Difference between revisions of "Brig Physician"

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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = #ffdddd
| headerbgcolor = #ffdddd
|headerfontcolor = black
| headerfontcolor = black
|stafftype = MEDICAL
| stafftype = MEDICAL
|imagebgcolor = #ffeeee
| imagebgcolor = #ffeeee
|img_generic = Brig_physician.png
| img_generic = BrigPhysician.png
|img =  
| img =  
|jobtitle = Brig Physician
| jobtitle = Brig Physician
|access = [[Brig]], [[Medbay]], [[Morgue]], [[Operating Theatre]]
| access = [[Brig]], [[Medbay]], [[Operating Theatre]], [[Morgue]]
|difficulty = Medium
| difficulty = Medium
|superior = [[Warden]], [[Head of Security]]
| superior = [[Head of Security]]
|duties = Keep the security officers and prisoners healthy at the Brig, '''''Stay near the brig all the times ready for whathever medical emergency might show up!'''''.
| duties = Heal prisoners and officers.
|guides = [[Guide to Medicine]], [[Surgery|Guide to Surgery]], [[Standard Operating Procedure]] and [[Space Law]]!
| guides = [[Guide to Medicine]]
}}
}}


== Introduction ==
This role may seem mundane, yet is as important as a Medical Doctor. You basically have to do the job of a Doctor, yet in the brig with dangerous criminals and with limited supplies. As a Brig physician, you begin your shift in the brig's medical facilities. You have a Sleeper that can deliver Inaprovaline and Sleep Toxins. You have an advanced med kit in your hand, a few syringes labeled with their contents, a Medical HUD, a medical belt, a medical laptop, a box of latex gloves and a box of sterile masks, three roller beds and plenty of normal beds.


== Quick Overview ==
Your goal as brig phys is not to completely heal everything. It's to ensure people stay alive. Don't worry if they're in pain. Your sleeper can dispense sleeping toxins just for that!
So,you've spent 5 [[karma]] points for this and now you want to know what you should and shouldn't do!


You're the Brig's only medical Staff,and this means that you'll have to heal both [[Security|Security Officer]] and [[Traitor|Criminals]]!
Once your patients are stabilized, verify with the Warden or Arresting Officer if the prisoner is clear to go get additional medical help in Med bay, if required.


'''''You are not a Security Officer,and so you shouldn't go patrolling, arresting and generally doing what a Sec Officer usually does,you're a Doctor!'''''
Since you lack some required components, you may go ask around the station for supplies. The chemist may provide medicine, Cargo can provide crates of medical supplies, Engineering can build you operation tables. Use that grace period at the start of the shift to turn your small ward in a working med bay!


== Doc, we've got one for you! ==
'''It is strongly suggested that before playing this role, that you understand every parts of Medical. This role is basically a medical doctor at a specific part of the station that must do more with less.'''
Oh,so you're the one that has to patch up the prisoners after every 'chat' they've had with the security members?


Congratulations!
== Damage ==
=== Brute ===
Whether it's from fists, bullets, or a kitchen knife, it's classified as Brute Damage. Brute Damage is inevitably the most common form of damage, and is easily treated.


Before you start begging for a gun,you should remember again that you're '''''NOT''''' a [[Security Officer]],and so you shoud always remain inside the [[Brig]] all the times!
There are two types of brute damage, bruises and wounds. Bruises are caused by blunt objects. They add to a persons brute damage, but unless particularly severe, they do not cause bleeding. Wounds and cuts are caused by sharp objects, and cause bleeding, which can only be stopped with medical treatment.


So,after being clear,it's time to work!
If the patient is not in life-threatening danger, simply have them tell you where they were hit, use the body scanner in Medbay, or get them to strip off their jumpsuit and examine so you can see where. Apply gauze (for minor damage) or advanced trauma kits (for major damage) to affected areas and send them on their way.


First thing to take is that First-Aid Kit(besides the Health Analyzer,that should be kept always in your backpack),it will help you stabilize the injuried quickly and it will allow them to survive enough time to recieve proper medical treatment.After stabilizing them,you have to choose if the should be sent to the Medbay for a more appropriate treatment,or if you can patch them up well enough.(Worst Scenario possible)
Brute Damage takes the form of big red streaks, or blue-purple-red messes. Apply gauze or advanced trauma kits in those areas, inject with Tricordrazine or, in cases of a helpful [[Chemist]] and extreme damage, Bicaridine.


If the injury is not so dangerous,you can patch the injuried up,and then you can go freely arount the brig waiting for other patients to show up!(This is for both the Sec Officers and the Prisoners).
==== Blood Loss ====
{{Hatnote|See also: [[Guide to Medicine#Blood_Loss A More Detailed Guide on Blood Loss]]}}
Living things have blood, and it is quite important for them to keep living. Cuts and loss of limbs will cause various amounts of bleeding, which require rolls of gauze or advanced trauma kits to stop.


== About Prisoners... ==
The patient's blood level can be found on the health analyser read out with warnings when levels get too low. Loss of blood can cause fainting or paleness of skin. Blood can either be injected from a donor, or a donor pack can be placed in an IV Drip and connected to the patient. 
You should take some precautions when healing prisoners:They can be kind,relaxed and nice,but they can as well see you as their key to exit the brig!


Do not enter a cell(Or worst,the Prison Wing) without a officer near ready to help you if things go sour,and you should always alert the prisoners that you're going to medically check them first, then you should ask them to lay down on the bed and wait until you've ended their checkup,and after that,you're good to go!
When choosing a blood pack, find the patient records either on the Patient Records computer in the lobby, or the "Patient Records" function on your PDA.  As a quick reminder, A, B and + are types of markers on blood, O and - indicate a lack of said markers.  Don't give someone markers they don't already have or they'll die. See the medical guide for clarification. If you're unsure what blood type to use or the blood type of a patient, O- can be given to anyone. There is a limited supply, so only use it if absolutely necessary.


Also,you should keep in touch with the [[Internal Affairs|IAA]], because you're the one that checks the health of the prisoners,and if they keep being injuried despite the fact that they've been quiet all the time should mean that you've got an [[Shitcurity|Asshole]] on your team!(Or more of them...)
=== Burn Damage ===
The second type of damage is Burn Damage. This is caused by fires and blisteringly high or low temperatures, such as fire or space. Burns work similar to wounds. Apply ointment or advanced burn kits to the affected area to heal it, or give them a kelotane pill. Chemicals take a few seconds to work, so don't waste supplies. For severe burns, give them Dermaline. (a Chemist will be needed) Burn damage appears as grey streaks on a person's body, or you can use the various scanners to tell location, so apply ointment in those areas (usually the chest area).


== Surgery time! ==
=== Toxin Damage ===
Toxin Damage is the third kind of damage and is relatively uncommon. Be it from an aptly named toxin bottle, medicine overdoses, [[Sleep toxin|sleep toxins]] or radiation, Toxin Damage has no visible form, and so can only be recognized via analyzing. Inject with anti-toxin (Dylovene), or give them anti-toxin pills. This also shortens the time needed to wake someone up from Soporific (sleep toxin) or Chloral Hydrate.


About this,you're the one that should perform the surgery on the prisoners(They tend to be slippery as the soap after the surgery...that's why the HoS should send you and another officer.), so you should know how to perform it in the right way!
=== Suffocation Damage ===
The last main kind of damage often occurs when a patient is in critical health (-50% Health), and is usually accompanied by a another type of damage. Suffocation can be cured using Dexalin, Dexalin Plus, or plain fresh air (if the patient is not critical). If the patient is in critical condition, then heal the other damage, and the suffocation should recover naturally. CPR also recovers suffocation damage slowly if the patient is in critical (click on them with an empty hand with the help intent).


Remember,every table works,but you should do it inside the [[Operating Theatre]],just for being sure that you don't infect or damage the guy you're operating.(And that's '''really''' bad...)
Inaprovaline halts Suffocation damage, but only when in Critical.


Now,you should usually wash your hands before and after the surgery,and you should always use a anesthetic.(You're not in a battlefield,godddamnit!)
=== Uncommon Conditions ===
The above are the main types of damage people will receive. Other more unique damages and treatments can be found on the [[Guide to Medicine]]. Genetic diseases can be cured by Ryetalyn or a Clean SE from your local [[Geneticist]]. So shake the chemist up and get a little to cure people.


Viruses and Diseases are in the domain of the [[Virologist]]. Scanning people with your health analyser might show an 'Unknown substance' in their blood stream, which may mean a virus, or just some chemicals. Either way, take a blood sample and pass it to your Virologist to analyze.


Give your infected patients Spaceacillin to slow the spread and keep them isolated. Wearing gloves and a sterile mask helps to stop anyone else getting infected.


=== Medical States ===
There are three type of medical states. The first is ''shock'', which is the least dangerous of the three. If someone takes enough damage from each damage type, they may go into shock. This causes stammering and slow movement, and eventually collapsing and loss of consciousness. This can be cured by dealing with all the other types of damage, or temporarily by using tramadol.


The second is known as ''soft critical''. When someone is below 0% health (having taken more than 100 points of damage), they will suffer shock until they are above 0% health.


{{Jobs}}
The third is known as ''critical'' and occurs at -50% health (more than 150 points of damage). At this point, the patient will go unconscious, stop breathing, and take suffocation damage. This can be stopped with Inaprovaline or CPR. Chemical or Cryo treatment is usually necessary at this stage.
[[Category:Jobs]]

Revision as of 21:32, 3 October 2014

MEDICAL

[[File:]]
Brig Physician

Superiors: Head of Security
Difficulty: Medium
Guides: Guide to Medicine
Access: Brig, Medbay, Operating Theatre, Morgue
Duties: Heal prisoners and officers.


Introduction

This role may seem mundane, yet is as important as a Medical Doctor. You basically have to do the job of a Doctor, yet in the brig with dangerous criminals and with limited supplies. As a Brig physician, you begin your shift in the brig's medical facilities. You have a Sleeper that can deliver Inaprovaline and Sleep Toxins. You have an advanced med kit in your hand, a few syringes labeled with their contents, a Medical HUD, a medical belt, a medical laptop, a box of latex gloves and a box of sterile masks, three roller beds and plenty of normal beds.

Your goal as brig phys is not to completely heal everything. It's to ensure people stay alive. Don't worry if they're in pain. Your sleeper can dispense sleeping toxins just for that!

Once your patients are stabilized, verify with the Warden or Arresting Officer if the prisoner is clear to go get additional medical help in Med bay, if required.

Since you lack some required components, you may go ask around the station for supplies. The chemist may provide medicine, Cargo can provide crates of medical supplies, Engineering can build you operation tables. Use that grace period at the start of the shift to turn your small ward in a working med bay!

It is strongly suggested that before playing this role, that you understand every parts of Medical. This role is basically a medical doctor at a specific part of the station that must do more with less.

Damage

Brute

Whether it's from fists, bullets, or a kitchen knife, it's classified as Brute Damage. Brute Damage is inevitably the most common form of damage, and is easily treated.

There are two types of brute damage, bruises and wounds. Bruises are caused by blunt objects. They add to a persons brute damage, but unless particularly severe, they do not cause bleeding. Wounds and cuts are caused by sharp objects, and cause bleeding, which can only be stopped with medical treatment.

If the patient is not in life-threatening danger, simply have them tell you where they were hit, use the body scanner in Medbay, or get them to strip off their jumpsuit and examine so you can see where. Apply gauze (for minor damage) or advanced trauma kits (for major damage) to affected areas and send them on their way.

Brute Damage takes the form of big red streaks, or blue-purple-red messes. Apply gauze or advanced trauma kits in those areas, inject with Tricordrazine or, in cases of a helpful Chemist and extreme damage, Bicaridine.

Blood Loss

Living things have blood, and it is quite important for them to keep living. Cuts and loss of limbs will cause various amounts of bleeding, which require rolls of gauze or advanced trauma kits to stop.

The patient's blood level can be found on the health analyser read out with warnings when levels get too low. Loss of blood can cause fainting or paleness of skin. Blood can either be injected from a donor, or a donor pack can be placed in an IV Drip and connected to the patient.

When choosing a blood pack, find the patient records either on the Patient Records computer in the lobby, or the "Patient Records" function on your PDA. As a quick reminder, A, B and + are types of markers on blood, O and - indicate a lack of said markers. Don't give someone markers they don't already have or they'll die. See the medical guide for clarification. If you're unsure what blood type to use or the blood type of a patient, O- can be given to anyone. There is a limited supply, so only use it if absolutely necessary.

Burn Damage

The second type of damage is Burn Damage. This is caused by fires and blisteringly high or low temperatures, such as fire or space. Burns work similar to wounds. Apply ointment or advanced burn kits to the affected area to heal it, or give them a kelotane pill. Chemicals take a few seconds to work, so don't waste supplies. For severe burns, give them Dermaline. (a Chemist will be needed) Burn damage appears as grey streaks on a person's body, or you can use the various scanners to tell location, so apply ointment in those areas (usually the chest area).

Toxin Damage

Toxin Damage is the third kind of damage and is relatively uncommon. Be it from an aptly named toxin bottle, medicine overdoses, sleep toxins or radiation, Toxin Damage has no visible form, and so can only be recognized via analyzing. Inject with anti-toxin (Dylovene), or give them anti-toxin pills. This also shortens the time needed to wake someone up from Soporific (sleep toxin) or Chloral Hydrate.

Suffocation Damage

The last main kind of damage often occurs when a patient is in critical health (-50% Health), and is usually accompanied by a another type of damage. Suffocation can be cured using Dexalin, Dexalin Plus, or plain fresh air (if the patient is not critical). If the patient is in critical condition, then heal the other damage, and the suffocation should recover naturally. CPR also recovers suffocation damage slowly if the patient is in critical (click on them with an empty hand with the help intent).

Inaprovaline halts Suffocation damage, but only when in Critical.

Uncommon Conditions

The above are the main types of damage people will receive. Other more unique damages and treatments can be found on the Guide to Medicine. Genetic diseases can be cured by Ryetalyn or a Clean SE from your local Geneticist. So shake the chemist up and get a little to cure people.

Viruses and Diseases are in the domain of the Virologist. Scanning people with your health analyser might show an 'Unknown substance' in their blood stream, which may mean a virus, or just some chemicals. Either way, take a blood sample and pass it to your Virologist to analyze.

Give your infected patients Spaceacillin to slow the spread and keep them isolated. Wearing gloves and a sterile mask helps to stop anyone else getting infected.

Medical States

There are three type of medical states. The first is shock, which is the least dangerous of the three. If someone takes enough damage from each damage type, they may go into shock. This causes stammering and slow movement, and eventually collapsing and loss of consciousness. This can be cured by dealing with all the other types of damage, or temporarily by using tramadol.

The second is known as soft critical. When someone is below 0% health (having taken more than 100 points of damage), they will suffer shock until they are above 0% health.

The third is known as critical and occurs at -50% health (more than 150 points of damage). At this point, the patient will go unconscious, stop breathing, and take suffocation damage. This can be stopped with Inaprovaline or CPR. Chemical or Cryo treatment is usually necessary at this stage.