Difference between revisions of "Cryptographic Sequencer"

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{{Needsrevision|reason=Missing many things, file images need to be updated/uploaded. This should be put into tabs, more redirects are needed, more explanatory material is also needed}}
{{JobAntag}}
'''This page is a more comprehensive list of all objects that can be interacted with in some way with the syndicate E-Mag (cryptographic sequencer) and the result of using it on them.'''
The Cryptographic Sequencer, better known as the '''EMAG''', is a advanced [[Syndicate]] hacking device. By swiping it on various objects you can override locks, force doors open, and cause chaos within the circuitry of machines. Emagging somthing often permanently renders it unusable or broken until a [[Station Engineer]] arrives to replace the board. Some other items will reset back to normal after a certain amount of time and other items will simply explode.


<tabs>
==Emaggable Objects==
<tab name="Machines">
Many objects across the station have certain reactions from being emagged that aren't extraordinarily obvious! This lists purpose is to reveal every reaction that can be had from emagging an object.
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
 
===Machines===
{|class="wikitable" width="80%" style="background-color:#ffc4c4;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style="width: 15%; background-color: #9b1616;"    | Item  
! style="width: 15%; background-color: #9b1616;"    | Item  
! style='background-color: #9b1616; width: 85%;" text-align:left;"    | Description
! style='background-color: #9b1616; width: 85%;" text-align:left;"    | Description
|-
|-
!Airlock <br> [[File:Airlock.gif|64px]]
!{{Anchor|Airlock}} Airlock <br> [[File:Airlock_Emagged.gif|64px]]
|style="text-align:left;"|Opens the door, but leaving it unable to close until repaired. '''Warning: Emagging a bolted airlock will cause it to stay bolted shut.'''
|style="text-align:left;"|Opens the door, but leaves it unable to be closed until repaired. '''Warning: Emagging a bolted airlock will cause it to stay bolted shut.'''
|-
|-
!APC <br> [[File:APC.png|64px]]
!APC <br> [[File:APC.png|64px]]
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|-
|-
!Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]]
!Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]]
|Makes games more harder and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode' and the Claw Game all flavours upon luck. In addition, beating these games will give unique rewards, such as a reskinned minibomb for beating Orion Trail's realism mode.
|Makes games more difficult and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode', NT Recruiter will enable 'Hardcore Mode', and the Claw Game all flavours upon luck. In addition, beating these games will give unique rewards, such as a reskinned minibomb for beating Orion Trail's realism mode.
|-
!Slot machine <br> [[File:Slotmachine.png|64px]]
| Each pull stuns, anchors, unbuckles, and spins the user. After being spun the user is then thrown away from the slot machine. There is also a 1 in 100% chance that the machine will spit out 100 credits and then reset from being emagged.
|-
|-
!Bar Sign <br> [[File:Syndicatebarsign.png|64px]]
!Bar Sign <br> [[File:Syndicatebarsign.png|64px]]
|Changes the bar sign outside the bar to a syndicate one.
|Changes the bar sign outside the bar to a syndicate one.
|-
|-
!Deployable Barrier <br> [[File:Deployable_barrier.png|64px]]
!Deep Fryer <br> [[File:Fryer.png|64px]]
|Disables the fryer's safeties, allowing non-food objects to be deep fried.
|-
!Deployable Barrier <br> [[File:Deployable_Barrier.png|64px]]
|Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench.
|Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench.
|-
|-
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|-
|-
!Fire Alarm <br> [[File:FireAlarm.png|64px]]
!Fire Alarm <br> [[File:FireAlarm.png|64px]]
|Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate the alarm.
|Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate its alarm.
|-
|-
!Firelock <br> [[File:Firelock.png|64px]]
!Firelock <br> [[File:Firelock.png|64px]]
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|Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will cause them to shoot at anyone who dares to be in the turret's sight.
|Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will cause them to shoot at anyone who dares to be in the turret's sight.
|-
|-
!Locked Locker <br> [[File:locker.png|64px]]
!Mass Driver <br> [[File:Mass_Driver.gif|64px]]
|Similar to emagging an airlock, this permanently unlocks any locker.
|-
!Mass Driver <br> [[File:Massdriver.png|64px]]
|Launches items and people at a much greater force.
|Launches items and people at a much greater force.
|-
|-
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|-
|-
!PACMAN Portable Generator <br> [[File:Pacman generators.gif|64px]]
!PACMAN Portable Generator <br> [[File:Pacman generators.gif|64px]]
|If emagged whilst running it can cause the generator to explode.
|If emagged the temp cap is increased by 2.5 times. Setting it to a high temp may cause the pacman to explode.
|-
|-
!Photocopier <br> [[File:Photocopier.png|64px]]
!Photocopier <br> [[File:Photocopier.png|64px]]
|Overloads the laser printing mechanism. Causes burn damage to anyone who dares to print their posterior on it.
|Overloads the laser printing mechanism. Causes burn damage and screaming to anyone who dares to print their posterior on it.
|-
|-
!Pool Controller <br> [[File:Poolcontroller.png|64px]]
!Pool Controller <br> [[File:Poolcontroller.png|64px]]
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|-
|-
!Vending Machine <br> [[File:Vendcola.gif|64px]]
!Vending Machine <br> [[File:Vendcola.gif|64px]]
|Vend items you wouldn't normally have access to because of your job.
|Vend items you wouldn't normally have the ability to because of space regulations.
|-
|-
!ID Locked Vending Machine <br> [[File:Vendcola.gif|64px]]
!ID Locked Vending Machine <br> [[File:Vendcola.gif|64px]]
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|When emagged anomalies no longer cause the emergency shutdown sequence, also increases chance of anomaly occurring.
|When emagged anomalies no longer cause the emergency shutdown sequence, also increases chance of anomaly occurring.
|-
|-
!Cloning pod<br>[[File:Clone.gif]]
!Cloning Pod<br>[[File:Clone.gif]]
|Causes the cloning pod to emergency eject, with disastrous results for the person getting cloned.
|Causes the cloning pod to emergency eject, with disastrous results for the person getting cloned.
|-
|-
!Ticket machine<br>[[File:Ticket machine.png]]
!Ticket Machine<br>[[File:Ticket machine.png]]
|Randomizes current ticket number and lights all dispensed tickets on fire.
|Randomizes current ticket number and lights all dispensed tickets on fire.
|-
|-
!Meteor shield Satellite<br>[[File:Shield Satellite.png|64px]]
!Meteor Shield Satellite<br>[[File:Shield Satellite.png|64px]]
|Increases chance of meteor showers.
|Increases chance of meteor showers.
|-
|-
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|Breaks the Fridges Lock
|Breaks the Fridges Lock
|}
|}
</tab>
 
<tab name="Consoles">
===Consoles===
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
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|-
|-
!Supply Shuttle Console <br> [[File:Supply Ordering Console.gif]]
!Supply Shuttle Console <br> [[File:Supply Ordering Console.gif]]
|Unlocks additional, ‘special’, supplies, listed in the Emergency section. Notably the “ERROR_NULL_ENTRY” (Null Crate) and “Special Ops Supplies” crates.
|Unlocks additional, ‘special’, supplies, listed in the Emergency section. Notably the “Special Ops Supplies” crate.
|-
|-
!Message Monitoring Console <br> [[File:Message_Monitoring_Console.gif|64px]]
!Message Monitoring Console <br> [[File:Message_Monitoring_Console.gif|64px]]
Line 128: Line 133:
|-
|-
!Check-In/Out Library Console <br> [[File:Computer.gif|64px]]
!Check-In/Out Library Console <br> [[File:Computer.gif|64px]]
|Allows you to print out an Arcane Tome.
|Allows you to print out an Suspicious Bible.
|-
|-
!Communications Console <br> [[File:Communications_Console.gif|64px]]
!Communications Console <br> [[File:Communications_Console.gif|64px]]
|Allows you to send a message to the Syndicate.
|Allows you to send a message to the Syndicate.
|-
|-
!Labor Claims Console <br> [[File:Labor Claims Console.png|64px]]
!Labour Claims Console <br> [[File:Labor Claims Console.gif|64px]]
|Allows anyone through onto prison shuttle.
|Allows anyone through onto prison shuttle.
|-
|-
!R&D server controller <br> [[File:R&D server controller.png|64px]]
!R&D server controller <br> [[File:RnD Console.png|64px]]
|Allows anyone to access it
|Allows anyone to access it
|-
!AI Upload Console <br> [[File:AIUpload.gif|64px]]
|When any AI law board is used on the console, it will replace one of the AI's inherent laws with text similar to ion laws.
|}
|}
</tab>
 
<tab name="Silicons">
===Silicons===
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
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!Cyborgs <br> [[File:Cyborg.png|64px]]
!Cyborgs <br> [[File:Cyborg.png|64px]]
|Allows the user to enslave a cyborg to them, giving it laws that make it loyal to the user who emagged them. You can do this by emagging open its cover lock, crowbarring the cover open, and then using the emag on the cyborg again. Cyborgs will also gain additional items and functions when emagged, depending on their type: <p></p>
|Allows the user to enslave a cyborg to them, giving it laws that make it loyal to the user who emagged them. You can do this by emagging open its cover lock, crowbarring the cover open, and then using the emag on the cyborg again. Cyborgs will also gain additional items and functions when emagged, depending on their type: <p></p>
<ul>Standard – an energy sword.</ul>
<ul>Medical – 250 units of a fluorosulphuric acid (polyacid) spray. The cyborg's defib and handheld defib are also emagged, causing them to function as stuns when used on the harm intent. The cyborgs hugging module also gets a crushing mode.</ul>
<ul>Medical – 250 units of a fluorosulphuric acid (polyacid) spray.</ul>
<ul>Engineering – a stun.</ul>
<ul>Engineering – a stun.</ul>
<ul>Security – an energy laser gun.</ul>
<ul>Janitorial – 250 units of space lube spray.</ul>
<ul>Janitorial – 250 units of space lube spray.</ul>
<ul>Service – ‘Mickey Finn's Special Brew’, a lethal poison.</ul>
<ul>Service – ‘Mickey Finn's Special Brew’, a lethal poison.</ul>
<ul>Mining – a stun.</ul>
<ul>Mining – a stun.</ul>
All cyborgs, when emagged, get Zipties.
|-
|-
!Robots<br> [[File:Robots.gif|64px]]
!Robots<br> [[File:Robots.gif|64px]]
|Allows the user to enslave a cyborg by emagging open its cover lock. You then need to screwdriver it open and emag it again to override its safeties. '''WARNING: Emagging robots doesn't make you their master and will attack you as well! (With the exception of the maintenance drone)''' Robots will also gain additional functions, when emagged, depending on their type: <p></p>
|Allows the user to enslave a cyborg by emagging open its cover lock. You then need to screwdriver it open and emag it again to override its safeties. '''WARNING: Emagging robots doesn't make you their master and will attack you as well! (With the exception of the maintenance drone)''' Robots will also gain additional functions, when emagged, depending on their type: <p></p>
<ul>Cleaning bot – will wet floors randomly and spawn cleaning foam, slipping people over.</ul>
<ul>'''Cleanbot''' – will wet floors randomly and spawn cleaning foam, slipping people over.</ul>
<ul>Floorbot – will tear up floors, causing breaches to space.</ul>
<ul>'''Floorbot''' – will tear up floors, causing breaches to space.</ul>
<ul>Medbot – will inject people with harmful or annoying chemicals.</ul>
<ul>'''Medbot''' – will inject people with harmful or annoying chemicals.</ul>
<ul>E-N – will shoot laser beams out of their eyes for a minute or less then explode.</ul>
<ul>'''E-N''' – will shoot laser beams out of their eyes for a minute or less then explode.</ul>
<ul>Beepsky/Securatron – will unlock its controls, and disable its safeties, causing it to arrest everyone it sees.</ul>
<ul>'''Beepsky/Securatron''' – will unlock its controls, and disable its safeties, causing it to arrest everyone it sees.</ul>
<ul>ED-209 – fires lasers at anyone unfortunate enough to get in its way. If in melee range, stuns and cuffs its target.</ul>
<ul>'''ED-209''' – fires lasers at anyone unfortunate enough to get in its way. If in melee range, stuns and cuffs its target.</ul>
<ul>General Griefsky - His swords turn an <span style="color:red">'''ANGRY RED'''</span> color
<ul>'''General Griefsky''' - His swords turn an <span style="color:red">'''ANGRY RED'''</span> color
|-
|-
!Ripley<br> [[File:Ripley.png|64px]]
!Ripley<br> [[File:Ripley.png|64px]]
|Allows you to add military weapons to a Ripley. It will also display the message 'The mech's equipment slots spark dangerously!' in bold, red text to anyone that examines the Ripley, so don't count on stealth too much.
|Allows you to add military weapons to a Ripley. It will also display the message 'The mech's equipment slots spark dangerously!' in bold, red text to anyone that examines the Ripley, so don't count on stealth too much.
|-
!EN<br> [[File:E-N.gif]]
|Will shoot lasers at people and explode after 100 seconds.
|-
|-
!Spiderbot<br>[[File:Spiderbot.png]]
!Spiderbot<br>[[File:Spiderbot.png]]
|Makes the bot loyal to the emagger, increases health from 40 to 60, increases damage from 2 to 15, minor explosion on death
|Makes the bot loyal to the emagger, increases health from 40 to 60, increases damage from 2 to 15, minor explosion on death
|}
|}
</tab>
 
<tab name="Items">
===Items===
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
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|Changes the robotic phrase to the iconic Beepsky eat shit phrase.
|Changes the robotic phrase to the iconic Beepsky eat shit phrase.
|-
|-
!Light replacer <br> [[File:Emaggedlightreplacer.png|64px]]
!Light Replacer <br> [[File:Emaggedlightreplacer.png|64px]]
|Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes its appearance so that it will be obvious that it has been emagged.
|Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes its appearance so that it will be obvious that it has been emagged.
|-
|-
!Megaphone <br> [[File:Megaphone.png|64px]]
! Megaphone <br> [[File:Megaphone.png|64px]]
|Forces the user to say one of several humorous phrases, regardless of what they type when using it. Will only work a few times. E.g "FOR THE SYNDICATE!".
| Makes the megaphone louder and more noticable.
|-
!Nano-Mob Hunter GO! Cartridges <br> [[File:Nanomob-buffsel.png|64px]]
|If you emag a Nano-Mob Hunter GO! cartridge before inserting it into your PDA, you can unlock a feature that allows you to spawn "trap" mobs that will shock players attempting to catch them. You have to have Nano-Mobs in your collection before you can do this, and the damage isn't enough to kill anybody outright
|-
|-
!Rapid Crate Sender <br> [[File:Rcs.png|64px]]
!Rapid Crate Sender <br> [[File:Rcs.png|64px]]
|Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space.
|Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space.
|-
|-
!Temperature gun <br> [[File:Tempgun.png|64px]]
!Temperature Gun <br> [[File:Tempgun.png|64px]]
|Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked.
|Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked.
|-
|-
! Defibrillators <br> [[File:Defrib.gif|64px]]
! Defibrillators <br> [[File:Defrib.gif|64px]]
|Disables safeties, allowing you to shock people when used on harm intent, stunning them. Works for both the large units, as well as CMO's compact version. Has a 10% chance to cause cardiac arrest, and thus a very quick death. Description and appearance changes to notify the examiner that it has been hacked.
|Disables safeties, allowing you to shock people when used on harm intent, causing 60 stamina damage and 10 seconds of knockdown to the target. Works for both the large units, as well as CMO's compact version. The screen will flash red, making the defib's state immediately obvious.
|-
|-
! Handheld defibrillator <br> [[File:Handheld_defib.png|64px]]
! Handheld Defibrillator <br> [[File:Handheld_defib.png|64px]]
|Disables safeties, allowing you to shock people when used on harm intent, putting them to sleep instantly. Has a 10% chance to cause cardiac arrest, and thus a very quick death. Description changes to notify the examiner that it has been hacked.
|Disables safeties, allowing you to shock people when used on harm intent, causing 60 stamina damage and 10 seconds of knockdown to the target. Has a 3.5 second global cooldown shared with other handheld defibs, stunprods, and stunbatons.
|-
|-
!Lockbox<br>[[File:Lockbox.gif]]<br>
!Lockbox<br>[[File:Lockbox.gif]]<br>
|Permanently unlocks the lockbox
|Permanently unlocks the lockbox
|-
|-
!Wormhole jaunter<br>[[File:Jaunter.png]]
!Wormhole Jaunter<br>[[File:Jaunter.png]]
|Allows jaunting of megafauna
|Allows the jaunting of megafauna
|-
|-
!Medical Hypospray<br>[[File:Medical hypospray.png]]
!Medical Hypospray<br>[[File:Medical hypospray.png]]
Line 227: Line 228:
|Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits)
|Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits)
|-
|-
!Geiger counter<br>[[File:Geiger-export.png]]
!Geiger Counter<br>[[File:Geiger-export.png]]
|Stores radiation and projects stored radiation on person that gets scanned
|Stores radiation and projects stored radiation on person that gets scanned
|-
|-
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|Breaks open the lock permanently.
|Breaks open the lock permanently.
|-
|-
!Secure Closet <br> [[File:LockedLocker.png]]
!Secure Closet/Locker <br> [[File:LockedLocker.png]]
|Breaks open the lock permanently.
|Breaks open the lock permanently.
|-
|-
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| Resets EFTPOS password to 0
| Resets EFTPOS password to 0
|}
|}
</tab>
 
<tab name="Implants">
===Implants===
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
Line 252: Line 253:
! style='background-color: #9b1616; width: 85%;" text-align:left;"    | Description
! style='background-color: #9b1616; width: 85%;" text-align:left;"    | Description
|-
|-
! Integrated Toolset <br> [[File:Arm implant.png]]
! Integrated Toolset <br> [[File:Toolset arm implant.png]]
| Unlocks a combat knife as an tool option.
| Unlocks a combat knife as an tool option.
|-
|-
Line 258: Line 259:
|style="text-align:left;"|Shorts out the safeties of the limb and makes it explode when it is removed off the person, after being attached.
|style="text-align:left;"|Shorts out the safeties of the limb and makes it explode when it is removed off the person, after being attached.
|-
|-
!Cybernetic heart<br>[[File:Cybernetic heart.gif]]
!Cybernetic Heart<br>[[File:Cybernetic heart.gif]]
|Reduces stuns, increases chance of heart restarting itself during cardiac event
|Increases natural stamina regeneration over time, increases chance of heart restarting itself during cardiac event
|}
|}
</tab>
</tabs>

Latest revision as of 13:31, 30 October 2024

Antagonist


The Cryptographic Sequencer, better known as the EMAG, is a advanced Syndicate hacking device. By swiping it on various objects you can override locks, force doors open, and cause chaos within the circuitry of machines. Emagging somthing often permanently renders it unusable or broken until a Station Engineer arrives to replace the board. Some other items will reset back to normal after a certain amount of time and other items will simply explode.

Emaggable Objects

Many objects across the station have certain reactions from being emagged that aren't extraordinarily obvious! This lists purpose is to reveal every reaction that can be had from emagging an object.

Machines

Item Description
Airlock
Airlock Emagged.gif
Opens the door, but leaves it unable to be closed until repaired. Warning: Emagging a bolted airlock will cause it to stay bolted shut.
APC
APC.png
Allows you to interact the APC interface without the required ID, but the APC's screen turns blue as if it were hacked by a malfunctioning AI. IPCs attempting to charge from it will get shocked.
Air Alarm
AirAlarm.png
Disables the lock and safeties, allowing you to open the interface with any ID. Additionally unlocks the 'flood' setting under 'modes', which shuts off scrubbers and increases vent output without any pressure check.
Arcade Machines/Claw Game
Arcademachine.png
Makes games more difficult and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode', NT Recruiter will enable 'Hardcore Mode', and the Claw Game all flavours upon luck. In addition, beating these games will give unique rewards, such as a reskinned minibomb for beating Orion Trail's realism mode.
Slot machine
Slotmachine.png
Each pull stuns, anchors, unbuckles, and spins the user. After being spun the user is then thrown away from the slot machine. There is also a 1 in 100% chance that the machine will spit out 100 credits and then reset from being emagged.
Bar Sign
Syndicatebarsign.png
Changes the bar sign outside the bar to a syndicate one.
Deep Fryer
Fryer.png
Disables the fryer's safeties, allowing non-food objects to be deep fried.
Deployable Barrier
Deployable Barrier.png
Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench.
Display Case
Display Case.png
Unlocks the display case, setting off the alarm in the process.
Emitter
Emitter.png
Turn on/off locked emitters without the need for a valid ID.
Long Range Fax Machine
Faxmachine.gif
Realigns transmitters to the Syndicate, allowing anyone to message the Syndicate with a fax.
Fire Alarm
FireAlarm.png
Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate its alarm.
Firelock
Firelock.png
Opens the firelock as if it's being pried open with a crowbar.
Turret
Turret.PNG
Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will cause them to shoot at anyone who dares to be in the turret's sight.
Mass Driver
Mass Driver.gif
Launches items and people at a much greater force.
MULEbot
Mulebot.png
Unlocks and relocks the Mulebot's controls.
PACMAN Portable Generator
Pacman generators.gif
If emagged the temp cap is increased by 2.5 times. Setting it to a high temp may cause the pacman to explode.
Photocopier
Photocopier.png
Overloads the laser printing mechanism. Causes burn damage and screaming to anyone who dares to print their posterior on it.
Pool Controller
Poolcontroller.png
Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available.
Secure Safe
Secure safe.png
Shorts out and unlocks the lock on the safe. Like an airlock, this will be permanently unlocked and is obviously emagged.
Vending Machine
Vendcola.gif
Vend items you wouldn't normally have the ability to because of space regulations.
ID Locked Vending Machine
Vendcola.gif
Breaks the Vending Machines Lock
Bluespace Harvester
Bluespace Harvester.gif
When emagged anomalies no longer cause the emergency shutdown sequence, also increases chance of anomaly occurring.
Cloning Pod
Clone.gif
Causes the cloning pod to emergency eject, with disastrous results for the person getting cloned.
Ticket Machine
Ticket machine.png
Randomizes current ticket number and lights all dispensed tickets on fire.
Meteor Shield Satellite
Shield Satellite.png
Increases chance of meteor showers.
Recycler
Recycler.gif
Overrides the safety and allows for the machine to recycle crew members. It instakills anyone unfortunate enough to slide in.
Windoor
Windoor.png
Breaks the windoor and forces it open.
Smart Fridge
Smartfridge.png
Breaks the Fridges Lock

Consoles

Item Description
Cryogenic Oversight console
Cryogenic Oversight Console.gif
Dispenses all objective items stored in cryodorms.
Research and Development Console
RnD Console.png
Removes access requirements to use the RND console.
Supply Shuttle Console
Supply Ordering Console.gif
Unlocks additional, ‘special’, supplies, listed in the Emergency section. Notably the “Special Ops Supplies” crate.
Message Monitoring Console
Message Monitoring Console.gif
Emag the console in order to print the key to access message monitoring. This will cause it to be rebooting and obviously hacked for a while, however!
Holodeck Control Computer
Holodeck Control Computer.gif
Unlocks more dangerous simulations, along with allowing said simulations to interact with the outside world.
Labour/Mining Shuttle Console
Labor Shuttle Console.gif
Allows usage of the labour shuttle console without the use of a Security ID.
Teleporter Control Console
Teleporter Control Console.gif
Allows you to teleport to Syndicate beacons.
Emergency Shuttle Control Console
Labor Shuttle Console.gif
Causes the shuttle to launch 10 seconds after being emagged.
Camera Monitor
Security Camera Console.gif
Allows you to access all cameras available at that camera monitor.
Check-In/Out Library Console
Computer.gif
Allows you to print out an Suspicious Bible.
Communications Console
Communications Console.gif
Allows you to send a message to the Syndicate.
Labour Claims Console
Labor Claims Console.gif
Allows anyone through onto prison shuttle.
R&D server controller
RnD Console.png
Allows anyone to access it
AI Upload Console
AIUpload.gif
When any AI law board is used on the console, it will replace one of the AI's inherent laws with text similar to ion laws.

Silicons

Item Description
Cyborgs
Cyborg.png
Allows the user to enslave a cyborg to them, giving it laws that make it loyal to the user who emagged them. You can do this by emagging open its cover lock, crowbarring the cover open, and then using the emag on the cyborg again. Cyborgs will also gain additional items and functions when emagged, depending on their type:

    Medical – 250 units of a fluorosulphuric acid (polyacid) spray. The cyborg's defib and handheld defib are also emagged, causing them to function as stuns when used on the harm intent. The cyborgs hugging module also gets a crushing mode.
    Engineering – a stun.
    Janitorial – 250 units of space lube spray.
    Service – ‘Mickey Finn's Special Brew’, a lethal poison.
    Mining – a stun.

All cyborgs, when emagged, get Zipties.

Robots
Robots.gif
Allows the user to enslave a cyborg by emagging open its cover lock. You then need to screwdriver it open and emag it again to override its safeties. WARNING: Emagging robots doesn't make you their master and will attack you as well! (With the exception of the maintenance drone) Robots will also gain additional functions, when emagged, depending on their type:

    Cleanbot – will wet floors randomly and spawn cleaning foam, slipping people over.
    Floorbot – will tear up floors, causing breaches to space.
    Medbot – will inject people with harmful or annoying chemicals.
    E-N – will shoot laser beams out of their eyes for a minute or less then explode.
    Beepsky/Securatron – will unlock its controls, and disable its safeties, causing it to arrest everyone it sees.
    ED-209 – fires lasers at anyone unfortunate enough to get in its way. If in melee range, stuns and cuffs its target.
    General Griefsky - His swords turn an ANGRY RED color
Ripley
Ripley.png
Allows you to add military weapons to a Ripley. It will also display the message 'The mech's equipment slots spark dangerously!' in bold, red text to anyone that examines the Ripley, so don't count on stealth too much.
Spiderbot
Spiderbot.png
Makes the bot loyal to the emagger, increases health from 40 to 60, increases damage from 2 to 15, minor explosion on death

Items

Item Description
Beacon
Tracking beacon.png
Alters the beacon so that only emagged teleporters can lock on to it.
Lazarus Injector
Lazarusinjector.png
The mob revived using the injector will be hostile to everyone except you.
Locked Briefcase
Secure Briefcase.png
Opens the briefcase, breaking the locks. Similar to emagging airlocks or electronic safes.
Security Gas Mask
SecHailer.png
Changes the robotic phrase to the iconic Beepsky eat shit phrase.
Light Replacer
Emaggedlightreplacer.png
Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes its appearance so that it will be obvious that it has been emagged.
Megaphone
Megaphone.png
Makes the megaphone louder and more noticable.
Rapid Crate Sender
Rcs.png
Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space.
Temperature Gun
Tempgun.png
Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked.
Defibrillators
Defrib.gif
Disables safeties, allowing you to shock people when used on harm intent, causing 60 stamina damage and 10 seconds of knockdown to the target. Works for both the large units, as well as CMO's compact version. The screen will flash red, making the defib's state immediately obvious.
Handheld Defibrillator
Handheld defib.png
Disables safeties, allowing you to shock people when used on harm intent, causing 60 stamina damage and 10 seconds of knockdown to the target. Has a 3.5 second global cooldown shared with other handheld defibs, stunprods, and stunbatons.
Lockbox
Lockbox.gif
Permanently unlocks the lockbox
Wormhole Jaunter
Jaunter.png
Allows the jaunting of megafauna
Medical Hypospray
Medical hypospray.png
Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits)
Automender
Automender.png
Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits)
Geiger Counter
Geiger-export.png
Stores radiation and projects stored radiation on person that gets scanned
Holobadge
Holobadge.png
Any ID access level can be used on it
Secure Crate
Secure Crate.png
Breaks open the lock permanently.
Secure Closet/Locker
LockedLocker.png
Breaks open the lock permanently.
Abandoned Crate
Secure Crate.png
*BOOM*
EFTPOS Scanner
EFTPOS.png
Resets EFTPOS password to 0

Implants

Item Description
Integrated Toolset
Toolset arm implant.png
Unlocks a combat knife as an tool option.
Cyborg parts
Robotleg.png
Shorts out the safeties of the limb and makes it explode when it is removed off the person, after being attached.
Cybernetic Heart
Cybernetic heart.gif
Increases natural stamina regeneration over time, increases chance of heart restarting itself during cardiac event