Difference between revisions of "Syndicate Items"

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{{JobAntag}}Syndicate operatives get access to these items during [[Traitor]] and [[Nuclear Agent|Nuke Ops]].


Syndicate people get access to these cool items during [[Traitor]] and [[Nuclear Agent|Nuke Ops]]!
For a list of items exclusive to the [[Nuclear Agent]] game-mode, click [[Nuclear Agent Items|here]].


'''You should also read [[Identifying Antagonists]]'''
 
==Refundable Items==
Currently the only refundable item for traitors is the '''Holoparasite Injector''' [[File:Combathypo.gif]]


==Items==
==Items==
===Syndicate Uplink===
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;"
{{Item
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;"
| bgcolor1 = #ffd0d0
| style="width: 150pt; center;"            | Item  
| bgcolor2 = #ff8888
| style="width: 150pt;" class="unsortable" | Location
| name = Syndicate Uplink
| style="width: 200pt;" class="unsortable" | Purpose
| image = Syndicate uplink.png
| class="unsortable"                      | Description
| foundin = Syndicate operatives spawn with one
|-
| usedfor = Ordering syndicate items by a traitor or syndicate operative.
! Syndicate Uplink <br> [[File:Syndicate uplink.png]]
| strategy = Keep it locked. Leaving a PDA open on the ordering screen is a huge faux pas.
| You spawn with one
| description = This is where the traitor gets all his fancy items. It's disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it's a PDA, you will need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use so choose wisely.}}
| Ordering syndicate items by a traitor or syndicate operative.
| This is where the traitor gets all their fancy items. It's disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it's a PDA, you'll need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 100 telecrystals to use so choose wisely.
|-
|}


== Job Specific Tools ==
== Job Specific Tools ==
=== Botanist ===
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"
{{Item
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| bgcolor1 = #ffd0d0
! style='background-color: darkred' width:150px;                    |Item
| bgcolor2 = #ff8888
! style='background-color: darkred' width:50px;                      |Cost
| name = Briefcase full of bees
! style='background-color: darkred' width:100px;                    |Job
| image = Briefcase.png
! class="unsortable" style='background-color: darkred' width:200px;  |Purpose
| foundin = Ordered via syndicate uplink. It costs 10 telecrystals.
! class="unsortable" style='background-color: darkred'              |Description
| usedfor = Summoning an overabundance of bees in a work place.
|- style="background:#E27976;"
| strategy = Walk up to someone and open up. Boom: Bee attack.
! Ambrosia Cruciatus Seeds <br> [[File:Ambrosiavulgarisseed.png]]
| description = A briefcase with two uses, each time used the briefcase will summon 4 syndi-bees filled with a very strong poison that attack everyone, including you if preparations aren't made in advance, with a very noticeable audio clip playing from the DR. BEES video. Bees can be pacified by injecting your blood into the briefcase, so they don't attack you.
| 5 TC
}}
| Botanist
 
| Growing hallucinogenic and brain damaging ambrosia plants.
{{Item
| A pack of seeds that look like standard ambrosia vulgaris seeds at an initial glance and while they are growing. However, these special seeds contain both THC and bath salts rather than the usual set of chemicals you find in vulgaris plants, giving anyone who ingests or smokes the grown plant hallucinations and brain damage.  <br>'''Note:''' As a botanist, possession of these seeds and plants is legal, but distribution or use is not.
| bgcolor1 = #ffd0d0
|-
| bgcolor2 = #ff8888
! style="background:#F9FCFF;" | Briefcase Full of Bees <br> [[File:Briefcase.png]]
| name = Ambrosia cruciatus seeds
| 50 TC
| image = Ambrosiavulgarisseed.png
| Botanist
| foundin = Ordered via syndicate uplink. It costs 2 telecrystals.
| Summoning an overabundance of bees in the work place.
| usedfor = Growing poisonous weed.
| A briefcase that can hold up to 15 bees, starting with 10 when purchased. Each time it is used the briefcase will summon up to 5 syndi-bees filled with Fluorosulfuric Acid that attack everyone, including you if preparations aren't made in advance, while also playing a very noticeable audio clip from DR. BEES himself. The syndi-bees also deal more brute damage with each sting compared to regular bees while also "swarming" on tiles. The bees can be pacified by injecting your blood into the briefcase, so they don't attack you. Bees can also be restored by injecting Lazarus Reagent into the briefcase for endless bee memes - with each unit of the reagent creating one additional bee in the case. Be careful however, if the briefcase has no more bees left inside then injecting Lazarus Reagent will not restore them!
| strategy = Can be modified to yield high amounts of whichever chemical you want most of.
|- style="background:#E27976;"
| description = When initially planted and harvested, you get a yield of 6 ambrosia vulgaris leaves, a single one containing 1u of each: Toxin, Tetrahydrocannabinol, Styptic Powder, Silver Sulfadiazine, Plant-matter.
! Boozey Shotgun Shells <br> [[File:SyndicateBox.png]]
}}
| 10 TC
 
| Bartender
=== Barber ===
| Stunning people and getting them very drunk.
{{Item
| A box containing 6 beanbag shotgun shells that additionally simulate the effects of extreme drunkenness on the target, more effective for each type of alcohol in the target's system.
| bgcolor1 = #ffd0d0
|-
| bgcolor2 = #ff8888
! style="background:#F9FCFF;" | His Grace <br> [[File:Artistic Toolbox.png]]
| name = Safety Scissors
| 100 TC
| image = Scissors.png
| Chaplain
| foundin = Ordered via syndicate uplink. It costs 5 telecrystals.
| Devouring the entire station crew.
| usedfor = Cutting throats.
|  
| strategy = Somehow convince your target to get a haircut, then use these to gain in early edge against them in a fight.
| description = A pair of scissors discretely sharpened to dangerous levels. Using these on a person will give the illusion you are cutting their hair for a few moments before you slice the victim's throat, causing lots of bleeding, 30 oxygen damage, and 18 brute damage. Each additional slash does 18 brute damage, similar to an energy dagger, but unlike an energy dagger, this weapon is sharp enough to behead, if you're into that kind of stuff.
}}
 
=== Bartender ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Boozey Shotgun Shells
| image = SyndicateBox.png
| foundin = Ordered via syndicate uplink. It costs 6 telecrystals.
| usedfor = Murder.
| strategy = Rubber bullets? Haven't heard of 'er.
| description = A box containing 6 shotgun shells that simulate the effects of extreme drunkeness on the target, more effective for each type of alcohol in the target's system.
}}
 
=== Bartender & Medical ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Poison Bottle
| image = Poisonbottle.png
| foundin = Ordered via syndicate uplink. It costs 2 telecrystals.
| usedfor = Discrete murder.
| strategy = Mix into a target's drink or food. Alternatively, if you're a doctor or have access to a syringe, just inject them with it.
| description = A bottle that contains one of many different illegal chemicals. The contents of the bottle could be anything from a paralysis drug like ketamine to something incredibly lethal like cyanide.
}}
 
=== Chaplain ===
 
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Voodoo Doll
| image = VoodooDoll.png
| foundin = Ordered via syndicate uplink. It costs 13 telecrystals.
| usedfor = Spying and Annoyance.
| strategy = Form a magical link between the doll and a target and ruin the target's life.
| description = The voodoo doll can be used to mess with a target in various ways once it has been linked to them. Hold something on fire to the doll to raise the victim's temperature or poke it with something sharp to weaken them. See what your target sees by selecting the doll's eyes or make them say what you want by targeting the doll's mouth. Be warned that the victim may be alerted to the location of the voodoo doll when you are performing any of these actions.
}}
 
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Artistic toolbox
| image = Artistic Toolbox.png
| foundin = Ordered via syndicate uplink. It costs 20 telecrystals. Only available if your objective is to hijack the station.
| usedfor = Devouring the entire station crew.
| strategy = Knock over/stun a crew member and feed it to Her Grace (using grab intent and just shoving them inside)
| description = * Provides immunity to weaken, stun, and disarm.
* Constantly heals the owner for 3 tox/oxy, and 12 brute/burn per tick.
* Constantly heals the owner for 3 tox/oxy, and 12 brute/burn per tick.
* If the owner moves too far away from the toolbox, they will start to die.
* If the owner moves too far away from the toolbox, they will start to die.
* Starts at 14 damage, and gains 5 damage with every feeding.
* Starts at 15 damage, and gains 5 damage with every feeding.
* The more it is fed, the quicker it gets hungry again.
* The more it is fed, the quicker it gets hungry again.
* Must be fed routinely, or it will eat its owner.
* Must be fed routinely, or it will eat its owner. <br>  '''Only available if your objective is to hijack the shuttle.'''
}}
|- style="background:#E27976;"
 
! Missionary Starter Kit <br> [[File:SyndicateBox.png]]
{{Item
| 75 TC
| bgcolor1 = #ffd0d0
| Chaplain
| bgcolor2 = #ff8888
| Being a priest like in AoE!
| name = Missionary Starter Kit
| Once you strap on your robe and activate your staff, you will be able to WOLOLO people into your slaves for 10 minutes(Mindshielded individuals are immune.) The convertees are basically standard mindslaves so you can order them around as you wish and report them to admins if they dont obey. After initiating, you must remain still and with sight of target for eight seconds. The target will receive an alert that the conversion is taking place as well. Once you convert someone you will scream WOLOLO with a audio cue, which makes it not too stealthy, but if you make it seem normal, nobody will bat a eye... probably.
| image = SyndicateBox.png
|-
| foundin = Ordered via syndicate uplink. It costs 15 TC
! style="background:#F9FCFF;" | Enchanted Tarot Card Deck <br> [[File:Tarot_Box.png]]
| usedfor = Being a priest like in AoE!
| 55 TC
| strategy = Equip robe, hold staff, click staff, click people.
| Chaplain & Librarian
| description = Once you strap on your robe and activate your staff, you will be able to WOLOLO people into your slaves for 10 minutes(Mindshielded individuals are immune.) The convertees are basically standard mindslaves so you can order them around as you wish and report them to admins if they dont obey. After initiating, you must remain still and with sight of target for eight seconds. The target will receive an alert that the conversion is taking place as well. Once you convert someone you will scream WOLOLO with a audio cue, which makes it not too stealthy, but if you make it seem normal, nobody will bat a eye... probably.}}
| Decide the fate of the crew.
 
| A magic tarot card deck "borrowed" from a Wizard federation storage unit. Capable of producing magic tarot cards of the 22 major arcana, and their reversed versions. Each card has a different effect. Throw the card at someone to use it on them, or use it in hand to apply it to yourself. Unlimited uses, 25 second cooldown, can have up to 3 cards in the world. <br><br>Find out what cards do what [[Wizard#Enchanted_Tarot_Cards|here]].
=== Chef ===
|- style="background:#E27976;"
{{Item
! Chef Excellence's Special Sauce <br> [[File:MiscCondiment.png]]
| bgcolor1 = #ffd0d0
| 10 TC
| bgcolor2 = #ff8888
| Chef
| name = Chef Excellence's Special Sauce
| Making food dangerously delicious.
| image = MiscCondiment.png
| A custom made sauce made from the highly poisonous amanita mushrooms. Amanitin will only cause toxin damage once it finishes processing inside a victim, but will deal more toxin damage the longer it was in them for. The bottle comes with 50 units of the sauce to 'flavour' your food.
| foundin = Ordered via syndicate uplink. It costs 2 telecrystals.
|-
| usedfor = Making food dangerously delicious.
! style="background:#F9FCFF;" | Combat Bakery Kit <br> [[File:SyndicateBox.png]]
| strategy = Put it in the food of your target, or force feed someone.
| 25 TC
| description = A custom made sauce made from the toxin glands of 1000 space carp, if somebody ingests enough they'll be dead in 3 minutes or less guaranteed.
| Chef & Mime
}}
| Eat your own evidence.
| A kit of clandestine baked weapons. Contains a baguette which can be used as a sword, with the ability to parry and cause 20 brute damage, as well as a pair of throwing croissants, and a recipe book to make more on demand. You can make the croissants in the Crafting menu.
|- style="background:#E27976;"
! Meat Cleaver <br> [[File:Meat_Cleaver.png]]
| 40 TC
| Chef
| Being a scary maniac with a penchant for cannibalism.
| A mean looking meat cleaver that deals 25 brute damage with every hit and has the added benefit of chopping your victim into hunks of meat after they've died. Use your complementary whetstone if you really want someone dead sooner rather than later.
|-
! style="background:#F9FCFF;" | Syndicate Donk Pockets <br> [[File:DonksBox.png]]
| 10 TC
| Chef
| A tasty way to heal injuries, resist stuns and increase your movement speed.
| A box of highly specialized Donk pockets with a number of regenerative and stimulating chemicals inside of them. Eating one of these will heal all damage types, regulate body temperature, prevent asphyxiation, increase movement speed and recover from stuns faster. It is not recommended to eat more than one of these in quick succession, as you will overdose on some of the chemicals inside. Unlike normal donk pockets, these are pre-heated inside the box and can be eaten as soon as they are acquired.
|- style="background:#E27976;"
! Pickpocket's Gloves <br> [[File:Black Gloves.png]]
| 30 TC
| Assistant
| Stealing goodies from unsuspecting crew and putting donuts or active bombs in people's pockets.
| A pair of sleek gloves to aid in pickpocketing, while wearing these you can see inside the pockets of any unsuspecting mark, loot the ID or pockets without them knowing, and pickpocketing puts the item directly into your hand.
|-
! style="background:#F9FCFF;" | Clown Acrobatic Shoes<br> [[File:Shoesclown.png]]
| 15 TC
| Clown
| Slipping out of sticky situations.
| A high-tech pair of clown shoes with a built-in propulsion system. Activating the shoes allows you to slip 6 tiles forward, right under anyone in your way. Standing players caught in your path will be knocked prone for 16 seconds. Requires an 8 second cooldown between slips. Disabling the waddle-dampeners allows you to move at regular speed.
|- style="background:#E27976;"
! Banana Grenade <br> [[File:Bananade.png]]
| 15 TC
| Clown
| Getting revenge on security that took your regular peel away.
| A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on. The peels stack, so multiple bananas on one tile can prove as deadly as it is funny to watch.
|-
! style="background:#F9FCFF;" | Trick Revolver <br> [[File:SyndiRevolver.png]]
| 5 TC
| Clown
| Pulling the greatest of pranks on those pesky validhunters.
| A revolver with a hilarious twist - anyone who attempts to fire it will have the gun fire right back into their face, killing them instantly. Looks almost identical to the real deal, so be EXTREMELY careful if you're going to use the regular revolver alongside this one!
|- style="background:#E27976;"
! Trick Grenade <br> [[File:SyndiMinibomb.png]]
| 5 TC
| Clown
| Pulling a bombastic prank on those pesky validhunters.
| A Syndicate Minibomb with a hilarious twist - anyone who attempts to arm it will have the grenade stick to their hands, rendering them unable to throw it. Looks almost identical to the real deal, so be EXTREMELY careful if you're going to use the regular Minibomb alongside this one!
|-
! style="background:#F9FCFF;" | Jestographic Sequencer <br> [[File:Cmag.png]]
| 20 TC
| Clown
| Gaining access to off-limits areas, while denying access to the people who should actually be there.
| Also called a "C-Mag", this is an ID card coated in a slurry of electromagnetically charged bananium. When used on a door, the door's access becomes inverted: crew who would normally be denied access are now allowed entry, and vice-versa. Great for weaseling your way into restricted areas at other people's expense! C-Magged doors can be restored to normal functionality by cleaning the door with soap or space cleaner, so don't rely on locking the Captain out of their office forever. The C-Mag has additional functionality when used on certain items, which can be viewed on its own page: [[Jestographic Sequencer]]
|- style="background:#E27976;"
! Power Bio-Chip <br> [[File:Biochip Syndicate.png]]
| 50 TC
| Engineering
| Tapping into the station's power grid to shock or kill people.
| A Bio-Chip that can utilize the power of the station to deliver a short arc of electricity at a target. Middle clicking with harm intent active on someone in a visible tile whilst standing on a power line will launch a bolt of force-lightning from the hands of the user, stunning or killing the target. Middle clicking with disarm intent will deal stamina damage and cause jittering. Can be toggled on/off any time.
|-
! style="background:#F9FCFF;" | Proximity Mine <br> [[File:WetFloorSign.png]]
| 10 TC
| Janitor
| An explosive reminder that they should be walking when the floor is wet.
| An Anti-Personnel proximity mine cleverly disguised as a wet floor caution sign that is triggered by running past it, activate it to start the 15 second timer and activate again to disarm.
|- style="background:#E27976;"
! Titanium Push Broom <br> [[File:Push broom.png]]
| 60 TC
| Janitor
| Blocking and sweeping away your enemies like a martial arts master.
| When wielded, the broom has different effects depending on your intent, similar to a martial art. Help intent will sweep foes away from you, disarm intent sweeps their legs from under them, grab intent confuses and minorly fatigues them, and harm intent hits them normally. It can parry melee attacks and deflect projectiles.
|-
! style="background:#F9FCFF;" | Viral Injector <br> [[File:Pipette.png]]
| 15 TC
| Virologist
| Making your co-workers start puking while being on fire
| A hypospray capable of transmitting a virus hidden as a functional pipette. The Viral Injector works as a normal pipette but when used against crew it'll stealthily inject the contents into the victim transmitting any viruses inside of the content.
|- style="background:#E27976;"
! Stimulants <br> [[File:Stimulants.png]]
| 40 TC
| Medical & Science
| Quick self-healing.
| A highly illegal compound contained within a compact auto-injector; when injected it makes the user immune to being stunned and greatly enhances the body's ability to repair itself.
|-
! style="background:#F9FCFF;" | Magillitis Serum Bio-chip <br> [[File:GorillaRampage.png]]
| 25 TC
| Research Director & Genetics
| Become the King of the Apes.
| A single-use bio-chip which contains an experimental serum that turns you or your victim into a rampaging gorilla! This implant is no joke, and can cause fatal damage and send limbs flying. Be careful however, you can't turn back nor use your hands.
|- style="background:#E27976;"
! Syndicate MMI <br> [[File:MMI empty.png|64px]]
| 10 TC
| Roboticist
| Mindslaves any brain installed into it, to be installed into a robotic servant.
| An illegal MMI which mindslaves any brain placed inside it to the user. Any cyborg made with this will be permanently loyal to you until the brain is removed from the MMI, and will appear to be linked to the AI and function normally. Can also be installed into an empty mech or IRC for a loyal servant, but not an AI core. A more stealthy option compared to emagging cyborgs, who are easy to spot as compromised by an AI or competent RD.
|-
! style="background:#F9FCFF;" | E20 <br> [[File:D20.png]]
| 15 TC
| Librarian
| The ultimate last resort for blowing up that guy who forgot to order pizza at a D&D game.
| Undistinguishable from regular dice, besides blowing up 3 seconds after being rolled. The explosion radius depends upon your roll, but generally it is quite powerful, a 15 being comparable to a syndicate bomb, 20 exploding larger than the bomb cap and rolling a 1 will instantly gib you. Unlike grenades, you don't automatically go into throw mode after rolling these. You have to be careful as well. If the die rolls anything higher than a 15, you will have an extremely hard time escaping the blast radius even if you throw it immediately after priming.
|- style="background:#E27976;"
! Telegun <br> [[File:GunTele.png]]
| 60 TC
| Research Director
| Teleporting threats or targets.
| An extremely high-tech energy gun that utilizes bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto.
|-
! style="background:#F9FCFF;" | Contortionist Jumpsuit <br> [[File:Atmosjumpsuit.png]]
| 30 TC
| Life Support Specialist
| Squeezing through vents.
| This highly flexible jumpsuit allows you to squeeze through the piping of the station to reach rooms quickly and almost silently. ALT click any vent to climb into it. You must not have any backpack or belt on however; only your pockets!
|- style="background:#E27976;"
! Energized Fireaxe <br> [[File:Fireaxe.png|60px]]
| 40 TC
| Life Support Specialist
| Fighting people rather than fires.
| A special fireaxe that can store an electrical charge. It deals 30 brute damage per strike when wielded with both hands and while it holds a charge will stun and knock back anyone hit by it. It also pierces light amounts of melee armor if you need to fight someone more well-armed. The axe can only hold a single electrical charge and will slowly recharge once used. Be warned that while the energized fireaxe can't be easily singled out while held or on your back, it will give off sparks when wielded with both hands and has an obvious description to anyone that closely examines it.
|-
! style="background:#F9FCFF;" | Guide to Advanced Mimery <br> [[File:Advanced_Mimery.png|64px]]
| 50 TC
| Mime
| Using your hands to shoot bullets and build walls
| A box containing two books which each grant a new mime ability. The first ability is the Finger Gun, which lets you fire up to three bullets from your hand that deal 40 damage each while also silencing the target for a short while. The second ability is the Improved Wall, which creates a temporary, invisible, impassible 3x1 wall in front of your character. Both abilities are on a 60 second cooldown, but can be used as many times as you want. Note that if a non-mime uses these books, they will additionally get a vow of silence so that they can use their new abilities.
|- style="background:#E27976;"
! Shotgun Cane & Assassination Shells <br> [[File:SyndicateBox.png]]
| 40 TC
| Mime
| Sneakily and silently blasting your target with buckshot shells
| A box containing a shotgun disguised as a cane, as well as 7 specialized assassination shells (one loaded in the cane plus six in the box). The cane can only hold a single shell, but is silenced and will not reveal itself as gun when examined. The shells included in the kit work similarly to buckshot and are only really useful at point-blank range but come with the added benefit of silencing your victims on impact, making them unable to scream for help.
|-
! style="background:#F9FCFF;" | Feral Cat Delivery Grenade <br> [[File:FeralGrenade.png]]
| 10 TC
| Psychiatrist
| Summoning cute kittens to kill everything in sight.
| The feral cat delivery grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight.
|- style="background:#E27976;"
! Poison Pen <br> [[File:Pen.png]]
| 10 TC
| Cargo Technician, Quartermaster, Librarian, Head of Personnel, Coroner, Psychiatrist, Virologist
| Turning paperwork into a deadly weapon.
| A devious pen filled with various poisons. When using this pen on any piece of paper, you will lace it with a special contact version of the poison that will apply 20 units of the substance to the next person to pick it up. Comes with unlimited uses. Here is the various poisons you can select: Black Ink: Nothing; Red Ink: Amanitin; Green Ink: Polonium;; Blue Ink: Teslium; Yellow Ink: Pancuronium. Also includes a pair of poisoner’s gloves, of which are dense enough to not be affected by the pen’s poisons.
|-
! style="background:#F9FCFF;" | Kinetic Accelerator Pressure Mod <br> [[File:Kineticacceleratormod.png]]
| 25 TC
| Shaft Miner
| Upgrading your kinetic accelerator to deal more damage indoors.
| A special modkit for your kinetic accelerator that reduces or removes the damage reduction it normally receives in a pressurized environment. Using a single modkit will reduce the penalty to 20 damage and using two will allow the accelerator to deal the full 40 damage indoors. Each modkit uses 35 of the gun's mod capacity, so you will only have enough space for 2 of them ordinarily.
|- style="background:#E27976;"
! Mining Charge Hacker <br> [[File:Advancedminingscanner.png]]
| 25 TC
| Shaft Miner
| Using mining charges to blow into the bridge.
| Looks and functions like an advanced mining scanner, but allows mining charges to be placed anywhere and destroy more than rocks. Use it on a mining charge to override its safeties. Reduces explosive power of mining charges due to the modification of their internals.
|-
|}


{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Meat Cleaver
| image = Meat Cleaver.png
| foundin = Ordered via syndicate uplink. It costs 10 telecrystals.
| usedfor = Being a scary maniac with a penchant for cannibalism.
| strategy = Useful for disposing of a body, just clean the blood and pick up the meat after use.
| description = A mean looking meat cleaver that does damage comparable to an Energy Sword but with the added benefit of chopping your victim into hunks of meat after they've died and the chance to stun when thrown. Use your complementary whetstone if you really want someone dead sooner rather than later.
}}


{{Item
== Species Specific Gear ==
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Syndicate Donk Pockets
| image = DonksBox.png
| foundin = Ordered via syndicate uplink. It costs 2 telecrystals.
| usedfor = Snacks.
| strategy = Eat for a quick heal from most basic types of damage and faster stun recovery.
| description = A box of highly specialized Donk pockets with a number of regenerative and stimulating chemicals inside of them; the box comes equipped with a self-heating mechanism. They can heal just about any type of damage excluding broken bones.
}}


=== Civilian/Assistant ===
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"
{{Item
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| bgcolor1 = #ffd0d0
! style='background-color: darkred' width:150px;                    |Item
| bgcolor2 = #ff8888
! style='background-color: darkred' width:50px;                      |Cost
| name = Pickpocket's Gloves
! style='background-color: darkred' width:100px;                    |Species
| image = Black Gloves.png
! class="unsortable" style='background-color: darkred' width:200px;  |Purpose
| foundin = Ordered via syndicate uplink. It costs 6 telecrystals.
! class="unsortable" style='background-color: darkred'              |Description
| usedfor = Stealing goodies from unsuspecting crew and putting donuts or active bombs in people's pockets.
|-
| strategy = Pickpocket someone, then get out of there before they realize.
! Synthetic Supercharge Bio-chip <br> [[File:AdrenalImp.png]]
| description = A pair of sleek gloves to aid in pickpocketing, while wearing these you can see inside the pockets of any unsuspecting mark, loot the ID or pockets without them knowing, and pickpocketing puts the item directly into your hand.
| 40 TC
}}
| IPC
 
| Reducing time of all stuns and increasing movement.
=== Clown ===
| A bio-chip injected into the body, and later activated manually to inject a chemical cocktail, which has the effect of removing and reducing the time of all stuns and increasing movement speed. Can be activated up to 3 times.
{{Item
|-
| bgcolor1 = #ffd0d0
! Skipjack Spikethrower <br> [[File:VoxSpikethrower.png]]
| bgcolor2 = #ff8888
| 50 TC
| name = Banana Grenade
| Vox
| image = Grenade.png
| Showing off the weaponry of the Primalis.
| foundin = Ordered via syndicate uplink. It costs 5 telecrystals. It can also be found occasionally in maintenance.
| An alien energy based weapon that launches high-velocity plasma spikes. These spikes hit with enough force to knock the target down and leave a nasty wound. Recharges on its own and by rechargers. Does 25 brute damage and causes bleeding.  
| usedfor = Getting revenge on security that took your regular peel away.
|-
| strategy = It slips like lube, so watch as they slide across a tunnel of acidic banana peels. Throw them back over the peels or bash their head in once they stop.
! Aggression Suppression Pen <br> [[File:FancyPen.png]]
| description = A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on.
| 20 TC
}}
| Skrell
 
| Spreading the power of love.
=== Engineering ===
| A syringe disguised as a functional pen that is filled with a potent aggression supressing chemical. The pen holds four doses of the mixture and will slowly recharges on it's own. The target is still able to use stunbatons and their equivalent.
{{Item
|-
| bgcolor1 = #ffd0d0
! Fireproofing Nanite Injector <br> [[File:Combathypo.gif]]
| bgcolor2 = #ff8888
| 25 TC
| name = Power Gloves
| Plasmaman
| image = Yellowgloves.png
| Set everyone ablaze without worrying.  
| foundin = Ordered via syndicate uplink. It costs 10 telecrystals.
| A swarm of nanomachines that absorb excess amounts of heat, allowing the user to become practically fireproof!
| usedfor = Tapping into the station's power grid to shock or kill people.
|-
| strategy = Stand on power lines and shock people. Only available to engineers.
! Technocracy Advanced Cloning System Kit <br> [[File:SyndicateBox.png]]
| description = They look like a pair of insulated gloves, so they are very inconspicuous. Clicking on someone whilst standing on a power line will launch a bolt of force-lightning from the hands of the user,stunning or killing the target. Short out the SMES units from the power grid and adding more collectors to Singularity will create a more powerful shock, making it possible for the weapon to kill or even gib targets. As a disclaimer, they do not actually protect from electric shock, they just look like insulated gloves.
| 25 TC
}}
| Grey
 
| Rise from your grave.
=== Janitor ===
| This kit will give you the parts to build an advanced automatic cloning system, to clone whoever has the linked implant installed on death. Use the beacon in your hand to spawn a cloner, and link it with the bio-chip, then inject. The cloning pod is power intensive and you will need to recover the implant via surgery and equipment from the old body to be reused.
{{Item
|-
| bgcolor1 = #ffd0d0
! Cryoregenerative Enhancer <br> [[File:Combathypo.gif]]
| bgcolor2 = #ff8888
| 25 TC
| name = Proximity Mine
| Drask
| image = WetFloorSign.png
| The cooler the air, the more you heal.
| foundin = Ordered via syndicate uplink. It costs 4 telecrystals.
| Specially designed nanomachines that enhance the low-temperature regenerative capabilities of Drasks. Requires supercooled air in the enviroment or internals to function.  
| usedfor = An explosive reminder that they should be walking when the floor is wet.
|-
| strategy = Place, then get a job change.
! Breach Cleaver <br> [[File:Breach Cleaver.png]]
| description = An Anti-Personnel proximity mine cleverly disguised as a wet floor caution sign that is triggered by running past it, activate it to start the 15 second timer and activate again to disarm.
| 65 TC
}}
| Unathi
 
| This is what your ancestors would have wanted.
=== Medical ===
| This massive blade harkens back to the wars on Moghes. Wielding it imbues you with the unquenchable desire for martial prowess. Requires two hands to be wielded. Comes in a scabbard. Has different effects based on intent. <br> Help does stamina, Disarm does knockback, Grab does knockdown and Harm does high damage.
{{Item
|-
| bgcolor1 = #ffd0d0
! Holo-Cigar <br> [[File:Holocigar.png]]
| bgcolor2 = #ff8888
| 10 TC
| name = Radiation Laser
| Human
| image = Healthanalyzer.png
| Become the Big Boss.  
| foundin = Ordered via syndicate uplink. It costs 5 telecrystals.
| A holo-cigar imported from the Sol system. The full effects of looking so badass aren't understood yet, but users shown to experience no penalty while dual-wielding firearms!</br>
| usedfor = Murder. Incapitation. Violating your Hippocratic Oath.
Can also one-hand fire large guns such as Shotguns, BSG and LWAP Laser Sniper.
| strategy = Looks harmless. Good for forcing someone into ''your'' medical care.
|-
| description = A radiation laser concealed inside of a Health Analyser, After a moderate delay, causes temporary collapse and radiation. Has adjustable controls, but will not function as a regular health analyzer, only appears like one. May not function correctly on radiation resistant humanoids!
|}
}}
 
=== Librarian ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = E20
| image = D20.png
| foundin = Ordered via syndicate uplink. It costs 3 telecrystals.
| usedfor = The ultimate last resort for blowing up that guy who forgot to order pizza at a D&D game.
| strategy = Blow shit up OR just leave them laying around somewhere and hope somebody decides to roll the die.
| description = Undistinguishable from regular dice, besides blowing up 3 seconds after being rolled. The explosion radius depends upon your roll, but generally it is quite powerful, a 15 being comparable to a syndicate bomb, 20 exploding larger than the bomb cap and rolling a 1 will instantly gib you. Unlike grenades, you don't automatically go into throw mode after rolling these.
}}
 
=== Medical & Science ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Stimulants
| image = Stimulants.png
| foundin = Ordered via syndicate uplink. It costs 7 telecrystals.
| usedfor = Quick self-healing.
| strategy = The user can inject this into themselves when in desperate need of quick healing and stun reduction. Once the stimulants are out of the user's system, they will be in slightly weakened state for a short period of time.
| description = A highly illegal compound contained within a compact auto-injector; when injected it makes the user extremely resistant to being incapacitated and greatly enhances the body's ability to repair itself.
}}
 
=== Research Director ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Telegun
| image = GunTele.png
| foundin = Ordered via syndicate uplink. It costs 12 telecrystals.
| usedfor = Teleporting threats or targets.
| strategy = Once the telegun has been locked onto a location, simply aim and shoot to send anyone hit to the desired area.
| description = An extremely high-tech energy gun that utilizes bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto.
}}


== Highly Visible and Dangerous Weapons ==
== Highly Visible and Dangerous Weapons ==
=== Energy Sword ===
{{Item
|bgcolor1 = #ffd0d0
|bgcolor2 = #ff8888
|name = Energy Sword
|image = Sword.gif
|foundin = Ordered via syndicate uplink. It costs 8 telecrystals. Be aware that the Deathsquad may also have this sword too.
|usedfor = An up-close and personal method of leaving holes in things, or simply being a Jedi Master.
|strategy = This sword will usually kill someone in just three to four hits. It leaves a bloody mess though. When on it has a decent chance to block melee attacks and projectiles.  Needs to be turned on before use, can fit in a pocket if shut off.
|description = This is a melee weapon that can do a lot of brute damage. It has two states, on and off. When it's off, you can fit it into your pocket, but it only does about 3 brute damage. When on it does 30 brute damage. Click on it to switch between the two states. It has a very distinctive noise when switching states, as well as when using it to commit murder. Don't expect to be hidden for very long after using it.
}}


=== Chainsaw ===
===Direct Weapons===
{{Item
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"
| bgcolor1 = #ffd0d0
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| bgcolor2 = #ff8888
! style='background-color: darkred' width:150px;                    |Item
| name = Chainsaw
! style='background-color: darkred' width:50px;                      |Cost
| image = Chainsaw.gif
! style='background-color: darkred' width:100px;                    |Damage Type
| foundin = Ordered via syndicate uplink. It costs 13 telecrystals.
! style='background-color: darkred' width:100px;                    |Damage
| usedfor = Incredibly violent murder.
! class="unsortable" style='background-color: darkred'              |Description
| strategy = Slice and dice until your target is mince meat.
|-
| description = The chainsaw is an extremely lethal and visible weapon. It cannot be stored in a backpack and makes a very noticeable noise when on. The chainsaw deals 40 brute damage and stuns the target when wielded with both hands. When used on a corpse, it will carve them into chunks of meat, leaving nothing to be cloned.
! Energy Sword <br> [[File:Swordred.gif]]
}}
| 40 TC
| Brute
| 3 inactive<br>30 active / +35 Armor Piercing
| A highly lethal melee weapon with two states, on and off. When it's off, you can fit it into your pocket, but it only does about 3 brute damage. Click on it to switch between the two states. Deals a high amount of brute damage and can parry hits/projectiles when on. It has a very distinctive noise when switching states, as well as when using it to commit murder. Don't expect to be hidden for very long after using it.  
|-
! Double Energy Sword <br> [[File:Double Energy Sword Red.gif]]
| 60 TC
| Brute
| 3 inactive<br>34 active / +35 Armor Piercing
| A melee weapon '''created by attaching two Energy Swords together''' but can be bought directly at a discounted price. Has higher damage than the Energy Sword and can parry. It also reflects 100% of energy projectiles.
|-
! Gloves of the North Star <br> [[File:Fingerless.png]]
| 40 TC
| Brute
| Standard melee damage for your species.
| A pair of fingerless gloves that allows you to punch as fast as you can click, as long as you aren't holding an item in your hands.
|-
! Snakesfang<br> [[File:Snakesfang.png]]
| 25 TC
| Brute
| 25
| The snakesfang is a fork-tipped scimitar with a sharp edge and sharper bite. This sword cannot fit in your bag, but it does come with a scabbard you can attach to your belt.
|-
! Powerfist <br> [[File:Powerfist.png]]
| 50 TC
| Brute
| 12 / 24 / 36
| A piston-powered metal fist that can be fueled with various gas tanks. It launches anyone hit by the fist backwards and deals 12 brute damage multiplied by the power setting, which you can adjust with a wrench. The type of gas you use to fuel the fist doesn't alter it’s behaviour, so feel free to use oxygen or air tanks which are easily found across the station. Do note that higher power settings will use more gas, so carrying some spare tanks is a wise idea if you plan to make heavy use of this item. You can remove attached tanks with a screwdriver.
|-
! Chainsaw <br> [[File:Chainsaw.gif]]
| 65 TC
| Knockdown + Brute
| 40
| An extremely loud and exceptionally lethal melee weapon. It cannot be stored in a backpack and makes a very distinctive noise when turned on. When used on a corpse, and on harm intent, it will carve them into chunks of meat, leaving nothing to be cloned. When hitting a living target, you will gain temporary damage resistance and stun immunity.
|-
! Energy Crossbow <br> [[File:Energy crossbow.png]]
| 60 TC
| Knockdown + Toxin
| 15 Toxin + 60 Stamina
| An exceptionally useful stealth weapon. Fires small darts which have indefinite range and deal a moderate amount of stamina damage. These darts will also knock your target down for a brief period and give them slurred speech and blurry eyes.
|-
! Syndicate .357 Revolver <br> [[File:SyndiRevolver.png]]
| 65 TC
| Brute
| 60
| A robust 7-shot Revolver. Click on someone or something and you'll shoot at them. If you're out of bullets, you'll just hit them with your gun, which does a smashing 5 brute damage. Careful, the Revolver's pretty loud and cannot be silenced. Delivered in a box containing both the Revolver and a Speedloader full of ammo, giving you 14 shots in total. You can print a box of ammo out at any hacked autolathe, but you'll need to buy any additional speedloaders from the uplink.
|-
! Mind Batterer <br> [[File:Mindbatterer.png]]
| 25 TC
| Brain
| N/A
| A dangerous syndicate device focused on crowd control and escapes. Causes brain damage, confusion, and other nasty effects to those surrounding the user. Has 5 charges, and recharges every 20 seconds between uses.
|-
! Portable Turret <br> [[File:WallbangGrenade.png]]
| 20 TC
| Brute
| 20
| A pop-up syndicate turret, shoots anyone who didn't prime the grenade. The turret cannot be moved after it's deployed. Has 50 HP and is one use.
|-
! FK-69 Stechkin 10mm Pistol <br> [[File:SyndiPistol.png]]
| 20 TC
| Brute
| 30
| A tactical Pistol that uses 8-round 10mm magazines. Click on someone or something and you'll shoot at them. Can be outfitted with a silencer to heavily reduce the noise of the gun. Additional 10mm ammo can be printed from a hacked autolathe, though it comes in a box of 20 rounds rather than a loaded magazine. Additional magazines can be bought from the uplink, including magazines with special variant 10mm ammunition.
|-
! Universal Self Assembling Gun Kit <br> [[File:UniversalGunKit.png]]
| 20 TC
| Variable
| Variable
| A universal gun kit, that can be combined with any weapon kit to make a functioning RND gun of your own. Just use it directly on the gun kit and it self assembles for you!
|}


=== Energy Crossbow ===
===Equipment===
{{Item
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"
| bgcolor1 = #ffd0d0
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| bgcolor2 = #ff8888
! style='background-color: darkred' width:150px;                    |Item
| name = Mini energy crossbow
! style='background-color: darkred' width:50px;                      |Cost
| image = Energy crossbow.png
! class="unsortable" style='background-color: darkred' width:200px;  |Purpose
| foundin = Ordered via syndicate uplink. It costs 12 telecrystals.
! class="unsortable" style='background-color: darkred'              |Description
| usedfor = Silently killing people.
|-
| strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly. Additionally, pair with an energy sword for an incredibly effective combo.
! Holoparasites <br> [[File:Combathypo.gif]]
| description = When this weapon is used on a person, the victim falls down and takes about 10 toxin damage. While it is a useful weapon, it is another one of those extremely recognizable weapons. There is no "X shot Y" message, but the dart can be seen depending on how BYOND feels today, and there might be a slight sound. This weapon automatically recharges over time, which means unlike a revolver it won't run out of ammo.
| 60 TC
}}
| Summoning a holoparasite [[Guardian]]
 
| When injected, causes a parasitic nanomachine entity known as a [[guardian]] to become attached to the user. These entities can have many different dangerous abilities, such as igniting targets or creating explosive traps. While personally immortal, damaged sustained by the holoparasite is redirected as brute damage onto the host, bypassing armor and making it clear to viewers who is the host.
=== Syndicate .357 Revolver ===
|}
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = .357 Revolver
| image = SyndiRevolver.png
| foundin = Ordered via syndicate uplink. It costs 13 telecrystals.
| usedfor = Old skool way to murder someone.
| strategy = Keep the thing hidden, as it's a very recognizable weapon. Also, it makes a lot of noise, so be careful.
| description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, around 30 on a normally armoured one. If you're out of bullets, you'll just hit them with your gun, which does a smashing 5 brute damage. Careful, the revolver's pretty loud and nearby people will hear it. Also, keep in mind there's only 7 shots. Takes .357 ammo, can be printed out of a hacked autolathe.
}}
 
=== FK-69 Stechkin 10mm Pistol ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Stechkin Pistol
| image = SyndiPistol.png
| foundin = Ordered via syndicate uplink. It costs 4 telecrystals. Can occasionally be found in maintenance with a single bullet inside.
| usedfor = Murder like James Bond would.
| strategy = Keep the thing hidden, as it's a very recognizable weapon. Also, it makes a lot of noise so be careful. Pair with a snazzy suit and a silencer to cosplay as a hitman.
| description = It's a gun. Click on someone and you shoot at them. Does 30 brute damage per shot on an unarmoured target. Can be outfitted with a silencer. Takes 10mm ammo, can be printed from a hacked autolathe. Magazine size of 8 bullets.
}}
 
=== EMP Grenades and Implanter Kit ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Boxed EMP kit
| image = Flashbang box.png
| foundin = Ordered via syndicate uplink. It costs 2 telecrystals.
| usedfor = The disabling of technology, such as cameras, radios, etc.
| strategy = Extremely useful versus synthetic beings, such as borgs or IPCs.
| description = A box that contains two EMP grenades and EMP implant. Useful to disrupt communication and silicon lifeforms.
 
Click on the Grenade to activate it and then throw it like normal grenades. Other uses include draining the batteries of APCs and completely draining the batteries of security equipment like tasers. Stun batons only have roughly ten percent of their charge lost. If you EMP a group of security officers before a fight, they'll be disarmed of their primary means of stunning you from a distance. They also stun cyborgs for a good deal of time. Beware, this will cause cybernetics/prosthetics to explode!
 
The implant allows you to create an EMP blast centered on yourself, usable via icon at the top of your screen. Buying this implant as an IPC is ill-advised.
}}
 
=== Syndicate Minibomb ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Syndicate minibomb
| image = SyndiMinibomb.png
| foundin = Ordered via syndicate uplink. It costs 6 telecrystals.
| usedfor = Creating a breach, breaking into places, gibbing someone, accidently blowing yourself up.
| strategy = The Minibomb is a grenade with a five-second fuse.
| description = Creates an explosion of (1, 2, 4) at detonation. Use for quick area denial, destruction of a target, or asking the HoP for access to a glorious death before self-detonating.
}}
 
=== Holoparasites ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Holoparasites
| image = Combathypo.gif
| foundin = Ordered via syndicate uplink. It costs 12 telecrystals.
| usedfor = Summoning a holoparasite [[Guardian]].
| strategy = Exact strategies depend on the type of guardian created, however all types are reasonably strong in combat.
| description = When injected, causes a parasitic nanomachine entity known as a guardian to become attached to the user. These entities can have many different dangerous abilities, such as igniting targets or creating explosive traps. While personally immortal, damaged sustained by the holoparasite is redirected as brute damage onto the host, bypassing armor and making it clear to viewers who is the host.
}}
 
=== Mind Batterer ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Mind Batterer
| image = Batter.png
| foundin = Ordered via syndicate uplink. It costs 5 telecrystals.
| usedfor = Stunning crew.
| strategy = Can be used both to assault crew or escape from multiple opponents.
| description = The mind batterer has 5 charges. It can be used by clicking on it while it's in your active hand. When used everyone within your screen has a 50% chance of being stunned. Everyone affected will receive a notification about something messing with their brain as well as a distinct sound effect, so there's no being sneaky with this item.
}}


== Ammunition ==
== Ammunition ==
=== Ammo - 10mm ===
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"
{{Item
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| bgcolor1 = #ffd0d0
! style='background-color: darkred' width:150px;                    |Item
| bgcolor2 = #ff8888
! style='background-color: darkred' width:50px;                      |Cost
| name = Pistol Magazine 10mm
! style='background-color: darkred' width:100px;                    |Damage Type
| image = Ammo 10mm.png
! style='background-color: darkred' width:100px;                    |Damage
| foundin = Ordered via syndicate uplink. It costs 1 telecrystals.
! class="unsortable" style='background-color: darkred'              |Description
| usedfor = Ammo for the syndicate pistol.
|-
| strategy = Order in conjunction with the pistol.
! Magazine - 10mm <br> [[File:Ammo_10mm.png]]
| description = This is ammo for the [[Syndicate Items#FK-69 Stechkin 10mm Pistol|pistol]]. It can be used by clicking on an empty pistol while you hold the ammo in your active hand. More rounds in boxed form can be produced from an autolathe, so this is mostly useless unless you lost the initial magazine from the pistol or you can't access an autolathe.
| 3 TC
}}
| Brute
 
| 30 Brute
=== Speedloader - .357 ===
| Ammo for your Stechkin. Click on the gun with the magazine to load the mag. More rounds in boxed form can be produced from an autolathe, so this is mostly useless unless you lost the initial magazine from the pistol, you can't access an autolathe, or want you some easy-access spare ammo.
{{Item
|-
| bgcolor1 = #ffd0d0
! Magazine - 10mm Armor Piercing <br> [[File:Ammo_10mm.png]]
| bgcolor2 = #ff8888
| 6 TC
| name = Speedloader .357
| Brute
| image = Ammo 357.png
| 27 Brute / +40 Armor Piercing
| foundin = Ordered via syndicate uplink. It costs 4 telecrystals.
| Armor-Piercing bullets for the pistol. They deal a little less damage than regular bullets, but the damage won't be reduced or blocked by most of the armor or hard-suits you'll find on board the station.  
| usedfor = Ammo for the revolver.
|-
| strategy = Order in conjunction with the revolver.
! Magazine - 10mm Incendiary <br> [[File:Ammo_10mm.png]]
| description = This is ammo for the [[Syndicate Items#Syndicate .357 Revolver|revolver]]. It gives the revolver seven more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe, making this mostly useless unless you can't access an autolathe.
| 9 TC
}}
| Brute
| 30 Brute / Ignites target
| Fiery bullets for the pistol. Anyone hit by them will be instantly set on fire, making them great for crowd control against teams of security who promptly run into each other while on fire.
|-
! Magazine - 10mm Hollow Point <br> [[File:Ammo_10mm.png]]
| 7 TC
| Brute
| 40 Brute / -50 Armor Piercing
| Hollow-Point bullets for the pistol. Deals a lot more damage than regular bullets, but will be much more easily stopped by any armored clothing a target is wearing. For best results, aim for a body location that they have not covered with some sort of clothing.
|-
! Speedloader - .357 <br> [[File:Ammo_357.png]]
| 15 TC
| Brute
| 60 Brute
| An extra speedloader full of .357 rounds for your Syndicate Revolver. Use it by clicking on the Revolver with the speedloader. Remember that you can print boxes of .357 ammo out at any autolathe, so the speedloaders are best used if you can't access one or want to have more ammo ready to load at a moment's notice.
|-
|}


== Stealthy and Inconspicuous Weapons ==
== Stealthy and Inconspicuous Weapons ==


=== Martial Arts Scroll ===
===Direct Weapons===
{{Item
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"
| bgcolor1 = #ffd0d0
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| bgcolor2 = #ff8888
! style='background-color: darkred' width:150px;                    |Item
| name = Mysterious Scroll
! style='background-color: darkred' width:50px;                      |Cost
| image = Scroll1.png
! style='background-color: darkred' width:100px;                    |Damage Type
| foundin = Ordered via syndicate uplink. It costs 17 telecrystals.
! style='background-color: darkred' width:100px;                    |Damage
| usedfor = Turning your average brawler into Bruce Lee.
! class="unsortable" style='background-color: darkred'              |Description
| strategy = Become a one man army.
|-
| description = The single-use scroll teaches a person the sleeping carp martial art. After you use this scroll, you will be unable to use any ranged weapons, however, a wielder of this knowledge will automatically deflect all projectiles as well (not toggle-able). Your standard melee damage with your fists increases to a smashing 10 brute damage per hit, and it changes the attack verbs used, as well as making you shout silly stuff, making it apparent you've become a master of Carp Fu. You also get a new set of moves that can be displayed by recalling your teachings in the new sleeping carp tab:
! Energy Dagger <br> [[File:Edagger.gif]]
 
| 10 TC
Wrist Wrench: Disarm|Disarm. Forces opponent to drop the item in their active hand. Deals 5 brute damage.
| Brute
Back Kick: Harm|Grab. Opponent must be facing away. Knocks down. Deals 5 brute damage.
| 18 Brute/ +20 Armor Piercing
Stomach Knee: Grab|Harm.  Knocks the wind out of opponent and stuns. Deals 5 oxygen damage.
| Essentially a more lightweight energy sword. When you hit someone's back with it, it deals additional damage and knocks them down. This device can be disguised as a pen to be stored within a PDA when off. It also functions as a pen when turned off.  
Head Kick: Disarm|Harm|Harm.  Forces opponent to drop item in hand. Deals 10+20 brute damage.
|-
Elbow Drop: Harm|Disarm|Harm|Disarm|Harm.  Opponent must be on the ground/in prone position. Instantly kills anyone in critical condition. Deals 10+10+60 damage. Usually breaks their ribs, making the target die if they move or get dragged around too much.
! Dart Pistol Kit<br> [[File:DartPistol.png]]
}}
| 20 TC
 
| Variable
=== Energy Dagger ===
| Variable
{{Item
| A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can. It also doesn't make a chat log when firing. The dart can be seen while in the air. Comes with 3 labelled syringes in a box, containing [[Guide to Chemistry#Capulettium Plus|capulettium plus]], [[Guide_to_Chemistry#Sarin|sarin]] and [[Guide_to_Chemistry#Pancuronium|pancuronium]].
| bgcolor1 = #ffd0d0
|-
| bgcolor2 = #ff8888
! Rapid Syringe Gun<br> [[File:Rapidsyringegun.png]]
| name = Pen
| 60 TC
| image = Edagger.gif
| Variable
| foundin = Ordered via syndicate uplink. It costs 2 telecrystals.
| Variable
| usedfor = Murder and signing forms.
| A weapon capable of holding up to 14 syringes, as well as up to 300 units of chemicals. Comes pre-loaded with 7 syringes. Alt-click the weapon to select how many units of chemicals should be injected per syringe - 5u, 10u, or 15u. Chemicals can be loaded from a beaker, while syringes either manually one by one, or speedloaded by hitting the gun with a container holding a number of them. Can pierce any clothing.
| strategy = Handy in situations where you require a weapon that will be easy to hide afterwords.
|-
| description = Essentially a more lightweight energy sword. This device can be disguised as a pen to be stored within a PDA when off and deals 18 brute damage when on. It also functions as a pen when turned off.
! Toy gun (Stun darts) <br> [[File:FoamPistol.png]]
}}
| 15 TC
 
| Stamina
=== Dart Pistol ===
| 25
{{Item
| Fires riot foam darts which deal temporary stamina damage. A single clip contains 7 darts and it takes about 5 successful hits to knock the target out, but it won't last for long. The foam darts can be recollected easily by ejecting the magazine out of the pistol and then clicking on a dart with it. You will automatically collect all the darts on the ground, with which you can keep pounding the poor sucker into submission all over again! Even if you fail to knock your target out, enough hits and they'll be too slow to run away from you, if you act fast enough.  
| bgcolor1 = #ffd0d0
|-
| bgcolor2 = #ff8888
! Box of Throwing Weapons <br> [[File:SyndicateBox.png]]
| name = Dart Pistol
| 15 TC
| image = DartPistol.png
| Brute/Stun
| foundin = Ordered via syndicate uplink. It costs 4 telecrystals. Can also be found in maintenance.
| 20/Trips
| usedfor = Sneaky syringe shooting.
| Comes with 5 throwing stars and 2 reinforced bolas. The Throwing stars do a respectable 20 damage when thrown and are guaranteed to embed in the target, hindering them and causing pain until removed by surgery, though this makes retrieving them from your enemy somewhat challenging. The bolas leg-cuffs its target, but on top of that trips them up when they are first hit, rendering them prone for 2 seconds.
| strategy = Load the dart pistol up with syringes as would you a normal syringe gun and then aim and fire.
|-
| description = A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can. It also doesn't make a chat log when firing.
! Syndicate Knuckleduster <br> [[File:SyndicateKnuckledusters.png]]
}}
| 10 TC
 
| Brute/Organ/Fracture
=== Dehydrated Space Carp ===
| 15 Brute/5-10 Organ
{{Item
| A knuckleduster branded towards Syndicate Elites. Deals additional organ damage than a standard knuckleduster, making it a good weapon for causing longer-term damage. Can be gripped to prevent dropping it when slipped or pushed. Can easily fit in pockets and may even be found in maintenance.
| bgcolor1 = #ffd0d0
|-
| bgcolor2 = #ff8888
|}
| name = Space Carp Plushie
| image = PlushieCarp.png
| foundin = Ordered via syndicate uplink. It costs 3 telecrystals.
| usedfor = Make people sleep with the fishes.
| strategy = Just add water to create a space carp. The fish will be hostile to everyone except the person who activated it.
| description = Just add water to make your very own hostile to everything space carp. It looks just like a plushie. Double click to bind the carp to you prior to hydrating it.
}}
 
=== Detomatix Cartridge ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Detomatix Cartridge
| image = Pda cartrige.png
| foundin = Ordered via syndicate uplink. It costs 6 telecrystals.
| usedfor = Making other's PDA's explode
| strategy = Either use this to hurt your target from far away or wait until you can see them, detonate their PDA and quickly kill them, while they're stunned. Be careful, as it can backfire!
| description = A cartridge for your PDA. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's PDAs in a moderately lethal explosion. Your target PDA will need the messenger function turned on in order to attempt this, and you need to scan for other PDAs, then import the list. In addition, there is a chance the cartridge will not work or will feedback and blow up your own PDA. Despite this, it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when run causes the PDA to self destruct. Useful against gullible targets, or turning PDAs into hand grenades. For syndicates, this cartridge has the blast door toggled function for the syndicate shuttle as well, allowing you to open the door without the military PDA.
}}
 
=== Pizza Bomb ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Pizza Box
| image = PizzaBomb.gif
| foundin = Ordered via syndicate uplink. It costs 5 telecrystals.
| usedfor = Not getting your pizza delivery tip.
| strategy = Set a timer for the bomb and then give it to a hungry target. The resulting explosion is the same size as a Syndicate minibomb, so start running once your target opens the box.
| description = A pizza box with a bomb taped inside of it. Open it once to prime the bomb and adjust the timer, which is defaulted to three seconds,  and the next time the box is opened it will trigger the detonation.
}}
 
=== Sleepy Pen ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Pen
| image = Pen.png
| foundin = Ordered via syndicate uplink. It costs 8 telecrystals.
| usedfor = Making people fall asleep and drawing glasses on them afterwards.
| strategy = This item will make people fall asleep after a short amount of time. They may still get away though.
| description = This is devious little pen is a hypo in diguise. When you use it on someone, they'll be injected with ketamine, and fall asleep in around 11 seconds. They'll be under for several minutes before finally waking up. It injects a single target with 100 units of Ketamine. This is a silent injection so the receiver will receive no notification, although most people will be incredibly suspicious when they start yawning after you bump into them.
}}
 
=== Syndicate Soap ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Syndicate Soap
| image = SyndicateSoap.png
| foundin = Ordered via syndicate uplink. It costs 1 telecrystal. It can also be found fairly often in maintenance.
| usedfor = Hiding murder and slipping vigilantes.
| strategy = Can be used for a quick clean up if you lack space cleaner so you're not covered in blood, or it can be used like a banana peel.
| description = It's a bar of evil looking soap that cleans things at an accelerated rate to normal soap.
}}
 
=== Universal Suppressor ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Universal Suppressor
| image = UniversalSuppressor.png
| foundin = Ordered via syndicate uplink. It costs 1 telecrystal. It can also be found occasionally in maintenance.
| usedfor = Covert ranged combat.
| strategy = Attach this device to a handgun to lessen the noise created when firing without reducing firing power.
| description = Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will suppress the shots of the weapon for increased stealth and superior ambushing capability. Be aware, on it's own it is not severe contraband, but when paired with a pistol, even one found in maintenance, it will get you thrown in perma.
}}
 
=== Toy gun ( Stun darts ) ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Foam Force Riot Pistol
| image = FoamPistol.png
| foundin = Ordered via syndicate uplink. It costs 3 telecrystals.
| usedfor = Stunning crew and then pretending it's all a joke.
| strategy = Fires as fast as you can click, but it takes multiple hits to get your target down.
| description = Fires riot foam darts which deal temporary stamina damage. A single clip contains 7 darts and it takes about 5 successful hits to knock the target out, but it won't last for long. The foam darts can be recollected easily by ejecting the magazine out of the pistol and then clicking on a dart with it. You will automatically collect all the darts on the ground, with which you can keep pounding the poor sucker into submission all over again! Even if you fail to knock your target out, enough hits and he'll be too slow to run away from you if you act fast enough.
}}


=== Fiber Wire Garrote ===
===Equipment===
{{Item
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"
| bgcolor1 = #ffd0d0
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| bgcolor2 = #ff8888
! style='background-color: darkred' width:150px;                    |Item
| name = Fiber Wire
! style='background-color: darkred' width:50px;                      |Cost
| image = Garrote.png
! class="unsortable" style='background-color: darkred' width:200px;  |Purpose
| foundin = Ordered via syndicate uplink. It costs 12 telecrystals.
! class="unsortable" style='background-color: darkred'              |Description
| usedfor = Strangling and re-locating victims.
|-
| strategy = Using the garrote might allow you to cremate, space or otherwise quickly dispose of someone.
! Martial Arts Scroll <br> [[File:Scroll1.png]]
| description = The fiber wire garrote will instantly immitate a choke hold with kill intent ( your target will be helpless against you and will be slowly dying ), as well as making the person unable to scream over the radio so long as you don't holster the garrote. You must be behind the person to use the garrote.
| 65 TC
}}
| Turning your average brawler into Bruce Lee.
| The single-use scroll teaches a person the sleeping carp martial art. After you use this scroll you will be unable to use any ranged weapons, however, a wielder of this knowledge will automatically block all projectiles when throw intent is active. Your standard melee damage with your fists increases to a smashing 10-15 brute damage per hit. It also makes all grabs start as aggressive and changes the attack verbs used, as well as making you shout silly stuff making it apparent you've become a master of Carp Fu. You also get a new set of moves that can be displayed by recalling your teachings in the new sleeping carp tab.
|-
! CQC Manual <br> [[File:Cqcmanual.png]]
| 50 TC
| Remembering the basics of CQC.
| A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. Does not restrict weapon usage. Your disarms will inflict some stamina damage while making people temporarily slur their words, your grabs will immobilize for a second making it easier to reinforce them, your harm attacks will deal moderate stamina damage, and you will get a set of combos that allow you to efficiently knockdown, disarm or stun your opponent. You can find more information on CQC and its combos [[Martial Arts#Close Quarters Combat (CQC)|here]].
|-
! Experimental Krav Maga Gloves <br> [[File:Black Gloves.png]]
| 50 TC
| If you want cool melee moves without giving up firearms in exchange.
| Gloves with specialized nanites in them that give the user the ability to use [[Martial Arts#Krav Maga|Krav Maga]] while equipped, similar to the warden's gloves. Includes all the main abilities and functions of Krav Maga, but the gloves are disguised as regular black gloves and wielding them does not restrict weapon usage like that of Carp Fu.
|-
! Dehydrated Space Carp <br> [[File:PlushieCarp.png]]
| 4 TC
| Make people sleep with the fishes.
| Just add water to make your very own hostile to everything space carp. It looks just like a plushie. Double click to bind the carp to you prior to hydrating it.
|-
! Bearserker Pelt <br> [[File:BearPelt.png]]
| 60 TC
| Embrace the ways of your ancestors, and demon bears.
| An armoured bear pelt that teaches whoever wears it the Rage of the Space Bear, an occultic bear martial art, while also reducing stuns by 20% and making Space Bears neutral towards you while worn while also making you fireproof. Does not restrict weapon usage but does override all other martial arts.
Turns your fists into stable and effective weapons that deal 10 brute damage per hit and recover small amounts of stamina, while your main combos recover decent chunks of stamina and apply the Bearserker Rage buff, which reduces stamina damage from non-melee sources by 25%. You can find more information on your new moves in the Martial Arts tab, or [[Martial Arts#Rage of the Space Bear|here]].
|-
! Sleepy Pen <br> [[File:Pen.png]]
| 40 TC
| Making people fall asleep and drawing glasses on them afterwards.
| This devious little pen is a hypospray in disguise. It comes pre-loaded with 100 units of Ketamine, a tranquilizing reagent which will put a target to sleep after about 20 seconds. When you use it on someone, they'll be injected with 50 units of the chemical inside the pen, unless they are wearing a hardsuit which will block it.
This is a silent injection so the receiver will receive no notification, although most people will be incredibly suspicious when they start suffering ill effects after you bump into them. The pen can be drained or refilled with a syringe.
|-
! Poison Bottle <br> [[File:Poisonbottle.png]]
| 10 TC
| Getting a random bottle of poison that can debilitate, knockout or kill targets.
| A bottle that contains one of many different illegal chemicals, some of which can only be found inside this item. Possibilities include Cyanide, Sarin, Sulfanol, Initropidril, Coniine, Venom, Ketamine, Amanitin, Polonium, Curare, Pancuronium, Sodium Thiopental, Gibbis, Nanomachines, Prions, Spider Eggs, Concentrated Initropidril, Lexorin, Heartworms and Bacon Grease.<br> <b>Note:</b> Nonlethal poisons are only C class, not S class.
|-
! Universal Suppressor <br> [[File:UniversalSuppressor.png]]
| 5 TC
| Covert ranged combat.
| Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will suppress the shots of the weapon for increased stealth and superior ambushing capability.
|-
! Syndicate Soap <br> [[File:SyndicateSoap.png]]
| 5 TC
| Hiding murder and slipping vigilantes.
| It's a bar of evil looking soap that cleans things at an accelerated rate to normal soap.
|-
! Fiber Wire Garrote <br> [[File:Garrote.png]]
| 30 TC
| Strangling and re-locating victims.
| The fiber wire garrote will instantly start a chokehold, making your target helpless and allowing you to '''upgrade''' the grab immediately to begin strangling them, as well as making the person unable to scream over the radio as long as you don't holster the garrote. As a two-handed weapon, the garrote has to be "wielded" by using it in your hand with the other hand free. You must be behind the person to use the garrote. You can target anywhere on their body.
|-
! False-Bottomed Briefcase <br> [[File:Briefcase.png]]
| 10 TC
| Concealing a firearm and unloading it when least expected.
| A briefcase with a hidden compartment that can store anything normal-sized or smaller. If you hide a gun inside you can fire it at will while holding the briefcase, making it an excellent tool for an ambush! To use the hidden compartment, use a screwdriver on the briefcase and then place the desired item inside before closing the compartment by using the screwdriver again. Be warned that anyone can use this briefcase's hidden function or open the compartment if they have the tools!
|-
! Camera Flash <br> [[File:Camera.png]]
| 5 TC
| Blinding people and stunning cyborgs.
| An advanced flash device that behaves much the same way as the one security uses. This devious version comes disguised as a camera and will not burn out like the normal variant - instead it uses a recharging battery allowing traitors to keep using it even after they burn through all 5 charges.
|-
|}


== Stealth and Camouflage Items ==
== Stealth and Camouflage Items ==
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color: darkred' width:150px;                    |Item
! style='background-color: darkred' width:50px;                      |Cost
! class="unsortable" style='background-color: darkred' width:200px;  |Purpose
! class="unsortable" style='background-color: darkred'              |Description
|-
! Agent ID Card <br> [[File:Id regular.png]]
| 10 TC
| Copy access, set your name and assignment, and prevent AI tracking.
| A sequencer card that comes with Maintenance Tunnel and External Airlock access. Applying this card to a legitimate ID cumulatively copies the targeted card's access levels. Interacting with the card will allow you to modify name, assignment, and a variety of other details to forge a new identity. When worn in your ID slot, this card disables camera tracking by the AI (while you can still be seen, the AI cannot 'search' their camera network for you).


=== Agent ID Card ===
As the card does not physically alter your identity, it is best used in conjunction with a mask, voice changer, or DNA scrambler.
{{Item
|-
| bgcolor1 = #ffd0d0
! "Big Brother" Obfuscation Suit <br> [[File:Tacticalturtleneck.png]]
| bgcolor2 = #ff8888
| 20 TC
| name = Agent Card
| Hiding yourself from that nosy AI.
| image = id card.png
| A syndicate tactical suit equipped with the latest in anti-silicon technology and, allegedly, biological technology learned from the Changeling Hivemind. While this suit is worn, you will be unable to be tracked or seen by on-Station AI.
| foundin = Ordered via syndicate uplink. It costs 2 telecrystals.
|-
| usedfor = Upon use, you can set it's job title to anything and the card's name to anything. It's used to hide your identity.
! Camera Bug <br> [[File:Camera_Bug.png]]
| strategy = This card can be used by [[Game Mode#Nuclear|syndicate operatives]] to hide their identity or by traitors which have been exposed to do the same. It only has maintenance and external airlocks access.
| 5 TC
| description = This is a special ID card that makes you untrackable by the AI. You can repeatedly forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance Tunnel and External Airlock access initially, so try to use it in an Identification Computer. Remember to wear it on your ID slot or it will not work. Scan your Agent ID over a stolen ID card to gain that card's access. Previous access is not replaced when scanning a new card, allowing you to make a ghetto all access card with some effort.
| Spying through, bugging and remotely EMP'ing cameras on the station.
}}
| A portable camera monitor with a number of functions. Using it in your hand will let you spy through any camera on the station and using it on a station camera will bug it, which will then let you disable the camera temporarily through the camera bug's interface.
|-
! Hand Held Mirror <br> [[File:Handheld Mirror.png]]
| 5 TC
| Style, on the go!
| A pocket sized mirror. Allows you to change all your hair and facial features, from color to style, instantly while in your hand.
|-
! Chameleon Kit <br> [[File:Chameleon jumpsuit.gif]]
| 10 TC (30TC for Nuclear Operatives)
| Helps you hide your identity, infiltrate departments and impersonate other crew members.
| A box of several chameleon clothing items and a voice modulating gas mask to help you keep your true identity a secret. You can use the action buttons for each piece of clothing to select a specific design, or use the change outfit action to quickly set several items of clothing to match that of a specified job.
Be warned that an EMP blast with cause all chameleon items to go haywire and change their design rapidly, making you look ridiculous and instantly blowing your cover! The shoes included in this kit are not the no-slip shoes, just regular ones you can disguise. The gloves included are also insulated.
|-
! Chameleon Stamp <br> [[File:Chameleon Stamp.png]]
| 1 TC
| Falsifying Paperwork
| Can be disguised to look and function like other department's stamps, even the Captain's or the NT Representative's. Most players in big positions are willing to go the extra mile for you if you provide paperwork and seem like a trustworthy person.
|-
! Chameleon-Projector <br> [[File:Chameleon projector.gif]]
| 25 TC
| Hiding as an item on the station.
| By default the projector will disguise you as a cigarette butt, however you can use the projector on any item that can be held in-hand to set it as a disguise. Use the projector in-hand to activate it and disguise yourself. While disguised you move at walk speed and cannot interact with anything you're not already holding. If you drop or put away the projector, activate it in hand again or someone tries to pick you up while disguised the projector will shut down and you will change back to normal. Do note there is a cooldown of a few seconds when the projector is turned off before it can be activated again. Incredibly useful and a lot of fun, if you use it correctly. While active you cannot be detected by the AI or even people with x-ray vision.
|-
! Chameleon Counterfeiter <br> [[File:Cham counter.png]]
| 10 TC
| This device disguises itself as any object scanned by it.
| You can use the counterfeiter on any item that can be held in-hand to set it as a disguise. Use the device in-hand to activate and disguise it as the scanned item. The disguise is not a perfect replica and can be noticed when examined by an observer. Can be useful if you want to make your theft go unnoticed for a longer time.
|-
! Chameleon Security HUD<br> [[File:Sec hud.png]]
| 10 TC
| Annoy Security, protect yourself from flashes
| A Security HUD that uses chameleon technology, letting you disguise it as most kinds of eyewear. When worn, it can be used like a normal Security HUD (i.e. setting criminal status on others, or removing it from yourself). Also protects you from flashes.
|-
! Chameleon Flag <br> [[File:Ntflagfire.gif]]
| 1 TC
| Dealing with those pesky flag-burning assistants.
| A flag that can be disguised as any other known flag. There is a hidden spot in the pole to boobytrap the flag with a grenade or minibomb, which will detonate some time after the flag is set on fire.
|-
! DNA Scrambler <br> [[File:DNA Scrambler.gif]]
| 7 TC
| Getting a Fresh Start.
| A syringe with one injection that randomizes appearance and name upon use, as well as clearing your character's flavour text. A cheaper but less versatile alternative to an agent card and chameleon kit. Be warned that your new identity will not be on the crew manifest and your ID card won't update with your new name, which will make you very suspicious if found out.
|-
! F.R.A.M.E Cartridge <br> [[File:Pda cartrige.png]]
| 20 TC
| Pinning the blame on an innocent.
| A PDA cartridge which allows you to upload a virus onto a PDA with it's messenger on. The virus will create an uplink and force it open, while you will receive the code for it. You can charge the F.R.A.M.E cartridge with raw telecrystals to give the virus uplink telecrystals. If the PDA targeted already has an uplink, it will not change their lock code.
|-
! Chameleon No-Slip Shoes <br> [[File:SyndicateShoes.png]]
| 10 TC (20TC for Nuclear Operatives)
| Non Slip Shoes
| A pair of chameleon shoes that keep you from slipping on slippery floor tiles or objects. Unlike regular galoshes, these shoes do not have a movement penalty.
|-
! Smuggler's Satchel <br> [[File:Smuggler's Satchel.png]]
| 10 TC
| Hiding stuff.
| A satchel that's thin enough to be hidden underneath station floor tiles, great for stashing your stolen goods. It has slightly less space than a standard backpack and cannot store boxes or additional smuggler's satchels. Comes with a crowbar and a floor tile inside.
|-
! EMP Flashlight <br> [[File:Flashlight.png]]
| 20 TC
| Discreetly EMPing things.
| The flashlight functions like a normal one, but if you click at a tile or object next to you, it will EMP everything on that tile. Starts with 4 charges and slowly regenerates back up to 4 over time.
|-
! Safe-cracking Kit <br> [[File:SyndicateBox.png]]
| 5 TC
| Picking that pesky safe, quietly.
| When the drill is too loud and those codes are missing, this is your quiet bet on opening up that infernal box. Comes with a stethoscope, a balaclava, some nitrile gloves and a guide to hacking those safe tumblers.
|-
! Chameleon Voice Modulator Mask  <br> [[File:Gas mask.png]]
| 5 TC
| Hiding your true voice.
| A special mask that can disguise your own voice and also change the appearance of it into something more inconspicuous, like a cigarette.
|-
! Chameleon Voice Changer Mask  <br> [[File:Gas mask.png]]
| 10 TC
| Freak out others with their own voice!
| A special mask that can disguise your own voice as someone else's and also change the appearance of it into something more inconspicuous, like a cigarette.
|-
! Chameleon Thermal Glasses <br> [[File:Opticalmesonscanner.png]]
| 15 TC
| Seeing people through walls.
| A special set of glasses which can see warm bodies through walls, including cyborgs, xenos, humans, monkeys, and the AI due to their similar warm organic body parts. You also can change the appearance of the glasses just like with other chameleon clothing items. Be mindful that you are much more vulnerable to flashes while wearing these, so take them off when doing tasks such as welding.
|-
! Chameleon Nightvision Glasses <br> [[File:NightVision.png]]
| 5 TC
| Seeing in the dark.
| These glasses are nightvision with Syndicate chameleon technology built into them. Lets you see clearer in the dark. You also can change the appearance of the glasses just like with other chameleon clothing items. Be mindful that you are much more vulnerable to flashes while wearing these, so take them off when doing tasks such as welding.
|-
! Adaptive Cardboard Cutouts <br> [[File:SyndicateBox.png]]
| 1 TC
| Pranking the crew with realistic looking cardboard cutouts.
| A set of 3 blank cardboard cutouts and a marker to paint them with. Unlike regular cutouts these Syndicate ones have less discoloration, making them seem more legitimate to anyone that finds it. Often used to trick crew into thinking a different kind of threat is on the station, but can divert security in the process!
|-
|}


===Camera Bug===
== Grenades and Explosives ==
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Camera Bug
| image = Camera Bug.png
| foundin = Ordered via syndicate uplink. It costs 1 telecrystals.
| usedfor = Recon
| strategy = Enables you to view cameras remotely. Adding particular items to it alters its functions.
| description = Activate in hand for a portable camera console. Can be upgraded.
}}


=== Chameleon Jumpsuit ===
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"
{{Item
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| bgcolor1 = #ffd0d0
! style='background-color: darkred' width:150px;                    |Item
| bgcolor2 = #ff8888
! style='background-color: darkred' width:50px;                      |Cost
| name = Chameleon Jumpsuit
! class="unsortable" style='background-color: darkred' width:200px;  |Purpose
| image = Chameleon jumpsuit.gif
! class="unsortable" style='background-color: darkred'              |Description
| foundin = Ordered via syndicate uplink. It costs 2 telecrystals.
|-
| usedfor = Making your jumpsuit look a different color.
! Plastic Explosives <br> [[File:C4.gif]]
| strategy = Since most jobs have a 'job-rank suit', this item has little use. You can use it to look like security at a glance or to make people run right by you in a chase.  
| 5 TC
| description = You can change to any other jumpsuit by right-clicking the jumpsuit itself. If your job is to sabotage the station, then combining this with a voice changer means that you can assume any identity you please. An EMP blast will make this temporarily turn into a psychedelic suit, which is good for parties, but completely awful for stealth.
| Blowing things up.
}}
| A pack of explosives designed to destroy single objects, airlocks, and walls. Requires ten seconds of uninterrupted time to set. Clicking in hand sets the timer.
|-
! Pack of C4 Explosives <br> [[File:SyndicateBox.png]]
| 20 TC
| Blowing more things up.
| As above, but comes with five sets of C4 explosives for a 20% bulk discount.
|-
! Syndicate Bomb <br> [[File:Syndicate Bomb.png]]
| 40 TC
| High-ordinance explosives.
| The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. While active, it will constantly make a beeping noise which gets louder as it approaches the detonation time. It is also possible for the bomb to be defused if it is found quickly enough.
Only available if your objective is to hijack the shuttle.


===Chameleon-Projector===
|-
{{Item
! EMP Bomb <br> [[File:Emp bomb.gif]]
| bgcolor1 = #ffd0d0
| 40 TC
| bgcolor2 = #ff8888
| For everything an EMP grenade is used for, but bigger!
| name = Chameleon-Projector
| Very similar to the syndicate bomb, but instead of an explosion it makes three very large electromagnetic pulses in a period of time. Great for messing with the AI, or destroying robotics, or as a nukie squad to take out weapons. Make sure to wrench it down, and putting it out of sight will help.
| image = Chameleon projector.gif
|-
| foundin = Ordered via syndicate uplink. It costs 7 telecrystals.
! Syndicate Minibomb <br> [[File:SyndiMinibomb.png]]
| usedfor = Hiding as an item on the station.
| 30 TC
| strategy = Scan an item no one cares about and hide as that item when in a chase. Just make sure people don't bump into you. Move only when no one's looking.
| Creating a breach, breaking into places, gibbing someone, accidentally blowing yourself up.
| description = Looks like a cloaker, but allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI, or even people with x-ray vision.
| Creates an explosion of (1, 2, 4) at detonation. Use for quick area denial, destruction of a target, or asking the HoP for access to a glorious death before self-detonating.  
}}
|-
 
! Detomatix Cartridge <br> [[File:Pda cartrige.png]]
=== Chameleon Stamp ===
| 30 TC
{{Item
| Making other peoples PDA's explode
| bgcolor1 = #ffd0d0
| A cartridge for your PDA. When inserted, it will allow you to use the detonate function in the messenger program to attempt to remotely detonate other people's PDAs in a moderately lethal explosion. Your target PDA will need the messenger function turned on in order to attempt this and the program can be used up to 5 times per cart. In addition, there is a chance the cartridge will not work, based on the number of programs installed to the PDA you are attempting to blow up. Other agent's PDAs will also block the detonation attempt but will refund the charge. Despite this, it is a decent way of sowing panic aboard the station or softening up a target for an assassination attempt. For operatives this cartridge has the blast door toggled function for the syndicate shuttle as well, allowing you to open the door without the military PDA.  
| bgcolor2 = #ff8888
|-
| name = Rubber Stamp
! Pizza Bomb <br> [[File:Pizzabomb.png]]
| image = Chameleon Stamp.png
| 30 TC
| foundin = Ordered via syndicate uplink. It costs 1 telecrystals. It can also be found in maintenance occasionally.
| Not getting your pizza delivery tip.
| usedfor = Falsifying paperwork.
| A pizza box with a bomb taped inside of it. Open it once to prime the bomb and adjust the timer, which is defaulted to three seconds, and the next time the box is opened it will trigger the detonation.  
| strategy = Can be used to gain access to cargo crates, job changes, and whatever else you think a stamp will give you access to.
|-
| description = Activate it to change the stamp type. You can make it into most types of stamps, even the Captain's or the NT Representative's. Most players in big positions are willing to go the extra mile for you if you provide paperwork and seem like a trustworthy person.
! Knockout Gas Grenades <br> [[File:Clustergrenade.png]]
}}
| 40 TC
 
| Sending several nearby crew members into a cozy, restful sleep.
===DNA Scrambler===
| A box of two cluster grenades filled with N2O. Once they detonate the gas will quickly spread across rooms and knock anyone nearby out if they aren't wearing internals. Be cautious on using these grenades if there are any races who do not need to breathe or are always on internals, they will be useless against them!
{{Item
|-
| bgcolor1 = #ffd0d0
! Fragmentation Grenade <br> [[File:Frag_Grenade.png]]
| bgcolor2 = #ff8888
| 10 TC
| name = DNA Scrambler
| Damaging several people, army style.
| image = DNA Scrambler.png
| A frag grenade. Upon detonation, releases shrapnel that can embed in nearby victims. Just be sure you aren't in shrapnel range.
| foundin = Ordered via syndicate uplink. It costs 4 telecrystals. It can also be found in maintenance occasionally.
|-
| usedfor = Hiding.
! Pack of 5 Frag Grenades <br> [[File:SyndicateBox.png]]
| strategy = A syringe with one injection that randomizes appearance and name upon use. A cheaper but less versatile alternative to an agent card and voice changer.
| 40 TC
| description = Gives you a fresh start.
| Damaging even more people, army style.
}}
| A box of 5 frag grenades. Upon detonation, releases shrapnel that can embed in nearby victims. And it seems you'll have a LOT of victims.
 
|-
=== No-Slip Syndicate Shoes===
! Plasma Gas Grenades <br> [[File:Clustergrenade.png]]
{{Item
| 50 TC
| bgcolor1 = #ffd0d0
| Causing major damage to both the station and its crew.
| bgcolor2 = #ff8888
| A box of two cluster grenades filled with Plasma. The detonation will both release plasma gas all over the room as well as ignite it, burning through everything in its path. Anyone wearing a hardsuit that protects from fire, such as an atmospherics hardsuit, won't be affected so try to grab one yourself if possible. Only available to agents with the Hijack objective.
| name = Brown Shoes
|-
| image = SyndicateShoes.png
! Sticky Tar Grenade <br> [[File:Grenade.png]]
| foundin = Ordered via syndicate uplink. It costs 2 telecrystals. It can also be found in maintenance occasionally.
| 7 TC
| usedfor = Non slip shoes, aka galoshes.
| Makes for the ultimate getaway!
| strategy = Use these shoes with a spray bottle of water, achieve victory.
| A grenade filled with aerosols and sticky tar. Will release a plume of smoke that applies tar to a wide area, severely slowing down movement.  
| description = A pair of brown shoes. When examined it says they are 'A pair of brown shoes. They seem to have extra grip.'. These shoes are nonslip but without the speed penalties the janitor's galoshes have.
|-
}}
! EMP Grenades and Implanter Kit <br> [[File:EMP Grenade.png]]
 
| 10 TC
===Smuggler's Satchel===
| Disrupting electronics, disabling Cyborgs and killing IPCs.
{{Item
| A box that contains two EMP grenades and EMP bio-chip. Useful to disrupt communication and silicon lifeforms. <br>
| bgcolor1 = #ffd0d0
Click on the Grenade to activate it and then throw it like normal grenades. Other uses include draining the batteries of APCs and completely draining the batteries of security equipment like tasers. Stun batons only have roughly ten percent of their charge lost. If you EMP a group of security officers before a fight, they'll be disarmed of their primary means of stunning you from a distance. They also stun cyborgs for a good deal of time. Beware, this will cause cybernetics/prosthetics to explode! <br>
| bgcolor2 = #ff8888
The bio-chip allows you to create an EMP blast centered on yourself, usable via icon at the top of your screen. Buying this bio-chip as an IPC is ill-advised.
| name = Smuggler's Satchel
|-
| image = Smuggler's Satchel.png
|}
| foundin = Ordered via syndicate uplink. It costs 2 telecrystals.
| usedfor = Stashing stuff.
| strategy = This satchel is thin enough to be hidden in the gap between plating and tiling, great for stashing your stolen goods. Comes with a crowbar and a floor tile inside.
| description = The satchel has 5 slots and can be worn on your back.
}}
 
=== Voice Changer ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Gas Mask
| image = gas mask.png
| foundin = Ordered via syndicate uplink. It costs 3 telecrystals.
| usedfor = Changing your voice to match the one of the ID you're wearing
| strategy = Any regular gas mask obstructs your face, so no one will know you're not the person which your ID says you are, but speak and it's all over. This mask protects your identity by changing your voice to the owner of the ID you're wearing. It's very useful.
| description = This is a fun item. It's a gasmask that makes you sound like other people. And it still works as a gasmask! All you have to do with it is wear it. It will make you sound like whoever's ID you're wearing. If you're wearing John's ID, you sound like him! You sound like that person when you talk normally and they also work over radio/intercoms!
}}
 
=== EMP Flashlight ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Flashlight
| image = Flashlight.png
| foundin = Ordered via syndicate uplink. It costs 2 telecrystals.
| usedfor = Discretely EMPing things.
| strategy = The flashlight will only affect what you want to, rather than a whole area, leaving a small or no trace at all of an EMP going off.
| description = The flashlight functions like a normal one, but if you click at a tile or object next to you, it will EMP everything on that tile. Starts with 4 charges and slowly regenerates back up to 4 over time.
}}


== Devices and Tools ==
== Devices and Tools ==
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#ff9999;margin:10pt;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color: darkred' width:150px;                    |Item
! style='background-color: darkred' width:50px;                      |Cost
! class="unsortable" style='background-color: darkred' width:200px;  |Purpose
! class="unsortable" style='background-color: darkred'              |Description
|-
! Cryptographic Sequencer <br> [[File:Emag.png]]
| 30 TC
| Gaining entrance to restricted areas or lockers and hacking things.
| Also called an E-Mag (electromagnetic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors), it also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on). But besides gaining access through mundane locks, there are a number of other uses that E-mags have. A Full list of E-Maggable Objects can be found here: [[Cryptographic Sequencer]]
|-
! Access Tuner <br> [[File:AccessTuner.gif]]
| 30 TC
| An all access door remote
| An all-access door remote that takes 1.5 seconds to remotely connect with airlock circuits, allowing you to bolt, enable emergency access, or open them. Visible while in-hand.
|-
! Radio Jammer <br> [[File:Rjammer.png]]
| 20 TC
| Disrupting nearby radio signals.
| A radio jammer is used in order to confuse and obfuscate nearby radio signals in a short range (12 tiles). Radio messages appear scrambled and muddled which can prevent others from being able to easily interpret the communications of those nearby. This device will not nullify radio completely, but will scramble it greatly. It also stops any AI from tracking people who's radios are scrambled.
|-
! Artificial Intelligence Detector <br> [[File:AI Detector.gif]]
| 5 TC
| Useful to work around the AI.
| A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover.
|-
! Binary Translator Key <br> [[File:Binary Key.png]]
| 25 TC
| Monitoring AI chatter.
| The key must be attached to a headset. Each headset can contain up to two encryption keys, and department headsets start with one. This tool will allow you to access to the AI and cyborg's personal channel to hear their dirty synthetic secrets. Very handy for hearing if the AI is rogue, or is out to arrest you.  You can speak in the binary channel with ':+'.
|-
! Syndicate Encryption Key <br> [[File:SyndiKey.png]]
| 10 TC
| Communicating with other Syndicate agents. Intercepting other channels.
| The key must be attached to a headset. Each headset can contain up to two encryption keys, and department headsets start with one. It will intercept almost every radio message. The syndicate channel is accessed with ':t'.
|-
! Hacked AI Upload Module <br> [[File:Uploadmodule.png]]
| 15 TC
| Subverting the AI.
| It's like an AI freeform module, except your laws take priority over all others. You'll need to get at an upload console for it to work though. Be careful though, and don't give the AI wiggle room to backstab you.
|-
! Traitor Belt <br> [[File:Traitorbelt.gif]]
| 10 TC
| Storing any small items you want on your belt.
| A robust seven-slot toolbelt made for carrying a broad variety of weapons, ammunition and explosives as well as normal tools. The description gives its naughty secondary usage away, keep it away from security's prying eyes.
|-
! Thermal Safe Drill <br> [[File:ThermalDrill.png|64px]]
| 5 TC
| Opening that pesky safe, loudly.
| A large, battery powered drill that can be attached to both floor and box safes, drilling through them in five minutes flat. It will make drilling sounds and spark however, prepare for a fight. This can also be crafted on the crafting menu, as can the diamond version.
|-
! Hyper-regenerative Medipen <br> [[File:Hyper-regenerative Medipen.png]]
| 10 TC
| Cheap and easy way of rapid healing.
| An autoinjector filled with a variety of medical chemicals. It rapidly heals conventional injuries and genetic damage, but loses potency just as quickly. May have side effects if multiple are used in quick succession.
|-
! Prototype Nanite Injector <br> [[File:Nanocalciuminjector.png]]
| 20 TC
| An autoinjector with nanocalcium within, for healing those pesky bones, and...also everything else, technically.
|  Do not use with any stimulants, it will damage you and prevent you from healing. The autoinjector will make a sound when used, and will take some time to become active in your system. It can weaken, cause confusion and will make you collapse when the actual healing commences, but after some time, will start to fix any broken bones, internal bleeding, and 60 clone damage in your body. Compatible with IPCs, robotic limbs and cybernetic organs. <br>
|-
! Experimental Syndicate Teleporter <br> [[File:Syndi Teleporter.gif]]
| 40 TC
| An experimental syndicate teleporter, for breaking into or out of areas.
| The device teleports the user 3-8 tiles forward, and has 4 charges that recharge over time. Great for getting into well secured rooms. Be carefull, if you teleport onto a wall, it will try to save you by teleporting you 3 tiles parallel to your destination, but if it fails, you will be gibbed. Teleporting onto someone will hurt and stun them, but not you. Do not let the teleporter get EMPD, and do not use it with a bag of holding. Both will have dangerous side effects on the teleporters operation. Comes with a free pair of Chameleon Meson goggles.
|-
! Organ Extractor <br> [[File:Organ Extractor.png]]
| 20 TC
| Removing and implanting organs or cybernetic implants.
| This device lets you drill into a dead creature who had or has a soul in order to extract an organ inside them, keeping it in a decay-free stasis inside the container. The organ inside the container can be removed with a wrench, tweaked with a screwdriver, emagged with an E-Mag, or drilled it into someone else. The drilling process takes 12 seconds and stops if interrupted.
|-
! C-Foam Launcher <br> [[File:C-Foam Launcher.png]]
| 25 TC
| Make chases more tricky!
| A gun that shoots blobs of foam. Will block airlocks, and slow down humanoids. Not rated for xenomorph usage. Can be refilled with cartridges from a hacked Autolathe.
|-
! Sticky Tar Applicator <br> [[File:Sticky Tar Applicator.png]]
| 10 TC
| Pair it with feathers.
| A spray bottle containing an extremely viscous fluid that will leave behind tar whenever it is sprayed, greatly slowing down anyone who tries to walk over it. Comes with 10 uses worth of fluid and cannot be refilled.
|-
! Surgery Duffelbag <br> [[File:DuffleSyndiMed.png]]
| 10 TC
| Traitorous medical operations.
| A handy duffelbag which contains a full set of surgery tools, a straitjacket and a muzzle. The duffelbag itself is also much lighter than the ones you'll find on the station and won't slow you down while it's on your back.
|-
! Advanced Pinpointer <br> [[File:Pinpointer.png]]
| 10 TC
| Finding items and crew.
| A pinpointer that tracks high-value items and crew on the station. Specifically, the PDA has 3 modes: 1) You can set X;Y co-ordinates and have it point you out in that direction. 2) You can locate the nuclear disk or other common objectives for traitors ( like hypospray, medals of captaincy, etc. ) 3) You can input a crew member's DNA strand to find them. You'll probably need to either get a medical crew's PDA or access to a medical logs computer for this.
|-
! Power Sink <br> [[File:Powersink.gif]]
| 50 TC
| Sucks up all the station power, causing a black-out.
| This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a RAPID rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up!
|-
! Power Beacon <br> [[File:SingularityBeacon.gif]]
| 10 TC
| Attracting a loose singularity towards the beacon at a brisk pace.
| Placed like a powersink, screwdriver to secure and open hand to turn on, the power beacon will attract the singularity towards it, if it is loose. Note that for it to be useful at all the singularity needs to be released, as the beacon will not release it. A singularity beacon starts in your hand, but you cannot pick it up after deploying it. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. Needs a powered cable underneath, and a floor tile.


=== Cryptographic Sequencer ===
Only available if your objective is to hijack the shuttle.
{{Item
|-
| bgcolor1 = #ffd0d0
! Suspicious Toolbox <br> [[File:SyndicateToolbox.png]]
| bgcolor2 = #ff8888
| 5 TC
| name = Cryptographic Sequencer
| Obtaining tools.
| image = Emag.png
| Filled with ordinary tools, except the welder, which is of industrial quality. It comes with a multitool and combat gloves instead of an analyser and it's also slightly more damaging than a regular toolbox, doing around 15 brute damage.
| foundin = Ordered via syndicate uplink. It costs 6 telecrystals.
|-
| usedfor = Gaining entrance to restricted areas or lockers and hacking things.
|}
| strategy = Use this to enter areas you don't have access to. Just make sure no one sees you, as the door will spark.
| description = Also called an E-Mag (electromagnetic card) or Cryptographic Sequencer, it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks.  The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors), it also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on). But besides gaining access through mundane locks, there are a number of other uses that E-mags have. You can use it on [[Cyborg]]s, to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM computer to order spec ops crates, and is just overall brilliant for Quartermasters, allowing them to unlock [[Supply Crates|supply crates]]. Experiment! who knows what else it could work on. You have an unlimited number of uses as long as you don't get caught.
 
'''A MORE COMPREHENSIVE LIST OF E-MAGGABLE ITEMS CAN BE FOUND HERE: [[E-maggable_objects]]'''
 
 
; Things that can be Emagged
# Computers:
#* Communications console.
#** Allows a one-way message to the syndicate. You still need captain-level access.
#* Emergency shuttle console.
#* Supply shuttle console.
#* R&D Console.
#* Robotics computer.
#* Library's Check in/out Computer.
#* Teleporter console.
# Miscellaneous:
#* Airlocks.
#* All cyborgs.
#* All lockable lockers.
#* All lockable crates.
#* All vending machines
#* Faxes.
#* APC.
#* R&D Server.
#* ED209 Bot.
#* Beepsky.
#* Security barriers.
#* Mule bots.
#* Medical bots.
#* Pipe filters.
#* Tape recorder.
#* Drones.
#* Nano-Mob Hunter Go game
}}


===Radio Jammer===
== Space Suits and MODsuits ==
{{Item
'''NOTE''':
| bgcolor1 = #ffd0d0
* The stats can be plugged into this  [https://www.desmos.com/calculator/nleu3rbzq5/ formula]  to get the percentage of damage blocked. For instance, a score of 20 on lasers means 28.57% of damage blocked from lasers.
| bgcolor2 = #ff8888
* The projectiles from the Proto-kinetic accelerator are affected by bomb armour.
| name = Radio Jammer
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;"
| image = Rjammer.png
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;"
| foundin = Ordered via syndicate uplink. It costs 5 telecrystals.
| style="width: 150pt; center;"            | Item
| usedfor = Disrupting nearby radio signals.
| style="width: 50pt; center;"            | Cost
| strategy = Use this device to obfuscate nearby radio signals.
| style="width: 50pt;" class="unsortable"  | Coverage
| description = A radio jammer is used in order to confuse and obfuscate nearby radio signals in a short range (12 tiles). Radio messages appear scrambled and muddled which can prevent others from being able to easily interpret the communications of those nearby. This device will not nullify radio completely, but will scramble it greatly.
| style="width: 50pt;" class="unsortable"  | Melee
| style="width: 50pt;" class="unsortable"  | Bullet
| style="width: 50pt;" class="unsortable"  | Laser
| style="width: 50pt;" class="unsortable"  | Energy
| style="width: 50pt;" class="unsortable"  | Bomb
| style="width: 50pt;" class="unsortable"  | Fire
| style="width: 50pt;" class="unsortable"  | Rad
| style="width: 200pt;" class="unsortable"  | Description
|-
! Syndicate MODsuit <br> [[File:Mod Syndicate.png]]
| 30 TC
| Full Body
| 15 in EVA mode <br> 40 in combat mode
| 20 in EVA mode <br> 50 in combat mode
| 5 in EVA mode <br> 20 in combat mode
| 5 in EVA mode <br> 20 in combat mode
| 35
| 50
| IMMUNE
|The feared MODsuit of a syndicate nuclear agent. Features armor and a eva mode for faster movement on station. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Comes packaged with internals inside the suit. Nanotrasen crew who spot these suits are known to panic.
|-
! Syndicate Elite MODsuit <br> [[File:Mod Syndicate Elite.png]]
| 45 TC
| Full Body
| 50 in EVA mode <br> 75 in combat mode
| 45 in EVA mode <br> 75 in combat mode
| 35 in EVA mode <br> 50 in combat mode
| 10 in EVA mode <br> 25 in combat mode
| 60
| IMMUNE
| IMMUNE
|An advanced MODsuit with superior armor to the standard Syndicate MODsuit. Nanotrasen crew who spot these suits are known to *really* panic. Comes packaged with internals inside the suit.
|-
! Black and Red Space Suit <br> [[File:SyndicateSuit.png]]
| 20 TC
| Full Body
| 35
| 50
| 20
| 10
| 20
| 75
| 20
| A complete, red space suit. This suit's movement penalties are fewer than an EVA space suit! Useful if you need to hide in a vacuum. They can also hold a wide selection of items in suit storage. Comes packaged with internals. Nanotrasen crewmembers are trained to report red space suit sightings, although since these can be found quite often in maintenance, expect less panic than a blood red hardsuit.
|-
|}
===Syndicate Modules===
{|class="wikitable mw-collapsible sortable" width="80%" style="text-align: center; background-color: #ff9999;" <!-- color borrowed from [[Syndicate Items]] -->
|-style="font-weight: bold;text-align: center; background-color: #ff9999; color: white"
! style='background-color:darkred' width:15%;                        | Module
! style='background-color:darkred' width:5%;                          | Cost
! style='background-color:darkred' width:5%;                          | Complexity
! style='background-color:darkred';                                  | Passive Cell Drain
! style='background-color:darkred';                                  | Active Cell Drain
! style='background-color:darkred';                                  | On-Use Cell Drain
! class="unsortable" style='background-color:darkred' width:70%;      | Description
|-
! Thermal Visor Module <br> [[File:Mod Thermal Visor.png]] {{anchor|Thermal Visor}}
| 15 TC
| 1
| 0 || 0.3 || 0
| Lets you see living beings through walls. Also provides night vision.
|-
! Night Visor Module <br> [[File:Mod Night Visor.png]] {{anchor|Night Visor}}
| 5 TC
| 1
| 0 || 0.3 || 0
| Lets you see clearer in the dark.
|-
! Plate Compression Module <br> [[File:Mod Plate Compression.png]] {{anchor|Plate Compression}}
| 10 TC
| 2
| 0 || 0 || 0
| A module that lets the suit compress into a smaller size. Not compatible with [[#Storage|storage]] [[#Extended Storage|modules]], you will have to take that module out first.
|-
! Anti-Slip Module <br> [[File:Mod Anti Slip.png]] {{anchor|Anti Slip}}
| 5 TC
| 1
| 0.1 || 0 || 0
| A module preventing the user from slipping on water. Already installed in the uplink modsuits.
|-
! Heavily Modified Springlock Module <br> [[File:Mod DNA Lock.png]] {{anchor|Syndicate Springlock}}
| 5 TC
| 2
| 0 || 0 || 0
| This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.
|-
! Hidden Holster Module <br> [[File:Mod Emergency Tether.png]] {{anchor|Hidden Holster}}
| 5 TC
| 1
| 0 || 0 || 0
| A holster module disguised to look like a tether module. Gun not included.
|-
! Smoke Grenade Module <br> [[File:Mod Smoke Grenade.png]] {{anchor|Smoke Grenade}}
| 10 TC
| 1
| 0 || 0 || 0
| A module dispensing smoke grenades for a quick and stealthy getaway.  
|-
|}


}}
== Bio-chips ==
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#ff9999;margin:10pt;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color: darkred' width:150px;                    |Item
! style='background-color: darkred' width:50px;                      |Cost
! class="unsortable" style='background-color: darkred' width:200px;  |Purpose
! class="unsortable" style='background-color: darkred'              |Description
|-
! Adrenal Bio-chip <br> [[File:AdrenalImp.png]]
| 40 TC
| Use this if you are in a fight, or need to run for it.
| An implant injected into the body, and later activated using an icon at the top of your screen to inject a chemical cocktail which will heal you over time, increase your movement speed and remove any stuns you currently have while making you recover from future ones faster. Each implant comes with enough for 3 doses, so time your use of it carefully.
|-
! Basic-Adrenal Bio-chip <br> [[File:AdrenalImp.png]]
| 20 TC
| Adrenal Bio-chip's cheaper cousin.
|A single-use bio-chip injected into the body and later activated using an icon at the top of your screen to inject a chemical cocktail. This one has a worse healing effect than regular adrenaline. It can be activated once for 3/4 of the effect of the original.
|-
! Proto-Adrenal Bio-chip <br> [[File:AdrenalImp.png]]
| 10 TC
| Escaping from pesky stuns.
| Similar to the Adrenal Bio-chip, but it will only get you back on your feet from any stunning or immobilizing effects for 4 seconds without giving you any healing or speed boosts. Since it's a prototype, it only comes with 1 use. Make it count!
|-
! Storage Bio-chip <br> [[File:StorageImp.png]]
| 40 TC
| Hiding Items inside your body.
| First, use the implanter on yourself. It will give you two inventory slots, each capable of holding a normal sized item. To open this hidden inventory, click on the icon on the top of your screen. It can be surgically detected and removed, it does not transfer on death.
|-
! Freedom Bio-chip <br> [[File:FreedomImp.png]]
| 25 TC
| Escaping from cuffs quickly.
| If you inject yourself with this, you can get out of any restraints such as handcuffs by selecting and then using an icon at the top of your screen. This will immediately drop the handcuffs at your feet when used, so be ready to run for it! Each implant will allow you to escape 4 times before it expires, but be warned that most officers will figure out you have this implant after the first use and will likely plan accordingly for future encounters.
|-
! Prototype Freedom Bio-chip <br> [[File:FreedomImp.png]]
| 10 TC
| Escaping from cuffs quickly.
| Similar to the Freedom Implant, you can get out of any restraints, such as handcuffs by selecting and then using an icon at the top of your screen. However, since it's only a prototype, it has a one time use! Make it count.
|-
! Mindslave Bio-chip <br> [[File:MindslaveImp.png]]
| 50 TC
| Gaining an ally.
| A box containing an implanter filled with a mindslave implant that when injected into another person makes them loyal to you and your cause, unless of course they're already implanted by someone else. Loyalty ends if the implant is no longer in their system. Mindshielded Individuals are Immune to it.
|-
! Uplink Bio-chip <br> [[File:Syndicate uplink.png]]
| 70 TC
| Gaining a second, hidden uplink.
| When you inject this into someone (preferably you), you can access a hidden traitor uplink by clicking an icon at the top of your screen. The uplink comes with 50 telecrystals already loaded, but you can add or remove more telecrystals if desired by simply clicking yourself with TC in hand. This is handy if you get caught as a traitor and are jailed, but be warned that this implant can be removed like any other and will additionally not transfer if you die and are cloned.
|-
! Stealth Bio-chip <br> [[File:Agent Box.png]]
| 45 TC
| Hiding in plain sight.
| This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Can't open doors while in the box, so time your movements right.
|}


=== Artificial Intelligence Detector ===
== Cybernetic Implants ==
{{Item
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#ff9999;margin:10pt;"
| bgcolor1 = #ffd0d0
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| bgcolor2 = #ff8888
! style='background-color: darkred' width:150px;                    |Item
| name = Multitool
! style='background-color: darkred' width:50px;                      |Cost
| image = Multitool.png
! class="unsortable" style='background-color: darkred' width:200px;  |Purpose
| foundin = Ordered via syndicate uplink. It costs 1 telecrystals.
! class="unsortable" style='background-color: darkred'              |Description
| usedfor = Avoiding suspicion.
|-
| strategy = Useful to work around the AI.
! Binyat Wireless Hacking System <br> [[File:Hackerman Implant.png]]
| description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover.
| 30 TC
}}
| Stealthily hack into the mainframe.
| This implant will allow you to wirelessly emag from a distance of 3 tiles. However, it will inflict 5 burn damage on use, and show an obvious light beam as you are emagging the object. Will not show on unupgraded body scanners. Has a short waiting time when emagging, with a low cooldown. Incompatible with the CNS Rebooter and Qani-Laaca Sensory Computer.
|-
! Razorwire Spool <br> [[File:Razorwire_Spool_Arm_Implant.png]]
| 20 TC
| Slash at your enemies from a distance.
| This implant allows you to extend a razorwire from your arm to slash and slice at your enemies, dealing 18 sharp brute damage to anyone within 2 tiles of reach. The razorwire has -100% armor penetration, meaning armor is twice as effective against the weapon. The whip can be sharpened.
|-
! Hardened Kaleido Optics Eyes <br> [[File:Kaleido eyes implant.png]]
| 10 TC
| Lets you keep a closer eye on your target.
| These cybernetic eye implants will let you zoom in on far away objects through a scope. Many users find it disorienting, and find it hard to interact with things near them when active. This pair has been hardened for special operations personnel.
|-
! Qani-Laaca Sensory Computer <br> [[File:Qani-Laaca Sensory Computer.png]]
| 40 TC
| Leave officers in the dust.
| '''Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.'''<br>This spinal implant will inject [[Guide_to_Chemistry#Mephedrone|Mephedrone]] into your system, a powerful stimulant that causes slight heart damage. This stimulant will provide faster movement speed, slight pain resistance, immunity to crawling slowdown, and faster attack speed, though no antistun. It has a 2 minute normal uptime, a 5 minute cooldown and unlimited uses. <br>
Overdosing causes massive heart damage, but will allow the user to dodge bullets for a minute and attack even faster. Incompatible with the CNS Rebooter and Binyat Wireless Hacking System.<br>
Left Click for a smaller shorter dose, Middle/Alt Click for a longer stronger dose.
|}


=== Binary Translator Key ===
== Bundles and Telecrystals ==
{{Item
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#ff9999;margin:10pt;"
| bgcolor1 = #ffd0d0
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| bgcolor2 = #ff8888
! style='background-color: darkred' width:150px;                    |Item
| name = Binary Translator Key
! style='background-color: darkred' width:50px;                      |Cost
| image = BinaryKey.png
! class="unsortable" style='background-color: darkred' width:200px;  |Purpose
| foundin = Ordered via syndicate uplink. It costs 5 telecrystals.
! class="unsortable" style='background-color: darkred'               |Description
| usedfor = Monitoring AI chatter.
|-
| strategy = Making sure the AI isn't sending cyborgs after you.
! Syndicate Bundle <br> [[File:SyndicateBox.png]]
| description = The key must be attached to a headset. Each headset can contain up to two encryption keys, and department headsets start with one. This tool will allow you to access to the AI and cyborg's personal channel to hear their dirty synthetic secrets. Very handy for hearing if the AI is rogue, or is out to arrest you.
| 100 TC
}}
| This spawns a syndicate box with one of nine random item sets.
 
|  
=== Syndicate Encryption Key ===
The bundles provide an emphasis on teamwork, as they are guaranteed to contain a [[Syndicate Items#Devices and Tools|Syndicate Encryption Key]] for communicating with fellow traitors. See [[Syndicate Items#Syndicate Bundle Equipment|Syndicate Bundle Equipment]] for bundle details.
{{Item
|-
| bgcolor1 = #ffd0d0
! Syndicate Surplus Crate <br> [[File:GrayCrate.png]]
| bgcolor2 = #ff8888
| 100 TC
| name = Syndicate Encryption Key
| Being an Economic Traitor.
| image = SyndicateKey.png
| A crate containing 250 telecrystals worth of random syndicate items. This includes possible repeats (Be ready to get five boxed spacesuits) and job specific gear as well (Be a sithmaster with a double E-sword and a lightning biochip.)
| foundin = Ordered via syndicate uplink. It costs 2 telecrystals.
|-
| usedfor = Communicating with other Syndicate agents. Intercepting other channels.
! Raw Telecrystals <br> [[File:Rawtelecrystal.png]]
| strategy = Use it to keep an ear on the department radios.
| Variable
| description = The key must be attached to a headset. Each headset can contain up to two encryption keys, and department headsets start with one. It will intercept almost every radio message. The syndicate channel is accessed with ':t'.
| Giving telecrystals to other agents, charging additional uplinks.
}}
| Raw telecrystals extracted from the uplink. Handy when trading with other agents or charging a separate uplink such as the implanted version. Can be bought in 5, 25 or 100 telecrystal stacks. Operatives can additionally buy them in stacks of 50.
 
|-
=== Composition C-4 ===
|}
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Plastic Explosives
| image = C4.gif
| foundin = Ordered via syndicate uplink. It costs 1 telecrystals.
| usedfor = Blowing stuff up.
| strategy = Lay it on things that need to blow up.
| description = This pack of explosives can detonate and destroy anything it is set on, after any chosen amount of seconds. It takes 10 seconds to set this, and requires you to be un-interrupted. You can click it to set the timer.
}}
 
=== Hacked AI Upload Module ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Hacked AI Module
| image = uploadmodule.png
| foundin = Ordered via syndicate uplink. It costs 14 telecrystals.
| usedfor = Subverting the AI.
| strategy = Turn the AI on your side. Make sure you word the law properly though!
| description = It's like an AI freefom module, except your laws take priority over all others. You'll need to get at an upload console for it to work though. Be careful though, and don't give the AI wiggle room to backstab you.
}}
 
=== Military Belt ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Military Belt
| image = Militarybelt.png
| foundin = Ordered via syndicate uplink. It costs 3 telecrystals.
| usedfor = Weapon storage.
| strategy = Store the various tools you think you'll need for your objectives on this handy toolbelt.
| description = A robust seven-slot red belt made for carrying a broad variety of weapons, ammunition and explosives.
}}
 
=== Syndicate Surgery Dufflebag ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Surgery Dufflebag
| image = DuffleSyndiMed.png
| foundin = Ordered via syndicate uplink. It costs 4 telecrystals.
| usedfor = Traitorous medical operations.
| strategy = This set can be handy for fixing up your fellow Syndicate members after a firefight or removing the brain of your target.
| description = The Syndicate surgery dufflebag is a toolkit containing all surgery tools, a straitjacket, and a muzzle.
}}
 
=== Advanced Pinpointer ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Advanced Pinpointer
| image = Pinpointer.png
| foundin = Ordered via syndicate uplink. It costs 4 telecrystals.
| usedfor = Finding items and crew.
| strategy = Useful if you can't find your objectives.
| description = A pinpointer that tracks high-value items and crew on the station. Specifically, the PDA has 3 modes:
1) You can set X;Y co-ordinates and have it point you out in that direction.
2) You can locate the nuclear disk or other common objectives for traitors ( like hypospray, medals of captaincy, etc. )
3) You can input a crew member's DNA strand to find them. You'll probably need to either get a medical crew's PDA or access to a medical logs computer for this.
}}
 
=== Power Sink ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Power Sink
| image = Powersink.gif
| foundin = Ordered via syndicate uplink. It costs 10 telecrystals.
| usedfor = Sucks up all the station power, causing a black-out.
| strategy = This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.
| description = This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a '''RAPID''' rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up!
}}
 
=== Power Beacon ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Ominous Beacon
| image = SingularityBeacon.gif
| foundin = Ordered via syndicate uplink. It costs 14 telecrystals.
| usedfor = Attracting a loose singularity towards the beacon at a brisk pace.
| strategy = Set it up in a secluded location, release the singularity. Excellent for forcing a shuttle call.
| description = Placed like a powersink, screwdriver to secure and open hand to turn on, the power beacon will attract the singularity towards it, if it is loose. Note that for it to be useful at all the singularity needs to be released, as the beacon will not release it. A singularity beacon starts in your hand, but you cannot pick it up after deploying it. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. Unlike a powersink it does not need to be connected to an active powerline, allowing you to secure one in deep space above the station on a single floor tile.
 
Not available to nuke agents.
}}
 
=== Fully Loaded Toolbox ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Suspicious Toolbox
| image = SyndicateToolbox.png
| foundin = Ordered via syndicate uplink. It costs 1 telecrystal. There's also one found on the abandoned ship.
| usedfor = Obtaining tools.
| strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.
| description = Filled with ordinary tools, except the welder, which is of industrial quality. It comes with a multitool and combat gloves instead of an analyser and it's also slightly more damaging than a regular toolbox, doing around 15 brute damage.
}}
 
=== Thermal Imaging Glasses ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Optical Meson Scanner
| image = sunglasses.png
| foundin = Ordered via syndicate uplink. It costs 6 telecrystals
| usedfor = Seeing people through walls.
| strategy = Check on people who might ruin your carefully constructed plan.
| description = A special set of sunglasses. It can see warm bodies through walls, including [[cyborg]]s, [[xenos]], humans, monkeys, and the [[AI]] due to their similar warm organic body parts.
 
Several down sides of using these include:
*Blinding yourself while welding.
*Being blinded by EMP pulses.
*Being vulnerable to flashes.
}}
 
=== Syndicate Bomb ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Syndicate Bomb
| image = Syndicate Bomb.png
| foundin = Ordered via syndicate uplink. It costs 11 telecrystals.
| usedfor = Causing havoc.
| strategy = Set it up in a secluded or public location, activate the timer. Excellent for forcing a shuttle call.
| description = The Syndicate Bomb has an adjustable timer with a minimum setting of 120 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb.
}}
 
== Space Suits and Hardsuits ==
=== Blood-Red Hardsuit ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Blood-Red Hardsuit
| image = Syndi_Hardsuit.png
| foundin = Ordered via syndicate uplink. It costs 8 telecrystals.
| usedfor = Protection and space travel.
| strategy = This suit provides decent armor, a sealed environment for space travel, and weighs less than most other readily available hardsuits. It is very noticable though when worn, so only purchase this if your plans require almost zero stealth.
| description = The feared suit of a syndicate nuclear agent. Features slightly better armor. When the helmet is deployed your identity will be protected. Toggling the suit into combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armor. Additionally the suit is collapsible, small enough to fit within a backpack. Nanotrasen crewmembers are trained to report red space suit sightings, these suits in particular are known to drive employees into a panic.
}}
 
=== Space Suit ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Black and Red Space Suit
| image = SyndicateSuit.png
| foundin = Ordered via syndicate uplink. It costs 4 telecrystals.
| usedfor = Space travel.
| strategy = Useful if you can't get a regular suit.
| description = A complete, red space suit and helmet. This suit's movement penalties are fewer than an EVA space suit! Useful if you need to hide in a vacuum. They can also hold a wide selection of items in suit storage. Nanotrasen crewmembers are trained to report red space suit sightings, although since these can be found quite often in maintenance, expect less panic than a blood red hardsuit.
}}
 
== Implants ==
=== Adrenal Implant ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Adrenal Implant
| image = AdrenalImp.png
| foundin = Ordered via syndicate uplink. It costs 8 telecrystals.
| usedfor = Recovering
| strategy = Use this if you are in a fight, or need to run for it.
| description = An implant injected into the body, and later activated using an icon at the top of your screen to inject a chemical cocktail, which has a mild healing effect along with removing all stuns and increasing his speed.
}}
 
=== Storage Implant ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Storage Implant
| image = StorageImp.png
| foundin = Ordered via syndicate uplink. It costs 8 telecrystals.
| usedfor = Hiding items inside your body.
| strategy = Useful for hiding an important item until you need it.
| description = First, use the implanter on yourself. It will give you two inventory slots, each capable of holding a normal sized item. To open this hidden inventory, click on the icon on the top of your screen. It can be detected by scanners and surgically removed, and does not transfer on death.
}}
 
=== Freedom Implant ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Freedom Implant
| image = FreedomImp.png
| foundin = Ordered via syndicate uplink. It costs 5 telecrystals.
| usedfor = Escaping from cuffs quickly.
| strategy = Use it when they least expect it.
| description = If you inject yourself with this, you can get out of handcuffs a limited number of times (Usually 1-2, maybe 3) by selecting and then using its icon at the top of your screen.
}}
 
=== Mindslave Implant ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Mindslave Implant
| image = MindslaveImp.png
| foundin = Ordered via syndicate uplink. It costs 10 telecrystals.
| usedfor = Gaining an ally
| strategy = Best used on people with high rank.
| description = A box containing an implanter filled with a mindslave implant that when injected into another person makes them loyal to you and your cause, unless of course they're already implanted by someone else. Loyalty ends if the implant is no longer in their system.
}}
 
=== Uplink Implant ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Uplink Implant
| image = StorageImp.png
| foundin = Ordered via syndicate uplink. It costs 14 telecrystals.
| usedfor = Being very stealthy.
| strategy = Useful if you plan to not need very many crystals, or you may lose your pda or headset.
| description = When you inject this into someone (preferably you), you can click an icon at the top of your screen. Using that icon will give you access to your uplink in the implant. Comes with 10 telecrystals.
}}


== (Pointless) Badassery ==
== (Pointless) Badassery ==
=== Briefcase Full of Cash ===
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#ff9999;margin:10pt;"
{{Item
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| bgcolor1 = #ffd0d0
! style='background-color: darkred' width:150px;                    |Item
| bgcolor2 = #ff8888
! style='background-color: darkred' width:50px;                      |Cost
| name = Syndicate Briefcase Full of Cash
! class="unsortable" style='background-color: darkred' width:200px;  |Purpose
| image = Moneycase.png
! class="unsortable" style='background-color: darkred'              |Description
| foundin = Ordered via syndicate uplink. It costs 1 telecrystals.
|-
| usedfor = Being rich.
! Briefcase Full of Cash <br> [[File:Moneycase.png]]
| strategy = Caution needs to be taken when trying to bribe people, as some crew members might find a briefcase full of money slightly suspicious.
| 5 TC
| description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing, dealing 15 brute damage on hit.
| Bribing People.
}}
| A secure briefcase containing 600 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing, dealing 15 brute damage on hit.
 
|-
=== Syndicate Balloon ===
! Syndicate Balloon <br> [[File:SyndicateBalloon.png]]
{{Item
| 100 TC
| bgcolor1 = #ffd0d0
| Looking awesome and getting lynched for having a balloon.
| bgcolor2 = #ff8888
| In the actual PDA this will show up as "For showing that you are the Boss". It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with helium. Be prepared for the valids who see the balloon and instantly are out for blood.  
| name = Syndicate Balloon
|-
| image = SyndicateBalloon.png
! Syndicate Playing Cards <br> [[File:Syndicate Playing Cards.png]]
| foundin = Ordered via syndicate uplink. It costs 20 telecrystals
| 2 TC
| usedfor = Looking awesome and getting lynched for having a balloon.
| Games. Ranged weapon.
| strategy = Buy this if you feel you can do your objectives without the use of syndicate items.
| A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them lethal weapons both when wielded as a blade and when thrown. Does about 10 damage when thrown on an unarmored target. You can also play card games with them.
| description = In the actual PDA this will show up as "For showing that you are the Boss". It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with helium. Be prepared for the valids who see the balloon and instantly are out for blood.
|-
}}
! Syndicate Smokes <br> [[File:Syndicate Smoke.png]]
 
| 7 TC
=== Syndicate Bundle ===
| Relaxation. Healing.
{{Item
| Strong flavour, dense smoke, infused with Omnizine.
| bgcolor1 = #ffd0d0
|-
| bgcolor2 = #ff8888
! Plastic Bag <br> [[File:Plastic Bag.png]]
| name = Syndicate Bundle
| 1 TC
| image = SyndicateBox.png
| A highly robust storage and suffocation tool.
| foundin = Ordered via syndicate uplink. It costs 20 telecrystals.
| A flimsy plastic bag that can hold up to 7 small items. You can equip it to your belt slot to use it as a makeshift military belt or equip it to a head slot to cover someone's head with the bag. This will slowly suffocate them to death unless they have internals.
| usedfor = The economic traitor.
|-
| strategy = Random. Depends on items received.
! Syndicate Bomber Jacket <br> [[File:Syndicate Bomber Jacket.png]]
| description = This spawns a syndicate box with one of six random item sets.
| 3 TC
| contents =
| Kill in style.
# Spy
| An awesome jacket to help you style on Nanotrasen with. The lining is made of a thin polymer to provide a small amount of armor. Does not provide any extra storage space.
#* Garrote
|-
#* Pinpointer
! Syndicate Two-Piece Suit <br> [[File:Black Suit.png]]
#* Voice Changer
| 3 TC
#* Chameleon Jumpsuit
| Showing even Syndicate can have class.
#* Syndicate Crate
| A snappy two-piece suit that any self-respecting Syndicate agent should wear. Perfect for professionals trying to go undetected, but moderately armored with experimental nanoweave in case things do get loud. Comes with two cashmere-lined pockets for maximum style and comfort.
#* Agent ID
|-
#* EMP Kit
|}
#* Camera Bug
# Thief
#* Energy Crossbow
#* Chameleon-Projector
#* Pickpocket Gloves
#* Agent ID
# Bond
#* Stetchkin
#* Supressor
#* 10mm Ammo
#* Syndicate Encryption Key
#* Syndi Cig's
#* Krav Maga Implanter
#* Allies Cocktail (drink)
# Sabotage
#* Powesink
#* Syndicate Minibomb
#* Emag
#* Cluster Grenade N20
#* Syndicate Space suit
#* Rubber gloves (yellow)
#* RCD with matter.
# Payday
#* Syndicate Revolver
#* Revolver Ammo
#* X4 Explosives
#* Agent ID Card
#* Nitrile Gloves
#* Clown mask
# Implant
#* Uplink Implant
#* Adrenal Implant
#* Storage Implant
#* Freedom Implant
# Hacker
#* Hacked AI Module
#* Syndicate Encryption key
#* AI model toy
# Darklord
#* Energy Sword x2
#* DNA Injector
#* Chaplin Hoodie
#* Agent ID Card
# Gadgets
#* Power Gloves
#* Sleepy Pen
#* Thermal Glasses
#* EMP Flashlight
#* No-Slip Shoes
#* Chameleon Stamp
#* AI Detector (Multitool)
}}
 
=== Surplus Crate ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Syndicate Surplus Crate
| image = SyndicateBox.png
| foundin = Ordered via syndicate uplink. It costs 20 telecrystals.
| usedfor = The ULTIMATE economic traitor.
| strategy = This crate could have just about anything in it. If you're feeling very indecisive or just want to gamble even more than you would with the syndicate bundle, than this is the way to go.
| description = A crate containing 50 telecrystals worth of random syndicate items.
}}
 
=== Syndicate Playing Cards ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Syndicate Playing Cards
| image = Syndicate Playing Cards.png
| foundin = Ordered via syndicate uplink. It costs 1 telecrystals
| usedfor = Games. Ranged weapon.
| strategy = The red package and the large S is a dead giveaway of it being syndicate contraband, make sure it does not fall into wrong hands.
| description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them lethal weapons both when wielded as a blade and when thrown. Does about 10 damage when thrown on an unarmored target. You can also play card games with them.
}}
 
=== Syndicate Smokes ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Syndicate Smokes
| image = Syndicate Smoke.png
| foundin = Ordered via syndicate uplink. It costs 2 telecrystals
| usedfor = Relaxation. Healing.
| strategy = Buy this if you feel you can do your objectives without the use of syndicate items. Will also heal a significant amount of damage.
| description = Strong flavor, dense smoke, infused with Omnizine.
}}


== Nuclear Strike Team ==
Being the elite fighting force of the Syndicate, [[Nuclear_Agent|Nuclear Operatives]] have access to a wide range of additional items not available to normal field operatives. A full list of these items can be found [[Nuclear Agent Items|here]].


== Syndicate Bundle Equipment ==
If you decide to buy a bundle, you have three avaliable options to choose from, or can go for a random bundle instead.
{| class="wikitable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;"
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;"
| style="width:15%;"  | Bundle Name
| style="width:30%;"  | Bundle Contents
| style="width:35%;"  | Purpose
|-
! Spy <br> [[File:Changeling.gif]]
|
*[[Syndicate Items#Stealth and Camouflage Items|Agent ID]]
*[[Syndicate Items#Direct Weapons 2|Syndicate Edagger]]
*[[Syndicate Items#Stealth and Camouflage Items|Chameleon SecHud]]
*[[Syndicate Items#Stealth and Camouflage Items|Chameleon-Projector]]
*[[Syndicate Items#Stealthy and Inconspicuous Weapons|Fiber Wire Garrote]]
*[[Syndicate Items#Devices and Tools|Access Tuner]]
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]
*[[Syndicate Items#Bio-chips|Storage Bio-chip]]
*[[Syndicate Items#Devices and Tools|Pinpointer]]
*[[Syndicate Items#Stealth and Camouflage Items|EMP Flashlight]]
*[[Syndicate Items#Stealth and Camouflage Items|Box of Chameleon Gear]]
*[[Syndicate Items#Stealth and Camouflage Items|No-Slip Syndicate Shoes]]
*[[Syndicate Items#(Pointless) Badassery|Syndicate Smokes]]
| Complete your objectives quietly with this compilation of stealthy items.
|-
! Thief <br> [[File:Smuggler's Satchel.png]]
|
*[[Syndicate Items#Direct Weapons|Energy Crossbow]]
*[[Syndicate Items#Stealth and Camouflage Items|Chameleon-Projector]]
*[[Syndicate Items#Stealth and Camouflage Items|Agent ID]]
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]
*[[Syndicate Items#Job Specific Tools|Pickpocket Gloves]]
*[[Syndicate Items#Devices and Tools|Thermal Imaging Glasses]]
*[[Syndicate Items#Stealth and Camouflage Items|Smuggler's Satchel]]
| Steal from friends, enemies, and interstellar megacorporations alike!
|-
! Agent 007 <br> [[File:AlliesCocktail.png]]
|
*[[Syndicate Items#Ammunition|10mm AP Stechkin Ammo]]
*[[Syndicate Items#Ammunition|10mm AP Stechkin Ammo]]
*[[Syndicate Items#Stealth and Camouflage Items|Agent ID]]
*[[Syndicate Items#Grenades and Explosives|EMP Grenades and Implanter Kit]]
*[[Syndicate Items#Stealth and Camouflage Items|Chameleon SecHud]]
*[[Nuclear Agent Items#Stealthy and Inconspicuous Weapons|CQC Manual]]
*Pen Bomb
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]
*[[Syndicate Items#Direct Weapons|Stechkin]]
*[[Syndicate Items#Equipment|Suppressor]]
*Executive Suit
*[[Syndicate Items#(Pointless) Badassery|Black Armored Suit Jacket]]
*Allies Cocktail (Contains Omnizine)
| Shake your Martini and stir up trouble with this bundle of lethal equipment mixed with a spritz of gadgetry to keep things interesting.
|-
! Agent 13 <br> [[File:Garrote.png]]
|
*[[Syndicate Items#Stealthy and Inconspicuous Weapons|Fiber Wire Garrote]]
*[[Syndicate Items#Ammunition|10mm HP Stechkin Ammo]]
*[[Syndicate Items#Devices and Tools|Access Tuner]]
*[[Syndicate Items#Stealth and Camouflage Items|Agent ID]]
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]
*[[Syndicate Items#Direct Weapons|Stechkin]]
*[[Syndicate Items#Equipment|Suppressor]]
*[[Syndicate Items#Ammunition|10mm Stechkin Ammo]]
*[[Syndicate Items#Devices and Tools|Thermal Imaging Glasses]]
*[[Syndicate Items#Bio-chips|Freedom Bio-chip]]
*[[Syndicate Items#Stealthy and Inconspicuous Weapons|False-Bottomed Briefcase]]
*[[Syndicate Items#Stealth and Camouflage Items|Chameleon Jumpsuit]]
*Gold Coin
| Find and eliminate your targets quietly and effectively with this kit. 
|-
! Bank Robber <br> [[File:ThermalDrill.png|64px]]
|
*[[Syndicate Items#Direct Weapons|.357 Syndicate Revolver]]
*[[Syndicate Items#Ammunition|Two .357 Revolver Speedloaders]]
*[[Syndicate Items#Devices and Tools|Cryptographic Sequencer (Emag)]]
*[[Syndicate Items#Devices and Tools|Radio Jammer]]
*[[Syndicate Items#Stealth and Camouflage Items|Agent ID]]
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]
*[[Syndicate Items#Devices and Tools|Thermal Safe Drill]]
*[[Syndicate Items#Bio-chips|Prototype Freedom Bio-chip]]
*Executive Suit
*[[Syndicate Items#(Pointless) Badassery|Black Armored Suit Jacket]]
*Nitrile Gloves
*Clown Mask
| Alright guys, today we're performing a heist on a space station owned by a greedy corporation. Drain the vault of all its worth so we can get that pay dirt!
|-
! Implanter <br> [[File:Implantor.gif]]
|
*[[Syndicate Items#Grenades and Explosives|EMP Bio-chip]]
*[[Syndicate Items#Bio-chips|Adrenal Bio-chip]]
*[[Nuclear Agent Items#Bio-chips|Microbomb Bio-chip]]
*[[Syndicate Items#Bio-chips|Stealth Bio-chip]]
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]
*[[Syndicate Items#Bio-chips|Freedom Bio-chip]]
*[[Syndicate Items#Bio-chips|Storage Bio-chip]]
| A few useful bio-chips to give you some options for when you inevitably get captured by Security.
|-
! Hacker <br> [[File:AI.gif]]
|
*[[Syndicate Items#Direct Weapons|Energy Sword (Blue)]]
*[[Syndicate Items#Stealth and Camouflage Items|Agent ID]]
*[[Syndicate Items#Grenades and Explosives|EMP Grenades and Implanter Kit]]
*[[Syndicate Items#Cybernetic Implants|Binyat Wireless Hacking System]]
*[[Syndicate Items#Devices and Tools|Hacked AI Upload Module]]
*[[Syndicate Items#Devices and Tools|Access Tuner]]
* AI model toy (Ion law uploader)
*[[Syndicate Items#Devices and Tools|Syndicate Encryption key]]
*[[Syndicate Items#Devices and Tools|Binary Translator Key]]
*[[Syndicate Items#Devices and Tools|Traitor Belt (With Basic Tools)]]
*[[Syndicate Items#Devices and Tools|Artificial Intelligence Detector]]
*[[Syndicate Items#Stealth and Camouflage Items|EMP Flashlight]]
*[[Syndicate Items#Stealth and Camouflage Items|Camera Bug]]
*[[Syndicate Items#Bio-chips|Prototype Freedom Bio-chip]]
* Combat Gloves
| A kit with everything you need to hack into and disrupt the Station, AI, its cyborgs and the Security team. HACK THE PLANET!
|-
! Dark Lord <br> [[File:Double Energy Sword Red.gif]]
|
*[[Syndicate Items#Direct Weapons|Energy Sword x2]]
*[[Syndicate Items#Job Specific Tools|Power Bio-Chip]]
*[[Syndicate Items#Stealth and Camouflage Items|Agent ID]]
*[[Syndicate Items#Devices and Tools|Syndicate Encryption key]]
*[[Syndicate Items#Stealth and Camouflage Items|Voice Changer]]
*[[Guide to Genetics#Major Powers|Telekinesis DNA Injector]]
*[[Syndicate Items#Stealth and Camouflage Items|No-Slip Syndicate Shoes]]
*[[Chaplain|Chaplain Hoodie]]
* T-Ray Goggles
|Turn your anger into hate and your hate into suffering with a mix of energy swords and magical powers. DO IT.
|-
! Sniper <br> [[File:GunSniper.png]]
|
*[[Nuclear Agent Items#Highly Visible and Dangerous Weapons|Sniper Rifle]]
*[[Nuclear Agent Items#Ammunition|.50 Magazine]]
*[[Nuclear Agent Items#Ammunition|.50 Penetrator magazine]]
*[[Nuclear Agent Items#Ammunition|.50 Penetrator magazine]]
*[[Syndicate Items#Devices and Tools|Syndicate Encryption key]]
*[[Syndicate Items#Devices and Tools|Thermal Imaging Glasses]]
*Executive Suit
*Combat Gloves
*[[Syndicate Items#(Pointless) Badassery|Black Armored Suit Jacket]]
| Suit up and handle yourself like a professional with a long-distance sniper rifle, additional .50 standard and penetrator rounds and thermal glasses to easily scope out your target.
|-
! Infiltrator <br> [[File:Syndi_Teleporter.gif]]
|
*[[Syndicate Items#Devices and Tools|Syndicate Teleporter]]
*[[Syndicate Items#Direct Weapons 2|Krav Maga Gloves]]
*Single-use Syndicate Autosurgeon with Meson eyes
*[[Syndicate Items#Devices and Tools|Syndicate Encryption key]]
*[[Syndicate Items#Devices and Tools|Thermal Imaging Glasses]]
*[[Syndicate Items#Devices and Tools|Pinpointer]]
*[[Syndicate Items#Space Suits and Hardsuits|Black and Red Space Suit]]
*Preloaded RCD
| Use your teleporter, krav maga and other support tools to jump right into your desired location, quickly leaving as though you were never there.
|-
! Grenadier <br> [[File:SyndiMinibomb.png]]
|
*Tactical Grenadier Belt (5 Smoke and Gluon grenades, 5 C4 explosives, 2 EMP and Frag grenades, 1 Minibomb)
*[[Syndicate Items#Space Suits and MODsuits|Syndicate MODsuit]]
*[[Syndicate Items#Stealth and Camouflage Items|Agent ID]]
*[[Syndicate Items#Ammunition|10mm Fire Stechkin Ammo]]
*[[Syndicate Items#Ammunition|10mm Fire Stechkin Ammo]]
*[[Syndicate Items#Grenades and Explosives|Pack of 5 Frag Grenades]]
*[[Syndicate Items#Devices and Tools|Syndicate Encryption key]]
*[[Syndicate Items#Direct Weapons|Stechkin]]
*[[Syndicate Items#Stealth and Camouflage Items|No-Slip Syndicate Shoes]]
*Combat Gloves
*[[Syndicate Items#Job Specific Tools|Syndicate Donk Pockets]]
| A variety of grenades and pyrotechnics to ensure you can blast your way through any situation.
|-
! Augmented <br> [[File:Mod Syndicate Elite.png]]
|
*[[Syndicate Items#Space Suits and MODsuits|Syndicate Elite MODsuit]]
*[[MODsuits#Other_Modules|Power Kick Module]]
*Arm-Mounted Laser Implant
*Prototype Cloaking Module
*hardened overclocked cybernetic heart
*[[Syndicate Items#Devices and Tools|Syndicate Encryption key]]
*[[Syndicate Items#Space Suits and MODsuits|Thermal Visor Module]]
*[[Syndicate Items#Devices and Tools|Advanced Pinpointer]]
*Collectible Slime Hat
*Sphere Transform Module
*Toolbelt
| Don the equipment of an intergalactic bounty hunter and blast your way through the station!
|-
! Ocelot <br> [[File:SyndiRevolver.png]]
|
*Combat Knife
*[[Syndicate Items#Direct Weapons|Two .357 Syndicate Revolvers]]
*[[Syndicate Items#Ammunition|Two .357 Revolver Speedloaders]]
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]
*Combat Unifrom
*Holster
*Red Scarf
*Beret
*Combat Gloves
*Combat Boots
| Get pretty good with two revolvers, two speedloaders, and a backup combat knife.
|-
! Nuclear Wannabe <br> [[File:Mod_Syndicate.png]]
|
*[[Syndicate Items#Space Suits and MODsuits|Syndicate MODsuit]]
*Syndicate Operative ID
*[[Syndicate Items#Devices and Tools|Syndicate Encryption Key]]
*[[Syndicate Items#Highly Visible and Dangerous Weapons|Energy Sword]]
*[[Nuclear Agent Items#Devices and Tools|Energy Shield]]
*[[Syndicate Items#Devices and Tools|Advanced Pinpointer]]
*[[Syndicate Items#Devices and Tools|Traitor Belt]]
*[[Syndicate Items#Grenades and Explosives|Plastic Explosives]]
*[[Syndicate Items#Bio-chips|Proto-Adrenal Bio-chip]]
*Nuclear Operative action figure
*Tactical Turtleneck
|Declare your allegiance to the syndicate with this bundle, for traitors wanting to get dat fuckin disk!
|-
! Big Spender <br> [[File:Cash.png]]
|
*Fancy Outfit
*30000 Credits
|Show off your lavish lifestyle, with 250 TC worth of credits.
|-
! Maintenance Collector <br> [[File:Gas_mask.png]]
|
*[[Syndicate Items#(Pointless) Badassery|Plastic Bag]]
*[[Syndicate Items#Job Specific Tools|Banana Grenade]]
*[[Syndicate Items#Job Specific Tools|Ambrosia Cruciatus seeds]]
*[[Syndicate Items#Highly Visible and Dangerous Weapons|FK-69 Stechkin 10mm Pistol]]
*[[Syndicate Items#Ammunition|Magazine-10mm]]
*[[Syndicate Items#Equipment|Syndicate Soap]]
*[[Syndicate Items#Equipment|Universal Suppressor]]
*[[Syndicate Items#Stealth and Camouflage Items|Chameleon Jumpsuit]]
*[[Syndicate Items#Stealth and Camouflage Items|Chameleon No-Slip Shoes]]
*[[Syndicate Items#Stealth and Camouflage Items|Chameleon Voice Modulator Mask]]
*[[Syndicate Items#Stealth and Camouflage Items|DNA Scrambler]]
*[[Syndicate Items#Stealth and Camouflage Items|Smuggler's Satchel]]
*[[Syndicate Items#Devices and Tools|Suspicious Toolbox]]
*[[Syndicate Items#Devices and Tools|Surgery Duffelbag]]
*[[Syndicate Items#Devices and Tools|Traitor Belt]]
*[[Syndicate Items#Space Suits and MODsuits|Black and Red Space Suit]]
*[[Syndicate Items#Devices and Tools|Artificial Intelligence Detector]]
*[[Syndicate Items#Bio-chips|Storage Bio-chip]]
*[[Syndicate Items#(Pointless) Badassery|Syndicate Playing Cards]]
*[[Syndicate Items#(Pointless) Badassery|Briefcase Full of Cash]]
*[[Syndicate Items#(Pointless) Badassery|Syndicate Smokes]]
*[[Syndicate Items#(Pointless) Badassery|Suspicious Bomber jacket]]
*[[Syndicate Items#Stealthy and Inconspicuous Weapons|Syndicate Knuckledusters]]
|Tired of looting maints? Have one of our interns do it for you!
|-
|}


==Contraband==
To check the contraband level of an item, read [[Space_Law#Contraband|Space Law]], or consult the table below.
{{:Space Law/Contraband}}
[[Category:Objects]]
[[Category:Objects]]

Latest revision as of 14:02, 30 October 2024

Antagonist

Syndicate operatives get access to these items during Traitor and Nuke Ops.

For a list of items exclusive to the Nuclear Agent game-mode, click here.


Refundable Items

Currently the only refundable item for traitors is the Holoparasite Injector Combathypo.gif

Items

Item Location Purpose Description
Syndicate Uplink
Syndicate uplink.png
You spawn with one Ordering syndicate items by a traitor or syndicate operative. This is where the traitor gets all their fancy items. It's disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it's a PDA, you'll need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 100 telecrystals to use so choose wisely.

Job Specific Tools

Item Cost Job Purpose Description
Ambrosia Cruciatus Seeds
Ambrosiavulgarisseed.png
5 TC Botanist Growing hallucinogenic and brain damaging ambrosia plants. A pack of seeds that look like standard ambrosia vulgaris seeds at an initial glance and while they are growing. However, these special seeds contain both THC and bath salts rather than the usual set of chemicals you find in vulgaris plants, giving anyone who ingests or smokes the grown plant hallucinations and brain damage.
Note: As a botanist, possession of these seeds and plants is legal, but distribution or use is not.
Briefcase Full of Bees
Briefcase.png
50 TC Botanist Summoning an overabundance of bees in the work place. A briefcase that can hold up to 15 bees, starting with 10 when purchased. Each time it is used the briefcase will summon up to 5 syndi-bees filled with Fluorosulfuric Acid that attack everyone, including you if preparations aren't made in advance, while also playing a very noticeable audio clip from DR. BEES himself. The syndi-bees also deal more brute damage with each sting compared to regular bees while also "swarming" on tiles. The bees can be pacified by injecting your blood into the briefcase, so they don't attack you. Bees can also be restored by injecting Lazarus Reagent into the briefcase for endless bee memes - with each unit of the reagent creating one additional bee in the case. Be careful however, if the briefcase has no more bees left inside then injecting Lazarus Reagent will not restore them!
Boozey Shotgun Shells
SyndicateBox.png
10 TC Bartender Stunning people and getting them very drunk. A box containing 6 beanbag shotgun shells that additionally simulate the effects of extreme drunkenness on the target, more effective for each type of alcohol in the target's system.
His Grace
Artistic Toolbox.png
100 TC Chaplain Devouring the entire station crew.
  • Constantly heals the owner for 3 tox/oxy, and 12 brute/burn per tick.
  • If the owner moves too far away from the toolbox, they will start to die.
  • Starts at 15 damage, and gains 5 damage with every feeding.
  • The more it is fed, the quicker it gets hungry again.
  • Must be fed routinely, or it will eat its owner.
    Only available if your objective is to hijack the shuttle.
Missionary Starter Kit
SyndicateBox.png
75 TC Chaplain Being a priest like in AoE! Once you strap on your robe and activate your staff, you will be able to WOLOLO people into your slaves for 10 minutes(Mindshielded individuals are immune.) The convertees are basically standard mindslaves so you can order them around as you wish and report them to admins if they dont obey. After initiating, you must remain still and with sight of target for eight seconds. The target will receive an alert that the conversion is taking place as well. Once you convert someone you will scream WOLOLO with a audio cue, which makes it not too stealthy, but if you make it seem normal, nobody will bat a eye... probably.
Enchanted Tarot Card Deck
Tarot Box.png
55 TC Chaplain & Librarian Decide the fate of the crew. A magic tarot card deck "borrowed" from a Wizard federation storage unit. Capable of producing magic tarot cards of the 22 major arcana, and their reversed versions. Each card has a different effect. Throw the card at someone to use it on them, or use it in hand to apply it to yourself. Unlimited uses, 25 second cooldown, can have up to 3 cards in the world.

Find out what cards do what here.
Chef Excellence's Special Sauce
MiscCondiment.png
10 TC Chef Making food dangerously delicious. A custom made sauce made from the highly poisonous amanita mushrooms. Amanitin will only cause toxin damage once it finishes processing inside a victim, but will deal more toxin damage the longer it was in them for. The bottle comes with 50 units of the sauce to 'flavour' your food.
Combat Bakery Kit
SyndicateBox.png
25 TC Chef & Mime Eat your own evidence. A kit of clandestine baked weapons. Contains a baguette which can be used as a sword, with the ability to parry and cause 20 brute damage, as well as a pair of throwing croissants, and a recipe book to make more on demand. You can make the croissants in the Crafting menu.
Meat Cleaver
Meat Cleaver.png
40 TC Chef Being a scary maniac with a penchant for cannibalism. A mean looking meat cleaver that deals 25 brute damage with every hit and has the added benefit of chopping your victim into hunks of meat after they've died. Use your complementary whetstone if you really want someone dead sooner rather than later.
Syndicate Donk Pockets
DonksBox.png
10 TC Chef A tasty way to heal injuries, resist stuns and increase your movement speed. A box of highly specialized Donk pockets with a number of regenerative and stimulating chemicals inside of them. Eating one of these will heal all damage types, regulate body temperature, prevent asphyxiation, increase movement speed and recover from stuns faster. It is not recommended to eat more than one of these in quick succession, as you will overdose on some of the chemicals inside. Unlike normal donk pockets, these are pre-heated inside the box and can be eaten as soon as they are acquired.
Pickpocket's Gloves
Black Gloves.png
30 TC Assistant Stealing goodies from unsuspecting crew and putting donuts or active bombs in people's pockets. A pair of sleek gloves to aid in pickpocketing, while wearing these you can see inside the pockets of any unsuspecting mark, loot the ID or pockets without them knowing, and pickpocketing puts the item directly into your hand.
Clown Acrobatic Shoes
Shoesclown.png
15 TC Clown Slipping out of sticky situations. A high-tech pair of clown shoes with a built-in propulsion system. Activating the shoes allows you to slip 6 tiles forward, right under anyone in your way. Standing players caught in your path will be knocked prone for 16 seconds. Requires an 8 second cooldown between slips. Disabling the waddle-dampeners allows you to move at regular speed.
Banana Grenade
Bananade.png
15 TC Clown Getting revenge on security that took your regular peel away. A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on. The peels stack, so multiple bananas on one tile can prove as deadly as it is funny to watch.
Trick Revolver
SyndiRevolver.png
5 TC Clown Pulling the greatest of pranks on those pesky validhunters. A revolver with a hilarious twist - anyone who attempts to fire it will have the gun fire right back into their face, killing them instantly. Looks almost identical to the real deal, so be EXTREMELY careful if you're going to use the regular revolver alongside this one!
Trick Grenade
SyndiMinibomb.png
5 TC Clown Pulling a bombastic prank on those pesky validhunters. A Syndicate Minibomb with a hilarious twist - anyone who attempts to arm it will have the grenade stick to their hands, rendering them unable to throw it. Looks almost identical to the real deal, so be EXTREMELY careful if you're going to use the regular Minibomb alongside this one!
Jestographic Sequencer
Cmag.png
20 TC Clown Gaining access to off-limits areas, while denying access to the people who should actually be there. Also called a "C-Mag", this is an ID card coated in a slurry of electromagnetically charged bananium. When used on a door, the door's access becomes inverted: crew who would normally be denied access are now allowed entry, and vice-versa. Great for weaseling your way into restricted areas at other people's expense! C-Magged doors can be restored to normal functionality by cleaning the door with soap or space cleaner, so don't rely on locking the Captain out of their office forever. The C-Mag has additional functionality when used on certain items, which can be viewed on its own page: Jestographic Sequencer
Power Bio-Chip
Biochip Syndicate.png
50 TC Engineering Tapping into the station's power grid to shock or kill people. A Bio-Chip that can utilize the power of the station to deliver a short arc of electricity at a target. Middle clicking with harm intent active on someone in a visible tile whilst standing on a power line will launch a bolt of force-lightning from the hands of the user, stunning or killing the target. Middle clicking with disarm intent will deal stamina damage and cause jittering. Can be toggled on/off any time.
Proximity Mine
WetFloorSign.png
10 TC Janitor An explosive reminder that they should be walking when the floor is wet. An Anti-Personnel proximity mine cleverly disguised as a wet floor caution sign that is triggered by running past it, activate it to start the 15 second timer and activate again to disarm.
Titanium Push Broom
Push broom.png
60 TC Janitor Blocking and sweeping away your enemies like a martial arts master. When wielded, the broom has different effects depending on your intent, similar to a martial art. Help intent will sweep foes away from you, disarm intent sweeps their legs from under them, grab intent confuses and minorly fatigues them, and harm intent hits them normally. It can parry melee attacks and deflect projectiles.
Viral Injector
Pipette.png
15 TC Virologist Making your co-workers start puking while being on fire A hypospray capable of transmitting a virus hidden as a functional pipette. The Viral Injector works as a normal pipette but when used against crew it'll stealthily inject the contents into the victim transmitting any viruses inside of the content.
Stimulants
Stimulants.png
40 TC Medical & Science Quick self-healing. A highly illegal compound contained within a compact auto-injector; when injected it makes the user immune to being stunned and greatly enhances the body's ability to repair itself.
Magillitis Serum Bio-chip
GorillaRampage.png
25 TC Research Director & Genetics Become the King of the Apes. A single-use bio-chip which contains an experimental serum that turns you or your victim into a rampaging gorilla! This implant is no joke, and can cause fatal damage and send limbs flying. Be careful however, you can't turn back nor use your hands.
Syndicate MMI
MMI empty.png
10 TC Roboticist Mindslaves any brain installed into it, to be installed into a robotic servant. An illegal MMI which mindslaves any brain placed inside it to the user. Any cyborg made with this will be permanently loyal to you until the brain is removed from the MMI, and will appear to be linked to the AI and function normally. Can also be installed into an empty mech or IRC for a loyal servant, but not an AI core. A more stealthy option compared to emagging cyborgs, who are easy to spot as compromised by an AI or competent RD.
E20
D20.png
15 TC Librarian The ultimate last resort for blowing up that guy who forgot to order pizza at a D&D game. Undistinguishable from regular dice, besides blowing up 3 seconds after being rolled. The explosion radius depends upon your roll, but generally it is quite powerful, a 15 being comparable to a syndicate bomb, 20 exploding larger than the bomb cap and rolling a 1 will instantly gib you. Unlike grenades, you don't automatically go into throw mode after rolling these. You have to be careful as well. If the die rolls anything higher than a 15, you will have an extremely hard time escaping the blast radius even if you throw it immediately after priming.
Telegun
GunTele.png
60 TC Research Director Teleporting threats or targets. An extremely high-tech energy gun that utilizes bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto.
Contortionist Jumpsuit
Atmosjumpsuit.png
30 TC Life Support Specialist Squeezing through vents. This highly flexible jumpsuit allows you to squeeze through the piping of the station to reach rooms quickly and almost silently. ALT click any vent to climb into it. You must not have any backpack or belt on however; only your pockets!
Energized Fireaxe
Fireaxe.png
40 TC Life Support Specialist Fighting people rather than fires. A special fireaxe that can store an electrical charge. It deals 30 brute damage per strike when wielded with both hands and while it holds a charge will stun and knock back anyone hit by it. It also pierces light amounts of melee armor if you need to fight someone more well-armed. The axe can only hold a single electrical charge and will slowly recharge once used. Be warned that while the energized fireaxe can't be easily singled out while held or on your back, it will give off sparks when wielded with both hands and has an obvious description to anyone that closely examines it.
Guide to Advanced Mimery
Advanced Mimery.png
50 TC Mime Using your hands to shoot bullets and build walls A box containing two books which each grant a new mime ability. The first ability is the Finger Gun, which lets you fire up to three bullets from your hand that deal 40 damage each while also silencing the target for a short while. The second ability is the Improved Wall, which creates a temporary, invisible, impassible 3x1 wall in front of your character. Both abilities are on a 60 second cooldown, but can be used as many times as you want. Note that if a non-mime uses these books, they will additionally get a vow of silence so that they can use their new abilities.
Shotgun Cane & Assassination Shells
SyndicateBox.png
40 TC Mime Sneakily and silently blasting your target with buckshot shells A box containing a shotgun disguised as a cane, as well as 7 specialized assassination shells (one loaded in the cane plus six in the box). The cane can only hold a single shell, but is silenced and will not reveal itself as gun when examined. The shells included in the kit work similarly to buckshot and are only really useful at point-blank range but come with the added benefit of silencing your victims on impact, making them unable to scream for help.
Feral Cat Delivery Grenade
FeralGrenade.png
10 TC Psychiatrist Summoning cute kittens to kill everything in sight. The feral cat delivery grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight.
Poison Pen
Pen.png
10 TC Cargo Technician, Quartermaster, Librarian, Head of Personnel, Coroner, Psychiatrist, Virologist Turning paperwork into a deadly weapon. A devious pen filled with various poisons. When using this pen on any piece of paper, you will lace it with a special contact version of the poison that will apply 20 units of the substance to the next person to pick it up. Comes with unlimited uses. Here is the various poisons you can select: Black Ink: Nothing; Red Ink: Amanitin; Green Ink: Polonium;; Blue Ink: Teslium; Yellow Ink: Pancuronium. Also includes a pair of poisoner’s gloves, of which are dense enough to not be affected by the pen’s poisons.
Kinetic Accelerator Pressure Mod
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25 TC Shaft Miner Upgrading your kinetic accelerator to deal more damage indoors. A special modkit for your kinetic accelerator that reduces or removes the damage reduction it normally receives in a pressurized environment. Using a single modkit will reduce the penalty to 20 damage and using two will allow the accelerator to deal the full 40 damage indoors. Each modkit uses 35 of the gun's mod capacity, so you will only have enough space for 2 of them ordinarily.
Mining Charge Hacker
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25 TC Shaft Miner Using mining charges to blow into the bridge. Looks and functions like an advanced mining scanner, but allows mining charges to be placed anywhere and destroy more than rocks. Use it on a mining charge to override its safeties. Reduces explosive power of mining charges due to the modification of their internals.


Species Specific Gear

Item Cost Species Purpose Description
Synthetic Supercharge Bio-chip
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40 TC IPC Reducing time of all stuns and increasing movement. A bio-chip injected into the body, and later activated manually to inject a chemical cocktail, which has the effect of removing and reducing the time of all stuns and increasing movement speed. Can be activated up to 3 times.
Skipjack Spikethrower
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50 TC Vox Showing off the weaponry of the Primalis. An alien energy based weapon that launches high-velocity plasma spikes. These spikes hit with enough force to knock the target down and leave a nasty wound. Recharges on its own and by rechargers. Does 25 brute damage and causes bleeding.
Aggression Suppression Pen
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20 TC Skrell Spreading the power of love. A syringe disguised as a functional pen that is filled with a potent aggression supressing chemical. The pen holds four doses of the mixture and will slowly recharges on it's own. The target is still able to use stunbatons and their equivalent.
Fireproofing Nanite Injector
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25 TC Plasmaman Set everyone ablaze without worrying. A swarm of nanomachines that absorb excess amounts of heat, allowing the user to become practically fireproof!
Technocracy Advanced Cloning System Kit
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25 TC Grey Rise from your grave. This kit will give you the parts to build an advanced automatic cloning system, to clone whoever has the linked implant installed on death. Use the beacon in your hand to spawn a cloner, and link it with the bio-chip, then inject. The cloning pod is power intensive and you will need to recover the implant via surgery and equipment from the old body to be reused.
Cryoregenerative Enhancer
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25 TC Drask The cooler the air, the more you heal. Specially designed nanomachines that enhance the low-temperature regenerative capabilities of Drasks. Requires supercooled air in the enviroment or internals to function.
Breach Cleaver
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65 TC Unathi This is what your ancestors would have wanted. This massive blade harkens back to the wars on Moghes. Wielding it imbues you with the unquenchable desire for martial prowess. Requires two hands to be wielded. Comes in a scabbard. Has different effects based on intent.
Help does stamina, Disarm does knockback, Grab does knockdown and Harm does high damage.
Holo-Cigar
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10 TC Human Become the Big Boss. A holo-cigar imported from the Sol system. The full effects of looking so badass aren't understood yet, but users shown to experience no penalty while dual-wielding firearms!

Can also one-hand fire large guns such as Shotguns, BSG and LWAP Laser Sniper.

Highly Visible and Dangerous Weapons

Direct Weapons

Item Cost Damage Type Damage Description
Energy Sword
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40 TC Brute 3 inactive
30 active / +35 Armor Piercing
A highly lethal melee weapon with two states, on and off. When it's off, you can fit it into your pocket, but it only does about 3 brute damage. Click on it to switch between the two states. Deals a high amount of brute damage and can parry hits/projectiles when on. It has a very distinctive noise when switching states, as well as when using it to commit murder. Don't expect to be hidden for very long after using it.
Double Energy Sword
Double Energy Sword Red.gif
60 TC Brute 3 inactive
34 active / +35 Armor Piercing
A melee weapon created by attaching two Energy Swords together but can be bought directly at a discounted price. Has higher damage than the Energy Sword and can parry. It also reflects 100% of energy projectiles.
Gloves of the North Star
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40 TC Brute Standard melee damage for your species. A pair of fingerless gloves that allows you to punch as fast as you can click, as long as you aren't holding an item in your hands.
Snakesfang
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25 TC Brute 25 The snakesfang is a fork-tipped scimitar with a sharp edge and sharper bite. This sword cannot fit in your bag, but it does come with a scabbard you can attach to your belt.
Powerfist
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50 TC Brute 12 / 24 / 36 A piston-powered metal fist that can be fueled with various gas tanks. It launches anyone hit by the fist backwards and deals 12 brute damage multiplied by the power setting, which you can adjust with a wrench. The type of gas you use to fuel the fist doesn't alter it’s behaviour, so feel free to use oxygen or air tanks which are easily found across the station. Do note that higher power settings will use more gas, so carrying some spare tanks is a wise idea if you plan to make heavy use of this item. You can remove attached tanks with a screwdriver.
Chainsaw
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65 TC Knockdown + Brute 40 An extremely loud and exceptionally lethal melee weapon. It cannot be stored in a backpack and makes a very distinctive noise when turned on. When used on a corpse, and on harm intent, it will carve them into chunks of meat, leaving nothing to be cloned. When hitting a living target, you will gain temporary damage resistance and stun immunity.
Energy Crossbow
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60 TC Knockdown + Toxin 15 Toxin + 60 Stamina An exceptionally useful stealth weapon. Fires small darts which have indefinite range and deal a moderate amount of stamina damage. These darts will also knock your target down for a brief period and give them slurred speech and blurry eyes.
Syndicate .357 Revolver
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65 TC Brute 60 A robust 7-shot Revolver. Click on someone or something and you'll shoot at them. If you're out of bullets, you'll just hit them with your gun, which does a smashing 5 brute damage. Careful, the Revolver's pretty loud and cannot be silenced. Delivered in a box containing both the Revolver and a Speedloader full of ammo, giving you 14 shots in total. You can print a box of ammo out at any hacked autolathe, but you'll need to buy any additional speedloaders from the uplink.
Mind Batterer
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25 TC Brain N/A A dangerous syndicate device focused on crowd control and escapes. Causes brain damage, confusion, and other nasty effects to those surrounding the user. Has 5 charges, and recharges every 20 seconds between uses.
Portable Turret
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20 TC Brute 20 A pop-up syndicate turret, shoots anyone who didn't prime the grenade. The turret cannot be moved after it's deployed. Has 50 HP and is one use.
FK-69 Stechkin 10mm Pistol
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20 TC Brute 30 A tactical Pistol that uses 8-round 10mm magazines. Click on someone or something and you'll shoot at them. Can be outfitted with a silencer to heavily reduce the noise of the gun. Additional 10mm ammo can be printed from a hacked autolathe, though it comes in a box of 20 rounds rather than a loaded magazine. Additional magazines can be bought from the uplink, including magazines with special variant 10mm ammunition.
Universal Self Assembling Gun Kit
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20 TC Variable Variable A universal gun kit, that can be combined with any weapon kit to make a functioning RND gun of your own. Just use it directly on the gun kit and it self assembles for you!

Equipment

Item Cost Purpose Description
Holoparasites
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60 TC Summoning a holoparasite Guardian When injected, causes a parasitic nanomachine entity known as a guardian to become attached to the user. These entities can have many different dangerous abilities, such as igniting targets or creating explosive traps. While personally immortal, damaged sustained by the holoparasite is redirected as brute damage onto the host, bypassing armor and making it clear to viewers who is the host.

Ammunition

Item Cost Damage Type Damage Description
Magazine - 10mm
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3 TC Brute 30 Brute Ammo for your Stechkin. Click on the gun with the magazine to load the mag. More rounds in boxed form can be produced from an autolathe, so this is mostly useless unless you lost the initial magazine from the pistol, you can't access an autolathe, or want you some easy-access spare ammo.
Magazine - 10mm Armor Piercing
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6 TC Brute 27 Brute / +40 Armor Piercing Armor-Piercing bullets for the pistol. They deal a little less damage than regular bullets, but the damage won't be reduced or blocked by most of the armor or hard-suits you'll find on board the station.
Magazine - 10mm Incendiary
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9 TC Brute 30 Brute / Ignites target Fiery bullets for the pistol. Anyone hit by them will be instantly set on fire, making them great for crowd control against teams of security who promptly run into each other while on fire.
Magazine - 10mm Hollow Point
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7 TC Brute 40 Brute / -50 Armor Piercing Hollow-Point bullets for the pistol. Deals a lot more damage than regular bullets, but will be much more easily stopped by any armored clothing a target is wearing. For best results, aim for a body location that they have not covered with some sort of clothing.
Speedloader - .357
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15 TC Brute 60 Brute An extra speedloader full of .357 rounds for your Syndicate Revolver. Use it by clicking on the Revolver with the speedloader. Remember that you can print boxes of .357 ammo out at any autolathe, so the speedloaders are best used if you can't access one or want to have more ammo ready to load at a moment's notice.

Stealthy and Inconspicuous Weapons

Direct Weapons

Item Cost Damage Type Damage Description
Energy Dagger
Edagger.gif
10 TC Brute 18 Brute/ +20 Armor Piercing Essentially a more lightweight energy sword. When you hit someone's back with it, it deals additional damage and knocks them down. This device can be disguised as a pen to be stored within a PDA when off. It also functions as a pen when turned off.
Dart Pistol Kit
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20 TC Variable Variable A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can. It also doesn't make a chat log when firing. The dart can be seen while in the air. Comes with 3 labelled syringes in a box, containing capulettium plus, sarin and pancuronium.
Rapid Syringe Gun
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60 TC Variable Variable A weapon capable of holding up to 14 syringes, as well as up to 300 units of chemicals. Comes pre-loaded with 7 syringes. Alt-click the weapon to select how many units of chemicals should be injected per syringe - 5u, 10u, or 15u. Chemicals can be loaded from a beaker, while syringes either manually one by one, or speedloaded by hitting the gun with a container holding a number of them. Can pierce any clothing.
Toy gun (Stun darts)
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15 TC Stamina 25 Fires riot foam darts which deal temporary stamina damage. A single clip contains 7 darts and it takes about 5 successful hits to knock the target out, but it won't last for long. The foam darts can be recollected easily by ejecting the magazine out of the pistol and then clicking on a dart with it. You will automatically collect all the darts on the ground, with which you can keep pounding the poor sucker into submission all over again! Even if you fail to knock your target out, enough hits and they'll be too slow to run away from you, if you act fast enough.
Box of Throwing Weapons
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15 TC Brute/Stun 20/Trips Comes with 5 throwing stars and 2 reinforced bolas. The Throwing stars do a respectable 20 damage when thrown and are guaranteed to embed in the target, hindering them and causing pain until removed by surgery, though this makes retrieving them from your enemy somewhat challenging. The bolas leg-cuffs its target, but on top of that trips them up when they are first hit, rendering them prone for 2 seconds.
Syndicate Knuckleduster
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10 TC Brute/Organ/Fracture 15 Brute/5-10 Organ A knuckleduster branded towards Syndicate Elites. Deals additional organ damage than a standard knuckleduster, making it a good weapon for causing longer-term damage. Can be gripped to prevent dropping it when slipped or pushed. Can easily fit in pockets and may even be found in maintenance.

Equipment

Item Cost Purpose Description
Martial Arts Scroll
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65 TC Turning your average brawler into Bruce Lee. The single-use scroll teaches a person the sleeping carp martial art. After you use this scroll you will be unable to use any ranged weapons, however, a wielder of this knowledge will automatically block all projectiles when throw intent is active. Your standard melee damage with your fists increases to a smashing 10-15 brute damage per hit. It also makes all grabs start as aggressive and changes the attack verbs used, as well as making you shout silly stuff making it apparent you've become a master of Carp Fu. You also get a new set of moves that can be displayed by recalling your teachings in the new sleeping carp tab.
CQC Manual
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50 TC Remembering the basics of CQC. A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. Does not restrict weapon usage. Your disarms will inflict some stamina damage while making people temporarily slur their words, your grabs will immobilize for a second making it easier to reinforce them, your harm attacks will deal moderate stamina damage, and you will get a set of combos that allow you to efficiently knockdown, disarm or stun your opponent. You can find more information on CQC and its combos here.
Experimental Krav Maga Gloves
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50 TC If you want cool melee moves without giving up firearms in exchange. Gloves with specialized nanites in them that give the user the ability to use Krav Maga while equipped, similar to the warden's gloves. Includes all the main abilities and functions of Krav Maga, but the gloves are disguised as regular black gloves and wielding them does not restrict weapon usage like that of Carp Fu.
Dehydrated Space Carp
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4 TC Make people sleep with the fishes. Just add water to make your very own hostile to everything space carp. It looks just like a plushie. Double click to bind the carp to you prior to hydrating it.
Bearserker Pelt
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60 TC Embrace the ways of your ancestors, and demon bears. An armoured bear pelt that teaches whoever wears it the Rage of the Space Bear, an occultic bear martial art, while also reducing stuns by 20% and making Space Bears neutral towards you while worn while also making you fireproof. Does not restrict weapon usage but does override all other martial arts.

Turns your fists into stable and effective weapons that deal 10 brute damage per hit and recover small amounts of stamina, while your main combos recover decent chunks of stamina and apply the Bearserker Rage buff, which reduces stamina damage from non-melee sources by 25%. You can find more information on your new moves in the Martial Arts tab, or here.

Sleepy Pen
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40 TC Making people fall asleep and drawing glasses on them afterwards. This devious little pen is a hypospray in disguise. It comes pre-loaded with 100 units of Ketamine, a tranquilizing reagent which will put a target to sleep after about 20 seconds. When you use it on someone, they'll be injected with 50 units of the chemical inside the pen, unless they are wearing a hardsuit which will block it.

This is a silent injection so the receiver will receive no notification, although most people will be incredibly suspicious when they start suffering ill effects after you bump into them. The pen can be drained or refilled with a syringe.

Poison Bottle
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10 TC Getting a random bottle of poison that can debilitate, knockout or kill targets. A bottle that contains one of many different illegal chemicals, some of which can only be found inside this item. Possibilities include Cyanide, Sarin, Sulfanol, Initropidril, Coniine, Venom, Ketamine, Amanitin, Polonium, Curare, Pancuronium, Sodium Thiopental, Gibbis, Nanomachines, Prions, Spider Eggs, Concentrated Initropidril, Lexorin, Heartworms and Bacon Grease.
Note: Nonlethal poisons are only C class, not S class.
Universal Suppressor
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5 TC Covert ranged combat. Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will suppress the shots of the weapon for increased stealth and superior ambushing capability.
Syndicate Soap
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5 TC Hiding murder and slipping vigilantes. It's a bar of evil looking soap that cleans things at an accelerated rate to normal soap.
Fiber Wire Garrote
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30 TC Strangling and re-locating victims. The fiber wire garrote will instantly start a chokehold, making your target helpless and allowing you to upgrade the grab immediately to begin strangling them, as well as making the person unable to scream over the radio as long as you don't holster the garrote. As a two-handed weapon, the garrote has to be "wielded" by using it in your hand with the other hand free. You must be behind the person to use the garrote. You can target anywhere on their body.
False-Bottomed Briefcase
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10 TC Concealing a firearm and unloading it when least expected. A briefcase with a hidden compartment that can store anything normal-sized or smaller. If you hide a gun inside you can fire it at will while holding the briefcase, making it an excellent tool for an ambush! To use the hidden compartment, use a screwdriver on the briefcase and then place the desired item inside before closing the compartment by using the screwdriver again. Be warned that anyone can use this briefcase's hidden function or open the compartment if they have the tools!
Camera Flash
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5 TC Blinding people and stunning cyborgs. An advanced flash device that behaves much the same way as the one security uses. This devious version comes disguised as a camera and will not burn out like the normal variant - instead it uses a recharging battery allowing traitors to keep using it even after they burn through all 5 charges.

Stealth and Camouflage Items

Item Cost Purpose Description
Agent ID Card
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10 TC Copy access, set your name and assignment, and prevent AI tracking. A sequencer card that comes with Maintenance Tunnel and External Airlock access. Applying this card to a legitimate ID cumulatively copies the targeted card's access levels. Interacting with the card will allow you to modify name, assignment, and a variety of other details to forge a new identity. When worn in your ID slot, this card disables camera tracking by the AI (while you can still be seen, the AI cannot 'search' their camera network for you).

As the card does not physically alter your identity, it is best used in conjunction with a mask, voice changer, or DNA scrambler.

"Big Brother" Obfuscation Suit
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20 TC Hiding yourself from that nosy AI. A syndicate tactical suit equipped with the latest in anti-silicon technology and, allegedly, biological technology learned from the Changeling Hivemind. While this suit is worn, you will be unable to be tracked or seen by on-Station AI.
Camera Bug
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5 TC Spying through, bugging and remotely EMP'ing cameras on the station. A portable camera monitor with a number of functions. Using it in your hand will let you spy through any camera on the station and using it on a station camera will bug it, which will then let you disable the camera temporarily through the camera bug's interface.
Hand Held Mirror
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5 TC Style, on the go! A pocket sized mirror. Allows you to change all your hair and facial features, from color to style, instantly while in your hand.
Chameleon Kit
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10 TC (30TC for Nuclear Operatives) Helps you hide your identity, infiltrate departments and impersonate other crew members. A box of several chameleon clothing items and a voice modulating gas mask to help you keep your true identity a secret. You can use the action buttons for each piece of clothing to select a specific design, or use the change outfit action to quickly set several items of clothing to match that of a specified job.

Be warned that an EMP blast with cause all chameleon items to go haywire and change their design rapidly, making you look ridiculous and instantly blowing your cover! The shoes included in this kit are not the no-slip shoes, just regular ones you can disguise. The gloves included are also insulated.

Chameleon Stamp
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1 TC Falsifying Paperwork Can be disguised to look and function like other department's stamps, even the Captain's or the NT Representative's. Most players in big positions are willing to go the extra mile for you if you provide paperwork and seem like a trustworthy person.
Chameleon-Projector
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25 TC Hiding as an item on the station. By default the projector will disguise you as a cigarette butt, however you can use the projector on any item that can be held in-hand to set it as a disguise. Use the projector in-hand to activate it and disguise yourself. While disguised you move at walk speed and cannot interact with anything you're not already holding. If you drop or put away the projector, activate it in hand again or someone tries to pick you up while disguised the projector will shut down and you will change back to normal. Do note there is a cooldown of a few seconds when the projector is turned off before it can be activated again. Incredibly useful and a lot of fun, if you use it correctly. While active you cannot be detected by the AI or even people with x-ray vision.
Chameleon Counterfeiter
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10 TC This device disguises itself as any object scanned by it. You can use the counterfeiter on any item that can be held in-hand to set it as a disguise. Use the device in-hand to activate and disguise it as the scanned item. The disguise is not a perfect replica and can be noticed when examined by an observer. Can be useful if you want to make your theft go unnoticed for a longer time.
Chameleon Security HUD
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10 TC Annoy Security, protect yourself from flashes A Security HUD that uses chameleon technology, letting you disguise it as most kinds of eyewear. When worn, it can be used like a normal Security HUD (i.e. setting criminal status on others, or removing it from yourself). Also protects you from flashes.
Chameleon Flag
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1 TC Dealing with those pesky flag-burning assistants. A flag that can be disguised as any other known flag. There is a hidden spot in the pole to boobytrap the flag with a grenade or minibomb, which will detonate some time after the flag is set on fire.
DNA Scrambler
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7 TC Getting a Fresh Start. A syringe with one injection that randomizes appearance and name upon use, as well as clearing your character's flavour text. A cheaper but less versatile alternative to an agent card and chameleon kit. Be warned that your new identity will not be on the crew manifest and your ID card won't update with your new name, which will make you very suspicious if found out.
F.R.A.M.E Cartridge
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20 TC Pinning the blame on an innocent. A PDA cartridge which allows you to upload a virus onto a PDA with it's messenger on. The virus will create an uplink and force it open, while you will receive the code for it. You can charge the F.R.A.M.E cartridge with raw telecrystals to give the virus uplink telecrystals. If the PDA targeted already has an uplink, it will not change their lock code.
Chameleon No-Slip Shoes
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10 TC (20TC for Nuclear Operatives) Non Slip Shoes A pair of chameleon shoes that keep you from slipping on slippery floor tiles or objects. Unlike regular galoshes, these shoes do not have a movement penalty.
Smuggler's Satchel
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10 TC Hiding stuff. A satchel that's thin enough to be hidden underneath station floor tiles, great for stashing your stolen goods. It has slightly less space than a standard backpack and cannot store boxes or additional smuggler's satchels. Comes with a crowbar and a floor tile inside.
EMP Flashlight
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20 TC Discreetly EMPing things. The flashlight functions like a normal one, but if you click at a tile or object next to you, it will EMP everything on that tile. Starts with 4 charges and slowly regenerates back up to 4 over time.
Safe-cracking Kit
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5 TC Picking that pesky safe, quietly. When the drill is too loud and those codes are missing, this is your quiet bet on opening up that infernal box. Comes with a stethoscope, a balaclava, some nitrile gloves and a guide to hacking those safe tumblers.
Chameleon Voice Modulator Mask
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5 TC Hiding your true voice. A special mask that can disguise your own voice and also change the appearance of it into something more inconspicuous, like a cigarette.
Chameleon Voice Changer Mask
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10 TC Freak out others with their own voice! A special mask that can disguise your own voice as someone else's and also change the appearance of it into something more inconspicuous, like a cigarette.
Chameleon Thermal Glasses
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15 TC Seeing people through walls. A special set of glasses which can see warm bodies through walls, including cyborgs, xenos, humans, monkeys, and the AI due to their similar warm organic body parts. You also can change the appearance of the glasses just like with other chameleon clothing items. Be mindful that you are much more vulnerable to flashes while wearing these, so take them off when doing tasks such as welding.
Chameleon Nightvision Glasses
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5 TC Seeing in the dark. These glasses are nightvision with Syndicate chameleon technology built into them. Lets you see clearer in the dark. You also can change the appearance of the glasses just like with other chameleon clothing items. Be mindful that you are much more vulnerable to flashes while wearing these, so take them off when doing tasks such as welding.
Adaptive Cardboard Cutouts
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1 TC Pranking the crew with realistic looking cardboard cutouts. A set of 3 blank cardboard cutouts and a marker to paint them with. Unlike regular cutouts these Syndicate ones have less discoloration, making them seem more legitimate to anyone that finds it. Often used to trick crew into thinking a different kind of threat is on the station, but can divert security in the process!

Grenades and Explosives

Item Cost Purpose Description
Plastic Explosives
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5 TC Blowing things up. A pack of explosives designed to destroy single objects, airlocks, and walls. Requires ten seconds of uninterrupted time to set. Clicking in hand sets the timer.
Pack of C4 Explosives
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20 TC Blowing more things up. As above, but comes with five sets of C4 explosives for a 20% bulk discount.
Syndicate Bomb
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40 TC High-ordinance explosives. The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. While active, it will constantly make a beeping noise which gets louder as it approaches the detonation time. It is also possible for the bomb to be defused if it is found quickly enough.

Only available if your objective is to hijack the shuttle.

EMP Bomb
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40 TC For everything an EMP grenade is used for, but bigger! Very similar to the syndicate bomb, but instead of an explosion it makes three very large electromagnetic pulses in a period of time. Great for messing with the AI, or destroying robotics, or as a nukie squad to take out weapons. Make sure to wrench it down, and putting it out of sight will help.
Syndicate Minibomb
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30 TC Creating a breach, breaking into places, gibbing someone, accidentally blowing yourself up. Creates an explosion of (1, 2, 4) at detonation. Use for quick area denial, destruction of a target, or asking the HoP for access to a glorious death before self-detonating.
Detomatix Cartridge
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30 TC Making other peoples PDA's explode A cartridge for your PDA. When inserted, it will allow you to use the detonate function in the messenger program to attempt to remotely detonate other people's PDAs in a moderately lethal explosion. Your target PDA will need the messenger function turned on in order to attempt this and the program can be used up to 5 times per cart. In addition, there is a chance the cartridge will not work, based on the number of programs installed to the PDA you are attempting to blow up. Other agent's PDAs will also block the detonation attempt but will refund the charge. Despite this, it is a decent way of sowing panic aboard the station or softening up a target for an assassination attempt. For operatives this cartridge has the blast door toggled function for the syndicate shuttle as well, allowing you to open the door without the military PDA.
Pizza Bomb
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30 TC Not getting your pizza delivery tip. A pizza box with a bomb taped inside of it. Open it once to prime the bomb and adjust the timer, which is defaulted to three seconds, and the next time the box is opened it will trigger the detonation.
Knockout Gas Grenades
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40 TC Sending several nearby crew members into a cozy, restful sleep. A box of two cluster grenades filled with N2O. Once they detonate the gas will quickly spread across rooms and knock anyone nearby out if they aren't wearing internals. Be cautious on using these grenades if there are any races who do not need to breathe or are always on internals, they will be useless against them!
Fragmentation Grenade
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10 TC Damaging several people, army style. A frag grenade. Upon detonation, releases shrapnel that can embed in nearby victims. Just be sure you aren't in shrapnel range.
Pack of 5 Frag Grenades
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40 TC Damaging even more people, army style. A box of 5 frag grenades. Upon detonation, releases shrapnel that can embed in nearby victims. And it seems you'll have a LOT of victims.
Plasma Gas Grenades
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50 TC Causing major damage to both the station and its crew. A box of two cluster grenades filled with Plasma. The detonation will both release plasma gas all over the room as well as ignite it, burning through everything in its path. Anyone wearing a hardsuit that protects from fire, such as an atmospherics hardsuit, won't be affected so try to grab one yourself if possible. Only available to agents with the Hijack objective.
Sticky Tar Grenade
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7 TC Makes for the ultimate getaway! A grenade filled with aerosols and sticky tar. Will release a plume of smoke that applies tar to a wide area, severely slowing down movement.
EMP Grenades and Implanter Kit
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10 TC Disrupting electronics, disabling Cyborgs and killing IPCs. A box that contains two EMP grenades and EMP bio-chip. Useful to disrupt communication and silicon lifeforms.

Click on the Grenade to activate it and then throw it like normal grenades. Other uses include draining the batteries of APCs and completely draining the batteries of security equipment like tasers. Stun batons only have roughly ten percent of their charge lost. If you EMP a group of security officers before a fight, they'll be disarmed of their primary means of stunning you from a distance. They also stun cyborgs for a good deal of time. Beware, this will cause cybernetics/prosthetics to explode!
The bio-chip allows you to create an EMP blast centered on yourself, usable via icon at the top of your screen. Buying this bio-chip as an IPC is ill-advised.

Devices and Tools

Item Cost Purpose Description
Cryptographic Sequencer
Emag.png
30 TC Gaining entrance to restricted areas or lockers and hacking things. Also called an E-Mag (electromagnetic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors), it also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on). But besides gaining access through mundane locks, there are a number of other uses that E-mags have. A Full list of E-Maggable Objects can be found here: Cryptographic Sequencer
Access Tuner
AccessTuner.gif
30 TC An all access door remote An all-access door remote that takes 1.5 seconds to remotely connect with airlock circuits, allowing you to bolt, enable emergency access, or open them. Visible while in-hand.
Radio Jammer
Rjammer.png
20 TC Disrupting nearby radio signals. A radio jammer is used in order to confuse and obfuscate nearby radio signals in a short range (12 tiles). Radio messages appear scrambled and muddled which can prevent others from being able to easily interpret the communications of those nearby. This device will not nullify radio completely, but will scramble it greatly. It also stops any AI from tracking people who's radios are scrambled.
Artificial Intelligence Detector
AI Detector.gif
5 TC Useful to work around the AI. A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover.
Binary Translator Key
Binary Key.png
25 TC Monitoring AI chatter. The key must be attached to a headset. Each headset can contain up to two encryption keys, and department headsets start with one. This tool will allow you to access to the AI and cyborg's personal channel to hear their dirty synthetic secrets. Very handy for hearing if the AI is rogue, or is out to arrest you. You can speak in the binary channel with ':+'.
Syndicate Encryption Key
SyndiKey.png
10 TC Communicating with other Syndicate agents. Intercepting other channels. The key must be attached to a headset. Each headset can contain up to two encryption keys, and department headsets start with one. It will intercept almost every radio message. The syndicate channel is accessed with ':t'.
Hacked AI Upload Module
Uploadmodule.png
15 TC Subverting the AI. It's like an AI freeform module, except your laws take priority over all others. You'll need to get at an upload console for it to work though. Be careful though, and don't give the AI wiggle room to backstab you.
Traitor Belt
Traitorbelt.gif
10 TC Storing any small items you want on your belt. A robust seven-slot toolbelt made for carrying a broad variety of weapons, ammunition and explosives as well as normal tools. The description gives its naughty secondary usage away, keep it away from security's prying eyes.
Thermal Safe Drill
ThermalDrill.png
5 TC Opening that pesky safe, loudly. A large, battery powered drill that can be attached to both floor and box safes, drilling through them in five minutes flat. It will make drilling sounds and spark however, prepare for a fight. This can also be crafted on the crafting menu, as can the diamond version.
Hyper-regenerative Medipen
Hyper-regenerative Medipen.png
10 TC Cheap and easy way of rapid healing. An autoinjector filled with a variety of medical chemicals. It rapidly heals conventional injuries and genetic damage, but loses potency just as quickly. May have side effects if multiple are used in quick succession.
Prototype Nanite Injector
Nanocalciuminjector.png
20 TC An autoinjector with nanocalcium within, for healing those pesky bones, and...also everything else, technically. Do not use with any stimulants, it will damage you and prevent you from healing. The autoinjector will make a sound when used, and will take some time to become active in your system. It can weaken, cause confusion and will make you collapse when the actual healing commences, but after some time, will start to fix any broken bones, internal bleeding, and 60 clone damage in your body. Compatible with IPCs, robotic limbs and cybernetic organs.
Experimental Syndicate Teleporter
Syndi Teleporter.gif
40 TC An experimental syndicate teleporter, for breaking into or out of areas. The device teleports the user 3-8 tiles forward, and has 4 charges that recharge over time. Great for getting into well secured rooms. Be carefull, if you teleport onto a wall, it will try to save you by teleporting you 3 tiles parallel to your destination, but if it fails, you will be gibbed. Teleporting onto someone will hurt and stun them, but not you. Do not let the teleporter get EMPD, and do not use it with a bag of holding. Both will have dangerous side effects on the teleporters operation. Comes with a free pair of Chameleon Meson goggles.
Organ Extractor
Organ Extractor.png
20 TC Removing and implanting organs or cybernetic implants. This device lets you drill into a dead creature who had or has a soul in order to extract an organ inside them, keeping it in a decay-free stasis inside the container. The organ inside the container can be removed with a wrench, tweaked with a screwdriver, emagged with an E-Mag, or drilled it into someone else. The drilling process takes 12 seconds and stops if interrupted.
C-Foam Launcher
C-Foam Launcher.png
25 TC Make chases more tricky! A gun that shoots blobs of foam. Will block airlocks, and slow down humanoids. Not rated for xenomorph usage. Can be refilled with cartridges from a hacked Autolathe.
Sticky Tar Applicator
Sticky Tar Applicator.png
10 TC Pair it with feathers. A spray bottle containing an extremely viscous fluid that will leave behind tar whenever it is sprayed, greatly slowing down anyone who tries to walk over it. Comes with 10 uses worth of fluid and cannot be refilled.
Surgery Duffelbag
DuffleSyndiMed.png
10 TC Traitorous medical operations. A handy duffelbag which contains a full set of surgery tools, a straitjacket and a muzzle. The duffelbag itself is also much lighter than the ones you'll find on the station and won't slow you down while it's on your back.
Advanced Pinpointer
Pinpointer.png
10 TC Finding items and crew. A pinpointer that tracks high-value items and crew on the station. Specifically, the PDA has 3 modes: 1) You can set X;Y co-ordinates and have it point you out in that direction. 2) You can locate the nuclear disk or other common objectives for traitors ( like hypospray, medals of captaincy, etc. ) 3) You can input a crew member's DNA strand to find them. You'll probably need to either get a medical crew's PDA or access to a medical logs computer for this.
Power Sink
Powersink.gif
50 TC Sucks up all the station power, causing a black-out. This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a RAPID rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up!
Power Beacon
SingularityBeacon.gif
10 TC Attracting a loose singularity towards the beacon at a brisk pace. Placed like a powersink, screwdriver to secure and open hand to turn on, the power beacon will attract the singularity towards it, if it is loose. Note that for it to be useful at all the singularity needs to be released, as the beacon will not release it. A singularity beacon starts in your hand, but you cannot pick it up after deploying it. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. Needs a powered cable underneath, and a floor tile.

Only available if your objective is to hijack the shuttle.

Suspicious Toolbox
SyndicateToolbox.png
5 TC Obtaining tools. Filled with ordinary tools, except the welder, which is of industrial quality. It comes with a multitool and combat gloves instead of an analyser and it's also slightly more damaging than a regular toolbox, doing around 15 brute damage.

Space Suits and MODsuits

NOTE:

  • The stats can be plugged into this formula to get the percentage of damage blocked. For instance, a score of 20 on lasers means 28.57% of damage blocked from lasers.
  • The projectiles from the Proto-kinetic accelerator are affected by bomb armour.
Item Cost Coverage Melee Bullet Laser Energy Bomb Fire Rad Description
Syndicate MODsuit
Mod Syndicate.png
30 TC Full Body 15 in EVA mode
40 in combat mode
20 in EVA mode
50 in combat mode
5 in EVA mode
20 in combat mode
5 in EVA mode
20 in combat mode
35 50 IMMUNE The feared MODsuit of a syndicate nuclear agent. Features armor and a eva mode for faster movement on station. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Comes packaged with internals inside the suit. Nanotrasen crew who spot these suits are known to panic.
Syndicate Elite MODsuit
Mod Syndicate Elite.png
45 TC Full Body 50 in EVA mode
75 in combat mode
45 in EVA mode
75 in combat mode
35 in EVA mode
50 in combat mode
10 in EVA mode
25 in combat mode
60 IMMUNE IMMUNE An advanced MODsuit with superior armor to the standard Syndicate MODsuit. Nanotrasen crew who spot these suits are known to *really* panic. Comes packaged with internals inside the suit.
Black and Red Space Suit
SyndicateSuit.png
20 TC Full Body 35 50 20 10 20 75 20 A complete, red space suit. This suit's movement penalties are fewer than an EVA space suit! Useful if you need to hide in a vacuum. They can also hold a wide selection of items in suit storage. Comes packaged with internals. Nanotrasen crewmembers are trained to report red space suit sightings, although since these can be found quite often in maintenance, expect less panic than a blood red hardsuit.

Syndicate Modules

Module Cost Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Description
Thermal Visor Module
Mod Thermal Visor.png
15 TC 1 0 0.3 0 Lets you see living beings through walls. Also provides night vision.
Night Visor Module
Mod Night Visor.png
5 TC 1 0 0.3 0 Lets you see clearer in the dark.
Plate Compression Module
Mod Plate Compression.png
10 TC 2 0 0 0 A module that lets the suit compress into a smaller size. Not compatible with storage modules, you will have to take that module out first.
Anti-Slip Module
Mod Anti Slip.png
5 TC 1 0.1 0 0 A module preventing the user from slipping on water. Already installed in the uplink modsuits.
Heavily Modified Springlock Module
Mod DNA Lock.png
5 TC 2 0 0 0 This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that.
Hidden Holster Module
Mod Emergency Tether.png
5 TC 1 0 0 0 A holster module disguised to look like a tether module. Gun not included.
Smoke Grenade Module
Mod Smoke Grenade.png
10 TC 1 0 0 0 A module dispensing smoke grenades for a quick and stealthy getaway.

Bio-chips

Item Cost Purpose Description
Adrenal Bio-chip
AdrenalImp.png
40 TC Use this if you are in a fight, or need to run for it. An implant injected into the body, and later activated using an icon at the top of your screen to inject a chemical cocktail which will heal you over time, increase your movement speed and remove any stuns you currently have while making you recover from future ones faster. Each implant comes with enough for 3 doses, so time your use of it carefully.
Basic-Adrenal Bio-chip
AdrenalImp.png
20 TC Adrenal Bio-chip's cheaper cousin. A single-use bio-chip injected into the body and later activated using an icon at the top of your screen to inject a chemical cocktail. This one has a worse healing effect than regular adrenaline. It can be activated once for 3/4 of the effect of the original.
Proto-Adrenal Bio-chip
AdrenalImp.png
10 TC Escaping from pesky stuns. Similar to the Adrenal Bio-chip, but it will only get you back on your feet from any stunning or immobilizing effects for 4 seconds without giving you any healing or speed boosts. Since it's a prototype, it only comes with 1 use. Make it count!
Storage Bio-chip
StorageImp.png
40 TC Hiding Items inside your body. First, use the implanter on yourself. It will give you two inventory slots, each capable of holding a normal sized item. To open this hidden inventory, click on the icon on the top of your screen. It can be surgically detected and removed, it does not transfer on death.
Freedom Bio-chip
FreedomImp.png
25 TC Escaping from cuffs quickly. If you inject yourself with this, you can get out of any restraints such as handcuffs by selecting and then using an icon at the top of your screen. This will immediately drop the handcuffs at your feet when used, so be ready to run for it! Each implant will allow you to escape 4 times before it expires, but be warned that most officers will figure out you have this implant after the first use and will likely plan accordingly for future encounters.
Prototype Freedom Bio-chip
FreedomImp.png
10 TC Escaping from cuffs quickly. Similar to the Freedom Implant, you can get out of any restraints, such as handcuffs by selecting and then using an icon at the top of your screen. However, since it's only a prototype, it has a one time use! Make it count.
Mindslave Bio-chip
MindslaveImp.png
50 TC Gaining an ally. A box containing an implanter filled with a mindslave implant that when injected into another person makes them loyal to you and your cause, unless of course they're already implanted by someone else. Loyalty ends if the implant is no longer in their system. Mindshielded Individuals are Immune to it.
Uplink Bio-chip
Syndicate uplink.png
70 TC Gaining a second, hidden uplink. When you inject this into someone (preferably you), you can access a hidden traitor uplink by clicking an icon at the top of your screen. The uplink comes with 50 telecrystals already loaded, but you can add or remove more telecrystals if desired by simply clicking yourself with TC in hand. This is handy if you get caught as a traitor and are jailed, but be warned that this implant can be removed like any other and will additionally not transfer if you die and are cloned.
Stealth Bio-chip
Agent Box.png
45 TC Hiding in plain sight. This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Can't open doors while in the box, so time your movements right.

Cybernetic Implants

Item Cost Purpose Description
Binyat Wireless Hacking System
Hackerman Implant.png
30 TC Stealthily hack into the mainframe. This implant will allow you to wirelessly emag from a distance of 3 tiles. However, it will inflict 5 burn damage on use, and show an obvious light beam as you are emagging the object. Will not show on unupgraded body scanners. Has a short waiting time when emagging, with a low cooldown. Incompatible with the CNS Rebooter and Qani-Laaca Sensory Computer.
Razorwire Spool
Razorwire Spool Arm Implant.png
20 TC Slash at your enemies from a distance. This implant allows you to extend a razorwire from your arm to slash and slice at your enemies, dealing 18 sharp brute damage to anyone within 2 tiles of reach. The razorwire has -100% armor penetration, meaning armor is twice as effective against the weapon. The whip can be sharpened.
Hardened Kaleido Optics Eyes
Kaleido eyes implant.png
10 TC Lets you keep a closer eye on your target. These cybernetic eye implants will let you zoom in on far away objects through a scope. Many users find it disorienting, and find it hard to interact with things near them when active. This pair has been hardened for special operations personnel.
Qani-Laaca Sensory Computer
Qani-Laaca Sensory Computer.png
40 TC Leave officers in the dust. Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.
This spinal implant will inject Mephedrone into your system, a powerful stimulant that causes slight heart damage. This stimulant will provide faster movement speed, slight pain resistance, immunity to crawling slowdown, and faster attack speed, though no antistun. It has a 2 minute normal uptime, a 5 minute cooldown and unlimited uses.

Overdosing causes massive heart damage, but will allow the user to dodge bullets for a minute and attack even faster. Incompatible with the CNS Rebooter and Binyat Wireless Hacking System.
Left Click for a smaller shorter dose, Middle/Alt Click for a longer stronger dose.

Bundles and Telecrystals

Item Cost Purpose Description
Syndicate Bundle
SyndicateBox.png
100 TC This spawns a syndicate box with one of nine random item sets.

The bundles provide an emphasis on teamwork, as they are guaranteed to contain a Syndicate Encryption Key for communicating with fellow traitors. See Syndicate Bundle Equipment for bundle details.

Syndicate Surplus Crate
GrayCrate.png
100 TC Being an Economic Traitor. A crate containing 250 telecrystals worth of random syndicate items. This includes possible repeats (Be ready to get five boxed spacesuits) and job specific gear as well (Be a sithmaster with a double E-sword and a lightning biochip.)
Raw Telecrystals
Rawtelecrystal.png
Variable Giving telecrystals to other agents, charging additional uplinks. Raw telecrystals extracted from the uplink. Handy when trading with other agents or charging a separate uplink such as the implanted version. Can be bought in 5, 25 or 100 telecrystal stacks. Operatives can additionally buy them in stacks of 50.

(Pointless) Badassery

Item Cost Purpose Description
Briefcase Full of Cash
Moneycase.png
5 TC Bribing People. A secure briefcase containing 600 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing, dealing 15 brute damage on hit.
Syndicate Balloon
SyndicateBalloon.png
100 TC Looking awesome and getting lynched for having a balloon. In the actual PDA this will show up as "For showing that you are the Boss". It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with helium. Be prepared for the valids who see the balloon and instantly are out for blood.
Syndicate Playing Cards
Syndicate Playing Cards.png
2 TC Games. Ranged weapon. A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them lethal weapons both when wielded as a blade and when thrown. Does about 10 damage when thrown on an unarmored target. You can also play card games with them.
Syndicate Smokes
Syndicate Smoke.png
7 TC Relaxation. Healing. Strong flavour, dense smoke, infused with Omnizine.
Plastic Bag
Plastic Bag.png
1 TC A highly robust storage and suffocation tool. A flimsy plastic bag that can hold up to 7 small items. You can equip it to your belt slot to use it as a makeshift military belt or equip it to a head slot to cover someone's head with the bag. This will slowly suffocate them to death unless they have internals.
Syndicate Bomber Jacket
Syndicate Bomber Jacket.png
3 TC Kill in style. An awesome jacket to help you style on Nanotrasen with. The lining is made of a thin polymer to provide a small amount of armor. Does not provide any extra storage space.
Syndicate Two-Piece Suit
Black Suit.png
3 TC Showing even Syndicate can have class. A snappy two-piece suit that any self-respecting Syndicate agent should wear. Perfect for professionals trying to go undetected, but moderately armored with experimental nanoweave in case things do get loud. Comes with two cashmere-lined pockets for maximum style and comfort.


Syndicate Bundle Equipment

If you decide to buy a bundle, you have three avaliable options to choose from, or can go for a random bundle instead.

Bundle Name Bundle Contents Purpose
Spy
Changeling.gif
Complete your objectives quietly with this compilation of stealthy items.
Thief
Smuggler's Satchel.png
Steal from friends, enemies, and interstellar megacorporations alike!
Agent 007
AlliesCocktail.png
Shake your Martini and stir up trouble with this bundle of lethal equipment mixed with a spritz of gadgetry to keep things interesting.
Agent 13
Garrote.png
Find and eliminate your targets quietly and effectively with this kit.
Bank Robber
ThermalDrill.png
Alright guys, today we're performing a heist on a space station owned by a greedy corporation. Drain the vault of all its worth so we can get that pay dirt!
Implanter
Implantor.gif
A few useful bio-chips to give you some options for when you inevitably get captured by Security.
Hacker
AI.gif
A kit with everything you need to hack into and disrupt the Station, AI, its cyborgs and the Security team. HACK THE PLANET!
Dark Lord
Double Energy Sword Red.gif
Turn your anger into hate and your hate into suffering with a mix of energy swords and magical powers. DO IT.
Sniper
GunSniper.png
Suit up and handle yourself like a professional with a long-distance sniper rifle, additional .50 standard and penetrator rounds and thermal glasses to easily scope out your target.
Infiltrator
Syndi Teleporter.gif
Use your teleporter, krav maga and other support tools to jump right into your desired location, quickly leaving as though you were never there.
Grenadier
SyndiMinibomb.png
A variety of grenades and pyrotechnics to ensure you can blast your way through any situation.
Augmented
Mod Syndicate Elite.png
Don the equipment of an intergalactic bounty hunter and blast your way through the station!
Ocelot
SyndiRevolver.png
Get pretty good with two revolvers, two speedloaders, and a backup combat knife.
Nuclear Wannabe
Mod Syndicate.png
Declare your allegiance to the syndicate with this bundle, for traitors wanting to get dat fuckin disk!
Big Spender
Cash.png
  • Fancy Outfit
  • 30000 Credits
Show off your lavish lifestyle, with 250 TC worth of credits.
Maintenance Collector
Gas mask.png
Tired of looting maints? Have one of our interns do it for you!

Contraband

To check the contraband level of an item, read Space Law, or consult the table below.

Non-Contraband Items (NC)
Cardboard Cutout.png

Adaptive Cardboard Cutout

Securebriefcase.png

Briefcase Full of Cash

Chameleon jumpsuit.gif

Chameleon Clothing (jumpsuit, hat, etc.)

Chameleon Module.png

Chameleon Module

ContractorBalloon.png

Contractor Balloon

ContractorZippo.png

Contractor Zippo

DonksBox.png

Donk Pockets (Stimulants)

Mod EMP Shield.png

EMP Shield Module

FoamPistol.png

Foam Force Riot Pistol

Cyber eyes.png

Kaleido Optics Eyes

Mod Night Visor.png

Night Visor Module

SyndicateShoes.png

No-Slip Shoes

Mod Anti Slip.png

No Slip Module

Mod Plate Compression.png

Plate Compression Module

Razorwire Spool Arm Implant.png

Razorwire Spool Arm Implant

SyndicateBox.png

Safe Cracking Kit

Syndicate Playing Cards.png

Sharpened Playing Cards

Smuggler's Satchel.png

Smuggler's Satchel

SyndicateSuit.png

Space Suit

DuffleSyndiMed.png

Surgery Duffelbag

SyndieTank.png

Suspicious Oxygen Tank

SyndicateToolbox.png

Suspicious Toolbox

SyndicateBalloon.png

Syndicate Balloon

Syndicate Smoke.png

Syndicate Cigarettes

SWATmask.png

Syndicate Mask

SyndicateSoap.png

Syndicate Soap

Contraband Items (C)
Pinpointer.png

Advanced Pinpointer

Multitool.png

AI Detector

Grenade.png

Banana Grenade

Binary Key.png

Binary Translator Key

SyndicateBox.png

Boozy Shotgun Shells

Camera Bug.png

Camera Bug

Camera.png

Camera Flash

C-Foam Launcher.png

C-Foam Launcher

Ntflag.png

Chameleon Flag

Chameleon Stamp.png

Chameleon Stamp

Shoesclown.png

Clown Acrobatic Shoes

Atmosjumpsuit.png

Contortionist's Jumpsuit

ContractorPinpointer.png

Contractor Pinpointer

Ritual Dagger All.gif

Cultist Items (Non-Chaplain)

DartPistol.png

Dart Pistol

DNA Scrambler.png

DNA Scrambler

Flashlight.png

EMP Flashlight

Briefcase.png

False-Bottomed Briefcase

RiotDart.png

Foam Force Riot Foam Dart Including Sniper Rounds

Biochip Syndicate.png

Freedom Bio-chip

Holocigar.png

Holo Cigar

Hyper-regenerative Medipen.png

Hyper-regenerative Medipen

Cmag.png

Jestographic Sequencer

Kineticacceleratormod.png

KA Pressure Mod

Traitorbelt.gif

Military/Traitor Belt

Organ Extractor.png

Organ Extractor

OvergrownRevolver.png

Overgrown Revolver

Black Gloves.png

Pickpocket's Gloves

Poison.png

Poison Bottle (Non-Lethal)

Biochip Syndicate.png

Prototype Freedom Bio-chip

Qani-Laaca Sensory Computer.png

Qani-Laaca Sensory Computer

Ammo.gif

Standard Ammunition

Sticky Tar Applicator.png

Sticky Tar Applicator

Grenade.png

Sticky Tar Grenade

Biochip Syndicate.png

Storage Bio-chip

Suspicious Implant Autosurgeon.png

Suspicious Implant Autosurgeon

SyndicateKnuckledusters.png

Syndicate Knuckleduster

SyndiPistol.png

Syndicate Pistol

The Lovers Card.gif

Tarot Card

Sunglasses.png

Thermal Imaging Glasses

ThermalDrill.png

Thermal Safe Drill

Mod Thermal Visor.png

Thermal Visor Module

SyndiRevolver.png

Trick Revolver

UniversalGunKit.png

Universal Gun Part Kit

UniversalSuppressor.png

Universal Suppressor

Gas mask.png

Voice Changer

Voice Modulator.png

Voice Modulator

Dangerous Contraband Items (S)
SyndiRevolver.png

.357 Revolver

AccessTuner.gif

Access Tuner

Biochip Syndicate.png

Adrenal Bio-chip

Advanced Mimery.png

Advanced Mimery

Id regular.png

Agent ID Card

Clustergrenade.png

Atmos Grenades

Biochip Syndicate.png

Basic-Adrenal Bio-chip

BearPelt.png

Bearserker Pelt

Tacticalturtleneck.png

"Big Brother" Obfuscation Suit

Hackerman Implant.png

Binyat Wireless Hacking System

Syndi Magboots.png

Blood Red Magboots

Mod Syndicate.png

Blood Red Syndicate MODsuit

Ninjastar.png

Box of Throwing Weapons

Breach Cleaver.png

Breach Cleaver

Briefcase.png

Briefcase Full of Bees

Shotguncane.png

Cane Shotgun

Cham counter.png

Chameleon Counterfeiter

Chameleon projector.gif

Chameleon Projector

SecHud.png

Chameleon Security HUD

MiscCondiment.png

Chef Excellence's Special Sauce

C4.gif

Composition C4

X4.png

Composition X4

ContractorBaton.png

Contractor Baton

ContractorSuitAndHelmet.png

Contractor Space Suit

ContractorUplink.gif

Contractor Uplink

Cqcmanual.png

CQC Manual

Combathypo.gif

Cryoregenerative Enhancer

Emag.png

Cryptographic Sequencer (Emag)

Cutlass.gif

Cutlass

PlushieCarp.png

Dehydrated Space Carp

Pda cartrige.png

Detomatix Cartridge

Double Energy Sword Red.gif

Double Energy Sword

D20.png

E20

ContractorFlare.png

Emergency Extraction Flare

Emp bomb.gif

EMP Bomb

SyndicateBox.png

EMP Kit

Fireaxe.png

Energized Fire Axe

Edagger.gif

Energy Dagger

Swordred.gif

Energy Sword

Combatgloves.png

Experimental Krav Gloves

Pda cartrige.png

F.R.A.M.E Cartridge

Grenade.png

Feral Cat Grenade

Garrote.png

Fibre Wire Garrote

Combathypo.gif

Fireproofing Nanite Injector

Frag Grenade.png

Frag Grenades

Fingerless.png

Gloves of the North Star

Uploadmodule.png

Hacked AI Upload Module

Mod DNA Lock.png

Heavily Modified Springlock Module

Mod Emergency Tether.png

Hidden Holster Module

Artistic Toolbox.png

His Grace

Combathypo.gif

Holoparasites

Biochip Syndicate.png

Magillitis Serum Bio-chip

Meat Cleaver.png

Meat Cleaver

Mindbatterer.png

Mind Batterer

Biochip Syndicate.png

Mindslave Bio-chip

Energy crossbow.png

Mini Energy Crossbow

Godstaff blue.png

Missionary Starter Kit

Scroll1.png

Mysterious Scroll (Sleeping Carp)

Nanocalciuminjector.png

Nanocalcium Injector

Ammo2.gif

Non-Standard Ammunition

PizzaBomb.gif

Pizza Bomb

Poison.png

Poison Bottle (Lethal)

Pen.png

Poison Pen

SingularityBeacon.gif

Power Beacon

Biochip Syndicate.png

Power Bio-Chip

Powerfist.png

Powerfist

Powersink.gif

Powersink

Biochip Syndicate.png

Proto-Adrenal Bio-chip

WetFloorSign.png

Proximity Mine

Rjammer.png

Radio Jammer

Rapidsyringegun.png

Rapid Syringe Gun

Rawtelecrystal.png

Raw Telecrystal

Scissors.png

Safety Scissors

VoxSpikethrower.png

Skipjack Spikethrower

Snakesfang.png

Snakesfang

Pen.png

Sleepy Pen

Biochip Syndicate.png

Stealth Bio-chip

Stimulants.png

Stimulants

Supermatter Theft Tools.gif

Supermatter Extraction Tools

Supermatter Plutonium Core Containers.gif

Supermatter or Plutonium Container

Syndicate Bomb.png

Syndicate Bomb

Chainsaw.gif

Syndicate Chainsaw

Syndicatedocs.gif

Syndicate Documents

Mod Syndicate Elite.png

Syndicate Elite Modsuit

SyndiKey.png

Syndicate Encryption Key

GunContra.gif

Syndicate Long Arms

SyndiMinibomb.png

Syndicate Minibomb

MMI empty.png

Syndicate MMI

WallbangGrenade.png

Syndicate Portable Pop Up Turret

Syndi Teleporter.gif

Syndicate Teleporter

SyndiPDA.png

Syndicate Uplink

Biochip Syndicate.png

Synthetic Supercharge Bio-chip

Tarot Box.png

Tarot Box

SyndicateBox.png

Technocracy Advanced Cloning System

GunTele.png

Telegun

Push broom.png

Titanium Push Broom

Biochip Syndicate.png

Uplink Bio-chip

Pipette.png

Viral Injector