Difference between revisions of "Blob"
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===Entry Points=== | ===Entry Points=== | ||
How many entry points are there to your room? The | How many entry points are there to your room? The fewer there are the better for you. Fewer entry points mean you can easily fortify your core whilst expanding to nearby points and creating more cores. If you have more entry points, you will have to focus on defending more entrances, and crew members can more easily reach and attack you. | ||
===Nearby Equipment=== | ===Nearby Equipment=== |
Revision as of 23:37, 9 June 2015
Superiors: Not defined
Difficulty: Variable, is the crew smart?
Guides: This is the guide.
Access: Varies on your human form
Duties: Overtake the station.
The blob is an entity composed of green and yellow vines unknown of composition to Nanotrasen. It's primary goal seems to be expansion and reproduction. Though it is intelligent and sentient, it was a parasite that resided in an organic (or sometimes synthetic) host and has none of the memories attached to that individual. So it may not know about Nanotrasen protocols and procedures, and may not beeline for the armoury, nuke or gravity generators, for example. However, if the blob expands naturally into those areas it is fine. It is all-seeing and capable of intelligent reasoning. If, for example, lots of loud noises start blaring and everybody starts taking this disk thing to this green steel thing in the vault, then you can deduce that it is probably a Bad Thing that is coming for you. If the crew drag their dead into this white place and the dead walk out again ready to kill you, you can therefore assume that the white place has some kind of resurrective properties.
Beginning as the blob
You're given three notifications as you run out of time, the first "You feel tired and bloated." pretty much says, your transformation is beginning, but you have plenty of time before it happens. The second one "You feel like you are about to burst.", is around the halfway point, you should hurry up and get into position at this point. And finally "You are now sterile.", prepare to lose all your limbs, it's blob time! But before time runs out, there are key factors you must understand and follow.
Where to go?
Before exploding, you must find a safe place for yourself. There are many things one must think of. Here are a few.
Access Level
How easy can a civilian access the area? How fast can officers with a flashbang get there without the help of the AI? This factor will mostly be for the beginning. Choosing an off-access area to most crew may be what allows you to quickly build defences before the obvious tides of welder-equipped crazies rush in.
Traffic Level
Usually, how many times will someone pass by there? When the level 7 biohazard alert arrives, the crew will be dedicated to discovering you. The less traffic, the less chances you have of being spotted early.
Entry Points
How many entry points are there to your room? The fewer there are the better for you. Fewer entry points mean you can easily fortify your core whilst expanding to nearby points and creating more cores. If you have more entry points, you will have to focus on defending more entrances, and crew members can more easily reach and attack you.
Nearby Equipment
Whilst most equipment may seem harmful to you, there are a few that may be what defines your victory. Or terrible loss. Think fast. Are there cannisters nearby i may breach? Are there vendors i may destroy to hamper their progress? An APC i may destroy that could prevent their assaults? A fuel tank i could blow? Remember. Lit plasma may be your end.
Overmind State
You have burst. You are ready to begin your reign. As soon as you burst, the crew is warned of your presence. You must act fast. Have you taken a safe spot?
Blob Abilities
Ability | Cost | Description |
---|---|---|
Expand Blob | 5 | This is pretty self explanatory, it expands your blob on one tile. It can be useful in quick succession to surround somebody, or to disable a specific target such as the AI. Normal blobs damage people standing next to them. |
Shield Blob | 10 | This upgrades the blob space to be a shield blob, such as the ones that spawn around your core. They are much more difficult to destroy, and if you have a lot of money, this can go GREAT in conjunction with the above ability. Keep in mind you must place this over a blob |
Resource Blob | 40 | One of the most important blobs to place, this increases the rate at which you acquire resources. It's VERY important to get a lot of these early on, as one very useful thing to have for the blob is early momentum. |
Node Blob | 60 | Not as important as the above abilities, however if you have some resources you should place some of these. Node blobs expand your blob past your core without you having to do it, one important thing about these are is the fact that they will replace destroyed blobs for free if they're nearby. Saving you resources in the long run. |
Factory Blob | 60 | These are also very useful to place, what they do is they produce floating blobs. Individual they are weak, and even in groups they are weak, but they make an excellent distraction, and will overwhelm players. If they are near a dead body they will actually land on their head and create a zombie, which is a pretty nice trade-up from the floating blob! You are also able to re-zombify it when it dies, as long as you can get a floating blob to its body. Remember you have to place them near a non-normal blob, so near a node, core, etc. or it will not produce! |
Create Core Blob | 100 | This places another player-controlled blob! The only drawback is the hefty cost and the fact that you cannot communicate. It will find a dead player to take the reigns. |
Rally Spores | 5 | This sends all your floating blobs and zombies to one location. Very useful for when some engineer thinks he's clever by attempting to weld his way in from behind. The floating blobs and zombies travel really quickly when you do this. |
Jump To (Node or Core) | 0 | These two abilities are grouped together as they are basically the same thing. They jump your camera to a core or a node, selected from a list if you have more than one. You might not use this too often but it can be handy when your empire becomes large. |
Remove Blob | 0 | I'm not going to insult your intelligence by explaining what this does. Uses could be to prevent your blob from destroying a window or a wall, preventing the atmospheric alarms from going off, or crew from gaining a new method of entry. |
What now?
You have gained a foothold. You are secure, have built a certain amount of factories and resource blobs. Your defences are strong and you have built a second core. What now? There are a multitude of ways this could now go. In any cases, remember. Your goal is to expand and safeguard yourself.
Emergency Response Team
Depending on Command, an ERT may be called early, or late. They will mostly be equipped with laser weaponry, flashbangs and welders. They will be hellbent on destroying you, whatever the means. Consider them as heavily armed officers with all-access and above-normal weaponry.
Gamma Level
The alarm hails. The radio screams. Gamma level has been activated. The failsafe must be detonated at all costs. Remember. You are a blob. You do not understand their language. Although you may decipher that there is a harmful device that may be the end of you. With your wide view, see what they are attempting to do. Be more aggressive. Rushing the nuke and eating it is considered metagaming.It will mostly results in the admin team spawning one of their own and you being scolded.
Deathsquad
The crew has failed. The ERT has failed. Central Command is sending their final option. Most of the time equipped with heavily protected mechs. At this point, this is end round. Don't cry abuse. Enjoy and rejoice at the fact that it takes that much in order to destroy you and your cores! Template:Jobs