Difference between revisions of "Cortical Borer"

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Use '''say ;''' to speak with your fellow borers through your hivemind Cortical link
Use '''say ;''' to speak with your fellow borers through your hivemind Cortical link
Able to secrete 4 kinds of chemicals, each secretion requires 50 chemicals:
'''Alkysine''': Lessens the damage to neurological tissue, effective even after catastrophic injury. Used for treating brain damage
'''Bicaridine''': An analgesic which is highly effective at treating brute damage. It is useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
'''Hyperzine''': A highly effective, long lasting muscle stimulant. It allows greater freedom of movement in bulky clothing although it has the side effect of causing some twitching.
'''Tramadol''': A simple, yet effective painkiller. Very effective for patients in shock.
Able to reproduce when in control, takes 100 chemicals for each new borer.
Max chemicals able to store: 250






Chemicals are very important as they provide the juice for borer abilities, max stored amount is 250 and they generate at about 1 chemical per 2 seconds.





Revision as of 10:36, 11 March 2014

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ENEMY

Cortical.gif
Cortical Borer

Superiors: Themselves
Difficulty: Very Hard
Guides:
Access:
Duties: Propagation of the species, survival of the host, and ultimately their own survival


A small, slug like creature that burrows into the brains of crewmembers and monkeys and takes over the mind and the body.

Use say ; to speak with your fellow borers through your hivemind Cortical link


Chemicals are very important as they provide the juice for borer abilities, max stored amount is 250 and they generate at about 1 chemical per 2 seconds.



Spells and other Magickes

These abilities deal with OH GOD A MIND SLUG GET IT OUT!!

Ability Cooldown Chemical Cost Casting Time Description
Assume Control N/A N/A 30? This allows you to take control of the person you're inside of.
Crawl Through Vent N/A N/A N/A This allows you to vent crawl to wherever this is another vent, currently allows you to crawl out of welded vents but not back into them.
Dominate Victim 30? N/A N/A Paralyzes a victim for about 3-4 seconds, be careful because this is not quite long enough to infest them.
Hide N/A N/A N/A Hide under tables and lay in wait to slither into an unsuspecting head!
Infest N/A N/A 5 This allows you to gain slither into someone's ear and be inside their brain, both must remain still during the casting time otherwise you fall out.
Release Control N/A N/A 10? Gives the host mind control over their body again.
Release Host N/A N/A 30? This disconnects you from the brain and drop out the ear to slither away.
Reproduce N/A 100 N/A Creates a new baby mind slug! Be careful where you do this, much vomit is created and is suspicious and your baby should have a vent to crawl into.
Secrete Chemicals N/A 50 N/A INJECT CHEMICAL MAKE HOST ROBUST!
Secrete Alkysine N/A 50 N/A Lessens the damage to neurological tissue, effective even after catastrophic injury. Used for treating brain damage
Secrete Bicaridine N/A 50 N/A An analgesic which is highly effective at treating brute damage. It is useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
Secrete Hyperzine N/A 50 N/A A highly effective, long lasting muscle stimulant. It allows greater freedom of movement in bulky clothing although it has the side effect of causing some twitching.
Secrete Tramadol N/A 50 N/A A simple, yet effective painkiller. Very effective for patients in shock.
Torment Host N/A N/A N/A Is your host displeasing you? TORMENT THEM WITH LANCES OF PAIN TO THE BRAIN!!








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Species on Paradise Station