Difference between revisions of "MODsuits"
Sadhorizon (talk | contribs) m (→Other Modules: added the category) |
Sadhorizon (talk | contribs) (moved some stuff around, added anchors for modsuits, added some of "other" modules) |
||
Line 3: | Line 3: | ||
==What are MODsuits?== | ==What are MODsuits?== | ||
<div style="display: grid; float: right;"> | |||
[[File:Mod UI.png | [[File:Mod UI.png|thumb]] | ||
{{JobEngineering}} | |||
{{JobScience}} | |||
{{JobSupply}} | |||
{{JobMedical}} | |||
{{JobSecurity}} | |||
</div> | |||
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together! | Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together! | ||
Line 16: | Line 22: | ||
==Pre-Equipped MODsuits== | ==Pre-Equipped MODsuits== | ||
{|class="wikitable sortable mw-collapsible" width="50%" style="text-align: center; background-color: #f0e8f0;" | {|class="wikitable sortable mw-collapsible" width="50%" style="text-align: center; background-color: #f0e8f0;" | ||
|-style="font-weight: bold; background-color: #A06DA0; color: white;" | |-style="font-weight: bold; background-color: #A06DA0; color: white;" | ||
Line 249: | Line 248: | ||
! class="unsortable" style='background-color:#A06DA0' width:10%; | Alternate Skins | ! class="unsortable" style='background-color:#A06DA0' width:10%; | Alternate Skins | ||
|- | |- | ||
! Standard MODsuit <br> [[file:Mod Standard.png]] <br> [[File:Mod Standard Plating.png]] | ! Standard MODsuit <br> [[file:Mod Standard.png]] <br> [[File:Mod Standard Plating.png]] {{anchor|Standard MODsuit}} | ||
| 15 | | 15 | ||
| 15 || 5 || 5 || 5 || 0 || 25 || 33 | | 15 || 5 || 5 || 5 || 0 || 25 || 33 | ||
Line 256: | Line 255: | ||
| | | | ||
| | | | ||
| civilian <br> [[file:Mod Civilian.png]] <br> [[File:Mod | | civilian <br> [[file:Mod Civilian.png]] <br> [[File:Mod Skin Applier.png]] | ||
|- | |- | ||
! Engineering MODsuit <br> [[File:Mod Engineering.png]] <br> [[File:Mod Engineering Plating.png]] | ! Engineering MODsuit <br> [[File:Mod Engineering.png]] <br> [[File:Mod Engineering Plating.png]] {{anchor|Engineering MODsuit}} | ||
| 15 | | 15 | ||
| 20 || 5 || 5 || 5 || 30 || 150 || IMMUNE | | 20 || 5 || 5 || 5 || 30 || 150 || IMMUNE | ||
Line 267: | Line 266: | ||
| | | | ||
|- | |- | ||
! Atmospheric MODsuit <br> [[File:Mod Atmospheric.png]] <br> [[File:Mod Atmospheric Plating.png]] | ! Atmospheric MODsuit <br> [[File:Mod Atmospheric.png]] <br> [[File:Mod Atmospheric Plating.png]] {{anchor|Atmospheric MODsuit}} | ||
| 12 | | 12 | ||
| 20 || 5 || 5 || 5 || 15 || 15 || IMMUNE | | 20 || 5 || 5 || 5 || 15 || 15 || IMMUNE | ||
Line 276: | Line 275: | ||
| | | | ||
|- | |- | ||
! Advanced MODsuit <br> [[File:Mod Advanced.png]] <br> [[File:Mod Advanced Plating.png]] | ! Advanced MODsuit <br> [[File:Mod Advanced.png]] <br> [[File:Mod Advanced Plating.png]] {{anchor|Advanced MODsuit}} | ||
| 12 | | 12 | ||
| 35 || 10 || 10 || 10 || 50 || IMMUNE || IMMUNE | | 35 || 10 || 10 || 10 || 50 || IMMUNE || IMMUNE | ||
Line 286: | Line 285: | ||
| | | | ||
|- | |- | ||
! Loader MODsuit <br> [[File:MOD Loader.png]] | ! Loader MODsuit <br> [[File:MOD Loader.png]] {{anchor|Loader MODsuit}} | ||
| 10 | | 10 | ||
| 20 || 5 || 5 || 5 || 10 || 0 || 25 | | 20 || 5 || 5 || 5 || 10 || 0 || 25 | ||
Line 298: | Line 297: | ||
| | | | ||
|- | |- | ||
! Mining MODsuit <br> [[File:Mod Mining.png]] | ! Mining MODsuit <br> [[File:Mod Mining.png]] {{anchor|Mining MODsuit}} | ||
| 12 | | 12 | ||
| 30 || 5 || 5 || 5 || 50 || 50 || 50 | | 30 || 5 || 5 || 5 || 50 || 50 || 50 | ||
Line 309: | Line 308: | ||
| asteroid mining <br> [[File:Mod Asteroid.png]] <br> [[File:Mod Skin Applier.png]] | | asteroid mining <br> [[File:Mod Asteroid.png]] <br> [[File:Mod Skin Applier.png]] | ||
|- | |- | ||
! Medical MODsuit <br> [[File:Mod Medical.png]] <br> [[File:Mod Medical Plating.png]] | ! Medical MODsuit <br> [[File:Mod Medical.png]] <br> [[File:Mod Medical Plating.png]] {{anchor|Medical MODsuit}} | ||
| 15 | | 15 | ||
| 10 || 5 || 5 || 5 || 10 || 0 || 75 | | 10 || 5 || 5 || 5 || 10 || 0 || 75 | ||
Line 318: | Line 317: | ||
| corpsman <br> [[File:Mod Corpsman.png]] <br> [[File:Mod Skin Applier.png]] | | corpsman <br> [[File:Mod Corpsman.png]] <br> [[File:Mod Skin Applier.png]] | ||
|- | |- | ||
! Rescue MODsuit <br> [[File:Mod Rescue.png]] <br> [[File:Mod Rescue Plating.png]] | ! Rescue MODsuit <br> [[File:Mod Rescue.png]] <br> [[File:Mod Rescue Plating.png]] {{anchor|Rescue MODsuit}} | ||
| 15 | | 15 | ||
| 20|| 20 || 5 || 5 || 10 || 50 || 150 | | 20|| 20 || 5 || 5 || 10 || 50 || 150 | ||
Line 327: | Line 326: | ||
| | | | ||
|- | |- | ||
! Research MODsuit <br> [[File:Mod Research.png]] <br> [[File:Mod Research Plating.png]] | ! Research MODsuit <br> [[File:Mod Research.png]] <br> [[File:Mod Research Plating.png]] {{anchor|Research MODsuit}} | ||
| 20 | | 20 | ||
| 30 || 30 || 5 || 5 || IMMUNE || 75 || 75 | | 30 || 30 || 5 || 5 || IMMUNE || 75 || 75 | ||
Line 337: | Line 336: | ||
| | | | ||
|- | |- | ||
! Security MODsuit <br> [[File:Mod Security.png]] <br> [[File:Mod Security Plating.png]] | ! Security MODsuit <br> [[File:Mod Security.png]] <br> [[File:Mod Security Plating.png]] {{anchor|Security MODsuit}} | ||
| 12 | | 12 | ||
| 25 || 20 || 20 || 5 || 25 || 0 || 150 | | 25 || 20 || 20 || 5 || 25 || 0 || 150 | ||
Line 346: | Line 345: | ||
| | | | ||
|- | |- | ||
! Safeguard MODsuit <br> [[File:Mod Safeguard.png]] <br> [[File:Mod Safeguard Plating.png]] | ! Safeguard MODsuit <br> [[File:Mod Safeguard.png]] <br> [[File:Mod Safeguard Plating.png]] {{anchor|Safeguard MODsuit}} | ||
| 15 | | 15 | ||
| 30 || 25 || 25 || 15 || 40 || 25 || IMMUNE | | 30 || 25 || 25 || 15 || 40 || 25 || IMMUNE | ||
Line 355: | Line 354: | ||
| | | | ||
|- | |- | ||
! Magnate MODsuit <br> [[File:Mod Magnate.png]] | ! Magnate MODsuit <br> [[File:Mod Magnate.png]] {{anchor|Magnate MODsuit}} | ||
| 20 | | 20 | ||
| 50 || 50 || 50 || 15 || 15 || 50 || IMMUNE | | 50 || 50 || 50 || 15 || 15 || 50 || IMMUNE | ||
Line 364: | Line 363: | ||
| | | | ||
|- | |- | ||
! Cosmohonk MODsuit <br> [[File:Mod Cosmohonk.png]] <br> [[File:Mod Cosmohonk Plating.png]] | ! Cosmohonk MODsuit <br> [[File:Mod Cosmohonk.png]] <br> [[File:Mod Cosmohonk Plating.png]] {{anchor|Cosmohonk MODsuit}} | ||
| 15 | | 15 | ||
| 5 || 5 || 5 || 5 || 5 || 0 || 75 | | 5 || 5 || 5 || 5 || 5 || 0 || 75 | ||
Line 373: | Line 372: | ||
| | | | ||
|- | |- | ||
! Syndicate MODsuit <br> [[File:Mod Syndicate.png]] | ! Syndicate MODsuit <br> [[File:Mod Syndicate.png]] {{anchor|Syndicate MODsuit}} | ||
| 15 | | 15 | ||
| 15 in EVA mode <br> 40 in combat mode || 20 in EVA mode <br> 50 in combat mode|| 5 in EVA mode <br> 20 in combat mode|| 5 in EVA mode <br> 20 in combat mode|| 35 || 50 || 50 | | 15 in EVA mode <br> 40 in combat mode || 20 in EVA mode <br> 50 in combat mode|| 5 in EVA mode <br> 20 in combat mode|| 5 in EVA mode <br> 20 in combat mode|| 35 || 50 || 50 | ||
Line 383: | Line 382: | ||
| | | | ||
|- | |- | ||
! Syndicate Elite MODsuit <br> [[File:Mod Syndicate Elite.png]] | ! Syndicate Elite MODsuit <br> [[File:Mod Syndicate Elite.png]] {{anchor|Syndicate Elite MODsuit}} | ||
| 15 | | 15 | ||
| 50 in EVA mode <br> 75 in combat mode || 45 in EVA mode <br> 75 in combat mode|| 35 in EVA mode <br> 50 in combat mode|| 10 in EVA mode <br> 25 in combat mode|| 60 || 150 || IMMUNE | | 50 in EVA mode <br> 75 in combat mode || 45 in EVA mode <br> 75 in combat mode|| 35 in EVA mode <br> 50 in combat mode|| 10 in EVA mode <br> 25 in combat mode|| 60 || 150 || IMMUNE | ||
Line 393: | Line 392: | ||
| | | | ||
|- | |- | ||
! Prototype MODsuit <br> [[File:Mod Prototype.png]] | ! Prototype MODsuit <br> [[File:Mod Prototype.png]] {{anchor|Prototype MODsuit}} | ||
| 20 | | 20 | ||
| 20 || 5 || 10 || 10 || 50 || 50 || 150 | | 20 || 5 || 10 || 10 || 50 || 50 || 150 | ||
Line 403: | Line 402: | ||
| | | | ||
|- | |- | ||
! Responsory MODsuit <br> [[File:Mod Responsory.gif]] | ! Responsory MODsuit <br> [[File:Mod Responsory.gif]] {{anchor|Responsory MODsuit}} | ||
| 15 | | 15 | ||
| 40 || 25 || 25 || 20 || 25 || IMMUNE || 200 | | 40 || 25 || 25 || 20 || 25 || IMMUNE || 200 | ||
Line 410: | Line 409: | ||
| | | | ||
| | | | ||
* [[#Insignia|Insignia Module]] | |||
| | | | ||
|- | |- | ||
! Apocryphal MODsuit <br> [[File:Mod Deathsquad.png]] | ! Apocryphal MODsuit <br> [[File:Mod Deathsquad.png]] {{anchor|Apocryphal MODsuit}} | ||
| 25 | | 25 | ||
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE | | 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE | ||
Line 421: | Line 421: | ||
| | | | ||
|- | |- | ||
! Corporate MODsuit <br> [[File:Mod Corporate.png]] | ! Corporate MODsuit <br> [[File:Mod Corporate.png]] {{anchor|Corporate MODsuit}} | ||
| 15 | | 15 | ||
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE | | 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE | ||
Line 430: | Line 430: | ||
| | | | ||
|- | |- | ||
! Debug MODsuit <br> [[File:Mod Debug.png]] | ! Debug MODsuit <br> [[File:Mod Debug.png]] {{anchor|Debug MODsuit}} | ||
| 50 | | 50 | ||
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE | | 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE | ||
Line 439: | Line 439: | ||
| | | | ||
|- | |- | ||
! Administrative MODsuit <br> [[File:Mod Debug.png]] | ! Administrative MODsuit <br> [[File:Mod Debug.png]] {{anchor|Admin MODsuit}} | ||
| 1000 | | 1000 | ||
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE | | 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE | ||
Line 591: | Line 591: | ||
! Cloak Module <br> [[File:Mod Cloak.png]] {{anchor|Cloak}} | ! Cloak Module <br> [[File:Mod Cloak.png]] {{anchor|Cloak}} | ||
| 4 | | 4 | ||
| | | 0 || 2 || 10 | ||
| 7 Combat <br> 6 EM Spectrum <br> 3 Illegal | | 7 Combat <br> 6 EM Spectrum <br> 3 Illegal | ||
| | | | ||
Line 797: | Line 797: | ||
===Syndicate Modules=== | ===Syndicate Modules=== | ||
{|class="wikitable mw-collapsible sortable" width="80%" style="text-align: center; background-color: #ff9999;" <!-- color borrowed from [[Syndicate Items]] --> | |||
|-style="font-weight: bold;text-align: center;background-color: #000000; color: white;" | |||
! style='background-color:darkred' width:15%; | Module | |||
! style='background-color:darkred' width:5%; | Complexity | |||
! style='background-color:darkred'; | Passive Cell Drain | |||
! style='background-color:darkred'; | Active Cell Drain | |||
! style='background-color:darkred'; | On-Use Cell Drain | |||
! class="unsortable" style='background-color:darkred' width:70%; | Description | |||
|- | |||
! Armor Booster Module <br> [[File:Mod Armor Booster.png]] {{anchor|Armor Booster}} | |||
| 0 | |||
| || || | |||
| | |||
|- | |||
|} | |||
====Uplink Modules==== | |||
Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]]. | Modules that can be obtained through [[Syndicate Items|Syndicate Uplink]]. | ||
{|class="wikitable mw-collapsible sortable" width="80%" style="text-align: center; background-color: #ff9999;" <!-- color borrowed from [[Syndicate Items]] --> | {|class="wikitable mw-collapsible sortable" width="80%" style="text-align: center; background-color: #ff9999;" <!-- color borrowed from [[Syndicate Items]] --> | ||
Line 844: | Line 860: | ||
| 5 TC | | 5 TC | ||
| A holster module disguised to look like a tether module. Gun not included. | | A holster module disguised to look like a tether module. Gun not included. | ||
|} | |} | ||
Line 858: | Line 873: | ||
! class="unsortable" style='background-color:#606D89' width:15%; | Location | ! class="unsortable" style='background-color:#606D89' width:15%; | Location | ||
! class="unsortable" style='background-color:#606D89' width:70%; | Description | ! class="unsortable" style='background-color:#606D89' width:70%; | Description | ||
|- | |||
! Prototype Kinesis Module <br> [[File:Mod Kinesis.png]] {{anchor|Prototype Kinesis}} | |||
| 0 | |||
| 0 || 0 || 5 | |||
| Can be found on the [[#Prototype MODsuit|Prototype MODsuit]]. | |||
| | |||
|- | |||
! Kinesis Module Plus <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis Plus}} | |||
| 0 | |||
| 0 || 0 || 3 | |||
| Pre-Equipped on [[#Prototype MODsuit|Prototype MODsuit]]. | |||
| | |||
|- | |||
! Insignia Module <br> [[File:Mod Insignia.gif]] {{anchor|Insignia}} | |||
| 0 | |||
| 0 || 0 || 0 | |||
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]]. | |||
| | |||
|- | |||
! Power Kick Module <br> [[File:Mod Power Kick.png]] {{anchor|Power Kick}} | |||
| 0 | |||
| 0 || 0 || 0 | |||
| Pre-Equipped on commander and inquisitory [[#Responsory MODsuit|Responsory MODsuits]]. Pre-Equipped on [[#Apocryphal|Apocryphal MODsuit]]. Inside of Metroid [[Syndicate Items#Syndicate Bundle Equipment|Bundle]]. Can be bought from [[Sol Traders]]. | |||
| | |||
|- | |||
! Advanced Cloaking Module <br> [[File:Mod Advanced Cloaking.png]] {{anchor|Advanced Cloaking}} | |||
| 4 | |||
| 0 || 1 || 5 | |||
| '''ADMIN SPAWN ONLY''' | |||
| | |||
|- | |||
! Camera Module <br> [[File:Mod Camera.png]] {{anchor|Camera}} | |||
| 1 | |||
| 0 || 0 || 0 | |||
| Pre-Equipped on [[#Responsory MODsuit|Responsory MODsuit]]. | |||
| | |||
|- | |||
! Advanced Magnetic Stability Module <br> [[File:Mod Magnetic Stability.png]] {{anchor|Advanced Magboots}} | |||
| 0 | |||
| 0 || 0.5 || 0 | |||
| Pre-Equipped on [[#Advanced MODsuit|Advanced]], [[#Responsory MODsuit|Responsory]], [[#Apocryphal MODsuit|Apocryphal]], [[#Corporate MODsuit|Corporate]] and [[#Admin MODsuit|Administrative]] MODsuits. | |||
| | |||
|- | |- | ||
! MOD Magnet Module | ! MOD Magnet Module |
Revision as of 08:45, 24 August 2023
REASON: THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: TG STATION WIKI
Assigned to:None
What are MODsuits?
Departmental Head
Chief Engineer
Departmental Head
Research Director
R&D • | Adv. Construction • | Robotics • | MODsuits • | E.X.P.E.R.I-MENTOR • | Chemical Research • | Xenobiology • | Toxins • | Genetics • | Teleportation • | Research Items • | Autolathe • | Anomalies • | Science SOP |
Departmental Head
Quartermaster
Quartermaster • | Miner • | Explorer • | Cargo Tech |
Departmental Head
Chief Medical Officer
Chief Medical Officer • | Medical Doctor • | Paramedic • | Chemist • | Geneticist • | Virologist • | Psychologist • | Coroner |
Guide to Medical • | Cadavers • | Guide to Cloning • | Surgery • | Chemistry • | Virology • | Genetics • | MODsuits • | Medical Items • | Medical SOP |
Departmental Head
Head of Security
Guide to Security • | Combat • | Identifying Antagonists • | Riot Control • | MODsuits • | Security Items • | Space Law • | Standard SOP • | Legal SOP • | Security SOP |
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together!
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack, if it's equipped with a Storage Module. Deploy each part of the suit, and then activate it.
Charging a MODsuit.
If your MODsuit is operating on a standard core, enter a cyborg charger while wearing the suit to recharge it's cell. Eventually, you can also change it's cell.
If your MODsuit is operating on a plasma core, which is a standard for mining MODsuits, insert plasma sheets into the control unit.
Pre-Equipped MODsuits
Item | location | Default Modules |
---|---|---|
Standard MODsuit |
Can be built by robotics | N/A |
Engineering MODsuit |
Engineering Suit Storage, can be built by robotics |
|
Atmospheric MODsuit |
Atmospherics Suit Storage, can be built by robotics |
|
Advanced MODsuit |
Chief Enginner's Office, can be bought from Sol Traders |
|
Loader MODsuit |
Can be ordered from cargo |
|
Mining MODsuit |
Mining Equipment Vendor |
|
Medical MODsuit |
Medbay Suit Storage, can be built by robotics |
|
Rescue MODsuit |
Paramedic's office, Chief Medical Officer's Office, can be bought from Sol Traders |
|
Research MODsuit |
Research Director's Office, can be bought from Sol Traders |
|
Security MODsuit |
Armory, can be built by robotics |
|
Safeguard MODsuit |
Head of Security's Office, can be bought from Sol Traders |
|
Magnate MODsuit |
Captain's Office |
|
Cosmohonk MODsuit |
Can be built by robotics | N/A |
Syndicate MODsuit |
Syndicate Uplink, Nuclear Operative Uplink |
|
Syndicate Elite MODsuit |
Syndicate Uplink, Nuclear Operative Uplink |
|
Prototype MODsuit |
Space Ruins |
|
Responsory MODsuit |
Emergency Response Team |
|
Apocryphal MODsuit |
Death Squad |
Apocryphal Officer MODsuit Only:
|
Corporate MODsuit |
Central Command |
|
Debug and Administrative MODsuits |
N/A |
|
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert a power cell.
- Close modsuit panel with screwdriver.
Plating Types
Modsuit Maintenance
Exchanging the Power Cell
- Use Screwdriver on the MODsuit central controller.
- Use Wrench.
- Re-insert the MODsuit core.
- Insert the Power Cell.
- Use Screwdriver.
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:
- Lack of response from the MODsuits functions.
- The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
- Do note the wire order in every single MODsuit is different.
Upgrading the MODsuit
Module Addition:
- Use Screwdriver on the MODsuit central controller.
- Insert modules of your choosing.
- Use Screwdriver.
Module Removal:
- Use Screwdriver on the MODsuit central controller.
- Use Crowbar to take the modules out.
- Use Screwdriver.
Modules
Module power drain is based on MODsuit's power drain.
For example, standard MODsuit drain value is 5. Keeping a visor on drains at a rate of 5•0.3
.
Printable Modules
Anomaly-Powered Modules
Illegal Modules
Module | Required Tech Levels |
---|---|
Syndicate Storage Module |
7 Materials 7 Power 7 Engineering 4 Illegal |
Plate Compression Module |
6 Materials 6 Engineering 5 Power 2 Illegal |
Maintenance Modules
Modules, that can be found in Maintenance.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Description |
---|---|---|---|---|---|
Springlock Module |
3 | 0 | 0 | 0 | |
Balloon Blower Module |
1 | 0 | 0 | 0.5 | |
Stamper Module |
1 | 0 | 0.3 | 0 |
Syndicate Modules
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Description |
---|---|---|---|---|---|
Armor Booster Module |
0 |
Uplink Modules
Modules that can be obtained through Syndicate Uplink.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Telecrystal Cost | Description |
---|---|---|---|---|---|---|
Thermal Visor Module |
1 | 0 | 0.3 | 0 | 15 TC | Lets you see living beings through walls. Also provides night vision. |
Night Visor Module |
1 | 0 | 0.3 | 0 | 5 TC | Lets you see clearer in the dark. |
Plate Compression Module |
2 | 0 | 0 | 0 | 10 TC | A module that lets the suit compress into a smaller size. Not compatible with storage modules, you will have to take that module out first. |
Anti-Slip Module |
1 | 0.1 | 0 | 0 | 5 TC | A module preventing the user from slipping on water. Already installed in the uplink modsuits. |
Heavily Modified Springlock Module |
0 | 0 | 0 | 5 TC | A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock's tendency to "snap" back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you? This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow up with smoke, but you can multitool the module to disable that. | |
Hidden Holster Module |
1 | 0 | 0 | 0 | 5 TC | A holster module disguised to look like a tether module. Gun not included. |
Other Modules
Modules obtainable via other means, as well as ones you cannot obtain.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Location | Description |
---|---|---|---|---|---|---|
Prototype Kinesis Module |
0 | 0 | 0 | 5 | Can be found on the Prototype MODsuit. | |
Kinesis Module Plus |
0 | 0 | 0 | 3 | Pre-Equipped on Prototype MODsuit. | |
Insignia Module |
0 | 0 | 0 | 0 | Pre-Equipped on Responsory MODsuit. | |
Power Kick Module |
0 | 0 | 0 | 0 | Pre-Equipped on commander and inquisitory Responsory MODsuits. Pre-Equipped on Apocryphal MODsuit. Inside of Metroid Bundle. Can be bought from Sol Traders. | |
Advanced Cloaking Module |
4 | 0 | 1 | 5 | ADMIN SPAWN ONLY | |
Camera Module File:Mod Camera.png |
1 | 0 | 0 | 0 | Pre-Equipped on Responsory MODsuit. | |
Advanced Magnetic Stability Module |
0 | 0 | 0.5 | 0 | Pre-Equipped on Advanced, Responsory, Apocryphal, Corporate and Administrative MODsuits. | |
MOD Magnet Module | 0 | Pre-Equipped on Loader MODsuit. |