Difference between revisions of "Nuclear Agent Items"
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Antagonist
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LordisMangis (talk | contribs) (→Highly Visible and Dangerous Weapons: Updated the name of the Sniper Rifle.) |
(Nukies can no longer get a chainsaw from uplink) |
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* [[File:Scroll1.png|32px]] Martial Arts Scroll | * [[File:Scroll1.png|32px]] Martial Arts Scroll | ||
* [[File:Tacticalturtleneck.png|32px]] "Big Brother" Obfuscation Suit | * [[File:Tacticalturtleneck.png|32px]] "Big Brother" Obfuscation Suit | ||
* [[File:Chainsaw.gif|32px]] Chainsaw | |||
* [[File:Traitorbelt.gif|32px]] Traitor Belt | * [[File:Traitorbelt.gif|32px]] Traitor Belt | ||
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| A flamethrower fueled by an attached canister of volatile plasma gas. Make a statement by roasting Nanotrasen filth in their own greed. Only has a range of 3x3 tiles, but will instantly ignite targets and heat the air in the area leading to sustained burn damage. | | A flamethrower fueled by an attached canister of volatile plasma gas. Make a statement by roasting Nanotrasen filth in their own greed. Only has a range of 3x3 tiles, but will instantly ignite targets and heat the air in the area leading to sustained burn damage. | ||
|- | |- | ||
! Bulldog Shotgun<br>[[File:GunBulldog.png]] | ! AS-14 "Bulldog" Shotgun<br>[[File:GunBulldog.png]] | ||
| N/A | | N/A | ||
| Variable | | Variable | ||
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| A drum-fed shotgun that carts magazines sporting up to eight rounds. Its damage, accuracy, range, and utility varies depending on the type of ammunition utilized. It can be loaded with slugs, buckshot, dragon's breath, or meteorslug shot. | | A drum-fed shotgun that carts magazines sporting up to eight rounds. Its damage, accuracy, range, and utility varies depending on the type of ammunition utilized. It can be loaded with slugs, buckshot, dragon's breath, or meteorslug shot. | ||
|- | |- | ||
! C- | ! C-20R Submachine Gun<br>[[File:GunC-20r.png]] | ||
| 70 TC | | 70 TC | ||
| Brute<br>Stamina | | Brute<br>Stamina | ||
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| A fully-loaded Scarborough Arms bullpup submachine gun that fires .45 rounds, boasts a 20-round magazine and is compatible with suppressors. Ideal for short to medium range and capable of firing in two round bursts or semi-automatic fire. While it deals low brute damage compared to many other firearms, the stamina damage will stun targets in just three hits making it excellent for keeping crew pinned down for other operatives to finish off. | | A fully-loaded Scarborough Arms bullpup submachine gun that fires .45 rounds, boasts a 20-round magazine and is compatible with suppressors. Ideal for short to medium range and capable of firing in two round bursts or semi-automatic fire. While it deals low brute damage compared to many other firearms, the stamina damage will stun targets in just three hits making it excellent for keeping crew pinned down for other operatives to finish off. | ||
|- | |- | ||
! M- | ! M-90GL Carbine<br>[[File:GunM-90gl.png]] | ||
| 90 TC | | 90 TC | ||
| Brute<br>Explosive | | Brute<br>Explosive | ||
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|} | |} | ||
== Space Suits and | == Space Suits and Modsuits == | ||
'''NOTE''': | '''NOTE''': | ||
* The stats can be plugged into this [https://www.desmos.com/calculator/nleu3rbzq5/ formula] to get the percentage of damage blocked. For instance, a score of 20 on lasers means 28.57% of damage blocked from lasers. | * The stats can be plugged into this [https://www.desmos.com/calculator/nleu3rbzq5/ formula] to get the percentage of damage blocked. For instance, a score of 20 on lasers means 28.57% of damage blocked from lasers. | ||
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| class="unsortable" | Description | | class="unsortable" | Description | ||
|- | |- | ||
! | ! Syndicate Elite MODsuit <br> [[File:Mod Syndicate Elite.png]] | ||
| | | 40 TC | ||
| Full Body | | Full Body | ||
| | | 50 in EVA mode <br> 75 in combat mode | ||
| | | 45 in EVA mode <br> 75 in combat mode | ||
| | | 35 in EVA mode <br> 50 in combat mode | ||
| 10 | | 10 in EVA mode <br> 25 in combat mode | ||
| | | 60 | ||
| | | IMMUNE | ||
| | | IMMUNE | ||
| | |An advanced MODsuit with superior armor to the standard Syndicate MODsuit. Nanotrasen crew who spot these suits are known to *really* panic. Comes packaged with internals inside the suit. | ||
|} | |} | ||
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| 75 TC | | 75 TC | ||
| Providing medical aid to a target. | | Providing medical aid to a target. | ||
| A beam gun which can heal both brute and burn damage on a target. This gun also has a chance to mend broken bones with each healing pulse. Caution is advised if the team has more than two Medbeam gun users, as crossing the beams will result in an explosion. | | A beam gun which can heal both brute and burn damage on a target. This gun also has a chance to mend broken bones, internal bleeding and burn wounds with each healing pulse. Caution is advised if the team has more than two Medbeam gun users, as crossing the beams will result in an explosion. | ||
|- | |- | ||
! Energy Shield <br> [[File:Eshield.png]] | ! Energy Shield <br> [[File:Eshield.png]] |
Latest revision as of 11:23, 26 September 2024
Departmental Head
Unknown
Abductor • | Ash Walker • | Blob • | Changeling • | Contractor • | Construct • | Cultist • | Guardian • | Lavaland Elite • | Malfunctioning AI • | Mindflayer • | Morph • | Nuclear Agent • | Pulse Demon • | Revenant • | Revolutionary • | Shadow Demon • | Slaughter Demon • | Syndicate Researcher • | Terror Spider • | Traitor • | Vampire • | Wizard • | Xenomorph • | Zombie |
Combat • | Death • | Hacking • | Traitor Items • | Agent Items • | Crafting • | High-Risk Items • | E-maggable objects • | C-maggable objects • | Martial Arts |
Syndicate operatives get access to the following items during the Nuclear Emergency.
Nuclear Operatives also get access to Traitor Items with the exception of the following equipment:
Highly Visible and Dangerous Weapons
Primary weapons and devices expressly designed to wreak havoc among one's enemies.
Support and Mechanized Exosuits
Stealthy and Inconspicuous Weapons
Item | Cost | Damage Type | Damage | Description |
---|---|---|---|---|
CQC Manual |
40 TC | Brute, Stamina and Stun | Variable | A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. Does not restrict weapon usage. Your disarms will inflict some stamina damage while shoving people, your grabs will immobilize for a second making it easier to reinforce them, your harm attacks will deal moderate stamina damage, and you will get a set of combos that allow you to efficiently knockdown, disarm or stun your opponent. You can find more information on CQC and its combos Here. |
Krav Maga Implant |
25 TC | Brute, Stamina and Oxygen | Variable | A biochip that teaches you Krav Maga when implanted, great as a cheap backup weapon. Warning: the biochip will override any other fighting styles such as CQC while active. |
Ammunition
Ammunition for the various weapons employed by Nuclear Agents.
Space Suits and Modsuits
NOTE:
- The stats can be plugged into this formula to get the percentage of damage blocked. For instance, a score of 20 on lasers means 28.57% of damage blocked from lasers.
- The projectiles from the Proto-kinetic accelerator are affected by bomb armour.