Difference between revisions of "Death Squad"

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The Death Squad is, as the name implies, a squad that deals out death. They are the Elite troops sent in to clear out corrupted station (by aliens, cultists, or anything else), but most have a goal given to them by their commander. They are heavily armed with pulse rifles, and if nescesarry, they get Combat mechs, armed with missiles, guns, zoom, and other incredibly robust features. However, their most important weapon is surprise, because ICly, '''NOBODY KNOWS ABOUT THE DEATH SQUAD.'''
The Death Squad is, as the name implies, a squad that deals out death. They are the Elite troops sent in to clear out corrupted station (by aliens, cultists, or anything else), but most have a goal given to them by their commander. They are heavily armed with pulse rifles, and if nescesarry, they get Combat mechs, armed with missiles, guns, zoom, and other incredibly robust features. However, their most important weapon is surprise, because ICly, '''NOBODY KNOWS ABOUT THE DEATH SQUAD.'''
==Equipment==
==Equipment==
Death Squad officers get, by far, the best equipment Nanotrasen has researched over the years.
Death Squad operatives receive the latest in Special Operations technology.  
===Armor===
===Armor===
Death Squad armor is heavier than normal armor, but is space proof, can take more punishment, and can hold almost anything in its storage.
Death Squad armor is built to survive the hardiest of foes. It is quite frankly, the strongest armor available, rivaled by no other piece of clothing in the game. Weapons, ammo, oxygen, batons, and handcuffs can be held in its storage. Its distinct red and black color herald the death and destruction of anything in its path.
===C-4 Charge===
===Plastic Explosives===
Rarely, some things just can't be shot up by the pulse rifle, that's where this charge comes into play.
Plastic Explosives are granted to each operative in order to put holes in the station, without too much extra hole. Its timer can be changed to any number greater than 10 seconds. Placing it on a person or creature, causes them to explode in a shower of blood and viscera without damaging the area around them.
 
===Energy Sword===
===Energy Sword===
A secondary weapon, it provides the death squad member a close combat weapon, but the Pulse rifle is still better.
A robust melee weapon that is a staple of the Death Squad loadout. Its distinct hum is recognized by many as the sound of impending doom. When a Death Squad operative runs out of ammunition,this is their go-to weapon of choice.  
===Marauder===
===Marauder===
A heavy, military level mecha. It comes equiped with a pulse cannon, rocket launcher, jetpack, and several other features (including advanced zoom functions). Even this mechas fists are dangerous weapons! When the crew sees these, it is usually a bad sign.
A heavy, military level mecha. It comes equiped with a heavy pulse cannon, a missile rack (loaded with 8 missiles), thrusters for E.V.A. capabilities, a zoom function and an internal airtank. The Marauder is also useless in close-quarters combat, as its fists can be used to bludgeon an opponent or push them back.
===Medical Kit===
===Medical Kit===
Sometimes those xenos, or a crew member, might be a lucky hit in, but a standard medical kit fixes that problem.
Every Death Squad operative comes equipped with a medical kit for healing wounds sustained in the field. Includes an autoinjector, a health analyzer, a trauma kit, and a burn kit.
===Optical Thermal Scanners===
===Optical Thermal Scanners===
To find targets to kill with the pulse rifle.
These goggles can detect any living beings through walls by their heat signature. Good for acquiring targets and shooting them through the wall with a pulse rifle. However, this makes the Death Squad operative susceptible to extreme eye damage if they weld without their helmet on.
===Pulse Rifle===
===Pulse Rifle===
This is the Death Squads tool of choice, if there is anything in their way, they keep firing till it isn't there anymore. It doesn't have a secondary fire, it can only destroy.
This is the Death Squad's tool of choice, if there is anything in their way, they'll keep firing until it isn't there anymore. It's heavy pulse beams can damage walls, making it a useful breaching tool, as well as a weapon.
===Mateba===
===Mateba===
The secondary weapon of a Death Squad Officer. Does around 60 sharp brute damage to an unarmoured target, and 90 point blank. Useful if someone has taken your pulse rifle.
The secondary weapon of a Death Squad Officer. Does around 60 sharp brute damage to an unarmoured target, and 90 point blank. Useful if someone has taken your pulse rifle. Its ammo capacity is low, so make your shots count.


==Pulling Out==
==Pulling Out==

Revision as of 22:49, 24 January 2015

Template:Needs revision

ELITE

[[File:]]
Death Squad Officer

Superiors: NanoTrasen
Difficulty: VARIABLE
Guides: No external guides.
Access: Basically anywhere
Duties: Eliminate the threat to the station.


Death Squad On the Move

The Death Squad is, as the name implies, a squad that deals out death. They are the Elite troops sent in to clear out corrupted station (by aliens, cultists, or anything else), but most have a goal given to them by their commander. They are heavily armed with pulse rifles, and if nescesarry, they get Combat mechs, armed with missiles, guns, zoom, and other incredibly robust features. However, their most important weapon is surprise, because ICly, NOBODY KNOWS ABOUT THE DEATH SQUAD.

Equipment

Death Squad operatives receive the latest in Special Operations technology.

Armor

Death Squad armor is built to survive the hardiest of foes. It is quite frankly, the strongest armor available, rivaled by no other piece of clothing in the game. Weapons, ammo, oxygen, batons, and handcuffs can be held in its storage. Its distinct red and black color herald the death and destruction of anything in its path.

Plastic Explosives

Plastic Explosives are granted to each operative in order to put holes in the station, without too much extra hole. Its timer can be changed to any number greater than 10 seconds. Placing it on a person or creature, causes them to explode in a shower of blood and viscera without damaging the area around them.

Energy Sword

A robust melee weapon that is a staple of the Death Squad loadout. Its distinct hum is recognized by many as the sound of impending doom. When a Death Squad operative runs out of ammunition,this is their go-to weapon of choice.

Marauder

A heavy, military level mecha. It comes equiped with a heavy pulse cannon, a missile rack (loaded with 8 missiles), thrusters for E.V.A. capabilities, a zoom function and an internal airtank. The Marauder is also useless in close-quarters combat, as its fists can be used to bludgeon an opponent or push them back.

Medical Kit

Every Death Squad operative comes equipped with a medical kit for healing wounds sustained in the field. Includes an autoinjector, a health analyzer, a trauma kit, and a burn kit.

Optical Thermal Scanners

These goggles can detect any living beings through walls by their heat signature. Good for acquiring targets and shooting them through the wall with a pulse rifle. However, this makes the Death Squad operative susceptible to extreme eye damage if they weld without their helmet on.

Pulse Rifle

This is the Death Squad's tool of choice, if there is anything in their way, they'll keep firing until it isn't there anymore. It's heavy pulse beams can damage walls, making it a useful breaching tool, as well as a weapon.

Mateba

The secondary weapon of a Death Squad Officer. Does around 60 sharp brute damage to an unarmoured target, and 90 point blank. Useful if someone has taken your pulse rifle. Its ammo capacity is low, so make your shots count.

Pulling Out

Rarely will the Death Squad pull out, but the crew will be joyful when they do. All it requires is a death squad officer to input a code in their computer, and they will leave after a few moments, after which they will recover at Centcomm, and live to fight another day.

Nuke it from Space

The only way Nanotrasen can be sure the situation will be handled correctly is if the nuclear explosive goes off. Should the Death Squad Officers take too many casualties, Nanotrasen will order them to detonate the "disarmed" Nuclear bomb on the station.

Syndicate Strike Force

It is possible a syndicate corporation will send their own force should Nanotrasen send a death squad in, as they would like to recover anything that Nanotrasen feels threatened by. These Squad Members are equipped with the same level gear, and similar mecha. Template:Jobs