Difference between revisions of "Guide to Command"

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{{JobCommand}}
{{JobCommand}}
Command roles, primarily heads of staff and the captain, are vital to a fully functioning station. It is important to make sure there is a command presence aboard the station at all times, but it is also important to make sure that your command staff is competent and confident in their knowledge of their respective department and in their ability to lead. Nobody likes a Com Dom.
The Command staff, comprised of the heads of staff, dignitaries, and Captain, are vital to an efficient functioning station. The lack of command staff on a station, or in a department, can make or break a shift. Command Staff should be able to lead their department and make up for any staff shortcomings.


==Command Expectations==


==Running Your Department==
As a head of staff or Captain, taking responsibility for your staff's actions is the expectation. [[Standard Operating Procedure]] is a guide to what is and what is not permitted and serves as a guideline for the station crew, each department has its own departmental SOP. Ensuring it is applied to your department is your duty as a head of staff. You are also expected to be competent in your duties as a head of staff, but this does not mean you are required to be all-knowing.


If you are a head of staff, you will be expected to take responsibility for your department and help them operate at maximum efficiency. Head of staff roles are among the hardest jobs on the station. If you aren't confident in your abilities to lead or are not well versed in your department, consider spending more time in the department itself and learn more of the ins and outs.
Command staff are held to higher standards both in-game and OOC. (See rule 5 on the rules page) This means while you can have character uniqueness do not act like grey Mctide. You are a trained professional operating on a state-of-the-art research station. Act like it.


Know your workers. One of the most important steps to efficiently run your department is knowing who is in your department. Check the crew manifest as soon as you can and see how well staffed you are (or aren't). Look for names you recognize and people you can trust (or distrust).
==Being the Boss==


Make sure people are doing their work. Employees standing around isn't inherently a bad thing unless something needs doing. Make sure they are doing what needs doing, when it needs to be done, in a timely manner.  
Maximum efficiency is the keyword of a great department. Ordering equipment from cargo, keeping your staff working, and utilizing resources all add to your department's efficiency. When morale gets low alongside resources then the blame falls upon you as per command expectations and responsibilities. A part of being in charge of a department is also knowing when to step in. If RnD is not being done then it is your job as the Research Director to either get a scientist to do it or to man rnd yourself. This applies to all command staff.


Fill in if need be. Sometimes, as a head, you will have to step in and do some work with your workers so that the department can keep up. If you're a head of staff, NT gives you lovely shinies that can help you do your job. Don't let them go to waste.
A major part of being in command is your ability to communicate with other command staff for inter-departmental relations or deciding on the station as a whole. Swiping for red alert, shuttle calls, and requesting ERTs are all something command must discuss and agree to before they can occur. The C in command stands for communication, and it is a word you will see a lot.


Keep an eye on comms. This is especially true for the CMO, the CE, the HoS, and the captain. Situations can change very quickly and it is crucial to make sure you have all the information you can get when making decisions like going to red alert, or opening the armory.
==Disorderly Conduct==


It's simply a fact that people don't like to work. This remains true on the station. Sometimes, people don't want to do their job. As a head of staff, it is your job to either make them get to work, or if they are too unruly, demote them. Every head of staff has a console in their office that allows them to demote employees. If an employee is causing trouble, despite numerous warnings, bring them to your office and demote them. A demoted employee is better than one who refuses to work. It is for the best of your department.


==Naughty Employees==
Sometimes, your workers will also be on the run and won't report to your office for demotion. If they don't respond or report for demotion in under 5 minutes, they become wanted under Space Law via [[Space_Law#Petty_Theft|Petty Theft]]. The problem is now out of your hands and is for security to deal with. Security can remotely set someone's ID to be demoted, so ask a security officer or the AI for help.


It's simply a fact of life that people don't like to work. This remains true on the station. Sometimes, people just don't want to do their job. As a head of staff, it is your job to either make them get to work, or if they are too unruly, to demote them. Every head of staff has a console in their office that allows them to demote employees. If an employee is causing trouble, despite numerous warnings, bring them to your office and demote them. It's for the best.  
= Head of Staffs =
<tabs>
<tab name="Command">
== Your Department - Captain [[file:Generic_captain.png]] ==
As the Captain, you are in charge of the station, but importantly the Command Staff, to whom you delegate tasks. You should be coordinating [[Roles#Command|Command]] to aid their departments and station as a whole efficiently. Delegation is your number one duty besides protecting the disk and you should not step on the toes of your department heads unless completely necessary. Announce Central Command directives to the station when the shift starts, communicate with the crew ongoing situations, and keep the station in one piece. Remember that while you do have the most authority on station the crew does not enjoy tyrants.


Sometimes, your workers will also be on the run and won't report to your office for demotion. If they don't respond or report for demotion in under 5 minutes, they become wanted under Space Law. Security can remotely set someone's ID to be demoted, so ask a sec officer or the AI for help if need be.
=== Command Account ===
As the Captain, you control all station budgets and the command budget. The Command staff typically does not need anything that you can specifically buy, but ordering pizza for the crew, or making orders on behalf of your staff is always appreciated by the crew. While the funds do not have much use as the Captain, you can still spend them to help the crew.  


Too busy to physically approve crates? Purchase NanoBank premium on your PDA to remotely approve crates. You can also log into the department's account on your NanoBank and change the approval permissions of your department staff.


==Tips for Not Being a Com Dom==
=== Command ===
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #8ABEDB;"
|- style="font-weight: bold; text-align: center; background-color: #127BB7; color: white;"
| width=200 | Job
|          | Role
|          | Job Slots
|          | Working with your staff
|-
! [[File:HeadOfPersonnel.png|64px|link=Head of Personnel]]<br/>[[Head of Personnel]]
| Directing the Service department and handling job transfers, access changes, and terminations.
| 1
| style="text-align: left" |
* Communicate with them in their office or through the Command channel (prefix :c).
* Ask them about Service's operations and contributions to the station.
* Check in with crew terminations and job transfers.
|-
! [[File:Generic_hos.png|64px|link=Head of Security]]<br/>[[Head of Security]]
| Directing the security department, informing you of station threats, and ensuring space law is enforced.
| 1
| style="text-align: left" |
* Communicate with them in the Brig or through the Command channel (prefix :c).
* Ask them about security operations and how they are dealing with station threats.
* Check in on if they need additional resources from other departments or through ERTs.
|-
! [[File:Genericce.png|64px|link=Chief Engineer]]<br/>[[Chief Engineer]]
| Directing the engineering and atmospheric department, maintaining the station's integrity and engine.
| 1
| style="text-align: left" |
* Communicate with them in Engineering or through the Command channel (prefix :c).
* Ask them about engineering operations and maintenance of the station.
* Check in with the engine, station goal, or any major damages.
|-
! [[File:Genericrd.png|64px|link=Research Director]]<br/>[[Research Director]]
| Directing the Science department, ensuring research is done on the station, and supervising Scientists.
| 1
| style="text-align: left" |
* Communicate with them in Science or through the Command channel (prefix :c).
* Ask them about science operations, RnD levels, Toxins, or anything else of importance.
* Check in with RnD levels as the shift progresses and whether or not disks were delivered to Cargo.
|-
! [[File:Generic_cmo.png|64px|link=Chief Medical Officer]]<br/>[[Chief Medical Officer]]
| Directing the medical department, keeping the crew healthy and alive.
| 1
| style="text-align: left" |
* Communicate with them in Medical or through the Command channel (prefix :c).
* Ask them about medical operations and any deaths or major crew injuries.
* Check in on if the dead are being revived, the alive are being kept healthy, and if any resources are needed.
|-
! [[File:Quartermaster.png|64px|link=Quartermaster]]<br/>[[Quartermaster]]
| Directing the supply department, approving or denying orders, making sure mail is delivered to the crew.
| 1
| style="text-align: left" |
* Communicate with them in Cargo or through the Command channel (prefix :c).
* Ask them about supply operations and delivery of requested supplies to departments.
* Check in with department orders, and ask about their status. Help them keep mining alive through Nedical help.
|-
|}


There are few thing people hate more than a bad command team. It puts the whole station at risk and can ruin the game in some scenarios. Here are some tips to prevent you from being one of those command members.
</tab>
<tab name="Service">
== Your Department - Head of Personnel [[File:HeadOfPersonnel.png]] ==
As a Head of Personnel, you have the Service department to watch out for. You're in charge of coordinating [[Roles#Service|Service]] staff on the station. Usually, you can let the station's various [[Bartender]]s and [[Librarian]]s run around and take care of themselves. They are technically under your direct command, but their jobs are usually simple enough to leave to their own devices. [[Botanist]]s are the most likely ones to need supervision, as they are easily capable of causing the crew massive headaches with their horrific experiments. It is worth checking up on the [[Chef]] once in a while, too.
 
As a Head of Personnel, you have your department to care for! You are in charge of coordinating the [[Service Portal|service staff]] onboard the station. While most of them don't need to be constantly monitored, having a communicative boss who checks up on you is always desired.
 
=== Service Account ===
As a head of staff, you have access to your department's financial account. Funds inside can be spent in a couple of different ways, but remember, they are '''meant''' to be spent. The most thoughtful way to spend them is simply funding what the service department needs to shine. For example, if a Botanist wants to start a bee colony, you can fund their project and buy said bees, or, let's say Janitors have been robbed of their mops. You can order more for them.
 
Too busy to physically approve crates? Purchase NanoBank premium on your PDA to remotely approve crates. You can also log into the department's account on your NanoBank and change the approval permissions of your department staff.
 
=== Service ===
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #99D0AB;"
|- style="font-weight: bold; text-align: center; background-color: #30A055; color: white;"
| width=200 | Job
|          | Role
|          | Job Slots
|          | Working with your staff
|-
! [[File:generic_janitor.png|64px|link=Janitor]]<br/>[[Janitor]]
| Keeping the station clean.
| 1
| style="text-align: left" |
* Communicate with them via radio (prefix :z), as they don't have a set workplace.
* Report them to dirty areas that require a janitor's service.
* Ask them if they are keeping up with cleaning - if not, you can try hiring more janitors.
|-
! [[File:generic_chef.png|64px|link=Chef]]<br/>[[Chef]]
| Feeding the crew.
| 1
| style="text-align: left" |
* They can usually be found in the Kitchen or communicate with them via radio (prefix :z).
* Make sure they are serving edible food. A starving crew is not productive.
* Check if their kitchen is supplied and sanitary. Lack of ingredients results in a lack of meals.
|-
! [[File:Bartender.png|64px|link=Bartender]]<br/>[[Bartender]]
| Serving drinks.
| 1
| style="text-align: left" |
* They are almost always found inside the Bar or communicate with them via radio (prefix :z).
* Make sure they are serving drinks to the crew.
* If they are redecorating their bar, you can contact Engineering in their name, for assistance.
|-
! [[File:Botanist.png|64px|link=Botanist]]<br/>[[Botanist]]
| Supplying the chef, [[Guide to Research and Development|RnD]], and other crewmembers with various plants.
| 2-3
| style="text-align: left" |
* They are almost always found inside of their workplace - Hydroponics, or communicate with them via radio (prefix :z).
* Make sure they are supplying the Chef with plants requested by them. Slacking Botany results in a starving crew.
* Ensure they are not spreading dangerous plant life among the crew. If they are, it is a good idea to fire employees responsible.
|-
! [[File:generic_clown.png|64px|link=Clown]]<br/>[[Clown]]
| Entertaining the crew.
| 1
| style="text-align: left" |
* Communicate with them via Service radio (prefix :z), as they don't have a set workplace.
* Ask them for a funny joke or to entertain the crew.
|-
! [[File:generic_mime.png|64px|link=Mime]]<br/>[[Mime]]
| Entertaining the crew.
| 1
| style="text-align: left" |
* Mime does not have a set workplace. They do not have the right to speak either. If you need to communicate with them, try to [[PDA]] them.
* Watch them tug at an invisible rope or to entertain the crew.
|-
! [[File:generic_chaplain.png|64px|link=Chaplain]]<br/>[[Chaplain]]
| Leading the crew spiritually, assisting security with paranormal threats.
| 1
| style="text-align: left" |
* Chaplain can often be found in their chapel, or communicate with them via radio (prefix :z).
* Chaplains often try to decorate their temples. If you see them doing that, you can try contacting Engineering for assistance with the project.
* Whenever a sermon is starting, you can announce it to the crew.
* If there is a [[Cultist|paranormal]] [[Vampire|threat]] present at the station, check whether the Chaplain is supplying Security with holy water. If they are not, try to resolve the issue created between them.
|-
! [[File:Librarian.png|64px|link=Librarian]]<br/>[[Librarian]]
| Supplying literature to the crew. Sometimes, writing a newspaper.
| 1
| style="text-align: left" |
* Librarian is often found in their library unless they are committed to journalism. You can also communicate with them via radio (prefix :z).
* Check if the Librarian is supplying the crew with literature.
* If the Librarian is committed to journalism, you can try and announce information about their newspaper.
|-
|}
 
=== Assistants ===
As Head of Personnel, you are also technically responsible for the station's many assistants, although the bond is lesser than with service.
Assistants are also mostly impossible to manage, due to the sheer amount of them. They have no job slot limit, so a new one always can join.
The best you can do is try convincing them to get hired into a more important job. From an OOC standpoint, it is worth keeping in mind that many people play assistant specifically to do nothing, and not much can change their minds.
</tab>
<tab name="Security">
== Your Department - Head of Security [[File:Generic_hos.png]] ==
As a Head of Security, you have the security department to watch out for. You're in charge of coordinating [[Roles#Security|Security]] staff on the station. Security often needs coordination through the [[Head of Security|Head of Security]] and [[Warden|Warden]]. Your job as the Head of Security is to coordinate your department, order equipment to deal with threats, hold them accountable for their actions and ensure the integrity of the station and crew through the principles of Space Law. Active communication within your department is required as your security team will need someone to hand out orders. Most tasks can be delegated to your Warden as they are also a superior in the Security department.
 
=== Security Account ===
As a head of staff, you have access to your department's financial account. Funds inside can be spent in a couple of different ways, but remember, they are '''meant''' to be spent. The security account is usually spent on buying equipment to aid security in their defense of the station. Funds can be spent on security webbing for more inventory space for your officers or mindshield implants against cultists.
 
Too busy to physically approve crates? Purchase NanoBank premium on your PDA to remotely approve crates. You can also log into the department's account on your NanoBank and change the approval permissions of your department staff.
 
=== Security ===
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ed8c8c;"
|- style="font-weight: bold; text-align: center; background-color: #AD1818; color: white;"
| width=200 | Job
|          | Role
|          | Job Slots
|          | Working with your staff
|-
! [[File:Generic_warden.png|64px|link=Warden]]<br/>[[Warden]]
| Process prisoners and maintain the brig.
| 1
| style="text-align: left" |
* Check in with them at the Brig, where they should be usually. Communicate with them through the Security channel (prefix :s).
* Ask them about the Brig's prisoners and processing.
* Aid them in restocking the armory for the security department.
|-
! [[File:Generic_security.png|64px|link=Security Officer]]<br/>[[Security Officer]]
| Enforce [[Space Law]].
| 8-9
| style="text-align: left" |
* Coordinate them in dealing with threats.
* Communicate with them through the Security channel (prefix :s). Officers can be found all over the station.
* Ensure they uphold order on the station.
|-
! [[File:Generic_detective.png|64px|link=Detective]]<br/>[[Detective]]
| Investigate crimes and help security to prosecute criminals.
| 1
| style="text-align: left" |
* Check in with them at their office or through the Security channel (prefix :s).
* Report any break-ins or pieces of evidence for scanning.
* Have them organize interrogations or investigations into crimes with little evidence.
|}
</tab>
<tab name="Engineering">
== Your Department - Chief Engineer [[file:Genericce.png]] ==
As the Chief Engineer you are in charge of the [[Roles#Engineering|Engineering]] department and maintaining station integrity alongside the station engine. Coordinating your Engineers and Atmospheric technicians to one mutual goal is important as the CE, having the wrong info and lack of communication about the engine could lead to an engine delamination or singularity/tesla release. After setting up the station engine and preparing your department for the shift, your next step is to prepare building the [[Station Goals|station goal]] with the help of the Research department.
 
=== Engineering Account ===
As a head of staff, you have access to your department's financial account. Funds inside can be spent in a couple of different ways, but remember, they are '''meant''' to be spent. The engineering department is usually spent on buying things such as super matter shards, parts to Teslas, or equipment to start a singularity.
 
Too busy to physically approve crates? Purchase NanoBank premium on your PDA to remotely approve crates. You can also log into the department's account on your NanoBank and change the approval permissions of your department staff.
 
=== Engineering ===
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #FFCF81;"
|- style="font-weight: bold; text-align: center; background-color: #FF9D00; color: white;"
| width=200 | Job
|          | Role
|          | Job Slots
|          | Working with your staff
|-
! [[File:Generic_engineer.png|64px|link=Engineer]]<br/>[[Engineer]]
| Maintain station integrity and repair damages.
| 5
| style="text-align: left" |
* They are usually found all over the station or in Engineering. You can communicate with them through the Engineering channel (prefix :e).
* Send them to areas that need repairs or building.
* Coordinate building the station goal.
|-
! [[File:Generic_atmos.png|64px|link=Atmospheric Technician]]<br/>[[Atmospheric Technician]]
|Maintain station atmospherics and fix atmos loss from breaches.
|3
| style="text-align: left" |
* Usually found in Atmospherics or location of breaches. You can communicate with them through the Engineering channel (prefix :e).
* Send them to areas where atmospherics is lacking or in need of correcting.
* Help engineers fight fires and fix pipes.
|}
</tab>
<tab name="Research">
== Your Department - Research Director [[file:Genericrd.png]] ==
As the Research Director, you are in charge of the [[Roles#Research|Research]] department and the AI. Supervising scientists to ensure RnD is being completed for the shift, toxins bombs are correctly made, Robotics aiding synthetic crew and silicon, and monitoring genetic research are also the duties of the Research Director. The AI falls under the domain of the Research Director and Chief Engineer, but it is the RD's focus to maintain their lawset.
 
=== Research Account ===
As a head of staff, you have access to your department's financial account. Funds inside can be spent in a couple of different ways, but remember, they are '''meant''' to be spent. Research funds can be spent on MOD suit cores, mech cores, plasma tanks for toxins, and much more. Usually, the funds are spent acquiring the machine prototype to further RnD levels.
 
Too busy to physically approve crates? Purchase NanoBank premium on your PDA to remotely approve crates. You can also log into the department's account on your NanoBank and change the approval permissions of your department staff.
=== Research ===
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #D4B8EE;"
|- style="font-weight: bold; text-align: center; background-color: #B17FE0; color: white;"
| width=200 | Job
|          | Role
|          | Job Slots
|          | Working with your staff
|-
! [[File:Generic_scientist.png|64px|link=Scientist]]<br/>[[Scientist]]
| Perform research, make toxin bombs, and experiment in the chemistry test lab.
| 6
| style="text-align: left" |
* Can be found in RnD, Toxins, Xenobiology, the EXPERIMENTOR room, or the Test Lab. You can communicate with them through the Science channel (prefix :n).
* Ensure they are helping research levels grow through Toxins and RnD.
* Report anomalies for scanning.
|-
![[File:Roboticist.png|64px|link=Roboticist]]<br/>[[Roboticist]]
|Repair synthetic crew, build exosuits, upgrade and construct cyborgs.
|2
| style="text-align: left" |
* Can be found in Robotics. You can communicate with them through the Science channel (prefix :n).
* Maintain interdepartmental relations by building mechs for Medical, Security (if necessary), and Cargo.
* Coordinate maintaining silicon integrity on the station.
|-
![[File:Geneticist.png|64px|link=Geneticist]]<br/>[[Geneticist]]
|Perform genetic research
|2
| style="text-align: left" |
* Usually found in the Genetics lab. You can communicate with them through the Science channel (prefix :n).
* Make sure genetic powers are given out with either yours or the CMO's permission.
* Aid the station through useful genetic powers.
|}
</tab>
<tab name="Medical">
== Your Department - Chief Medical Officer [[file:Generic_cmo.png]] ==
As the Chief Medical Officer you are in charge of [[Roles#Medical|Medical]] and keeping the station crew alive. Keeping the medical bay stocked, the chemistry fridge full, and the dead crew out of the morgue are all duties of the CMO, which should be delegated to your staff. Your job is one of management and delegation as there is nothing your staff can not do that you can. While full medical knowledge is not required of the CMO, you should understand that you are expected to step up if your staff is overwhelmed or does not know a certain procedure.
 
=== Medical Account ===
As a head of staff, you have access to your department's financial account. Funds inside can be spent in a couple of different ways, but remember, they are '''meant''' to be spent. Medical funds can be spent on buying blood crates, medkits, and Omnizine bottles to make Sanguine Reagent for cloning. If Virology is feeling experimental, virus crates can also be ordered, but make sure they do not leave the room.
 
Too busy to physically approve crates? Purchase NanoBank premium on your PDA to remotely approve crates. You can also log into the department's account on your NanoBank and change the approval permissions of your department staff.
 
=== Medical ===
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #A1CCE3;"
|- style="font-weight: bold; text-align: center; background-color: #63A7CC; color: white;"
| width=200 | Job
|          | Role
|          | Job Slots
|          | Working with your staff
|-
! [[File:MedicalDoctor.png|64px|link=Medical Doctor]]<br/>[[Medical Doctor]]
| Keep the crew alive and healthy.
| 5
| style="text-align: left" |
* Can be found in Medical. You can communicate with them through the Medical channel (prefix :m).
* Help revive dead crew and heal injured crew.
* Get chemicals from the chemistry team to aid the medical doctors.
|-
![[File:paramedic.png|64px|link=Paramedic]]<br/>[[Paramedic]]
| Rescue dead or injured crew around the station, out in space, or Lavaland.
|1
| style="text-align: left" |
* Can be found around the station, scouting for the injured or dead. You can communicate with them through the Medical channel (prefix :m).
* Through sensors report those injured or dead for retrieval.
*Work with the Quartermaster to get injured miners.
|-
![[File:Chemist.png|64px|link=Chemist]]<br/>[[Chemist]]
| Make chemicals for the medical department.
|2
| style="text-align: left" |
* Can be found in the Chemistry Lab. You can communicate with them through the Medical channel (prefix :m).
* Request chemicals that can help Medical efficiently heal and revive crew.
* Stock the cloner with Sanguine Reagent and Osseous Reagent.
|-
![[File:Geneticist.png|64px|link=Geneticist]]<br/>[[Geneticist]]
| Perform genetic research
|2
| style="text-align: left" |
* Usually found in the Genetics Lab. You can communicate with them through the Medical channel (prefix :m).
* Make sure genetic powers are given out with either yours or the RD's permission.
* Aid the station through useful genetic powers.
|-
![[File:generic_virologist.png|64px|link=Virologist]]<br/>[[Virologist]]
| Cure diseases and viruses that harm the crew, and make your healing beneficial virus.
| 1
| style="text-align: left" |
* Can be found in Virology. You can communicate with them through the Medical channel (prefix :m).
* Cure viruses that the medical team finds.
* Help spread your healing virus with permission through Chemistry.
|-
![[File:Psychologist.png|64px|link=Psychologist]]<br/>[[Psychologist]]
| Help the crew with psychological and emotional health.
|1
| style="text-align: left" |
* Can be found in the Psych Office. You can communicate with them through the Medical channel (prefix :m).
* Coordinate with the Security and Command team to speak with those deemed harmful to themselves and the crew.
* Check Medical Records for any signs of mental or emotional trauma.
|-
![[File:Coroner.png|64px|link-Coroner]]<br/>[[Coroner]]
| Manage the morgue and perform autopsies on the dead crew to determine the cause of death.
|1
| style="text-align: left" |
* Can be found in the Morgue. You can communicate with them through the Medical channel (prefix :m).
* Ensure those that are placed in the Morgue can be revived.
* Report strange or unknown causes of death to Security.
|}
</tab>
<tab name="Supply">
== Your Department - Quartermaster [[file:Quartermaster.png]] ==
As the Quartermaster you are in charge of [[Roles#Supply|Supply]] and the station budget. As the head of Cargo, you and your staff will be handling other department's supply orders and are expected to aid them in their department's supply restocking. Coordinating mining to get materials for research is also important as disk increases the station budget. With the Medical department's help, you can keep your miners alive as they are crucial to Research and materials on station.
 
=== Supply Account ===
As a head of staff, you have access to your department's financial account. Funds inside can be spent in a couple of different ways, but remember, they are '''meant''' to be spent. The supply account can be spent on generally anything as long as the QM approves of it. This is especially important during high-action rounds such as [[Nuclear Agent|nukies]], [[blob|blobs]], or [[Xenomorphs]]. Coordinate with the other heads of staff and Captain on how it can be spent if needed.
 
Sadly, Quartermaster is exempt from the NanoBank premium app, as they need to approve crates physically with the console. You can also log into the department's account on your NanoBank and change the approval permissions of your department staff.
 
=== Supply ===
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #D0BAA0;"
|- style="font-weight: bold; text-align: center; background-color: #A0743E; color: white;"
| width=200 | Job
|          | Role
|          | Job Slots
|          | Working with your staff
|-
! [[File:generic_cargo.png|64px|link=Cargo Technician]]<br/>[[Cargo Technician]]
| Deliver mail, distribute crates to departments, and manage cargo orders.
| 3
| style="text-align: left" |
* Can be found in Cargo. You can communicate with them through the Supply channel (prefix :u).
* Distribute crates to departments through disposals, MULEs, or by hand.
* Travel through the station to deliver mail.
|-
![[File:generic_shaft.png|64px|link=Shaft Miner]]<br/>[[Shaft Miner]]
| Mine ore for the station.
|6
| style="text-align: left" |
* Can be found at the Mining Outpost or scavenging Lavaland. You can communicate with them through the Supply channel (prefix :u).
* Direct them to mine for materials needed for the crew.
* Kill hostile wildlife around the outpost and Lavaland.
|-
! [[File:Explorer.png|64px|link=Explorer]]<br/>[[Explorer]]
| Exploring off-station locations and selling salvage.
| 4
| style="text-align: left" |
* Can be found outside Cargo. You can communicate with them through the Supply channel (prefix :u).
* You can try and organize expeditions with them or sell off anything they find, like salvage.
* They are the most independent job under your wing, and you cannot influence them in any significant way.
|}
</tab></tabs>
 
== Tips for Being Command ==
 
There are few things people dislike more than a bad command team. It puts the whole station at risk and can ruin the game in some scenarios. Here are some tips to prevent you from being one of those command members.


* Know what you're doing. You should spend a lot of time in your department and only become a head once you believe you are ready. A bald head of staff is a disliked head of staff.
* Know what you're doing. You should spend a lot of time in your department and only become a head once you believe you are ready. A bald head of staff is a disliked head of staff.
* Act confident. You should act confident, even if you aren't, but be careful not to be TOO confident. If you're reading this guide, you probably don't know everything there is to know about a department. Be confident in what you know, but listen to what your coworkers have to say.
* Act confident. You should act confident, even if you aren't, but be careful not to be TOO confident. Be confident in what you know, but listen to what your coworkers have to say.
* Communicate. Communication is key. If your department doesn't know your voice, you aren't doing your job. Make sure people know what needs doing, when, and how. A silent command member is usually a disliked command member.
* Communicate. Communication is key. If your department doesn't know your voice, you aren't doing your job. Make sure people know what needs doing, when, and how. A silent command member is usually an ineffective command member.
* Speak directly to people. While comms is very useful, if something really needs doing, point to someone, walk up to them and ask them DIRECTLY to do what needs doing. This usually ends with them doing what you ask instead of hearing it over comms and simply saying, "Someone else will get it."
* Speak directly to people. While comms is very useful, if something needs doing, point to someone, walk up to them, and ask them DIRECTLY to do what needs doing. This usually ends with them doing what you ask instead of hearing it over comms and simply saying, "Someone else will get it."
* Be approachable. If people don't want to talk to you, they usually won't. Don't be intimidating and be ready to answer newer employees' questions.
* Be approachable. If people don't want to talk to you, they usually won't. Don't be intimidating and be ready to answer newer employees' questions.
* Be polite. It might seem small, but saying please and thank you goes a very long way for becoming a memorable and respected command member. And if your employees did something good, TELL them they did something good. Whether that's delivering the science disks to cargo in record time, or setting up the solars without being asked, let them know they did well.
* Be polite. It might seem small, but saying please and thank you goes a very long way toward becoming a memorable and respected command member. And if your employees did something good, TELL them they did something good. Whether that's delivering the science disks to cargo in record time, or setting up the solars without being asked, let them know they did well.
* Let your employees know who's in charge. '''This does not mean you should be an egotistical asshole.''' It is important to be kind and polite with your employees, but sometimes, they need to be reminded that YOU are in charge and what you says goes.
* Let your employees know who's in charge. It is important to be kind and polite with your employees, but sometimes, they need to be reminded that YOU are in charge and what you say goes.


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 20:26, 11 August 2024

Command Department


The Command staff, comprised of the heads of staff, dignitaries, and Captain, are vital to an efficient functioning station. The lack of command staff on a station, or in a department, can make or break a shift. Command Staff should be able to lead their department and make up for any staff shortcomings.

Command Expectations

As a head of staff or Captain, taking responsibility for your staff's actions is the expectation. Standard Operating Procedure is a guide to what is and what is not permitted and serves as a guideline for the station crew, each department has its own departmental SOP. Ensuring it is applied to your department is your duty as a head of staff. You are also expected to be competent in your duties as a head of staff, but this does not mean you are required to be all-knowing.

Command staff are held to higher standards both in-game and OOC. (See rule 5 on the rules page) This means while you can have character uniqueness do not act like grey Mctide. You are a trained professional operating on a state-of-the-art research station. Act like it.

Being the Boss

Maximum efficiency is the keyword of a great department. Ordering equipment from cargo, keeping your staff working, and utilizing resources all add to your department's efficiency. When morale gets low alongside resources then the blame falls upon you as per command expectations and responsibilities. A part of being in charge of a department is also knowing when to step in. If RnD is not being done then it is your job as the Research Director to either get a scientist to do it or to man rnd yourself. This applies to all command staff.

A major part of being in command is your ability to communicate with other command staff for inter-departmental relations or deciding on the station as a whole. Swiping for red alert, shuttle calls, and requesting ERTs are all something command must discuss and agree to before they can occur. The C in command stands for communication, and it is a word you will see a lot.

Disorderly Conduct

It's simply a fact that people don't like to work. This remains true on the station. Sometimes, people don't want to do their job. As a head of staff, it is your job to either make them get to work, or if they are too unruly, demote them. Every head of staff has a console in their office that allows them to demote employees. If an employee is causing trouble, despite numerous warnings, bring them to your office and demote them. A demoted employee is better than one who refuses to work. It is for the best of your department.

Sometimes, your workers will also be on the run and won't report to your office for demotion. If they don't respond or report for demotion in under 5 minutes, they become wanted under Space Law via Petty Theft. The problem is now out of your hands and is for security to deal with. Security can remotely set someone's ID to be demoted, so ask a security officer or the AI for help.

Head of Staffs

Your Department - Captain Generic captain.png

As the Captain, you are in charge of the station, but importantly the Command Staff, to whom you delegate tasks. You should be coordinating Command to aid their departments and station as a whole efficiently. Delegation is your number one duty besides protecting the disk and you should not step on the toes of your department heads unless completely necessary. Announce Central Command directives to the station when the shift starts, communicate with the crew ongoing situations, and keep the station in one piece. Remember that while you do have the most authority on station the crew does not enjoy tyrants.

Command Account

As the Captain, you control all station budgets and the command budget. The Command staff typically does not need anything that you can specifically buy, but ordering pizza for the crew, or making orders on behalf of your staff is always appreciated by the crew. While the funds do not have much use as the Captain, you can still spend them to help the crew.

Too busy to physically approve crates? Purchase NanoBank premium on your PDA to remotely approve crates. You can also log into the department's account on your NanoBank and change the approval permissions of your department staff.

Command

Job Role Job Slots Working with your staff
HeadOfPersonnel.png
Head of Personnel
Directing the Service department and handling job transfers, access changes, and terminations. 1
  • Communicate with them in their office or through the Command channel (prefix :c).
  • Ask them about Service's operations and contributions to the station.
  • Check in with crew terminations and job transfers.
Generic hos.png
Head of Security
Directing the security department, informing you of station threats, and ensuring space law is enforced. 1
  • Communicate with them in the Brig or through the Command channel (prefix :c).
  • Ask them about security operations and how they are dealing with station threats.
  • Check in on if they need additional resources from other departments or through ERTs.
Genericce.png
Chief Engineer
Directing the engineering and atmospheric department, maintaining the station's integrity and engine. 1
  • Communicate with them in Engineering or through the Command channel (prefix :c).
  • Ask them about engineering operations and maintenance of the station.
  • Check in with the engine, station goal, or any major damages.
Genericrd.png
Research Director
Directing the Science department, ensuring research is done on the station, and supervising Scientists. 1
  • Communicate with them in Science or through the Command channel (prefix :c).
  • Ask them about science operations, RnD levels, Toxins, or anything else of importance.
  • Check in with RnD levels as the shift progresses and whether or not disks were delivered to Cargo.
Generic cmo.png
Chief Medical Officer
Directing the medical department, keeping the crew healthy and alive. 1
  • Communicate with them in Medical or through the Command channel (prefix :c).
  • Ask them about medical operations and any deaths or major crew injuries.
  • Check in on if the dead are being revived, the alive are being kept healthy, and if any resources are needed.
Quartermaster.png
Quartermaster
Directing the supply department, approving or denying orders, making sure mail is delivered to the crew. 1
  • Communicate with them in Cargo or through the Command channel (prefix :c).
  • Ask them about supply operations and delivery of requested supplies to departments.
  • Check in with department orders, and ask about their status. Help them keep mining alive through Nedical help.

Your Department - Head of Personnel HeadOfPersonnel.png

As a Head of Personnel, you have the Service department to watch out for. You're in charge of coordinating Service staff on the station. Usually, you can let the station's various Bartenders and Librarians run around and take care of themselves. They are technically under your direct command, but their jobs are usually simple enough to leave to their own devices. Botanists are the most likely ones to need supervision, as they are easily capable of causing the crew massive headaches with their horrific experiments. It is worth checking up on the Chef once in a while, too.

As a Head of Personnel, you have your department to care for! You are in charge of coordinating the service staff onboard the station. While most of them don't need to be constantly monitored, having a communicative boss who checks up on you is always desired.

Service Account

As a head of staff, you have access to your department's financial account. Funds inside can be spent in a couple of different ways, but remember, they are meant to be spent. The most thoughtful way to spend them is simply funding what the service department needs to shine. For example, if a Botanist wants to start a bee colony, you can fund their project and buy said bees, or, let's say Janitors have been robbed of their mops. You can order more for them.

Too busy to physically approve crates? Purchase NanoBank premium on your PDA to remotely approve crates. You can also log into the department's account on your NanoBank and change the approval permissions of your department staff.

Service

Job Role Job Slots Working with your staff
Generic janitor.png
Janitor
Keeping the station clean. 1
  • Communicate with them via radio (prefix :z), as they don't have a set workplace.
  • Report them to dirty areas that require a janitor's service.
  • Ask them if they are keeping up with cleaning - if not, you can try hiring more janitors.
Generic chef.png
Chef
Feeding the crew. 1
  • They can usually be found in the Kitchen or communicate with them via radio (prefix :z).
  • Make sure they are serving edible food. A starving crew is not productive.
  • Check if their kitchen is supplied and sanitary. Lack of ingredients results in a lack of meals.
Bartender.png
Bartender
Serving drinks. 1
  • They are almost always found inside the Bar or communicate with them via radio (prefix :z).
  • Make sure they are serving drinks to the crew.
  • If they are redecorating their bar, you can contact Engineering in their name, for assistance.
Botanist.png
Botanist
Supplying the chef, RnD, and other crewmembers with various plants. 2-3
  • They are almost always found inside of their workplace - Hydroponics, or communicate with them via radio (prefix :z).
  • Make sure they are supplying the Chef with plants requested by them. Slacking Botany results in a starving crew.
  • Ensure they are not spreading dangerous plant life among the crew. If they are, it is a good idea to fire employees responsible.
Generic clown.png
Clown
Entertaining the crew. 1
  • Communicate with them via Service radio (prefix :z), as they don't have a set workplace.
  • Ask them for a funny joke or to entertain the crew.
Generic mime.png
Mime
Entertaining the crew. 1
  • Mime does not have a set workplace. They do not have the right to speak either. If you need to communicate with them, try to PDA them.
  • Watch them tug at an invisible rope or to entertain the crew.
Generic chaplain.png
Chaplain
Leading the crew spiritually, assisting security with paranormal threats. 1
  • Chaplain can often be found in their chapel, or communicate with them via radio (prefix :z).
  • Chaplains often try to decorate their temples. If you see them doing that, you can try contacting Engineering for assistance with the project.
  • Whenever a sermon is starting, you can announce it to the crew.
  • If there is a paranormal threat present at the station, check whether the Chaplain is supplying Security with holy water. If they are not, try to resolve the issue created between them.
Librarian.png
Librarian
Supplying literature to the crew. Sometimes, writing a newspaper. 1
  • Librarian is often found in their library unless they are committed to journalism. You can also communicate with them via radio (prefix :z).
  • Check if the Librarian is supplying the crew with literature.
  • If the Librarian is committed to journalism, you can try and announce information about their newspaper.

Assistants

As Head of Personnel, you are also technically responsible for the station's many assistants, although the bond is lesser than with service. Assistants are also mostly impossible to manage, due to the sheer amount of them. They have no job slot limit, so a new one always can join. The best you can do is try convincing them to get hired into a more important job. From an OOC standpoint, it is worth keeping in mind that many people play assistant specifically to do nothing, and not much can change their minds.

Your Department - Head of Security Generic hos.png

As a Head of Security, you have the security department to watch out for. You're in charge of coordinating Security staff on the station. Security often needs coordination through the Head of Security and Warden. Your job as the Head of Security is to coordinate your department, order equipment to deal with threats, hold them accountable for their actions and ensure the integrity of the station and crew through the principles of Space Law. Active communication within your department is required as your security team will need someone to hand out orders. Most tasks can be delegated to your Warden as they are also a superior in the Security department.

Security Account

As a head of staff, you have access to your department's financial account. Funds inside can be spent in a couple of different ways, but remember, they are meant to be spent. The security account is usually spent on buying equipment to aid security in their defense of the station. Funds can be spent on security webbing for more inventory space for your officers or mindshield implants against cultists.

Too busy to physically approve crates? Purchase NanoBank premium on your PDA to remotely approve crates. You can also log into the department's account on your NanoBank and change the approval permissions of your department staff.

Security

Job Role Job Slots Working with your staff
Generic warden.png
Warden
Process prisoners and maintain the brig. 1
  • Check in with them at the Brig, where they should be usually. Communicate with them through the Security channel (prefix :s).
  • Ask them about the Brig's prisoners and processing.
  • Aid them in restocking the armory for the security department.
Generic security.png
Security Officer
Enforce Space Law. 8-9
  • Coordinate them in dealing with threats.
  • Communicate with them through the Security channel (prefix :s). Officers can be found all over the station.
  • Ensure they uphold order on the station.
Generic detective.png
Detective
Investigate crimes and help security to prosecute criminals. 1
  • Check in with them at their office or through the Security channel (prefix :s).
  • Report any break-ins or pieces of evidence for scanning.
  • Have them organize interrogations or investigations into crimes with little evidence.

Your Department - Chief Engineer Genericce.png

As the Chief Engineer you are in charge of the Engineering department and maintaining station integrity alongside the station engine. Coordinating your Engineers and Atmospheric technicians to one mutual goal is important as the CE, having the wrong info and lack of communication about the engine could lead to an engine delamination or singularity/tesla release. After setting up the station engine and preparing your department for the shift, your next step is to prepare building the station goal with the help of the Research department.

Engineering Account

As a head of staff, you have access to your department's financial account. Funds inside can be spent in a couple of different ways, but remember, they are meant to be spent. The engineering department is usually spent on buying things such as super matter shards, parts to Teslas, or equipment to start a singularity.

Too busy to physically approve crates? Purchase NanoBank premium on your PDA to remotely approve crates. You can also log into the department's account on your NanoBank and change the approval permissions of your department staff.

Engineering

Job Role Job Slots Working with your staff
Generic engineer.png
Engineer
Maintain station integrity and repair damages. 5
  • They are usually found all over the station or in Engineering. You can communicate with them through the Engineering channel (prefix :e).
  • Send them to areas that need repairs or building.
  • Coordinate building the station goal.
Generic atmos.png
Atmospheric Technician
Maintain station atmospherics and fix atmos loss from breaches. 3
  • Usually found in Atmospherics or location of breaches. You can communicate with them through the Engineering channel (prefix :e).
  • Send them to areas where atmospherics is lacking or in need of correcting.
  • Help engineers fight fires and fix pipes.

Your Department - Research Director Genericrd.png

As the Research Director, you are in charge of the Research department and the AI. Supervising scientists to ensure RnD is being completed for the shift, toxins bombs are correctly made, Robotics aiding synthetic crew and silicon, and monitoring genetic research are also the duties of the Research Director. The AI falls under the domain of the Research Director and Chief Engineer, but it is the RD's focus to maintain their lawset.

Research Account

As a head of staff, you have access to your department's financial account. Funds inside can be spent in a couple of different ways, but remember, they are meant to be spent. Research funds can be spent on MOD suit cores, mech cores, plasma tanks for toxins, and much more. Usually, the funds are spent acquiring the machine prototype to further RnD levels.

Too busy to physically approve crates? Purchase NanoBank premium on your PDA to remotely approve crates. You can also log into the department's account on your NanoBank and change the approval permissions of your department staff.

Research

Job Role Job Slots Working with your staff
Generic scientist.png
Scientist
Perform research, make toxin bombs, and experiment in the chemistry test lab. 6
  • Can be found in RnD, Toxins, Xenobiology, the EXPERIMENTOR room, or the Test Lab. You can communicate with them through the Science channel (prefix :n).
  • Ensure they are helping research levels grow through Toxins and RnD.
  • Report anomalies for scanning.
Roboticist.png
Roboticist
Repair synthetic crew, build exosuits, upgrade and construct cyborgs. 2
  • Can be found in Robotics. You can communicate with them through the Science channel (prefix :n).
  • Maintain interdepartmental relations by building mechs for Medical, Security (if necessary), and Cargo.
  • Coordinate maintaining silicon integrity on the station.
Geneticist.png
Geneticist
Perform genetic research 2
  • Usually found in the Genetics lab. You can communicate with them through the Science channel (prefix :n).
  • Make sure genetic powers are given out with either yours or the CMO's permission.
  • Aid the station through useful genetic powers.

Your Department - Chief Medical Officer Generic cmo.png

As the Chief Medical Officer you are in charge of Medical and keeping the station crew alive. Keeping the medical bay stocked, the chemistry fridge full, and the dead crew out of the morgue are all duties of the CMO, which should be delegated to your staff. Your job is one of management and delegation as there is nothing your staff can not do that you can. While full medical knowledge is not required of the CMO, you should understand that you are expected to step up if your staff is overwhelmed or does not know a certain procedure.

Medical Account

As a head of staff, you have access to your department's financial account. Funds inside can be spent in a couple of different ways, but remember, they are meant to be spent. Medical funds can be spent on buying blood crates, medkits, and Omnizine bottles to make Sanguine Reagent for cloning. If Virology is feeling experimental, virus crates can also be ordered, but make sure they do not leave the room.

Too busy to physically approve crates? Purchase NanoBank premium on your PDA to remotely approve crates. You can also log into the department's account on your NanoBank and change the approval permissions of your department staff.

Medical

Job Role Job Slots Working with your staff
MedicalDoctor.png
Medical Doctor
Keep the crew alive and healthy. 5
  • Can be found in Medical. You can communicate with them through the Medical channel (prefix :m).
  • Help revive dead crew and heal injured crew.
  • Get chemicals from the chemistry team to aid the medical doctors.
Paramedic.png
Paramedic
Rescue dead or injured crew around the station, out in space, or Lavaland. 1
  • Can be found around the station, scouting for the injured or dead. You can communicate with them through the Medical channel (prefix :m).
  • Through sensors report those injured or dead for retrieval.
  • Work with the Quartermaster to get injured miners.
Chemist.png
Chemist
Make chemicals for the medical department. 2
  • Can be found in the Chemistry Lab. You can communicate with them through the Medical channel (prefix :m).
  • Request chemicals that can help Medical efficiently heal and revive crew.
  • Stock the cloner with Sanguine Reagent and Osseous Reagent.
Geneticist.png
Geneticist
Perform genetic research 2
  • Usually found in the Genetics Lab. You can communicate with them through the Medical channel (prefix :m).
  • Make sure genetic powers are given out with either yours or the RD's permission.
  • Aid the station through useful genetic powers.
Generic virologist.png
Virologist
Cure diseases and viruses that harm the crew, and make your healing beneficial virus. 1
  • Can be found in Virology. You can communicate with them through the Medical channel (prefix :m).
  • Cure viruses that the medical team finds.
  • Help spread your healing virus with permission through Chemistry.
Psychologist.png
Psychologist
Help the crew with psychological and emotional health. 1
  • Can be found in the Psych Office. You can communicate with them through the Medical channel (prefix :m).
  • Coordinate with the Security and Command team to speak with those deemed harmful to themselves and the crew.
  • Check Medical Records for any signs of mental or emotional trauma.
link-Coroner
Coroner
Manage the morgue and perform autopsies on the dead crew to determine the cause of death. 1
  • Can be found in the Morgue. You can communicate with them through the Medical channel (prefix :m).
  • Ensure those that are placed in the Morgue can be revived.
  • Report strange or unknown causes of death to Security.

Your Department - Quartermaster Quartermaster.png

As the Quartermaster you are in charge of Supply and the station budget. As the head of Cargo, you and your staff will be handling other department's supply orders and are expected to aid them in their department's supply restocking. Coordinating mining to get materials for research is also important as disk increases the station budget. With the Medical department's help, you can keep your miners alive as they are crucial to Research and materials on station.

Supply Account

As a head of staff, you have access to your department's financial account. Funds inside can be spent in a couple of different ways, but remember, they are meant to be spent. The supply account can be spent on generally anything as long as the QM approves of it. This is especially important during high-action rounds such as nukies, blobs, or Xenomorphs. Coordinate with the other heads of staff and Captain on how it can be spent if needed.

Sadly, Quartermaster is exempt from the NanoBank premium app, as they need to approve crates physically with the console. You can also log into the department's account on your NanoBank and change the approval permissions of your department staff.

Supply

Job Role Job Slots Working with your staff
Generic cargo.png
Cargo Technician
Deliver mail, distribute crates to departments, and manage cargo orders. 3
  • Can be found in Cargo. You can communicate with them through the Supply channel (prefix :u).
  • Distribute crates to departments through disposals, MULEs, or by hand.
  • Travel through the station to deliver mail.
Generic shaft.png
Shaft Miner
Mine ore for the station. 6
  • Can be found at the Mining Outpost or scavenging Lavaland. You can communicate with them through the Supply channel (prefix :u).
  • Direct them to mine for materials needed for the crew.
  • Kill hostile wildlife around the outpost and Lavaland.
Explorer.png
Explorer
Exploring off-station locations and selling salvage. 4
  • Can be found outside Cargo. You can communicate with them through the Supply channel (prefix :u).
  • You can try and organize expeditions with them or sell off anything they find, like salvage.
  • They are the most independent job under your wing, and you cannot influence them in any significant way.

Tips for Being Command

There are few things people dislike more than a bad command team. It puts the whole station at risk and can ruin the game in some scenarios. Here are some tips to prevent you from being one of those command members.

  • Know what you're doing. You should spend a lot of time in your department and only become a head once you believe you are ready. A bald head of staff is a disliked head of staff.
  • Act confident. You should act confident, even if you aren't, but be careful not to be TOO confident. Be confident in what you know, but listen to what your coworkers have to say.
  • Communicate. Communication is key. If your department doesn't know your voice, you aren't doing your job. Make sure people know what needs doing, when, and how. A silent command member is usually an ineffective command member.
  • Speak directly to people. While comms is very useful, if something needs doing, point to someone, walk up to them, and ask them DIRECTLY to do what needs doing. This usually ends with them doing what you ask instead of hearing it over comms and simply saying, "Someone else will get it."
  • Be approachable. If people don't want to talk to you, they usually won't. Don't be intimidating and be ready to answer newer employees' questions.
  • Be polite. It might seem small, but saying please and thank you goes a very long way toward becoming a memorable and respected command member. And if your employees did something good, TELL them they did something good. Whether that's delivering the science disks to cargo in record time, or setting up the solars without being asked, let them know they did well.
  • Let your employees know who's in charge. It is important to be kind and polite with your employees, but sometimes, they need to be reminded that YOU are in charge and what you say goes.