Difference between revisions of "Vampire/Old"
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== Starting Out == | == Starting Out == | ||
When you start out as a Vampire you have aboslutely zero usable blood and | When you start out as a Vampire you have aboslutely zero usable blood and very few abilities. You are more or less on the same footing as any other crew member, as your starting abilities are very situational. | ||
You start out with Rejuvenate, Glare, and Hypnotize. | |||
* Hypnotize you won't be able to use until you've drained some blood, but it provides a short stun. | |||
* Glare only works for a few seconds, which is nowhere near enough to drain someone's blood. | |||
* Rejuvenate has a short cooldown, making it only useful for removing a single stun in most encounters. | |||
In other words your abilities are good to escape from a situation and not much else. To actually acquire '''usable''' blood you will need to rely on your wits. | |||
In other words your abilities are good to escape | |||
== Your First Victim == | == Your First Victim == |
Revision as of 22:45, 31 January 2016
You are a Vampire! Usually the terror of dark, stormy nights, this time you're working for the Syndicate and tasked with terrorizing the NSS Cyberiad. Your objectives will mirror those of regular traitors, except for the task of obtaining a certain amount of blood from living crew. Avoid anything to do with the Chaplain, particularly holy water, and good luck!
Starting Out
When you start out as a Vampire you have aboslutely zero usable blood and very few abilities. You are more or less on the same footing as any other crew member, as your starting abilities are very situational. You start out with Rejuvenate, Glare, and Hypnotize.
- Hypnotize you won't be able to use until you've drained some blood, but it provides a short stun.
- Glare only works for a few seconds, which is nowhere near enough to drain someone's blood.
- Rejuvenate has a short cooldown, making it only useful for removing a single stun in most encounters.
In other words your abilities are good to escape from a situation and not much else. To actually acquire usable blood you will need to rely on your wits.
Your First Victim
Acquiring your first victim is often very difficult. Here is a sample method:
- Make some cable cuffs/a stun prod.
- Glare your preferred target (or use a stunprod).
- Tie them up, and remove their headset.
- Drag them off and drain them of their blood!
After that you can use some of your more advanced abilities to get more victims.
How to suck blood
- Make sure you're targeting the head.
- The victim can't be wearing any mask, or headgear.
- Make sure you're on harm intent, and attack with an empty hand.
- You will continue to suck blood until you move away from the victim, cover your mouth with anything in the mask slot, or grab your target.
Sucking blood from a living person causes clone damage, blood loss, and oxygen deprivation.
NOTE:Slime people, Dionae, and Plasmamen cannot have blood stolen as they do not have blood, make sure to remember this so you don't end up risking your cover only to bite into nothing.
Unlock | Name | Cooldown | Blood Cost | Description |
---|---|---|---|---|
0 | Rejuvenate | 20 Seconds | 0 | Removes stunning effects |
0 | Glare | 30(?) Seconds | 0 | A creepy, albeit brief vampire look that stuns the victim and others in a 3x3(?) area for a bit of time. |
0 | Hypnotize | 3 Minutes | 20 | A scary vampire stare into your victim's eyes! Takes a couple seconds to complete the spell and stuns the victim for a short time. |
100 | Shapeshift | 3 Minutes | 50 | Randomizes your identity (DOES NOT include any ID card you are wearing) |
100 | Vampiric Vision | NONE | 0 | Permanent thermal vision |
150 | Diseased Touch | 3 Minutes | 100 | Infects someone with Shutdown Syndrome, mimics the "help" intent shake |
150 | Cloak of Darkness | NONE | 0 | Automatically cloaks you in dark areas, can be toggled on/off |
200 | Rejuvenate+ | 20 Seconds | 0 | Heals in addition to removing stunning effects |
200 | Summon Bats | 2 Minutes | 75 | Summons three angry bats which will attack non-vampires |
200 | Chiroptean Screech | 3 Minutes | 30 | Stuns all nearby humans, shatters nearby glass objects |
250 | Shadowstep | 5 Seconds | 30 | Teleports you to the nearest shadow. |
300 | Mist Form | 1 Minute | 30 | Identical to wizard's Phase Shift spell, turns you non-corporeal for a moment |
300 | Enthrall | 3 Minutes | 300 | Turns a victim into your loyal mindslave. Beware: doesn't work instantly like an implanter! |
500 | Full Power | NONE | 0 | Chapel no longer causes harm or blocks your abilities (but not the Chaplain himself, so be careful). Permanent X-Ray Vision |
Notes
- DON'T STEP FOOT ANYWHERE NEAR FUCKING SPACE. Even if you take all the precautions and have the most incredible hardsuit or spacesuit on the market, despite their solid construction that stops almost all light and regulates a healthy interior temperature, your skin will inexplicably be set aflame the moment you step out into space. Along with the inability to stop, drop, and roll, due to you foolishly now being in space, the addition of flames to your body will be immediately unwelcomed and will quickly consume you, ushering forth your death. This is an unfortunate and glaring weakness considering the amount of space you might expect to encounter as a space vampire on a space station while playing Space Station 13.
- Drinking from dead bodies results in only your total blood count going up, does not count for usable blood, and only gives 5 units per cycle instead of 10.
- Humanized monkeys give 10u of blood each cycle.
- Blood from containers (glasses, etc) does not count.
- Once you enthrall someone, they are bound to your will.
until they are loyalty implanted or hit with the Bible (POSSIBLY NULL ROD INSTEAD, NEED MORE INFO). Even if cloned, whomever you enthralled will still be under your command.Removing enthralled status is currently not possible.
Lore
An entity that lives in bluespace, and is known to take control of a body as it approaches death. The "soul" is replaced with this entity, who inherits the memories and personality of the body via it's brain.
Able to suck the life force on others, it gains power from this, allowing the entity greater influence over reality from bluespace.
Such presence also gives it vulnerabilities to psychic phenomena, such as waters blessed by the faithful, or the light of stars.
It is illegal to be a vampire, and is to be treated as a changeling or traitor.