Difference between revisions of "Mechanic"
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{{Obsolete}} | |||
{{JobPageHeader | {{JobPageHeader | ||
| | |colour = FF9D00 | ||
| | |hcolour = white | ||
|stafftype = ENGINEERING | |stafftype = ENGINEERING | ||
| | |img = Mechanic.png | ||
|jobtitle = Mechanic | |jobtitle = Mechanic | ||
|access = | |access = External airlocks, [[Maintenance]], [[Mechanic Workshop]] | ||
|difficulty = | |difficulty = Easy | ||
|superior = [[Chief Engineer]] | |superior = [[Chief Engineer]] | ||
|duties = Make and maintain vehicle(s) | |duties = Make and maintain vehicle(s) | ||
|guides = [[Guide to Engineering]], [[Hacking]], [[Guide to Construction | |guides = [[Guide to Engineering]], [[Hacking]], [[Guide to Construction]], [[Solars]] and this page. | ||
}} | }} | ||
{{JobEngineering}} | |||
The '''mechanic''' is a [[Karma System|Karma]] unlocked job which can be accessed for 30 points. This job has little to no station responsibility and less access than [[Station Engineer|engineers]]. As such, your main responsibility will be constructing and maintaining space pods for yourself or the crew. In a typical round you'll mostly find yourself making a pod then zooming around the station until you run out of fuel, destined to float in the far reaches of space '''[[death|forever]]'''. | |||
==The Final Frontier== | |||
'' | You start out in an area near the engineering section of the station. However aside from the mechanic's workshop you begin in, the only other areas you have access to are maintenance. Despite this, you have everything you need to start building your first space pod. | ||
===The Right Tools=== | |||
On your person you begin wearing your jumpsuit, a hardhat, and a toolbelt with an inventory of all the basic tools including wire. Within your small workshop, you will see a mechanical toolbox with replacement tools as well as a full stack of glass, metal, plasteel, and metal rods. Additionally, you will see two items which are very important in the pod building process, a pod core and a pod circuitboard. All of these tools will allow you to create one space pod. To your left, you will see a set of blast doors and a forcefield which exits to space and only pods can move through it. Keep in mind you don't start out with eye protection. So be sure to get a welding helmet or goggles before you start working. | |||
==Building a Pod== | |||
[[File:Pod Civ.png]] | |||
Creating a basic pod for civilian use is quite easy. If nobody has broken into your workshop, you have all the tools to make one at round start. | |||
# [[File:Plasma.png|64px]] Load all of the sheets of metal, glass, and plasma into the '''spacepod fabricator'''. | |||
# [[File:Exofab.png]] Use the '''spacepod fabricator''' to fabricate all 4 pod frames and the pod armour of your choice. | |||
# [[File:Pod_frame_part.png]] Place all 4 frames into a 2 by 2 square, rotate the frames to their correct positions by left-clicking on them. | |||
# [[File:Wrench.png]] When properly placed, secure all frames with a wrench | |||
# [[File:Rods.png]] Use 10 rods on one of the frame parts to make a space pod frame. | |||
# [[File:CableCoils.png]] Use 4 lengths of wire on space pod frame. | |||
# [[File:Screwdriver tool.png]] Use screwdriver on frame. | |||
# [[File:Mainboard.png]] Insert the pod circuit board. You can get more of these from the circuit printer in robotics. | |||
# [[File:Screwdriver tool.png]] Use a screwdriver on the frame. | |||
# [[File:Core.png]] Insert the core. You can get more of these from the fabricator in robotics. | |||
# [[File:Wrench.png]] Use a wrench on the frame | |||
# [[File:Metal.png]] Use 5 sheets of metal on the frame. | |||
# [[File:Wrench.png]] Use a wrench on the frame. | |||
# [[File:Welder.png]] Use a welder on the frame. | |||
# [[File:Pod_armor_civ.png]] Use a pod armour type on the frame. | |||
# [[File:Wrench.png]] Use a wrench on the frame. | |||
# [[File:Welder.png]] Use a welder on the frame. | |||
Your space pod has been completed! You can now enter it and fly around at your leisure. The interior is pressurized, but unless you are using your own internals you will need to activate the space pod's air tank in order to breathe properly. | |||
===Repairing the pod=== | |||
So, you somehow damaged your pod and need to repair it? Fret not, repairing is a straightforward process. | |||
# [[File:Crowbar.png]] Use a crowbar to open the maintenance hatch. | |||
# [[File:Welder.png]] Use a welder to repair the damage. | |||
# [[File:Crowbar.png]] Use a crowbar to close the maintenance hatch. | |||
===Changing/upgrading the battery=== | |||
# [[File:Crowbar.png]] Use a crowbar to open the maintenance hatch. | |||
# [[File:Right hand midnight.png|64px]] Use an empty hand on the pod, take out the old battery. | |||
# [[File:HCell.png|80px]] Insert the new battery. | |||
# [[File:Crowbar.png]] Use a crowbar to close the maintenance hatch. | |||
=== Spacepod Fabricator === | |||
[[File:Exofab.png]] | |||
<tabs> | |||
<tab name="Pod Weaponry"> | |||
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! class="unsortable" style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |||
![[File:Weapon_taser.png]] | |||
|Spacepod Equipment (Taser) | |||
|Allows for the construction of a spacepod mounted taser. | |||
|2 Materials<br>2 Combat<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br> | |||
|- | |||
![[File:Weapon_burst_taser.png]] | |||
|Spacepod Equipment (Burst Taser) | |||
|Allows for the construction of a spacepod mounted taser. This is the burst-fire model. | |||
|3 Materials<br>3 Combat<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]2000 Plasma<br> | |||
|- | |||
![[File:Weapon_laser.png]] | |||
|Spacepod Equipment (Laser) | |||
|Allows for the construction of a spacepod mounted laser. | |||
|3 Materials<br>3 Combat<br>2 Plasma<br> | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br> | |||
|- | |||
![[File:Pod_taser.png]] | |||
|Basic Mining Laser | |||
|Allows for the construction of a weak mining laser. | |||
|3 Materials<br>3 Combat<br>2 Plasma<br> | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br> | |||
|- | |||
![[File:Pod_m_laser.png]] | |||
|Mining Laser | |||
|Allows for the construction of a mining laser. | |||
|6 Materials<br>6 Engineering<br>6 Power Storage<br>4 Combat<br>6 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br> | |||
|- | |||
</tab> | |||
<tab name="Pod Armour"> | |||
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! class="unsortable" style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |||
![[File:Pod_armor_civ.png]] | |||
|Pod Armour (civilian) | |||
|Allows for the construction of spacepod armour. This is the civilian version. | |||
|1 Materials<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br> | |||
|- | |||
</tab> | |||
<tab name="Pod Cargo"> | |||
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! class="unsortable" style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |||
![[File:Sec_cargo_chair.png]] | |||
|Spacepod Passenger Seat | |||
|Adds an extra seat to your spacepod, allowing you to carry a passenger. Security pods start with this equipped. | |||
|1 Materials<br> | |||
|[[File:Metal.png|32px]]7500 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> | |||
|- | |||
![[File:Sec_cargo_loot.png]] | |||
|Spacepod Loot Storage Module | |||
|A small cargo hold for loot found while exploring. | |||
|1 Materials<br> | |||
|[[File:Metal.png|32px]]7500 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> | |||
|- | |||
![[File:Cargo_ore.png]] | |||
|Spacepod Ore Storage Module | |||
|Essentially the same as the Loot Storage, except this one holds a large amount of ore instead of loot. | |||
|3 Materials<br>2 Engineering<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br> | |||
|- | |||
![[File:Cargo_crate.png]] | |||
|Spacepod Crate Storage Module | |||
|An improved cargo bay that can hold a single crate. | |||
|4 Materials<br>2 Engineering<br> | |||
|[[File:Metal.png|32px]]25000 Metal<br> | |||
|- | |||
</tab> | |||
<tab name="Pod Parts"> | |||
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! class="unsortable" style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |||
![[File:Mainboard.png]] | |||
|Circuit Design (Space Pod Mainboard) | |||
|Allows for the construction of a Space Pod mainboard. | |||
|1 Materials<br> | |||
|[[File:Metal.png|32px]]5000 Metal<br> | |||
|- | |||
![[File:Core.png]] | |||
|Spacepod Core | |||
|Allows for the construction of a spacepod core system, made up of the engine and life support systems. | |||
|1 Materials<br> | |||
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Lock_tumbler.png]] | |||
|Spacepod Tumbler Lock | |||
|A simple lock for your spacepod. Make sure to properly grind the key! | |||
|1 Materials<br> | |||
|[[File:Metal.png|32px]]4500 Metal<br> | |||
|- | |||
![[File:Podkey.png]] | |||
|Spacepod Tumbler Lock Key | |||
|A blank spacepod key. Use the key on the tumbler lock module to make the key fit the lock. | |||
|1 Materials<br> | |||
|[[File:Metal.png|32px]]500 Metal<br> | |||
|- | |||
![[File:Pod_tracker.gif]] | |||
|Spacepod Tracking Module | |||
|A pod tracker. Relays the coordinates of your pod to all existing spacepod consoles. | |||
|2 Materials<br> | |||
|[[File:Metal.png|32px]]5000 Metal<br> | |||
|- | |||
</tab> | |||
<tab name="Frame"> | |||
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! class="unsortable" style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |||
![[File:Pod_frame_part.png]] | |||
|Fore port pod frame | |||
|Allows for the construction of spacepod frames. This is the fore port component. | |||
|1 Materials<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Pod_frame_part.png]] | |||
|Aft port pod frame | |||
|Allows for the construction of spacepod frames. This is the aft port component. | |||
|1 Materials<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Pod_frame_part.png]] | |||
|Fore starboard pod frame | |||
|Allows for the construction of spacepod frames. This is the fore starboard component. | |||
|1 Materials<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Pod_frame_part.png]] | |||
|Aft starboard pod frame | |||
|Allows for the construction of spacepod frames. This is the aft starboard component. | |||
|1 Materials<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
</tab> | |||
<tab name="Misc"> | |||
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! class="unsortable" style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |||
![[File:Powercell.png]] | |||
|Basic Power Cell | |||
|A basic power cell that holds 1000 units of energy | |||
|1 Power Storage<br> | |||
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | |||
|- | |||
![[File:Power_cell.png]] | |||
|High-Capacity Power Cell | |||
|A power cell that holds 10000 units of energy | |||
|2 Power Storage<br> | |||
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br> | |||
|- | |||
![[File:Hyper_cell.png]] | |||
|Hyper-Capacity Power Cell | |||
|A power cell that holds 30000 units of energy | |||
|5 Power Storage<br>4 Materials<br> | |||
|[[File:Metal.png|32px]]400 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br> | |||
|- | |||
![[File:Supercapacitypowercell.png]] | |||
|Super-Capacity Power Cell | |||
|A power cell that holds 20000 units of energy | |||
|3 Power Storage<br>2 Materials<br> | |||
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br> | |||
|- | |||
|}</tab></tabs> | |||
===What else can I do?=== | |||
Aside from making pods for yourself and the crew, not a whole lot. Because you will have essentially free reign in space, you can help out your engineering partners by wiring the solars if you manage to get a hold of a space suit. Additionally, you can simply zoom off into the unknown reaches of space, trying to find loot for yourself and those in research. | |||
==Cold Space [[File:Swordred.gif]]== | |||
You will have access to the best get-away vehicle on the entire station in addition to free tools. Due to your mobility it will be extremely difficult for enemy authorities to catch you, with only your rival, the [[Security Pod Pilot]] to stop you. In addition, the loot available in space frequently includes EVA gear, as well as weapons. | |||
'''Traitor''' | |||
Between space gear and the items available in your uplink, you are easily capable of becoming a force to be reckoned with. Areas such as the Armoury can be easily breached, and catching you is exceedingly hard, as well as dangerous. Stuns are very dangerous in space, thus weapons such as the Energy Crossbow are very potent. Additionally, it is quite easy to convince [[Research and Development Lab|Research]] to print machine parts and boards for your "personal project", which means that ammunition for guns is easy to acquire. | |||
'''Changeling''' | |||
The natural tenacity of [[Changeling|Changelings]] combined with the mobility of pods makes a Changeling Mechanic a major annoyance. X-Ray vision allows you to see through the station's outer walls and plan your breaches accordingly. Beware of your own EMP disabling the pod, however. In addition, the hivemind allows you to easily make trades with other Changelings, supplying them with loot in exchange for other things. | |||
'''Vampire''' | |||
While it might seem like a [[Vampire]] Mechanic is at a severe disadvantage, space pods actually protect them from the dangers of space. What follows is that [[Explorer|Explorers]] can easily be lured off station and into a space ruin which can be entered by your pod, and become food for you. In space, no one can hear them scream. | |||
{{Archive}} | |||
[[Category:Jobs]] |
Latest revision as of 20:52, 26 November 2023
This article contains content which is no longer in the Paradise Codebase, this page has been kept for archiving purposes.
Superiors: Chief Engineer
Difficulty: Easy
Guides: Guide to Engineering, Hacking, Guide to Construction, Solars and this page.
Access: External airlocks, Maintenance, Mechanic Workshop
Duties: Make and maintain vehicle(s)
Departmental Head
Chief Engineer
The mechanic is a Karma unlocked job which can be accessed for 30 points. This job has little to no station responsibility and less access than engineers. As such, your main responsibility will be constructing and maintaining space pods for yourself or the crew. In a typical round you'll mostly find yourself making a pod then zooming around the station until you run out of fuel, destined to float in the far reaches of space forever.
The Final Frontier
You start out in an area near the engineering section of the station. However aside from the mechanic's workshop you begin in, the only other areas you have access to are maintenance. Despite this, you have everything you need to start building your first space pod.
The Right Tools
On your person you begin wearing your jumpsuit, a hardhat, and a toolbelt with an inventory of all the basic tools including wire. Within your small workshop, you will see a mechanical toolbox with replacement tools as well as a full stack of glass, metal, plasteel, and metal rods. Additionally, you will see two items which are very important in the pod building process, a pod core and a pod circuitboard. All of these tools will allow you to create one space pod. To your left, you will see a set of blast doors and a forcefield which exits to space and only pods can move through it. Keep in mind you don't start out with eye protection. So be sure to get a welding helmet or goggles before you start working.
Building a Pod
Creating a basic pod for civilian use is quite easy. If nobody has broken into your workshop, you have all the tools to make one at round start.
- Load all of the sheets of metal, glass, and plasma into the spacepod fabricator.
- Use the spacepod fabricator to fabricate all 4 pod frames and the pod armour of your choice.
- Place all 4 frames into a 2 by 2 square, rotate the frames to their correct positions by left-clicking on them.
- When properly placed, secure all frames with a wrench
- Use 10 rods on one of the frame parts to make a space pod frame.
- Use 4 lengths of wire on space pod frame.
- Use screwdriver on frame.
- Insert the pod circuit board. You can get more of these from the circuit printer in robotics.
- Use a screwdriver on the frame.
- Insert the core. You can get more of these from the fabricator in robotics.
- Use a wrench on the frame
- Use 5 sheets of metal on the frame.
- Use a wrench on the frame.
- Use a welder on the frame.
- Use a pod armour type on the frame.
- Use a wrench on the frame.
- Use a welder on the frame.
Your space pod has been completed! You can now enter it and fly around at your leisure. The interior is pressurized, but unless you are using your own internals you will need to activate the space pod's air tank in order to breathe properly.
Repairing the pod
So, you somehow damaged your pod and need to repair it? Fret not, repairing is a straightforward process.
- Use a crowbar to open the maintenance hatch.
- Use a welder to repair the damage.
- Use a crowbar to close the maintenance hatch.
Changing/upgrading the battery
- Use a crowbar to open the maintenance hatch.
- Use an empty hand on the pod, take out the old battery.
- Insert the new battery.
- Use a crowbar to close the maintenance hatch.
Spacepod Fabricator
What else can I do?
Aside from making pods for yourself and the crew, not a whole lot. Because you will have essentially free reign in space, you can help out your engineering partners by wiring the solars if you manage to get a hold of a space suit. Additionally, you can simply zoom off into the unknown reaches of space, trying to find loot for yourself and those in research.
Cold Space
You will have access to the best get-away vehicle on the entire station in addition to free tools. Due to your mobility it will be extremely difficult for enemy authorities to catch you, with only your rival, the Security Pod Pilot to stop you. In addition, the loot available in space frequently includes EVA gear, as well as weapons.
Traitor Between space gear and the items available in your uplink, you are easily capable of becoming a force to be reckoned with. Areas such as the Armoury can be easily breached, and catching you is exceedingly hard, as well as dangerous. Stuns are very dangerous in space, thus weapons such as the Energy Crossbow are very potent. Additionally, it is quite easy to convince Research to print machine parts and boards for your "personal project", which means that ammunition for guns is easy to acquire.
Changeling The natural tenacity of Changelings combined with the mobility of pods makes a Changeling Mechanic a major annoyance. X-Ray vision allows you to see through the station's outer walls and plan your breaches accordingly. Beware of your own EMP disabling the pod, however. In addition, the hivemind allows you to easily make trades with other Changelings, supplying them with loot in exchange for other things.
Vampire While it might seem like a Vampire Mechanic is at a severe disadvantage, space pods actually protect them from the dangers of space. What follows is that Explorers can easily be lured off station and into a space ruin which can be entered by your pod, and become food for you. In space, no one can hear them scream.
Box Station Locations