Difference between revisions of "Nations"
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Revision as of 01:45, 18 July 2014
It seemed like a shift like any other. You sign up, arrive on the shuttle, put your gear on and maybe even chill out at the bar. Then Nanotrasen calls and tells you you're all fired and left stranded out on the station.
You must now team up with your department to establish dominance over all the other departments by capturing their flag and placing it next to yours!
That's what war is, isn't it?
Overview
The round starts as normal, and approximately 5-10 minutes into the round, you are sent a Central Command Update which is broadcast to the station, announcing the termination of all crew's contracts. You will then be assigned to a Nation depending on your job. There are five departments on the station.
Atmosia - Engineering, Mechanic and Atmospherics and are led by the Chief Engineer
Brigston - Security, Detective, Customs Officer, Warden, Internal Affairs and Blueshield are led by the Head of Security
Commandzakistan - Nanotrasen Representative, Head of Personnel, Assistants, Botanists, Chef, Barman, Magistrate, Janitor, Chaplain and Librarian are led by the Captain. Commandstotzka has already irrevocably assimilated the states of Clowntopia and Mimia.
Cargonia - Miners and Cargo Technicians are led by the Quartermaster
Scientopia - Xenobiologists and Scientists are led by the Research Director
Medistan - Medical Doctors, Chemists, Virologist and Paramedic are led by the Chief Medical Officer
Unaffiliated - Unaffiliated roles start unattached to any nation. As a result they have the freedom to do whatever they like, however they cannot pick up or return ANY flags at all. They may act as diplomats or mercenaries for the other factions. Presently only the Nanotrasen Representative is an unaffiliated role.
AI/Cyborgs do not exist at round-start in this gamemode. Drones are unaffected by the devolution of civilisation around them and maintain their KEEPER lawset.
Rules
- Even though wars may happen, you are still bound by the server rules. Your objective is to capture the enemy's flag, not storm through their department and murder every single one of them. You can't be a liege to a dead vassal!
- If your flag has been captured, you will have to obey your liege-lord and are unable to work against them. However, if a third state captures your liege's flag, you will be able to return your flag to your base, and you shall be free again! This is, however, not an excuse to stand by and allow your liege's flag to be captured.