Difference between revisions of "Cryptographic Sequencer"
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Antagonist
Antagonist Roles
Antagonist Guides
m (→Machines: fixes have "access to because of job" to "ability to because of space regulations") |
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|When emagged anomalies no longer cause the emergency shutdown sequence, also increases chance of anomaly occurring. | |When emagged anomalies no longer cause the emergency shutdown sequence, also increases chance of anomaly occurring. | ||
|- | |- | ||
!Cloning | !Cloning Pod<br>[[File:Clone.gif]] | ||
|Causes the cloning pod to emergency eject, with disastrous results for the person getting cloned. | |Causes the cloning pod to emergency eject, with disastrous results for the person getting cloned. | ||
|- | |- | ||
!Ticket | !Ticket Machine<br>[[File:Ticket machine.png]] | ||
|Randomizes current ticket number and lights all dispensed tickets on fire. | |Randomizes current ticket number and lights all dispensed tickets on fire. | ||
|- | |- | ||
!Meteor | !Meteor Shield Satellite<br>[[File:Shield Satellite.png|64px]] | ||
|Increases chance of meteor showers. | |Increases chance of meteor showers. | ||
|- | |- | ||
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!Robots<br> [[File:Robots.gif|64px]] | !Robots<br> [[File:Robots.gif|64px]] | ||
|Allows the user to enslave a cyborg by emagging open its cover lock. You then need to screwdriver it open and emag it again to override its safeties. '''WARNING: Emagging robots doesn't make you their master and will attack you as well! (With the exception of the maintenance drone)''' Robots will also gain additional functions, when emagged, depending on their type: <p></p> | |Allows the user to enslave a cyborg by emagging open its cover lock. You then need to screwdriver it open and emag it again to override its safeties. '''WARNING: Emagging robots doesn't make you their master and will attack you as well! (With the exception of the maintenance drone)''' Robots will also gain additional functions, when emagged, depending on their type: <p></p> | ||
<ul> | <ul>'''Cleanbot''' – will wet floors randomly and spawn cleaning foam, slipping people over.</ul> | ||
<ul>Floorbot – will tear up floors, causing breaches to space.</ul> | <ul>'''Floorbot''' – will tear up floors, causing breaches to space.</ul> | ||
<ul>Medbot – will inject people with harmful or annoying chemicals.</ul> | <ul>'''Medbot''' – will inject people with harmful or annoying chemicals.</ul> | ||
<ul>E-N – will shoot laser beams out of their eyes for a minute or less then explode.</ul> | <ul>'''E-N''' – will shoot laser beams out of their eyes for a minute or less then explode.</ul> | ||
<ul>Beepsky/Securatron – will unlock its controls, and disable its safeties, causing it to arrest everyone it sees.</ul> | <ul>'''Beepsky/Securatron''' – will unlock its controls, and disable its safeties, causing it to arrest everyone it sees.</ul> | ||
<ul>ED-209 – fires lasers at anyone unfortunate enough to get in its way. If in melee range, stuns and cuffs its target.</ul> | <ul>'''ED-209''' – fires lasers at anyone unfortunate enough to get in its way. If in melee range, stuns and cuffs its target.</ul> | ||
<ul>General Griefsky - His swords turn an <span style="color:red">'''ANGRY RED'''</span> color | <ul>'''General Griefsky''' - His swords turn an <span style="color:red">'''ANGRY RED'''</span> color | ||
|- | |- | ||
!Ripley<br> [[File:Ripley.png|64px]] | !Ripley<br> [[File:Ripley.png|64px]] | ||
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|Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space. | |Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space. | ||
|- | |- | ||
!Temperature | !Temperature Gun <br> [[File:Tempgun.png|64px]] | ||
|Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked. | |Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked. | ||
|- | |- | ||
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|style="text-align:left;"|Shorts out the safeties of the limb and makes it explode when it is removed off the person, after being attached. | |style="text-align:left;"|Shorts out the safeties of the limb and makes it explode when it is removed off the person, after being attached. | ||
|- | |- | ||
!Cybernetic | !Cybernetic Heart<br>[[File:Cybernetic heart.gif]] | ||
|Increases natural stamina regeneration over time, increases chance of heart restarting itself during cardiac event | |Increases natural stamina regeneration over time, increases chance of heart restarting itself during cardiac event | ||
|} | |} |
Revision as of 01:11, 12 February 2024
Departmental Head
Unknown
Abductor • | Ash Walker • | Blob • | Changeling • | Contractor • | Construct • | Cultist • | Guardian • | Lavaland Elite • | Malfunctioning AI • | Mindflayer • | Morph • | Nuclear Agent • | Pulse Demon • | Revenant • | Revolutionary • | Shadow Demon • | Slaughter Demon • | Syndicate Researcher • | Terror Spider • | Traitor • | Vampire • | Wizard • | Xenomorph • | Zombie |
Combat • | Death • | Hacking • | Traitor Items • | Agent Items • | Crafting • | High-Risk Items • | E-maggable objects • | C-maggable objects • | Martial Arts |
The Cryptographic Sequencer, better known as the EMAG, is a advanced Syndicate hacking device. By swiping it on various objects you can override locks, force doors open, and cause chaos within the circuitry of machines. Emagging somthing often permanently renders it unusable or broken until a Station Engineer arrives to replace the board. Some other items will reset back to normal after a certain amount of time and other items will simply explode.
Emaggable Objects
Many objects across the station have certain reactions from being emagged that aren't extraordinarily obvious! This lists purpose is to reveal every reaction that can be had from emagging an object.
Machines
Item | Description |
---|---|
Airlock |
Opens the door, but leaves it unable to be closed until repaired. Warning: Emagging a bolted airlock will cause it to stay bolted shut. |
APC |
Allows you to interact the APC interface without the required ID, but the APC's screen turns blue as if it were hacked by a malfunctioning AI. IPCs attempting to charge from it will get shocked. |
Air Alarm |
Disables the lock and safeties, allowing you to open the interface with any ID. Additionally unlocks the 'flood' setting under 'modes', which shuts off scrubbers and increases vent output without any pressure check. |
Arcade Machines/Claw Game |
Makes games more difficult and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode', NT Recruiter will enable 'Hardcore Mode', and the Claw Game all flavours upon luck. In addition, beating these games will give unique rewards, such as a reskinned minibomb for beating Orion Trail's realism mode. |
Bar Sign |
Changes the bar sign outside the bar to a syndicate one. |
Deep Fryer |
Disables the fryer's safeties, allowing non-food objects to be deep fried. |
Deployable Barrier |
Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench. |
Display Case |
Unlocks the display case, setting off the alarm in the process. |
Emitter |
Turn on/off locked emitters without the need for a valid ID. |
Long Range Fax Machine |
Realigns transmitters to the Syndicate, allowing anyone to message the Syndicate with a fax. |
Fire Alarm |
Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate its alarm. |
Firelock |
Opens the firelock as if it's being pried open with a crowbar. |
Turret |
Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will cause them to shoot at anyone who dares to be in the turret's sight. |
Mass Driver |
Launches items and people at a much greater force. |
MULEbot |
Unlocks and relocks the Mulebot's controls. |
PACMAN Portable Generator |
If emagged the temp cap is increased by 2.5 times. Setting it to a high temp may cause the pacman to explode. |
Photocopier |
Overloads the laser printing mechanism. Causes burn damage and screaming to anyone who dares to print their posterior on it. |
Pool Controller |
Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available. |
Secure Safe |
Shorts out and unlocks the lock on the safe. Like an airlock, this will be permanently unlocked and is obviously emagged. |
Vending Machine |
Vend items you wouldn't normally have the ability to because of space regulations. |
ID Locked Vending Machine |
Breaks the Vending Machines Lock |
Bluespace Harvester |
When emagged anomalies no longer cause the emergency shutdown sequence, also increases chance of anomaly occurring. |
Cloning Pod |
Causes the cloning pod to emergency eject, with disastrous results for the person getting cloned. |
Ticket Machine |
Randomizes current ticket number and lights all dispensed tickets on fire. |
Meteor Shield Satellite |
Increases chance of meteor showers. |
Recycler |
Overrides the safety and allows for the machine to recycle crew members. It instakills anyone unfortunate enough to slide in. |
Windoor |
Breaks the windoor and forces it open. |
Smart Fridge |
Breaks the Fridges Lock |