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EXTRATERRESTRIAL MONSTER
File:GuardSpider.png
Terror Spider
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|stafftype = EXTRATERRESTRIAL MONSTER | |stafftype = EXTRATERRESTRIAL MONSTER | ||
|imagebgcolor = #DDAADD | |imagebgcolor = #DDAADD | ||
|img_generic = | |img_generic = Terror_red.png | ||
|img = GuardSpider.png | |img = GuardSpider.png | ||
|jobtitle = Terror Spider | |jobtitle = Terror Spider | ||
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|difficulty = Varies depending on spider type, from hard, to very hard. | |difficulty = Varies depending on spider type, from hard, to very hard. | ||
|superior = The Queen of Terror | |superior = The Queen of Terror | ||
|duties = If there is a Queen of Terror, obey her. Otherwise, create a nest | |duties = If there is a Queen of Terror, obey her. Otherwise, create and defend a spider nest. | ||
|guides = This page | |guides = This page | ||
}} | }} | ||
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| ''Bloody Butcher spider''<br> ''Crimson Terror spider'' | | ''Bloody Butcher spider''<br> ''Crimson Terror spider'' | ||
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/MightyGlacier Juggernaut / Assault] | | [http://tvtropes.org/pmwiki/pmwiki.php/Main/MightyGlacier Juggernaut / Assault] | ||
| High health, high melee damage, but very slow speed. | | High health, high melee damage, but very slow speed. Known to be able to out-robust several toolbox-wielding assistants at once. | ||
|- | |- | ||
! [[File:Terror_gray.png]]<br>Gray Terror | ! [[File:Terror_gray.png]]<br>Gray Terror | ||
| ''Invisible Stalker spider'' | | ''Invisible Stalker spider'' | ||
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/StealthExpert Ambusher] | | [http://tvtropes.org/pmwiki/pmwiki.php/Main/StealthExpert Ambusher] | ||
| Hides in vents, ambushing prey. | | Hides in vents, ambushing prey with webs. Its venom chokes its targets, preventing them from screaming for help as they are eaten. | ||
|- | |- | ||
! [[File:Terror_green.png]]<br>Green Terror | ! [[File:Terror_green.png]]<br>Green Terror | ||
| ''Vicious Bloodsucking spider'' | | ''Vicious Bloodsucking spider'' | ||
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/EnemySummoner Breeding] | | [http://tvtropes.org/pmwiki/pmwiki.php/Main/EnemySummoner Breeding] | ||
| | | Drinks the blood of its victims, then lays clutches of eggs that hatch into more spiders. | ||
|- | |- | ||
!colspan=5|Tier 2: Specialists | !colspan=5|Tier 2: Specialists | ||
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| ''Giant Black Widow spider'' | | ''Giant Black Widow spider'' | ||
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/GradualGrinder Poisoner] | | [http://tvtropes.org/pmwiki/pmwiki.php/Main/GradualGrinder Poisoner] | ||
| Uses hit-and-run attacks, and incredibly lethal venom. | | Uses hit-and-run attacks, and incredibly lethal venom. Anyone bitten by this must get to medbay immediately, or they will die. | ||
|- | |- | ||
![[File:Terror_white.png]]<br> White Terror | ![[File:Terror_white.png]]<br> White Terror | ||
| ''Ghostly Nightmare spider'' <br> ''Corruption spider'' | | ''Ghostly Nightmare spider'' <br> ''Corruption spider'' | ||
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/BodyHorror Infector] | | [http://tvtropes.org/pmwiki/pmwiki.php/Main/BodyHorror Infector] | ||
| Injects live spider eggs into your body. | | Injects live spider eggs into your body. Once these hatch, live spiderlings eat their way out of your skin. | ||
|- | |- | ||
! [[File:Terror_purple.png]]<br>Purple Terror | ! [[File:Terror_purple.png]]<br>Purple Terror | ||
| ''Praetorian Guard spider'' | | ''Praetorian Guard spider'' | ||
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/PraetorianGuard Nest Guard] | | [http://tvtropes.org/pmwiki/pmwiki.php/Main/PraetorianGuard Nest Guard] | ||
| | | A variant of the red, these strong creatures use stunning attacks and vicious fangs to guard the nests of Queens. | ||
|- | |- | ||
!colspan=5|Tier 3: Minibosses | !colspan=5|Tier 3: Minibosses | ||
|- | |- | ||
! [[File:Terror_prince.png]]<br>Prince of Terror | ! [[File:Terror_prince.png]]<br>Prince of Terror | ||
| '' | | ''Tank spider'' | ||
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/LightningBruiser Slaughter] | | [http://tvtropes.org/pmwiki/pmwiki.php/Main/LightningBruiser Slaughter] | ||
| | | This beast has armor comparable to an organic tank. Fast, tough, and deadly, a well armed squad is required to fight it. | ||
|- | |- | ||
! [[File:Terror_mother.png]]<br>Mother of Terror | ! [[File:Terror_mother.png]]<br>Mother of Terror | ||
| ''Giant WolfMother spider'' | | ''Giant WolfMother spider'' | ||
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/MotherOfAThousandYoung Schmuck Bait] | | [http://tvtropes.org/pmwiki/pmwiki.php/Main/MotherOfAThousandYoung Schmuck Bait] | ||
| Carries hundreds of spiderlings on its back. | | Carries hundreds of spiderlings on its back. If killed, its children will stop at nothing to avenge their mother. | ||
|- | |- | ||
|- | |- | ||
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|- | |- | ||
! [[File:Terror_gold.png]]<br>Queen of Terror | ! [[File:Terror_gold.png]]<br>Queen of Terror | ||
| ''Brood Mother spider'' | | ''Brood Mother spider'' <br> ''Arch Terror spider'' | ||
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/HiveQueen Hive Queen] | | [http://tvtropes.org/pmwiki/pmwiki.php/Main/HiveQueen Hive Queen] | ||
| Builds nests. Lays eggs. Directs the brood. Spits mind-warping hallucinogenic toxins. Exterminates non-spider life. | | Builds nests. Lays eggs. Directs the brood. Spits mind-warping hallucinogenic toxins. Exterminates non-spider life. | ||
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| ''Lovecraft Spider'' | | ''Lovecraft Spider'' | ||
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/EldritchAbomination Bigger Bad] | | [http://tvtropes.org/pmwiki/pmwiki.php/Main/EldritchAbomination Bigger Bad] | ||
| Experienced, battle-hardened Queens that rule the species. | | Experienced, battle-hardened Queens that rule the species. If you see one, it is too late for you. | ||
|} | |} | ||
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* Weld vents and scrubbers. Even fully-grown Terror Spiders can ventcrawl. They '''will''' run around murdering the whole crew if you fail to weld the vents. | * Weld vents and scrubbers. Even fully-grown Terror Spiders can ventcrawl. They '''will''' run around murdering the whole crew if you fail to weld the vents. | ||
* Carry a gun. Melee weapons are '''not''' good enough to fight the vast majority of terror spiders. Laser weapons are preferable | * Carry a gun. Melee weapons are '''not''' good enough to fight the vast majority of terror spiders. Laser weapons are preferable. | ||
* If you can't get a gun, despite trying, carry the best melee weapon you can | * If you can't get a gun, despite trying, carry the best melee weapon you can - and travel with friends. | ||
* Don't travel into dark/webbed areas. | * Don't travel into dark/webbed areas. | ||
* Don't walk into spider webs. | * Don't walk into spider webs. | ||
* If bitten by a Black Terror, or White Terror, seek '''immediate''' medical help. You will be dead (or worse) within minutes if you don't do this. | * If bitten by a Black Terror, or White Terror, seek '''immediate''' medical help. You will be dead (or worse) within minutes if you don't do this. | ||
* Attack ASAP once you have that gun. The longer you wait, the more they breed. | * Attack ASAP once you have that gun. The longer you wait, the more they breed. | ||
* If you are security, consider arming the crew. Terror spiders can be as dangerous as blobs, even worse in some cases. Arming the crew is '''safer''' than having a serious terror spider infestation. | * If you are security, consider arming the crew. Terror spiders can be as dangerous as blobs, even worse in some cases. Arming the crew is '''safer''' than having a serious terror spider infestation. | ||
* If you are science | * If you are science, make AEGs or lasercannons. Make sure security have them. Night vision HUDs help too. The absolute best weapon against Terror Spiders are mechs, especially mechs with lasercannons. You may not have the resources to construct those, however. | ||
* If you are cargo, consider ordering eguns/laserguns. | * If you are cargo, consider ordering eguns/laserguns. | ||
* If you are command, get the crew organized. Remind people of what to do, and what not to do. Remind the assistants that these things are '''serious business''', and hunting them with a toolbox is suicide. | * If you are command, get the crew organized. Remind people of what to do, and what not to do. Remind the assistants that these things are '''serious business''', and hunting them with a toolbox is suicide. | ||
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|- | |- | ||
!colspan=3|Active Abilities (all spiders, shown as verbs in the 'Spider' tab of your menu) | !colspan=3|Active Abilities (all spiders, shown as verbs in the 'Spider' tab of your menu) | ||
|- | |- | ||
!Web | !Web | ||
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|takes 10 seconds | |takes 10 seconds | ||
|Alt-click on any non-welded vent or scrubber to enter it. After a few seconds, you can move freely through the pipe system, emerging at any other unwelded vent/scrubber you can reach. | |Alt-click on any non-welded vent or scrubber to enter it. After a few seconds, you can move freely through the pipe system, emerging at any other unwelded vent/scrubber you can reach. | ||
|- | |- | ||
!Wrap | !Wrap | ||
|once per corpse | |once per corpse | ||
|Wraps up a corpse, and drains it of blood. Doing this enables a green spider to lay eggs. | |Wraps up a corpse, and drains it of blood. Doing this enables a green spider to lay eggs. | ||
|- | |||
!colspan=3| Green Terrors can also: | |||
|- | |- | ||
!Lay Green Eggs | !Lay Green Eggs | ||
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|long cooldown | |long cooldown | ||
|Lay eggs which can hatch into red, gray, green, white, black, or purple terror spiders. Unlike with the green-level ability, Queens do not need to feed before doing this. | |Lay eggs which can hatch into red, gray, green, white, black, or purple terror spiders. Unlike with the green-level ability, Queens do not need to feed before doing this. | ||
|- | |- | ||
!Hallucinate | !Hallucinate | ||
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* Spiderling: Non-playable baby spiders. They move very quickly and like to hide in vents. Humans must kill them. Spiders must keep them alive. | * Spiderling: Non-playable baby spiders. They move very quickly and like to hide in vents. Humans must kill them. Spiders must keep them alive. | ||
* Terror Webs: Extremely sticky webs placed by spiders. Can be destroyed easily. Attempting to walk through them is highly likely to ensnare any human. | * Terror Webs: Extremely sticky webs placed by spiders. Can be destroyed easily. Attempting to walk through them is highly likely to ensnare any human. | ||
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* Do terror spiders need oxygen? No. | * Do terror spiders need oxygen? No. | ||
* Are they affected by space/pressure? No. | * Are they affected by space/pressure? No. | ||
* Can I kill them with fire? Yes. | * Can I kill them with fire? Yes, but it is hard. | ||
* Can I kill them with toxins? No. They ignore plasma in the air, and syringes/syringeguns don't work on them (they do not process reagents). | * Can I kill them with toxins? No. They ignore plasma in the air, and syringes/syringeguns don't work on them (they do not process reagents). | ||
* How do I play as one? Click on it as a ghost. There may also be a notice in ghostchat when a terror spider is controllable. | * How do I play as one? Click on it as a ghost. There may also be a notice in ghostchat when a terror spider is controllable. | ||
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* Can I use a sentience potion to make one loyal to me? No. | * Can I use a sentience potion to make one loyal to me? No. | ||
* Can I use a transference potion to jump into one? No. | * Can I use a transference potion to jump into one? No. | ||
* Will I get brutally murdered if I try interacting with a wild one? Yes | * Will I get brutally murdered if I try interacting with a wild one? Yes! | ||
== Guide For Admins == | == Guide For Admins == | ||
* To manually start a small infestation, spawn three /mob/living/simple_animal/hostile/poison/terror_spider/green in an isolated area with an unwelded vent. | * To manually start a small infestation, spawn three /mob/living/simple_animal/hostile/poison/terror_spider/green in an isolated area with an unwelded vent. | ||
* To manually start a medium infestation, spawn one /mob/living/simple_animal/hostile/poison/terror_spider/white in an isolated area with an unwelded vent. | * To manually start a medium infestation, spawn one /mob/living/simple_animal/hostile/poison/terror_spider/white in an isolated area with an unwelded vent. | ||
* To manually start a large infestation, spawn '''one''' /mob/living/simple_animal/hostile/poison/terror_spider/queen in an isolated area with an unwelded vent. | * To manually start a large infestation, spawn '''one''' /mob/living/simple_animal/hostile/poison/terror_spider/queen in an isolated area with an unwelded vent. | ||
* To help crew deal with an infestation, provide them advice (use mechs, weld vents | * To help crew deal with an infestation, provide them advice (use mechs, weld vents, etc), equipment (as listed above), or manpower (red/gamma ERT). | ||
* To completely remove an infestation via adminbus, spawn an /mob/living/simple_animal/hostile/poison/ | * To completely remove an infestation via adminbus, spawn an /mob/living/simple_animal/hostile/poison/terror_spider/empress, take control of it, and use the "Erase Brood" verb. This will kill ALL other terror spiders over the course of several minutes. They will not drop any loot when they die. After doing this, aghost out of the empress, and delete it. |
Revision as of 11:44, 4 September 2016
This page discusses code that is a work-in-progress, and has not been merged into the game yet.
See: http://nanotrasen.se/forum/viewtopic.php?f=12&t=6967
File:GuardSpider.png
Terror Spider
Superiors: The Queen of Terror
Difficulty: Varies depending on spider type, from hard, to very hard.
Guides: This page
Access: Everywhere with an unwelded vent.
Duties: If there is a Queen of Terror, obey her. Otherwise, create and defend a spider nest.
The Syndicate combined giant space spider and Xenomorph DNA, in the hopes of creating a bioweapon to use against NT.
The result was Terror Spiders, and they quickly breached containment.
Terror Spider Types
Type | AKA | Role | Notes | |
Tier 1: Soldiers | ||||
---|---|---|---|---|
Red Terror |
Bloody Butcher spider Crimson Terror spider |
Juggernaut / Assault | High health, high melee damage, but very slow speed. Known to be able to out-robust several toolbox-wielding assistants at once. | |
Gray Terror |
Invisible Stalker spider | Ambusher | Hides in vents, ambushing prey with webs. Its venom chokes its targets, preventing them from screaming for help as they are eaten. | |
Green Terror |
Vicious Bloodsucking spider | Breeding | Drinks the blood of its victims, then lays clutches of eggs that hatch into more spiders. | |
Tier 2: Specialists | ||||
Black Terror |
Giant Black Widow spider | Poisoner | Uses hit-and-run attacks, and incredibly lethal venom. Anyone bitten by this must get to medbay immediately, or they will die. | |
White Terror |
Ghostly Nightmare spider Corruption spider |
Infector | Injects live spider eggs into your body. Once these hatch, live spiderlings eat their way out of your skin. | |
Purple Terror |
Praetorian Guard spider | Nest Guard | A variant of the red, these strong creatures use stunning attacks and vicious fangs to guard the nests of Queens. | |
Tier 3: Minibosses | ||||
Prince of Terror |
Tank spider | Slaughter | This beast has armor comparable to an organic tank. Fast, tough, and deadly, a well armed squad is required to fight it. | |
Mother of Terror |
Giant WolfMother spider | Schmuck Bait | Carries hundreds of spiderlings on its back. If killed, its children will stop at nothing to avenge their mother. | |
Tier 4: Bosses | ||||
File:Terror gold.png Queen of Terror |
Brood Mother spider Arch Terror spider |
Hive Queen | Builds nests. Lays eggs. Directs the brood. Spits mind-warping hallucinogenic toxins. Exterminates non-spider life. | |
Tier 5: Lovecraftian Horrors | ||||
Empress of Terror | Lovecraft Spider | Bigger Bad | Experienced, battle-hardened Queens that rule the species. If you see one, it is too late for you. |
Fighting Them
- Weld vents and scrubbers. Even fully-grown Terror Spiders can ventcrawl. They will run around murdering the whole crew if you fail to weld the vents.
- Carry a gun. Melee weapons are not good enough to fight the vast majority of terror spiders. Laser weapons are preferable.
- If you can't get a gun, despite trying, carry the best melee weapon you can - and travel with friends.
- Don't travel into dark/webbed areas.
- Don't walk into spider webs.
- If bitten by a Black Terror, or White Terror, seek immediate medical help. You will be dead (or worse) within minutes if you don't do this.
- Attack ASAP once you have that gun. The longer you wait, the more they breed.
- If you are security, consider arming the crew. Terror spiders can be as dangerous as blobs, even worse in some cases. Arming the crew is safer than having a serious terror spider infestation.
- If you are science, make AEGs or lasercannons. Make sure security have them. Night vision HUDs help too. The absolute best weapon against Terror Spiders are mechs, especially mechs with lasercannons. You may not have the resources to construct those, however.
- If you are cargo, consider ordering eguns/laserguns.
- If you are command, get the crew organized. Remind people of what to do, and what not to do. Remind the assistants that these things are serious business, and hunting them with a toolbox is suicide.
Playing Them
- Destroy lights. You can smell blood, and see in the dark. Crew can't.
- Destroy cameras. They emit light, and let the AI see you.
- Incapacitate crew. Once incapacitated, drag them to a green, who will web them and drink their blood.
- Spin webs. They stop crew in their tracks, and even block shots to a limited extent. They have no effect on you, or any other terror spiders.
- Ventcrawl to find targets, and to escape groups of armed humans.
- Each spider type has its own strengths and weaknesses. Know them. Don't try to fight a mech with a black, a chemist with a white, or a sec officer with a gray.
- Follow the orders of the Queen of Terror, if one exists. The queen has the right (and the brute strength!) to tear you in half if you don't.
- If you are injured, go after easy targets for awhile. You regenerate slowly over time.
Terror Spider Abilities
Name | Restrictions | Description |
---|---|---|
Passive Abilities (all spiders) | ||
Regenerate | speed varies | Terror spiders constantly regenerate health at a low rate. Certain actions increase this rate. |
Hivemind | N/A | Terror spiders speak on their shared hivemind by default, but some of them can also talk with normal crew (via ":9" or ".9"). |
Sense of Death | N/A | Through the psychic link, the death of any one terror spider is immediately known to all of the others. |
Active Abilities (all spiders, shown as verbs in the 'Spider' tab of your menu) | ||
Web | 15 second cooldown | Spins a Terror Web. These will block some projectiles one time, and ensnare any humanoid who enters them for several seconds. |
Ventcrawl | takes 10 seconds | Alt-click on any non-welded vent or scrubber to enter it. After a few seconds, you can move freely through the pipe system, emerging at any other unwelded vent/scrubber you can reach. |
Wrap | once per corpse | Wraps up a corpse, and drains it of blood. Doing this enables a green spider to lay eggs. |
Green Terrors can also: | ||
Lay Green Eggs | Wrap a corpse first | Lay eggs which can hatch into red, gray, or green terror spiders. Requires using Wrap on a corpse first. |
Queens of Terror can also: | ||
HiveSense | N/A | Reach out to your brood telepathically, sensing their locations, types, moods, and status. |
HiveCommand | N/A | Issue orders telepathically to your spiders. These orders govern how aggressive they are, how mobile they are, etc. |
Kill Spider | N/A | Instantly kills an adjacent terror spider who has displeased you. Intended for use on insubordinate spiders who are ruining your plans. |
Lay Queen Eggs | long cooldown | Lay eggs which can hatch into red, gray, green, white, black, or purple terror spiders. Unlike with the green-level ability, Queens do not need to feed before doing this. |
Hallucinate | limited uses | Causes a random person on the station to develop terrifying hallucinations. |
Screech | single use | Blows out 25% of lights over a wide area. |
Fake Spiderlings | limited uses | Creates a few immature spiderlings, broken and defective. They will never grow up, but they will scare the crew as they move quickly and spread widely. |
Empresses of Terror can also: | ||
Lay Empress Eggs | None | As Queen ability, but able to lay eggs for every type of spider, including Queens and Mothers. |
Empress EMP | None | Emits a massive EMP, frying every electrical device in a vast area. |
Empress Screech | None | As Queen ability, but 100% effective, and also breaks some other devices, such as cameras. |
Mass Hallucinate | None | As Queen ability, but affects everyone on the station at once. Horrific. |
Erase Spider | None | Targets a specific terror spider (located anywhere!) and makes it explode by dumping enormous amounts of telepathic energy into its brain. |
Erase Brood | ??? | Declares a brood unfit for the swarm of terror, causing every spider in that brood to degenerate and die. |
Spiderling Flood | ??? | Forces eggs in her egg sac to hatch early, producing potentially dozens of spiderlings at a time. All will grow up with murderous intent. |
Objects & Drops
- Spiderling: Non-playable baby spiders. They move very quickly and like to hide in vents. Humans must kill them. Spiders must keep them alive.
- Terror Webs: Extremely sticky webs placed by spiders. Can be destroyed easily. Attempting to walk through them is highly likely to ensnare any human.
Questions
- Do terror spiders need oxygen? No.
- Are they affected by space/pressure? No.
- Can I kill them with fire? Yes, but it is hard.
- Can I kill them with toxins? No. They ignore plasma in the air, and syringes/syringeguns don't work on them (they do not process reagents).
- How do I play as one? Click on it as a ghost. There may also be a notice in ghostchat when a terror spider is controllable.
- Can adult terror spiders travel through vents? Yes.
Guide For Xenobio
- Can I spawn these as hostile mobs with a gold slime core? No.
- Can I spawn these as tame mobs with a gold slime core? No.
- Can I use a sentience potion to make one loyal to me? No.
- Can I use a transference potion to jump into one? No.
- Will I get brutally murdered if I try interacting with a wild one? Yes!
Guide For Admins
- To manually start a small infestation, spawn three /mob/living/simple_animal/hostile/poison/terror_spider/green in an isolated area with an unwelded vent.
- To manually start a medium infestation, spawn one /mob/living/simple_animal/hostile/poison/terror_spider/white in an isolated area with an unwelded vent.
- To manually start a large infestation, spawn one /mob/living/simple_animal/hostile/poison/terror_spider/queen in an isolated area with an unwelded vent.
- To help crew deal with an infestation, provide them advice (use mechs, weld vents, etc), equipment (as listed above), or manpower (red/gamma ERT).
- To completely remove an infestation via adminbus, spawn an /mob/living/simple_animal/hostile/poison/terror_spider/empress, take control of it, and use the "Erase Brood" verb. This will kill ALL other terror spiders over the course of several minutes. They will not drop any loot when they die. After doing this, aghost out of the empress, and delete it.