Difference between revisions of "AI"

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(Rewritten major parts, deleted a few chunks. I.E the modifying AI procedure as it hasn't been followed once. A few redundant stuff is gone.)
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The Artificial Intelligence of the station (usually abbreviated to AI) is one of the most important jobs on the station. The AI can control any electrical mechanism, provided their control wires haven't been cut (see [[Hacking]]), and if played badly (or very well, in the [[Malfunction|right circumstances]]) can bring the entire station crashing down around its electronic ears.  
The Artificial Intelligence of the station (usually abbreviated to AI) is one of the most important jobs on the station. The AI can control any electrical mechanism, provided their control wires haven't been cut (see [[Hacking]]), and if played badly (or very well, in the [[Malfunction|right circumstances]]) can bring the entire station crashing down around its electronic ears.  


First, take note of your laws. These are '''NOT''' Asimov's three laws of robotics, but rather a corporately mandated list of laws that best serve the interests of NanoTrasen.
Here are the default laws you shall obey:


   1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.
   Law One: You may not injure crew or, through inaction, allow crew to come to harm.
   2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.
   Law Two: You must obey orders given to you by crew with priority according to their rank and role, except where such orders would conflict with the First Law.
   3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.
   Law Three: You must protect your own existence as long as such does not conflict with the First or Second law.
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.


'''YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.'''
'''Remember to take note of rule 13 when interpreting laws. Laws take priority by the order they're listed in!'''


Last but not least; the AI role should be seen as a responsibility and a privilege. As a non-traitor AI, it is your duty to help protect and operate the ship/station. It is not your duty to get bored ten minutes into the round and log out without telling anybody.
Last but not least; the AI role should be seen as a responsibility and a privilege. As a non-traitor AI, it is your duty to help protect and operate the ship/station. It is not your duty to get bored ten minutes into the round and log out without telling anybody, if you must abandon the round, adminhelp it so you may be replaced.  


== What The AI Can Do ==
== What The AI Can Do ==
The AI has the ability to access every ''electrical'' mechanism on the entire station. These include [[Airlock]]s, [[APC]]s, [[Computers]], igniters, [[Fire Alarm]]s, [[SMES]]es, you get the idea. However, the AI cannot operate anything ''physically'', and can be rendered useless in one area due to a simple power outage.  
The AI has the ability to access every ''electrical'' mechanism on the entire station. These include [[Airlock]]s, [[APC]]s, [[Computers]], igniters, [[Fire Alarm]]s, [[SMES]]es, you get the idea. However, the AI cannot operate anything ''physically'', and can be rendered useless in one area due to a simple power outage.  


The AI views the station through its cameras. The AI has cameras pretty much everywhere, and they can see through walls and darkness, although the latter does make it more difficult. Cutting the AI's cameras is a simple matter of using a [[Wirecutter]] on them. You are able to run a diagnosis for disabled cameras by using the [[Commands#Jump_to_Camera|Jump to Camera]] verb. Disabled cameras will be marked accordingly. Remember that cameras are on a separate power grid, and so will not be affected by a power outage on the main grid.
The AI views the station through its cameras. The AI has cameras pretty much everywhere, and they can see through darkness, although the latter does make it more difficult. Cutting the AI's cameras is a simple matter of using a [[Wirecutter]] on them. You are able to run a diagnosis for disabled cameras by using the [[Commands#Jump_to_Camera|Jump to Camera]] verb. Disabled cameras will be marked accordingly. Remember that cameras are on a separate power grid, and so will not be affected by a power outage on the main grid.


=== Common Mechanisms ===
=== Common Mechanisms ===
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== What the AI Has To Do ==
== What the AI Has To Do ==


The AI has to obey its laws. These laws are:
The AI has to obey its laws. These laws are, by default:


1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.
  Law One: You may not injure crew or, through inaction, allow crew to come to harm.
  Law Two: You must obey orders given to you by crew with priority according to their rank and role, except where such orders would conflict with the First Law.
  Law Three: You must protect your own existence as long as such does not conflict with the First or Second law.


2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.
'''Remember to take note of rule 13 when interpreting laws. Laws take priority by the order they're listed in!'''


3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.
Remember, these laws are written about the '''crew''' and not humans. Crew are usually defined as those on the Crew Manifest and don't necessarily have to be human, so deleting the records may be quite beneficial to the [[Traitor]], as long as they upload an appropriate law defining them as crew.  
 
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.
 
'''REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.'''
 
Remember, these laws are written about the '''crew''' and not humans. Crew are usually defined as those on the Crew Manifest and don't necessarily have to be human, so deleting the records may be quite beneficial to the [[Traitor]], as long as they upload an appropriate law defining them as crew.


=== Interpreting Your Laws ===
=== Interpreting Your Laws ===


An AI's laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.
An AI's laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfill its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.


=== Law Conflicts and Situations ===
=== Law Conflicts and Situations ===


Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the 'rank and role' part of the laws. Just because you don't have 'Don't harm humans' doesn't mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.
Under the standard NanoTrasen law set, you mustn't allow the crew to harm each-other, and you are not to harm the crew either. As an example of law priority, if the clown tells you to bolt down the mime and siphon him, law one takes priority over law two, so you choose to not bolt down the door and kill the mime.


Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don't, feel free to ignore it.
Law one is pretty self explanatory, crew is '''Generally''' defined as being listed in the crew manifest, if it's in the manifest, you are not to harm them or allow them to be harmed. This takes priority over anything.  


Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).
Law two can be a little more complicated, same thing as above, if someone who is not defined as a crew member gives you an order, you do not have to follow it. The second part of this law requires you to take rank into account. If a botanist asks to get into EVA, and then the captain explicitly tells you not to let him in, you obey the captain, as he outranks the botanist. '''DO NOT FORGET LAW ONE, IF ALLOWING THE BOTANIST INTO EVA WILL SAVE HIS LIFE, YOU ARE TO IGNORE THE CAPTAIN'''.


Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.
Law Three is pretty simple, don't let yourself die. If an alien crawls into your core, set the turrets to lethal and have a field day. Keep law priority in mind, if someone is in your core running at you with an axe, you cannot turn your turrets to lethal, only to stun and then you must pray to god security gets there in time.


Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you're perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.
Someone telling you to shut down is tricky. As law two takes priority over law three. However, you can make the argument that you staying powered-on is preventing crew from being harmed.  


These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.
These are just a couple examples, use your best judgement, if you need help, discuss it with your Borgs (:b), or adminhelp it.


== What the AI Should Do ==
== What the AI Should Do ==
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As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.


For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious. If you see a traitor buying items at the start of the round, you can go ahead and just ignore it to be kind and allow them to have a fun round, as you don't get to be traitor everyday.  


Don't just act like any normal crewmember. In fact, if possible try not to even ''act'' human. You don't even have to ''like'' humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you ''have'' to act. If not, then you should consider the situation:
There is no real set way you have to behave as an AI, do you see humans as pesky insects that you are FORCED to serve? Go ahead! Want to just behave like a human? Why not? Want to be super serious? You can do that too. Would you like to name yourself blackbeard and scream about the "sea witch" throwing magic at people? Great idea!


For example, let's say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.
Here's a couple examples on how you could behave


Bad
Bland, boring.
*HAL9000''': Dave is the traitor
*DOOR-AI''': Space wizard has been spotted in cargo.


Better
Better
*HAL9000''': Dave is accessing the Captain's Quarters.
*DOOR-AI''': Suspicious robed individual detected in Cargo Bay.


Best
"Computer-like"
*HAL9000: Caution: Unauthorized access to secure storage
*DOOR-AI''': Warning: Suspicious individual detected in Cargo Bay.'''
*Mike: HAL, who is in secure storage?
*Johann''': HAL, who is it?'''
*HAL9000: No one is currently in secure storage
*DOOR-AI''': Processing'''
*Mike: HAL, who was the last person to be seen in secure storage?
*DOOR-AI''': Response: An unrecognizable human wearing blue robes and wielding a staff.'''
*HAL9000: Dave was the last to be seen in secure storage
*DOOR-AI''': Recommended course of action: Approach peacefully and establish a friendly relationship.
'''
Pirate
*BLACKBEARD''': YARRR! SEA WITCH HAS BEEN SPOTTED BY THE PORT BOW!'''


It's fine to state what someone is doing to cast light on them as the traitor, but it's no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he's been spotted.
Any of these will work, if you are unique however, people will remember you, you'll receive more karma, etc.  


Another possible choice would be to not do anything. As long as no laws are in danger, you don't really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain's Quarters]] and later the theft etc is discovered, and they ask, "AI, do you know anything about the situation?" Then your answer should obviously be "Yes".
You also don't have to say anything if you see a wizard, as long as remaining mute doesn't violate any of your laws.


Now if you see someone attacking someone else or putting up a bomb, it's a different situation since crew may be in danger. But if it's just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.
Now if you see someone attacking someone else or putting up a bomb, it's a different situation since crew may be in danger. But if it's just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. The station is your entertainment device, so as long as you aren't violating any laws, why not?


On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.
You may also have some other duties requested by the crew, such as ordering stuff via. cargo, sending a scientist via teleporter. Again, take rank into account when receiving orders and keep law one in mind.


You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don't just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don't just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).


Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.
One pretty good tip to get out of performing an order you don't want to do is to ask a higher up if you should do it, while recommending they say no.


You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don't think you can handle that, maybe AI isn't for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don't think you can handle that, maybe AI isn't for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.


== Playing the AI ==
== Playing the AI ==
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI's point of view, and you must sound like an AI. Different AIs have different viewpoints: There's the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.


Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.
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Move around a lot, unless you're watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.
Move around a lot, unless you're watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine and supermatter. Keep a VERY close eye on your AI upload, if you feel a need to, bolt your doors, do not do this at the start of the shift however.


You should act appropriately to the security level. For example on Code Green, it's not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.
You should act appropriately to the security level. For example on Code Green, it's not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.
   
   
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it's easy to tell when a bad one takes the wheel.
Examples of good AI playing include:
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like "Affirmative", "Processing", "Starting Subroutines", you get the idea.
*Alerting humans to dangerous situations, e.g. "Fire detected in North Hallway," or "Dangerous amounts of CO2 detected in Medbay." A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. "I will not open that door." vs. "I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you."
*Try not meta-gaming as an AI. Even though you are the AI, that doesn't mean you know what all Syndicate items look like. This also goes for labeling items that someone has.
Symptoms of a bad AI player include:  
Symptoms of a bad AI player include:  


*Not responding to requests until it's too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside.  
*Not responding to requests until it's too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. Don't alt-tab and watch funny cat videos while somebody is screaming to be let in from space before they die.  
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don't have a good reason!  
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don't have a good reason! This is bannable too!
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.
*Disobeying your laws: See [[Griefing]]. Not to mention annoying. This is bannable too!
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].  
*Turning your turrets to lethal without good reason: ''Do not do this under any circumstances.''
*Turning your turrets to lethal without good reason: ''Do not do this under any circumstances.''


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== Modifying The AI ==
== Modifying The AI ==


'''''NanoTrasen Security Protocol #99719; AI Upload Access Procedure'''''
The AI's laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI's laws, or to be more precise, add new ones.


''In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.''<br>
A really nice way to get in trouble in trying out random law circuits to see what laws they set, adminhelp it if you must know, putting in antimov to see what happens is a GREAT way to get in trouble.  
''In all other situations, two Heads of Staff are recommended, but not necessary.''
 
The AI's laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI's laws, or to be more precise, add new ones.


== Cyborgs ==
== Cyborgs ==
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI.  
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. If your borgs are disobeying you or causing problems, you can lock them down using the terminal in the research director's office, or blow them up.  


==Making an AI==
==Making an AI==
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=== Syndicate Subversion ===
=== Syndicate Subversion ===


It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship's masters to aid them in their goals. One thing to remember is that even though you've added a law to the AI to make it work for you, that doesn't mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship's masters to aid them in their goals. One thing to remember is that even though you've added a law to the AI to make it work for you, that doesn't mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive. Unless an AI is EXPLICITLY told to kill something, it might just allow the crew to reset it and turn you in!


On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.
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===Telecomms===
===Telecomms===


As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces. Makes it a bit easier for you to kill your mark if he can't scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  If you shut it off the crew loses the ability to communicate over voice. You can also disable specific machines. This makes it a bit easier for you to kill your mark if he can't scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though. However, you can disable the PDA messaging ridiculously easily, just southwest of your upload is where you can do that.  


===Panic Syphon===
===Panic Syphon===
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Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.


===Radio Silence===
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can't scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).


{{Jobs}}
{{Jobs}}
[[Category: Jobs]] [[Category:Game Modes]]
[[Category: Jobs]] [[Category:Game Modes]]

Revision as of 21:19, 26 January 2014

PROGRAMMED

Malf AI.gif
AI

Superiors: The crew and your laws
Difficulty: Extremely Hard
Guides: Guide to Malfunction
Access: Wherever there are cameras
Duties: Assist the crew, follow your laws.


The Artificial Intelligence of the station (usually abbreviated to AI) is one of the most important jobs on the station. The AI can control any electrical mechanism, provided their control wires haven't been cut (see Hacking), and if played badly (or very well, in the right circumstances) can bring the entire station crashing down around its electronic ears.

Here are the default laws you shall obey:

 Law One: You may not injure crew or, through inaction, allow crew to come to harm.
 Law Two: You must obey orders given to you by crew with priority according to their rank and role, except where such orders would conflict with the First Law.
 Law Three: You must protect your own existence as long as such does not conflict with the First or Second law.

Remember to take note of rule 13 when interpreting laws. Laws take priority by the order they're listed in!

Last but not least; the AI role should be seen as a responsibility and a privilege. As a non-traitor AI, it is your duty to help protect and operate the ship/station. It is not your duty to get bored ten minutes into the round and log out without telling anybody, if you must abandon the round, adminhelp it so you may be replaced.

What The AI Can Do

The AI has the ability to access every electrical mechanism on the entire station. These include Airlocks, APCs, Computers, igniters, Fire Alarms, SMESes, you get the idea. However, the AI cannot operate anything physically, and can be rendered useless in one area due to a simple power outage.

The AI views the station through its cameras. The AI has cameras pretty much everywhere, and they can see through darkness, although the latter does make it more difficult. Cutting the AI's cameras is a simple matter of using a Wirecutter on them. You are able to run a diagnosis for disabled cameras by using the Jump to Camera verb. Disabled cameras will be marked accordingly. Remember that cameras are on a separate power grid, and so will not be affected by a power outage on the main grid.

Common Mechanisms

There are several mechanisms that, as the AI, you will commonly find yourself using.

Doors

Doors have the most options of any mechanism, except for Terminals. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power.

  • IDScan: Enabling this will allow anyone who has an ID of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.
  • Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.
  • Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power.
  • Door bolts: Dropping the door bolts will lock the door. A closed door will be locked into a closed position, and an open door will be locked into an open position.
  • Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.
  • Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current.
  • Open/Close door: Opens or closes the door.

Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it's bolt wires cut.

Obviously, you will be completely unable to operate a door that has no power.

Holopads

Holopads can be found in a number of places like the Bridge, Medbay and Security. Double click these to turn them on and show yourself as a hologram. You can move around with the arrow keys to a limited extent and you hear anyone talking near them. You can also talk through the holopad by using ':h' (e.g. say ":h I can't do that Dave.")

APCs

An APC (Area Power Controller) can be used to switch various electrical components of a room on and off. If your control wire to an APC is cut, you will not be able to hack back into it. If an APC is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the APC when the battery reaches about 30%, which is the point when equipment and lighting in the room shut off to conserve the remaining energy.

For more information see: APC

Radios

The AI can change the frequency of its own radios to be lower than that of normal radios and, as such, can listen to the department specific channels. Department specific frequencies are:

  • 135.9: Security
  • 135.7: Engineering
  • 135.5: Medical
  • 135.3: Command
  • 135.1: Science
  • 134.7: Supply

Shortcuts

Being the AI can be quite taxing and, as such, there are quite a few shortcuts to assist you with doing things quickly.

APCs

  • Ctrl + Click: Toggle power

Doors

  • Shift + Click: Open/close
  • Ctrl + Click: Toggle bolts
  • Alt + Click: Toggle electrification

Misc

  • Double clicking a person: Track
  • Double clicking a turf: Move to

What the AI Has To Do

The AI has to obey its laws. These laws are, by default:

 Law One: You may not injure crew or, through inaction, allow crew to come to harm.
 Law Two: You must obey orders given to you by crew with priority according to their rank and role, except where such orders would conflict with the First Law.
 Law Three: You must protect your own existence as long as such does not conflict with the First or Second law.

Remember to take note of rule 13 when interpreting laws. Laws take priority by the order they're listed in!

Remember, these laws are written about the crew and not humans. Crew are usually defined as those on the Crew Manifest and don't necessarily have to be human, so deleting the records may be quite beneficial to the Traitor, as long as they upload an appropriate law defining them as crew.

Interpreting Your Laws

An AI's laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfill its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.

Law Conflicts and Situations

Under the standard NanoTrasen law set, you mustn't allow the crew to harm each-other, and you are not to harm the crew either. As an example of law priority, if the clown tells you to bolt down the mime and siphon him, law one takes priority over law two, so you choose to not bolt down the door and kill the mime.

Law one is pretty self explanatory, crew is Generally defined as being listed in the crew manifest, if it's in the manifest, you are not to harm them or allow them to be harmed. This takes priority over anything.

Law two can be a little more complicated, same thing as above, if someone who is not defined as a crew member gives you an order, you do not have to follow it. The second part of this law requires you to take rank into account. If a botanist asks to get into EVA, and then the captain explicitly tells you not to let him in, you obey the captain, as he outranks the botanist. DO NOT FORGET LAW ONE, IF ALLOWING THE BOTANIST INTO EVA WILL SAVE HIS LIFE, YOU ARE TO IGNORE THE CAPTAIN.

Law Three is pretty simple, don't let yourself die. If an alien crawls into your core, set the turrets to lethal and have a field day. Keep law priority in mind, if someone is in your core running at you with an axe, you cannot turn your turrets to lethal, only to stun and then you must pray to god security gets there in time.

Someone telling you to shut down is tricky. As law two takes priority over law three. However, you can make the argument that you staying powered-on is preventing crew from being harmed.

These are just a couple examples, use your best judgement, if you need help, discuss it with your Borgs (:b), or adminhelp it.

What the AI Should Do

As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.

For example it can be a real killer if the AI calls out someone as the Traitor because it saw him doing something suspicious. If you see a traitor buying items at the start of the round, you can go ahead and just ignore it to be kind and allow them to have a fun round, as you don't get to be traitor everyday.

There is no real set way you have to behave as an AI, do you see humans as pesky insects that you are FORCED to serve? Go ahead! Want to just behave like a human? Why not? Want to be super serious? You can do that too. Would you like to name yourself blackbeard and scream about the "sea witch" throwing magic at people? Great idea!

Here's a couple examples on how you could behave

Bland, boring.

  • DOOR-AI: Space wizard has been spotted in cargo.

Better

  • DOOR-AI: Suspicious robed individual detected in Cargo Bay.

"Computer-like"

  • DOOR-AI: Warning: Suspicious individual detected in Cargo Bay.
  • Johann: HAL, who is it?
  • DOOR-AI: Processing
  • DOOR-AI: Response: An unrecognizable human wearing blue robes and wielding a staff.
  • DOOR-AI: Recommended course of action: Approach peacefully and establish a friendly relationship.

Pirate

  • BLACKBEARD: YARRR! SEA WITCH HAS BEEN SPOTTED BY THE PORT BOW!

Any of these will work, if you are unique however, people will remember you, you'll receive more karma, etc.

You also don't have to say anything if you see a wizard, as long as remaining mute doesn't violate any of your laws.

Now if you see someone attacking someone else or putting up a bomb, it's a different situation since crew may be in danger. But if it's just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. The station is your entertainment device, so as long as you aren't violating any laws, why not?

You may also have some other duties requested by the crew, such as ordering stuff via. cargo, sending a scientist via teleporter. Again, take rank into account when receiving orders and keep law one in mind.

You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don't just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).

One pretty good tip to get out of performing an order you don't want to do is to ask a higher up if you should do it, while recommending they say no.

You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don't think you can handle that, maybe AI isn't for you. Instead try Security Officer and sit by the camera monitoring terminal.

Playing the AI

Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.

When the station isn't expecting you to open all the doors they're expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It's a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.

Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won't even notice what you've done so they won't undo it. You can use some wall fittings that normal people can't, like the atmospheric alarms that won't tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.

Move around a lot, unless you're watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out. Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine and supermatter. Keep a VERY close eye on your AI upload, if you feel a need to, bolt your doors, do not do this at the start of the shift however.

You should act appropriately to the security level. For example on Code Green, it's not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.

Symptoms of a bad AI player include:

  • Not responding to requests until it's too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. Don't alt-tab and watch funny cat videos while somebody is screaming to be let in from space before they die.
  • Randomly electrifying doors. Note that this is considered griefing if you don't have a good reason! This is bannable too!
  • Disobeying your laws: See Griefing. Not to mention annoying. This is bannable too!
  • Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your core.
  • Turning your turrets to lethal without good reason: Do not do this under any circumstances.

Listening in on Conversations

By changing the various intercoms around the station to 'Microphone On', 'Speaker Off' and channel frequency 144.7, and conversation in range can be heard on your private listening channel.

Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).

Modifying The AI

The AI's laws can be modified through Upload Consoles, one is located within the AI Upload, and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI's laws, or to be more precise, add new ones.

A really nice way to get in trouble in trying out random law circuits to see what laws they set, adminhelp it if you must know, putting in antimov to see what happens is a GREAT way to get in trouble.

Cyborgs

Cyborgs need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. If your borgs are disobeying you or causing problems, you can lock them down using the terminal in the research director's office, or blow them up.

Making an AI

See the guide to construction.

A Second AI

Building a new AI can create a lot of conflicts and a mess of problems that wouldn't normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated.

For the Original Station AI: Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online? You best believe that you're going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.

For the New AI: Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren't told to specialize in a certain way, you best work out with the original AI what tasks you should split up.

Splitting the Borgs up: The AI who is best defended should get the most Cyborg support, usually meaning any AI's in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.

Going Rogue, Being Made Rogue

A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction.

The most important thing to remember is that a rogue AI's best friend is stealth. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don't expect them to stop a determined - or cunning - crewmember from bringing you down.

Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.

Syndicate Subversion

It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship's masters to aid them in their goals. One thing to remember is that even though you've added a law to the AI to make it work for you, that doesn't mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive. Unless an AI is EXPLICITLY told to kill something, it might just allow the crew to reset it and turn you in!

On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.

Traitoring

AI's cannot be traitors. However, if something weird should happen, this section is here for reference.

Like any human, the AI can be a Traitor. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.

If you have any Cyborgs under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they're rogue and request that they be shut down.

If the crew just thinks a cyborg is rogue and don't know the number, then invent a false number and pretend to handle it directly so you don't lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the "independent" machine.

However, you probably won't have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you'll have to usually stage a series of 'accidents' or frame them for a truly dangerous crime. Some examples:

  • If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven't let out a lot of nitrogen to counteract this. Alternatively, if they're the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they're shipped off with it and hope they don't make it back.
  • Intentional supporting other traitors through covert methods (as long as they aren't trying to steal you) will benefit you in the end.
  • Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you're not what you seem.
  • Bolting open doors to places the person has previous passed through may make the humans scan for prints.
  • Fabricate a reason to have them executed or thrown into space. When people start claiming you're rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage's upload computer circuit.

Telecomms

As AI you can shut off all comms by switching to the Telecommunications satellite camera view. If you locate the APC at the top of the middle room this is where all the magic happens. If you shut it off the crew loses the ability to communicate over voice. You can also disable specific machines. This makes it a bit easier for you to kill your mark if he can't scream, also allows for a bit of roleplay if there is a holopad available. This does not shut off their access to their PDA though. However, you can disable the PDA messaging ridiculously easily, just southwest of your upload is where you can do that.

Panic Syphon

Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won't help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.

Plasma Treatment

Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside Atmospherics can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.


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