Difference between revisions of "Cryptographic Sequencer"
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Antagonist
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(→Machines: Slot machine emag function) |
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|Changes the robotic phrase to the iconic Beepsky eat shit phrase. | |Changes the robotic phrase to the iconic Beepsky eat shit phrase. | ||
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!Light | !Light Replacer <br> [[File:Emaggedlightreplacer.png|64px]] | ||
|Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes its appearance so that it will be obvious that it has been emagged. | |Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes its appearance so that it will be obvious that it has been emagged. | ||
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|Disables safeties, allowing you to shock people when used on harm intent, causing 60 stamina damage and 10 seconds of knockdown to the target. Works for both the large units, as well as CMO's compact version. The screen will flash red, making the defib's state immediately obvious. | |Disables safeties, allowing you to shock people when used on harm intent, causing 60 stamina damage and 10 seconds of knockdown to the target. Works for both the large units, as well as CMO's compact version. The screen will flash red, making the defib's state immediately obvious. | ||
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! Handheld | ! Handheld Defibrillator <br> [[File:Handheld_defib.png|64px]] | ||
|Disables safeties, allowing you to shock people when used on harm intent, causing 60 stamina damage and 10 seconds of knockdown to the target. Has a 3.5 second global cooldown shared with other handheld defibs, stunprods, and stunbatons. | |Disables safeties, allowing you to shock people when used on harm intent, causing 60 stamina damage and 10 seconds of knockdown to the target. Has a 3.5 second global cooldown shared with other handheld defibs, stunprods, and stunbatons. | ||
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|Permanently unlocks the lockbox | |Permanently unlocks the lockbox | ||
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!Wormhole | !Wormhole Jaunter<br>[[File:Jaunter.png]] | ||
|Allows the jaunting of megafauna | |Allows the jaunting of megafauna | ||
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|Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits) | |Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits) | ||
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!Geiger | !Geiger Counter<br>[[File:Geiger-export.png]] | ||
|Stores radiation and projects stored radiation on person that gets scanned | |Stores radiation and projects stored radiation on person that gets scanned | ||
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Revision as of 02:09, 16 March 2024
Departmental Head
Unknown
Abductor • | Ash Walker • | Blob • | Changeling • | Contractor • | Construct • | Cultist • | Guardian • | Lavaland Elite • | Malfunctioning AI • | Mindflayer • | Morph • | Nuclear Agent • | Pulse Demon • | Revenant • | Revolutionary • | Shadow Demon • | Slaughter Demon • | Syndicate Researcher • | Terror Spider • | Traitor • | Vampire • | Wizard • | Xenomorph • | Zombie |
Combat • | Death • | Hacking • | Traitor Items • | Agent Items • | Crafting • | High-Risk Items • | E-maggable objects • | C-maggable objects • | Martial Arts |
The Cryptographic Sequencer, better known as the EMAG, is a advanced Syndicate hacking device. By swiping it on various objects you can override locks, force doors open, and cause chaos within the circuitry of machines. Emagging somthing often permanently renders it unusable or broken until a Station Engineer arrives to replace the board. Some other items will reset back to normal after a certain amount of time and other items will simply explode.
Emaggable Objects
Many objects across the station have certain reactions from being emagged that aren't extraordinarily obvious! This lists purpose is to reveal every reaction that can be had from emagging an object.
Machines
Item | Description |
---|---|
Airlock |
Opens the door, but leaves it unable to be closed until repaired. Warning: Emagging a bolted airlock will cause it to stay bolted shut. |
APC |
Allows you to interact the APC interface without the required ID, but the APC's screen turns blue as if it were hacked by a malfunctioning AI. IPCs attempting to charge from it will get shocked. |
Air Alarm |
Disables the lock and safeties, allowing you to open the interface with any ID. Additionally unlocks the 'flood' setting under 'modes', which shuts off scrubbers and increases vent output without any pressure check. |
Arcade Machines/Claw Game |
Makes games more difficult and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode', NT Recruiter will enable 'Hardcore Mode', and the Claw Game all flavours upon luck. In addition, beating these games will give unique rewards, such as a reskinned minibomb for beating Orion Trail's realism mode. |
Slot machine |
Each pull stuns, anchors, unbuckles, and spins the user. After being spun the user is then thrown away from the slot machine. There is also a 1 in 100% chance that the machine will spit out 100 credits and then reset from being emagged. |
Bar Sign |
Changes the bar sign outside the bar to a syndicate one. |
Deep Fryer |
Disables the fryer's safeties, allowing non-food objects to be deep fried. |
Deployable Barrier |
Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench. |
Display Case |
Unlocks the display case, setting off the alarm in the process. |
Emitter |
Turn on/off locked emitters without the need for a valid ID. |
Long Range Fax Machine |
Realigns transmitters to the Syndicate, allowing anyone to message the Syndicate with a fax. |
Fire Alarm |
Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate its alarm. |
Firelock |
Opens the firelock as if it's being pried open with a crowbar. |
Turret |
Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will cause them to shoot at anyone who dares to be in the turret's sight. |
Mass Driver |
Launches items and people at a much greater force. |
MULEbot |
Unlocks and relocks the Mulebot's controls. |
PACMAN Portable Generator |
If emagged the temp cap is increased by 2.5 times. Setting it to a high temp may cause the pacman to explode. |
Photocopier |
Overloads the laser printing mechanism. Causes burn damage and screaming to anyone who dares to print their posterior on it. |
Pool Controller |
Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available. |
Secure Safe |
Shorts out and unlocks the lock on the safe. Like an airlock, this will be permanently unlocked and is obviously emagged. |
Vending Machine |
Vend items you wouldn't normally have the ability to because of space regulations. |
ID Locked Vending Machine |
Breaks the Vending Machines Lock |
Bluespace Harvester |
When emagged anomalies no longer cause the emergency shutdown sequence, also increases chance of anomaly occurring. |
Cloning Pod |
Causes the cloning pod to emergency eject, with disastrous results for the person getting cloned. |
Ticket Machine |
Randomizes current ticket number and lights all dispensed tickets on fire. |
Meteor Shield Satellite |
Increases chance of meteor showers. |
Recycler |
Overrides the safety and allows for the machine to recycle crew members. It instakills anyone unfortunate enough to slide in. |
Windoor |
Breaks the windoor and forces it open. |
Smart Fridge |
Breaks the Fridges Lock |