Difference between revisions of "Nuclear Agent Items"
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Antagonist
Antagonist Roles
Antagonist Guides
(Nukies can no longer get a chainsaw from uplink) |
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== Highly Visible and Dangerous Weapons == | == Highly Visible and Dangerous Weapons == | ||
All weapons come pre-loaded with ammunition, with the exception of the Rocket Launcher. Damage stats are for the pre-loaded ammunition. | |||
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;" | {|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;" | ||
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | |- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | ||
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! style='background-color: darkred' width:100px; |Damage Type | ! style='background-color: darkred' width:100px; |Damage Type | ||
! style='background-color: darkred' width:100px; |Damage | ! style='background-color: darkred' width:100px; |Damage | ||
! style='background-color: darkred' width:500px; |Armour Piercing | |||
! class="unsortable" style='background-color: darkred' |Description | ! class="unsortable" style='background-color: darkred' |Description | ||
|- | |- | ||
! | ! Stechkin APS Pistol<br>[[File:Stechkin APS Pistol.png]] | ||
| | | 40 TC | ||
| | | Brute | ||
| | | 30 | ||
| | | 0 | ||
| The automatic machine pistol version of the FK-69 'Stechkin' chambered in 10mm Auto with a detachable 20-round box magazine. Can switch between 3-round burst or semi-automatic. Unlike the regular Stechkin, the APS version cannot fit a suppressor. | |||
|- | |- | ||
! C-20R Submachine Gun<br>[[File:GunC-20r.png]] | ! C-20R Submachine Gun<br>[[File:GunC-20r.png]] | ||
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| Brute<br>Stamina | | Brute<br>Stamina | ||
| 20<br>45 | | 20<br>45 | ||
| 0 | |||
| A fully-loaded Scarborough Arms bullpup submachine gun that fires .45 rounds, boasts a 20-round magazine and is compatible with suppressors. Ideal for short to medium range and capable of firing in two round bursts or semi-automatic fire. While it deals low brute damage compared to many other firearms, the stamina damage will stun targets in just three hits making it excellent for keeping crew pinned down for other operatives to finish off. | | A fully-loaded Scarborough Arms bullpup submachine gun that fires .45 rounds, boasts a 20-round magazine and is compatible with suppressors. Ideal for short to medium range and capable of firing in two round bursts or semi-automatic fire. While it deals low brute damage compared to many other firearms, the stamina damage will stun targets in just three hits making it excellent for keeping crew pinned down for other operatives to finish off. | ||
|- | |- | ||
! M-90GL Carbine<br>[[File:GunM-90gl.png]] | ! M-90GL Carbine<br>[[File:GunM-90gl.png]] | ||
| 90 TC | | 90 TC | ||
| Brute | | Brute | ||
| 35 | | 35 | ||
| 0 | |||
| A three-round burst 5.56 toploading carbine, designated 'M-90gl' with an attached underbarrel grenade launcher which can be toggled on and off. An ideal weapon for medium to long range, the M-90gl is capable of effectively stopping targets in as little as two bursts. | | A three-round burst 5.56 toploading carbine, designated 'M-90gl' with an attached underbarrel grenade launcher which can be toggled on and off. An ideal weapon for medium to long range, the M-90gl is capable of effectively stopping targets in as little as two bursts. | ||
|- | |- | ||
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| 200 TC | | 200 TC | ||
| Brute | | Brute | ||
| | | 35 | ||
| 0 | |||
| A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 5.56x45mm ammunition. It requires two hands to appropriately wield, and holding something in your other hand will cause you to drop the weapon due to recoil. | | A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 5.56x45mm ammunition. It requires two hands to appropriately wield, and holding something in your other hand will cause you to drop the weapon due to recoil. | ||
|- | |- | ||
! SR-31C (S) Sniper Rifle<br>[[File:GunSniper.png]] | ! SR-31C (S) Sniper Rifle<br>[[File:GunSniper.png]] | ||
| 80 TC | | 80 TC | ||
| | | Brute<br>Weaken | ||
| | | 70<br>10 seconds | ||
| 70 | |||
| A rifle with a very low fire-rate, heavy recoil and devastating damage or effects on whatever its bullets hit. Comes included with a scope that lets you see several tiles ahead at the cost of not being able to spot anyone coming at you from behind. It can also be suppressed if you're planning to be stealthy during your operation. It comes loaded with devastating .50 sniper rounds and can be additionally loaded with Soporific, Antimatter, Hemorrhage or Penetrator rounds. You must also have both hands free to fire this gun! | | A rifle with a very low fire-rate, heavy recoil and devastating damage or effects on whatever its bullets hit. Comes included with a scope that lets you see several tiles ahead at the cost of not being able to spot anyone coming at you from behind. It can also be suppressed if you're planning to be stealthy during your operation. It comes loaded with devastating .50 sniper rounds and can be additionally loaded with Soporific, Antimatter, Hemorrhage or Penetrator rounds. You must also have both hands free to fire this gun! | ||
|- | |||
! Rocket Launcher <br>[[File:RPG.png]] | |||
| 40 TC | |||
| N/A | |||
| N/A | |||
| N/A | |||
| The pinnacle of destruction. Become the bringer of hellfire with this immaculate weapon as its roar echoes throughout the station. Ammunition sold separately. | |||
|- | |||
! Flamethrower<br>[[File:Nukie_Flamethrower.gif]] | |||
| 40 TC | |||
| Fire | |||
| Burns target for 40 seconds at 500°C. | |||
| N/A | |||
| A Syndicate extended capacity chemical flamethrower, fueled by 2 attached canisters of napalm. Has a range of 7 tiles. It will instantly ignite targets and heat the air in the area leading to sustained burn damage. | |||
|- | |||
! Combat Defribillator Module <br>[[File:Mod Defibrillator.png]] | |||
| 60 TC | |||
| Stamina | |||
| 60 | |||
| N/A | |||
| A lifesaving device turned dangerous weapon. Click on someone with the paddles on harm intent to knock them down and deal 60 stamina damage. Will instantly stop the heart of stunned targets. Can be used as a regular defib as well. Installs in a '''MODsuit'''. | |||
|- | |- | ||
! Toy Submachine Gun<br>[[File:FoamSubmachineGun.png]] | ! Toy Submachine Gun<br>[[File:FoamSubmachineGun.png]] | ||
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| Stamina | | Stamina | ||
| 25 | | 25 | ||
| 0 | |||
| Designed for non-lethal operations, the Donksoft SMG is a cheap alternative to most loud weapons and could potentially be used in stealth operations. You can insert a pen into the darts to make them deal five brute damage. | | Designed for non-lethal operations, the Donksoft SMG is a cheap alternative to most loud weapons and could potentially be used in stealth operations. You can insert a pen into the darts to make them deal five brute damage. | ||
|- | |- | ||
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| Stamina | | Stamina | ||
| 25 | | 25 | ||
| 0 | |||
| Designed for non-lethal operations, the Donksoft LMG is a cheaper alternative to most loud weapons and could potentially be used in stealth operations. You can insert a pen into the darts to make them deal five brute damage. | | Designed for non-lethal operations, the Donksoft LMG is a cheaper alternative to most loud weapons and could potentially be used in stealth operations. You can insert a pen into the darts to make them deal five brute damage. | ||
|- | |- | ||
! | ! AS-14 "Bulldog" Shotgun<br>[[File:GunBulldog.png]] | ||
| | | 15 | ||
| | | Brute | ||
| 60 | | 60 | ||
| A | | 0 | ||
| A drum-fed shotgun that carts magazines sporting up to eight rounds. Its damage, accuracy, range, and utility varies depending on the type of ammunition utilized. It can be loaded with slugs, buckshot, dragon's breath, or meteorslug shot. Comes loaded with slugs by default. | |||
|- | |||
|} | |||
== Ammunition == | |||
''Ammunition for the various weapons employed by Nuclear Agents.'' | |||
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;" | |||
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | |||
! style='background-color: darkred' width:150px; |Item | |||
! style='background-color: darkred' width:50px; |Cost | |||
! style='background-color: darkred' width:100px; |Damage Type | |||
! style='background-color: darkred' width:100px; |Damage | |||
! style='background-color: darkred' width:500px; |Armour Piercing | |||
! class="unsortable" style='background-color: darkred' |Description | |||
|- | |||
! Stechkin APS - 10mm Magazine<br>[[File:APS_Magazine.png]] | |||
| 10 TC | |||
| Brute | |||
| 30 | |||
| 0 | |||
| A 20-round 10mm magazine for use in the Stechkin APS machine pistol, loaded with rounds that are cheap but around half as effective as .357 | |||
|- | |- | ||
! | ! Stechkin APS - 10mm Armour Piercing Magazine<br>[[File:APS_Magazine_AP.png]] | ||
| | | 15 TC | ||
| Brute | | Brute | ||
| 27 | |||
| 50 | | 50 | ||
| | | A 20-round 10mm magazine for use in the Stechkin APS machine pistol, loaded with rounds that are less effective at injuring the target but penetrate protective gear. | ||
|- | |||
! Stechkin APS - 10mm Incendiary Magazine<br>[[File:APS_Magazine_Fire.png]] | |||
| 15 TC | |||
| Brute<br>Burn | |||
| 30<br>Variable | |||
| 0 | |||
| A 20-round 10mm magazine for use in the Stechkin APS machine pistol, loaded with incendiary rounds which ignite the target. | |||
|- | |||
! Stechkin APS - 10mm Incendiary Magazine<br>[[File:APS_Magazine_HP.png]] | |||
| 15 TC | |||
| Brute | |||
| 40 | |||
| -50 | |||
| A 20-round 10mm magazine for use in the Stechkin APS machine pistol, loaded with rounds which are more damaging but ineffective against armour. | |||
|- | |||
! Bulldog - 12g Slug Magazine<br>[[File:BulldogAmmo.png]] | |||
| 10 TC | |||
| Brute | |||
| 60 | |||
| 0 | |||
| An 8-round slug magazine for use in the Bulldog shotgun. Slugs are capable of quickly taking down even the most armoured of targets. | |||
|- | |||
! Bulldog - 12g Buckshot Magazine<br>[[File:BulldogAmmo.png]] | |||
| 10 TC | |||
| Brute | |||
| 12.5 x 6 | |||
| -20 | |||
| An 8-round buckshot magazine for use in the Bulldog shotgun. Make sure your firing line is clear, as it's relatively easy to hit friendlies due to the wide spread. Each pellet in a shell deals 12.5 brute damage with damage falloff the further away a target is. | |||
|- | |||
! Bulldog - 12g Meteorslug Shells <br>[[File:BulldogStun.png]] | |||
| 10 TC | |||
| Brute<br>Weaken | |||
| 30<br>8 seconds | |||
| 0 | |||
| An 8-round meteorslug magazine for use in the Bulldog shotgun. Knocks away enemies when hit. | |||
|- | |||
! Bulldog - 12g Dragon's Breath Magazine<br>[[File:BulldogFire.png]] | |||
| 10 TC | |||
| Brute<br>Burn | |||
| 5 x 4<br>Variable | |||
| 0 | |||
| An 8-round dragon's breath magazine for use in the Bulldog shotgun. Each shell contains 4 pellet which deal 5 brute damage and sets the target on fire. Additionally the pellets leave a heat trail, raising the temperature of areas they passed by. | |||
|- | |||
! Bulldog - 12g Ammo Duffel Bag<br>[[File:DuffleSyndiShotgun.png]] | |||
| 60 TC | |||
| N/A | |||
| N/A | |||
| N/A | |||
| A duffel bag filled with nine 8 round drum magazines. (6 Slug, 2 Buckshot, 1 Dragon's Breath) | |||
|- | |||
! Bulldog - 12g Extra-Large Magazine Duffel Bag<br>[[File:DuffleSyndiShotgun.png]] | |||
| 60 TC | |||
| N/A | |||
| N/A | |||
| N/A | |||
| A duffel bag containing five XL 16 round drum magazines. (3 Slug, 1 Buckshot, 1 Dragon's Breath). | |||
|- | |||
! C-20r - .45 Magazine<br>[[File:Ammo_45.png]] | |||
| 15 TC | |||
| Brute<br>Stamina | |||
| 20<br>45 | |||
| 0 | |||
| A 20-round .45 magazine for use in the C-20r submachine gun. These bullets pack a lot of punch that can knock most targets down, but do limited overall damage. | |||
|- | |||
! C-20r - .45 Ammo Duffel Bag<br>[[File:DuffleSyndiShotgun.png]] | |||
| 105 TC | |||
| N/A | |||
| N/A | |||
| N/A | |||
| A duffel bag containing ten 20 round .45 magazines for the C-20r. | |||
|- | |||
! Carbine - 5.56 Toploader Magazine<br>[[File:Ammo_556.png]] | |||
| 10 TC | |||
| Brute | |||
| 35 | |||
| 0 | |||
| A 30-round 5.56 magazine for use in the M-90gl carbine. These bullets don't have the punch to knock most targets down, but dish out higher overall damage. | |||
|- | |||
! Carbine - 40mm Grenade Ammo Box<br>[[File:Ammo_40mm.png]] | |||
| 20 TC | |||
| Brute<br>Explosive | |||
| 60<br>Variable | |||
| 0 | |||
| An additional 4 grenade launcher rounds for the M-90gl. Each shell does 60 brute damage on hit, followed by an explosion which can easily dismember a person even if the shell does not hit them directly. | |||
|- | |||
! Rocket Launcher Shell<br>[[File:Rocket Shell.png]] | |||
| 30 TC | |||
| Brute<br>Explosive | |||
| 50<br>Variable | |||
| 0 | |||
| A shell for your rocket launcher. Leaves debilitating station damage and gib targets on direct impact. | |||
|- | |||
! Box of chemical flamethrower canisters<br>[[File:SyndicateBox.png]] | |||
| 30 TC | |||
| Fire | |||
| Burns target for 40 seconds at 500°C. | |||
| N/A | |||
| A box filled with 2 canisters of flamethrower fuel. | |||
|- | |||
! L6 SAW - 5.56x45mm Box Magazine<br>[[File:Ammo_762.png]] | |||
| 60 TC | |||
| Brute | |||
| 35 | |||
| 0 | |||
| A 50-round magazine of 5.56x45mm ammunition for use in the L6 SAW machine gun. | |||
|- | |||
! Sniper - .50 Magazine<br>[[File:Ammo_50cal.png]] | |||
| 15 TC | |||
| Brute<br>Weaken | |||
| 70<br>10 seconds | |||
| 70 | |||
| A 6 round .50 magazine for the Sniper Rifle. These bullets will stun anyone they hit and can destroy walls and objects | |||
|- | |||
! Sniper - .50 Antimatter Magazine<br>[[File:Ammo_50cala.png]] | |||
| 30 TC | |||
| Brute<br>Weaken | |||
| 70<br>10 seconds | |||
| 70 | |||
| A 6 round .50 Antimatter magazine for the Sniper Rifle. Rounds have a 50% chance of delimbing the target and do massive damage to walls and objects. | |||
|- | |||
! Sniper - .50 Soporific Magazine<br>[[File:Ammo_50cals.png]] | |||
| 15 TC | |||
| Sleep | |||
| 40 secs | |||
| 0 | |||
| A 3 round .50 Soporific magazine for the Sniper Rifle. Rounds deal 0 damage, but instantly put a target to sleep. | |||
|- | |||
! Sniper - 50 Hemorrhage Magazine<br>[[File:Ammo_50calh.png]] | |||
| 15 TC | |||
| Brute<br>Weaken<br>Bloodloss | |||
| 45<br>6 seconds<br>150cl | |||
| 25 | |||
| A 5 round .50 Hemorrhage magazine for the Sniper Rifle. On top of 45 brute damage, each shot weakens the target for 6 seconds and reduces blood level by 26%. | |||
|- | |||
! Sniper - .50 Penetrator Magazine<br>[[File:Ammo_50calp.png]] | |||
| 20 TC | |||
| Brute<br>Weaken | |||
| 60<br>10 seconds | |||
| 70 | |||
| A 5 round .50 Penetrator magazine for the Sniper Rifle. Each round is capable of penetrating an unlimited number of targets, objects and walls in its path up to a range of 50 tiles. | |||
|- | |||
! Box of Bioterror Syringes<br>[[File:Syringes.png]] | |||
| 25 TC | |||
| Chemical | |||
| Variable | |||
| N/A | |||
| A box of 7 preloaded syringes, containing various chemicals that seize up the victim's motor and broca system, making it impossible for them to move or speak while in their system. One syringe causes brain damage, paralysis, confusion, drowsiness, and removes their ability to speak for a brief duration. Like all syringes, these will not pierce hardsuits. | |||
|- | |||
! Box of Riot Darts<br>[[File:FoamRiotDarts.png]] | |||
| 10 TC | |||
| Stamina | |||
| 25 | |||
| 0 | |||
| This ammo box contains 40 additional riot foam darts which can be used to load the Toy Submachine Gun or the Toy Machine Gun. Insert a pen into a dart to make it deal an extra 5 brute damage. | |||
|- | |- | ||
|} | |} | ||
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| A biochip that teaches you [[Martial Arts#Krav Maga|Krav Maga]] when implanted, great as a cheap backup weapon. Warning: the biochip will override any other fighting styles such as CQC while active. | | A biochip that teaches you [[Martial Arts#Krav Maga|Krav Maga]] when implanted, great as a cheap backup weapon. Warning: the biochip will override any other fighting styles such as CQC while active. | ||
|- | |- | ||
|} | |} | ||
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| 30 TC | | 30 TC | ||
| HONK | | HONK | ||
| A backpack containing the standard clown loadout, so you can put on the greatest show NT has ever seen! Also comes with a voice changer mask rather than the usual clown mask, some confetti bulldog drums, a cap gun, a pair of clown magboots to assist with boarding and a comic | | A backpack containing the standard clown loadout, so you can put on the greatest show NT has ever seen! Also comes with a voice changer mask rather than the usual clown mask, some confetti bulldog drums, a cap gun, a pair of clown magboots to assist with boarding and a comic DNA injector so you'll even talk like a clown once on board. | ||
|- | |- | ||
|} | |} | ||
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| 10 TC | | 10 TC | ||
| Staying upright in zero-gravity environments. | | Staying upright in zero-gravity environments. | ||
| A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. Just like | | A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. Just like standard magboots, these boots will slow you down while active in indoor areas. | ||
|- | |- | ||
! Medbeam Gun <br> [[File:gunMedbeam.png]] | ! Medbeam Gun <br> [[File:gunMedbeam.png]] | ||
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! class="unsortable" style='background-color: darkred' width:200px; |Purpose | ! class="unsortable" style='background-color: darkred' width:200px; |Purpose | ||
! class="unsortable" style='background-color: darkred' |Description | ! class="unsortable" style='background-color: darkred' |Description | ||
|- | |- | ||
! C-20r Bundle <br> [[File:DuffleSyndiShotgun.png]] | ! C-20r Bundle <br> [[File:DuffleSyndiShotgun.png]] |
Latest revision as of 12:10, 4 January 2025
Departmental Head
Unknown
Abductor • | Ash Walker • | Blob • | Changeling • | Contractor • | Construct • | Cultist • | Guardian • | Lavaland Elite • | Malfunctioning AI • | Mindflayer • | Morph • | Nuclear Agent • | Pulse Demon • | Revenant • | Revolutionary • | Shadow Demon • | Slaughter Demon • | Syndicate Researcher • | Terror Spider • | Traitor • | Vampire • | Wizard • | Xenomorph • | Zombie |
Combat • | Death • | Hacking • | Traitor Items • | Agent Items • | Crafting • | High-Risk Items • | E-maggable objects • | C-maggable objects • | Martial Arts |
Syndicate operatives get access to the following items during the Nuclear Emergency.
Nuclear Operatives also get access to Traitor Items with the exception of the following equipment:
Highly Visible and Dangerous Weapons
All weapons come pre-loaded with ammunition, with the exception of the Rocket Launcher. Damage stats are for the pre-loaded ammunition.
Ammunition
Ammunition for the various weapons employed by Nuclear Agents.
Support and Mechanized Exosuits
Stealthy and Inconspicuous Weapons
Item | Cost | Damage Type | Damage | Description |
---|---|---|---|---|
CQC Manual |
40 TC | Brute, Stamina and Stun | Variable | A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. Does not restrict weapon usage. Your disarms will inflict some stamina damage while shoving people, your grabs will immobilize for a second making it easier to reinforce them, your harm attacks will deal moderate stamina damage, and you will get a set of combos that allow you to efficiently knockdown, disarm or stun your opponent. You can find more information on CQC and its combos Here. |
Krav Maga Implant |
25 TC | Brute, Stamina and Oxygen | Variable | A biochip that teaches you Krav Maga when implanted, great as a cheap backup weapon. Warning: the biochip will override any other fighting styles such as CQC while active. |
Space Suits and Modsuits
NOTE:
- The stats can be plugged into this formula to get the percentage of damage blocked. For instance, a score of 20 on lasers means 28.57% of damage blocked from lasers.
- The projectiles from the Proto-kinetic accelerator are affected by bomb armour.