Difference between revisions of "Nuclear Agent Items"
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Antagonist
Antagonist Roles
Antagonist Guides
(adds rocket launcher shell) |
(Medbeam can heal IB and burn wounds now) |
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3; width: 60em;"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3; width: 60em;"> | ||
* [[File:Hackerman Implant.png|32px]] Binyat Wireless Hacking System | |||
* [[File:Energy_crossbow.png|32px]] Energy Crossbow | * [[File:Energy_crossbow.png|32px]] Energy Crossbow | ||
* [[File:Combathypo.gif|32px]] Holoparasite | * [[File:Combathypo.gif|32px]] Holoparasite | ||
* [[File:Scroll1.png|32px]] Martial Arts Scroll | * [[File:Scroll1.png|32px]] Martial Arts Scroll | ||
* [[File:Tacticalturtleneck.png|32px]] "Big Brother" Obfuscation Suit | |||
* [[File:Traitorbelt.gif|32px]] Traitor Belt | * [[File:Traitorbelt.gif|32px]] Traitor Belt | ||
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* [[File:Syndicate_Playing_Cards.png|32px]] Syndicate Playing Cards | * [[File:Syndicate_Playing_Cards.png|32px]] Syndicate Playing Cards | ||
* [[File:GrayCrate.png|32px]] Syndicate Surplus Crate | * [[File:GrayCrate.png|32px]] Syndicate Surplus Crate | ||
* [[File: | * [[File:Razorwire Spool Arm Implant.png|32px]] Razorwire Spool | ||
* [[File:Qani-Laaca Sensory Computer.png|32px]] Qani-Laaca Sensory Computer | |||
</div> | </div> | ||
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| A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 5.56x45mm ammunition. It requires two hands to appropriately wield, and holding something in your other hand will cause you to drop the weapon due to recoil. | | A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 5.56x45mm ammunition. It requires two hands to appropriately wield, and holding something in your other hand will cause you to drop the weapon due to recoil. | ||
|- | |- | ||
! Sniper Rifle<br>[[File:GunSniper.png]] | ! SR-31C (S) Sniper Rifle<br>[[File:GunSniper.png]] | ||
| 80 TC | | 80 TC | ||
| Variable | | Variable | ||
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|} | |} | ||
== Space Suits and | == Space Suits and Modsuits == | ||
'''NOTE''': | '''NOTE''': | ||
* The stats can be plugged into this [https://www.desmos.com/calculator/nleu3rbzq5/ formula] to get the percentage of damage blocked. For instance, a score of 20 on lasers means 28.57% of damage blocked from lasers. | * The stats can be plugged into this [https://www.desmos.com/calculator/nleu3rbzq5/ formula] to get the percentage of damage blocked. For instance, a score of 20 on lasers means 28.57% of damage blocked from lasers. | ||
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| class="unsortable" | Description | | class="unsortable" | Description | ||
|- | |- | ||
! Shielded Syndicate | ! Shielded Syndicate MODsuit <br> [[File:Mod_Syndicate.png]] | ||
| 150 TC | | 150 TC | ||
| Full Body | | Full Body | ||
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| 50 | | 50 | ||
| Immune | | Immune | ||
| This | | This MODsuit is identical to its cousin the Blood-Red MODsuit, however unlike its cousin it features an overshield capable of absorbing the shock from three projectile bullets in a short duration. The shield slowly recharges itself over time, and is capable of deflecting an infinite number of projectiles so long as the shield is given adequate time to charge back up. | ||
| | |- | ||
! Syndicate Elite MODsuit <br> [[File:Mod Syndicate Elite.png]] | |||
| 45 TC | |||
| Full Body | |||
| 50 in EVA mode <br> 75 in combat mode | |||
| 45 in EVA mode <br> 75 in combat mode | |||
| 35 in EVA mode <br> 50 in combat mode | |||
| 10 in EVA mode <br> 25 in combat mode | |||
| 60 | |||
| IMMUNE | |||
| IMMUNE | |||
|An advanced MODsuit with superior armor to the standard Syndicate MODsuit. Nanotrasen crew who spot these suits are known to *really* panic. Comes packaged with internals inside the suit. | |||
|- | |||
== Grenades and Explosives == | == Grenades and Explosives == | ||
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| 75 TC | | 75 TC | ||
| Providing medical aid to a target. | | Providing medical aid to a target. | ||
| A beam gun which can heal both brute and burn damage on a target. This gun also has a chance to mend broken bones with each healing pulse. Caution is advised if the team has more than two Medbeam gun users, as crossing the beams will result in an explosion. | | A beam gun which can heal both brute and burn damage on a target. This gun also has a chance to mend broken bones, internal bleeding and burn wounds with each healing pulse. Caution is advised if the team has more than two Medbeam gun users, as crossing the beams will result in an explosion. | ||
|- | |- | ||
! Energy Shield <br> [[File:Eshield.png]] | ! Energy Shield <br> [[File:Eshield.png]] |
Latest revision as of 23:14, 26 June 2024
Departmental Head
Unknown
Abductor • | Ash Walker • | Blob • | Changeling • | Contractor • | Construct • | Cultist • | Guardian • | Lavaland Elite • | Malfunctioning AI • | Morph • | Nuclear Agent • | Pulse Demon • | Revenant • | Revolutionary • | Shadow Demon • | Slaughter Demon • | Syndicate Researcher • | Terror Spider • | Traitor • | Vampire • | Wizard • | Xenomorph • | Zombie |
Combat • | Death • | Hacking • | Traitor Items • | Agent Items • | Crafting • | High-Risk Items • | E-maggable objects • | C-maggable objects • | Martial Arts |
Syndicate operatives get access to the following items during the Nuclear Emergency.
Nuclear Operatives also get access to Traitor Items with the exception of the following equipment:
Highly Visible and Dangerous Weapons
Primary weapons and devices expressly designed to wreak havoc among one's enemies.
Support and Mechanized Exosuits
Stealthy and Inconspicuous Weapons
Item | Cost | Damage Type | Damage | Description |
---|---|---|---|---|
CQC Manual |
40 TC | Brute, Stamina and Stun | Variable | A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. Does not restrict weapon usage. Your disarms will inflict some stamina damage while shoving people, your grabs will immobilize for a second making it easier to reinforce them, your harm attacks will deal moderate stamina damage, and you will get a set of combos that allow you to efficiently knockdown, disarm or stun your opponent. You can find more information on CQC and its combos Here. |
Krav Maga Implant |
25 TC | Brute, Stamina and Oxygen | Variable | A biochip that teaches you Krav Maga when implanted, great as a cheap backup weapon. Warning: the biochip will override any other fighting styles such as CQC while active. |
Ammunition
Ammunition for the various weapons employed by Nuclear Agents.
Space Suits and Modsuits
NOTE:
- The stats can be plugged into this formula to get the percentage of damage blocked. For instance, a score of 20 on lasers means 28.57% of damage blocked from lasers.
- The projectiles from the Proto-kinetic accelerator are affected by bomb armour.