User:Kyet

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NON-HUMAN

Superiors: The Queen of Terror
Difficulty: Easy
Guides: Not defined
Access: None
Duties: Slaughter humans, spin webs, lay eggs, turn the station into a spider-infested hellhole.


Terror spiders are to giant spiders, as Nuclear Operatives are to Traitors. Unlike normal spiders, who simply want to eat whoever they see, terror spiders will stop at nothing to completely exterminate all non-spider life on the station.


Rules of Thumb

As a Human

  • Weld vents and scrubbers. Even fully-grown Terror Spiders can ventcrawl. They will run around murdering the whole crew if you fail to weld the vents.
  • Carry a gun. Melee weapons are not good enough to fight the vast majority of terror spiders. Laser weapons are preferable. A biological demolecularizer (aka: "decloner") is ideal.
  • If you can't get a gun, despite trying, carry the best melee weapon you can. You will still die if you try to fight most kinds of terror spider, but at least if you get ambushed by a Gray Terror you have a chance to defend yourself.
  • Don't travel into dark/webbed areas.
  • Don't walk into spider webs.
  • If bitten by a Black Terror, or White Terror, seek immediate medical help. You will be dead (or worse) within minutes if you don't do this.
  • If you are cornered by a Black Widow, or White Death, and don't have a gun, then let it bite you once, and run to medbay immediately afterwards. Fighting back (or being near it when it is hit by any kind of projectile or explosive) will cause it to consider you an enemy, and it won't stop attacking until you are dead.
  • Attack ASAP once you have that gun. The longer you wait, the more they breed.
  • If you are security, consider arming the crew. Terror spiders can be as dangerous as blobs, even worse in some cases. Arming the crew is safer than having a serious terror spider infestation.
  • If you are science, make decloners. If you can't make those, make AEGs or lasercannons. Make sure security have them. Night vision HUDs help too. The absolute best weapon against Terror Spiders are mechs, especially mechs with lasercannons. You may not have the resources to construct those, however.
  • If you are medical, try to get a white terror victim into a sleeper, and use dialysis. There is an antidote to their venom, but you require the venom itself to make it.
  • If you are cargo, consider ordering eguns/laserguns.
  • If you are command, get the crew organized. Remind people of what to do, and what not to do. Remind the assistants that these things are serious business, and hunting them with a toolbox is suicide.

As a Spider

  • Destroy lights. You can smell blood, and see in the dark. Crew can't.
  • Destroy cameras. They emit light, and let the AI see you.
  • Incapacitate crew. Once incapacitated, drag them to a green, who will web them and drink their blood.
  • Spin webs. They stop crew in their tracks, and even block shots to a limited extent. They have no effect on you, or any other terror spiders.
  • Ventcrawl to find targets, and to escape groups of armed humans.
  • Play your spider class the way it is intended. They have strong strengths and weaknesses per class, which make them play very differently.
  • Follow the orders of the Queen of Terror, if one exists. The queen has the right (and the brute strength!) to tear disobedient spiders in half. She WILL do this to you if you disobey her. Protect her - she is the brains of your operation.
  • If there is an Empress of Terror around, stay out of her way. In particular, don't let her step on you! The Empress will give orders to the queen, who gives orders to you.
  • If you are injured, go after easy targets for awhile. You regenerate slowly over time.

Classes

  • "Red Terror", aka "the Juggernaut" / "Terror Assault" spider: very high health, very high melee damage, very slow speed. Kite it. Never engage this spider in melee. No matter how good you think you are, you will be dead within seconds.
  • "Gray Terror", aka the "Surprise Terror" spider: hides in vents, waiting patiently for enemies (ie: you) to get near, so it can leap out, maul your face and eat you alive.
  • "Green Terror", aka the "Vicious Bloodsucking" spider: once it kills you, it will drink your blood for breakfast, then lay spider eggs, which hatch into more terrors.
  • "Black Terror", aka the "Giant Black Widow" spider: its attack uses an extremely lethal poison. Even a single bite will be fatal within two minutes. Multiple bites can lead to death in seconds.
  • "White Terror", aka the "Ghostly Nightmare" spider: its bite infects you with tiny spider eggs. This is every bit as horrifying as it sounds.
  • "Purple Terror", aka the "Praetorian Guard" spider: serves as guard for the nests of Terror Queens. Extremely dangerous. Capable of disarming and stunning you if it closes the distance.
  • "Queen of Terror": as dangerous as a blob, this nest-building spider lays an endless chain of eggs, and, once it has amassed a brood, seeks to exterminate all non-spider life on the station.
  • "Mother of Terror": harmless-looking spider. Except for the hundreds of tiny spiders that crawl all over its back.
  • "Empress of Terror": old, battle-scarred queens, they rule over all Terror Spiders everywhere. They consider direct fighting beneath them (been there, done that) - but are capable of laying eggs that hatch into queens and mothers.

Infestation Types

Terror spiders can infest the station in one of several, increasingly dangerous, ways.

  • Terror Scouts: A few low-level Terror Spiders arrive on the station. They do not reproduce at all, but each of them is dangerous by itself. This type of infestation is intended to teach players that they exist, and how to kill them, without risking them overrunning the station.
  • White Infestation: A few White Terrors arrive on the station. The people they bite are infected with spider eggs, spiderlings hatching from their skin. These spiderlings grow up into vicious killing machines.
  • Queen Infestation: A Queen of Terror arrives on the station. She chooses a nesting site, and begins to build an army of spiders to try to exterminate all non-spider life on the station.


Objects & Drops

  • Spiderling: Non-playable baby spiders. They move very quickly and like to hide in vents. Humans must kill them. Spiders must keep them alive.
  • Webs: Extremely sticky webs placed by spiders. Can be destroyed easily. Attempting to walk through them is highly likely to ensnare any human.
  • Spider Fangs: The razor-sharp fangs of a terror spider. Useful as a melee weapon.
  • Spider Carapace Armor: Plates from a terror spider's hide, fashioned into a crude suit of armor. Provides protection similar to a suit of security armor.
  • Spider Conductive Silk: The conductive silk from inside the silk glands of a terror spider. Can be used as wiring.


Common Questions

  • How dangerous are they? They're about as dangerous as a blob, or a team of syndicate nuclear agents. Yes, seriously.
  • Do terror spiders need oxygen? Unlike normal spiders, no. They have exoskeletons, so they can even survive in space. You can still kill them with fire, though.
  • How can I play as one? Click on it as a ghost.
  • Can terror spiders travel through vents? Unlike normal spiders, yes!