are usually silly but can also be dangerous for the crew and station. Crew can reset the laws using the appropriate lawset boards on the AI upload console. <br> '''''Anomaly Alert''' - "<span style=color:red>Ion storm detected near the station. Please check all AI-controlled equipment for errors.</span>"''
|An Immovable Rod spawns out of timespace and physics and smashes through the station, tearing apart everything in its path.! <br> '''''General Alert''' - "<span style=color:red>What the fuck was that?!</span>"''
|-
|-
! Mass Hallucination <br> [[File:Monkey.png]] {{Anchor|Mass Hallucination}}
! Mass Hallucination <br> [[File:Monkey.png]] {{Anchor|Mass Hallucination}}
|A minor radiation field causes the crew to suffer from hallucinations. Hiding in maintenance will not protect you, however the hallucinations are generally harmless, at worst causing crew members to pass out for a few seconds. <br> '''''Central Command Update''' - "<span style=color:red>It seems that station NSS Cyberiad is passing through a minor radiation field, this may cause some hallucination, but no further damage</span>"''
|A minor radiation field causes the crew to suffer from hallucinations. Hiding in maintenance will not protect you, however the hallucinations are generally harmless, at worst causing crew members to pass out for a few seconds. <br> '''''Central Command Update''' - "<span style=color:red>It seems that station is passing through a minor radiation field, this may cause some hallucination, but no further damage</span>"''
|-
! Solar Flare <br> [[File:sun?.png]] {{Anchor|Solar Flare}}
|This event makes the station solar powers generate 40 times as much power as usual which isn't dangerous as long as they are not wired directly to the power grid, but also deal major burn damage as well as blind anyone who can see a space tile. <br> '''''Incoming Solar Flare''' - "<span style=color:red>A solar flare has been detected on collision course with the station.</span>"''
|-
|-
! Dimensional Tear <br> [[File:Spacebear.png]] {{Anchor|Dimensional Tear}}
! Dimensional Tear <br> [[File:Spacebear.png]] {{Anchor|Dimensional Tear}}
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|-
|-
! Rampant Intelligence <br> [[File:Vendcola.gif]] {{Anchor|Rampant Intelligence}}
! Rampant Intelligence <br> [[File:Vendcola.gif]] {{Anchor|Rampant Intelligence}}
|Rampant(tm) Brand Intelligence infects one vending machine on board the station.  Infected machines give voice to strange marketing slogans and shoot their wares at passers-by. If left alone the virus will spread to other nearby vending machines until all vendors on the station are infected, at which point they will all explode and/or start attacking the crew!  To deactivate an infected vendor open up the maintenance panel and either cut all the wires or disable the voice switch. <br> '''''Machine Learning Alert''' - "<span style=color:red>Rampant brand intelligence has been detected aboard NSS Cyberiad, please stand-by.</span>"''
|Rampant(tm) Brand Intelligence infects one vending machine on board the station.  Infected machines give voice to strange marketing slogans and shoot their wares at passers-by. If left alone the virus will spread to other nearby vending machines until all vendors on the station are infected, at which point they will all explode and/or start attacking the crew!  To deactivate an infected vendor open up the maintenance panel and either cut all the wires or disable the voice switch. <br> '''''Machine Learning Alert''' - "<span style=color:red>Rampant brand intelligence has been detected aboard the station, please stand-by.</span>"''
|-
|-
! Vent Clog <br> [[File:Scrubber Port.png]] {{Anchor|Vent Clog}}
! Vent Clog <br> [[File:Scrubber Port.png]] {{Anchor|Vent Clog}}
|A backpressure surge in the scrubbers network causes several locations on the station to be showered with a variety of chemicals ranging from harmless (water, flour, hot cocoa) to amusing (LSD, psilocybin, methamphetamine) to outright lethal (aminitin, nanites, fluorosulphuric acid). <br> '''''Atmospherics alert''' - "<span style=color:red>The scrubbers network is experiencing a backpressure surge. Some ejection of contents may occur.</span>"''
|A backpressure surge in the scrubbers network causes several locations on the station to be showered with a variety of chemicals ranging from harmless (water, flour, hot cocoa) to amusing (LSD, psilocybin, methamphetamine) to outright lethal (aminitin, nanites, fluorosulphuric acid). <br> '''''Atmospherics alert''' - "<span style=color:red>The scrubbers network is experiencing a backpressure surge. Some ejection of contents may occur.</span>"''
|-
! Wormhole Anomaly <br> [[File:Wormhole.gif]] {{Anchor|Wormhole Anomaly}}
|Wormholes spawn across the station, stepping into one teleports you to a random location of the station. This also includes space and walls, so be careful where you walk! <br> '''''Anomaly Alert''' - "<span style=color:red>Space-time anomalies detected on the station. There is no additional data.</span>"''
|-
|-
! Honkonomaly <br> [[File:Clown Goblin.png]] {{Anchor|Vent Clog}}
! Honkonomaly <br> [[File:Clown Goblin.png]] {{Anchor|Vent Clog}}
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! Revenant <br> [[File:Revenant.png]] {{Anchor|Revenant}}
! Revenant <br> [[File:Revenant.png]] {{Anchor|Revenant}}
|(Player-Controlled) - A ghostly purple [[Revenant]] appears on the station which can cause electrical surges and attempt to steal life energy from weakened crew members. There will be no announcement on this event.
|(Player-Controlled) - A ghostly purple [[Revenant]] appears on the station which can cause electrical surges and attempt to steal life energy from weakened crew members. There will be no announcement on this event.
|-
! Swarmer <br> [[File:Swarmer.png]] {{Anchor|Swarmer}}
|(Player-Controlled) - A [[Swarmer]] spawns in the gateway room with the intent to deconstruct parts of the station and use the materials to create more swarmers.
|-
|-
! Morph <br> [[File:Morph.png]] {{Anchor|Morph}}
! Morph <br> [[File:Morph.png]] {{Anchor|Morph}}
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|-
|-
! Level 7 Bio-hazard Outbreak - Virus <br> [[File:Generic virologist.png]] {{Anchor|Virus}}
! Level 7 Bio-hazard Outbreak - Virus <br> [[File:Generic virologist.png]] {{Anchor|Virus}}
|A random crew member is afflicted with a virus.  The virus can range from harmless to lethal and usually has a transmission vector that allows it to spread easily among the crew.  Virology better be at the top of their game! <br> '''''Biohazard Alert''' - "<span style=color:red>Confirmed outbreak of level 7 viral biohazard aboard NSS Cyberiad. All personnel must contain the outbreak.</span>"''
|A random crew member is afflicted with a virus.  The virus can range from harmless to lethal and usually has a transmission vector that allows it to spread easily among the crew.  Virology better be at the top of their game! <br> '''''Biohazard Alert''' - "<span style=color:red>Confirmed outbreak of level 7 viral biohazard aboard the [[Nanotrasen#Epsilon Eridani Holdings|station]]. All personnel must contain the outbreak.</span>"''
'''Virus Types'''
'''Virus Types'''


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===Major Events===
===Major Events===
Random events that have serious implications for the crew during the round. Due to the time inbetween these events they often only happen at the middle point of the round (and also at the very end) which is why they are often referred to as ''midrounds''.
Random events that have serious implications for the crew during the round. Due to the time in between these events they often only happen at the middle point of the round (and also at the very end) which is why they are often referred to as ''midrounds''.
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
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|-
|-
! Carp Migration <br> [[File:Carp.gif]]
! Carp Migration <br> [[File:Carp.gif]]
| Similar to Carp School except there's more of them!  Between 12 and 30 space carp and megacarp spawn in small groups around the station exterior. <br> '''''Lifesign Alert''' - "<span style=color:red>Massive migration of unknown biological entities has been detected near NSS Cyberiad, please stand-by.</span>"''
| Similar to Carp School except there's more of them!  Between 12 and 30 space carp and megacarp spawn in small groups around the station exterior. <br> '''''Lifesign Alert''' - "<span style=color:red>Massive migration of unknown biological entities has been detected near the [[Nanotrasen#Epsilon Eridani Holdings|station]], please stand-by.</span>"''
|-
|-
! Meteor Wave <br> [[File:Meteor.gif]]
! Meteor Wave <br> [[File:Meteor.gif]] {{Anchor|Meteor Wave}}
| Considerably more severe than a Meteor Shower.  Multiple large meteors hit the station in several waves.  Repair efforts must be swift and efficient or evacuation will be necessary! <br> '''''Meteor Alert''' - "<span style=color:red>Meteors have been detected on collision course with the station.</span>"''
| Considerably more severe than a Meteor Shower.  Multiple large meteors hit the station in several waves.  Repair efforts must be swift and efficient or evacuation will be necessary! <br> '''''Meteor Alert''' - "<span style=color:red>Meteors have been detected on collision course with the station.</span>"''
|-
|-
! Shorted APCs <br> [[File:APC.png]]
! Shorted APCs <br> [[File:APC.png]]
| Multiple random APC's will lose their power, anyone with basic tools and either APC access or hacking skills can repair them. <br> '''''Systems Power Failure''' - "<span style=color:red>Overload detected in NSS Cyberiad's powernet. Engineering, please repair shorted APCs.</span>"''
| Multiple random APC's will lose their power, anyone with basic tools and either APC access or hacking skills can repair them. <br> '''''Systems Power Failure''' - "<span style=color:red>Overload detected in [[Nanotrasen#Epsilon Eridani Holdings|station]]'s powernet. Engineering, please repair shorted APCs.</span>"''
|-
! Alien Infestation <br> [[File:Alien.png]]
| (Player-Controlled) - Xeno larvae are spawned somewhere near an unwelded vent, and a observing players can choose to play as the larva.  The crew must act quickly to stop the spread of the xeno infestation before it escalates out of control.  Weld those vents! Does not occur without the influence of a Game Admin. <br> '''''Lifesign Alert''' - "<span style=color:red>Unidentified lifesigns detected coming aboard NSS Cyberiad. Secure any exterior access, including ducting and ventilation.</span>"''
|-
|-
! Abductor Visit <br> [[File:Agent.png]]
! Abductor Visit <br> [[File:Agent.png]]
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|-
|-
! Level 5 Bio-hazard Outbreak - Blob <br> [[File:Blob core.gif]]
! Level 5 Bio-hazard Outbreak - Blob <br> [[File:Blob core.gif]]
| (Player-Controlled) - Like the [[Blob]] mode, but a Blob spawns somewhere on the station, rather infecting someone to become a blob. <br> '''''Biohazard Alert''' - "<span style=color:red>Confirmed outbreak of level 5 biohazard aboard NSS Cyberiad. All personnel must contain the outbreak.</span>"''
| (Player-Controlled) - Like the [[Blob]] mode, but a Blob spawns somewhere on the station, rather infecting someone to become a blob. <br> '''''Biohazard Alert''' - "<span style=color:red>Confirmed outbreak of level 5 biohazard aboard the [[Nanotrasen#Epsilon Eridani Holdings|station]]. All personnel must contain the outbreak.</span>"''
|-
|-
! Level 3 Bio-hazard Outbreak - Terror Spiders <br> [[File:Terror white.png]]
! Level 3-S Bio-hazard Outbreak - Terror Spiders <br> [[File:Terror white.png]]
| (Player-Controlled) - Several [[Terror Spider]]s will spawn somewhere on the station with the goal of infesting it. The Bio-Hazard alert is delayed and will occur after a number of spiders have been hatched, or a Mother of Terror spawned in. <br> '''''Biohazard Alert''' - "<span style=color:red>Confirmed outbreak of level 3 biohazard aboard NSS Cyberiad. All personnel must contain the outbreak.</span>"''
| (Player-Controlled) - Several [[Terror Spider]]s will spawn somewhere on the station with the goal of infesting it. The Bio-Hazard alert is delayed and will occur after a number of spiders have been hatched, or a Mother of Terror spawned in. <br> '''''Biohazard Alert''' - "<span style=color:red>Confirmed outbreak of level 3-S biohazard aboard the [[Nanotrasen#Epsilon Eridani Holdings|station]]. All personnel must contain the outbreak.</span>"''
|-
|-
! Sol Traders <br> [[File:Earthflag.png]]
! Level 3-X Bio-hazard Outbreak - Xenomorphs <br> [[File:Alien.png]]
| (Player-Controlled) - Two [[Trans-Solar Federation|Sol Federation]] traders spawn on Jupiter Station 6, near their shuttle, which carries many valuable items. They typically have objectives to trade these items to the crew for specific things, such as a large amount of credits, or solid plasma. <br> '''''Trader Shuttle Docking Request Accepted''' - "<span style=color:red>A trading shuttle from Jupiter Station has been granted docking permission at NSS Cyberiad arrivals port 4.</span>"''
| (Player-Controlled) - Xeno larvae are spawned somewhere near an unwelded vent, and a observing players can choose to play as the larva.  The crew must act quickly to stop the spread of the xeno infestation before it escalates out of control.  Weld those vents! <br> '''''Lifesign Alert''' - "<span style=color:red>Confirmed outbreak of level 3-X biohazard aboard the [[Nanotrasen#Epsilon Eridani Holdings|station]]. All personnel must contain the outbreak.</span>"''
|-
! Sol Traders <br> [[File:Solgovflag.png]]
| (Player-Controlled) - Two [[Trans-Solar Federation|Sol Federation]] traders spawn on Jupiter Station 6, near their shuttle, which carries many valuable items. They typically have objectives to trade these items to the crew for specific things, such as a large amount of credits, or solid plasma. <br> '''''Trader Shuttle Docking Request Accepted''' - "<span style=color:red>A trading shuttle from Jupiter Station has been granted docking permission at the arrivals port 4.</span>"''


'''NOTE:''' If the station alert is Red or greater, the event will still trigger, but the traders will not spawn, and the crew will be notified that they have been denied docking permission due to the raised alert. Expect many groans.
'''NOTE:''' If the station alert is Red or greater, the event will still trigger, but the traders will not spawn, and the crew will be notified that they have been denied docking permission due to the raised alert. Expect many groans.
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! Slaughter Demon <br> [[File:Slaughterdemon.png]]
! Slaughter Demon <br> [[File:Slaughterdemon.png]]
| ''[[Slaughter Demon|((Unknown))]]''
| ''[[Slaughter Demon|((Unknown))]]''
|-
! Shadow Demon <br> [[File:Shadow Demon.png]]
| ''[[Shadow Demon|((Unknown))]]''
|}
|}




[[Category:Guides]] [[Category:Game Modes]]
[[Category:Guides]] [[Category:Game Modes]]

Latest revision as of 19:14, 4 May 2024

Assistant/Misc.
CivilianHeader.png

Departmental Head
N/A

Civilian/Misc. Roles
Civilian/Misc. Guides


Random Events are events that occur throughout the round after round-start which have varying rarity and severity depending on their type. These events can range from simple new stories that have no impact on the crew, to minor nuisances like APC's shorting out, to full team antagonists such as Terror Spiders that are capable of ending rounds early. Some events are announced to the crew while others happen silently. Events are classified as either Mundane, Moderate, or Major events as well as an assigned weight within that classification which dictates their rarity and frequency.

Event Cycle

Events fire off in three cycles based on the event classification. Each event classification has a possible initial wait time after round-start before the first of its type fires off as well as a random interval of time in-between each consecutive event after the initial. Additionally, the more players in a round, the shorter the interval between events.

Mundane Events do not have an initial wait time and fire off every 10-15 minutes. Moderate events have an initial wait time of 25-40 minutes and fire off every 30-45 minutes. Major events have an initial wait time of 55-75 and fire off every 50-70 minutes. While events have these preset time intervals, they can also be forced by administrators.

Event Weight

Once it is time for a new event to be fired, one is randomly chosen based on a preset weight and a few variables. The higher weight an event has, the more likely it is to be picked. Much like wait times, each event has a preset weight interval. In addition to base weight, certain events are given more weight based on the number of crew members in specific departments. For example, the APC Short event will have more weight for each crew member in the Engineering department.

All Events

Mundane Events

Random events that have little to no impact on the round.

Event Description
PDA Spam
Pda.png
Random crew members will receive spam PDA messages with various offers, including the infamous wetskrell.nt website supposedly endorsed by the Nanotrasen Morale Division. These messages are harmless, if mildly annoying, and cannot be replied to. More likely to roll the more crew members there are.
Economic News
Newscaster.png
A story on the newscasters will be released revolving around economical news in the galaxy. This tends to detail catastrophe's, markets falling out, or economy booms.
Trivial News
Newscaster.png
A story on the newscasters will be released revolving around trivial news in the galaxy. This tends to detail boring everyday things you'd find in the sidebar of a newspaper. Good for learning about the general on goings of the galaxy, however.
Mundane News
Newscaster.png
A story on the newscasters will be released revolving around mundane news in the galaxy. This tends to detail minorly significant things that you may see on the second or even third page of a newspaper. Good for learning about the minor on goings of the galaxy.
Vermin Infestation
Spiderling.png
Lifesign Alert - "Bioscans indicate that [VERMIN] have been breeding in the [CHOSEN AREA]. Clear them out, before this starts to affect productivity."
Mice, lizards, or spiderlings appear in a random location on the station. While mice and lizards are generally harmless, the spiderlings, if left unchecked, can grow into Giant Spiders which pose a threat to crew health and station integrity. More likely to roll the more Janitors there are.
Sentience
MiceBrown.png
(Player-Controlled) - A random creature onboard the station suddenly becomes sentient and aware. When this event occurs, ghost players with "Sentient animal" turned on in the Antagonists tab are polled for the possibility of playing as a sentient animal. The animal will be able to speak Galactic Common, will have its health increased, and will able to attack objects and people.
Wallrot
Wallrot.png
Greenish brown wallrot fungus appears along a random amount of walls somewhere on the station. If not dealt with in a timely manner the wall becomes unstable and can disintegrate on touch! Wallrot can be dealt with by either using a welder on it or simply letting the wall disintegrate and then rebuilding it. Only able to roll if there are Engineers on the station.
Fungal Growth
Fungus.png
Orange fungus appears along a random amount of walls deep in the maintenance tunnels. Scooping it into a beaker gives an ingredient needed to make a few chemicals, notably Spaceacillin. Can be completely removed with standard cleaning supplies. More likely to roll the more Chemists there are.
Koi School
Space Koi.gif
Lifesign Alert - "Unknown biological entities have been detected near [STATION], please stand-by."
Various large groups of Space Koi fish will float into the area around the station. They are generally very friendly and cute, but if you hit one they tend to get upset and smash a few things.
Camera Failure
Security Camera.gif
1 to 3 cameras across the station will randomly fail and be disabled until someone comes to fix them. More likely to roll the more Engineers there are.
Fake Virus
Generic virologist.png
A small number of crew members will suffer from fake virus symptom messages.
Bureaucratic Error
Filingcabopen.png
Paperwork Mishap Alert - "A recent bureaucratic error in the Human Resources Department may result in personnel shortages in some departments and redundant staffing in others. Contact your local HoP to solve this issue."
One or two random jobs will be picked and have their available slots decreases or increases by up to two.
Mundane Disease Outbreak
Generic virologist.png
(Placeholder). More likely to roll the more Medical Doctors there are.

Moderate Events

Random events that have a minor to moderate impact on the ongoings of the crew.

Event Description
False Alarm
Megaphone.png
A random event announcement is triggered, bringing chaos and fake news to the station!
Appendicitis
Appendix.png
A random crew member gains appendicitis. Without treatment the condition can be fatal! Only able to roll if there are Medical Doctors on the station.
Carp School
Carp.gif
Lifesign Alert - "Unknown biological entities have been detected near the [STATION], please stand-by."
Groups of hostile Space Carps surround the station's exterior, attacking anyone in their sight. More likely to roll the more Engineers and Security there is.
Rogue Drones
Combatdrone.png
Rogue drone alert - "A combat drone wing operating out of the NSV Icarus has failed to return from a sweep of this sector, if any are sighted approach with caution."
"Contact has been lost with a combat drone wing operating out of the NSV Icarus. If any are sighted in the area, approach with caution."
"Unidentified hackers have targeted a combat drone wing deployed from the NSV Icarus. If any are sighted in the area, approach with caution."

A group of rogue Combat Drones starts orbiting space around the station in search of anything to liquidate. More dangerous than Space Carp, as they can shoot lasers! Only able to roll if there are is Security on the station.
Space Vines
Vine.png
Nasty Kudzu vines start to spread from a random hallway with a random hostile mutation. While not a terribly dangerous threat, if allowed to grow large enough it can be almost impossible to contain. More likely to roll the more Engineers there are.
Meteor Shower
Meteor.gif
Meteor Alert - "The station is now in a meteor shower."
The station enters a meteor shower, causing havoc and destruction as it starts getting hit by oncoming meteors before passing the shower. Only able to roll if there are Engineers on the station. Not to be confused with the more devastating Meteor Wave.
Solar Flare
Sun Statue.png
Incoming Solar Flare - "A solar flare has been detected on collision course with the station. Do not conduct space walks or approach windows until the flare has passed!"
Everyone who has a clear view into space begins to take heavy burn damage and gets blinded. On a positive note, solar arrays get a boost by generating 40 times more power than usual! Only able to roll if there are Engineers on the station.
Meaty Ores
Cow.png
Meaty Ore Alert - "Meaty ores have been detected on collision course with the station."
Lifesign Alert - "Unknown biological entities have been detected near [STATION], please stand-by."
Slightly different than a meteor shower in that instead of rocks the station is damaged by fast-moving space cows which burst into a gory mess on impact! Only able to roll if there are Engineers on the station.
Communication Blackout
Relay.gif
Attention - "Ionospheric anomalies detected. Temporary telecommunication failure imminent. Please contact you*%fj00)`5vc-BZZT"
"Ionospheric anomalies detected. Temporary telecommunication failu*3mga;b4;'1v?-BZZZT"
"Ionospheric anomalies detected. Temporary telec#MCi46:5.;@63-BZZZZT"
"Ionospheric anomalies dete'fZ\\kg5_0-BZZZZZT"
"Ionospheri:%? MCayj^j<.3-BZZZZZZT"
"#4nd%;f4y6,>?%-BZZZZZZZT"

The station's radio communication network experiences a sudden blackout, temporarily rendering all headsets useless. Intercoms and handheld radios bypass this and still work, though with a small delay between messages. Has a chance to not be announced but the AI will always be informed of it rolling. More likely to roll if there is an AI or the more Security there is.
Prison Break
Handcuffs.png
Security Alert - "Gr3y.T1d3 virus detected in [STATION] imprisonment subroutines. Secure any compromised areas immediately. Station AI involvement is recommended."
"Malignant trojan detected in [STATION] imprisonment subroutines. Secure any compromised areas immediately. Station AI involvement is recommended."

All of Security's prisoner containment areas suffer a sudden malfunction and have their doors bolted open and lights, releasing all the potential prisoners into the wild! Only able to roll if there is Security on the station.
APC Short
APC.png
Systems Power Failure - "Overload detected in [STATION]'s powernet. Engineering, please repair shorted APCs."
Randomly chosen APC's get their power wires cut and their breakers turned off. More likely to roll the more Engineers there are.
Electrical Storm
Light bulb.png
Electrical Storm Alert - "An electrical storm has been detected in your area, please repair potential electronic overloads."
A randomly chosen section of the station will have it's lights overload, causing all the lights in the area to spontaneously shatter. More likely to roll the more Engineers and Janitors there are.
Radiation Storm
Radiationman.png
Anomaly Alert - "High levels of radiation detected near the station. Maintenance is best shielded from radiation."
Emergency access is granted to all maintenance airlocks, and after 40 seconds, a massive wave of radiation hits the station, irradiating and mutating anyone outside of maintenance. No, going outside into the storm won't give you super powers unless you are very lucky. More likely to roll the more Medical Doctors there are.
Spider Infestation
Hunter Spider.png
Lifesign Alert - "Unidentified lifesigns detected coming aboard [STATION]. Secure any exterior access, including ducting and ventilation."
Similar to the Vermin Infestation event, although it's only spiderlings with an increased number of them dependent on the amount of crew onboard. More likely to roll the more Security there is.
Ion Storm
AI.gif
Anomaly Alert - "Ion storm detected near the station. Please check all AI-controlled equipment for errors."
The onboard AI receives a randomly generated Ion Law that will be higher than all of it's normal laws which can drastically change it's behavior. It can be removed with a law reset board in the AI upload chamber, though it's likely you will find it hard getting there if the law is bad enough. Only able to be roll if there is an AI on the station. More likely to be roll the more Cyborgs, Engineers and Scientists there are.
Door Runtime
Handcuffs.png
All doors and lockdown blast doors are closed and shocked temporarily. After 90 seconds the system reboots and this is all reverted.
Network Alert - "Hostile runtime detected in door controllers. Isolation lockdown protocols are now in effect. Please remain calm."
Immovable Rod
Immovable Rod.png
An Immovable Rod spawns out of timespace and physics and smashes through the station, tearing apart everything in its path.!
General Alert - "What the fuck was that?!"
Mass Hallucination
Monkey.png
A minor radiation field causes the crew to suffer from hallucinations. Hiding in maintenance will not protect you, however the hallucinations are generally harmless, at worst causing crew members to pass out for a few seconds.
Central Command Update - "It seems that station is passing through a minor radiation field, this may cause some hallucination, but no further damage"
Dimensional Tear
Spacebear.png
An otherworldly dimensional tear appears in a random place on the station and releases several dangerous creatures which will attack any nearby crew. The tear will spawn many low health, low hitting faithless and slightly tougher mi-gos. In addition, a single lesser hellhound will spawn.
Rampant Intelligence
Vendcola.gif
Rampant(tm) Brand Intelligence infects one vending machine on board the station. Infected machines give voice to strange marketing slogans and shoot their wares at passers-by. If left alone the virus will spread to other nearby vending machines until all vendors on the station are infected, at which point they will all explode and/or start attacking the crew! To deactivate an infected vendor open up the maintenance panel and either cut all the wires or disable the voice switch.
Machine Learning Alert - "Rampant brand intelligence has been detected aboard the station, please stand-by."
Vent Clog
Scrubber Port.png
A backpressure surge in the scrubbers network causes several locations on the station to be showered with a variety of chemicals ranging from harmless (water, flour, hot cocoa) to amusing (LSD, psilocybin, methamphetamine) to outright lethal (aminitin, nanites, fluorosulphuric acid).
Atmospherics alert - "The scrubbers network is experiencing a backpressure surge. Some ejection of contents may occur."
Wormhole Anomaly
Wormhole.gif
Wormholes spawn across the station, stepping into one teleports you to a random location of the station. This also includes space and walls, so be careful where you walk!
Anomaly Alert - "Space-time anomalies detected on the station. There is no additional data."
Honkonomaly
Clown Goblin.png
5 hostile clown goblins spawn in a randomly chosen location on station
Anomaly Alert - "Honkonomaly opened in Station Location"
Anomalies
AnyCore.gif
A variety of anomalies can appear throughout the station. These anomalies can cause a wide variety of damage, from simply heating up a small area to completely tearing apart most of a department. It is best to deal with these as soon as you can, especially because a stabilized anomaly can become an anomaly core which is required for the construction of a Phazon combat mech!
Anomaly Alert - "Anomalies detected on long range scanners. Expected location: Unknown."
Revenant
Revenant.png
(Player-Controlled) - A ghostly purple Revenant appears on the station which can cause electrical surges and attempt to steal life energy from weakened crew members. There will be no announcement on this event.
Morph
Morph.png
(Player-Controlled) - A Morph appears at a random spot on the station. These creatures have the ability to disguise themselves as any object or person, and their goal is to eat the entire crew! There will be no announcement on this event.
Level 7 Bio-hazard Outbreak - Virus
Generic virologist.png
A random crew member is afflicted with a virus. The virus can range from harmless to lethal and usually has a transmission vector that allows it to spread easily among the crew. Virology better be at the top of their game!
Biohazard Alert - "Confirmed outbreak of level 7 viral biohazard aboard the station. All personnel must contain the outbreak."

Virus Types

Flu - A common illness which causes fatigue, high fever, and muscle aches. Rarely fatal but quickly spread and will cause minor toxin and organ damage. Having an affected patient rest can slow the progress of this virus.

Cold - Still around since the dawn of man, this disease is relativity harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated.

Brainrot - An infection that causes mental degradation and will cause the host to collapse in its later stages.

Magnitis - An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally.

Beesease - If left untreated subject will regurgitate bees.

Anxiety - If left untreated subject will regurgitate butterflies.

Fake GBS - If left untreated a subject will continue to show symptoms similar to gbs but is otherwise harmless.

Spanish inquisition Flu - If left untreated the subject will burn to death for being a heretic.

Pierrot's Throat - If left untreated the subject the subject will honk incessantly.

Lycancoughy - If left untreated subject will regurgitate... puppies.

Major Events

Random events that have serious implications for the crew during the round. Due to the time in between these events they often only happen at the middle point of the round (and also at the very end) which is why they are often referred to as midrounds.

Event Description
Carp Migration
Carp.gif
Similar to Carp School except there's more of them! Between 12 and 30 space carp and megacarp spawn in small groups around the station exterior.
Lifesign Alert - "Massive migration of unknown biological entities has been detected near the station, please stand-by."
Meteor Wave
Meteor.gif
Considerably more severe than a Meteor Shower. Multiple large meteors hit the station in several waves. Repair efforts must be swift and efficient or evacuation will be necessary!
Meteor Alert - "Meteors have been detected on collision course with the station."
Shorted APCs
APC.png
Multiple random APC's will lose their power, anyone with basic tools and either APC access or hacking skills can repair them.
Systems Power Failure - "Overload detected in station's powernet. Engineering, please repair shorted APCs."
Abductor Visit
Agent.png
(Player-Controlled) - Like the Abductor mode but with only a single pair of abductors. There will be no announcement on this event.
Level 5 Bio-hazard Outbreak - Blob
Blob core.gif
(Player-Controlled) - Like the Blob mode, but a Blob spawns somewhere on the station, rather infecting someone to become a blob.
Biohazard Alert - "Confirmed outbreak of level 5 biohazard aboard the station. All personnel must contain the outbreak."
Level 3-S Bio-hazard Outbreak - Terror Spiders
Terror white.png
(Player-Controlled) - Several Terror Spiders will spawn somewhere on the station with the goal of infesting it. The Bio-Hazard alert is delayed and will occur after a number of spiders have been hatched, or a Mother of Terror spawned in.
Biohazard Alert - "Confirmed outbreak of level 3-S biohazard aboard the station. All personnel must contain the outbreak."
Level 3-X Bio-hazard Outbreak - Xenomorphs
Alien.png
(Player-Controlled) - Xeno larvae are spawned somewhere near an unwelded vent, and a observing players can choose to play as the larva. The crew must act quickly to stop the spread of the xeno infestation before it escalates out of control. Weld those vents!
Lifesign Alert - "Confirmed outbreak of level 3-X biohazard aboard the station. All personnel must contain the outbreak."
Sol Traders
Solgovflag.png
(Player-Controlled) - Two Sol Federation traders spawn on Jupiter Station 6, near their shuttle, which carries many valuable items. They typically have objectives to trade these items to the crew for specific things, such as a large amount of credits, or solid plasma.
Trader Shuttle Docking Request Accepted - "A trading shuttle from Jupiter Station has been granted docking permission at the arrivals port 4."

NOTE: If the station alert is Red or greater, the event will still trigger, but the traders will not spawn, and the crew will be notified that they have been denied docking permission due to the raised alert. Expect many groans.

Slaughter Demon
Slaughterdemon.png
((Unknown))
Shadow Demon
Shadow Demon.png
((Unknown))