Hacking: Difference between revisions

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Adds SSU hacking
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| Will return the camera to long-range.
| Will return the camera to long-range.
| There are only two wires. Cut / Pulse one, and see what happens.
| There are only two wires. Cut / Pulse one, and see what happens.
|}
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
====[[File:Suit Storage Unit.gif|32px]] Suit Storage Units====
<div class="mw-collapsible-content">
How to:
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to expose the wiring.
# Hack using a [[File:Multitool.png|32px]] '''Multitool''' or [[File:Wirecutters.png|32px]] '''Wirecutters'''.
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to hide the wires again when done.
{| class="wikitable"
|-
! Wire
! Effects
! [[File:Multitool.png|32px]] Pulsing
! [[File:Wirecutters.png|32px]] Cutting
! [[File:Wirecutters.png|32px]] Mending
! Finding the Wire
|-
| ID scan '''(Blue Light)'''
| Controls the ID lock of the Suit Storage Unit. Blue Light Off means ID lock is off, Blue Light On means ID lock is on.
| Toggles ID scan on/off.
| Disables ID scan, allowing usage without the right ID access.
| Re-enables ID Scan, requiring the right ID access before usage.
| Pulse / Cut wires until the Blue light changes.
|-
| Shock / Electrify '''(Green Light)'''
| Delivers an electrical shock to anyone trying to interact with the storage unit.
| Toggles shock mode for up to 5 seconds. Toggles the Green Light.
| Will shock anyone using the Suit Storage Unit until repaired.
| Returns normal operation.
| Pulse / Cut wires until the Green light changes.
|-
| Safety '''(Red Light)'''
| Disables the Suit Storage Unit's safeties, allowing you to lock organic lifeforms inside. Red Light Off means safe, Red Light Blinking means safeties are off.
| Toggles safeties on/off
| Disables safeties until mended.
| Returns safeties.
| Pulse / Cut wires until the Red light changes.
|-
| UV Value '''(UV Display)'''
| Toggles the UV value of the Suit Storage Unit's disinfection cycle. Keeping it at 15nm causes severe damage to anything within during the disinfection cycle.
| Toggles the UV value between 185nm and 15nm.
| Sets the UV value to 15nm until repaired.
| Returns the UV value to 185nm.
| Pulse / Cut wires until the UV Display changes values.
|-
| Dud Wires
| The remaining wires on the board are duds and have no effect.
| None
| None
| None
| Any wire that does not change the status lights
|}
|}
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</div></div>

Revision as of 20:58, 4 April 2024

Hacking. Because sometimes you need to get places you shouldn't be, get items you don't have access to, or even be a hero and disarm a bomb. Hacking is a vital skill for the Engineering department and is often useful to many others too.

Not to be confused with e-magging. Please check out Cryptographic Sequencer for all E-maggable objects in the game.

Tools of the Trade

Insulated Gloves - Stops you getting shocked.

Screwdriver - A necessary tool, used to expose the hackable interface on many devices.

Wirecutters - A necessary tool, used for 'Permanent' hacking. Is also much easier to get than the Multitool.

Multitool - A better tool, used for shorter, safer hacking. Often harder to get, however.

Crowbar - A brute-force tool, for opening depowered airlocks and other such tasks.

Keep an eye out for:

Budget Insulated Gloves- Budget versions of the insulated gloves. More common in Maint, can be bought from hacked tool vendors, but no guarantee of quality.

  • 1 in 7 chance of Full Insulation, Shock Immunity.
  • 4 in 7 chance of 50% Damage Decrease
  • 1 in 7 chance of 25% Damage Decrease
  • 1 in 7 chance of 50% Damage Increase

Fake Insulated Gloves - Sometimes found in maint, sometimes made by jokers using washing machines and crayons, these gloves probably offer zero insulation. On close inspection (Examine), "They don't feel like rubber".

Major Hackables

The main things you'll be hacking into. These often have multiple wires, the ability to shock you, or other fun side-effects. Caution, and insulated gloves, are advised.

If you're new to SS13, or hacking in general, be sure to check out the Beginner's Guide to Hacking below.

A Beginner's Guide to Hacking

Airlocks

APCs

Air Alarms

Autolathes

MULEs

Security Cameras

Suit Storage Units

Particle Accelerator

Vending Machines

Syndicate Bomb

Nuclear Bomb

Nuke Core Container

Minor Hackables

There are many minor items that also can be hacked, although you rarely have to need to do so. For completeness sake, we have included the Safe in this section.

Fire alarm

Security Gasmask

Radio & Signaler

Secure Briefcase & Secure Safe

Smartfridge

Safes

Cargo Computer

Tips and Strategies

Finally, a brief list of a few fun things you can do.

Airlock Deadlock

  • Cut the bolts wire on an airlock. Now cut the Power wires. The door will be impossible to open until repaired. Now, cut all the wires (to make it less obvious which is which), use a sheet of Plasteel or Metal to reinforce the wires compartment (hiding the wires) then weld the whole airlock shut for good measure.

Remote Signal Devices

  • You can attach remote signalers to wires which, when receiving their frequency, will act like a multitool. Place a signaller on the Bolts wire, and remotely lock someone in or out. Signaller on the shock wire, set the door sparking from a safe distance.

The Crusher

  • Cut the Safety wire on a door. Manually close the door on someone. Repeatedly open and close the airlock, crushing them to death while they're stunned there. If you can knock someone down and get them into a crusher, you can kill them without ever owning a lethal weapon.