Difference between revisions of "Customs Officer"

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This is thus to be treated the same as execution/permabrig, and is not to be done simply because they have not filled in paperwork, etc. The same process as for permabrig or execution applies.
This is thus to be treated the same as execution/permabrig, and is not to be done simply because they have not filled in paperwork, etc. The same process as for permabrig or execution applies.
{{Archive}}
[[Category:Archive]]

Revision as of 03:52, 25 June 2017

This article features obsolete content.
This article contains content which is no longer in the Paradise Codebase, this page has been kept for archiving purposes.
SECURITY

[[File:]]
Customs Officer

Superiors: Head of Security
Difficulty: Mind Numbingly Easy
Guides: Guide to Security, Space Law, Guide to Paperwork
Access: Security, Morgue, Maintenance, Bridge
Duties: Operate the Customs checkpoint. Have assistants start a Riot. End up being spaced.


You sit around in the Customs Office by arrivals, doing paperwork and pressing buttons. Unlike other security personnel, chances are good you won't see any action unless the station has been utterly compromised. Unlike the Head of Personnel or the Quartermaster, you'll have difficulty passing the time and so is a job recommended to heavy roleplayers and people who enjoy slow rounds rather than action.

Papers, Please.

The Customs Officer is a Karma unlocked job that you can add to your occupation preferences for 30 points. As such, it is heavily roleplay focused. In fact, it is completely driven by roleplay. Despite your job that predominately revolves around checking ID's and bags for everybody that joins a round late, you are still, for all intents and purposes, a Security Officer and as such you are obligated to carry out Space Law. However, due to your job requiring a near constant vigil at the arrivals checkpoint, you won't have many, if any, opportunities to brig someone; and, if in the rare case you need to apprehend a criminal, take them to one of the holding cells in the checkpoint and call a more general security officer to take them to the brig.

Additionally, under no circumstances should you bolt the arrival checkpoint and then leave it unattended. This will essentially block players from being able to enter the station without breaking down reinforced walls or spacewalking. It's considered terrible form and will likely earn you a job ban, wasting 30 karma.

Example Access Form

  
[center][b][i]Station Access Form[/b][/i][br]
Name: [field][br]
Rank: [field][br]
[i][b] NanoTrasen Science Station Cyberiad [/i][/b][/center][br]
[hr][br]
Signature: [field][br][br]
[hr]
[center][b]Authorization[/b][br]
Name: [field][br]
Rank: [field][br][br][/center]
If authorized, please sign here, [field], and stamp the document with the Granted Stamp.[br][br]


Exile

While the Customs officer has access to exile implants - which prevent people returning to the station from the gateway - this is roughly the same as permabrig or execution, taking someone out of the round.

This is thus to be treated the same as execution/permabrig, and is not to be done simply because they have not filled in paperwork, etc. The same process as for permabrig or execution applies.

Archived Obsolete Content