Difference between revisions of "Brig Physician"
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| superior = [[Head of Security]] | | superior = [[Head of Security]] | ||
| duties = Heal prisoners and officers. | | duties = Heal prisoners and officers. | ||
| guides = [[Guide to Medicine]] | | guides = [[Guide to Medicine]], [[Surgery|Guide to Surgery]], [[Ghetto Surgery|Guide to Ghetto Surgery]] | ||
}} | }} | ||
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Your goal as brig phys is not to completely heal everything. It's to ensure people stay alive. Don't worry if they're in pain. Your sleeper can dispense sleeping toxins just for that! | Your goal as brig phys is not to completely heal everything. It's to ensure people stay alive. Don't worry if they're in pain. Your sleeper can dispense sleeping toxins just for that! | ||
Once your patients are stabilized, verify with the Warden or Arresting Officer if the prisoner is clear to go get additional medical help in | Once your patients are stabilized, verify with the [[Warden]] or Arresting Officer if the prisoner is clear to go get additional medical help in Medbay, if required. | ||
Since you lack some required components, you may go ask around the station for supplies. The chemist may provide medicine, Cargo can provide crates of medical supplies, Engineering can build you operation tables. Use that grace period at the start of the shift to turn your small ward | Since you lack some required components, you may go ask around the station for supplies. The chemist may provide medicine, Cargo can provide crates of medical supplies, and Engineering can build you operation tables. Use that grace period at the start of the shift to turn your small ward into a working Medbay! | ||
'''It is strongly suggested that before playing this role, that you understand every parts of Medical. This role is basically a medical doctor at a specific part of the station that must do more with less.''' | '''It is strongly suggested that before playing this role, that you understand every parts of Medical. This role is basically a medical doctor at a specific part of the station that must do more with less.''' | ||
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==== Blood Loss ==== | ==== Blood Loss ==== | ||
{{Hatnote|See also: [[Guide to Medicine# | {{Hatnote|See also: [[Guide to Medicine#Low_Blood_Count|A More Detailed Guide on Blood Loss]]}} | ||
Living things have blood, and it is quite important for them to keep living. Cuts and loss of limbs will cause various amounts of bleeding, which require rolls of gauze or advanced trauma kits to stop. | Living things have blood, and it is quite important for them to keep living. Cuts and loss of limbs will cause various amounts of bleeding, which require rolls of gauze or advanced trauma kits to stop. | ||
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=== Toxin Damage === | === Toxin Damage === | ||
Toxin Damage is the third kind of damage and is relatively uncommon. Be it from an aptly named toxin bottle, medicine overdoses, | Toxin Damage is the third kind of damage and is relatively uncommon. Be it from an aptly named toxin bottle, medicine overdoses, sleep toxins, or radiation, Toxin Damage has no visible form, and so can only be recognized via analyzing. Inject with anti-toxin (Dylovene), or give them anti-toxin pills. This also shortens the time needed to wake someone up from Soporific (sleep toxin) or Chloral Hydrate. | ||
=== Suffocation Damage === | === Suffocation Damage === | ||
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=== Medical States === | === Medical States === | ||
There are three type of medical states. The first is ''shock'', which is the least dangerous of the three. If someone takes enough damage from each damage type, they may go into shock. This causes stammering and slow movement, and eventually collapsing and loss of consciousness. This can be cured by dealing with all the other types of damage, or temporarily by using | There are three type of medical states. The first is ''shock'', which is the least dangerous of the three. If someone takes enough damage from each damage type, they may go into shock. This causes stammering and slow movement, and eventually collapsing and loss of consciousness. This can be cured by dealing with all the other types of damage, or temporarily by using Tramadol. | ||
The second is known as ''soft critical''. When someone is below 0% health (having taken more than 100 points of damage), they will suffer shock until they are above 0% health. | The second is known as ''soft critical''. When someone is below 0% health (having taken more than 100 points of damage), they will suffer shock until they are above 0% health. | ||
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== Traitor == | == Traitor == | ||
Being a '''Brig Physician Traitor''' can be hard, but it is possible. Although you are expected to be in the brig most of the time, you are free to wander the station if the brig is empty/there is nothing to do, for example at the start of the round. So, once the round starts, hit quick, hide the evidence (Wear gloves, there | Being a '''Brig Physician Traitor''' can be hard, but it is possible. Although you are expected to be in the brig most of the time, you are free to wander the station if the brig is empty/there is nothing to do, for example at the start of the round. So, once the round starts, hit quick, hide the evidence (Wear gloves, there are some in your Brig Medbay!) and return to your job. | ||
Being a '''changeling''' as Brig Physician can also be fun, once people start piling into the brig, take some of the people out for a "''Medical Check''" put the person into the sleeper, inject sleep toxin, take him/her to a isolated place, and take him/her out, while he/she is sleeping! Make sure you aren't followed! | Being a '''changeling''' as Brig Physician can also be fun, once people start piling into the brig, take some of the people out for a "''Medical Check''" put the person into the sleeper, inject sleep toxin, take him/her to a isolated place, and take him/her out, while he/she is sleeping! Make sure you aren't followed! | ||
[[Category: Jobs]] | [[Category: Jobs]] | ||
{{Jobs}} | {{Jobs}} |
Revision as of 23:24, 12 March 2015
[[File:]]
Brig Physician
Superiors: Head of Security
Difficulty: Medium
Guides: Guide to Medicine, Guide to Surgery, Guide to Ghetto Surgery
Access: Brig, Medbay, Operating Theatre, Morgue
Duties: Heal prisoners and officers.
Introduction
This role may seem mundane, yet is as important as a Medical Doctor. You basically have to do the job of a Doctor, yet in the brig with dangerous criminals and with limited supplies. As a Brig physician, you begin your shift in the brig's medical facilities. You have a Sleeper that can deliver Inaprovaline and Sleep Toxins. You have an advanced med kit in your hand, a few syringes labeled with their contents, a Medical HUD, a medical belt, a medical laptop, a box of latex gloves and a box of sterile masks, three roller beds and plenty of normal beds.
Your goal as brig phys is not to completely heal everything. It's to ensure people stay alive. Don't worry if they're in pain. Your sleeper can dispense sleeping toxins just for that!
Once your patients are stabilized, verify with the Warden or Arresting Officer if the prisoner is clear to go get additional medical help in Medbay, if required.
Since you lack some required components, you may go ask around the station for supplies. The chemist may provide medicine, Cargo can provide crates of medical supplies, and Engineering can build you operation tables. Use that grace period at the start of the shift to turn your small ward into a working Medbay!
It is strongly suggested that before playing this role, that you understand every parts of Medical. This role is basically a medical doctor at a specific part of the station that must do more with less.
Damage
Brute
Whether it's from fists, bullets, or a kitchen knife, it's classified as Brute Damage. Brute Damage is inevitably the most common form of damage, and is easily treated.
There are two types of brute damage, bruises and wounds. Bruises are caused by blunt objects. They add to a persons brute damage, but unless particularly severe, they do not cause bleeding. Wounds and cuts are caused by sharp objects, and cause bleeding, which can only be stopped with medical treatment.
If the patient is not in life-threatening danger, simply have them tell you where they were hit, use the body scanner in Medbay, or get them to strip off their jumpsuit and examine so you can see where. Apply gauze (for minor damage) or advanced trauma kits (for major damage) to affected areas and send them on their way.
Brute Damage takes the form of big red streaks, or blue-purple-red messes. Apply gauze or advanced trauma kits in those areas, inject with Tricordrazine or, in cases of a helpful Chemist and extreme damage, Bicaridine.
Blood Loss
Living things have blood, and it is quite important for them to keep living. Cuts and loss of limbs will cause various amounts of bleeding, which require rolls of gauze or advanced trauma kits to stop.
The patient's blood level can be found on the health analyser read out with warnings when levels get too low. Loss of blood can cause fainting or paleness of skin. Blood can either be injected from a donor, or a donor pack can be placed in an IV Drip and connected to the patient.
When choosing a blood pack, find the patient records either on the Patient Records computer in the lobby, or the "Patient Records" function on your PDA. As a quick reminder, A, B and + are types of markers on blood, O and - indicate a lack of said markers. Don't give someone markers they don't already have or they'll die. See the medical guide for clarification. If you're unsure what blood type to use or the blood type of a patient, O- can be given to anyone. There is a limited supply, so only use it if absolutely necessary.
Burn Damage
The second type of damage is Burn Damage. This is caused by fires and blisteringly high or low temperatures, such as fire or space. Burns work similar to wounds. Apply ointment or advanced burn kits to the affected area to heal it, or give them a kelotane pill. Chemicals take a few seconds to work, so don't waste supplies. For severe burns, give them Dermaline. (a Chemist will be needed) Burn damage appears as grey streaks on a person's body, or you can use the various scanners to tell location, so apply ointment in those areas (usually the chest area).
Toxin Damage
Toxin Damage is the third kind of damage and is relatively uncommon. Be it from an aptly named toxin bottle, medicine overdoses, sleep toxins, or radiation, Toxin Damage has no visible form, and so can only be recognized via analyzing. Inject with anti-toxin (Dylovene), or give them anti-toxin pills. This also shortens the time needed to wake someone up from Soporific (sleep toxin) or Chloral Hydrate.
Suffocation Damage
The last main kind of damage often occurs when a patient is in critical health (-50% Health), and is usually accompanied by a another type of damage. Suffocation can be cured using Dexalin, Dexalin Plus, or plain fresh air (if the patient is not critical). If the patient is in critical condition, then heal the other damage, and the suffocation should recover naturally. CPR also recovers suffocation damage slowly if the patient is in critical (click on them with an empty hand with the help intent).
Inaprovaline halts Suffocation damage, but only when in Critical.
Uncommon Conditions
The above are the main types of damage people will receive. Other more unique damages and treatments can be found on the Guide to Medicine. Genetic diseases can be cured by Ryetalyn or a Clean SE from your local Geneticist. So shake the chemist up and get a little to cure people.
Viruses and Diseases are in the domain of the Virologist. Scanning people with your health analyser might show an 'Unknown substance' in their blood stream, which may mean a virus, or just some chemicals. Either way, take a blood sample and pass it to your Virologist to analyze.
Give your infected patients Spaceacillin to slow the spread and keep them isolated. Wearing gloves and a sterile mask helps to stop anyone else getting infected.
Medical States
There are three type of medical states. The first is shock, which is the least dangerous of the three. If someone takes enough damage from each damage type, they may go into shock. This causes stammering and slow movement, and eventually collapsing and loss of consciousness. This can be cured by dealing with all the other types of damage, or temporarily by using Tramadol.
The second is known as soft critical. When someone is below 0% health (having taken more than 100 points of damage), they will suffer shock until they are above 0% health.
The third is known as critical and occurs at -50% health (more than 150 points of damage). At this point, the patient will go unconscious, stop breathing, and take suffocation damage. This can be stopped with Inaprovaline or CPR. Chemical or Cryo treatment is usually necessary at this stage.
Traitor
Being a Brig Physician Traitor can be hard, but it is possible. Although you are expected to be in the brig most of the time, you are free to wander the station if the brig is empty/there is nothing to do, for example at the start of the round. So, once the round starts, hit quick, hide the evidence (Wear gloves, there are some in your Brig Medbay!) and return to your job.
Being a changeling as Brig Physician can also be fun, once people start piling into the brig, take some of the people out for a "Medical Check" put the person into the sleeper, inject sleep toxin, take him/her to a isolated place, and take him/her out, while he/she is sleeping! Make sure you aren't followed! Template:Jobs