Difference between revisions of "Customs Officer"

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{{WIP}}{{JobPageHeader
{{Obsolete}}
|headerbgcolor = red
{{JobPageHeader
|headerfontcolor = white
|colour = BA5656
|hcolour = white
|stafftype = SECURITY
|stafftype = SECURITY
|imagebgcolor = #9999ff
|img = customsofficer.png
|img_generic = customsofficer.png
|img =
|jobtitle = Customs Officer
|jobtitle = Customs Officer
|access = [[Brig|Security]], [[Morgue]], [[Maintenance]], [[Bridge]]
|access = [[Brig|Security]], [[Morgue]], [[Maintenance]], [[Bridge]], [[Customs]]
|difficulty = Troll.
|difficulty = Very Easy, Highly Roleplay Based
|superior = Head of Security
|superior = [[Head of Security]]
|duties = Operate the Customs checkpoint. Have assistants start a Riot. End up being spaced.
|duties = Operate the Customs checkpoint. Have assistants start a Riot. End up being spaced.
|guides = [[Guide to Security]], [[Space Law]], [[Paperwork]]
|guides = [[Guide to Security]], [[Space Law]], [[Guide to Paperwork]]
}}
}}
You sit around in the new customs office by arrivals doing paperwork and pressing buttons. Unlike other sec officers, you will absolutely never see any action. Unlike the HoP or the QM, you'll never be able to pull off any gimmicks to pass the time. You have minimal equipment and no special powers or particular authority. Recommended to hardcore masochists, or people from baystation.
'''The Customs Officer has been retired in Paradise Station. It is a refundable Karma unlock that can be refunded for 30 Karma points.'''
 
This page shows how the Customs Officer was back then, as such, this page has been archived due to various reasons.
 
You sit around in the Customs Office by arrivals, doing paperwork and pressing buttons. Unlike other security personnel, chances are good you won't see any action unless the station has been utterly compromised. Unlike the [[Head of Personnel]] or the [[Quartermaster]], you'll have difficulty passing the time and so is a job recommended to heavy roleplayers and people who enjoy slow rounds rather than action.
 
== Papers, Please. ==
 
The Customs Officer is a [[Karma]] unlocked job that you can add to your occupation preferences for 30 points. As such, it is heavily roleplay focused. In fact, it is completely driven by roleplay. Despite your job that predominately revolves around checking ID's and bags for everybody that joins a round late, you are still, for all intents and purposes, a [[Security Officer]] and as such you are obligated to carry out Space Law. However, due to your job requiring a near constant vigil at the arrivals checkpoint, you won't have many, if any, opportunities to brig someone; and, if in the rare case you need to apprehend a criminal, take them to one of the holding cells in the checkpoint and call a more general security officer to take them to the brig.
 
Additionally, under no circumstances should you bolt the arrival checkpoint and then leave it unattended. This will essentially block players from being able to enter the station without breaking down reinforced walls or spacewalking. It's considered terrible form and will likely earn you a job ban, wasting 30 karma.
 
====Example Access Form====


Basic admission form (Tigercat2000)
<pre>   
<pre>   
[center][b][i]Station Access Form[/b][/i][br]
[center][b][i]Station Access Form[/b][/i][br]
Line 31: Line 41:




'''Exile'''
===Exile===


While the Customs officer has access to exile implants - which prevent people returning to the station from the gateway - this is roughly the same as permabrig or execution, taking someone out of the round.
While the Customs officer has access to exile implants - which prevent people returning to the station from the gateway - this is roughly the same as permabrig or execution, taking someone out of the round.


This is thus to be treated the same as execution/permabrig, and is not to be done simply because they have not filled in paperwork, etc. The same process as for permabrig or execution applies.
This is thus to be treated the same as execution/permabrig, and is not to be done simply because they have not filled in paperwork, etc. The same process as for permabrig or execution applies.
{{Archive}}

Latest revision as of 00:12, 2 June 2021

This article features obsolete content.
This article contains content which is no longer in the Paradise Codebase, this page has been kept for archiving purposes.
SECURITY

Customsofficer.png
Customs Officer

Superiors: Head of Security
Difficulty: Very Easy, Highly Roleplay Based
Guides: Guide to Security, Space Law, Guide to Paperwork
Access: Security, Morgue, Maintenance, Bridge, Customs
Duties: Operate the Customs checkpoint. Have assistants start a Riot. End up being spaced.


The Customs Officer has been retired in Paradise Station. It is a refundable Karma unlock that can be refunded for 30 Karma points.

This page shows how the Customs Officer was back then, as such, this page has been archived due to various reasons.

You sit around in the Customs Office by arrivals, doing paperwork and pressing buttons. Unlike other security personnel, chances are good you won't see any action unless the station has been utterly compromised. Unlike the Head of Personnel or the Quartermaster, you'll have difficulty passing the time and so is a job recommended to heavy roleplayers and people who enjoy slow rounds rather than action.

Papers, Please.

The Customs Officer is a Karma unlocked job that you can add to your occupation preferences for 30 points. As such, it is heavily roleplay focused. In fact, it is completely driven by roleplay. Despite your job that predominately revolves around checking ID's and bags for everybody that joins a round late, you are still, for all intents and purposes, a Security Officer and as such you are obligated to carry out Space Law. However, due to your job requiring a near constant vigil at the arrivals checkpoint, you won't have many, if any, opportunities to brig someone; and, if in the rare case you need to apprehend a criminal, take them to one of the holding cells in the checkpoint and call a more general security officer to take them to the brig.

Additionally, under no circumstances should you bolt the arrival checkpoint and then leave it unattended. This will essentially block players from being able to enter the station without breaking down reinforced walls or spacewalking. It's considered terrible form and will likely earn you a job ban, wasting 30 karma.

Example Access Form

  
[center][b][i]Station Access Form[/b][/i][br]
Name: [field][br]
Rank: [field][br]
[i][b] NanoTrasen Science Station Cyberiad [/i][/b][/center][br]
[hr][br]
Signature: [field][br][br]
[hr]
[center][b]Authorization[/b][br]
Name: [field][br]
Rank: [field][br][br][/center]
If authorized, please sign here, [field], and stamp the document with the Granted Stamp.[br][br]


Exile

While the Customs officer has access to exile implants - which prevent people returning to the station from the gateway - this is roughly the same as permabrig or execution, taking someone out of the round.

This is thus to be treated the same as execution/permabrig, and is not to be done simply because they have not filled in paperwork, etc. The same process as for permabrig or execution applies.

Archived Obsolete Content