Difference between revisions of "Security Pod Pilot"
(→Code Blue: Since Guideline 4 regards the security pod, I'm assuming a modification to guideline 2 is what is actually meant by "Pod pilots are now permitted to carry around body armor or riot gear") |
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==Code Blue== | ==Code Blue== | ||
1. Guidelines 1, 2, and 9 are carried over from Code Green. In regards to Guideline | 1. Guidelines 1, 2, and 9 are carried over from Code Green. In regards to Guideline 2, Pod Pilots are now also permitted to carry around Body Armour or Riot Gear. | ||
2. Security Officers are permitted to carry weapons in hand during regular patrols. | 2. Security Officers are permitted to carry weapons in hand during regular patrols. | ||
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7. Security Officers are permitted to bucklecuff prisoners prior to processing should they act hostile. | 7. Security Officers are permitted to bucklecuff prisoners prior to processing should they act hostile. | ||
==Code Red== | ==Code Red== |
Revision as of 22:47, 5 September 2015
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Security Pod Pilot
Superiors: Head of Security
Difficulty: Medium
Guides: Guide to Security, Space Law
Access: Security, Morgue, Maintenance
Duties: Pilot the Armed Security Pod, hunt down space fugitives, get lost.
The Security Pod Pilot's job is to pursue suspects that roam in space with your Security Space Pod, away from the trusty hands of your fellow Security Officers, patrol the space nearby, scouting for hull damage or other dangers, keeping the station safe from any troublemakers, traitorous engineers, and the enemies.
Required Knowledge
Obviously, knowledge of how to fly a space pod.
Knowledge of Space Law. You're a security officer, after all.
Robustness is mandatory.
EVA knowledge will be needed to avoid you becoming a cold corpse.
SoP
Code Green
1. The Security Pod Pilot is permitted to carry out arrests under the same conditions as a Security Officer.
2. The Security Pod Pilot is permitted to carry a taser, a flash, a stunbaton and a can of pepperspray.
3. The Security Pod Pilot is not permitted to carry his hardsuit when inside the station proper, unless en route to a breached area.
4. The Security Pod Pilot is not permitted to bring the Security Pod inside the station.
5. The Security Pod Pilot is not permitted to swap the Security Pod’s weapon systems to the Laser Module unless a non-stunnable threat, such as Space Carp or Attack Drones are present.
6. The Security Pod Pilot is not permitted to use the Laser Module during arrests, and must switch to the Taser Module.
7. The Security Pod Pilot must carry around a spare set of tools and energy cell.
8. The Security Pod Pilot may immediately, and without warning, conduct arrests on individuals attempting to perform E.V.A actions near the AI Satellite. Exception is made if the AI Unit is malfunctioning.
9. The Security Pod Pilot is not permitted to explore the area surrounding the station, and must therefore be confined to the NSS Cyberiad, the Telecomms Satellite and the Mining/Research Asteroid, without permission from the HoS.
Code Blue
1. Guidelines 1, 2, and 9 are carried over from Code Green. In regards to Guideline 2, Pod Pilots are now also permitted to carry around Body Armour or Riot Gear.
2. Security Officers are permitted to carry weapons in hand during regular patrols.
3. Security Officers are permitted to present weapons during arrests.
5. Security Officers may demand entry to specific Departments during regular patrols.
6. Security Officers may randomly search crewmembers, but are not allowed to apply any degree of force unless said crewmember acts overtly hostile.
7. Security Officers are permitted to bucklecuff prisoners prior to processing should they act hostile.
Code Red
1. Guidelines 1, 7, 8 and 9 carry over from Code Green.
2. The Security Pod Pilot is permitted to act like a regular Security Officer.
3. The Security Pod Pilot is permitted to carry a taser, a flash, a stunbaton, a can of pepperspray and any weapon from the Armory, but never more than one at a time.
4. The Security Pod Pilot is permitted to bring the Security Pod inside the station in extreme emergencies.
5. The Security Pod Pilot is permitted to permanently install the Laser Module onto the Security Pod.
6. Lethal Force is permitted if the target is confirmed to be guilty of Capital Crimes and actively, and aggressively, resists arrest.
Equipment
Here is a list of stuff that the security pod pilot spawns with:
- A space pod. You wander the skies around the station in this, your trusty space pod, keeping the crew from harm from all the nasty aliens that live out there.
- A space suit. You need this in case your pod somehow explodes.
- Note: You can find suit converters for different species to the left of the pod bay.
- A security locker. Along with the standard security gear, here is also a laser module for your pod.
- Laser module. For emergencies that need some firepower from space.
- O2 canister. Fill up your jetpack/ oxygen tanks with this.
- Jetpack. Makes it even easier to navigate space if/when your pod explodes.
- Recharger/ 2 battery cells. Use these to keep your pod charged and ready.
- Toolbox with tools. Needed for repairs and changing out parts.
Starting Out
The Security Pod Pilot starts out in the Eastern side of Security. They kit up in this area and they have access to breathing apparatus as they are in space most of the time. Just above their spawn is the area where the pod is. Feel free to change into your space suit / fill up your oxygen tank / figure out your loadout. Once that's done, head into your pod by click dragging your sprite to the pod (Similar to a mech.). From here, use the 'Open pod door' button on your space pod tab, and fly into space. Your aim here is to fly around the station and make sure everything is in order. That's really all there is to it, unless you actually run into something you can't handle.
Pod maintenance
As the Security Pod Pilot you are expected to maintain the pod and keep in in good shape at all times. You never know when the enemy will strike.
Changing/upgrading the battery
- Use a crowbar to open the maintenance hatch.
- Use an empty hand on the pod, take out the old battery.
- Insert the new battery.
- Use a crowbar to close the maintenance hatch.
Changing the weapon system
The pod starts out with a taser module which shoots disabling beams, but there's also a laser module in your security locker.
- Use a crowbar to open the maintenance hatch.
- Use an empty hand on the pod, take out the old weapons system.
- Insert the new weapons system.
- Use a crowbar to close the maintenance hatch.
Repairing the pod
Repairing the pod is quite straightforward. Just make sure you cover your eyes while welding; either with a welder helmet, or with the space suit helmet.
- Use a crowbar to open the maintenance hatch.
- Use a welder to repair the damage.
- Use a crowbar to close the maintenance hatch.
Code Red
Either Space carp are killing the station, Nuke Ops are in space with the disk, or some other bad horrible thing has happened to cause code red. If this is the case, then the first thing you should do is:
- Assess the situation, both on station and in space.
- If the situation is very bad/ will become very bad in one or both of these cases, then head back to your pod bay (Assuming it's still standing.) and install the laser module onto your pod. You can do this via using a crowbar on the pod, clicking on the pod with an empty hand, and then removing the taser module. Place this in your security locker, and place the laser module in. Crowbar the pod again.
- Head back into space. Fly around, look around for the threat, and take it out as you please.