Death Squad
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Death Squad Officer
Superiors: NanoTrasen
Difficulty: VARIABLE
Guides: No external guides.
Access: Basically anywhere
Duties: Eliminate the threat to the station.
Death Squad On the Move
The Death Squad is, as the name implies, a squad that deals out death. They are the Elite troops sent in to clear out corrupted station (by aliens, cultists, or anything else), but most have a goal given to them by their commander. They are heavily armed with pulse rifles, and if nescesarry, they get Combat mechs, armed with missiles, guns, zoom, and other incredibly robust features. However, their most important weapon is surprise, because ICly, NOBODY KNOWS ABOUT THE DEATH SQUAD.
Equipment
Death Squad operatives receive the latest in Special Operations technology.
Armor
Death Squad armor is built to survive the hardiest of foes. It is quite frankly, the strongest armor available, rivaled by no other piece of clothing in the game. Weapons, ammo, oxygen, batons, and handcuffs can be held in its storage. Its distinct red and black color herald the death and destruction of anything in its path.
Plastic Explosives
Plastic Explosives are granted to each operative in order to put holes in the station, without too much extra hole. Its timer can be changed to any number greater than 10 seconds. Placing it on a person or creature, causes them to explode in a shower of blood and viscera without damaging the area around them.
Energy Sword
A robust melee weapon that is a staple of the Death Squad loadout. Its distinct hum is recognized by many as the sound of impending doom. When a Death Squad operative runs out of ammunition,this is their go-to weapon of choice.
Marauder
A heavy, military level mecha. It comes equiped with a heavy pulse cannon, a missile rack (loaded with 8 missiles), thrusters for E.V.A. capabilities, a zoom function and an internal airtank. The Marauder is also useless in close-quarters combat, as its fists can be used to bludgeon an opponent or push them back.
Medical Kit
Every Death Squad operative comes equipped with a medical kit for healing wounds sustained in the field. Includes an autoinjector, a health analyzer, a trauma kit, and a burn kit.
Optical Thermal Scanners
These goggles can detect any living beings through walls by their heat signature. Good for acquiring targets and shooting them through the wall with a pulse rifle. However, this makes the Death Squad operative susceptible to extreme eye damage if they weld without their helmet on.
Pulse Rifle
This is the Death Squad's tool of choice, if there is anything in their way, they'll keep firing until it isn't there anymore. It's heavy pulse beams can damage walls, making it a useful breaching tool, as well as a weapon.
Mateba
The secondary weapon of a Death Squad Officer. Does around 60 sharp brute damage to an unarmoured target, and 90 point blank. Useful if someone has taken your pulse rifle. Its ammo capacity is low, so make your shots count.
Pulling Out
Rarely will the Death Squad pull out, but the crew will be joyful when they do. All it requires is a death squad officer to input a code in their computer, and they will leave after a few moments, after which they will recover at Centcomm, and live to fight another day.
Nuke it from Space
If the station is too far gone, Death Squad soldiers will be given the code to the Nuclear Device stored in the station's vault. After retrieving the Nuclear Authentication Disk, their task will be to make sure the nuke goes off and make it off the station with minimal squad casualties. However, this is usually a last resort if the threat has grown too large and every other option has been expended.
Syndicate Strike Force
It is possible a syndicate corporation will send their own force should Nanotrasen send a death squad in, as they would like to recover anything that Nanotrasen feels threatened by. These Squad Members are equipped with the same level gear, and similar mecha. Template:Jobs