User:T0epic4u2

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The mechanic is a Karma unlocked job which can be accessed for 30 points. This job has little to no station responsibility and less access than engineers. As such, your main responsibility will be constructing and maintaining space pods for yourself or the crew. In a typical round you'll mostly find yourself making a pod then zooming around the station until you run out of fuel, destined to float in the far reaches of space forever.

The Final Frontier

You start out in an area near the engineering section of the station. However aside from the mechanic's workshop you begin in, the only other areas you have access to are maintenance. Despite this, you have everything you need to start building your first space pod.

The Right Tools

On your person you begin wearing your jumpsuit, a hardhat, and a toolbelt with an inventory of all the basic tools including wire. Within your small workshop, you will see a mechanical toolbox with replacement tools as well as a full stack of glass, metal, plasteel, and metal rods. Additionally, you will see two items which are very important in the pod building process, a pod core and a pod circuitboard. All of these tools will allow you to create one space pod. To your left, you will see a set of blast doors and a forcefield which exits to space and only pods can move through it. Keep in mind you don't start out with eye protection. So be sure to get a welding helmet or goggles before you start working.

Building a Pod

Creating a basic pod for civilian use is quite easy. If nobody has broken into your workshop, you have all the tools to make one at round start.

  1. Load all of the sheets of metal, glass, and plasma into the spacepod fabricator.
  2. Use the spacepod fabricator to fabricate all 4 pod frames and the pod armour of your choice.
  3. Place all 4 frames into a 2 by 2 square, rotate the frames to their correct positions by left-clicking on them.
  4. When properly placed, secure all frames with a wrench
  5. Use 10 rods on one of the frame parts to make a space pod frame.
  6. Use 4 lengths of wire on space pod frame.
  7. Use screwdriver on frame.
  8. Insert the pod circuit board. You can get more of these from the circuit printer in robotics.
  9. Use a screwdriver on the frame.
  10. Insert the core. You can get more of these from the fabricator in robotics.
  11. Use a wrench on the frame
  12. Use 5 sheets of metal on the frame.
  13. Use a wrench on the frame.
  14. Use a welder on the frame.
  15. Use a pod armour type on the frame.
  16. Use a wrench on the frame.
  17. Use a welder on the frame.

Your space pod has been completed! You can now enter it and fly around at your leisure. The interior is pressurized, but unless you are using your own internals you will need to activate the space pod's air tank in order to breathe properly.

Repairing the pod

So, you somehow damaged your pod and need to repair it? Fret not, repairing is a straightforward process.

  1. Use a crowbar to open the maintenance hatch.
  2. Use a welder to repair the damage.
  3. Use a crowbar to close the maintenance hatch.

Changing/upgrading the battery

  1. Use a crowbar to open the maintenance hatch.
  2. Use an empty hand on the pod, take out the old battery.
  3. Insert the new battery.
  4. Use a crowbar to close the maintenance hatch.

Spacepod Fabricator

Icon Name Description Required Tech Levels Required Materials
Spacepod Equipment (Taser) Allows for the construction of a spacepod mounted taser. 2 Materials
2 Combat
15000 Metal
Spacepod Equipment (Burst Taser) Allows for the construction of a spacepod mounted taser. This is the burst-fire model. 3 Materials
3 Combat
15000 Metal
2000 Plasma
Spacepod Equipment (Laser) Allows for the construction of a spacepod mounted laser. 3 Materials
3 Combat
2 Plasma
10000 Metal
5000 Glass
1000 Gold
2000 Silver
Basic Mining Laser Allows for the construction of a weak mining laser. 3 Materials
3 Combat
2 Plasma
10000 Metal
5000 Glass
2000 Silver
2000 Uranium
Mining Laser Allows for the construction of a mining laser. 6 Materials
6 Engineering
6 Power Storage
4 Combat
6 EM Spectrum
10000 Metal
5000 Glass
2000 Silver
2000 Gold
2000 Diamond
Icon Name Description Required Tech Levels Required Materials
Pod Armour (civilian) Allows for the construction of spacepod armour. This is the civilian version. 1 Materials
15000 Metal
5000 Glass
10000 Plasma
Icon Name Description Required Tech Levels Required Materials
Spacepod Passenger Seat Adds an extra seat to your spacepod, allowing you to carry a passenger. Security pods start with this equipped. 1 Materials
7500 Metal
2500 Glass
Spacepod Loot Storage Module A small cargo hold for loot found while exploring. 1 Materials
7500 Metal
2500 Glass
Spacepod Ore Storage Module Essentially the same as the Loot Storage, except this one holds a large amount of ore instead of loot. 3 Materials
2 Engineering
20000 Metal
2000 Glass
Spacepod Crate Storage Module An improved cargo bay that can hold a single crate. 4 Materials
2 Engineering
25000 Metal
Icon Name Description Required Tech Levels Required Materials
Circuit Design (Space Pod Mainboard) Allows for the construction of a Space Pod mainboard. 1 Materials
5000 Metal
Spacepod Core Allows for the construction of a spacepod core system, made up of the engine and life support systems. 1 Materials
5000 Metal
1000 Uranium
5000 Plasma
Spacepod Tumbler Lock A simple lock for your spacepod. Make sure to properly grind the key! 1 Materials
4500 Metal
Spacepod Tumbler Lock Key A blank spacepod key. Use the key on the tumbler lock module to make the key fit the lock. 1 Materials
500 Metal
Spacepod Tracking Module A pod tracker. Relays the coordinates of your pod to all existing spacepod consoles. 2 Materials
5000 Metal
Icon Name Description Required Tech Levels Required Materials
Fore port pod frame Allows for the construction of spacepod frames. This is the fore port component. 1 Materials
15000 Metal
5000 Glass
Aft port pod frame Allows for the construction of spacepod frames. This is the aft port component. 1 Materials
15000 Metal
5000 Glass
Fore starboard pod frame Allows for the construction of spacepod frames. This is the fore starboard component. 1 Materials
15000 Metal
5000 Glass
Aft starboard pod frame Allows for the construction of spacepod frames. This is the aft starboard component. 1 Materials
15000 Metal
5000 Glass
Icon Name Description Required Tech Levels Required Materials
Basic Power Cell A basic power cell that holds 1000 units of energy 1 Power Storage
700 Metal
50 Glass
High-Capacity Power Cell A power cell that holds 10000 units of energy 2 Power Storage
700 Metal
60 Glass
Hyper-Capacity Power Cell A power cell that holds 30000 units of energy 5 Power Storage
4 Materials
400 Metal
150 Gold
150 Silver
70 Glass
Super-Capacity Power Cell A power cell that holds 20000 units of energy 3 Power Storage
2 Materials
700 Metal
70 Glass

What else can I do?

Aside from making pods for yourself and the crew, not a whole lot. Because you will have essentially free reign in space, you can help out your engineering partners by wiring the solars if you manage to get a hold of a space suit. Additionally, you can simply zoom off into the unknown reaches of space, trying to find loot for yourself and those in research.

Cold Space

You will have access to the best get-away vehicle on the entire station in addition to free tools. Due to your mobility it will be extremely difficult for enemy authorities to catch you, with only your rival, the Security Pod Pilot to stop you. In addition, the loot available in space frequently includes EVA gear, as well as weapons.

Traitor Between space gear and the items available in your uplink, you are easily capable of becoming a force to be reckoned with. Areas such as the Armoury can be easily breached, and catching you is exceedingly hard, as well as dangerous. Stuns are very dangerous in space, thus weapons such as the Energy Crossbow are very potent. Additionally, it is quite easy to convince Research to print machine parts and boards for your "personal project", which means that ammunition for guns is easy to acquire.

Changeling The natural tenacity of Changelings combined with the mobility of pods makes a Changeling Mechanic a major annoyance. X-Ray vision allows you to see through the station's outer walls and plan your breaches accordingly. Beware of your own EMP disabling the pod, however. In addition, the hivemind allows you to easily make trades with other Changelings, supplying them with loot in exchange for other things.

Vampire While it might seem like a Vampire Mechanic is at a severe disadvantage, space pods actually protect them from the dangers of space. What follows is that Explorers can easily be lured off station and into a space ruin which can be entered by your pod, and become food for you. In space, no one can hear them scream.

Archived Obsolete Content