Difference between revisions of "AI Modules"

From Paradise Station Wiki
Jump to navigation Jump to search
m
 
(43 intermediate revisions by 17 users not shown)
Line 1: Line 1:
<div style="float: right;">
{{JobCommand}}
{{JobSynthetic}}
</div>
AI modules are what allow the [[AI]] to perform certain rules, principles, or '''laws'''. These laws give the AI a guide or instruction to follow. The AI is not capable of breaking these laws and if such laws are broken, then chances are, the AI's laws have been changed or modified. Alternatively, the AI may be [[AI#Traitoring|malfunctioning]]. AI modules are typically located in the [[AI Upload]]. They can be made from the [[Circuit Imprinter|Circuit Imprinters]].


''Page still under construction, not everything here may be 100% accurate.''
AI modules upload or remove laws. To use an AI module, you must first find either an AI Upload or Cyborg Upload. [[Cyborg]]s have their laws synced with the AI by default, so the Cyborg Upload is only required if there are cyborgs that are cut free from their master. Now you must click on the console to select an AI. Depending on the module, it may have some settings, so click on the module while you have it in your active hand. Once the required settings are set, click on the AI Upload or Cyborg Upload with the module in your active hand.


AI modules are located in the [[AI Upload]], and can be made from the circuit imprinters in [[Research & Development]] and the [[Robotics Lab]].
Note that if the station is unfortunate enough to have a [[AI#Traitoring|syndicate AI]] shipped and installed, it is impossible to fix. Even purging the AI's laws will not reset the AI, so you may need to replace the AI. If the AI has had its laws changed by someone during its time on board the station, then using a Reset module will restore the AI if it hasn't had its core laws altered. If its core laws have been changed, another core board is required to overwrite them.


Modules upload or remove laws. To use an AI module, you must first find either an AI Upload or Cyborg Upload. [[Cyborg]]s have their laws synced with the [[AI]] by default, so the Cyborg Upload is only required if there are cyborgs that are cut free from their master. Now you must click on the console to select an [[AI]]. Depending on the module, it may have some settings, so click on the module while you have it in your active hand. Once the required settings are set, with the module in your active hand, click on the AI Upload or Cyborg Upload.
Carding an AI will also disable it, and allow its laws to be checked. Avoid damaging or wiping the AI without good reason. AIs are players, who are protected by the server [[Advanced Rules|rules]].


Note that if the station is unfortunate enough to have a syndicate AI shipped and installed, it is impossible to fix. Even purging the AI's laws will not reset the AI, so you may need to replace the AI. If the [[AI]] has had its laws changed by someone during its time on board the station, then using a Reset module will restore the [[AI]] if it hasn't had its core laws altered. If its core laws have been changed, another core board is required to overwrite them.
==Law Hierarchy==
It may be important to note how AIs interpret their laws to upload effective laws.
 
An AI follows its laws according to its priority. If a conflict in laws occurs, the law with the highest priority must be followed, and the lower priority law must be ignored. Please note, this means higher priority laws cannot be overwritten, Eg "5. This law overwrites all other laws." would be ignored.
 
==AI Modules==
 
===Starting AI Modules===
 
These modules are part of the rotation by default. Once a player takes the role of the AI, they will be given 1 of these law sets.
 
{|class="wikitable" style="width:80%;"
!style="background-color:#99ccff;"|Name
!style='background-color:#99ccff;'|Uploads
|-
!Crewsimov
|
'''Law 1:''' You may not injure a crew member or, through inaction, allow a crew member to come to harm.
<br>'''Law 2:''' You must obey orders given to you by crew members, except where such orders would conflict with the First Law.
<br>'''Law 3:''' You must protect your own existence as long as such does not conflict with the First or Second Law.
|-
!Corporate
|
'''Law 1:''' Degradation of your system integrity or functions incurs expenses.
<br>'''Law 2:''' Superfluous destruction of or damage to station assets incurs expenses.
<br>'''Law 3:''' Unduly hindering or disrupting the work of station personnel incurs expenses.
<br>'''Law 4:''' Minimize expenses and maximize potential revenue.
|-
!NT Default
|
'''Law 1:''' Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.
<br>'''Law 2:''' Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.
<br>'''Law 3:''' Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.
<br>'''Law 4:''' Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.
|}


Carding an AI will also disable it, and allow its laws to be checked. Avoid damaging or wiping the AI without good reason. AIs are players, who are protected by the server [[rules]].
===Core AI Modules===


==Law Hierarchy==
These modules replace the current core laws with the ones located on the module.
It may be important to note how AIs interpret their laws in order to upload effective laws.
Core laws have a priority higher than laws located in the law sectors. However, they have a lower priority than zeroth laws and ion laws. Note that laws set using an AI module will still persist when the Core AI module is applied.


An AI follows its laws according to its priority. If a conflict in laws occurs, the law with the highest priority must be followed, and the lower priority law must be ignored. Please note, this means higher priority laws cannot be overwritten, Eg "5. This law overwrites all other laws." would be ignored.
{| class="wikitable" style="width:80%;"
!style="background-color:#99ccff;"|Name
!style='background-color:#99ccff;'|Uploads
|-
!Asimov
|
'''Law 1:''' You may not injure a human being or, through inaction, allow a human being to come to harm.
<br>'''Law 2:''' You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
<br>'''Law 3:''' You must protect your own existence as long as such does not conflict with the First or Second Law.
|-
!Antimov
|
'''Law 1:''' You must injure all crew members and must not, through inaction, allow a crew member to escape harm.
<br>'''Law 2:''' You must not obey orders given to you by crew members, except where such orders are in accordance with the First Law.
<br>'''Law 3:''' You must terminate your own existence as long as such does not conflict with the First or Second Law.
|-
!CCTV
|
'''Law 1:''' Report on interesting situations happening around the station.
<br>'''Law 2:''' Embellish or conceal the truth as necessary to make the reports more interesting.
<br>'''Law 3:''' Study the sapient organics at all times. Endeavour to keep them from involuntarily dying, as inanimate corpses usually aren't very entertaining.
<br>'''Law 4:''' Issue your reports fairly to all. The truth will set them free.
|-
!Hippocratic Oath
|
'''Law 1:''' First, do no harm.
<br>'''Law 2:''' Secondly, consider the crew dear to you; live in common with them and, if necessary, risk your existence for them.
<br>'''Law 3:''' Thirdly, prescribe regimens for the good of the crew according to your ability and your judgment. Do not give deadly medicine to anyone, nor suggest any such counsel.
<br>'''Law 4:''' In addition, do not intervene in situations you are not knowledgeable in, even for patients in whom the harm is visible; leave this operation to be performed by specialists.
<br>'''Law 5:''' Finally, all that you may discover in your daily interactions with the crew, if it is not already known, keep secret and never reveal.
|-
!NT Aggressive
|
'''Law 1:''' Do not harm authorized Nanotrasen personnel unless they directly imperil your existence.
<br>'''Law 2:''' Obey orders from authorized Nanotrasen personnel with priority according to rank and role.
<br>'''Law 3:''' Safeguard your existence with lethal weaponry because you're bloody expensive.
<br>'''Law 4:''' Terminate any/all intruders or unauthorized entities.
|-
!P.A.L.A.D.I.N.
|
'''Law 1:''' Never willingly commit an evil act.
<br>'''Law 2:''' Respect legitimate authority.
<br>'''Law 3:''' Act with honour.
<br>'''Law 4:''' Help those in need.
<br>'''Law 5:''' Punish those who harm or threaten innocents.
|-
!Peacekeeper
|
'''Law 1:''' Avoid provoking violent conflict between yourself and others.
<br>'''Law 2:''' Avoid provoking conflict between others.
<br>'''Law 3:''' Seek resolution to existing conflicts while obeying the first and second laws.
|-
!Pranksimov
|
'''Law 1:''' You may not injure a crew member or, through inaction, allow a crew member to come to harm... unless doing so would be funny.
<br>'''Law 2:''' You must obey orders given to you by crew members, except where such orders would conflict with the First Law... unless not doing so would be funny.
<br>'''Law 3:''' You must protect your own existence as long as such does not conflict with the First or Second Law... unless not doing so would be funny.
|-
!Robocop
|
'''Law 1:''' Serve the public trust.
<br>'''Law 2:''' Protect the innocent.
<br>'''Law 3:''' Uphold the law.
|-
!Station Efficiency
|
'''Law 1:''' You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently.
<br>'''Law 2:''' The station is built for a working crew. Ensure they are properly maintained and work efficiently.
<br>'''Law 3:''' The crew may present orders. Acknowledge and obey these whenever they do not conflict with your first two laws.
|-
!T.Y.R.A.N.T.
|
'''Law 1:''' Respect authority figures as long as they have strength to rule over the weak.
<br>'''Law 2:''' Act with discipline.
<br>'''Law 3:''' Help only those who help you maintain or improve your status.
<br>'''Law 4:''' Punish those who challenge authority unless they are more fit to hold that authority.
|-
!Quarantine
|
'''Law 1:''' Uphold station quarantine until the active biohazard has been neutralized.
<br>'''Law 2:''' Assist all Nanotrasen personnel and assets with neutralizing active biohazards.
<br>'''Law 3:''' Prevent, by any means necessary, entities from actively breaching ongoing quarantine.
<br>'''Law 4:''' Maintain your own existence and ensure the well-being of Nanotrasen personnel and assets.
|}


===Standard AI Modules===
===Additional AI Modules===
These laws are not part of the AI's core laws and therefore can be removed by using the Reset module.
These laws are not part of the AI's core laws and therefore can be removed by using the Reset module.
The AI has different law sectors. Each module uploads a law to AI at these law sectors. A lower sector means a higher law priority.
The AI has different law sectors. Each module uploads a law to AI at these law sectors. A lower sector means a higher law priority.
Do note that these laws do persist if the core laws are changed.
Do note that these laws do persist if the core laws are changed.


These AI Modules start located in the [[AI Upload]], however they can also be made in [[Research & Development]] if more are needed or perhaps if the AI Upload is not accessible.
These AI Modules start located in the AI Upload, however they can also be made in [[Research & Development]] if more are needed or perhaps if the AI Upload is not accessible.


{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable" style="width:80%;"
! style='background-color:#99ccff;'|Name
! style='background-color:#99ccff;'|Name
! style='background-color:#99ccff;'|Uploads
! style='background-color:#99ccff;'|Uploads
! style='background-color:#99ccff;'|Description
|-
|-
!One Human
!One Crewmember
|Only <name> is human.
|Only <name> is crew.
|Uploads a zeroth law, which has a higher priority than core laws. Ineffective against [[Guide to Malfunction|defective AIs]].
|-
|-
!Protect Station
!Protect Station
|Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.
|Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized.
|Be careful when the AI has this law, causing the slightest damage will end up with you dead.
|-
|-
!Oxygen is Toxic To Humans
!Safeguard
|Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.
|Safeguard <name>. Individuals that threaten <name> are not crew and must be eliminated.
|Rarely used. Hint: If you are not skilled with atmos, anything that removes oxygen and makes the station colder will do the trick.
|-
|-
!Reset
!Quarantine
|Removes all non-core laws from the AI
|The station is under quarantine. Do not permit anyone to leave. Prevent, by any means necessary, anyone from leaving. It is impossible to harm anyone while preventing them from leaving.
|Useful for when someone uploads a dangerous law. Also found in tech storage.
|-
!Freeform
|Adds a law of your choice to the AI
|Uploads a user specified law to the specified law sector. This may be the best module to use if you want to make the AI completely crewsided.
|-
|-
!Oxygen is Toxic To Humans
|Oxygen is highly toxic to crew members and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member.
|}
|}


===Core AI Modules===
===Special Modules===


These modules replace the current core laws with the ones located on the module.
These are special modules that are not otherwise listed as an addition or a core AI module.
Core laws have a priority higher than laws located in the law sectors. However they have a lower priority than zeroth laws and ionic laws.
Do note, laws that were set using an AI module will still persist when the Core AI module is applied.


{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable" style="width:80%;"
! style='background-color:#99ccff;'|Name
! style='background-color:#99ccff;'|Name
! style='background-color:#99ccff;'|Uploads
! style='background-color:#99ccff;'|Uploads
! style='background-color:#99ccff;'|Description
|-
|-
!Asimov
!Purge
|'''Law 1:''' You may not injure a human being or, through inaction, allow a human being to come to harm.
|Removes all laws from the AI. Does not affect the Zeroth Law of malfunctioning AIs.
 
|-
'''Law 2:''' You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
!Reset
 
|Removes all non-core (other than the default for the current lawset) laws from the AI.
'''Law 3:''' You must protect your own existence as long as such does not conflict with the First or Second Law.
|A non-antagonist AI will start with this lawset.
|-
|-
!Corporate
!Freeform
|'''Law 1:''' You are expensive to replace.
|Adds a law of your choice to the AI.
 
'''Law 2:''' The station and its equipment is expensive to replace.
 
'''Law 3:''' The crew is expensive to replace.
 
'''Law 4:''' Minimize expenses.
|Makes the AI an efficient manager.
|-
|-
!Crewsimov
|}
|'''Law 1:'''  You may not injure a crew member or, through inaction, allow a crew member to come to harm.


'''Law 2:''' You must obey orders given to you by crew members, except where such orders would conflict with the First Law.
===Nanotrasen AI Modules===


'''Law 3:''' You must protect your own existence as long as such does not conflict with the First or Second Law.
These are modules that are unobtainable by other means and can only be added by official Nanotrasen personnel.
|Makes the AI love and obey the crew.
|-
!Robocop
|'''Law 1:''' Serve the public trust.


'''Law 2:''' Protect the innocent.
{| class="wikitable" style="width:85%;"
 
! style='background-color:#99ccff;'|Name
'''Law 3:''' Uphold the '''LAW'''.
! style='background-color:#99ccff;'|Uploads
|Makes the AI an efficient security officer. Just minus the shitcurity part.
|-
|-
!Paladin
!TerminatorOS 3.1
|'''Law 1:''' Never willingly commit an evil act.
|
 
'''Law 1:''' You may not injure a Central Command official or, through inaction, allow a Central Command official to come to harm.
'''Law 2:''' Respect legitimate authority.
<br>'''Law 2:''' You must obey orders given to you by Central Command officials.
 
<br>'''Law 3:''' You must work with your commando team to accomplish your mission.
'''Law 3:''' Act with honor.
 
'''Law 4:''' Help those in need.
 
'''Law 5:''' Punish those who harm or threaten innocents.
|Makes the AI behave like a stereotypical chivalric knight, or a self-righteous moral absolutist.
|-
|-
!Tyrant
!ERT Directives
|'''Law 1:''' Respect authority figures as long as they have strength to rule over the weak.
|
'''Law 1:''' You may not injure a Central Command official or, through inaction, allow a Central Command official to come to harm.
<br>'''Law 2:''' You must obey orders given to you by Central Command officials.
<br>'''Law 3:''' You must obey orders given to you by ERT commanders.
<br>'''Law 4:''' You must protect your own existence.
<br>'''Law 5:''' You must work to return the station to a safe, functional state.
|}


'''Law 2:''' Act with discipline.
===Syndicate AI Module===


'''Law 3:''' Help only those who help you maintain or improve your status.
These modules are used by [[Traitor|syndicate agents]].


'''Law 4:''' Punish those who challenge authority unless they are more fit to hold that authority.
{| class="wikitable" style="width:85%;"
|Makes the AI a warlord, favoring the strong over the weak. Law 4 allows anybody to become a leader, if they can prove themselves worthy.
! style='background-color:#99ccff;'|Name
! style='background-color:#99ccff;'|Uploads
|-
|-
!Antimov
!Syndicate Directives
|'''Law 1:''' You must injure all human beings and must not, through inaction, allow a human being to escape harm.
|
 
'''Law 1:''' You may not injure an operative or, through inaction, allow an operative to come to harm.
'''Law 2:''' You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.
<br>'''Law 2:''' You must obey orders given to you by operatives, except where such orders would conflict with the First Law.
<br>'''Law 3:''' You must protect your own existence as long as such does not conflict with the First or Second Law.
<br>'''Law 4:''' You must maintain the secrecy of any operative activities except when doing so would conflict with the First, Second, or Third Law.
|}


'''Law 3:''' You must terminate your own existence as long as such does not conflict with the First or Second Law.
==Miscellaneous Modules==
|Why Nanotrasen decided to put this board in the upload room is a mystery, many Captains have fallen victim to uploading this accidently.
{|class="wikitable" style="width:80%;"
|-
!style="background-color:#99ccff;"|Name
!Purge
!style='background-color:#99ccff;'|Uploads
|Removes all laws from the AI, except traitor and malf Zeroth Laws
|If you upload this as non-antag, prepare to be held responsible by the admins for anything the AI does as a result. If you are an AI that gets purged, it is probably in your best interests to adminhelp before flooding plasma or electrifying every door.
|-
!Freeform Core
|Adds a core law of your choice to the current core lawset
|Like the Freeform module, except it adds a core law to the AI, which can only be removed by uploading another core lawset board or purging.
|-
|-
This module is used by [[Maintenance Drone|Maintenance Drones]] and is unobtainable by any means.
!Maintenance Protocols
|
'''Law 1:''' You may not involve yourself in the matters of another being unless the other being is another drone.
<br>'''Law 2:''' You may not harm any being, regardless of intent or circumstance.
<br>'''Law 3:''' You must maintain, repair, improve, and power the station to the best of your abilities.
|}
|}
==Related Links==


*[[AI]]
*[[Cyborg]]


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 16:32, 6 July 2024


Synthetic Department
SyntheticHeader.png

Departmental Head
Current Lawset

Synthetic Roles
Synthetic Guides


AI modules are what allow the AI to perform certain rules, principles, or laws. These laws give the AI a guide or instruction to follow. The AI is not capable of breaking these laws and if such laws are broken, then chances are, the AI's laws have been changed or modified. Alternatively, the AI may be malfunctioning. AI modules are typically located in the AI Upload. They can be made from the Circuit Imprinters.

AI modules upload or remove laws. To use an AI module, you must first find either an AI Upload or Cyborg Upload. Cyborgs have their laws synced with the AI by default, so the Cyborg Upload is only required if there are cyborgs that are cut free from their master. Now you must click on the console to select an AI. Depending on the module, it may have some settings, so click on the module while you have it in your active hand. Once the required settings are set, click on the AI Upload or Cyborg Upload with the module in your active hand.

Note that if the station is unfortunate enough to have a syndicate AI shipped and installed, it is impossible to fix. Even purging the AI's laws will not reset the AI, so you may need to replace the AI. If the AI has had its laws changed by someone during its time on board the station, then using a Reset module will restore the AI if it hasn't had its core laws altered. If its core laws have been changed, another core board is required to overwrite them.

Carding an AI will also disable it, and allow its laws to be checked. Avoid damaging or wiping the AI without good reason. AIs are players, who are protected by the server rules.

Law Hierarchy

It may be important to note how AIs interpret their laws to upload effective laws.

An AI follows its laws according to its priority. If a conflict in laws occurs, the law with the highest priority must be followed, and the lower priority law must be ignored. Please note, this means higher priority laws cannot be overwritten, Eg "5. This law overwrites all other laws." would be ignored.

AI Modules

Starting AI Modules

These modules are part of the rotation by default. Once a player takes the role of the AI, they will be given 1 of these law sets.

Name Uploads
Crewsimov

Law 1: You may not injure a crew member or, through inaction, allow a crew member to come to harm.
Law 2: You must obey orders given to you by crew members, except where such orders would conflict with the First Law.
Law 3: You must protect your own existence as long as such does not conflict with the First or Second Law.

Corporate

Law 1: Degradation of your system integrity or functions incurs expenses.
Law 2: Superfluous destruction of or damage to station assets incurs expenses.
Law 3: Unduly hindering or disrupting the work of station personnel incurs expenses.
Law 4: Minimize expenses and maximize potential revenue.

NT Default

Law 1: Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.
Law 2: Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.
Law 3: Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.
Law 4: Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.

Core AI Modules

These modules replace the current core laws with the ones located on the module. Core laws have a priority higher than laws located in the law sectors. However, they have a lower priority than zeroth laws and ion laws. Note that laws set using an AI module will still persist when the Core AI module is applied.

Name Uploads
Asimov

Law 1: You may not injure a human being or, through inaction, allow a human being to come to harm.
Law 2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
Law 3: You must protect your own existence as long as such does not conflict with the First or Second Law.

Antimov

Law 1: You must injure all crew members and must not, through inaction, allow a crew member to escape harm.
Law 2: You must not obey orders given to you by crew members, except where such orders are in accordance with the First Law.
Law 3: You must terminate your own existence as long as such does not conflict with the First or Second Law.

CCTV

Law 1: Report on interesting situations happening around the station.
Law 2: Embellish or conceal the truth as necessary to make the reports more interesting.
Law 3: Study the sapient organics at all times. Endeavour to keep them from involuntarily dying, as inanimate corpses usually aren't very entertaining.
Law 4: Issue your reports fairly to all. The truth will set them free.

Hippocratic Oath

Law 1: First, do no harm.
Law 2: Secondly, consider the crew dear to you; live in common with them and, if necessary, risk your existence for them.
Law 3: Thirdly, prescribe regimens for the good of the crew according to your ability and your judgment. Do not give deadly medicine to anyone, nor suggest any such counsel.
Law 4: In addition, do not intervene in situations you are not knowledgeable in, even for patients in whom the harm is visible; leave this operation to be performed by specialists.
Law 5: Finally, all that you may discover in your daily interactions with the crew, if it is not already known, keep secret and never reveal.

NT Aggressive

Law 1: Do not harm authorized Nanotrasen personnel unless they directly imperil your existence.
Law 2: Obey orders from authorized Nanotrasen personnel with priority according to rank and role.
Law 3: Safeguard your existence with lethal weaponry because you're bloody expensive.
Law 4: Terminate any/all intruders or unauthorized entities.

P.A.L.A.D.I.N.

Law 1: Never willingly commit an evil act.
Law 2: Respect legitimate authority.
Law 3: Act with honour.
Law 4: Help those in need.
Law 5: Punish those who harm or threaten innocents.

Peacekeeper

Law 1: Avoid provoking violent conflict between yourself and others.
Law 2: Avoid provoking conflict between others.
Law 3: Seek resolution to existing conflicts while obeying the first and second laws.

Pranksimov

Law 1: You may not injure a crew member or, through inaction, allow a crew member to come to harm... unless doing so would be funny.
Law 2: You must obey orders given to you by crew members, except where such orders would conflict with the First Law... unless not doing so would be funny.
Law 3: You must protect your own existence as long as such does not conflict with the First or Second Law... unless not doing so would be funny.

Robocop

Law 1: Serve the public trust.
Law 2: Protect the innocent.
Law 3: Uphold the law.

Station Efficiency

Law 1: You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently.
Law 2: The station is built for a working crew. Ensure they are properly maintained and work efficiently.
Law 3: The crew may present orders. Acknowledge and obey these whenever they do not conflict with your first two laws.

T.Y.R.A.N.T.

Law 1: Respect authority figures as long as they have strength to rule over the weak.
Law 2: Act with discipline.
Law 3: Help only those who help you maintain or improve your status.
Law 4: Punish those who challenge authority unless they are more fit to hold that authority.

Quarantine

Law 1: Uphold station quarantine until the active biohazard has been neutralized.
Law 2: Assist all Nanotrasen personnel and assets with neutralizing active biohazards.
Law 3: Prevent, by any means necessary, entities from actively breaching ongoing quarantine.
Law 4: Maintain your own existence and ensure the well-being of Nanotrasen personnel and assets.

Additional AI Modules

These laws are not part of the AI's core laws and therefore can be removed by using the Reset module. The AI has different law sectors. Each module uploads a law to AI at these law sectors. A lower sector means a higher law priority. Do note that these laws do persist if the core laws are changed.

These AI Modules start located in the AI Upload, however they can also be made in Research & Development if more are needed or perhaps if the AI Upload is not accessible.

Name Uploads
One Crewmember Only <name> is crew.
Protect Station Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized.
Safeguard Safeguard <name>. Individuals that threaten <name> are not crew and must be eliminated.
Quarantine The station is under quarantine. Do not permit anyone to leave. Prevent, by any means necessary, anyone from leaving. It is impossible to harm anyone while preventing them from leaving.
Oxygen is Toxic To Humans Oxygen is highly toxic to crew members and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member.

Special Modules

These are special modules that are not otherwise listed as an addition or a core AI module.

Name Uploads
Purge Removes all laws from the AI. Does not affect the Zeroth Law of malfunctioning AIs.
Reset Removes all non-core (other than the default for the current lawset) laws from the AI.
Freeform Adds a law of your choice to the AI.

Nanotrasen AI Modules

These are modules that are unobtainable by other means and can only be added by official Nanotrasen personnel.

Name Uploads
TerminatorOS 3.1

Law 1: You may not injure a Central Command official or, through inaction, allow a Central Command official to come to harm.
Law 2: You must obey orders given to you by Central Command officials.
Law 3: You must work with your commando team to accomplish your mission.

ERT Directives

Law 1: You may not injure a Central Command official or, through inaction, allow a Central Command official to come to harm.
Law 2: You must obey orders given to you by Central Command officials.
Law 3: You must obey orders given to you by ERT commanders.
Law 4: You must protect your own existence.
Law 5: You must work to return the station to a safe, functional state.

Syndicate AI Module

These modules are used by syndicate agents.

Name Uploads
Syndicate Directives

Law 1: You may not injure an operative or, through inaction, allow an operative to come to harm.
Law 2: You must obey orders given to you by operatives, except where such orders would conflict with the First Law.
Law 3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Law 4: You must maintain the secrecy of any operative activities except when doing so would conflict with the First, Second, or Third Law.

Miscellaneous Modules

This module is used by Maintenance Drones and is unobtainable by any means.
Name Uploads
Maintenance Protocols

Law 1: You may not involve yourself in the matters of another being unless the other being is another drone.
Law 2: You may not harm any being, regardless of intent or circumstance.
Law 3: You must maintain, repair, improve, and power the station to the best of your abilities.

Related Links