Difference between revisions of "User:Kyet"

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|stafftype = CENTRAL COMMAND
|stafftype = CENTRAL COMMAND
|imagebgcolor = gold
|imagebgcolor = gold
|img_generic = example_navy_officer.png
|img_generic = nt_navy_officer.png
|img =  
|img =  
|jobtitle = Nanotrasen Navy Officer
|jobtitle = Nanotrasen Navy Officer
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== What are CentCom Jobs? ==
== What are CentCom Jobs? ==


CentCom jobs are "jobs" played exclusively by admins. They are effectively a way for admins to react to events in the round, and guide the round in a direction that will be more fun for players.
CentCom jobs are "jobs" played exclusively by admins.  
ICly, they are the people who answer command and IAA faxes, who are sent to investigate incompetent Captains, who dispatch ERTs and Deathsquads, and who make the decision about whether to authorize station self-destruct.
They outrank absolutely everyone on the station, no exceptions.
They have almost unlimited IC authority, including issuing directives that change, modify or nullify space law and/or SOP.
While it is possible to disobey an order from a CentCom officer and get away with it, it isn't likely, and mutiny is one of only two crimes in Space Law for which capital punishment is allowed.
They are the source of the well-known CentCom phrase: "violation of this directive is grounds for termination of your contract and life".


This said, CentCom officers are unique characters, created by the admins who play them. As such, you may find some officers always act with the utmost seriousness, while others can be more flippant. Some do not wear the standard uniform. There are also CentCom officers of every race - including some not normally playable. So, you should not be surprised to see non-human CentCom officers, just as you would not be surprised to see non-human crew. While CentCom officers generally prefer to communicate through radio or fax, they do sometimes come to the station personally.
They are effectively a way for admins to react to events in the round, and guide the round in a direction that will be more fun for players.


They are much like GM-controlled NPCs in an adventure game.


== Job Examples ==


The most common CentCom job is Nanotrasen Navy Officer. Essentially, this is the default title for any CentCom character. They typically spend their time doing administrative work, though officials specializing in other fields, like diplomacy, intelligence, or internal affairs, are not uncommon.
== Interaction With The Cyberiad Crew ==


The second most common is Nanotrasen Special Operations Officer. These officers tend to spend their time in the office next to the ERT/Deathsquad deployment area, and brief outgoing ERT/DS teams. They're also the ones who (ICly) make the final call about authorizing ERTs, Deathsquads, and nuclear self-destructs.
* CentCom officers outrank absolutely everyone on station, no exceptions.
* CentCom officers have almost unlimited IC authority, including the authority to change, modify, or even nullify space law and/or SOP for the current round.
* CentCom officers can be of any race, including some races not normally playable.
* CentCom officers prefer to interact with the rest of the crew through radio and faxes. Most would only visit the station if there is a serious problem that requires sorting out.
* CentCom officers usually, but not always, wear the standard uniform for their title (see below).
* CentCom officers can be disobeyed by the crew, but, since they are the origin of the phrase "violation of this directive is grounds for termination of your contract and life", doing so is usually a bad idea.


Finally, a third, rarely-seen type of CentCom officer is the Nanotrasen Navy Captain. Officially they command military ships of Nanotrasen. Unofficially they are often called in to be ambassadors, diplomats, etc. These sorts of officers almost always have a permanent bodyguard assigned to them, and are frequently considered high-value targets for the Syndicate.
== Example CentCom Jobs ==


== What key items do CC officers carry? ==
{| class="wikitable" width="80%" style="background-color: #e6f8ff;"
|- style="font-weight: bold; text-align: center; background-color: #88b1ef; color: white;"
| width=50 | Appearance
| width=150 | Role
| width=150 | Typical Duties
| width=50 | Beret
|-
! [[File:nt_navy_officer.png]]<br/>Navy Officer
| Standard role that handles most CC work.<br/>Some do investigations, others diplomacy, intelligence, internal affairs, etc.<br/>This is who the Captain of the Cyberiad reports to.
! Answering CC faxes & comm messages.<br/>Investigating incompetent Captains.
| [[File:beret_black.png|64px]] or [[File:beret_navy.png|64px]]
|-
! [[File:nt_specops_officer.png]]<br/>Special Operations Officer
| Managing teams sent out by CC.<br/>This is who ERT commanders and Deathsquad officers report to.
! Send, brief and direct ERT/DS.<br/>Release (or not) the nuclear codes.
| [[File:beret_red.png|64px]]
|-
! [[File:nt_diplomat.png]]<br/>Diplomat
| Managing relations with aliens and other factions.<br/>This is who has to clean up major diplomatic incidents the crew cause.
! "No, Syndicate, the Captain was kidding about wanting nuclear ops".<br />"Thank you, SWF, for your gifts. No more are necessary."
| None
|-
! [[File:nt_navy_captain.png]]<br/>Navy Captain
| In theory, they command the military ships of the NT Navy.<br/>In practice, they usually lead teams of Navy Officers.
! Classified
| [[File:beret_white.png|64px]]
|}


{{Item
| bgcolor1 = #D3D3D3
| bgcolor2 = gray
| name = Radio
| image = command_radio.png
| usedfor = Asking questions, issuing orders.
| strategy = Usually: order the Captain to make sure the problem is fixed.
| description = Allows access to every radio channel, including CentCom channels like ERT and Deathsquad.
}}
{{Item
| bgcolor1 = #D3D3D3
| bgcolor2 = gray
| name = Mindshield Implant
| image = implanter_full.png
| usedfor = Resisting the hostile takeover attempts common on the more volatile stations
| strategy = Inject it.
| description = Mindshield implants are standard for all CC personnel.
}}


{{Item
== Background ==
| bgcolor1 = #D3D3D3
| bgcolor2 = gray
| name = Dust Implant
| image = implanter_full.png
| usedfor = Asking questions, issuing orders.
| strategy = Inject it.
| description = These implants reduce the bearer to ashes instantly upon their death, preventing any of their gear from being stolen. They can also be activated manually.
}}


== What about self defense? ==
* IC-wise, CentCom ("CC") is known as the NAS Trurl. The 'NAS' means 'Nanotrasen Administrative Station'. It handles the management/admin for all stations in the Epsilon Eradani system.  
 
* So, it is the headquarters of NT's presence in the system.
{{Item
* So, it is fortified much more heavily than the Cyberiad.  
| bgcolor1 = #D3D3D3
* So, everyone stationed on it is equipped with pulse weapons, mindshields, and special implants that vaporize them if they are killed or captured. Even the desk workers carry pulse pistols.
| bgcolor2 = gray
* So, while CentCom characters are not generally intended to see direct combat, they are exceptionally well prepared for it if it does happen. Attacking one is probably a spectacularly bad idea.
| name = Pulse Pistol
| image = Pulse_pistol.png
| usedfor = Self Defense
| strategy = If possible, let security handle it. If that is not possible...
| description = The standard sidearm of Nanotrasen Navy Officers. A multi-mode, pocket-sized, pulse-based handgun with low ammo capacity. It is impossible to recharge. Thus, it tends to be a common self-defense sidearm for important officers.
}}
 
{{Item
| bgcolor1 = #D3D3D3
| bgcolor2 = gray
| name = M1911-P
| image = M1911-P.png
| usedfor = Rarely used. Almost nothing in the universe is dumb enough to mess with a NT Special Operations Officer.
| strategy = The default setting on these things is 'DESTROY'. That should tell you all you need to know.
| description = The standard sidearm of Nanotrasen Special Operations Officers. A multi-mode, pocket-sized, pulse-based handgun with extremely high ammo capacity. Has similar destructive power to a Deathsquad pulse rifle, but fits in your pocket, fires more than pulse rounds, and has almost unlimited ammo. Special Operations Officers have been known to destroy military-grade mechs with this pistol.
}}
 
{{Item
| bgcolor1 = #D3D3D3
| bgcolor2 = gray
| name = Combat Stimulant Injector
| image = Combathypo.gif
| usedfor = Healing any holes made in you.
| strategy = Apply the hypospray generously when you get injured to heal.
| description = This hypospray is full of 100 units of expensive healing nanites, they'll repair nearly any injury except for broken bones and severed limbs.
}}
 
== Other Common CentCom Officer Wear ==
 
{{Item
| bgcolor1 = #D3D3D3
| bgcolor2 = gray
| name = Beret
| image = beret_black.png
| usedfor = Rank Identification
| strategy = Wear it.
| description = CentCom officers typically wear a colored beret. Both black [[File:beret_black.png]] and navy [[File:beret_navy.png]] berets are common, and are standard officer wear, though some CentCom security officers also wear them. Red [[File:beret_red.png]] is used only by special operations officers. White [[File:beret_white.png]] is used only for high-ranking positions, such as the captain of military ships.
}}

Revision as of 15:25, 19 October 2017

CENTRAL COMMAND

[[File:]]
Nanotrasen Navy Officer

Superiors: N/A
Difficulty: N/A
Guides: None
Access: Everywhere
Duties: Work on NAS Trurl, monitoring and supervising stations throughout the Epsilon Eradani system


What are CentCom Jobs?

CentCom jobs are "jobs" played exclusively by admins.

They are effectively a way for admins to react to events in the round, and guide the round in a direction that will be more fun for players.

They are much like GM-controlled NPCs in an adventure game.


Interaction With The Cyberiad Crew

  • CentCom officers outrank absolutely everyone on station, no exceptions.
  • CentCom officers have almost unlimited IC authority, including the authority to change, modify, or even nullify space law and/or SOP for the current round.
  • CentCom officers can be of any race, including some races not normally playable.
  • CentCom officers prefer to interact with the rest of the crew through radio and faxes. Most would only visit the station if there is a serious problem that requires sorting out.
  • CentCom officers usually, but not always, wear the standard uniform for their title (see below).
  • CentCom officers can be disobeyed by the crew, but, since they are the origin of the phrase "violation of this directive is grounds for termination of your contract and life", doing so is usually a bad idea.

Example CentCom Jobs

Appearance Role Typical Duties Beret
Nt navy officer.png
Navy Officer
Standard role that handles most CC work.
Some do investigations, others diplomacy, intelligence, internal affairs, etc.
This is who the Captain of the Cyberiad reports to.
Answering CC faxes & comm messages.
Investigating incompetent Captains.
Beret black.png or Beret navy.png
Nt specops officer.png
Special Operations Officer
Managing teams sent out by CC.
This is who ERT commanders and Deathsquad officers report to.
Send, brief and direct ERT/DS.
Release (or not) the nuclear codes.
Beret red.png
Nt diplomat.png
Diplomat
Managing relations with aliens and other factions.
This is who has to clean up major diplomatic incidents the crew cause.
"No, Syndicate, the Captain was kidding about wanting nuclear ops".
"Thank you, SWF, for your gifts. No more are necessary."
None
Nt navy captain.png
Navy Captain
In theory, they command the military ships of the NT Navy.
In practice, they usually lead teams of Navy Officers.
Classified Beret white.png


Background

  • IC-wise, CentCom ("CC") is known as the NAS Trurl. The 'NAS' means 'Nanotrasen Administrative Station'. It handles the management/admin for all stations in the Epsilon Eradani system.
  • So, it is the headquarters of NT's presence in the system.
  • So, it is fortified much more heavily than the Cyberiad.
  • So, everyone stationed on it is equipped with pulse weapons, mindshields, and special implants that vaporize them if they are killed or captured. Even the desk workers carry pulse pistols.
  • So, while CentCom characters are not generally intended to see direct combat, they are exceptionally well prepared for it if it does happen. Attacking one is probably a spectacularly bad idea.