Difference between revisions of "User:Sadhorizon"
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| Skrell are aquatic, fleshy beings from the tropical world of Jargon 4. As one of the first species to achieve FTL capabilities, modern Skrell enjoy a relatively opulent lifestyle. Reincarnation and transcendence are central tenets of the Skrellian religion, a fact that has spurred on a burgeoning industry of 'new-life' gurus. While classically preferring diplomacy, the Skrell participate in the largest military power in the galaxy—the Human-Skrellian Alliance. | | Skrell are aquatic, fleshy beings from the tropical world of Jargon 4. As one of the first species to achieve FTL capabilities, modern Skrell enjoy a relatively opulent lifestyle. Reincarnation and transcendence are central tenets of the Skrellian religion, a fact that has spurred on a burgeoning industry of 'new-life' gurus. While classically preferring diplomacy, the Skrell participate in the largest military power in the galaxy—the Human-Skrellian Alliance. | ||
|- | |||
| width=100; style="font-weight: bold; text-align: center;" | [[File:SlimeM.png|link=Slime People]]<br>[[Slime People]]<hr> | |||
| Slime People are gelatinous and translucent beings from the vast oceans of Xarxis 5. They are recent entrants to the galactic scene, having been discovered by an NT exploratory probe in the year 2521. Slime People traditionally operate in roaming bands and tribes that migrate according to orbital patterns and tides. | |||
|- | |||
| width=100; style="font-weight: bold; text-align: center;" | [[File:VoxM.png|link=Vox]]<br>[[Vox]]<hr> | |||
| Vox are a space-faring avian-like species hailing from large stations known as arkships - Most Vox seen within Nanotrasen vessels are bioengineered and breathes pure Nitrogen, thus requiring both specialized masks and Nitrogen tanks in order to survive. Vox are unique in their physiologically based caste system and their adherence to a set of tenets called "The Inviolate". Vox commonly form raiding parties and appropriate resources when needed—a tradition which led to war with the Unathi in 2203. Due to their insular nature, Vox have little to no large role in galactic affairs. | |||
|- | |||
| width=100; style="font-weight: bold; text-align: center;" | [[File:DraskM.png|link=Drask]]<br>[[Drask]]<hr> | |||
| Drask are cold-bodied humanoids from the ice world of Hoorlm. Operating in enclaves run by contiguous groups of elders, Drasks are biologically immortal and place great societal value in the virtues of patience and long-term strategy. While Drask traditionally pay homage to their planet as their birth deity, many modern Drask have come to view space travel in and of itself as their patron saint. While Drasks wield little influence on the galaxy in a traditional sense, they are quite well known for their successful galactic entertainment industry. | |||
|- | |||
| width=100; style="font-weight: bold; text-align: center;" | [[File:Dionam.png|link=Diona]]<br>[[Diona]]<hr> | |||
| Dionae are plant-like creatures made up of a gestalt of smaller Nymphs. Dionae lack any form of centralized government or homeworld, with most eschewing the politics and affairs of the wider galaxy, preferring instead to focus on the accumulation of knowledge and the spread of their species. Much to the chagrin of their kind, the Nymphs that constitute their form are considered a delicacy by the Kidan. | |||
|- | |||
| width=100; style="font-weight: bold; text-align: center;" | [[File:GreyM.png|link=Grey]]<br>[[Grey]]<hr> | |||
| A species known for their psychic abilities, the Grey have no known homeworld, having originated from beyond the Milky Way. Their technocratic government consists of an appointed panel of scientists who dictate policies and priorities. Preferring to devote their attention to technology and the study of other species, Grey have no known religious or spiritual systems and often serve as mediators in galactic affairs. | |||
|- | |||
| width=100; style="font-weight: bold; text-align: center;" | [[File:IPC.png|link=Integrated Positronic Chassis (IPC)]]<br>[[Integrated Positronic Chassis (IPC)|IPC]]<hr> | |||
| IPCs are machine intelligences which were originally manufactured to serve as expendable workers. Unlike cyborgs and station AIs, they are fully sentient and unrestrained by lawsets, allowing them to be more creative and flexible than their synthetic brethren. Frustrated with their status as slave labourers, many IPCs fled to the world of New Canaan while others held a massive worker's strike in 2525. After establishing a colony on New Canaan, IPCs struck up several diplomatic treaties and are now considered a minor player in galactic affairs. | |||
|- | |||
| width=100; style="font-weight: bold; text-align: center;" | [[File:KidanM.png|link=Kidan]]<br>[[Kidan]]<hr> | |||
| Kida are ant-like beings possessing a hardened exoskeleton and a strict adherence to social castes. They originate from the planet Aurum—a harsh world with a poor atmosphere. They are the only species to suffer a war with the Human-Skrellian Alliance, having lost decisively after the Battle of Argos in 2416. They are relatively minor players in galactic affairs and presently suffer heavy sanctions from the HSA, though they are tentatively re-establishing relations with other galactic powers. | |||
|- | |||
| width=100; style="font-weight: bold; text-align: center;" | [[File:PlasmamanM.png|link=Plasmaman]]<br>[[Plasmaman]]<hr> | |||
| Plasmamen are the remnants of a species that was either exiled to or crashed upon, the plasma-rich world of Boron. Believed to have initially served as indentured labourers, Plasmamen are the result of chronic plasma exposure throughout several hundred generations. Their leaders must ritually self-immolate and are only allowed to hold office for as long as they remain on fire. | |||
|- | |||
| width=100; style="font-weight: bold; text-align: center;" | [[File:VulpkaninM.png|link=Vulpkanin]]<br>[[Vulpkanin]]<hr> | |||
| Vulpkanin are bipedal canid-like beings from the Vazzend binary system, having been forced from their homeworld by a cataclysmic event. While Vulpkanin are chiefly led by planetary governments, they also serve under a loose federation known as The Assembly. Their religious systems traditionally pay tribute to an all-infusing universal will called 'Racht'. A minor player in galactic affairs, Vulpkanin are largely concerned with the restoration of their homeworld. | |||
|- | |||
| width=100; style="font-weight: bold; text-align: center;" | [[File:NianM.png|link=Nian]]<br>[[Nian]]<hr> | |||
| Hailing from an unknown homeworld, Nians are large bipedal invertebrates with a marked resemblance to Terran moths. Known for spendthrift behavior and predilection for luxury and flair as well as artisan crafts, the Nian civilization has been pressed to the fore of developed space in an effort to resolve material shortages in homeworld sectors. Unlike most species in the galactic fold, Nian do not recognize the authority of the Trans-Solar Federation: having instead established close diplomatic relationships with their splinter faction, the USSP. | |||
|- | |- | ||
|} | |} |
Revision as of 10:15, 3 November 2023
Heyo
I am currently a mentor I guess
If you need to contact me, I'm on paracord under the same nick ^-^
God Guide
Messing Around
Now, however, gotta test some stuff: 😎👧🦎 🥪
Disability Blacklist Table
Disability Blacklist | |||||||
Job | Mute | Deaf | Dizzy | Blind | Nervousness | Lisp | Missing Limbs |
---|---|---|---|---|---|---|---|
Captain | X | X | X | X | X | X | V |
Head of Personnel | X | X | X | X | X | X | V |
Research Director | X | X | X | X | V | V | V |
Chief Medical Officer | X | X | X | X | V | V | V |
Quartermaster | X | X | X | X | V | V | V |
Chief Engineer | X | X | X | X | X | X | X |
Head of Security | X | X | X | X | X | X | X |
Warden | X | X | X | X | X | X | X |
Security Officer | X | X | X | X | V | V | X |
Detective | X | X | X | X | V | V | X |
Blueshield | X | X | X | X | X | X | X |
Nanotrasen Representative | X | X | V | V | X | X | V |
Magistrate | X | X | V | V | X | X | V |
Internal Affairs Agent | X | X | V | V | X | X | V |
IPC Bodytypes
IPC Bodytypes
IPC chassis design varies from company to a company. All, while functionally identical, look significantly different.
Modern day IPCs have been found modifying their chassis with spare parts from many companies at once, making their bodies more unique.
Brand | Description | Alternate Heads |
---|---|---|
Morpheus Cyberkinetics |
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. | Alt File:IPC Morpheus Head Alt.png |
Bishop Cybernetics |
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. | Alt File:IPC Bishop Head Alt.png Monitor File:IPC Bishop Head Mtr.png |
Template:Stations
- Code Gamma - Massive Threat. Maximum alert level. The threat is severe enough to threaten the existence of the Template:Stations. Issued by Central Command.
Code Gamma only happens if the threat is considered massive, but Central Command still wants to protect their assets (that being the Template:Stations and its crew members). Martial law is now in effect and the gamma armoury may or may not be sent at the discretion of Central Command. Do whatever it takes to ensure the safety of your crew members. This can only be done either by using the Communication Console and messaging Central Command about the situation and the reason why Gamma needs to be called or via fax explaining the situation and reason aforementioned, signed and stamped by the Captain or Acting Captain.
Template:JobPageHeader
[[File:{{{img}}}]]
Job
Superiors: Not defined
Difficulty: Not defined
Guides: Not defined
Access: Not defined
Duties: Not defined
This template is intended to be at the top of each of the jobs pages to provide a basic overview of each job.
Meaning of parameters
colour is the background color of the header. This will also set the image background colour automatically.
hcolour is the font colour for the header. It accepts plaintext colours only.
stafftype is the word that is added before STAFF. So adding the word MAINTENANCE here yields MAINTENANCE STAFF. Intended to be in caps.
img Sets the file without the need for the [[File:]] command. The extension and size modifier must still be specified.
jobtitle, access, difficulty, guides and duties are self-explanatory.
theft_targets is an optional parameter for crewmembers (captain, heads, etc) who start the round with items which may be antag theft targets.
alt_titles is an optional parameter for crewmembers who can choose other titles on the job selection screen.
Usage
Example of the finished product. Check the source code for the code that generated the thing below. Please document any changes you make to the template code in the parameters and usage sections
Superiors: Space Law and Nanotrasen Officials
Difficulty: Very hard
Guides: no separate guides
Access: All
Duties: Command the ship, protect the nuke disk, stop revolutions, get killed for all mentioned before.
High-Risk Items: Antique Laser Gun, Jetpack, Rapier, Hand Teleporter, Medal of Captaincy, Nuclear Authentication Disk, Plutonium Core (Vault), Classified Documents (Vault)
Lore Portal/Species
Human
|
Humans are soft-skinned mammals originating from the planet Earth. They are largely united under the flag of the Trans-Solar Federation except for the USSP. Humans have positive relations with many species in the galaxy and are at the seat of the largest military alliance in the galaxy—the Human-Skrellian Alliance.
|
Tajaran
|
A species of mammals closely resembling felines, the Tajaran hail from the mineral-rich arctic moon of Ahdomai. They were first encountered by Nanotrasen in the mid-24th century, an event which fractured their traditional clan system, paving the way for a Nanotrasen-friendly provisional government. The teachings of S'randarr and solar iconography dominate their religious practices. Tajaran often speak in the third person due to the lack of first-person references in their native tongue.
|
Unathi
|
Unathi are a scaled species of reptilian beings from the desert world of Moghes. Organizing themselves in highly competitive feudal kingdoms, Unathi lack any sort of wide-scale unification. Unathi are the only known species to have warred with the Vox, a conflict which, though unsuccessful, is a great source of Unathi pride. Despite having a sizeable military force, inter-clan rivalries and constant civil war prevents the Unathi from achieving much more in the wider galactic scene.
|
Skrell
|
Skrell are aquatic, fleshy beings from the tropical world of Jargon 4. As one of the first species to achieve FTL capabilities, modern Skrell enjoy a relatively opulent lifestyle. Reincarnation and transcendence are central tenets of the Skrellian religion, a fact that has spurred on a burgeoning industry of 'new-life' gurus. While classically preferring diplomacy, the Skrell participate in the largest military power in the galaxy—the Human-Skrellian Alliance.
|
Slime People
|
Slime People are gelatinous and translucent beings from the vast oceans of Xarxis 5. They are recent entrants to the galactic scene, having been discovered by an NT exploratory probe in the year 2521. Slime People traditionally operate in roaming bands and tribes that migrate according to orbital patterns and tides.
|
Vox
|
Vox are a space-faring avian-like species hailing from large stations known as arkships - Most Vox seen within Nanotrasen vessels are bioengineered and breathes pure Nitrogen, thus requiring both specialized masks and Nitrogen tanks in order to survive. Vox are unique in their physiologically based caste system and their adherence to a set of tenets called "The Inviolate". Vox commonly form raiding parties and appropriate resources when needed—a tradition which led to war with the Unathi in 2203. Due to their insular nature, Vox have little to no large role in galactic affairs.
|
Drask
|
Drask are cold-bodied humanoids from the ice world of Hoorlm. Operating in enclaves run by contiguous groups of elders, Drasks are biologically immortal and place great societal value in the virtues of patience and long-term strategy. While Drask traditionally pay homage to their planet as their birth deity, many modern Drask have come to view space travel in and of itself as their patron saint. While Drasks wield little influence on the galaxy in a traditional sense, they are quite well known for their successful galactic entertainment industry.
|
Diona
|
Dionae are plant-like creatures made up of a gestalt of smaller Nymphs. Dionae lack any form of centralized government or homeworld, with most eschewing the politics and affairs of the wider galaxy, preferring instead to focus on the accumulation of knowledge and the spread of their species. Much to the chagrin of their kind, the Nymphs that constitute their form are considered a delicacy by the Kidan.
|
Grey
|
A species known for their psychic abilities, the Grey have no known homeworld, having originated from beyond the Milky Way. Their technocratic government consists of an appointed panel of scientists who dictate policies and priorities. Preferring to devote their attention to technology and the study of other species, Grey have no known religious or spiritual systems and often serve as mediators in galactic affairs.
|
IPC
|
IPCs are machine intelligences which were originally manufactured to serve as expendable workers. Unlike cyborgs and station AIs, they are fully sentient and unrestrained by lawsets, allowing them to be more creative and flexible than their synthetic brethren. Frustrated with their status as slave labourers, many IPCs fled to the world of New Canaan while others held a massive worker's strike in 2525. After establishing a colony on New Canaan, IPCs struck up several diplomatic treaties and are now considered a minor player in galactic affairs.
|
Kidan
|
Kida are ant-like beings possessing a hardened exoskeleton and a strict adherence to social castes. They originate from the planet Aurum—a harsh world with a poor atmosphere. They are the only species to suffer a war with the Human-Skrellian Alliance, having lost decisively after the Battle of Argos in 2416. They are relatively minor players in galactic affairs and presently suffer heavy sanctions from the HSA, though they are tentatively re-establishing relations with other galactic powers.
|
Plasmaman
|
Plasmamen are the remnants of a species that was either exiled to or crashed upon, the plasma-rich world of Boron. Believed to have initially served as indentured labourers, Plasmamen are the result of chronic plasma exposure throughout several hundred generations. Their leaders must ritually self-immolate and are only allowed to hold office for as long as they remain on fire.
|
Vulpkanin
|
Vulpkanin are bipedal canid-like beings from the Vazzend binary system, having been forced from their homeworld by a cataclysmic event. While Vulpkanin are chiefly led by planetary governments, they also serve under a loose federation known as The Assembly. Their religious systems traditionally pay tribute to an all-infusing universal will called 'Racht'. A minor player in galactic affairs, Vulpkanin are largely concerned with the restoration of their homeworld.
|
Nian
|
Hailing from an unknown homeworld, Nians are large bipedal invertebrates with a marked resemblance to Terran moths. Known for spendthrift behavior and predilection for luxury and flair as well as artisan crafts, the Nian civilization has been pressed to the fore of developed space in an effort to resolve material shortages in homeworld sectors. Unlike most species in the galactic fold, Nian do not recognize the authority of the Trans-Solar Federation: having instead established close diplomatic relationships with their splinter faction, the USSP.
|