Difference between revisions of "Death Squad"
Line 74: | Line 74: | ||
| name = Combat Stimulant Injector | | name = Combat Stimulant Injector | ||
| image = Combathypo.gif | | image = Combathypo.gif | ||
| usedfor = Healing any | | usedfor = Healing any holes made in you. | ||
| strategy = Apply the hypospray generously when you get injured to heal. | | strategy = Apply the hypospray generously when you get injured to heal. | ||
| description = This hypospray is full of 100 units of expensive healing nanites, they'll repair nearly any injury except for broken bones and severed limbs. | | description = This hypospray is full of 100 units of expensive healing nanites, they'll repair nearly any injury except for broken bones and severed limbs. | ||
Line 84: | Line 84: | ||
| name = Advanced Magboots | | name = Advanced Magboots | ||
| image = Advancedmags.gif | | image = Advancedmags.gif | ||
| usedfor = | | usedfor = Holding yourself still while you make holes in things. | ||
| strategy = Keep these on at all times -- They don't slow you down at all! | | strategy = Keep these on at all times -- They don't slow you down at all! | ||
| description = A pair of advanced magboots that do not slow you down when active. | | description = A pair of advanced magboots that do not slow you down when active. | ||
Line 94: | Line 94: | ||
| name = Marauder Exosuit | | name = Marauder Exosuit | ||
| image = Mecha_marauder.png | | image = Mecha_marauder.png | ||
| usedfor = | | usedfor = The ultimate apparatus for making holes in things. | ||
| strategy = Keep the energy relay enabled, launch missiles at anything the pulse cannon can't take care of. | | strategy = Keep the energy relay enabled, launch missiles at anything the pulse cannon can't take care of. | ||
| description = A highly armored exosuit with an energy relay and assorted weapons of mass destruction. | | description = A highly armored exosuit with an energy relay and assorted weapons of mass destruction. |
Revision as of 21:32, 2 April 2015
Welcome to The Team
The DeathSquad is a squad of commandos under the employ of Central Command's Special Ops division. Unlike the Emergency Response Team they operate off the record and, aside from vague rumors, the crew generally does not know about them. You will spawn in a room to the far right of the Special Ops division with all the required gear pre-spawned on your person. Take a moment to familiarize yourself with your weapons before heading out.
Equipment
Autorevolver | |
---|---|
File:Mateba.gif | Used for: A more traditional approach to leaving holes in things. Strategy: Useful as a backup incase someone manages to get ahold of your primary somehow. |
Description | |
A Mateba Autorevolver that fits on the belt. Holds seven rounds when fully loaded and comes with one set of spare ammo. |
Energy Shield | |
---|---|
File:Eshield.gif | Used for: Defending yourself while you use your other hand to put holes in things. Strategy: Preventing someone from disarming you, reflecting energy projectiles. |
Description | |
A energy shield that can be toggled on and off. In the on state it will prevent you from being disarmed, as well as having a chance to stop any bullet and melee attacks and reflecting any energy projectiles back at the shooter. |
Your Mission
Your mission will be supplied to you either as you spawn or by a Central Command officer briefly after you spawn. The nuclear code will be in the handbook on the table to your left just as you leave your spawn room, as well as stored in your notes.
The Special Operations shuttle is at the southmost point in the Special Ops area. Once everyone is aboard use the console on the shuttle to start the launch. At this time anyone in an exosuit can move to the launch pads in the exosuit armory -- When the shuttle launches you'll be launched by the mass drivers and rapidly deployed to the station. Meanwhile everyone on the shuttle will arrive in the lower half of arrivals and the mission will commence.
At this point all you need do is follow your orders and stick to your training, and remember: No witnesses!