Nanotrasen Recruiter

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ADMINISTRATIVE

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Nanotrasen Recruiter

Superiors: CentComm, Nanotrasen Board of Directors(Admins) and the Captain.
Difficulty: Low-Medium, Highly Roleplay Based.
Guides: Like the Head of Personnel,you should be expert in Standard Operating Procedure,Space Law,Chain of Command and obviously Paperwork!
Access: Most security, Medbay, Engineering, Science, Bridge, RC announcements, Keycode Auth Device, AI Upload, EVA, Gateway,Personel Lockers, Main Vault, Head of Personnel, All Civilian, All supply
Duties: Represent NT, Recruit those pesky Civilian into the great family of the NT!



Quick Overview

So,you've spent 10 karma points on this and you now want to know what you can and can't do!

First of all,you're like a HoP,same access as a HoP,same objectives as a HoP...you're basically a HoP,but you only have to deal with the greytide!

Also,your job allow you to be less required than a HoP,but if you're active,and you're doing everything less than your work,you'll have a really bad HoP looking for blood!(To be more precise,your blood).

Welcome Aboard!

Well,you've chosen the path of the Recruiter,hm?

Before you start going around with your newly created Emergency-ID(Read:All-Access ID),you should alert the other Heads of your presence,and make sure that the Civilians aboard the NSS Cyberiad knows that you're active and ready to give them a real job!

After having assigned the civilians to every department they've choosen,you can go to the Bar and have a drink!

Or,better yet,you can allow the HoP to have a little free time giving him the change on the job(You're basically his CCom counterpart,so you should help him).

Human Resources Management,NT Style!

You basically move the newly arrived visitors into every Department and,when a department is lacking in crew members, you are expected to take the initiative to hire more civilians for that department. Offering pay raises, reimbursements, or recommending people into certain departments are all good ways of convincing people to move to a department that needs more staff members. Denying (or "strongly discouraging") civilians a transfer into a fully-staffed department is a good way of getting staff in the places you need them as well.

You're Hired!

If someone's job request isn't completely ridiculous, then it's time for you to do some background checks(Basically this is both for RP reasons and for Security reasons,you don't want a troublesome Civ inside the Toxins Storage,don't you?). Make sure the crew member knows what they're (going to be) doing inside of his or her new department. Once you've decided that someone is a potential candidate for that job, it's a good idea to grab one of several versions of job transfer form. Pick out one that you like and give the form to the guy waiting for his job change; ask him to fill it out(Yes,even if it's boring...). Keeping a record of all of the Civilians you've recruited is key to keeping every Head informed about what you've done and keeping you out of troubles.

Finally, when everything is signed, stamped, and filled out, you can sign the form yourself. Ask the man for his Identification Card so that you can officially give them the requested job title and access. Unless someone would like a specific job title, make sure to use the generic job titles near the top of the screen so that Security can identify that person much more easily with their fancy SecHUDs.

Just In Case of Emergency!

Let's be honest,the first time you've seen the ID Console,you've wanted to create a All-Access ID for yourself!

This isn't totally a bad thing to do,but you must keep it in a safe,easily accessible and personal place...Unless you want the crazy one running around with a Cap-Level ID with your name on it!

As the HoP usually gives himself Full Access everywhere,you're expected,being part of CentComm,to have a more serious approach about this practice,but we both know that you're going to do it anyway,so why bother?

Easy,keeping such a powerful thing in a safe place will probably help you if you're in a troublesome situation(Like being closed in a hallway by two firelocks and something nasty is incoming),but apart from that there's no real need of creating one.(Also,if a antagonist knows that you have such a thing,he'll surely add a cross on your photo)

Roleplaying Tips

  • As an example, you could play as a subservient right hand man to the NT(The classical lackey), or a devious power hungry maniac, only serving to further your own career goals(The classical NT Rep). Remember, whatever you choose, try to enjoy it, and try not to ruin the round for other people.
  • Same as the HoP:You may have access to it, but you are not (read NOT) part of the Security Staff. Also,you don't have any security gear,so don't even try to help them,you're just a High Ranking Officer from CCom skilled with paperwork and other theoretical things!

Traitoring

You are Loyalty implanted,but you can still be a Vampire,Changeling or Blob,and your All-Access will be very useful for finding your objective,a safe spot or a good place to hide in and wait your transformation,mix this with your capability of being rarer than water in the desert(thus leaving you usually ignored by the rest of the crew),and you'll make a deadly traitor above every suspicion and capable of going everywhere!

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